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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP) && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED) ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0);
- if(newkeys == 16 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- cmd_entrar(playerid, "");
- cmd_sair(playerid, "");
- return 1;
- }
- CMD:entrar(playerid, params[]){
- if(IsPlayerInRangeOfPoint(playerid, 3.0, 1368.8335,-1279.9176,13.5469))//quando ele tiver nessa posição // [LOJA DE ARMAS DE LS]
- {
- //se quiser testar vai ate a porta de armas de ls e aperta f ou /entrar no sair e a mesma coisa
- SetPlayerInterior(playerid, 6); //entrarar aqui nesse interior
- SetPlayerPos(playerid, 296.7978, -112.0704, 1001.5156); //entrarar aqui nessa posição
- GameTextForPlayer(playerid, "~b~~h~~h~Loja de armas de LS ~r~~h~1", 5000, 1);
- PlayAudioStreamForPlayer(playerid, "");
- }
- //exemplo caso queira adicionar mais lugares
- /*if(IsPlayerInRangeOfPoint(playerid, 3.0, 1368.8335,-1279.9176,13.5469)) // [LOJA DE ARMAS DE LS]
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 296.7978, -112.0704, 1001.5156);
- GameTextForPlayer(playerid, "~b~~h~~h~Loja de armas de LS ~r~~h~1", 5000, 1);
- PlayAudioStreamForPlayer(playerid, "");
- }*/
- return 1;
- }
- CMD:sair(playerid, params[]){
- if(IsPlayerInRangeOfPoint(playerid, 3.0, 297.0306,-111.7399,1001.5156)) // [LOJA DE ARMAS DE LS]
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1367.7371,-1279.5270,13.5469);
- PlayAudioStreamForPlayer(playerid, "");
- }
- return 1;
- }
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