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DD2 FFB Settings

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May 10th, 2019
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  1. Name="Podium_DD2_Custom"
  2. ReadOnly="0"
  3. Device Count="1"
  4. Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time
  5. Keyboard Steering="0.2"
  6. Keyboard Throttle="0.5"
  7. Keyboard Brake="0.5"
  8. Keyboard Clutch="0.2"
  9. Analog interpolate sector1="0.0"
  10. Analog interpolate sector2="0.0"
  11. Analog interpolate sector3="0.0"
  12. Analog interpolate return multiplier="0.1" // Interpolate speed multiplier when the wheels are returning towards the center
  13. Force Feedback="1"
  14. Mouse Steering="0" // Use mouse left/right movement to steer
  15. Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
  16. Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
  17. HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  18. HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  19. HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  20. Options Num Controls="143" // Number of configurable controls displayed in options
  21. Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.
  22. Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.
  23. Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.
  24. Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.
  25. Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.
  26. Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.
  27. Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.
  28. Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.
  29. Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.
  30. Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.
  31. G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81
  32. G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96
  33. Steer Ratio Speed="5.5999999" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to
  34. Shift Delta Time="0.03" // Minimum time between shifts
  35. Led Display Enabled="1" // Steering Wheel Led Display Enabled
  36. Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options
  37. Control - Steer Left="(1, 2, 0, 0)"
  38. Control - Steer Right="(1, 1, 0, 0)"
  39. Control - Accelerate="(1, 4, 0, 1)"
  40. Control - Brake="(1, 12, 0, 5)"
  41. Control - Clutch In="(1, 62, 0, 6)"
  42. Control - Shift Up="(1, 17, 0, 8)"
  43. Control - Shift Down="(1, 18, 0, 8)"
  44. Control - Ignition="(0, 89, 0, 0)"
  45. Control - Starter="(0, 89, 0, 0)"
  46. Control - Pit Speed Limiter="(1, 13, 0, 8)"
  47. Control - Driving View="(1, 39, 4294967295, 8)"
  48. Control - MoTeC Flip Page="(1, 40, 1, 8)"
  49. Control - Look Left="(1, 7, 0, 3)"
  50. Control - Look Right="(1, 8, 0, 3)"
  51. Control - Rear Look="(1, 9, 0, 4)"
  52. Control - Previous TC step="(1, 38, 1, 8)"
  53. Control - Next TC step="(1, 37, 1, 8)"
  54. Control - Reverse Gear="(0, 89, 0, 0)"
  55. Control - First Gear="(0, 89, 0, 0)"
  56. Control - Second Gear="(0, 89, 0, 0)"
  57. Control - Third Gear="(0, 89, 0, 0)"
  58. Control - Fourth Gear="(0, 89, 0, 0)"
  59. Control - Fifth Gear="(0, 89, 0, 0)"
  60. Control - Sixth Gear="(0, 89, 0, 0)"
  61. Control - Seventh Gear="(0, 89, 0, 8)"
  62. Control - Neutral="(0, 89, 0, 0)"
  63. Control - Reset Car="(0, 18, 0, 0)"
  64. Control - Pause="(1, 30, 4294967295, 0)"
  65. Control - Restart="(0, 89, 0, 0)"
  66. Control - Instant Replay="(0, 19, 0, 0)"
  67. Control - Headlights="(1, 39, 1, 8)"
  68. Control - DRS="(1, 20, 0, 8)"
  69. Control - Brake Bias Front="(1, 28, 1, 8)"
  70. Control - Brake Bias Rear="(1, 27, 1, 8)"
  71. Control - Toggle Driver Name Tags="(0, 49, 0, 8)"
  72. Control - Toggle Virtual Mirror="(0, 10, 0, 0)"
  73. Control - Toggle Position Bar="(0, 9, 0, 0)"
  74. Control - Toggle Raceline="(0, 5, 0, 0)"
  75. Control - Toggle Ghost car="(0, 4, 0, 0)"
  76. Control - Toggle Position Bar Settings="(0, 48, 0, 8)"
  77. Control - Toggle Free Look="(0, 89, 0, 0)"
  78. Control - Toggle Track Map="(0, 12, 0, 0)"
  79. Control - Toggle FFB Meter="(0, 33, 0, 8)"
  80. Control - Toggle Input Meter="(0, 23, 0, 8)"
  81. Control - Zero Free Look="(0, 89, 0, 0)"
  82. Control - Handbrake="(0, 89, 0, 0)"
  83. Control - Time Acceleration="(0, 37, 0, 0)"
  84. Control - Switch Led Display Setting="(0, 89, 0, 8)"
  85. Control - Center TrackIR="(0, 89, 0, 0)"
  86. Control - Reset FFB="(0, 89, 0, 8)"
  87. Control - Adjust Seat Fore="(0, 32, 0, 8)"
  88. Control - Adjust Seat Aft="(0, 30, 0, 8)"
  89. Control - Adjust Seat Up="(0, 17, 0, 8)"
  90. Control - Adjust Seat Down="(0, 31, 0, 8)"
  91. Control - Realtime Chat="(0, 28, 0, 8)"
  92. Control - Quick Chat #1="(0, 89, 0, 0)"
  93. Control - Quick Chat #2="(0, 89, 0, 0)"
  94. Control - Quick Chat #3="(0, 89, 0, 0)"
  95. Control - Quick Chat #4="(0, 89, 0, 0)"
  96. Control - Quick Chat #5="(0, 89, 0, 0)"
  97. Control - Quick Chat #6="(0, 89, 0, 0)"
  98. Control - Camera Slow Move="(0, 89, 0, 8)"
  99. Control - Camera Move Up="(0, 89, 0, 8)"
  100. Control - Camera Move Down="(0, 89, 0, 8)"
  101. Control - Free Flight Camera="(0, 89, 0, 8)"
  102. Control - Manual DOF Mode="(0, 89, 0, 8)"
  103. Control - Camera Move Forward="(0, 89, 0, 8)"
  104. Control - Camera Move Backward="(0, 89, 0, 8)"
  105. Control - Camera Move Left="(0, 89, 0, 8)"
  106. Control - Camera Move Right="(0, 89, 0, 8)"
  107. Control - Camera Tilt Up="(0, 89, 0, 8)"
  108. Control - Camera Tilt Down="(0, 89, 0, 8)"
  109. Control - Camera Tilt Left="(0, 89, 0, 8)"
  110. Control - Camera Tilt Right="(0, 89, 0, 8)"
  111. Control - Camera Turn Left="(0, 89, 0, 8)"
  112. Control - Camera Turn Right="(0, 89, 0, 8)"
  113. Control - Camera Zoom In="(0, 89, 0, 8)"
  114. Control - Camera Zoom Out="(0, 89, 0, 8)"
  115. Control - Camera Speed Faster="(0, 89, 0, 8)"
  116. Control - Camera Speed Slower="(0, 89, 0, 8)"
  117. Control - Increase Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)"
  118. Control - Decrease Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)"
  119. Control - Increase Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)"
  120. Control - Decrease Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)"
  121. Control - Nullify Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)"
  122. Control - Increase Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 208, 0, 8)"
  123. Control - Decrease Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 200, 0, 8)"
  124. Control - Increase Triple Screen FOV by decreasing Player Eye Distance from Middle Screen="(0, 205, 0, 8)"
  125. Control - Decrease Triple Screen FOV by increasing Player Eye Distance from Middle Screen="(0, 203, 0, 8)"
  126. Control - Nullify Triple Screen Player Gaze and Eye Distance Adjustments="(0, 211, 0, 8)"
  127. Control - Set Seated VR Direction="(1, 19, 1, 8)"
  128. Control - Increment Headset Translations Multiplier="(0, 89, 0, 8)"
  129. Control - Decrement Headset Translations Multiplier="(0, 89, 0, 8)"
  130. Control - Reset Headset Translations Multiplier="(0, 89, 0, 8)"
  131. Control - Toggle Monitor Presentation of VR="(0, 20, 0, 8)"
  132. Control - Increment Distance From Seat To HUD="(0, 40, 0, 8)"
  133. Control - Decrement Distance From Seat To HUD="(0, 39, 0, 8)"
  134. Control - Toggle replay interface="(0, 89, 0, 8)"
  135. Control - Toggle HUD elements="(0, 89, 0, 8)"
  136. Control - Toggle replay overlays="(0, 89, 0, 8)"
  137. Control - Faster replay playback="(0, 89, 0, 8)"
  138. Control - Slower replay playback="(0, 89, 0, 8)"
  139. Control - Lock camera position="(0, 89, 0, 8)"
  140. Control - Swingman camera forward="(0, 89, 0, 8)"
  141. Control - Swingman camera backward="(0, 89, 0, 8)"
  142. Control - Swingman camera increase spring tension="(0, 89, 0, 8)"
  143. Control - Swingman camera decrease spring tension="(0, 89, 0, 8)"
  144. Cockpit head movement - increase="(0, 89, 0, 8)"
  145. Cockpit head movement - decrease="(0, 89, 0, 8)"
  146. Control - Pit Request Toggle="(1, 43, 1, 8)"
  147. Control - Pit Menu Toggle="(1, 42, 1, 8)"
  148. Control - Menu Up="(1, 45, 0, 8)"
  149. Control - Menu Down="(1, 47, 0, 8)"
  150. Control - Menu Inc="(1, 46, 0, 8)"
  151. Control - Menu Dec="(1, 48, 0, 8)"
  152. Control - Menu Select="(1, 37, 0, 8)"
  153. Control - Launch Control="(1, 24, 0, 8)"
  154. Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)"
  155. Speed Sensitive Steering="0.0"
  156. Speed Sensitive Steering Minimum Speed, in meters/second="0.0"
  157. Speed Sensitive Steering Maximum Speed, in meters/second="0.0"
  158. FFB Device Name="none"
  159. FFB Device Name Alternative="none"
  160. FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
  161. FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0.
  162. FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0
  163. FFB Min Force Linear Percentage="0.01" // Minumum force linear percentage
  164. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
  165. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
  166. FFB stationary friction="0.0" // Amount of friction applied to the steering wheel when vehicle is stationary
  167. FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s
  168. FFB steer vibe freq mult="0.5" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
  169. FFB steer vibe zero magnitude="0.01" // Magnitude of steering vibration at 0mph (reference point).
  170. FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
  171. FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
  172. FFB steer force average weight="0.8" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
  173. FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
  174. FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
  175. FFB steer force output max="0.2" // Maximum force output of steering force, recommendation 0.8 to 2.0
  176. FFB steer force grip weight="0.35" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
  177. FFB steer force front grip exponent="0.5" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.
  178. FFB steer force rear grip exponent="0.5" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.
  179. FFB steer damper coefficient="0.0" // Coefficient to use for steering damper. Range: -1.0 to 1.0
  180. FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0
  181. FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
  182. FFB steer load multiplier="0.5" // Multiplier for vertical load on front tires. Range: 0 - infinity
  183. FFB steer lateral multiplier="0.36" // Multiplier for lateral forces. Range: 0 - infinity
  184. FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0
  185. FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity
  186. FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity
  187. FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
  188. FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
  189. FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
  190. FFB throttle vibe slope="0.1" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
  191. FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
  192. FFB rumble strip magnitude="0.03" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
  193. FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
  194. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
  195. FFB rumble strip pull factor="0.5" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
  196. FFB jolt magnitude="0.03" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
  197. FFB shift jolt magnitude="0.1" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
  198. FFB shift effect duration="0.05" // Duration of shift effect in seconds
  199. FFB slip effect="0.08" // Slip effect, from 0.0 to 1.0
  200. ffb slip freq multiplier="1.6" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
  201. ffb slip wave type="0" // Slip effect wave type
  202. FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point)
  203. FFB pedal throttle vibe slope="0.0"
  204. FFB pedal throttle slip vibe="1.0" // Throttle pedal vibration on tire slip
  205. FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip
  206. FFB pedal brake vibe slope="5.0" // Slope for brake pedal vibration based on speed and braking %
  207. spring based range lock enabled="0" // Spring based range lock on/off
  208. spring based range lock strength="1.0" // Strength of the spring based range lock
  209. spring based range lock max rotation="900" // Max wheel rotation, used when setting up spring based range lock
  210. Menu Control - Left Click="(0, 89, 0, 8)"
  211. Menu Control - Back="(0, 89, 0, 8)"
  212. File Version="3"
  213. DeviceName[00]="FANATEC Podium Wheel Base DD2"
  214. DeviceId[00]="(462519, -1, -1, 0)"
  215. Axis [00, 00] Dead Zone="0.0"
  216. Axis [00, 00] Sensitivity="0.5"
  217. Axis [00, 00] Center="0.5"
  218. Axis [00, 00] Range="1.0"
  219. FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  220. FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  221. FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  222. FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  223. Axis [00, 01] Dead Zone="0.0"
  224. Axis [00, 01] Sensitivity="0.5"
  225. Axis [00, 01] Center="1.0"
  226. Axis [00, 01] Range="0.99"
  227. FFB Joy[00] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  228. FFB Joy[00] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  229. FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  230. FFB Joy[00] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  231. Axis [00, 02] Dead Zone="0.0"
  232. Axis [00, 02] Sensitivity="0.5"
  233. Axis [00, 02] Center="0.5"
  234. Axis [00, 02] Range="1.0"
  235. FFB Joy[00] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  236. FFB Joy[00] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  237. FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  238. FFB Joy[00] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  239. Axis [00, 03] Dead Zone="0.0"
  240. Axis [00, 03] Sensitivity="0.5"
  241. Axis [00, 03] Center="0.5"
  242. Axis [00, 03] Range="1.0"
  243. FFB Joy[00] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  244. FFB Joy[00] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  245. FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  246. FFB Joy[00] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  247. Axis [00, 04] Dead Zone="0.0"
  248. Axis [00, 04] Sensitivity="0.5"
  249. Axis [00, 04] Center="0.5"
  250. Axis [00, 04] Range="1.0"
  251. FFB Joy[00] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  252. FFB Joy[00] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  253. FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  254. FFB Joy[00] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  255. Axis [00, 05] Dead Zone="0.0"
  256. Axis [00, 05] Sensitivity="0.5"
  257. Axis [00, 05] Center="1.0"
  258. Axis [00, 05] Range="0.99"
  259. FFB Joy[00] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  260. FFB Joy[00] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  261. FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  262. FFB Joy[00] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  263. Axis [00, 06] Dead Zone="0.0"
  264. Axis [00, 06] Sensitivity="0.5"
  265. Axis [00, 06] Center="1.0"
  266. Axis [00, 06] Range="0.99"
  267. FFB Joy[00] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  268. FFB Joy[00] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  269. FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  270. FFB Joy[00] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
  271. Axis [00, 07] Dead Zone="0.0"
  272. Axis [00, 07] Sensitivity="0.5"
  273. Axis [00, 07] Center="0.0"
  274. Axis [00, 07] Range="1.0"
  275. FFB Joy[00] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
  276. FFB Joy[00] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
  277. FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
  278. FFB Joy[00] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
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