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- 16:15 DashAhead as I told Linkshot, this suspension is not necessarily permanent
- 18:15 Raylo Why not get rid of RWT shops in Nexus in ALL servers?
- 16:18 DashAhead Elrondel, we are!
- 16:18 DashAhead we really really want to get rid of them
- 16:18 kecleon DashAhead are you implementing a filter or some sort of anti chat for unregistered accounts in the nexus yet?
- 16:19 DashAhead yeah
- 16:19 DashAhead it is not in place yet
- 16:19 DashAhead buuuuuut we are most certainly working on sevearl different efforts to curttail that
- 16:19 DashAhead I am afraid that I am not privy to what the final decision was
- 16:20 DashAhead there are a few different steps that we have taken though
- 16:20 DashAhead the trigger was that we have finally gotten all of our ducks in a row elsewhere with regards to staffing and administrative efforts internally
- 16:21 Tarbomb @DashAhead does that mean you'll be handling moderation internally?
- 16:21 DashAhead it was clear that at this time it was now necessary to make strides in that area
- 16:21 DashAhead one of the ways we are handling moderation is by giving the existing mods more
- powers
- 16:22 DashAhead @kecleon I am a huge proponent of transparency
- 16:22 DashAhead I can't stand it when I feel like a company is being duplicitous
- 16:41 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
- 16:41 DashAhead we had put some minor blocks in place a while back
- 16:41 DashAhead but they didn't work, so now we have some much larger measures that we will be
- implementing
- 16:42 _Doc_ item ids please?
- 16:42 DashAhead sadly, I am not always privy to all technical information about these things
- 16:41 sddsdd I'm a little bit disappointed that signatures were disabled, DashAhead, but I 100%
- understand.
- 16:42 DashAhead we will re enable the sigs once the forums get back under control
- 16:42 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
- 16:43 DashAhead yeah, as I mentioned we are working to eliminate that altogether
- 16:43 DashAhead I think we took some pretty severe measures trying to stop it this time
- 16:43 DashAhead it involves restructuring how our backend handles Items
- 16:44 Tarbomb @DashAhead: Where do you (I mean Kabam, not you personally) intend to take the game? And
- what role do you see the community playing in this? How much of a role will the community play with regards to testing server, ideas section, ec?
- 16:44 DashAhead there is tons of content coming out soon, but one of the big focuses was eliminating duping
- 16:44 Frogboffin Dash, Will there be a more obvious ToS to follow for Rotmg, currently most players will not even realise that Kabam has a ToS and Privacy Policy on their website. Are we bound by these ToS
- and PP by Playing Rotmg or using the Forums?
- 16:44 DashAhead yeah, frog, we are working to make sure that these things are something of which all players are aware
- 16:47 Frogboffin I understand why you have and enforce them, but a lot of players seem threatened by your sudden mass enforcement of these tos. Are there any other major changes that players should be aware of?
- 16:48 DashAhead @Frog we know that players are threatened by it
- 16:48 DashAhead but sadly it became readily apparent that we had to step in
- 16:46 Skoad DashAhead, how do you feel about getting direct mod advice before injecting them into
- production (namely this <- guy)
- 16:49 DashAhead and skoad, we are always listening but understand that the team here is growing
- rather rapidly, and it isn't always possible to incorporate all of the feedback we receive into each build
- 16:50 DashAhead @skoad but we do appreciate what you and other players have to say on new ideas that are being implented
- 16:45 Tarbomb And how do you see the game post-duping (overload of items that are difficult to obtain for players not around during duping - how do you intend to handle that?)
- 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do
- 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do
- 16:45 sddsdd DashAhead, are you planning to nerf Mad Lab items anytime soon?
- 16:46 DashAhead we monitor these things very regularly
- 16:45 epicdemic FYI: As a Kongregate user, I never had to agree with any ToS of WildShadow OR Kabam.
- 16:47 DashAhead yeah, I know that kongregate users don't have to agree to the ToS
- 16:47 DashAhead we are working to make sure that no one plays the game without first agreeing to the Terms
- 16:48 Zerro DashAhead do you think the difficulty curve for MadLab is too extreme for a common drop
- dungeon in godlands and for the prizes rewarded at the boss?
- 16:49 DashAhead @zerro I can't always speak on game design decisions like this
- 16:49 DashAhead but I know that we think the Mad Lab might be serviced by being a little harder
- 16:50 Zerro so MadLab will be made harder?
- 16:51 DashAhead I cannot promise that sadly
- 16:51 DashAhead but I can say that we are always looking at the difficulty
- 16:51 _Doc_ I don't think the madlabs difficulty is the issue. it's that it is tedious to run.
- 16:51 DashAhead and if you feel like there are issues with the dungeon, one of the best ways to get them to our team is to submit a support ticket
- 16:51 DashAhead the team of GMs reads every single support ticket we receive
- 16:52 DashAhead and we pass along all suggestions and feedback to the game team to look at
- 16:51 Frogboffin Would Kabam consider having a group of regular players who are active with polished ideas and feedback instead of the largely ignored ideas and feedback in its current state
- 16:52 DashAhead @frog I am not sure how the team feels about something like this exactly
- 16:53 DashAhead but it is something that I will bring up
- 16:53 DashAhead one issue it raises is that we don't want any individual players to feel like they are better than their fellow players
- 16:53 DashAhead or that we value them more
- 16:53 DashAhead as we try to value every single one of our players equally
- 16:53 Frogboffin I understand you have a full team working on the game now, but even just the
- polished feedback could be a step forward
- 16:52 Tarbomb Where do you (I mean Kabam, not you personally) intend to take the game? And what role do
- you see the community playing in this? How much of a role will the community play with regards to testing
- server, ideas section, ec?
- 16:56 DashAhead so tarbomb, we really do value the community and the feedback that we get
- 16:56 DashAhead usually when we have players play dungeons on testing we aren't looking for thematic feedback and the like
- 16:56 DashAhead we are looking for feedback on balancing and difficulties and bottlenecks
- 16:57 DashAhead that's not to say that we don't listen to the community
- 16:57 DashAhead Willem very much paid attention to everyone's feedback on the ninja, that's for sure
- 16:57 Tarbomb So essentially, once you've created the dungeon, the concept and artwork is pretty much set?
- 16:57 DashAhead tar, yeah that more or less is the case
- 16:57 DashAhead that doesn't mean it will always be the case
- 16:57 Skoad Testing I think is more for: is it stable. Basically does it not murder everyone who blinks.
- 16:58 DashAhead yeah, skoad is right on with that one
- 16:58 DashAhead we try to make sure our game design ideas jiive well with the players
- 16:58 DashAhead but we know that we are not infallible
- 16:58 DashAhead and willem is trying to adapt to everyone's needs
- 16:58 _Doc_ A huge problem with the test server is it's not at all conducive to actual testing. The
- player population there is not representative of production at all.
- 16:58 _Doc_ It's hard to gauge gameplay value when it's not the same game, essentially.
- 16:58 DashAhead yeah, Doc
- 16:58 DashAhead we know that is an issue sadly
- 16:59 DashAhead and we are still looking at how best to address it
- 16:59 Linkshot Are we supposed to be able to open the Options menu during a loading screen?
- 16:59 DashAhead hmmm, I am not certain on the spec for that, but somehow I doubt it
- 17:00 Linkshot Well, we can, and it's pretty awesome for if it's taking too long and I want to hit "back to home"
- 17:00 DashAhead well, I will find out
- 17:00 DashAhead it's possible that they did that on purpose
- 17:00 Frogboffin If an AutoHotKey script was shared on the forum which only disabled right click,
- would that be removed? (AutoHotKey is the tool which BMJ's Quickspeech was built with)
- 17:00 DashAhead @frogboffin, yeah that would get deleted
- 17:00 DashAhead we know that a lot of these tools are completely innocuous
- 17:01 DashAhead but sadly, we can't be drawing a line like that that isn't easily perceivable by any given forum member
- 17:01 Zerro I dont think Muledump was too bad because it was unaltering gameplay tool
- 17:01 DashAhead this is true
- 17:01 Elrondel It's still a third party program.
- 17:01 DashAhead it was a grey area for sure
- 17:01 Elrondel They can't discriminate at this point I think
- 17:01 Frogboffin Muledump was supporting mules aswell
- 17:01 DashAhead yup
- 17:01 Frogboffin Making it easier to mule that is
- 17:01 DashAhead we really just can't have that on the forums
- 17:02 DashAhead we have to present a unified vision for what is and isn't promoted by kabam
- 17:02 Pfiffel i understand completely, having worked for game companies. the one problem the community has at the minute is; the removal of MD, QS and the sort, before there was a first party solution offered.
- 17:03 DashAhead @pfiffel I understand that completely
- 17:02 Frogboffin Regarding mules, are there any plans to remove them?
- 17:02 DashAhead that's a hard question frog
- 17:02 DashAhead and I think we are still reviewing the options for that one
- 17:02 DashAhead we know that a lot of players rely on them
- 17:02 _Doc_ that's far more dangerous than delinking QS & muledump.
- 17:02 DashAhead but at the same time, it is not how the game is intended to be played
- 17:05 Frogboffin I played the past few months without mules and I was fine, bearing in mind I have
- about 10 vaults and 6 characters, but there must be some better compromise made. Perhaps it will just take time for your devs to find a decent solution to muling
- 17:05 DashAhead yeah, I hope we can come to a conclusion
- 17:03 Skoad Ooo, DashAhead, will you be sending out any C&D's on RWT websites? I have no idea how
- feasible that is.
- 17:03 DashAhead had we been able to implement things before BMJ took the tools down we would have
- 17:04 DashAhead I don't know that we view them as something that is particular destructive to the
- game
- 17:04 Tarbomb @DashAhead Can you clarify what you mean by "BMJ took the tools down?" Realmhub, QS, etc.
- are still downloadable on realmtools.com.
- 17:04 DashAhead oh, I was under the impression that people could no longer access those sites...
- 17:04 Elrondel We can.
- 17:05 DashAhead oh, well that's certainly fine
- 17:05 DashAhead we just can't have that on the forums
- 17:05 zxcv DashAhead, could I ask that you guys be a little more "proactive" with these types of
- announcements? I see you have a vision, for what Kabam wants..but, so far, it looks like a bunch of "No,
- none of that", and no guidance on "Yes, this:".
- 17:06 DashAhead @zxcv yeah we most certainly will
- 17:06 _Doc_ With the new focus on the forums could we restart the discussion of putting together some
- rules?
- 17:06 _Doc_ Some of today's bannings were warranted but it doesn't stop people from feeling they're
- somewhat arbitrary without them knowing what they are and are not allowed to do.
- 17:06 zxcv fantastic! I look forward to it.
- 17:06 DashAhead this all happened quite quickly and we were not exactly prepared to have to come
- down so hard on the community
- 17:07 Elrondel How viable is this? https://forums.wildshadow.com/node/119058 ([Poll/Discussion]
- What is your opinion on a full wipe of RotMG?)
- 17:08 DashAhead @elrondel I don't think we will do something that severe
- 17:08 DashAhead but there are some changes coming that should just improve the experience for
- everyone
- 17:09 Zerro a full wipe could alienate many players, especially the ones that are legit and worked hard for their characters and spent money on the game.
- 17:09 DashAhead @elrondel yeah I just think it might be too drastic of a decision to sell the whole team on
- 17:10 _Doc_ I spent over 2 years now collecting what i've gotten through my own drops. I'd quit if I
- lost it all.
- 17:10 DashAhead yeh, I think there are a lot of players like that,, Doc
- 17:10 DashAhead just to be clear, there are no plans to wipe either the Forums or the game
- 17:08 DashAhead Guilds are one of our big priorities in November!
- 17:09 DashAhead they may be getting a big overhaul
- 17:10 Raylo DashAhead why add the ninja class knowing ranger was already planned and was close to being implemented? I also want to know the name of the new dungeon you guys are testing nowadays.
- 17:11 DashAhead @raylo I actually do not know the details of that
- 17:11 DashAhead I do know that Willem had been talking about his ideas for this class (Ninja) since back when I first joined the team
- 17:11 DashAhead so I think this was a pet class of his
- 17:11 DashAhead very close to his heart
- 17:12 DashAhead the name of the new dungeon
- 17:12 DashAhead hmmmmmmmm
- 17:12 DashAhead hmmmmmmmm
- 17:12 Linkshot Can we just call it Freezeezy Peak?
- 17:12 DashAhead hahaha
- 17:12 DashAhead you most definitely can
- 17:12 DashAhead listen to the podcast, I will make willem talk about it
- 17:12 _Doc_ DashAhead: fyi, everyone can see the pixel editor for upcoming content. It's not scecret.
- 17:13 DashAhead stupid pixel editor
- 17:13 DashAhead ruining our secrets
- 17:13 Pfiffel am i correct in the assumption that there might be an event linked to the oktoberfest,
- seeing as there is an entity called "beer god"?
- 17:13 DashAhead there might or might not be an Oryxtoberfest incoming
- 17:14 kecleon is a chat filter forseeable in the near future? for example, switching to only a certain
- channel (/c guild, now only showing guild chat, /c all, /c none)
- 17:14 DashAhead @kecleon that's a great idea!
- 17:14 DashAhead write in a support ticket with it
- 17:15 DashAhead I personally log every bit of feedback we get from there
- 17:15 kecleon sweet, will do
- 17:14 _Doc_ About testing: it used to have a "TEsting is offline, go play on production" splash page
- when it was down. Now it just has inaccessable servers. Could we get that splash page back? It may help keep the lid on new content.
- 17:15 DashAhead yeah Doc, I'll see about that
- 17:15 _Doc_ good!
- 17:15 Raylo Q: The ninja class is does not fit the aspect of the medieval-setup of the game. I meant
- that by weaponry and character wise
- 17:16 DashAhead part of the issue Raylo is that I think there is some division about whether the
- game is really meant to be taken as a medeival game
- 17:16 DashAhead pirates aren't medeival
- 17:16 DashAhead medusae aren't either
- 17:17 DashAhead SPhinxes are not either
- 17:17 Frogboffin Rotmg seems to fit with a large mixture, I think more of the greek mythology though
- 17:17 DashAhead and I erally think that due to Willem's personality there may be a bit more
- wackiness in the game than people are necessarily expecting
- 17:20 _Doc_ With the new focus on the forums could we restart the discussion of putting together some
- rules?
- 17:21 DashAhead yeah, Doc we definitely will
- 17:21 DashAhead it's a top priority here
- 17:22 DashAhead yeah, next time we pop in, we will make a forum thread
- 17:20 DashAhead ok guys it has been good getting to clear the air here
- 17:20 DashAhead but I got off work 20 minutes ago
- 17:20 DashAhead and I need to catch a train shortly
- 17:21 DashAhead we will try to pop in here more often because we really don't want anyone to feel
- like we are ignoring them
- 17:21 DashAhead we never are
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