Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Sanji: Moved D to C - While he has no reliable invul frames, he does have a combo that can 100 to 0
- Jalter: Moved B to C - All her pre 25 spells are below average and needs her T to really shine
- Nanaya: Moved Nanaya to A - With or without use of his T, his combo does enough damage. His combo doesn't invul his target. Built-in ib is a plus
- Frenda: Moved C to B - No duels = bombs won't be removed
- Katsura: Moved A to S - He is both a damage dealer and support healer while also having self defensive options
- MHX: Moved C to B - Good hit and runner with the ability to set up for allies. Has good defensive option and purge
- Yamamato: Moved B to A - Resetable stun combo if good rng and has amazing hybrid burst with both aa and spell damage
- Hassan: Moved A to B - All his spells beside R are a bit underwhelming
- Haku: Moved A to S - Can pretty much assassinate anyone by using high movement/invis and burst. Stun can goes through void
- Kizaru: Moved S to SS - Has high movement and can pretty much stop or kill anyone out of the battle with his low cd R
- Gekko Moria: Moved B to A - Clone is really annoying, can double swap,
- Hibari: Moved S to D - Clickable in R meaning orb of space is a fun item
- Emiya: Removed wildcard - orb of space
- Byakuran: Moved SS to C - No blocking hurts him a lot
- Lucci: Moved D to C - Good burst, escape, defensive option
- Sakura: Moved to lower S - Loss of invul makes her easier to kill
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement