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- --library
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- --[Locals and globals]--
- local plrh = game.Players.LocalPlayer.Character.HumanoidRootPart
- local char = game.Players.LocalPlayer.Character.Humanoid
- local backpack = game.Players.LocalPlayer.Backpack
- game.workspace.Blackbeard.Mainframe:Destroy()
- game.workspace.Bound.Mainframe:Destroy()
- game.workspace.Whitebeard.Mainframe:Destroy()
- --[Locals and globals end]--
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- --[Actual UI and stuff]--
- local main = library:CreateWindow("AutoFarm")
- main:Section("Settings")
- local soulsFarm = main:Toggle("Soul farm", {flag="soulsEnabled"})
- local bossFarm = main:Toggle("Boss farm", {flag="bossEnabled"})
- local DFbuy = main:Toggle("DF buy", {flag="DFEnabled"})
- local credits = library:CreateWindow("Credits")
- credits:Section("Scripts : awdas")
- credits:Section("UI Library : wally")
- credits:Section("GUI creator : B1gF3k")
- while true do
- wait()
- if main.flags.soulsEnabled then
- if backpack:findFirstChild("Combat")then
- char:EquipTool(backpack.Combat)
- end
- for i,v in pairs(game.workspace:GetChildren()) do
- if v.Name == "Blackbeard" then
- plrh.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0, 4, 0), v.HumanoidRootPart.Position)
- wait(0.3)
- game.workspace[game.Players.LocalPlayer.Name].Combat.ActionEvent:FireServer()
- wait(0.7)
- v.Humanoid.Health = 0
- game.ReplicatedStorage.DialogEvent:FireServer(unpack{"finishblackbeardquest"})
- --bound
- for q,w in pairs(game.workspace:GetChildren()) do
- if w.Name == "Bound" then
- plrh.CFrame = CFrame.new(w.HumanoidRootPart.Position + Vector3.new(0, 4, 0), w.HumanoidRootPart.Position)
- wait(0.3)
- game.workspace[game.Players.LocalPlayer.Name].Combat.ActionEvent:FireServer()
- wait(0.7)
- w.Humanoid.Health = 0
- --Whitebeard
- for a,s in pairs(game.workspace:GetChildren()) do
- if s.Name == "Whitebeard" then
- plrh.CFrame = CFrame.new(s.HumanoidRootPart.Position + Vector3.new(0, 4, 0), s.HumanoidRootPart.Position)
- wait(0.3)
- game.workspace[game.Players.LocalPlayer.Name].Combat.ActionEvent:FireServer()
- wait(0.7)
- s.Humanoid.Health = 0
- game.ReplicatedStorage.DialogEvent:FireServer(unpack{"finishbeardquest"})
- end
- end
- end
- end
- end
- end
- end
- if main.flags.bossEnabled then
- main.flags.soulsEnabled = false
- if game.Players.LocalPlayer.Backpack["Trapped Soul"] then
- char:EquipTool(backpack["Corrupted Soul"])
- plrh.CFrame = CFrame.new(-1335.12817, 52.4576492, 3631.01831)
- wait(1)
- char:EquipTool(backpack["Experience Soul"])
- plrh.CFrame = CFrame.new(-1301.59009, 50.0305786, 3630.427)
- wait(1)
- char:EquipTool(backpack["His Soul"])
- plrh.CFrame = CFrame.new(-1338.51257, 50.3376427, 3594.96558)
- wait(1)
- char:EquipTool(backpack["Trapped Soul"])
- plrh.CFrame = CFrame.new(-1301.97058, 50.3376427, 3594.87012)
- wait(1)
- char:EquipTool(backpack["His Soul"])
- plrh.CFrame = game.workspace.BossSummon.CFrame + Vector3.new(-2,-3,0)
- wait(2)
- if game.workspace.INFERNO then
- char:EquipTool(backpack["Combat"])
- wait(0.5)
- plrh.CFrame = game.workspace.INFERNO.HumanoidRootPart.CFrame
- game.workspace[game.Players.LocalPlayer.Name].Combat.ActionEvent:FireServer()
- wait(1)
- game.workspace.INFERNO.Humanoid.Health = 0
- end
- end
- end
- if main.flags.DFEnabled then
- wait()
- game.ReplicatedStorage.DialogEvent:FireServer(unpack{"buydevilfruit"})
- end
- end
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