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  1. # Global Options for the Ruins mod
  2. #
  3. # tries_per_chunk is the number of times, per chunk, that the generator will
  4. # attempt to create a ruin.
  5. #
  6. # chance_to_spawn is the chance, out of 100, that a ruin will be generated per
  7. # try in this chunk. This may still fail if the ruin does not have a
  8. # suitable place to generate.
  9. #
  10. # specific_<biome name> is the chance, out of 100, that a ruin spawning in the
  11. # specified biome will be chosen from the biome specific folder. If not,
  12. # it will choose a generic ruin from the folder of the same name.
  13.  
  14. tries_per_chunk_normal=10
  15. chance_to_spawn_normal=5
  16.  
  17. tries_per_chunk_nether=6
  18. chance_to_spawn_nether=10
  19. disableRuinSpawnCoordsLogging=false
  20.  
  21. # minimum distance a template must have from instances of itself
  22. templateInstancesMinDistance=256
  23. # minimum distance a template must have from any other template
  24. anyRuinsMinDistance=64
  25. # min/max distances overworld templates can have from world spawn (0 = no limit)
  26. anySpawnMinDistance=128
  27. anySpawnMaxDistance=0
  28. # allow displaying a block's data by hitting it with a stick
  29. enableStick=true
  30. # dimension IDs whitelisted for ruins spawning, add custom dimensions IDs here as needed
  31. allowedDimensions=0,2,3,10,11
  32.  
  33. # tileentity blocks, those (nonvanilla)blocks which cannot function without storing their nbt data, full name as stick dictates, seperated by commata
  34. teblocks=
  35.  
  36. specific_void=75
  37. specific_hell=75
  38. specific_sky=75
  39. specific_ocean=75
  40. specific_plains=75
  41. specific_desert=75
  42. specific_extreme_hills=75
  43. specific_forest=75
  44. specific_taiga=75
  45. specific_swampland=75
  46. specific_river=75
  47. specific_frozen_ocean=75
  48. specific_frozen_river=75
  49. specific_ice_flats=75
  50. specific_ice_mountains=75
  51. specific_mushroom_island=75
  52. specific_mushroom_island_shore=75
  53. specific_beaches=75
  54. specific_desert_hills=75
  55. specific_forest_hills=75
  56. specific_taiga_hills=75
  57. specific_smaller_extreme_hills=75
  58. specific_jungle=75
  59. specific_jungle_hills=75
  60. specific_jungle_edge=75
  61. specific_deep_ocean=75
  62. specific_stone_beach=75
  63. specific_cold_beach=75
  64. specific_birch_forest=75
  65. specific_birch_forest_hills=75
  66. specific_roofed_forest=75
  67. specific_taiga_cold=75
  68. specific_taiga_cold_hills=75
  69. specific_redwood_taiga=75
  70. specific_redwood_taiga_hills=75
  71. specific_extreme_hills_with_trees=75
  72. specific_savanna=75
  73. specific_savanna_rock=75
  74. specific_mesa=75
  75. specific_mesa_rock=75
  76. specific_mesa_clear_rock=75
  77. specific_mutated_plains=75
  78. specific_mutated_desert=75
  79. specific_mutated_extreme_hills=75
  80. specific_mutated_forest=75
  81. specific_mutated_taiga=75
  82. specific_mutated_swampland=75
  83. specific_mutated_ice_flats=75
  84. specific_mutated_jungle=75
  85. specific_mutated_jungle_edge=75
  86. specific_mutated_birch_forest=75
  87. specific_mutated_birch_forest_hills=75
  88. specific_mutated_roofed_forest=75
  89. specific_mutated_taiga_cold=75
  90. specific_mutated_redwood_taiga=75
  91. specific_mutated_redwood_taiga_hills=75
  92. specific_mutated_extreme_hills_with_trees=75
  93. specific_mutated_savanna=75
  94. specific_mutated_savanna_rock=75
  95. specific_mutated_mesa=75
  96. specific_mutated_mesa_rock=75
  97. specific_mutated_mesa_clear_rock=75
  98. specific_wasteland=100
  99. specific_wasted_hills=100
  100. specific_ruins=100
  101. specific_elevated_ruins=100
  102. specific_grassland=100
  103. specific_prairie=100
  104. specific_woods=100
  105. specific_hills=100
  106. specific_wooded_hills=100
  107. specific_little_rock_suburbs=100
  108. specific_little_rock_city_blocks=100
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