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a random script (FE)

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Apr 10th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait(0.016666666666667)
  154. script.Name = "Chaos"
  155. local Player = game.Players.LocalPlayer
  156. repeat
  157.   wait()
  158. until Player
  159. local Character = Player.Character
  160. repeat
  161.   wait()
  162. until Character
  163. local Effects = {}
  164. local Humanoid = Character.Humanoid
  165. local mouse = Player:GetMouse()
  166. local m = Instance.new("Model", Character)
  167. m.Name = "WeaponModel"
  168. local LeftArm = Character["Left Arm"]
  169. local RightArm = Character["Right Arm"]
  170. local LeftLeg = Character["Left Leg"]
  171. local RightLeg = Character["Right Leg"]
  172. local Head = Character.Head
  173. local Torso = Character.Torso
  174. local cam = game.Workspace.CurrentCamera
  175. local RootPart = Character.HumanoidRootPart
  176. local RootJoint = RootPart.RootJoint
  177. local equipped = false
  178. local attack = false
  179. local Anim = "Idle"
  180. local idle = 0
  181. local attacktype = 1
  182. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  183. local velocity = RootPart.Velocity.y
  184. local sine = 0
  185. local change = 1
  186. local grabbed = false
  187. local cn = CFrame.new
  188. local mr = math.rad
  189. local angles = CFrame.Angles
  190. local ud = UDim2.new
  191. local c3 = Color3.new
  192. Humanoid.Animator.Parent = nil
  193. Character.Animate.Parent = nil
  194. local newFakeMotor = function(part0, part1, c0, c1)
  195.   local w = Instance.new("Motor", part0)
  196.   w.Part0 = part0
  197.   w.Part1 = part1
  198.   w.C0 = c0
  199.   w.C1 = c1
  200.   return w
  201. end
  202. function clerp(a, b, t)
  203.   return a:lerp(b, t)
  204. end
  205. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  206. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  207. local RW = newFakeMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  208. local LW = newFakeMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  209. local RH = newFakeMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  210. local LH = newFakeMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  211. RootJoint.C1 = CFrame.new(0, 0, 0)
  212. RootJoint.C0 = CFrame.new(0, 0, 0)
  213. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  214. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  215. local rarmc1 = RW.C1
  216. local larmc1 = LW.C1
  217. local rlegc1 = RH.C1
  218. local llegc1 = LH.C1
  219. local resetc1 = false
  220. function PlayAnimationFromTable(table, speed, bool)
  221.   RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  222.   Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  223.   RW.C0 = clerp(RW.C0, table[3], speed)
  224.   LW.C0 = clerp(LW.C0, table[4], speed)
  225.   RH.C0 = clerp(RH.C0, table[5], speed)
  226.   LH.C0 = clerp(LH.C0, table[6], speed)
  227.   if bool == true and resetc1 == false then
  228.     resetc1 = true
  229.     RootJoint.C1 = RootJoint.C1
  230.     Torso.Neck.C1 = Torso.Neck.C1
  231.     RW.C1 = rarmc1
  232.     LW.C1 = larmc1
  233.     RH.C1 = rlegc1
  234.     LH.C1 = llegc1
  235.   end
  236. end
  237. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  238. ArtificialHB.Name = "Heartbeat"
  239. Player.PlayerGui:WaitForChild("Heartbeat")
  240. frame = 0.033333333333333
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. Player.PlayerGui.Heartbeat:Fire()
  246. local gg = false
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248.   if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
  249.     gg = true
  250.   end
  251.   if gg == true then
  252.     return
  253.   end
  254.   tf = tf + s
  255.   if frame <= tf then
  256.     if allowframeloss then
  257.       Player.PlayerGui.Heartbeat:Fire()
  258.       lastframe = tick()
  259.     else
  260.       for i = 1, math.floor(tf / frame) do
  261.         Player.PlayerGui.Heartbeat:Fire()
  262.       end
  263.       lastframe = tick()
  264.     end
  265.     if tossremainder then
  266.       tf = 0
  267.     else
  268.       tf = tf - frame * math.floor(tf / frame)
  269.     end
  270.   end
  271. end)
  272. function swait(num)
  273.   if num == 0 or num == nil then
  274.     ArtificialHB.Event:wait()
  275.   else
  276.     for i = 0, num do
  277.       ArtificialHB.Event:wait()
  278.     end
  279.   end
  280. end
  281. local RbxUtility = LoadLibrary("RbxUtility")
  282. local Create = RbxUtility.Create
  283. function RemoveOutlines(part)
  284.   part.TopSurface = 10
  285. end
  286. local co1 = 200
  287. local co2 = 20
  288. local co3 = 60
  289. local co4 = 40
  290. local cooldown1 = 200
  291. local cooldown2 = 0
  292. local cooldown3 = 0
  293. local cooldown4 = 0
  294. local skillcolorscheme = BrickColor.new("Bright yellow").Color
  295. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  296. function makeframe(par, trans, pos, size, color)
  297.   local frame = Instance.new("Frame", par)
  298.   frame.BackgroundTransparency = trans
  299.   frame.BorderSizePixel = 0
  300.   frame.Position = pos
  301.   frame.Size = size
  302.   frame.BackgroundColor3 = color
  303.   return frame
  304. end
  305. function makelabel(par, text)
  306.   local label = Instance.new("TextLabel", par)
  307.   label.BackgroundTransparency = 1
  308.   label.Size = UDim2.new(1, 0, 1, 0)
  309.   label.Position = UDim2.new(0, 0, 0, 0)
  310.   label.TextColor3 = Color3.new(255, 255, 255)
  311.   label.TextStrokeTransparency = 0
  312.   label.FontSize = Enum.FontSize.Size32
  313.   label.Font = Enum.Font.SourceSansLight
  314.   label.BorderSizePixel = 0
  315.   label.TextScaled = true
  316.   label.Text = text
  317. end
  318. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  319. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  320. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  321. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  322. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  323. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  324. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  325. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  326. text1 = Instance.new("TextLabel", framesk1)
  327. text1.BackgroundTransparency = 1
  328. text1.Size = UDim2.new(1, 0, 1, 0)
  329. text1.Position = UDim2.new(0, 0, 0, 0)
  330. text1.TextColor3 = Color3.new(255, 255, 255)
  331. text1.TextStrokeTransparency = 0
  332. text1.FontSize = Enum.FontSize.Size18
  333. text1.Font = Enum.Font.SourceSansLight
  334. text1.BorderSizePixel = 0
  335. text1.TextScaled = true
  336. text1.Text = [[
  337. [Z]
  338.  N/A]]
  339. text2 = Instance.new("TextLabel", framesk2)
  340. text2.BackgroundTransparency = 1
  341. text2.Size = UDim2.new(1, 0, 1, 0)
  342. text2.Position = UDim2.new(0, 0, 0, 0)
  343. text2.TextColor3 = Color3.new(255, 255, 255)
  344. text2.TextStrokeTransparency = 0
  345. text2.FontSize = Enum.FontSize.Size18
  346. text2.Font = Enum.Font.SourceSansLight
  347. text2.BorderSizePixel = 0
  348. text2.TextScaled = true
  349. text2.Text = [[
  350. [X]
  351.  Reload]]
  352. text3 = Instance.new("TextLabel", framesk3)
  353. text3.BackgroundTransparency = 1
  354. text3.Size = UDim2.new(1, 0, 1, 0)
  355. text3.Position = UDim2.new(0, 0, 0, 0)
  356. text3.TextColor3 = Color3.new(255, 255, 255)
  357. text3.TextStrokeTransparency = 0
  358. text3.FontSize = Enum.FontSize.Size18
  359. text3.Font = Enum.Font.SourceSansLight
  360. text3.BorderSizePixel = 0
  361. text3.TextScaled = false
  362. text3.Text = [[
  363. [C]
  364.  Nuclear strike]]
  365. text4 = Instance.new("TextLabel", framesk4)
  366. text4.BackgroundTransparency = 1
  367. text4.Size = UDim2.new(1, 0, 1, 0)
  368. text4.Position = UDim2.new(0, 0, 0, 0)
  369. text4.TextColor3 = Color3.new(255, 255, 255)
  370. text4.TextStrokeTransparency = 0
  371. text4.FontSize = Enum.FontSize.Size18
  372. text4.Font = Enum.Font.SourceSansLight
  373. text4.BorderSizePixel = 0
  374. text4.TextScaled = true
  375. text4.Text = [[
  376. [V]
  377.  Nuclear rain]]
  378. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  379.   local Part = Create("Part")({
  380.     Parent = Parent,
  381.     Reflectance = Reflectance,
  382.     Transparency = Transparency,
  383.     CanCollide = false,
  384.     Locked = true,
  385.     BrickColor = BrickColor.new(tostring(BColor)),
  386.     Name = Name,
  387.     Size = Size,
  388.     Material = Material
  389.   })
  390.   RemoveOutlines(Part)
  391.   return Part
  392. end
  393. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  394.   local Msh = Create(Mesh)({
  395.     Parent = Part,
  396.     Offset = OffSet,
  397.     Scale = Scale
  398.   })
  399.   if Mesh == "SpecialMesh" then
  400.     Msh.MeshType = MeshType
  401.     Msh.MeshId = MeshId
  402.   end
  403.   return Msh
  404. end
  405. function CreateWeld(Parent, Part0, Part1, C0, C1)
  406.   local Weld = Create("Weld")({
  407.     Parent = Parent,
  408.     Part0 = Part0,
  409.     Part1 = Part1,
  410.     C0 = C0,
  411.     C1 = C1
  412.   })
  413.   return Weld
  414. end
  415. CFuncs = {
  416.   Part = {
  417.     Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  418.       local Part = Create("Part")({
  419.         Parent = Parent,
  420.         Reflectance = Reflectance,
  421.         Transparency = Transparency,
  422.         CanCollide = false,
  423.         Locked = true,
  424.         BrickColor = BrickColor.new(tostring(BColor)),
  425.         Name = Name,
  426.         Size = Size,
  427.         Material = Material
  428.       })
  429.       RemoveOutlines(Part)
  430.       return Part
  431.     end
  432.   },
  433.   Mesh = {
  434.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  435.       local Msh = Create(Mesh)({
  436.         Parent = Part,
  437.         Offset = OffSet,
  438.         Scale = Scale
  439.       })
  440.       if Mesh == "SpecialMesh" then
  441.         Msh.MeshType = MeshType
  442.         Msh.MeshId = MeshId
  443.       end
  444.       return Msh
  445.     end
  446.   },
  447.   Mesh = {
  448.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  449.       local Msh = Create(Mesh)({
  450.         Parent = Part,
  451.         Offset = OffSet,
  452.         Scale = Scale
  453.       })
  454.       if Mesh == "SpecialMesh" then
  455.         Msh.MeshType = MeshType
  456.         Msh.MeshId = MeshId
  457.       end
  458.       return Msh
  459.     end
  460.   },
  461.   Weld = {
  462.     Create = function(Parent, Part0, Part1, C0, C1)
  463.       local Weld = Create("Weld")({
  464.         Parent = Parent,
  465.         Part0 = Part0,
  466.         Part1 = Part1,
  467.         C0 = C0,
  468.         C1 = C1
  469.       })
  470.       return Weld
  471.     end
  472.   },
  473.   Sound = {
  474.     Create = function(id, par, vol, pit)
  475.       coroutine.resume(coroutine.create(function()
  476.         local S = Create("Sound")({
  477.           Volume = vol,
  478.           Pitch = pit or 1,
  479.           SoundId = id,
  480.           Parent = par or workspace
  481.         })
  482.         wait()
  483.         S:play()
  484.         game:GetService("Debris"):AddItem(S, 6)
  485.       end))
  486.     end
  487.   },
  488.   ParticleEmitter = {
  489.     Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  490.       local fp = Create("ParticleEmitter")({
  491.         Parent = Parent,
  492.         Color = ColorSequence.new(Color1, Color2),
  493.         LightEmission = LightEmission,
  494.         Size = Size,
  495.         Texture = Texture,
  496.         Transparency = Transparency,
  497.         ZOffset = ZOffset,
  498.         Acceleration = Accel,
  499.         Drag = Drag,
  500.         LockedToPart = LockedToPart,
  501.         VelocityInheritance = VelocityInheritance,
  502.         EmissionDirection = EmissionDirection,
  503.         Enabled = Enabled,
  504.         Lifetime = LifeTime,
  505.         Rate = Rate,
  506.         Rotation = Rotation,
  507.         RotSpeed = RotSpeed,
  508.         Speed = Speed,
  509.         VelocitySpread = VelocitySpread
  510.       })
  511.       return fp
  512.     end
  513.   }
  514. }
  515. Handle = CreatePart(m, Enum.Material.Metal, 0, 1, "Really black", "Handle", Vector3.new(0.200000003, 0.920000136, 0.200000003))
  516. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.262939453, -0.121995926, -0.965805054, 0.969704211, 0.236531034, 0.0610490143, -0.0425508283, -0.0825409442, 0.995678902, 0.240548, -0.968111455, -0.069975704))
  517. CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  518. FakeHandle = CreatePart(m, Enum.Material.Metal, 0, 1, "Really black", "FakeHandle", Vector3.new(0.200000003, 0.920000136, 0.200000003))
  519. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000024, 0, 0, 0, 1, 1.86264515E-9, 0, 1.86264515E-9, 0.99999994))
  520. CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  521. Barrel = CreatePart(m, Enum.Material.Metal, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  522. BarrelWeld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.955901146, 7.17863464, -0.312942505, 0.241776183, 0.307871968, -0.920195222, -0.0349029154, 0.950475931, 0.308832437, 0.969704211, -0.0425508283, 0.240548))
  523. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  524. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  525. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53586674, 0.307937622, -6.66361237, -0.241776183, -0.307871968, 0.920195222, -0.969704211, 0.0425508283, -0.240548, 0.0349029154, -0.950475931, -0.308832437))
  526. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2, 2, 5))
  527. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.820000112, 0.200000003))
  528. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.93361282, 0.0704040527, -0.0807228088, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  529. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  530. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(3.48000002, 0.200000003, 0.649999976))
  531. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0436306, 1.1287384, -1.56370544, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  532. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  533. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.68361092, 0.385857582, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  534. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(4.18000031, 0.200000003, 0.649999976))
  535. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.49362373, 0.585878372, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  536. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.300000012, 0.200000003, 0.649999976))
  537. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.55361938, 0.104698181, -1.16293335, 0.0349029228, -0.950475931, -0.308832467, 0.765577912, 0.224063158, -0.603064001, 0.642395854, -0.215386584, 0.735483646))
  538. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(3.08000016, 0.200000003, 0.649999976))
  539. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.743627548, -1.73353577, -1.36719513, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  540. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(7.28000021, 0.200000003, 0.649999976))
  541. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94361877, 2.01470947, -1.16293335, 0.0349029228, -0.950475931, -0.308832467, 0.765577912, 0.224063158, -0.603064001, 0.642395854, -0.215386584, 0.735483646))
  542. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(4.18000078, 0.200000003, 0.649999976))
  543. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.49362373, -0.78125, -1.56369781, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  544. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(7.38000011, 0.200000003, 0.649999976))
  545. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.89362717, 0.176452637, -1.36717987, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  546. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(7.27999973, 0.200000003, 0.649999976))
  547. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94362259, -2.38845825, -0.648468018, 0.0349029228, -0.950475931, -0.308832467, 0.374378681, -0.274084091, 0.885843515, -0.926618993, -0.146538794, 0.346271485))
  548. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.400000006, 0.200000003, 0.649999976))
  549. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.60362244, -0.478485107, -0.648483276, 0.0349029228, -0.950475931, -0.308832467, 0.374378681, -0.274084091, 0.885843515, -0.926618993, -0.146538794, 0.346271485))
  550. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.5, 0.649999976))
  551. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28361702, -1.58352661, -1.36719131, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  552. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 1.10000002, 0.649999976))
  553. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.50361824, -0.928466797, -0.648468018, 0.0349029228, -0.950475931, -0.308832467, 0.374378681, -0.274084091, 0.885843515, -0.926618993, -0.146538794, 0.346271485))
  554. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.400000036, 0.400000006))
  555. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.68361282, 0.485881805, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  556. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(7.27999973, 0.200000003, 0.649999976))
  557. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94361496, 2.49586678, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  558. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 1.30000007, 0.649999976))
  559. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.50362206, 1.13585138, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  560. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Smoky grey", "Part", Vector3.new(1.71000004, 0.200000003, 1.81000006))
  561. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.09585381, 2.38361931, 0.507064819, 0.241776183, 0.307871968, -0.920195222, -0.0349029154, 0.950475931, 0.308832437, 0.969704211, -0.0425508283, 0.240548))
  562. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  563. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(1.64999998, 1.59000015, 1.67000008))
  564. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.09585953, 1.62366486, 0.507064819, 0.241776183, 0.307871968, -0.920195222, -0.0349029154, 0.950475931, 0.308832437, 0.969704211, -0.0425508283, 0.240548))
  565. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  566. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.699999988, 0.649999976))
  567. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696378708, 1.76469421, -1.16293335, 0.0349029228, -0.950475931, -0.308832467, 0.765577912, 0.224063158, -0.603064001, 0.642395854, -0.215386584, 0.735483646))
  568. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.930000007))
  569. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, -0.459983826, -0.365005493, 1.00000024, 0, 0, 0, 1, 1.86264515E-9, 0, 1.86264515E-9, 0.99999994))
  570. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 1.20000005, 0.649999976))
  571. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.50361252, 0.604698181, -1.16293335, 0.0349029228, -0.950475931, -0.308832467, 0.765577912, 0.224063158, -0.603064001, 0.642395854, -0.215386584, 0.735483646))
  572. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Smoky grey", "Part", Vector3.new(1.71000004, 0.200000003, 1.81000006))
  573. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.09585667, 0.873628616, 0.507064819, 0.241776183, 0.307871968, -0.920195222, -0.0349029154, 0.950475931, 0.308832437, 0.969704211, -0.0425508283, 0.240548))
  574. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  575. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.920000136, 0.200000003))
  576. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000024, 0, 0, 0, 1, 1.86264515E-9, 0, 1.86264515E-9, 0.99999994))
  577. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  578. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.899999976, 0.649999976))
  579. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696378708, -2.03845215, -0.648483276, 0.0349029228, -0.950475931, -0.308832467, 0.374378681, -0.274084091, 0.885843515, -0.926618993, -0.146538794, 0.346271485))
  580. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.550000012))
  581. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781E-5, 0.460012436, -0.175018311, 1.00000024, 0, 0, 0, 1, 1.86264515E-9, 0, 1.86264515E-9, 0.99999994))
  582. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 1.10000002, 0.649999976))
  583. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.50362206, -0.273544312, -1.36717987, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  584. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.5, 1.14999998))
  585. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28361511, -0.53125, -1.31373596, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  586. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.930000007))
  587. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.93360138, -0.389587402, -0.345714569, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  588. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 2.0999999, 0.649999976))
  589. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696380615, 0.168762207, -1.56370544, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  590. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.5, 0.649999976))
  591. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696382523, 2.34584999, -0.317962646, 0.0349029228, -0.950475931, -0.308832467, 0.241776168, 0.307871938, -0.920195222, 0.969704211, -0.0425508283, 0.240548))
  592. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.730000496, 0.200000003, 0.200000003))
  593. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.78364944, -0.914924622, -1.49900818, 0.0349029228, -0.950475931, -0.308832467, 0.224812746, -0.29363355, 0.929106355, -0.973776877, -0.101857953, 0.203430369))
  594. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(3.18000031, 1.68000007, 0.200000003))
  595. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.793626785, -0.0424346924, -0.642055511, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  596. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(2.98000097, 0.200000003, 1.14999998))
  597. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.893630981, -0.78125, -1.31369781, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  598. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Smoky grey", "Part", Vector3.new(0.730000496, 0.200000003, 0.200000003))
  599. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.78365326, -1.31258392, -1.40377808, 0.0349029228, -0.950475931, -0.308832467, -0.0348796546, -0.309991032, 0.950099528, -0.998781979, -0.0223892741, -0.0439718515))
  600. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.899999976, 0.649999976))
  601. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696380615, -1.3835144, -1.36720276, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  602. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.850000024))
  603. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.93361282, 0.530380249, -0.305717468, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  604. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.899999976, 0.649999976))
  605. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696374893, -0.173538208, -1.36718369, 0.0349029228, -0.950475931, -0.308832467, 0.847531557, -0.135605425, 0.513129354, -0.529596448, -0.27965492, 0.800825119))
  606. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 1.69999993, 1.14999998))
  607. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696380615, -0.0312194824, -1.31369019, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  608. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Smoky grey", "Part", Vector3.new(0.780000925, 0.230000004, 0.309999943))
  609. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.39359856, -0.79624939, -1.01370239, 0.0349029228, -0.950475931, -0.308832467, 0.996956468, 0.0546696596, -0.0555818826, 0.0697130263, -0.305952549, 0.949491084))
  610. Motor = CreatePart(m, Enum.Material.Metal, 0.20000000298023, 0, "Bright yellow", "Motor", Vector3.new(1.60000002, 5.46000004, 1.48000002))
  611. MotorWeld = CreateWeld(m, FakeHandle, Motor, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.48586464, 4.39365387, -0.312942505, 0.241776183, 0.307871968, -0.920195222, -0.0349029154, 0.950475931, 0.308832437, 0.969704211, -0.0425508283, 0.240548))
  612. CreateMesh("CylinderMesh", Motor, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  613. FakeMotor = CreatePart(m, Enum.Material.Metal, 0.20000000298023, 0, "Bright yellow", "Part", Vector3.new(1.60000002, 5.46000004, 1.48000002))
  614. FakeMotorWeld = CreateWeld(m, Motor, FakeMotor, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  615. CreateMesh("CylinderMesh", FakeMotor, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  616. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  617. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283050537, 0.678848267, 0.899982452, 0.70710659, -1.13248825E-6, -0.707107067, -0.707107186, 1.49011612E-6, -0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  618. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  619. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Smoky grey", "Part", Vector3.new(0.700000048, 0.200000003, 0.750000119))
  620. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 2.73001862, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  621. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  622. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(1.60000002, 0.210000008, 1.35000002))
  623. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295E-6, 2.63498688, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  624. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  625. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  626. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529963493, 2.78498077, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  627. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  628. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  629. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529956818, 2.77998734, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  630. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  631. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  632. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283050537, 0.678848267, -0.700012207, 0.70710659, -1.13248825E-6, -0.707107067, -0.707107186, 1.49011612E-6, -0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  633. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  634. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  635. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283050537, 0.678840637, -1.50000381, 0.70710659, -1.13248825E-6, -0.707107067, -0.707107186, 1.49011612E-6, -0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  636. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  637. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  638. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.530006409, 2.77998352, 1.52587891E-5, 0.866025567, -1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, -8.94069601E-8, 0.499999851, 2.98023224E-8, 0.866025507))
  639. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  641. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.530014038, 2.78498077, 0, 0.500000656, 2.83122063E-7, -0.86602509, -8.34465027E-7, 1, -1.67762096E-7, 0.86602509, 8.04662704E-7, 0.500000656))
  642. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  643. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  644. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.77997589, 7.62939453E-6, 0.500000656, 2.83122063E-7, -0.86602509, -8.34465027E-7, 1, -1.67762096E-7, 0.86602509, 8.04662704E-7, 0.500000656))
  645. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  646. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  647. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529983521, 2.77997589, 3.81469727E-6, 0, 0, -1, 0, 1.00000012, 0, 1.00000012, 0, 0))
  648. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  649. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  650. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.530014038, 2.77998161, 0, 0.500000656, 2.83122063E-7, -0.86602509, -8.34465027E-7, 1, -1.67762096E-7, 0.86602509, 8.04662704E-7, 0.500000656))
  651. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  652. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.350000113))
  653. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295E-6, 2.79998398, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  654. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  655. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  656. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529997826, 2.77997971, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  657. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  658. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  659. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.530006409, 2.78498077, 1.52587891E-5, 0.866025567, -1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, -8.94069601E-8, 0.499999851, 2.98023224E-8, 0.866025507))
  660. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  661. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  662. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.78498268, 1.52587891E-5, 0.866025567, -1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, -8.94069601E-8, 0.499999851, 2.98023224E-8, 0.866025507))
  663. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  664. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  665. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529998779, 2.78499222, 0, 1.00000012, 2.98023224E-8, 0, 2.98023224E-8, 1.00000012, 0, 0, 0, 1))
  666. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  667. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  668. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.77997398, 1.52587891E-5, 0.866025567, -1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, -8.94069601E-8, 0.499999851, 2.98023224E-8, 0.866025507))
  669. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  670. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  671. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529983521, 2.7849865, 4.76837158E-6, 0, 0, -1, 0, 1.00000012, 0, 1.00000012, 0, 0))
  672. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  673. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  674. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.7849865, 4.76837158E-6, 0, 0, -1, 0, 1.00000012, 0, 1.00000012, 0, 0))
  675. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  676. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  677. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.78498459, 1.52587891E-5, 0.500000656, 2.83122063E-7, -0.86602509, -8.34465027E-7, 1, -1.67762096E-7, 0.86602509, 8.04662704E-7, 0.500000656))
  678. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  679. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  680. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0282745361, 0.678833008, -1.69995308, 0.70710659, -1.13248825E-6, 0.707107067, -0.707107186, 1.49011612E-6, 0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  681. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  682. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  683. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338973999, 0.673271179, -0.0999927521, -0.70710659, 1.13248825E-6, -0.707107067, 0.707107186, -1.49011612E-6, -0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  684. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  685. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  686. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0282745361, 0.678833008, -0.09998703, 0.70710659, -1.13248825E-6, 0.707107067, -0.707107186, 1.49011612E-6, 0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  687. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  689. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529983521, 2.77997589, 0, -0.500000656, -2.83122063E-7, -0.86602509, -8.34465027E-7, 1, 1.67762096E-7, 0.86602509, 8.04662704E-7, -0.500000656))
  690. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  692. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529983521, 2.78498459, 0, -0.500000656, -2.83122063E-7, -0.86602509, -8.34465027E-7, 1, 1.67762096E-7, 0.86602509, 8.04662704E-7, -0.500000656))
  693. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  695. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338973999, 0.673271179, -0.899978638, -0.70710659, 1.13248825E-6, -0.707107067, 0.707107186, -1.49011612E-6, -0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  696. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  697. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  698. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338516235, 0.673248291, -1.50000191, -0.70710659, 1.13248825E-6, 0.707107067, 0.707107186, -1.49011612E-6, 0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  699. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  700. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  701. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0282745361, 0.678833008, -0.899982452, 0.70710659, -1.13248825E-6, 0.707107067, -0.707107186, 1.49011612E-6, 0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  702. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  703. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  704. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338516235, 0.673248291, 1.69995499, -0.70710659, 1.13248825E-6, 0.707107067, 0.707107186, -1.49011612E-6, 0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  705. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  706. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  707. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.78498077, 7.62939453E-6, -0.500000656, -2.83122063E-7, -0.86602509, -8.34465027E-7, 1, 1.67762096E-7, 0.86602509, 8.04662704E-7, -0.500000656))
  708. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  709. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  710. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529975891, 2.78497887, -1.52587891E-5, -0.866025567, 1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, 8.94069601E-8, 0.499999851, 2.98023224E-8, -0.866025507))
  711. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  712. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  713. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.77997589, 3.81469727E-6, 0, 0, -1, 0, 1.00000012, 0, 1.00000012, 0, 0))
  714. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  715. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  716. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338516235, 0.673240662, 0.0999755859, -0.70710659, 1.13248825E-6, 0.707107067, 0.707107186, -1.49011612E-6, 0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  717. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  719. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.529975891, 2.77997971, -1.52587891E-5, -0.866025567, 1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, 8.94069601E-8, 0.499999851, 2.98023224E-8, -0.866025507))
  720. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.310000002, 0.350000113))
  722. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.78498077, 1.52587891E-5, -0.866025567, 1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, 8.94069601E-8, 0.499999851, 2.98023224E-8, -0.866025507))
  723. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  725. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.77998161, 7.62939453E-6, -0.500000656, -2.83122063E-7, -0.86602509, -8.34465027E-7, 1, 1.67762096E-7, 0.86602509, 8.04662704E-7, -0.500000656))
  726. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  728. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283050537, 0.678848267, 0.0999679565, 0.70710659, -1.13248825E-6, -0.707107067, -0.707107186, 1.49011612E-6, -0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  729. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  731. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283050537, 0.678848267, 1.69995308, 0.70710659, -1.13248825E-6, -0.707107067, -0.707107186, 1.49011612E-6, -0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  732. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  733. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  734. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0282745361, 0.678833008, 1.50002289, 0.70710659, -1.13248825E-6, 0.707107067, -0.707107186, 1.49011612E-6, 0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  735. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Fossil", "Part", Vector3.new(0.400000036, 0.300000012, 0.240000129))
  737. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.529998779, 2.77998352, 1.52587891E-5, -0.866025567, 1.49011612E-7, -0.499999821, 1.49011612E-7, 1.00000012, 8.94069601E-8, 0.499999851, 2.98023224E-8, -0.866025507))
  738. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  740. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338973999, 0.673271179, 1.50001907, -0.70710659, 1.13248825E-6, -0.707107067, 0.707107186, -1.49011612E-6, -0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  741. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  743. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338516235, 0.673240662, 0.899978638, -0.70710659, 1.13248825E-6, 0.707107067, 0.707107186, -1.49011612E-6, 0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  744. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  745. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  746. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0282745361, 0.678833008, 0.700012207, 0.70710659, -1.13248825E-6, 0.707107067, -0.707107186, 1.49011612E-6, 0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  747. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  748. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  749. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338973999, 0.673278809, -1.69995499, -0.70710659, 1.13248825E-6, -0.707107067, 0.707107186, -1.49011612E-6, -0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  750. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  751. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  752. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338973999, 0.673278809, 0.7000103, -0.70710659, 1.13248825E-6, -0.707107067, 0.707107186, -1.49011612E-6, -0.707106531, -1.90734863E-6, -1, 2.52880795E-7))
  753. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  754. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Really black", "Part", Vector3.new(0.5, 0.200000003, 0.379999995))
  755. PartWeld = CreateWeld(m, FakeMotor, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0338516235, 0.673248291, -0.7000103, -0.70710659, 1.13248825E-6, 0.707107067, 0.707107186, -1.49011612E-6, 0.707106531, 1.90734863E-6, 1, 2.52880795E-7))
  756. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  757. ban = Instance.new("Part", m)
  758. ban.Size = Vector3.new(2, 0.2, 2)
  759. ban.Transparency = 1
  760. ban.CanCollide = false
  761. w0t = Instance.new("Weld", ban)
  762. w0t.Part0 = ban
  763. w0t.Part1 = Motor
  764. w0t.C0 = CFrame.new(0, -5.1, 0)
  765. hak = Instance.new("Decal", ban)
  766. hak.Texture = "http://www.roblox.com/asset?id=26533945"
  767. hak.Face = "Top"
  768. coroutine.resume(coroutine.create(function()
  769.   thing = 0
  770.   while wait() do
  771.     thing = thing + 0.25
  772.     w0t.C0 = CFrame.new(0, -5.1, 0) * CFrame.Angles(0, thing / 8, 0)
  773.   end
  774. end))
  775. function rayCast(Position, Direction, Range, Ignore)
  776.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  777. end
  778. local function GetNearest(obj, distance)
  779.   local last, lastx = distance + 1, nil
  780.   for i, v in pairs(workspace:GetChildren()) do
  781.     if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  782.       local t = v.Torso
  783.       local dist = (t.Position - obj.Position).magnitude
  784.       if distance >= dist and last > dist then
  785.         last = dist
  786.         lastx = v
  787.       end
  788.     end
  789.   end
  790.   return lastx
  791. end
  792. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  793.   if hit.Parent == nil then
  794.     return
  795.   end
  796.   local h = hit.Parent:FindFirstChild("Humanoid")
  797.   for _, v in pairs(hit.Parent:children()) do
  798.     if v:IsA("Humanoid") then
  799.       h = v
  800.     end
  801.   end
  802.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  803.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  804.       return
  805.     end
  806.     local c = Create("ObjectValue")({
  807.       Name = "creator",
  808.       Value = game:service("Players").LocalPlayer,
  809.       Parent = h
  810.     })
  811.     game:GetService("Debris"):AddItem(c, 0.5)
  812.     if HitSound ~= nil and HitPitch ~= nil then
  813.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  814.     end
  815.     local Damage = math.random(minim, maxim)
  816.     local blocked = false
  817.     local block = hit.Parent:findFirstChild("Block")
  818.     if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  819.       blocked = true
  820.       block.Value = block.Value - 1
  821.       print(block.Value)
  822.     end
  823.     if blocked == false then
  824.       h.Health = h.Health - Damage
  825.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  826.     else
  827.       h.Health = h.Health - Damage / 2
  828.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  829.     end
  830.     if Type == "Knockdown" then
  831.       local hum = hit.Parent.Humanoid
  832.       hum.PlatformStand = true
  833.       coroutine.resume(coroutine.create(function(HHumanoid)
  834.         swait(1)
  835.         HHumanoid.PlatformStand = false
  836.       end), hum)
  837.       local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  838.       local bodvol = Create("BodyVelocity")({
  839.         velocity = angle * knockback,
  840.         P = 5000,
  841.         maxForce = Vector3.new(8000, 8000, 8000),
  842.         Parent = hit
  843.       })
  844.       local rl = Create("BodyAngularVelocity")({
  845.         P = 3000,
  846.         maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  847.         angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  848.         Parent = hit
  849.       })
  850.       game:GetService("Debris"):AddItem(bodvol, 0.5)
  851.       game:GetService("Debris"):AddItem(rl, 0.5)
  852.     elseif Type == "Normal" then
  853.       local vp = Create("BodyVelocity")({
  854.         P = 500,
  855.         maxForce = Vector3.new(math.huge, 0, math.huge),
  856.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  857.       })
  858.       if knockback > 0 then
  859.         vp.Parent = hit.Parent.Torso
  860.       end
  861.       game:GetService("Debris"):AddItem(vp, 0.5)
  862.     elseif Type == "Up" then
  863.       local bodyVelocity = Create("BodyVelocity")({
  864.         velocity = Vector3.new(0, 20, 0),
  865.         P = 5000,
  866.         maxForce = Vector3.new(8000, 8000, 8000),
  867.         Parent = hit
  868.       })
  869.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  870.     elseif Type == "DarkUp" then
  871.       coroutine.resume(coroutine.create(function()
  872.         for i = 0, 1, 0.1 do
  873.           swait()
  874.           BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  875.         end
  876.       end))
  877.       local bodyVelocity = Create("BodyVelocity")({
  878.         velocity = Vector3.new(0, 20, 0),
  879.         P = 5000,
  880.         maxForce = Vector3.new(8000, 8000, 8000),
  881.         Parent = hit
  882.       })
  883.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  884.     elseif Type == "Snare" then
  885.       local bp = Create("BodyPosition")({
  886.         P = 2000,
  887.         D = 100,
  888.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  889.         position = hit.Parent.Torso.Position,
  890.         Parent = hit.Parent.Torso
  891.       })
  892.       game:GetService("Debris"):AddItem(bp, 1)
  893.     elseif Type == "Curse" then
  894.       CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1)
  895.       for i = 0, 1, 0.025 do
  896.         swait(30)
  897.         SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
  898.         hit.Parent.Humanoid:TakeDamage(1)
  899.       end
  900.     elseif Type == "Freeze" then
  901.       local BodPos = Create("BodyPosition")({
  902.         P = 50000,
  903.         D = 1000,
  904.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  905.         position = hit.Parent.Torso.Position,
  906.         Parent = hit.Parent.Torso
  907.       })
  908.       local BodGy = Create("BodyGyro")({
  909.         maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  910.         P = 20000,
  911.         Parent = hit.Parent.Torso,
  912.         cframe = hit.Parent.Torso.CFrame
  913.       })
  914.       hit.Parent.Torso.Anchored = true
  915.       coroutine.resume(coroutine.create(function(Part)
  916.         swait(1.5)
  917.         Part.Anchored = false
  918.       end), hit.Parent.Torso)
  919.       game:GetService("Debris"):AddItem(BodPos, 6)
  920.       game:GetService("Debris"):AddItem(BodGy, 6)
  921.     end
  922.     local debounce = Create("BoolValue")({
  923.       Name = "DebounceHit",
  924.       Parent = hit.Parent,
  925.       Value = true
  926.     })
  927.     game:GetService("Debris"):AddItem(debounce, Delay)
  928.     c = Instance.new("ObjectValue")
  929.     c.Name = "creator"
  930.     c.Value = Player
  931.     c.Parent = h
  932.     game:GetService("Debris"):AddItem(c, 0.5)
  933.   end
  934. end
  935. function ShowDamage(Pos, Text, Time, Color)
  936.   local Rate = 0.033333333333333
  937.   if not Pos then
  938.     local Pos = Vector3.new(0, 0, 0)
  939.   end
  940.   local Text = Text or ""
  941.   local Time = Time or 2
  942.   if not Color then
  943.     local Color = Color3.new(1, 0, 1)
  944.   end
  945.   local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  946.   EffectPart.Anchored = true
  947.   local BillboardGui = Create("BillboardGui")({
  948.     Size = UDim2.new(3, 0, 3, 0),
  949.     Adornee = EffectPart,
  950.     Parent = EffectPart
  951.   })
  952.   local TextLabel = Create("TextLabel")({
  953.     BackgroundTransparency = 1,
  954.     Size = UDim2.new(1, 0, 1, 0),
  955.     Text = Text,
  956.     TextColor3 = Color,
  957.     TextScaled = true,
  958.     Font = Enum.Font.ArialBold,
  959.     Parent = BillboardGui
  960.   })
  961.   game.Debris:AddItem(EffectPart, Time + 0.1)
  962.   EffectPart.Parent = game:GetService("Workspace")
  963.   delay(0, function()
  964.     local Frames = Time / Rate
  965.     for Frame = 1, Frames do
  966.       wait(Rate)
  967.       local Percent = Frame / Frames
  968.       EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  969.       TextLabel.TextTransparency = Percent
  970.     end
  971.     if EffectPart and EffectPart.Parent then
  972.       EffectPart:Destroy()
  973.     end
  974.   end)
  975. end
  976. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  977.   for _, c in pairs(workspace:children()) do
  978.     local hum = c:findFirstChild("Humanoid")
  979.     if hum ~= nil then
  980.       local head = c:findFirstChild("Torso")
  981.       if head ~= nil then
  982.         local targ = head.Position - Part.Position
  983.         local mag = targ.magnitude
  984.         if magni >= mag and c.Name ~= Player.Name then
  985.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=160432334", 1)
  986.         end
  987.       end
  988.     end
  989.   end
  990. end
  991. EffectModel = Instance.new("Model", Character)
  992. EffectModel.Name = "Effects"
  993. Effects = {
  994.   Block = {
  995.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  996.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  997.       prt.Anchored = true
  998.       prt.CFrame = cframe
  999.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000.       game:GetService("Debris"):AddItem(prt, 10)
  1001.       if Type == 1 or Type == nil then
  1002.         table.insert(Effects, {
  1003.           prt,
  1004.           "Block1",
  1005.           delay,
  1006.           x3,
  1007.           y3,
  1008.           z3,
  1009.           msh
  1010.         })
  1011.       elseif Type == 2 then
  1012.         table.insert(Effects, {
  1013.           prt,
  1014.           "Block2",
  1015.           delay,
  1016.           x3,
  1017.           y3,
  1018.           z3,
  1019.           msh
  1020.         })
  1021.       end
  1022.     end
  1023.   },
  1024.   Cylinder = {
  1025.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1026.       local prt = CFuncs.Part.Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1027.       prt.Anchored = true
  1028.       prt.CFrame = cframe
  1029.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1030.       game:GetService("Debris"):AddItem(prt, 2)
  1031.       Effects[#Effects + 1] = {
  1032.         prt,
  1033.         "Cylinder",
  1034.         delay,
  1035.         x3,
  1036.         y3,
  1037.         z3
  1038.       }
  1039.     end
  1040.   },
  1041.   Sphere = {
  1042.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1043.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1044.       prt.Anchored = true
  1045.       prt.CFrame = cframe
  1046.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1047.       game:GetService("Debris"):AddItem(prt, 10)
  1048.       table.insert(Effects, {
  1049.         prt,
  1050.         "Cylinder",
  1051.         delay,
  1052.         x3,
  1053.         y3,
  1054.         z3,
  1055.         msh
  1056.       })
  1057.     end
  1058.   },
  1059.   Ring = {
  1060.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1061.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1062.       prt.Anchored = true
  1063.       prt.CFrame = cframe
  1064.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1065.       game:GetService("Debris"):AddItem(prt, 10)
  1066.       table.insert(Effects, {
  1067.         prt,
  1068.         "Cylinder",
  1069.         delay,
  1070.         x3,
  1071.         y3,
  1072.         z3,
  1073.         msh
  1074.       })
  1075.     end
  1076.   },
  1077.   Cloud = {
  1078.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1079.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1080.       prt.Anchored = true
  1081.       prt.CFrame = cframe
  1082.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1083.       game:GetService("Debris"):AddItem(prt, 10)
  1084.       table.insert(Effects, {
  1085.         prt,
  1086.         "Cylinder",
  1087.         delay,
  1088.         x3,
  1089.         y3,
  1090.         z3,
  1091.         msh
  1092.       })
  1093.     end
  1094.   },
  1095.   Wave = {
  1096.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1097.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1098.       prt.Anchored = true
  1099.       prt.CFrame = cframe
  1100.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101.       game:GetService("Debris"):AddItem(prt, 10)
  1102.       table.insert(Effects, {
  1103.         prt,
  1104.         "Cylinder",
  1105.         delay,
  1106.         x3,
  1107.         y3,
  1108.         z3,
  1109.         msh
  1110.       })
  1111.     end
  1112.   },
  1113.   Break = {
  1114.     Create = function(brickcolor, cframe, x1, y1, z1)
  1115.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1116.       prt.Anchored = true
  1117.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1118.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1119.       local num = math.random(10, 50) / 1000
  1120.       game:GetService("Debris"):AddItem(prt, 10)
  1121.       table.insert(Effects, {
  1122.         prt,
  1123.         "Shatter",
  1124.         num,
  1125.         prt.CFrame,
  1126.         math.random() - math.random(),
  1127.         0,
  1128.         math.random(50, 100) / 100
  1129.       })
  1130.     end
  1131.   }
  1132. }
  1133. local rev = Instance.new("Sound", Barrel)
  1134. rev.Volume = 1
  1135. rev.Pitch = 1.2
  1136. rev.Looped = false
  1137. rev.SoundId = "rbxassetid://357820124"
  1138. rev.MaxDistance = 1000
  1139. local spim = Instance.new("Sound", Barrel)
  1140. spim.Volume = 1
  1141. spim.Pitch = 1
  1142. spim.Looped = true
  1143. spim.SoundId = "rbxassetid://167882734"
  1144. spim.MaxDistance = 1000
  1145. local aiming = false
  1146. local nu = 0
  1147. function Aim()
  1148.   aiming = true
  1149.   attack = true
  1150.   Humanoid.WalkSpeed = 2
  1151.   Humanoid.JumpPower = 0
  1152.   for i = 0, 1, 0.1 do
  1153.     swait()
  1154.     PlayAnimationFromTable({
  1155.       CFrame.new(-0.170424014, -0.0599999093, 0.143827543, 0.0551210083, -0.0140470108, -0.99838084, 0.246923029, 0.969035149, -1.39987253E-6, 0.967466116, -0.246523187, 0.0568827242),
  1156.       CFrame.new(0.0930410028, 1.51390386, -0.186864346, 0.0551210232, 0.246923029, 0.967466354, -0.0140470145, 0.969035149, -0.246523246, -0.998381078, -1.39987253E-6, 0.0568827391),
  1157.       CFrame.new(1.30572438, 0.549293935, -0.623716354, 0.975685954, 0.166035622, 0.143070266, 0.0081961602, 0.624675274, -0.780841708, -0.219019979, 0.76302886, 0.608125925),
  1158.       CFrame.new(-1.06310928, 0.322490007, -1.00624692, 0.881435692, -0.411378503, -0.232031837, -0.0481262654, 0.410489917, -0.910594344, 0.469845623, 0.813797176, 0.3420223),
  1159.       CFrame.new(0.673036039, -2.17349005, 0.0392552316, 0.988193929, -0.10620904, -0.110418722, 0.0839042664, 0.978192925, -0.189996794, 0.12819016, 0.178489059, 0.975555658),
  1160.       CFrame.new(-1.06996655, -1.72934985, -0.00624912977, 0.727204561, 0.246923029, 0.640470624, -0.185302377, 0.969035149, -0.163199365, -0.660936117, -1.39987253E-6, 0.750442147)
  1161.     }, 0.3, false)
  1162.     FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1163.   end
  1164.   rev:Play()
  1165.   while aiming do
  1166.     swait()
  1167.     if rev.Playing == false and spim.Playing == false then
  1168.       spim:Play()
  1169.     end
  1170.     if nu < 360 then
  1171.       nu = nu + 20
  1172.     else
  1173.       nu = 0
  1174.     end
  1175.     FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(nu), math.rad(0)), 0.3)
  1176.   end
  1177. end
  1178. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1180.   prt.Anchored = true
  1181.   prt.CFrame = cframe
  1182.   prt.Material = "Neon"
  1183.   local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1184.   game:GetService("Debris"):AddItem(prt, 10)
  1185.   coroutine.resume(coroutine.create(function(Part, Mesh)
  1186.     for i = 0, 1, delay do
  1187.       swait()
  1188.       Part.Transparency = i
  1189.       Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1190.     end
  1191.     Part.Parent = nil
  1192.   end), prt, msh)
  1193. end
  1194. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1195.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1196.   prt.Anchored = true
  1197.   prt.CFrame = cframe
  1198.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1199.   game:GetService("Debris"):AddItem(prt, 10)
  1200.   if Type == 1 or Type == nil then
  1201.     table.insert(Effects, {
  1202.       prt,
  1203.       "Block1",
  1204.       delay,
  1205.       x3,
  1206.       y3,
  1207.       z3,
  1208.       msh
  1209.     })
  1210.   elseif Type == 2 then
  1211.     table.insert(Effects, {
  1212.       prt,
  1213.       "Block2",
  1214.       delay,
  1215.       x3,
  1216.       y3,
  1217.       z3,
  1218.       msh
  1219.     })
  1220.   end
  1221. end
  1222. function shoottraildd(mouse, partt, SpreadAmount)
  1223.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1224.   local MainPos = partt.Position
  1225.   local MainPos2 = mouse.Hit.p + SpreadVectors
  1226.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1227.   local speed = 100
  1228.   local num = 10
  1229.   coroutine.resume(coroutine.create(function()
  1230.     repeat
  1231.       swait()
  1232.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1233.       local mag = (MainPos - pos).magnitude
  1234.       Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.25, 0, -0.25, 0.15)
  1235.       MainPos = MainPos + MouseLook.lookVector * speed
  1236.       num = num - 1
  1237.       MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1238.       if hit ~= nil then
  1239.         num = 0
  1240.         local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1241.         refpart.Anchored = true
  1242.         refpart.CFrame = CFrame.new(pos)
  1243.         game:GetService("Debris"):AddItem(refpart, 1)
  1244.       end
  1245.       if num <= 0 then
  1246.         local refpart2 = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1247.         refpart2.Anchored = true
  1248.         refpart2.CFrame = CFrame.new(pos)
  1249.         game:GetService("Debris"):AddItem(refpart2, 1)
  1250.         if hit ~= nil then
  1251.           Effects.Sphere.Create(hit.BrickColor, refpart2.CFrame, 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
  1252.           local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1253.           local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1254.           if hit ~= nil then
  1255.             local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really black"), "Effect", Vector3.new())
  1256.             d1.Anchored = true
  1257.             d1.CFrame = CFrame.new(pos)
  1258.             game:GetService("Debris"):AddItem(d1, 5)
  1259.             local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(50, 5, 50))
  1260.             local d2 = d1:Clone()
  1261.             d2.Parent = d1
  1262.             d2.CFrame = CFrame.new(d1.Position)
  1263.             d2.BrickColor = BrickColor.new("Bright yellow")
  1264.             d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1265.             table.insert(Effects, {
  1266.               d1,
  1267.               "QuadShot",
  1268.               d2,
  1269.               d2.Mesh,
  1270.               0
  1271.             })
  1272.           end
  1273.         end
  1274.       end
  1275.     until num <= 0
  1276.   end))
  1277. end
  1278. function IceMortar()
  1279.   local dacf = Head.CFrame * angles(-1.57 + math.random(40, 80) / 100, 0, math.random(-80, 80) / 100)
  1280.   local icepart1 = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Bright yellow"), "Ice", Vector3.new())
  1281.   icepart1.Anchored = true
  1282.   i1msh = CreateMesh("SpecialMesh", icepart1, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  1283.   icepart1.CFrame = dacf
  1284.   local cfinc = 99999
  1285.   icepart1.Transparency = 1
  1286.   CFuncs.Sound.Create("rbxassetid://192410089", icepart1, 1, 1)
  1287.   game:GetService("Debris"):AddItem(icepart1, 1)
  1288.   local spread = Vector3.new((math.random(-3, 30) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16, (math.random(-3, 3) + math.random()) * 16) * (icepart1.Position - (icepart1.Position + Vector3.new(0, -1, 0))).magnitude / 100
  1289.   local TheHit = mouse.Hit.p
  1290.   local MouseLook = cn((icepart1.Position + TheHit) / 2, TheHit + spread)
  1291.   local hit, pos = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1292.   local target1, distance1 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1293.   local test1, dist1 = mouse.Hit.p, nil
  1294.   if target1 ~= nil then
  1295.     cfda = target1.Position + Vector3.new(math.random(-3000, 3000) / 100, 10, math.random(-3000, 3000) / 100)
  1296.     local hit2, pos2 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1297.     local d1 = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Effect", Vector3.new())
  1298.     d1.Anchored = true
  1299.     d1.CFrame = cn(pos2)
  1300.     Effects.Sphere.Create(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
  1301.     Effects.Cloud.Create(target1.BrickColor, Barrel.CFrame, 2, 1, 2, 0.1, 2, 0.1, 0.03)
  1302.     Effects.Cloud.Create(target1.BrickColor, cn(pos2), 1, 1, 1, math.random(0.7, 1), math.random(1, 3), math.random(0.7, 1), 0.03)
  1303.     Effects.Sphere.Create(BrickColor.new("Bright yellow"), cn(pos2), 1, 1, 1, 3, 3, 3, 0.07)
  1304.     Effects.Block.Create(BrickColor.new("Bright red"), cn(pos2), 1, 1, 1, 3, 3, 3, 0.07)
  1305.     Effects.Sphere.Create(BrickColor.new("White"), cn(pos2), 1, 1, 1, 10, 10, 10, 0.07)
  1306.     Effects.Ring.Create(BrickColor.new("Bright yellow"), cn(pos2), 0.1, 9999, 0.1, 0.5, 10, 0.5, 0.07)
  1307.     game.Debris:AddItem(d1, 0.5)
  1308.     local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1309.     local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1310.     if hit ~= nil then
  1311.       local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really black"), "Effect", Vector3.new())
  1312.       d1.Anchored = true
  1313.       d1.CFrame = CFrame.new(pos)
  1314.       game:GetService("Debris"):AddItem(d1, 30)
  1315.       local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(500, 5, 500))
  1316.       local d2 = d1:Clone()
  1317.       d2.Parent = d1
  1318.       d2.CFrame = CFrame.new(d1.Position)
  1319.       d2.BrickColor = BrickColor.new("Bright yellow")
  1320.       d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1321.       table.insert(Effects, {
  1322.         d1,
  1323.         "QuadShot2",
  1324.         d2,
  1325.         d2.Mesh,
  1326.         0
  1327.       })
  1328.     end
  1329.   end
  1330. end
  1331. function Hee()
  1332.   local dacf = Head.CFrame * angles(-1.57 + math.random(40, 80) / 100, 0, math.random(-80, 80) / 100)
  1333.   local icepart1 = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Bright yellow"), "Ice", Vector3.new())
  1334.   icepart1.Anchored = true
  1335.   i1msh = CreateMesh("SpecialMesh", icepart1, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  1336.   icepart1.CFrame = dacf
  1337.   local cfinc = 99999
  1338.   icepart1.Transparency = 1
  1339.   CFuncs.Sound.Create("rbxassetid://151130059", icepart1, 1, math.random(1, 3))
  1340.   game:GetService("Debris"):AddItem(icepart1, 1)
  1341.   local spread = Vector3.new((math.random(-30, 30) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16, (math.random(-30, 30) + math.random()) * 16) * (icepart1.Position - (icepart1.Position + Vector3.new(0, -1, 0))).magnitude / 100
  1342.   local TheHit = mouse.Hit.p
  1343.   local MouseLook = cn((icepart1.Position + TheHit) / 2, TheHit + spread)
  1344.   local hit, pos = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1345.   local target1, distance1 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1346.   local test1, dist1 = mouse.Hit.p, nil
  1347.   if target1 ~= nil then
  1348.     cfda = target1.Position + Vector3.new(math.random(-3000, 3000) / 100, 10, math.random(-3000, 3000) / 100)
  1349.     local hit2, pos2 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1350.     local d1 = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Effect", Vector3.new())
  1351.     d1.Anchored = true
  1352.     d1.CFrame = cn(pos2)
  1353.     MagniDamage(d1, 8, 3, 5, 0, "Normal")
  1354.     Effects.Sphere.Create(target1.BrickColor, cn(pos2), 1, 1, 1, 4, 4, 4, 0.07)
  1355.     Effects.Ring.Create(BrickColor.new("Bright yellow"), cn(pos2), 0.1, 9999, 0.1, 0.5, 10, 0.5, 0.07)
  1356.     game.Debris:AddItem(d1, 0.5)
  1357.   end
  1358.   local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1359.   local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1360.   if hit ~= nil then
  1361.     local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really black"), "Effect", Vector3.new())
  1362.     d1.Anchored = true
  1363.     d1.CFrame = CFrame.new(pos)
  1364.     game:GetService("Debris"):AddItem(d1, 5)
  1365.     local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(50, 5, 50))
  1366.     local d2 = d1:Clone()
  1367.     d2.Parent = d1
  1368.     d2.CFrame = CFrame.new(d1.Position)
  1369.     d2.BrickColor = BrickColor.new("Bright yellow")
  1370.     d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1371.     table.insert(Effects, {
  1372.       d1,
  1373.       "QuadShot",
  1374.       d2,
  1375.       d2.Mesh,
  1376.       0
  1377.     })
  1378.   end
  1379. end
  1380. local soe = Instance.new("Sound", Barrel)
  1381. soe.Volume = 1
  1382. soe.Pitch = 1
  1383. soe.Looped = true
  1384. soe.SoundId = "rbxassetid://341294387"
  1385. soe.MaxDistance = 1000
  1386. local shoot = false
  1387. local hot = false
  1388. function fire()
  1389.   hot = true
  1390.   shoot = true
  1391.   while shoot do
  1392.     while shoot do
  1393.       if shoot == true then
  1394.         swait()
  1395.         for i = 0, 1, 0.5 do
  1396.           swait()
  1397.           PlayAnimationFromTable({
  1398.             CFrame.new(-0.167053476, -0.0588135049, 0.140983686, 0.0654093325, -0.00924067106, -0.997815728, 0.156799912, 0.987629831, 0.0011322886, 0.98546207, -0.156531483, 0.0660491288),
  1399.             CFrame.new(-0.0409736931, 1.51582134, -0.183162034, 0.0654088631, 0.156799927, 0.985462129, -0.00924065989, 0.987629771, -0.156531498, -0.997815788, 0.00113223272, 0.066048637),
  1400.             CFrame.new(1.5242641, 0.608132184, -0.624453306, 0.972154856, 0.108696721, 0.207605079, 0.0937597305, 0.631499469, -0.769686759, -0.214764893, 0.767719507, 0.603723884),
  1401.             CFrame.new(-0.819477558, 0.188001126, -1.01326716, 0.882124126, -0.447403371, -0.147265807, 0.0331753343, 0.370894492, -0.928082407, 0.469847202, 0.813798189, 0.34201774),
  1402.             CFrame.new(0.856069803, -2.10349417, 0.0384711921, 0.977712274, -0.18880485, -0.0918231755, 0.168287143, 0.96627003, -0.194940567, 0.125531688, 0.175143108, 0.976507366),
  1403.             CFrame.new(-0.637022972, -1.86262906, -0.0132773817, 0.75052321, 0.156917602, 0.641943574, -0.118095078, 0.987610161, -0.103342898, -0.650206387, 0.00175085466, 0.759755611)
  1404.           }, 0.3, false)
  1405.         end
  1406.         if cooldown1 >= 4 then
  1407.           soe:Play()
  1408.           cooldown1 = cooldown1 - 2
  1409.           shoottraildd(mouse, Barrel, 3)
  1410.         else
  1411.           soe:Stop()
  1412.           CFuncs.Sound.Create("rbxassetid://135886551", Torso, 1, 1)
  1413.         end
  1414.       end
  1415.     end
  1416.     soe:Stop()
  1417.     CFuncs.Sound.Create("rbxassetid://135886551", Torso, 1, 1)
  1418.   end
  1419.   hot = false
  1420. end
  1421. function baka()
  1422.   Humanoid.WalkSpeed = 2
  1423.   Humanoid.JumpPower = 0
  1424.   attack = true
  1425.   for i = 0, 1, 0.5 do
  1426.     swait()
  1427.     PlayAnimationFromTable({
  1428.       CFrame.new(0, 0, 0, -0.126676023, 0.23911497, -0.962692738, 0.0259660054, 0.970977783, 0.237756103, 0.991604209, 0.00512071373, -0.129208475),
  1429.       CFrame.new(-0.0221787691, 1.45965314, -0.112358943, 0.595528305, -0.284922779, 0.751109242, 0.114603601, 0.955558896, 0.271612644, -0.795117676, -0.0756731778, 0.601715565),
  1430.       CFrame.new(1.10635591, 0.859423637, -0.981054425, 0.608006597, 0.255645812, 0.751646996, 0.66461128, 0.354005992, -0.658005834, -0.434303999, 0.899625063, 0.0453328565),
  1431.       CFrame.new(-1.15179741, 0.192107677, -0.658762455, 0.950540423, -0.300884187, 0.077081807, 0.186789155, 0.355474651, -0.915831685, 0.248158604, 0.884933174, 0.394094855),
  1432.       CFrame.new(0.568166018, -1.92436779, -0.615063548, 0.522848248, -0.20566088, 0.827244461, 0.0774576887, 0.977906942, 0.194160998, -0.848899424, -0.0374402776, 0.527226925),
  1433.       CFrame.new(-0.588464379, -2.00466871, -0.160800442, 0.795416594, 0.0259660054, 0.605506659, 0.123992123, 0.970977783, -0.204519317, -0.593244076, 0.237756103, 0.769112289)
  1434.     }, 0.4, false)
  1435.     FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1436.   end
  1437.   for i = 0, 1, 0.5 do
  1438.     swait()
  1439.     PlayAnimationFromTable({
  1440.       CFrame.new(0, 0, 0, -0.126676023, 0.23911497, -0.962692738, 0.0259660054, 0.970977783, 0.237756103, 0.991604209, 0.00512071373, -0.129208475),
  1441.       CFrame.new(-0.0221787691, 1.45965314, -0.112358943, 0.595528305, -0.284922779, 0.751109242, 0.114603601, 0.955558896, 0.271612644, -0.795117676, -0.0756731778, 0.601715565),
  1442.       CFrame.new(1.10635591, 0.859423637, -0.981054425, 0.608006597, 0.255645812, 0.751646996, 0.66461128, 0.354005992, -0.658005834, -0.434303999, 0.899625063, 0.0453328565),
  1443.       CFrame.new(-1.15179741, 0.192107677, -0.658762455, 0.950540423, -0.300884187, 0.077081807, 0.186789155, 0.355474651, -0.915831685, 0.248158604, 0.884933174, 0.394094855),
  1444.       CFrame.new(0.568166018, -1.92436779, -0.615063548, 0.522848248, -0.20566088, 0.827244461, 0.0774576887, 0.977906942, 0.194160998, -0.848899424, -0.0374402776, 0.527226925),
  1445.       CFrame.new(-0.588464379, -2.00466871, -0.160800442, 0.795416594, 0.0259660054, 0.605506659, 0.123992123, 0.970977783, -0.204519317, -0.593244076, 0.237756103, 0.769112289)
  1446.     }, 0.4, false)
  1447.     FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1448.   end
  1449.   IceMortar()
  1450.   for i = 0, 1, 0.5 do
  1451.     swait()
  1452.     PlayAnimationFromTable({
  1453.       CFrame.new(0, 0, 0, -0.335253149, 0.328955054, -0.882832885, 0.107930049, 0.944303334, 0.310873568, 0.935925424, 0.00893715583, -0.352084786),
  1454.       CFrame.new(-0.00419440866, 1.463902, 0.0260094106, 0.372635633, -0.266420603, 0.888911009, 0.176304489, 0.960780025, 0.214053184, -0.91107595, 0.0769551396, 0.404991925),
  1455.       CFrame.new(1.16062069, 1.21589506, -1.1315105, 0.461470664, 0.408944249, 0.787279725, 0.759406447, 0.276684046, -0.588853061, -0.458635807, 0.869603693, -0.182873294),
  1456.       CFrame.new(-1.1017859, 0.105088279, -0.580041945, 0.871761322, -0.489363998, -0.0235606134, 0.251738638, 0.48867017, -0.83536166, 0.420309335, 0.722304821, 0.549195588),
  1457.       CFrame.new(0.356478155, -1.8632127, -0.897590756, 0.318082392, -0.179918393, 0.930834651, 0.152005479, 0.978804231, 0.137247398, -0.935798109, 0.0978359506, 0.33868891),
  1458.       CFrame.new(-0.668343425, -1.97596669, -0.199289501, 0.642908812, 0.107930049, 0.758300424, 0.172217295, 0.944303334, -0.280414909, -0.746330738, 0.310873568, 0.588513494)
  1459.     }, 0.3, false)
  1460.   end
  1461.   FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1462.   Humanoid.WalkSpeed = 14
  1463.   Humanoid.JumpPower = 50
  1464.   attack = false
  1465. end
  1466. function bulletrain()
  1467.   attack = true
  1468.   shoot = true
  1469.   Humanoid.WalkSpeed = 2
  1470.   Humanoid.JumpPower = 0
  1471.   for i = 0, 1, 0.5 do
  1472.     swait()
  1473.     PlayAnimationFromTable({
  1474.       CFrame.new(-8.64267349E-7, -0.259999782, 0.509999871, 0.454838723, 0.207662866, -0.866024196, -0.415319771, 0.909675479, 2.65391373E-6, 0.787801504, 0.359675765, 0.500002146),
  1475.       CFrame.new(0.047690846, 1.37390435, -0.00346283242, 0.454838723, 0.0202630162, 0.890343308, 0.207662866, 0.969769061, -0.128156841, -0.866024196, 0.243181929, 0.436880678),
  1476.       CFrame.new(1.1759336, -0.214563698, -0.518012762, 0.694960654, 0.00311025977, -0.719041109, -0.715354204, -0.0982373655, -0.691822171, -0.0727884769, 0.995158195, -0.0660461485),
  1477.       CFrame.new(-0.00660583377, 0.722521007, -1.36138439, 0.0264981389, -0.398905575, 0.916609168, 0.381749183, -0.843399405, -0.378080904, 0.92388618, 0.359933168, 0.129933342),
  1478.       CFrame.new(0.993886769, -1.80155158, 0.41332227, 0.946233869, -0.168109909, -0.276370257, 0.32347101, 0.484278023, 0.812921524, -0.00282013416, -0.858611643, 0.512618959),
  1479.       CFrame.new(-0.795712531, -2.27605748, -0.675008774, 0.968845665, 0.247665286, -6.2584877E-7, -0.247665256, 0.968845665, -3.36766243E-6, -2.08616257E-7, 3.39746475E-6, 1)
  1480.     }, 0.3, false)
  1481.     FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1482.   end
  1483.   soe:Play()
  1484.   for i = 1, 5 do
  1485.     for i = 0, 1, 0.5 do
  1486.       swait()
  1487.       PlayAnimationFromTable({
  1488.         CFrame.new(-8.64267349E-7, -0.259999782, 0.509999871, 0.454838723, 0.207662866, -0.866024196, -0.415319771, 0.909675479, 2.65391373E-6, 0.787801504, 0.359675765, 0.500002146),
  1489.         CFrame.new(0.047690846, 1.37390435, -0.00346283242, 0.454838723, 0.0202630162, 0.890343308, 0.207662866, 0.969769061, -0.128156841, -0.866024196, 0.243181929, 0.436880678),
  1490.         CFrame.new(1.1759336, -0.214563698, -0.518012762, 0.694960654, 0.00311025977, -0.719041109, -0.715354204, -0.0982373655, -0.691822171, -0.0727884769, 0.995158195, -0.0660461485),
  1491.         CFrame.new(-0.00660583377, 0.722521007, -1.36138439, 0.0264981389, -0.398905575, 0.916609168, 0.381749183, -0.843399405, -0.378080904, 0.92388618, 0.359933168, 0.129933342),
  1492.         CFrame.new(0.993886769, -1.80155158, 0.41332227, 0.946233869, -0.168109909, -0.276370257, 0.32347101, 0.484278023, 0.812921524, -0.00282013416, -0.858611643, 0.512618959),
  1493.         CFrame.new(-0.795712531, -2.27605748, -0.675008774, 0.968845665, 0.247665286, -6.2584877E-7, -0.247665256, 0.968845665, -3.36766243E-6, -2.08616257E-7, 3.39746475E-6, 1)
  1494.       }, 0.3, false)
  1495.     end
  1496.     Effects.Ring.Create(BrickColor.new("Bright yellow"), Barrel.CFrame, 0.05, 9999, 0.05, 0.5, 10, 0.5, 0.07)
  1497.     coroutine.resume(coroutine.create(function()
  1498.       for i = 0, 3 do
  1499.         swait()
  1500.         Hee()
  1501.       end
  1502.     end))
  1503.     for i = 0, 1, 0.5 do
  1504.       swait()
  1505.       PlayAnimationFromTable({
  1506.         CFrame.new(-4.02331352E-7, -0.429999679, 0.509999633, 0.454838723, 0.207662866, -0.866024196, -0.415319771, 0.909675479, 2.65391373E-6, 0.787801504, 0.359675765, 0.500002146),
  1507.         CFrame.new(-0.0229135007, 1.52854931, -0.00346241146, 0.454838723, 0.0202630162, 0.890343308, 0.207662866, 0.969769061, -0.128156841, -0.866024196, 0.243181929, 0.436880678),
  1508.         CFrame.new(1.34206092, -0.578433394, -0.518014491, 0.694960654, 0.00311025977, -0.719041109, -0.715354204, -0.0982373655, -0.691822171, -0.0727884769, 0.995158195, -0.0660461485),
  1509.         CFrame.new(0.159522176, 0.358650804, -1.36138511, 0.0264981389, -0.398905575, 0.916609168, 0.381749183, -0.843399405, -0.378080904, 0.92388618, 0.359933168, 0.129933342),
  1510.         CFrame.new(0.923282862, -1.64690685, 0.413322628, 0.946233869, -0.168109909, -0.276370257, 0.32347101, 0.484278023, 0.812921524, -0.00282013416, -0.858611643, 0.512618959),
  1511.         CFrame.new(-0.866316676, -2.12141252, -0.675008297, 0.968845665, 0.247665286, -6.2584877E-7, -0.247665256, 0.968845665, -3.36766243E-6, -2.08616257E-7, 3.39746475E-6, 1)
  1512.       }, 0.3, false)
  1513.     end
  1514.   end
  1515.   Humanoid.WalkSpeed = 16
  1516.   Humanoid.JumpPower = 50
  1517.   shoot = false
  1518.   attack = false
  1519. end
  1520. function reload()
  1521.   attack = true
  1522.   CFuncs.Sound.Create("rbxassetid://476967191", Torso, 1, 1)
  1523.   Humanoid.WalkSpeed = 0
  1524.   Humanoid.JumpPower = 0
  1525.   for i = 0, 1, 0.1 do
  1526.     swait()
  1527.     PlayAnimationFromTable({
  1528.       CFrame.new(1.8440187E-7, -0.139999658, 4.09781933E-8, 0.961201906, -0.10690318, -0.254288644, 0.21934697, 0.855199099, 0.469597191, 0.167265981, -0.50715512, 0.845467865),
  1529.       CFrame.new(0.118516162, 1.58659482, -0.219019189, 0.961201906, 0.0477932617, 0.271674097, -0.10690318, 0.972449541, 0.20715633, -0.254288644, -0.228161901, 0.939829588),
  1530.       CFrame.new(1.68424237, 0.748442292, -0.706012189, 0.99522835, -0.0820493251, -0.052807644, -0.0259959921, 0.298680395, -0.953999102, 0.094047606, 0.950819731, 0.295122236),
  1531.       CFrame.new(-1.00540316, -0.0433585942, -1.04679382, 0.889593422, -0.412790358, -0.195519671, -0.0179834068, 0.396077901, -0.918040872, 0.456399381, 0.820199132, 0.344924867),
  1532.       CFrame.new(0.077872172, -1.66495073, -0.965118527, 0.971758127, 0.128417134, 0.197978109, -0.14856942, 0.984753489, 0.0904862583, -0.18333964, -0.11734429, 0.976021051),
  1533.       CFrame.new(-0.952379167, -2.22908545, -0.0740788579, 0.971758127, -0.0780466571, 0.222699374, -0.14856942, 0.530862331, 0.834333539, -0.18333964, -0.843856633, 0.504274428)
  1534.     }, 0.3, false)
  1535.   end
  1536.   for i = 0, 1, 0.3 do
  1537.     swait()
  1538.     PlayAnimationFromTable({
  1539.       CFrame.new(1.24797225E-7, -0.139999777, -1.2293458E-7, 0.912073672, -0.106903367, -0.395845294, 0.287424922, 0.855198979, 0.431302249, 0.292418867, -0.50715518, 0.810731053),
  1540.       CFrame.new(0.0842576772, 1.58659482, -0.234341949, 0.912073672, 0.0129638165, 0.409821719, -0.106903367, 0.972449541, 0.207156241, -0.395845294, -0.232753009, 0.888331294),
  1541.       CFrame.new(1.559021, 0.748442054, -0.951093793, 0.998059869, 0.0617666095, -0.00785881281, -0.0259962082, 0.298680305, -0.953999102, -0.0565779954, 0.952352405, 0.299706489),
  1542.       CFrame.new(-1.58909011, 0.00795590132, -0.693813384, 0.872956932, 0.466834873, -0.141462982, -0.292127311, 0.268072933, -0.918040633, -0.390650928, 0.842735052, 0.370391279),
  1543.       CFrame.new(-0.0680454671, -1.66495061, -0.965861261, 0.933171809, 0.109325245, 0.342401206, -0.148569614, 0.98475343, 0.0904861391, -0.3272883, -0.135309517, 0.935186505),
  1544.       CFrame.new(-0.952697039, -2.22908521, 0.069880724, 0.933171809, -0.203970551, 0.295950353, -0.148569614, 0.530862331, 0.83433342, -0.3272883, -0.822545528, 0.46508193)
  1545.     }, 0.3, false)
  1546.   end
  1547.   CFuncs.Sound.Create("rbxassetid://420157750", Torso, 1, 1)
  1548.   for i = 0, 1, 0.3 do
  1549.     swait()
  1550.     PlayAnimationFromTable({
  1551.       CFrame.new(1.24797225E-7, -0.139999777, -1.2293458E-7, 0.912073672, -0.106903367, -0.395845294, 0.287424922, 0.855198979, 0.431302249, 0.292418867, -0.50715518, 0.810731053),
  1552.       CFrame.new(0.0842583403, 1.5865947, -0.234342203, 0.996350586, 0.0129648447, 0.0843672305, -0.0322037786, 0.972449422, 0.2308788, -0.0790495872, -0.232753068, 0.969317853),
  1553.       CFrame.new(1.559021, 0.748442054, -0.951093793, 0.998059869, 0.0617666095, -0.00785881281, -0.0259962082, 0.298680305, -0.953999102, -0.0565779954, 0.952352405, 0.299706489),
  1554.       CFrame.new(-0.412511081, -0.129949987, -1.20445538, 0.850484729, -0.506620288, -0.141463727, 0.0787711143, 0.388581336, -0.918041229, 0.520068347, 0.769636631, 0.370389462),
  1555.       CFrame.new(-0.0680454671, -1.66495061, -0.965861261, 0.933171809, 0.109325245, 0.342401206, -0.148569614, 0.98475343, 0.0904861391, -0.3272883, -0.135309517, 0.935186505),
  1556.       CFrame.new(-0.952697039, -2.22908521, 0.069880724, 0.933171809, -0.203970551, 0.295950353, -0.148569614, 0.530862331, 0.83433342, -0.3272883, -0.822545528, 0.46508193)
  1557.     }, 0.3, false)
  1558.   end
  1559.   CFuncs.Sound.Create("rbxassetid://420157750", Torso, 1, 1)
  1560.   for i = 0, 1, 0.1 do
  1561.     swait()
  1562.     PlayAnimationFromTable({
  1563.       CFrame.new(1.24797225E-7, -0.139999777, -1.2293458E-7, 0.912073672, -0.106903367, -0.395845294, 0.287424922, 0.855198979, 0.431302249, 0.292418867, -0.50715518, 0.810731053),
  1564.       CFrame.new(0.0842583403, 1.5865947, -0.234342203, 0.996350586, 0.0129648447, 0.0843672305, -0.0322037786, 0.972449422, 0.2308788, -0.0790495872, -0.232753068, 0.969317853),
  1565.       CFrame.new(1.559021, 0.748442054, -0.951093793, 0.998059869, 0.0617666095, -0.00785881281, -0.0259962082, 0.298680305, -0.953999102, -0.0565779954, 0.952352405, 0.299706489),
  1566.       CFrame.new(-1.23337948, -0.0337366089, -0.848193765, 0.985941291, 0.0889243782, -0.141466275, -0.164270043, 0.360854447, -0.91804111, -0.0305874944, 0.928373039, 0.370388746),
  1567.       CFrame.new(-0.0680454671, -1.66495061, -0.965861261, 0.933171809, 0.109325245, 0.342401206, -0.148569614, 0.98475343, 0.0904861391, -0.3272883, -0.135309517, 0.935186505),
  1568.       CFrame.new(-0.952697039, -2.22908521, 0.069880724, 0.933171809, -0.203970551, 0.295950353, -0.148569614, 0.530862331, 0.83433342, -0.3272883, -0.822545528, 0.46508193)
  1569.     }, 0.3, false)
  1570.   end
  1571.   for i = 0, 1, 0.1 do
  1572.     swait()
  1573.     PlayAnimationFromTable({
  1574.       CFrame.new(2.75671482E-7, -0.139999509, 4.84287739E-8, 0.93023777, -0.149679706, -0.335043013, 0.266118944, 0.903822243, 0.335091412, 0.252662927, -0.400875956, 0.880602121),
  1575.       CFrame.new(0.146082789, 1.46556664, -0.249146447, 0.999015331, 0.0302448869, 0.0324646235, -0.0357455313, 0.982079625, 0.185046405, -0.0262861252, -0.186024636, 0.98219353),
  1576.       CFrame.new(1.60341132, 0.634059429, -0.960381627, 0.999630213, 0.0153988302, -0.0224183053, -0.0267876983, 0.414896607, -0.909474254, -0.00470355153, 0.909738421, 0.415155649),
  1577.       CFrame.new(-1.27817965, 0.483237952, -0.584308505, 0.9862625, -0.0390861779, -0.1604954, -0.16083923, -0.0057964623, -0.986963689, 0.0376463234, 0.999219179, -0.012003392),
  1578.       CFrame.new(-0.0210132897, -1.77229953, -0.753718495, 0.947978377, 0.115773275, 0.296536177, -0.182390139, 0.960999489, 0.207879633, -0.260904163, -0.251150727, 0.932122588),
  1579.       CFrame.new(-0.954967141, -2.2089045, 0.30019033, 0.947978377, -0.163744882, 0.272992253, -0.182390139, 0.423467815, 0.887360692, -0.260904163, -0.890989721, 0.371572882)
  1580.     }, 0.3, false)
  1581.   end
  1582.   for i = 0, 1, 0.3 do
  1583.     swait()
  1584.     PlayAnimationFromTable({
  1585.       CFrame.new(-7.69272447E-7, -0.140000135, -3.46451998E-7, 0.782381177, -0.149679378, -0.60454601, 0.356171101, 0.903822064, 0.23716639, 0.51090312, -0.400876313, 0.760444701),
  1586.       CFrame.new(0.06250453, 1.46556664, -0.281969577, 0.942660391, -0.0283489227, 0.332547724, -0.0357453376, 0.982079625, 0.185045928, -0.331834137, -0.186322451, 0.924754024),
  1587.       CFrame.new(1.1519953, 0.518530607, -1.48000467, 0.949874043, 0.29405424, 0.106168121, -0.0267875418, 0.414896131, -0.909474373, -0.311483502, 0.861042023, 0.40197596),
  1588.       CFrame.new(-1.31573653, 0.564093769, -1.05578232, 0.985590637, -0.064363122, -0.156425014, -0.153479308, 0.0484448671, -0.986963749, 0.0711020529, 0.996749997, 0.0378683656),
  1589.       CFrame.new(-0.251480341, -1.77229917, -0.710838974, 0.822034001, 0.0330443978, 0.568479002, -0.18238984, 0.960999548, 0.207879215, -0.539438784, -0.274568528, 0.796001196),
  1590.       CFrame.new(-0.816619396, -2.20890474, 0.578971326, 0.822034001, -0.429472685, 0.373916447, -0.18238984, 0.423468202, 0.887360513, -0.539438784, -0.797638893, 0.269773781)
  1591.     }, 0.3, false)
  1592.   end
  1593.   CFuncs.Sound.Create("rbxassetid://140792940", Torso, 1, 1)
  1594.   for i = 0, 1, 0.3 do
  1595.     swait()
  1596.     PlayAnimationFromTable({
  1597.       CFrame.new(8.6799264E-7, -0.139999613, 2.19792128E-7, 0.972940207, -0.00549634127, -0.230991706, 0.0912460238, 0.927601039, 0.362257659, 0.21227704, -0.373532087, 0.903001845),
  1598.       CFrame.new(-0.0466574468, 1.474949, -0.231621325, 0.990165234, -0.0956909955, -0.102060065, 0.112293385, 0.978708446, 0.171814561, 0.0834459513, -0.181585401, 0.979828417),
  1599.       CFrame.new(1.66388702, 0.579190969, -0.444770992, 0.987100601, -0.14505294, 0.0677664801, 0.120891877, 0.397787958, -0.90947789, 0.104965746, 0.905938506, 0.41019243),
  1600.       CFrame.new(-1.6625241, 0.839273512, -0.0717586502, 0.9169752, 0.398815453, -0.0101394355, 0.00248540938, -0.0311260223, -0.999512553, -0.398936599, 0.916502833, -0.0295330286),
  1601.       CFrame.new(0.323853761, -1.74355471, -0.751475215, 0.98718667, -0.00142863393, 0.159563616, -0.036436528, 0.971523821, 0.234123647, -0.155354321, -0.236937672, 0.959023356),
  1602.       CFrame.new(-0.643794179, -2.33010077, 0.193637908, 0.98718667, -0.127094775, 0.0964857638, -0.036436528, 0.409146309, 0.911741078, -0.155354321, -0.903574109, 0.399272919)
  1603.     }, 0.3, false)
  1604.   end
  1605.   for i = 0, 1, 0.3 do
  1606.     swait()
  1607.     PlayAnimationFromTable({
  1608.       CFrame.new(-7.69272447E-7, -0.140000135, -3.46451998E-7, 0.782381177, -0.149679378, -0.60454601, 0.356171101, 0.903822064, 0.23716639, 0.51090312, -0.400876313, 0.760444701),
  1609.       CFrame.new(0.06250453, 1.46556664, -0.281969577, 0.942660391, -0.0283489227, 0.332547724, -0.0357453376, 0.982079625, 0.185045928, -0.331834137, -0.186322451, 0.924754024),
  1610.       CFrame.new(1.1519953, 0.518530607, -1.48000467, 0.949874043, 0.29405424, 0.106168121, -0.0267875418, 0.414896131, -0.909474373, -0.311483502, 0.861042023, 0.40197596),
  1611.       CFrame.new(-1.31573653, 0.564093769, -1.05578232, 0.985590637, -0.064363122, -0.156425014, -0.153479308, 0.0484448671, -0.986963749, 0.0711020529, 0.996749997, 0.0378683656),
  1612.       CFrame.new(-0.251480341, -1.77229917, -0.710838974, 0.822034001, 0.0330443978, 0.568479002, -0.18238984, 0.960999548, 0.207879215, -0.539438784, -0.274568528, 0.796001196),
  1613.       CFrame.new(-0.816619396, -2.20890474, 0.578971326, 0.822034001, -0.429472685, 0.373916447, -0.18238984, 0.423468202, 0.887360513, -0.539438784, -0.797638893, 0.269773781)
  1614.     }, 0.3, false)
  1615.   end
  1616.   CFuncs.Sound.Create("rbxassetid://140792940", Torso, 1, 1)
  1617.   for i = 0, 1, 0.3 do
  1618.     swait()
  1619.     PlayAnimationFromTable({
  1620.       CFrame.new(8.6799264E-7, -0.139999613, 2.19792128E-7, 0.972940207, -0.00549634127, -0.230991706, 0.0912460238, 0.927601039, 0.362257659, 0.21227704, -0.373532087, 0.903001845),
  1621.       CFrame.new(-0.0466574468, 1.474949, -0.231621325, 0.990165234, -0.0956909955, -0.102060065, 0.112293385, 0.978708446, 0.171814561, 0.0834459513, -0.181585401, 0.979828417),
  1622.       CFrame.new(1.66388702, 0.579190969, -0.444770992, 0.987100601, -0.14505294, 0.0677664801, 0.120891877, 0.397787958, -0.90947789, 0.104965746, 0.905938506, 0.41019243),
  1623.       CFrame.new(-1.6625241, 0.839273512, -0.0717586502, 0.9169752, 0.398815453, -0.0101394355, 0.00248540938, -0.0311260223, -0.999512553, -0.398936599, 0.916502833, -0.0295330286),
  1624.       CFrame.new(0.323853761, -1.74355471, -0.751475215, 0.98718667, -0.00142863393, 0.159563616, -0.036436528, 0.971523821, 0.234123647, -0.155354321, -0.236937672, 0.959023356),
  1625.       CFrame.new(-0.643794179, -2.33010077, 0.193637908, 0.98718667, -0.127094775, 0.0964857638, -0.036436528, 0.409146309, 0.911741078, -0.155354321, -0.903574109, 0.399272919)
  1626.     }, 0.3, false)
  1627.   end
  1628.   for i = 0, 1, 0.3 do
  1629.     swait()
  1630.     PlayAnimationFromTable({
  1631.       CFrame.new(-7.69272447E-7, -0.140000135, -3.46451998E-7, 0.782381177, -0.149679378, -0.60454601, 0.356171101, 0.903822064, 0.23716639, 0.51090312, -0.400876313, 0.760444701),
  1632.       CFrame.new(0.06250453, 1.46556664, -0.281969577, 0.942660391, -0.0283489227, 0.332547724, -0.0357453376, 0.982079625, 0.185045928, -0.331834137, -0.186322451, 0.924754024),
  1633.       CFrame.new(1.1519953, 0.518530607, -1.48000467, 0.949874043, 0.29405424, 0.106168121, -0.0267875418, 0.414896131, -0.909474373, -0.311483502, 0.861042023, 0.40197596),
  1634.       CFrame.new(-1.31573653, 0.564093769, -1.05578232, 0.985590637, -0.064363122, -0.156425014, -0.153479308, 0.0484448671, -0.986963749, 0.0711020529, 0.996749997, 0.0378683656),
  1635.       CFrame.new(-0.251480341, -1.77229917, -0.710838974, 0.822034001, 0.0330443978, 0.568479002, -0.18238984, 0.960999548, 0.207879215, -0.539438784, -0.274568528, 0.796001196),
  1636.       CFrame.new(-0.816619396, -2.20890474, 0.578971326, 0.822034001, -0.429472685, 0.373916447, -0.18238984, 0.423468202, 0.887360513, -0.539438784, -0.797638893, 0.269773781)
  1637.     }, 0.3, false)
  1638.   end
  1639.   CFuncs.Sound.Create("rbxassetid://140792940", Torso, 1, 1)
  1640.   for i = 0, 1, 0.3 do
  1641.     swait()
  1642.     PlayAnimationFromTable({
  1643.       CFrame.new(8.6799264E-7, -0.139999613, 2.19792128E-7, 0.972940207, -0.00549634127, -0.230991706, 0.0912460238, 0.927601039, 0.362257659, 0.21227704, -0.373532087, 0.903001845),
  1644.       CFrame.new(-0.0466574468, 1.474949, -0.231621325, 0.990165234, -0.0956909955, -0.102060065, 0.112293385, 0.978708446, 0.171814561, 0.0834459513, -0.181585401, 0.979828417),
  1645.       CFrame.new(1.66388702, 0.579190969, -0.444770992, 0.987100601, -0.14505294, 0.0677664801, 0.120891877, 0.397787958, -0.90947789, 0.104965746, 0.905938506, 0.41019243),
  1646.       CFrame.new(-1.6625241, 0.839273512, -0.0717586502, 0.9169752, 0.398815453, -0.0101394355, 0.00248540938, -0.0311260223, -0.999512553, -0.398936599, 0.916502833, -0.0295330286),
  1647.       CFrame.new(0.323853761, -1.74355471, -0.751475215, 0.98718667, -0.00142863393, 0.159563616, -0.036436528, 0.971523821, 0.234123647, -0.155354321, -0.236937672, 0.959023356),
  1648.       CFrame.new(-0.643794179, -2.33010077, 0.193637908, 0.98718667, -0.127094775, 0.0964857638, -0.036436528, 0.409146309, 0.911741078, -0.155354321, -0.903574109, 0.399272919)
  1649.     }, 0.3, false)
  1650.   end
  1651.   CFuncs.Sound.Create("rbxassetid://357820124", Torso, 1, 1)
  1652.   cooldown1 = 200
  1653.   for i = 0, 1, 0.1 do
  1654.     swait()
  1655.     PlayAnimationFromTable({
  1656.       CFrame.new(8.63336027E-7, -0.139999524, 2.11410224E-7, 0.972940207, -0.0703168139, -0.220097557, 0.0912460238, 0.992072761, 0.0864050239, 0.21227704, -0.104149938, 0.971643686),
  1657.       CFrame.new(0.0565204546, 1.57937229, -0.254729301, 0.939605474, -0.0956909955, 0.32861048, -0.0686053783, 0.887976408, 0.454743028, -0.335313201, -0.449823558, 0.827782691),
  1658.       CFrame.new(1.66388702, 0.430516392, -0.589863598, 0.987100601, -0.14505294, 0.0677664801, 0.145556614, 0.636787474, -0.757175744, 0.0666777343, 0.757272482, 0.649686694),
  1659.       CFrame.new(-1.59538066, 0.0678503811, 0.220779896, 0.9169752, 0.259564161, 0.302957177, -0.109948099, 0.8944121, -0.433518767, -0.383494496, 0.364216447, 0.848692358),
  1660.       CFrame.new(0.323853761, -1.88460708, -0.230116844, 0.98718667, -0.00142863393, 0.159563616, -0.0787070394, 0.865496337, 0.494693071, -0.138808474, -0.500913203, 0.854294121),
  1661.       CFrame.new(-0.643794179, -2.1812942, 0.841914892, 0.98718667, -0.127094775, 0.0964857638, -0.0787070394, 0.138161942, 0.987277389, -0.138808474, -0.982221127, 0.126388401)
  1662.     }, 0.3, false)
  1663.     FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3)
  1664.   end
  1665.   for i = 0, 1, 0.1 do
  1666.     swait()
  1667.     PlayAnimationFromTable({
  1668.       CFrame.new(-4.63598553E-7, -0.139999643, 7.72997737E-8, 0.99752301, -0.0703164712, -0.00185317313, 0.0701259971, 0.992072821, 0.104278311, -0.00549399992, -0.104149975, 0.994546473),
  1669.       CFrame.new(0.110893115, 1.57937193, -0.236186981, 0.78559494, 0.00506232027, 0.618720472, -0.288064182, 0.887976527, 0.358492374, -0.547594428, -0.459860921, 0.699048221),
  1670.       CFrame.new(1.75263917, 0.430516958, -0.211456299, 0.948584676, -0.307252407, -0.0760475099, 0.145556927, 0.636787355, -0.757175744, 0.281070143, 0.707176089, 0.648769379),
  1671.       CFrame.new(-1.60502636, 0.0678498447, -0.133690476, 0.978670716, 0.173570752, 0.109894, -0.109947756, 0.89441222, -0.433518827, -0.173536703, 0.412189603, 0.894418776),
  1672.       CFrame.new(0.366361797, -1.88460708, -0.153670132, 0.993635535, 0.108221181, -0.0312502384, -0.0787066966, 0.865496516, 0.494693041, 0.0805832371, -0.489084959, 0.868505836),
  1673.       CFrame.new(-0.812426805, -2.18129468, 0.68062675, 0.993635535, 0.0909263268, 0.0664891303, -0.0787066966, 0.138162017, 0.987277448, 0.0805832371, -0.986226976, 0.144439206)
  1674.     }, 0.3, false)
  1675.     FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3)
  1676.   end
  1677.   for i = 0, 1, 0.1 do
  1678.     swait()
  1679.     PlayAnimationFromTable({
  1680.       CFrame.new(-4.63598553E-7, -0.139999643, 7.72997737E-8, 0.99752301, -0.0703164712, -0.00185317313, 0.0701259971, 0.992072821, 0.104278311, -0.00549399992, -0.104149975, 0.994546473),
  1681.       CFrame.new(0.110893264, 1.57937276, -0.236186564, 0.891458511, 0.00506000547, -0.453074306, 0.204350829, 0.887976766, 0.411992967, 0.404404104, -0.459860682, 0.790560246),
  1682.       CFrame.new(1.75263917, 0.430516958, -0.211456299, 0.948584676, -0.307252407, -0.0760475099, 0.145556927, 0.636787355, -0.757175744, 0.281070143, 0.707176089, 0.648769379),
  1683.       CFrame.new(-1.60502636, 0.0678498447, -0.133690476, 0.978670716, 0.173570752, 0.109894, -0.109947756, 0.89441222, -0.433518827, -0.173536703, 0.412189603, 0.894418776),
  1684.       CFrame.new(0.366361797, -1.88460708, -0.153670132, 0.993635535, 0.108221181, -0.0312502384, -0.0787066966, 0.865496516, 0.494693041, 0.0805832371, -0.489084959, 0.868505836),
  1685.       CFrame.new(-0.812426805, -2.18129468, 0.68062675, 0.993635535, 0.0909263268, 0.0664891303, -0.0787066966, 0.138162017, 0.987277448, 0.0805832371, -0.986226976, 0.144439206)
  1686.     }, 0.3, false)
  1687.     FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3)
  1688.   end
  1689.   Humanoid.WalkSpeed = 16
  1690.   Humanoid.JumpPower = 50
  1691.   attack = false
  1692. end
  1693. mouse.Button1Down:connect(function()
  1694.   if attack == false and aiming == false then
  1695.     Aim()
  1696.   end
  1697. end)
  1698. mouse.Button1Up:connect(function()
  1699.   if attack == true and aiming == true then
  1700.     attack = false
  1701.     aiming = false
  1702.     Humanoid.WalkSpeed = 14
  1703.     Humanoid.JumpPower = 50
  1704.     shoot = false
  1705.   end
  1706. end)
  1707. mouse.KeyDown:connect(function(k)
  1708.   k = k:lower()
  1709.   if attack == true and aiming == true and hot == false and k == "z" then
  1710.     fire()
  1711.   elseif attack == false and aiming == false and hot == false and k == "c" and co3 <= cooldown3 then
  1712.     cooldown3 = 0
  1713.     baka()
  1714.   elseif attack == false and aiming == false and hot == false and k == "v" and co4 <= cooldown4 then
  1715.     cooldown4 = 0
  1716.     bulletrain()
  1717.   elseif attack == false and aiming == false and hot == false and k == "x" and co2 <= cooldown2 then
  1718.     cooldown2 = 0
  1719.     reload()
  1720.   end
  1721. end)
  1722. mouse.KeyUp:connect(function(k)
  1723.   k = k:lower()
  1724.   if attack == true and aiming == true and hot == true and k == "z" then
  1725.     shoot = false
  1726.   end
  1727. end)
  1728. function updateskills()
  1729.   if aiming == false then
  1730.     text1.Text = [[
  1731. [Z]
  1732.  N/A]]
  1733.   else
  1734.     text1.Text = [[
  1735. [Z]
  1736.  Fire]]
  1737.   end
  1738.   if cooldown2 <= co2 then
  1739.     cooldown2 = cooldown2 + 0.033333333333333
  1740.   end
  1741.   if cooldown3 <= co3 then
  1742.     cooldown3 = cooldown3 + 0.2
  1743.   end
  1744.   if cooldown4 <= co4 then
  1745.     cooldown4 = cooldown4 + 0.033333333333333
  1746.   end
  1747. end
  1748. Humanoid.WalkSpeed = 14
  1749. local Freeze = false
  1750. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1751.   for i, v in pairs(hit:GetChildren()) do
  1752.     if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1753.       local find = v:FindFirstChild("DebounceHit")
  1754.       if not find then
  1755.         if v.Parent:findFirstChild("Head") then
  1756.           do
  1757.             local BillG = Create("BillboardGui")({
  1758.               Parent = v.Parent.Head,
  1759.               Size = UDim2.new(1, 0, 1, 0),
  1760.               Adornee = v.Parent.Head,
  1761.               StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))
  1762.             })
  1763.             local TL = Create("TextLabel")({
  1764.               Parent = BillG,
  1765.               Size = UDim2.new(3, 3, 3, 3),
  1766.               BackgroundTransparency = 1,
  1767.               Text = tostring(damage) .. "-",
  1768.               TextColor3 = Color1.Color,
  1769.               TextStrokeColor3 = Color2.Color,
  1770.               TextStrokeTransparency = 0,
  1771.               TextXAlignment = Enum.TextXAlignment.Center,
  1772.               TextYAlignment = Enum.TextYAlignment.Center,
  1773.               FontSize = Enum.FontSize.Size18,
  1774.               Font = "ArialBold"
  1775.             })
  1776.             coroutine.resume(coroutine.create(function()
  1777.               swait(1)
  1778.               for i = 0, 1, 0.1 do
  1779.                 swait(0.1)
  1780.                 BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
  1781.               end
  1782.               BillG:Destroy()
  1783.             end))
  1784.           end
  1785.         end
  1786.         if Freeze == false then
  1787.           v.Health = v.Health - damage
  1788.         elseif Freeze == true then
  1789.           v.Health = v.Health - damage
  1790.           v.Parent.Torso.Anchored = true
  1791.           CFuncs.Sound.Create("http://www.roblox.com/asset/?id=338594574", v.Parent.Torso, 1, 1)
  1792.           for i = 1, 6 do
  1793.             Effects.Freeze.Create(BrickColor.new("Bright yellow"), v.Parent.Torso.CFrame, 0.5, 0.5, 0.5, 0.1, 0.3, 0.1)
  1794.             Effects.Break.Create(BrickColor.new("Bright yellow"), v.Parent.Torso.CFrame, 0.5, math.random(5, 15), 0.5)
  1795.           end
  1796.           for i = 1, 10 do
  1797.             local freezepart = CFuncs.Part.Create(v.Parent, "Neon", 0.5, 0.85, BrickColor.new("Bright yellow"), "Ice Part", Vector3.new(math.random(2, 3) + math.random(), math.random(2, 3) + math.random(), math.random(2, 3) + math.random()))
  1798.             freezepart.Anchored = true
  1799.             freezepart.CFrame = v.Parent.Torso.CFrame * CFrame.new(math.random(-1, 0) + math.random(), -2.5, math.random(-1, 0) + math.random()) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1800.             coroutine.resume(coroutine.create(function(Part)
  1801.               swait(80)
  1802.               CFuncs.Sound.Create("http://www.roblox.com/asset/?id=338594737", v.Parent.Torso, 1, 1)
  1803.               v.Parent.Torso.Anchored = false
  1804.               Part.Anchored = false
  1805.               Part.Velocity = Vector3.new(math.random(-20, 20), math.random(20, 30), math.random(-20, 20))
  1806.               game:GetService("Debris"):AddItem(Part, 5)
  1807.             end), freezepart)
  1808.           end
  1809.         end
  1810.         local bool = Create("BoolValue")({
  1811.           Parent = v,
  1812.           Name = "DebounceHit"
  1813.         })
  1814.         if HSound ~= nil and HPitch ~= nil then
  1815.           CFuncs.Sound.Create(HSound, v.Parent.Torso, 1, HPitch)
  1816.         end
  1817.         game:GetService("Debris"):AddItem(bool, cooldown)
  1818.       end
  1819.     end
  1820.   end
  1821. end
  1822. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  1823.   for _, c in pairs(workspace:children()) do
  1824.     local hum = c:findFirstChild("Humanoid")
  1825.     if hum ~= nil then
  1826.       local head = c:findFirstChild("Torso")
  1827.       if head ~= nil then
  1828.         local targ = head.Position - Part.Position
  1829.         local mag = targ.magnitude
  1830.         if magni >= mag and c.Name ~= Player.Name then
  1831.           Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  1832.         end
  1833.       end
  1834.     end
  1835.   end
  1836. end
  1837. while true do
  1838.   swait()
  1839.   updateskills()
  1840.   bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1841.   bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1842.   bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1843.   bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1844.   if shoot == false then
  1845.     soe:Stop()
  1846.   end
  1847.   if aiming == false then
  1848.     spim:Stop()
  1849.   end
  1850.   if aiming == true then
  1851.     local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1852.     local direction = aim.lookVector
  1853.     local headingA = math.atan2(direction.x, direction.z)
  1854.     headingA = math.deg(headingA)
  1855.     Humanoid.AutoRotate = false
  1856.     RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1857.   else
  1858.     Humanoid.AutoRotate = true
  1859.   end
  1860.   for i, v in pairs(Character:GetChildren()) do
  1861.     if v:IsA("Part") then
  1862.       v.Material = "SmoothPlastic"
  1863.     elseif v:IsA("Hat") then
  1864.       v:WaitForChild("Handle").Material = "SmoothPlastic"
  1865.     end
  1866.   end
  1867.   Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1868.   velocity = RootPart.Velocity.y
  1869.   sine = sine + change
  1870.   local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1871.   if equipped == true or equipped == false then
  1872.     if 1 < RootPart.Velocity.y and hit == nil then
  1873.       Anim = "Jump"
  1874.       if attack == false then
  1875.         RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  1876.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  1877.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(30)), 0.3)
  1878.         LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.4, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  1879.         RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(-50), math.rad(0), math.rad(0)), 0.3)
  1880.         LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1881.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-130)), 0.3)
  1882.         FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1883.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-120)), 0.3)
  1884.       end
  1885.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1886.       Anim = "Fall"
  1887.       if attack == false then
  1888.         RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(0)), 0.3)
  1889.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-20), math.rad(30), math.rad(0)), 0.3)
  1890.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(30)), 0.3)
  1891.         LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.4, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  1892.         RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(-50), math.rad(0), math.rad(0)), 0.3)
  1893.         LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1894.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-130)), 0.3)
  1895.         FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1896.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-120)), 0.3)
  1897.       end
  1898.     elseif Torsovelocity < 1 and hit ~= nil then
  1899.       Anim = "Idle"
  1900.       if attack == false then
  1901.         change = 1
  1902.         RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  1903.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), 0.3)
  1904.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -0.3) * angles(math.rad(70), math.rad(0), math.rad(0)), 0.3)
  1905.         LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -1) * angles(math.rad(70), math.rad(0), math.rad(30)), 0.3)
  1906.         RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1907.         LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1908.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-80)), 0.3)
  1909.         FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1910.       end
  1911.     elseif Torsovelocity > 2 and hit ~= nil then
  1912.       Anim = "Walk"
  1913.       if attack == false then
  1914.         RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(0)), 0.3)
  1915.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(30), math.rad(0)), 0.3)
  1916.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(30)), 0.3)
  1917.         LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.4, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  1918.         RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0 + 1 * math.cos(sine / 3)) * angles(math.rad(0 - 50 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.3)
  1919.         LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0 - 1 * math.cos(sine / 3)) * angles(math.rad(0 + 50 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.3)
  1920.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-130)), 0.3)
  1921.         FakeMotorWeld.C0 = clerp(FakeMotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1922.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(-120)), 0.3)
  1923.       end
  1924.     end
  1925.   end
  1926.   if 0 < #Effects then
  1927.     for e = 1, #Effects do
  1928.       if Effects[e] ~= nil then
  1929.         local Thing = Effects[e]
  1930.         if Thing ~= nil then
  1931.           local Part = Thing[1]
  1932.           local Mode = Thing[2]
  1933.           local Delay = Thing[3]
  1934.           local IncX = Thing[4]
  1935.           local IncY = Thing[5]
  1936.           local IncZ = Thing[6]
  1937.           if Thing[1].Transparency <= 1 then
  1938.             if Thing[2] == "Block1" then
  1939.               Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1940.               Mesh = Thing[1].Mesh
  1941.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1942.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1943.             elseif Thing[2] == "QuadShot" then
  1944.               if Thing[5] < 49 then
  1945.                 Thing[5] = Thing[5] + 1.5
  1946.                 Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1947.               else
  1948.                 refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1949.                 refda.Anchored = true
  1950.                 refda.CFrame = CFrame.new(Thing[1].Position)
  1951.                 game:GetService("Debris"):AddItem(refda, 5)
  1952.                 CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 0.5)
  1953.                 CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8)
  1954.                 MagnitudeDamage(refda, 40, 10, 14, BrickColor.new("Bright yellow"), BrickColor.new("Navy blue"))
  1955.                 Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 5, 9999, 5, 5, 10, 5, 0.05)
  1956.                 Effects.Sphere.Create(BrickColor.new("Bright yellow"), refda.CFrame, 5, 10, 5, 5, 10, 3, 0.06)
  1957.                 Effects.Block.Create(BrickColor.new("Bright yellow"), refda.CFrame, 5, 5, 5, 5, 5, 5, 0.06, 1)
  1958.                 Effects.Wave.Create(BrickColor.new("Bright yellow"), refda.CFrame, 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.06)
  1959.                 Thing[1].Parent = nil
  1960.                 table.remove(Effects, e)
  1961.               end
  1962.             elseif Thing[2] == "QuadShot2" then
  1963.               if Thing[5] < 499 then
  1964.                 Thing[5] = Thing[5] + 1.5
  1965.                 Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1966.               else
  1967.                 refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1968.                 refda.Anchored = true
  1969.                 refda.CFrame = CFrame.new(Thing[1].Position)
  1970.                 game:GetService("Debris"):AddItem(refda, 5)
  1971.                 CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 0.5)
  1972.                 CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8)
  1973.                 MagnitudeDamage(refda, 40, 20, 30, BrickColor.new("Bright yellow"), BrickColor.new("Navy blue"))
  1974.                 Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 50, 9999, 50, 50, 100, 50, 0.05)
  1975.                 Effects.Sphere.Create(BrickColor.new("Bright yellow"), refda.CFrame, 50, 100, 50, 50, 100, 30, 0.06)
  1976.                 Effects.Block.Create(BrickColor.new("Bright yellow"), refda.CFrame, 50, 50, 50, 50, 50, 50, 0.06, 1)
  1977.                 Effects.Wave.Create(BrickColor.new("Bright yellow"), refda.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.06)
  1978.                 Thing[1].Parent = nil
  1979.                 table.remove(Effects, e)
  1980.               end
  1981.             elseif Thing[2] == "Block2" then
  1982.               Thing[1].CFrame = Thing[1].CFrame
  1983.               Mesh = Thing[7]
  1984.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1985.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1986.             elseif Thing[2] == "Cylinder" then
  1987.               Mesh = Thing[1].Mesh
  1988.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1989.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1990.             elseif Thing[2] == "Blood" then
  1991.               Mesh = Thing[7]
  1992.               Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1993.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1994.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1995.             elseif Thing[2] == "Elec" then
  1996.               Mesh = Thing[1].Mesh
  1997.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1998.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1999.             elseif Thing[2] == "Disappear" then
  2000.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2001.             elseif Thing[2] == "Shatter" then
  2002.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2003.               Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2004.               Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2005.               Thing[6] = Thing[6] + Thing[5]
  2006.             end
  2007.           else
  2008.             Part.Parent = nil
  2009.             table.remove(Effects, e)
  2010.           end
  2011.         end
  2012.       end
  2013.     end
  2014.   end
  2015. end
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