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- hit_mob = function(self, player)
- local checke = player:get_luaentity()
- if checke then
- iso = player:get_luaentity().owner
- if iso == "" then
- player:punch(self.object, 1.0, {
- full_punch_interval=1.0,
- damage_groups = {fleshy=5},
- }, 0)
- end
- end
- end,
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