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- 1) Larger scale - Increase player count, large maps
- (raindance size), with strategic points of interest
- instead of repetitive empty hills.
- Points such as big hills where its of strategic value
- to get a hold off, if it to put a spawn beacon on
- for closer offense spawning or for chasers.
- Points where you can cut off back routes,
- place radars on, w/e. With larger scale the the game
- can be played out differently every time, open up
- more strategy (instead of the current, strategy
- which differs mostly by class selection).
- And with larger scale individual skill matters
- less than the teams as a whole.
- 2) Teamwork - viop for easier communication
- minimap/radar so they know where their friend are
- , more vgs for those who don't speak the regions
- language or don't have a Mic and command
- markers/map for leadership and organization.
- Encourage teamwork, don't frustrate
- them with not giving them proper tools to
- coordinate simple things. Or make them find
- a 3rd party software and servers which not everyone's on. Give more accolades for team centric actions,
- clearing the stand, killing sniper just in time,
- escorting, etc... give them badges for it to.
- 3) Tutorial - a mandatory one which teach basic
- stuff (sking, air control, energy management shooting ground targets with discs, mortar, sniper
- , taking out base assets, clearing the stand, roles,
- classes, how to decloack an inf, inheritance, capping).
- And more Advanced ones such as blueplates,
- leading, chasing bots, advanced energy managements (jumping fast through high loops), flag play (passing,
- defending a dropped flag, timed return), escorting.
- Reward them with xp, unlocks, perks...
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