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- Code:
- options:
- prmban: ban.admin
- prmip: checkip.admin
- prmkick: kick.admin
- prmfreeze: frozen.admin
- prmvanish: vanish.admin
- prmmute: mute.admin
- prmtempban: tempban.admin
- prmfly: fly.admin
- prmid: itemid.admin
- prmheal: heal.admin
- prmhat: hat.admin
- prmtime: time.admin
- prmweather: weather.admin
- prmfeed: feed.admin
- prmkill: kill.admin
- prmgm: gamemode.admin
- prmrename: rename.admin
- prmbc: broadcast.admin
- prmsetspawn: setspawn.admin
- prmspawn: spawn.admin
- prmsetwarp: setwarp.admin
- prmwarp: warp.admin
- prmdelwarp: delwarp.admin
- prmsuicide: suicide.admin
- prmclear: clear.admin
- prmph: playerhead.admin
- prmping: ping.admin
- prmafk: afk.admin
- prmmoneyadmin: money.admin
- prmtpall: tpall.admin
- prmmoney: money.admin
- prmhelpop: helpop.admin
- prmhelpoprecieve: helpop-recieve.admin
- prmnear: near.admin
- prminvsee: invsee.admin
- prmtphere: tphere.admin
- prmtp: tp.admin
- prmtps: tps.admin
- prmwhois: whois.admin
- prmgod: god.admin
- prmgetpos: getpos.admin
- prmfireball: fireball.admin
- prmlist: list.admin
- prmhelp: help.admin
- prmtpa: tpa.admin
- msgprm: &cVous n'avez pas accès à cette commande.
- on first join:
- teleport player to {spawn.players}
- set {money.%UUID of player%} to 50
- broadcast "&dBienvenue à %player% sur mon Serveur !"
- on join:
- delete {fly.%player%}
- set join message to "&a[&2+&a] %player%"
- set {vanish.on.%player%} to false
- set {ip.%player%} to IP of player
- if {money.%UUID of player%} is not set:
- set {money.%UUID of player%} to 50
- on quit:
- delete {fly.%player%}
- delete {reponseplayer.%player%}
- set quit message to "&c[&4-&c] %player%"
- command /rename [<text>]:
- permission: {@prmrename}
- permission message: {@msgprm}
- trigger:
- if arg 1 is set:
- set name of tool of player to "%argument 1%"
- if arg 1 is not set:
- send "&cUtilisation: /rename <nom>"
- stop
- command /fly [<player>]:
- Usage: /fly
- permission: {@prmfly}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- If {fly.%player%} is not set:
- send "&aVous êtes en fly." to player
- set player's flight mode to true
- set {fly.%player%} to true
- stop
- if {fly.%player%} is set:
- send "&cVous n'êtes plus en fly." to player
- set player's flight mode to false
- delete {fly.%player%}
- stop
- if arg 1 is set:
- If {fly.%arg-1%} is not set:
- send "&a%arg-1% est en fly." to player
- send "&aVous êtes en fly." to arg-1
- set arg-1's flight mode to true
- set {fly.%arg-1%} to true
- stop
- if {fly.%arg-1%} is set:
- send "&c%arg-1% n'est plus en fly." to player
- send "&cVous n'êtes plus en fly." to arg-1
- set arg-1's flight mode to false
- delete {fly.%arg-1%}
- stop
- command /itemdb <item=%tool%>:
- usage: /id <tool>
- permission: {@prmid}
- permission message: {@msgprm}
- trigger:
- message "&8Item: &c%arg 1% &8: %id of arg 1%"
- command /heal [<player>]:
- usage: /heal <player>
- permission: {@prmheal}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- heal player
- message "&eVous avez été soigner !"
- if arg 1 is set:
- heal argument
- message "&eVous avez soigné %arg-1% !"
- command /hat <material>:
- usage: /hat <material>
- permission: {@prmhat}
- permission message: {@msgprm}
- trigger:
- id of argument 1 is greater than 255:
- message "&cVous ne pouvez pas porter un item, seuls les blocs sont portables."
- stop trigger
- player doesn't have argument 1:
- player doesn't have the permission "{@prmhat}":
- message "&cVous ne disposez pas d'un %argument 1% !"
- stop trigger
- helmet slot of player is not empty:
- message "&cVous portez déjà un chapeau !"
- stop trigger
- player doesn't have the permission "{@prmhat}":
- remove argument 1 from player
- equip player with argument 1
- command /day:
- permission: {@prmtime}
- permission message: {@msgprm}
- trigger:
- execute command "time set day"
- command /night:
- permission: {@prmtime}
- trigger:
- execute command "time set night"
- command /sun:
- permission: {@prmweather}
- permission message: {@msgprm}
- trigger:
- make player execute command "weather clear"
- command /rain:
- permission: {@prmweather}
- permission message: {@msgprm}
- trigger:
- execute command "weather rain"
- command /feed [<player>]:
- permission: {@prmfeed}
- permission message: {@msgprm}
- aliases: /eat
- trigger:
- if arg 1 is not set:
- message "&eVous avez été rassasier !"
- set hunger bar to 10
- if arg 1 is set:
- message "&eVous avez rassasié %arg-1% !"
- set argument's food bar to 10
- command /kill [<player>]:
- permission: {@prmkill}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- kill player
- send "&eVous avez été tuer !"
- if arg 1 is set:
- kill argument 1
- send "&eVous avez tué %arg-1% !"
- command /msg [<player>] [<text>]:
- aliases: /m, /w, /tell, /t , /whisper , /emsg , /ewhisper , /etell , /pm
- trigger:
- if arg 1 is not set:
- message "&cUtilisation: /m <joueur> <message>"
- stop
- if arg 1 is set:
- if arg 2 is not set:
- message "&cUtilisation: /m <joueur> <message>"
- stop
- if arg 2 is set:
- send "&7[&3Moi&7]->[&3%arg 1%&7]:&3 %arg 2%" to player
- send "&7[&3%player%&7]->[&3Moi&7]: &3%arg 2%" to arg 1
- set {reponseplayer.%arg 1%} to player
- stop
- command /r [<text>]:
- aliases: /er , /reply , /ereply
- trigger:
- if arg 1 is not set:
- message "&cUtilisation: /r <message>"
- stop
- if arg 1 is set:
- if {reponseplayer.%player%} is set:
- send "&7[&3Moi&7]->[&3%{reponseplayer.%player%}%&7]: &3%arg 1%" to player
- send "&7[&3%player%&7]->[&3Moi&7]: %arg 1%" to {reponseplayer.%player%}
- set {reponseplayer.%{reponseplayer.%player%}%} to player
- if {reponseplayer.%player%} is not set:
- message "&cTu n'as personne à qui répondre !"
- stop
- command /afk:
- permission: {@prmafk}
- permission message: {@msgprm}
- trigger:
- set {essentials.%player%.afk} to location of player
- broadcast "&c* &7%player% &7est AFK."
- on sprint toggle:
- if {essentials.%player%.afk} is set:
- broadcast "&c* &7%player% &7n'est plus AFK."
- clear {essentials.%player%.afk}
- on tool change:
- if {essentials.%player%.afk} is set:
- broadcast "&c* &7%player% &7n'est plus AFK."
- clear {essentials.%player%.afk}
- on chat:
- if {essentials.%player%.afk} is set:
- broadcast "&c* &7%player% &7n'est plus AFK."
- clear {essentials.%player%.afk}
- command /ignore <player>:
- trigger:
- set {essentials.%argument 1%.ignore} to player
- send "&cVous ingorez le joueur %arg-1%"
- command /gmc [<player>]:
- permission: {@prmgm}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- set player's gamemode to creative
- send "&a[DragonMod] &bVotre mode de jeux a étais changer !" to player
- if arg 1 is set:
- set arg's gamemode to creative
- send "&cVous avez défini le gamemode à %arg-1% en créative." to player
- send "&a[DragonMod] &bVotre mode de jeux a étais changer !" to arg
- command /gms [<player>]:
- permission: {@prmgm}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- set player's gamemode to survival
- send "&cVotre mode de jeu à été changer." to player
- if arg 1 is set:
- set arg's gamemode to survival
- send "&cVous avez défini le gamemode à %arg-1% en survie." to player
- send "&cVotre mode de jeu à été changer." to arg
- command /gm [<text>] [<player>]:
- permission: {@prmgm}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&c/gm <1/creative> ou <2/survival>" to player
- stop
- if arg 1 is set:
- if arg 1 is "1" or "creative":
- set player's gamemode to creative
- send "&cVotre mode de jeu à été changer." to player
- if arg 1 is "2" or "survival":
- set player's gamemode to survival
- send "&cVotre mode de jeu à été changer." to player
- else if arg 1 is not "1" or "creative" or "2" or "survival":
- send "&cVous n'avez pas défini le mode de jeu !" to player
- if arg 2 is set:
- if arg 1 is "1" or "creative":
- set arg-2's gamemode to creative
- send "&cVotre mode de jeu à été changer." to arg-2
- send "&cVous avez défini le gamemode à %arg-1% en créative." to player
- if arg 1 is "1" or "survival":
- set arg-2's gamemode to survival
- send "&cVotre mode de jeu à été changer." to arg-2
- send "&cVous avez défini le gamemode à %arg-1% en survie." to player
- else if arg 1 is not "1" or "creative" or "2" or "survival":
- send "&cVous n'avez pas défini le mode de jeu !" to player
- command /ban [<offline player>] [<text>]:
- permission: {@prmban}
- permission message: {@msgprm}
- description: &cBan players!
- trigger:
- if arg 1 is not set:
- send "&cVous n'avez pas défini de joueur à ban !" to player
- stop
- if arg 1 is set:
- if arg 1 doesn't have permission "{@prmban}":
- if arg 2 is set:
- broadcast "&c%arg 1% &7a été banni par &c%player% &7pour &c%arg 2%"
- ban "%{ip.%arg 1%}%" because "c%arg 2%"
- ban argument 1 because "&c%arg-2%"
- kick argument 1 because "&c%arg-2%"
- set {banplayer.%arg-1%} to true
- else if arg 2 is not set:
- send "&cVous n'avez pas défini de raison pour ban le joueur %arg-1% !" to player
- stop
- else if player has permission "{@prmban}":
- send "&cVous ne pouvez pas bannir le joueur %arg-1% !"
- command /unban [<offline player>]:
- permission: {@prmban}
- permission message: {@msgprm}
- description: &cUnBan players!
- trigger:
- if arg 1 is not set:
- send "&cVous n'avez pas défini de joueur à pardonné !" to player
- stop
- if arg 1 is set:
- execute player command "pardon %arg-1%"
- set {banplayer.%arg-1%} to false
- command /kick [<player>] [<text>]:
- permission: {@prmkick}
- permission message: {@msgprm}
- description: &cKick players!
- trigger:
- if arg 1 is not set:
- send "&cVous n'avez pas défini de joueur à éjecter !"
- stop
- if arg 1 is set:
- if arg 2 is set:
- broadcast "&c%arg 1% &7a été expulser par &c%player% &7pour &c%arg 2%"
- kick arg 1 because "&c%arg 2%"
- else if arg 2 is not set:
- send "&cVous n'avez pas défini de raison pour éjecter le joueur %arg-1% !" to player
- stop
- command /seen [<offline player>]:
- permission: {@prmip}
- permission message: {@msgprm}
- description: &cCheck the IP of a player!
- trigger:
- if arg 1 is not set:
- send "&cVous n'avez pas défini le joueur à vérifier !" to player
- if arg 1 is set:
- send "&7IP de &c%arg 1% &7: &c%{ip.%arg 1%}%" to player
- command /unmute [<offline player>]:
- usage: /unmute <player>
- executable by: players and console
- permission: {@prmmute}
- permission message: {@msgprm}
- description: &cUnMute a player!
- trigger:
- if arg 1 is not set:
- if player has permission "{@prmmute}":
- message "&cUtilisation: /unmute <player>"
- stop
- if arg 1 is set:
- if player has permission "{@prmmute}":
- if {mute.%arg-1%} is true:
- set {mute.seconds.%arg 1%} to false
- set {mute.%arg-1%} to false
- broadcast "&c%player% &7a rendu la parole à &c%arg-1%."
- else if {mute.%arg-1%} is false:
- send "&c%arg 1% &7a déjà la parole !"
- stop
- command /mute [<offline player>] [<number>]:
- permission: {@prmmute}
- permission message: {@msgprm}
- usage: /mute <player>
- executable by: players and console
- description: &cMute a player!
- trigger:
- if arg 1 is not set:
- if player has permission "{@prmmute}":
- message "&cUtilisation: /mute <player> <seconds>"
- stop
- if arg 1 is set:
- if player has permission "{@prmmute}":
- if arg 2 is set:
- set {mute.seconds.%arg 1%} to number-argument
- set {mute.%arg-1%} to true
- broadcast "&c%arg 1% &7a été rendu muet par &c%player% &7pour &c%number argument% &7secondes."
- if arg 2 is not set:
- send "&cUtilisation: /mute <player> <seconds>"
- stop
- every 1 second:
- loop all players:
- if {mute.seconds.%loop-player%} is more than 0:
- remove 1 from {mute.seconds.%loop-player%}
- on chat:
- if {mute.seconds.%player%} is more than 0:
- cancel event
- message "&7Vous êtes muet encore &c%{mute.seconds.%player%}% &7seconde(s)."
- stop
- else:
- if {nom.%player%} is true:
- cancel event
- else:
- cancel event
- command /freeze [<player>]:
- permission: {@prmfreeze}
- permission message: {@msgprm}
- description: &cFrozen player!
- trigger:
- if arg 1 has permission "{@prmfreeze}":
- if arg 1 is set:
- send "&cVous ne pouvez pas gelé ce joueur !"
- else:
- if arg 1 is set:
- if {freeze.%argument%.frozen} isn't set:
- set {freeze.%argument%.frozen} to true
- set {freeze.%argument%.frozen.gm} to true
- broadcast "&c%arg-1% &7a été freeze par &c%player%"
- send "&cVous êtes freeze, ne vous déconnectez pas !" to the argument
- send "&c%argument% has been frozen !" to the player
- else:
- if {freeze.%argument%.frozen} is set:
- delete {freeze.%argument%.frozen}
- broadcast "&c%arg-1% &7a été unfreeze par &c%player%"
- send "&cVous n'êtes plus freeze !" to the argument
- send "&c%argument% a bien été unfreeze !" to the player
- wait 5 seconds
- delete {freeze.%argument%.frozen.gm}
- if arg 1 isn't set:
- message "&cVous n'avez pas défini le joueur à gelé !"
- on any movement:
- if {freeze.%player%.frozen} is true:
- cancel event
- on damage:
- if {freeze.%victim%.frozen.gm} is true:
- cancel event
- if {freeze.%attacker%.frozen.gm} is true:
- cancel event
- on quit:
- if {freeze.%player%.frozen} is true:
- ban the player because "&cDéconnexion en freeze !"
- delete {freeze.%player%.frozen}
- on command:
- if player has permission "{@prmfreeze}":
- if {freeze.%player%.frozen} is true:
- uncancel event
- else:
- if {freeze.%player%.frozen} is true:
- cancel event
- send "&cVous ne pouvez pas utilisé de commande en freeze !" to the player
- command /vanish [<player>]:
- aliases: /v
- permission: {@prmvanish}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- if {vanish.on.%player%} is true:
- reveal the player from all players
- set {vanish.on.%player%} to false
- send "&aVous êtes visible !"
- else if {vanish.on} is false:
- hide the player from all players
- set the player's gamemode to creative
- set {vanish.on.%player%} to true
- send "&aVous êtes invisible !"
- else if {vanish.on} is not set:
- hide the player from all players
- set the player's gamemode to creative
- set {vanish.on.%player%} to true
- send "&aVous êtes invisible !"
- if arg 1 is set:
- if {vanish.on.%player%} is true:
- reveal the arg-1 from all players
- set {vanish.on.%player%} to false
- send "&aVous êtes visible !" to arg-1
- send "&c%arg-1% est visible !"
- else if {vanish.on.%player%} is false:
- hide the arg-1 from all players
- set the arg-1's gamemode to creative
- set {vanish.on.%player%} to true
- send "&aVous êtes invisible !" to arg-1
- send "&c%arg-1% est invisible !"
- else if {vanish.on.%player%} is not set:
- hide the arg-1 from all players
- set the arg-1's gamemode to creative
- set {vanish.on.%player%} to true
- send "&aVous êtes invisible !" to arg-1
- send "&c%arg-1% est invisible !"
- command /broadcast [<text>]:
- permission: {@prmbc}
- permission message: {@msgprm}
- aliases: /bc
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /broadcast <message>"
- stop
- if arg 1 is set:
- broadcast "&8[&cAnnonce&8] &b%arg-1%"
- stop
- command /setspawn:
- permission: {@prmsetspawn}
- permission message: {@msgprm}
- trigger:
- set {spawn.players} to location of player
- send "&7Vous avez défini le spawn en %location of player%"
- stop
- command /spawn:
- permission: {@prmspawn}
- permission message: {@msgprm}
- trigger:
- if {spawn.players} is not set:
- send "&cLe spawn n'est pas défini !"
- stop
- else:
- set {wait.spawn.teleport.%player%} to true
- send "&7Patientez 2 secondes sans bouger !"
- wait 2 seconds
- if {wait.spawn.teleport.%player%} is true:
- send "&7Téléportation..."
- teleport player to {spawn.players}
- wait 6 ticks
- set {wait.spawn.teleport.%player%} to false
- else:
- send "&cVous avez bougé !"
- stop
- on any movement:
- if {wait.spawn.teleport.%player%} is true:
- set {wait.spawn.teleport.%player%} to false
- command /tphere [<player>]:
- permission: {@prmtphere}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /tphere <joueur>"
- stop
- if arg 1 is set:
- teleport argument to player
- send "&7Téléportation..." to argument
- send "&7Téléportation de %arg%..." to player
- command /tp [<player>] [<player>]:
- permission: {@prmtp}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /tphere <joueur>"
- stop
- if arg 1 is set:
- if arg 2 is not set:
- teleport player to argument 1
- send "&7Téléportation..." to player
- if arg 2 is set:
- teleport argument 2 to argument 1
- send "&7Téléportation..." to player
- command /setwarp [<text>]:
- permission: {@prmsetwarp}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /setwarp <nom>"
- stop
- if arg 1 is set:
- if {warps.%arg%} is not set:
- set {warps.%arg%} to location of player
- add argument to {warps::*}
- send "&7Vous avez défini le warp %arg% en %location of player%"
- stop
- else if {warps.%arg%} is set:
- send "&cLe warp %arg% existe déjà !"
- stop
- command /warp [<text>]:
- permission: {@prmwarp}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cWarps: &7%{warps::*}%"
- stop
- if arg 1 is set:
- if {warps.%arg%} is not set:
- send "&cLe warp n'existe pas !"
- stop
- else:
- set {wait.spawn.teleport.%player%} to true
- send "&7Patientez 2 secondes sans bouger !"
- wait 2 seconds
- if {wait.spawn.teleport.%player%} is true:
- send "&7Téléportation..."
- teleport player to {warps.%arg%}
- wait 6 ticks
- set {wait.spawn.teleport.%player%} to false
- else:
- send "&cVous avez bougé !"
- stop
- command /delwarp [<text>]:
- permission: {@prmdelwarp}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /delwarp <nom>"
- stop
- if arg 1 is set:
- if {warps.%arg%} is set:
- delete {warps.%arg%}
- remove argument from {warps::*}
- send "&cVous avez supprimé le warp %arg%"
- stop
- command /suicide:
- permission: {@prmsuicide}
- permission message: {@msgprm}
- trigger:
- kill player
- broadcast "&c* &7%player% c'est suicider !"
- command /clearinventory [<player>]:
- aliases: /ci , /clear
- permission: {@prmclear}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- clear player's inventory
- send "&cVous avez été clear !"
- if arg 1 is set:
- clear player argument's inventory
- send "&cVous avez été clear !" to player argument
- send "&cVous avez clear %player argument% !"
- command /playerhead [<offline player>]:
- aliases: /head
- permission: {@prmph}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- execute console command "give %player% minecraft:skull 1 3 {SkullOwner:""%player%""}"
- if arg 1 is set:
- execute console command "give %player% minecraft:skull 1 3 {SkullOwner:""%arg-1%""}"
- command /ping [<player>]:
- aliases: /ms
- trigger:
- if arg 1 is not set:
- set {_ping} to the player's ping
- if {_ping} < 50:
- set {_ping} to player's ping
- send "&7Votre Ping &6%{_ping}% " to player
- else if {_ping} < 100:
- set {_ping} to player's ping
- send "&7Votre Ping &6%{_ping}% " to player
- else if {_ping} > 100:
- set {_ping} to player's ping
- send "&7Votre Ping &6%{_ping}% " to player
- else if {_ping} < 300:
- set {_ping} to player's ping
- send "&7Votre Ping &6%{_ping}% " to player
- else if arg 1 is set:
- if player has permission "{@prmping}":
- set {_ping} to arg-1's ping
- send "&7Ping de &c%arg-1% &7: &6%{_ping}% " to player
- command /tpall:
- permission: {@prmtpall}
- permission message: {@msgprm}
- trigger:
- loop all players:
- send "&7Téléportation..." to loop-player
- teleport all players to player
- send "&7Téléportation de tous les joueurs." to player
- command /money [<player>]:
- aliases: /argent , /balance
- trigger:
- if arg 1 is not set:
- send "&8Ton argent: &c%{money.%UUID of player%}%€"
- if arg 1 is set:
- send "&8Argent de %arg 1%: &c%{money.%UUID of arg 1%}%€"
- command /eco [<text>] [<player>] [<number>]:
- permission: {@prmmoney}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- message "&cCorrecte usage: /eco <give/remove> <joueur> <nombre>" to player
- if arg 1 is "give" or "add":
- if arg 2 is not set:
- message "&cCorrecte usage: /eco <give> <joueur> <nombre>" to player
- else if arg 3 is not set:
- message "&cCorrecte usage: /eco <give> <joueur> <nombre>" to player
- else:
- add arg 3 to {money.%UUID of arg 2%}
- send "&aTu a rejouter %arg 3%€ au joueur %arg 2%"
- message "&a%player% vous a rajouter %arg 3%€" to arg 2
- if arg 1 is "delete" or "take":
- if arg 2 is not set:
- message "&cCorrecte usage: /eco <remove> <joueur> <nombre>" to player
- else if arg 3 is not set:
- message "&cCorrecte usage: /eco <remove> <joueur> <nombre>" to player
- else:
- if {money.%UUID of arg 2%} > arg 3:
- remove arg 3 from {money.%UUID of arg 2%}
- send "&cTu a retirer %arg 3%€ au joueur %arg 2%"
- message "&c%player% vous a retirez %arg 3%€" to arg 2
- else:
- send "&c%arg-2% n'a pas assez d'argent !"
- stop
- command /pay [<player>] [<number>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if 0 is less than arg 2:
- message "&cVous ne pouvez pas mettre de nombre négative" to player
- if {money.%UUID of player%} is less than arg 2:
- message "&cVous n'avez pas assez d'argent !"
- else:
- remove arg 2 from {money.%UUID of player%}
- add arg 2 to {money.%UUID of arg 1%}
- message "&aVous avez envoyer %arg 2%€ au joueur %arg 1%" to player
- message "&a%player% vous a envoyez %arg 2%€" to arg 1
- else:
- message "&cUtilisation correcte: /pay <joueur> <nombre>" to player
- else:
- message "&cUtilisation correcte: /pay <joueur> <nombre>" to player
- command /helpop [<text>]:
- permission: {@prmhelpop}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /helpop <message>"
- stop
- if arg 1 is set:
- loop all players:
- if loop-players has permission "{@prmhelpoprecieve}":
- send "&c&l[&cAide Admin&c&l] &c%player% &8: %arg-1%" to loop-player
- stop
- command /near:
- permission: {@prmnear}
- permission message: {@msgprm}
- trigger:
- loop players in radius 200 of player:
- add 1 to {_n}
- set {_players::%{_n}%} to loop-player
- set {_locs::%{_n}%} to distance between loop-player and player
- if {_n} is greater than 0:
- loop {_players::*}:
- add 1 to {_m}
- remove player from {_players::*}
- message "&c%loop-value% &8est à (&c%{_locs::%{_m}%}%m&8)."
- else:
- send "&8Aucun joueur au alentour."
- command /nick [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /nick <joueur> <nickname/off>" to player
- stop
- if arg 1 is set:
- if arg 2 is set:
- if arg 2 is "off":
- set {nick.%player%} to arg 1
- set {nom.%player%} to false
- send "&8Vous avez redéfini le pseudo du joueur &c%arg-1%&8." to player
- else:
- message "&8Vous avez changé le pseudo de &c%arg-1% &8en &c%arg-2%"
- set {nick.%player%} to arg 2
- set {nom.%player%} to true
- send "&cVotre surnom a été changer !" to arg 1
- if arg 2 is not set:
- send "&cUtilisation: /nick <joueur> <nickname/off>"
- stop
- command /invsee [<player>]:
- permission: {@prminvsee}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /invsee <joueur>"
- stop
- if arg 1 is set:
- open the arg-1's inventory for the player
- command /tps:
- permission: {@prmtps}
- permission message: {@msgprm}
- trigger:
- set {_tpsserveur} to tps
- message "&8TPS actuel: &a%{_tpsserveur}%"
- command /whois [<offline player>]:
- permission: {@prmwhois}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "&cUtilisation: /whois <joueur>"
- stop
- if arg 1 is set:
- set {_posswhois} to location of argument
- send "&7========== Infos: &c%arg% &7=========="
- send "&7 - Pseudo : &c%arg%"
- send "&7 - Santé : &c%arg's health%"
- send "&7 - Faim : &c%arg's food%"
- send "&7 - Position : &c%{_posswhois}%"
- send "&7 - Argent : &c%{money.%UUID of arg%}%"
- send "&7 - Adresse IP : &c%{ip.%arg%}%"
- send "&7 - Mode de jeu : &c%arg's gamemode%"
- if {dieu.%arg%} is true:
- send "&7 - Mode Dieu : &cOui"
- if {dieu.%arg%} is false:
- send "&7 - Mode Dieu : &cNon"
- if {dieu.%arg%} is not set:
- send "&7 - Mode Dieu : &cNon"
- if {fly.%arg%} is not set:
- send "&7 - Fly mode : &cNon"
- if {fly.%arg%} is false:
- send "&7 - Fly mode : &cNon"
- if {fly.%arg%} is true:
- send "&7 - Fly mode : &cOui"
- if {vanish.on.%arg%} is true:
- send "&7 - Vanish : &cOui"
- if {vanish.on.%arg%} is false:
- send "&7 - Vanish : &cNon"
- if player is op:
- send "&7 - OP : &cOui"
- if player is not op:
- send "&7 - OP : &cNon"
- if {essentials.%arg%.afk} is set:
- send "&7 - AFK/Absent : &cOui"
- if {essentials.%arg%.afk} is not set:
- send "&7 - AFK/Absent : &cNon"
- if {mute.seconds.%arg%} = 0:
- send "&7 - Muet : &cNon"
- if {mute.seconds.%arg%} is more than 0:
- send "&7 - Muet : &cOui"
- if {banplayer.%arg%} is true:
- send "&7 - Banni : &cOui"
- if {banplayer.%arg%} is false:
- send "&7 - Banni : &cNon"
- if {banplayer.%arg%} is not set:
- send "&7 - Banni : &cNon"
- if {freeze.%arg%.frozen} is true:
- send "&7 - Freeze : &cOui"
- if {freeze.%arg%.frozen} is false:
- send "&7 - Freeze : &cNon"
- if {freeze.%arg%.frozen} is not set:
- send "&7 - Freeze : &cNon"
- stop
- wait 3 ticks
- delete {_posswhois}
- command /god [<player>]:
- permission: {@prmgod}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- if {dieu.%player%} is false:
- set {dieu.%player%} to true
- send "&7Mode dieu &cactivé !" to player
- else if {dieu.%player%} is true:
- set {dieu.%player%} to false
- send "&7Mode dieu &cdésactivé !" to player
- else if {dieu.%player%} is not set:
- set {dieu.%player%} to true
- send "&7Mode dieu &cactivé !" to player
- if arg 1 is set:
- if {dieu.%arg%} is false:
- set {dieu.%arg%} to true
- send "&7Mode dieu &cactivé pour %arg% !" to player
- send "&7Mode dieu &cactivé !" to arg
- if {dieu.%arg%} is true:
- set {dieu.%arg%} to false
- send "&7Mode dieu &cdésactivé pour %arg% !" to player
- send "&7Mode dieu &cdésactivé !" to arg
- if {dieu.%arg%} is not set:
- set {dieu.%arg%} to true
- send "&7Mode dieu &cactivé pour %arg% !" to player
- send "&7Mode dieu &cactivé !" to arg
- on damage:
- if {dieu.%victim%} is true:
- cancel event
- else:
- stop
- command /getpos:
- permission: {@prmgetpos}
- permission message: {@msgprm}
- trigger:
- set {_getposs} to location of player
- send "&7Position: &c%{_getposs}%"
- wait 3 ticks
- delete {_getposs}
- command /fireball:
- permission: {@prmfireball}
- permission message: {@msgprm}
- trigger:
- shoot a fireball at speed 2
- command /list:
- permission: {@prmlist}
- permission message: {@msgprm}
- trigger:
- send "&7Joueur(s) en ligne: &c%amount of players%&7/&c%max players%"
- send "&7 - &c%all players%"
- stop
- command /tpa [<player>]:
- permission: {@prmtpa}
- permission message: {@msgprm}
- trigger:
- if arg is set:
- set {tpa.%arg%} to player
- message "&7Demande de téléportation envoyé à &c%arg% &7!" to player
- message "&7Demande de téléportation de &c%player%&7:" to arg
- message "&7Pour accepté : &c/tpaccept" to arg
- message "&7Pour refusé : &c/tpadeny" to arg
- else:
- message "&cUtilisation: /tpa <joueur>"
- command /tpaccept:
- aliases: /tpyes
- permission: {@prmtpa}
- permission message: {@msgprm}
- trigger:
- if {tpa.%player%} is set:
- set {_joueur} to "%{tpa.%player%}%"
- teleport {_joueur} to player
- message "&7Téléportation accepté !"
- message "&7Téléportation..." to {_joueur}
- wait 1 tick
- delete {tpa.%player%}
- else:
- message "&7Vous avez aucune demande de téléportation en attente !"
- command /tpdeny:
- aliases: /tpno
- permission: {@prmtpa}
- permission message: {@msgprm}
- trigger:
- if {tpa.%player%} is set:
- set {_joueur} to "%{tpa.%player%}%"
- message "&7Téléportation refusé !"
- message "&b%player% &7a refusé la demande !" to {_joueur}
- delete {tpa.%player%}
- else:
- message "&7Vous avez aucune demande de téléportation en attente !"
- command /help [<text>]:
- permission: {@prmhelp}
- permission message: {@msgprm}
- trigger:
- if arg 1 is not set:
- send "-&4{}&f--&6Help&f--&4{}&f--"
- send "&6/report &f: pour signaler un tricher"
- send "&6/is sethome &f: pour définir ta maison"
- send "&6/is home &f: pour te téléporter a ta maison"
- send "&6/tpa &f: pour te téléporter a un joueur "
- send "&6/tpyes &f: pour accepter la demande de téléportation d un joueur"
- send "&6/tpno &f: pour décliner la demande de téléportation"
- send "&6/msg &f: pour évoyer un message privée a un joueur"
- send "-&4{}&f--&6Help&f--&4{}&f--"
- stop
- if arg 1 is set:
- if arg 1 is "1":
- send "&7&m---------------&c Help 1&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/tpa"
- send "&7- &c/tpyes"
- send "&7- &c/tpdeny"
- send "&7- &c/list"
- send "&7- &c/fireball"
- send "&7- &c/getpos"
- send "&7- &c/god"
- send "&7- &c/whois"
- send "&7- &c/tps"
- send "&7- &c/invsee"
- send ""
- stop
- if arg 1 is "2":
- send "&7&m---------------&c Help 2&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/nick"
- send "&7- &c/near"
- send "&7- &c/helpop"
- send "&7- &c/pay"
- send "&7- &c/eco"
- send "&7- &c/money"
- send "&7- &c/tpall"
- send "&7- &c/ping"
- send "&7- &c/playerhead"
- send "&7- &c/clearinventory"
- send ""
- stop
- else if arg 1 is "3":
- send "&7&m---------------&c Help 3&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/suicide"
- send "&7- &c/setwarp"
- send "&7- &c/delwarp"
- send "&7- &c/warp"
- send "&7- &c/tp"
- send "&7- &c/tphere"
- send "&7- &c/setspawn"
- send "&7- &c/spawn"
- send "&7- &c/broadcast"
- send "&7- &c/vanish"
- send ""
- stop
- else if arg 1 is "4":
- send "&7&m---------------&c Help 4&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/freeze"
- send "&7- &c/mute"
- send "&7- &c/unmute"
- send "&7- &c/seen"
- send "&7- &c/kick"
- send "&7- &c/ban"
- send "&7- &c/unban"
- send "&7- &c/gm"
- send "&7- &c/gms"
- send "&7- &c/gmc"
- send ""
- stop
- else if arg 1 is "5":
- send "&7&m---------------&c Help 5&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/afk"
- send "&7- &c/msg"
- send "&7- &c/reply"
- send "&7- &c/kill"
- send "&7- &c/feed"
- send "&7- &c/rain"
- send "&7- &c/sun"
- send "&7- &c/night"
- send "&7- &c/day"
- send "&7- &c/hat"
- send ""
- stop
- else if arg 1 is "6":
- send "&7&m---------------&c Help 6&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/heal"
- send "&7- &c/itemdb"
- send "&7- &c/fly"
- send "&7- &c/rename"
- send ""
- stop
- else if arg 1 is not "1" or "2" or "3" or "4" or "5" or "6":
- send "&7&m---------------&c Help 1&7/&c6 &7&m---------------"
- send ""
- send "&7- &c/tpa"
- send "&7- &c/tpyes"
- send "&7- &c/tpdeny"
- send "&7- &c/list"
- send "&7- &c/fireball"
- send "&7- &c/getpos"
- send "&7- &c/god"
- send "&7- &c/whois"
- send "&7- &c/tps"
- send "&7- &c/invsee"
- send ""
- stop
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