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- Website:
- - Gallery was not working
- - Latest nightly build wasn't always showing
- - It's no longer possible to access replays
- Game:
- Fixes:
- - Fixed a bug which caused screenshots to be rotated by 180°
- - Fixed a crash when jumping to next same building
- - Fixed a bug whic caused music not to load
- - Fixed crash when destroying harbor
- - Fixed a bug that prevented building
- - Fixed a bug that wrongly defaulted keyboard layout to english
- - Fixed a crash when resizing window on MacOS
- - Fixed a freeze when saving large maps
- - Fixed a crash when scrolling
- - Fixed a bug that prevented using player dropdowns
- - Fixed a bug that caused invalid ports to be valid and vice versa
- - Fixed a bug that caused ping to be always shown as 1
- - Fixed a bug that triggered a double-click after gaining focus
- - Fixed a bug that caused the updater-versions differ on different OS
- - Fixed a bug that prevented FOW to vanish after giving up
- - Fixed a bug that prevented 'Upgrade to donkey road'-button to be shown
- - Fixed a bug that caused the cursor to be shown wrongly
- - Fixed a bug that caused black lines when zooming
- - Fixed a bug that caused a short lag when playing a new song
- - Fixed a bug that caused incosistent tooltip placement
- - Fixed a bug that caused a map to be shown even if none is selected
- - Fixed a bug that caused the game to start in debug mode
- - Fixed a bug that caused some files not to load, thus terminating the game
- - Fixed a bug that caused scrolling to not stop in some cases
- - Fixed a bug that caused roads to pass through hostlile areas
- - Fixed a bug that caused border distance of military buildings to be wrong in some cases
- - Fixed a bug that caused hard AI fail building a good wood economy
- - Fixed a bug that prevented ingame chat from working
- - Fixed a bug that prevented new charcoalers to be created
- - Fixed a crash when viewing credits
- - Fixed a bug that caused the ingame map generator to place no resources
- - Fixed a bug that caused images in messages to be wrongly placed
- - Fixed a bug that caused reserved soldiers to not be destroyed when giving up
- - Fixed a bug that caused the AI to not connect roads
- - Fixed a bug that locked the mouse when using SDL + Fullscreen and minimizing the game
- - Fixed a bug that caused strange mouse behavior when using fullscreen
- - Fixed a bug that caused losing connecting to the game if pausing
- - Fixed a bug that caused cursor moving wrongly in fullscreen
- - Fixed a bug that caused resource indicators to show resources even if there were none
- - Fixed a crash when playing replays
- - Fixed a bug that prevented reset addons from working
- - Fixed a bug that prevented mountain meadow from having water
- - Fixed a bug that prevented observation windows from working correctly
- - Fixed a bug that prevented savegames from loading
- - Fixed a bug that caused lava texture to flicker
- - Fixed a bug that caused signs to show low coal instead of gold
- - Fixed an async when adding a new ware
- - Fixed a bug that caused teams show wrongly when hosting a game
- - Fixed a bug that caused exhausted well message show even if addon was disabled
- - Fixed a bug that prevented non blocking objects from being removed when
- - Fixed a bug that caused the random map generator to use a wrong folder
- - Fixed a bug that caused the cursor to wrongly render when aborting road building
- - Fixed a bug that caused high CPU usage when saving
- - Fixed a crash when showing military aid
- - Fixed a bug that caused some mapnames to be shown wrongly
- - Fixed a bug that caused tool ordering message being shown early
- - Fixed a bug that caused random map generator to freeze in some cases
- - Fixed a bug that caused highlighting building spots behind windows
- - Fixed a bug that caused some main selection windows opening at wrong positions
- - Fixed a bug that caused windows being opened far away from mouse
- - Fixed a bug that prevented map generator not being closed by right clicking
- - Fixed a bug that caused 'random map' button to lose focus after clicking it
- - Fixed a bug that prevented the 'random map' button from creating a new map in some cases
- - Fixed a bug that caused random maps preview to be rendered wrongly
- - Fixed a bug that caused the random map generator not to honor endless maps for player positioning
- - Fixed a bug that caused buildings in FOW being drawn at full color
- - Fixed a bug that cause random map generator to wrongly place resouces on terrain borders
- - Fixed a bug that caused fullscreen mode not work on some OS
- - Fixed a bug that caused scrolling to stop when opening a window by shortcut
- - Fixed a bug that caused credits not working correctly
- - Fixed a bug that caused map preview having larger Y-size than expected
- - Fixed a bug that caused donkey breeder to receive no water
- - Fixed a crash when opening the game via lobby
- - Fixed a crash when using usernames (OS) with special characters
- - Fixed a crash when losing connection to server
- - Fixed a crash when joining the internet lobby
- - Fixed a crash when changing the language
- - Fixed a bug that caused AI to stuck if no sawmill spot available at the beginning
- - Fixed a bug that caused AI to get confused if max rank was private
- - Fixed a bug that prevented the game from starting
- - Fixed a bug that caused the minimap to have corrupted graphics
- - Fixed a bug that caused progress bars not being colored unless at 100%
- - Fixed a bug that caused optimized textures to work wrongly
- - Fixed a bug that caused ships finding no path for huge distances
- - Fixed a bug that caused colors to be mixed up uppon start
- - Fixed a bug that caused tool ordering output on game console
- - Fixed a bug that caused Trade message to include placeholder
- - Fixed a bug that enabled settlers to pass 1-Node water without road
- - Fixed a bug that caused soldiers not knowing their target was destroyed
- - Fixed a crash when saving a savegame with special characters
- - Fixed a bug that reset reserve to 0 if reserving more than 255 soldiers
- - Fixed a bug that required original game data to be in 2 directorys
- - Fixed a bug that prevented using maps with special characters
- - Fixed a bug that caused both expedition buttons become active if clicking one
- - Fixed a crash when zooming out
- - Fixed a bug that caused info windows having scrollbars
- - Fixed a bug that caused the AI to jam it's roads
- - Fixed a bug that prevented the AI from building fisheries
- - Fixed a bug that caused observation windows to be affected by zoom
- - Fixed a bug that caused wrong Building Quality visual
- - Fixed a bug that caused help popup showing if toggling player in statistics window
- - Fixed a bug that prevented exploration expeditions from finding harbor spots in some cases
- - Fixed a crash if the logpath did not exist
- - Fixed a bug that caused wrong visual Building Quality when aborting road construction
- - Fixed a bug that caused some strange visual fragments uppon game start
- - Fixed a bug that caused load screen flickering
- - Fixed a bug that allowed farmes to plant fields although the spot was blocked
- - Fixed a bug that caused doubled log output when deleting invalid replays
- - Fixed a crash when accepting a pact
- - Fixed a bug that caused road fragmets to stay visible
- - Fixed a bug that caused chat to be transparent
- - Fixed a crash when opening minimap
- - Fixed a bug that caused tool ordering to produce wrong tools
- - Fixed a bug that caused tool ordering not to honor ordered tools
- - Fixed a crash when opening building information windows
- - Fixed a bug that enabled the host to abort game start after the start message
- - Fixed a bug that prevented notify ally from working
- - Fixed a bug that caused credits images to be wrong
- - Fixed a bug that caused some visual bugs when using the observation window
- - Fixed a bug in map selection screen that caused entry to not be highlighted
- - Fixed a bug that allowed the shipwright to build ships on non shipable water
- - Fixed a bug that prevented expeditions
- - Fixed a bug that wrongly showed soldiers in the inventory
- - Fixed a bug that prevented the AI from attacking
- - Fixed a bug which caused wrongly shown storing behavior
- - Fixed a crash when changing gamespeed
- - Fixed a crash when building info window was open and building finished
- - Fixed a bug that caused the game to stop if player switched to dummy
- - Fixed a bug that caused the 'restart game' message in the options menu to always show
- - Fixed a crash when defender defended a building
- - Fixed a bug that caused soldiers to not find a way next to 1-node water
- - Fixed a bug with missplaced controls on music player
- - Fixed a bug that caused wrongly playing dove sound instead of 'tadaa' when occupying a military building
- - Fixed a bug that caused soldiers to get stuck
- - Fixed a bug that caused buildings to never get fully occupied after conquering
- - Fixed a bug that prevented jumping forward
- - Fixed a bug that prevented the game from running correctly on windows 10
- - Fixed a bug that killed carriers which were feared into water
- - Fixed a crash when using improved alliances
- - Fixed a bug that sometimes led caravans (trade) to death
- - Fixed a bug that prevented sending wares (trade) some times
- - Fixed missplaced shadow in trade window
- - Fixed a bug that wrongly showed military indicator flags although building not occupied
- - Fixed a bug that prevented AI-players from removing single flags
- - Fixed persistent well sounds when leaving the game
- - Fixed memleaks
- - Fixed a bug that caused to low start productivity
- - Fixed a bug that caused wrong soldier drawing
- Changes:
- - Replaced bulky sound-converter
- - Victory is now shown instantly
- - Colors for disabled buttons have been improved
- - WORLDs folder now can be the original and/or in the user folder
- - RttR no longer 'catches' the mouse if not in focus
- - Windows are now outlined as they were in the original
- - For multiplayer games only the revision is checked
- - The random number generator has been improved
- - German translation has been improved
- - Lava now correctly blocks surrounding nodes
- - Wasteland objects now have the correct sizes
- - Set the player color order to the original order
- - The debug window now shows restricted areas
- - House names and percentages are now placed correctly
- - Observation window now has the same size as the original
- - Default values for military settings are now the same as the original
- - Colors for good/okay/not okay/bad are now the same as the original
- - Reserve screen now has greyed out buttons
- - Create game window can be closed by right clicking
- - Improved singleplayer menu layout
- - Latest replay / savegame is shown first
- - Defaulted the help button to the blue question mark
- - Ready button now is centered
- - It's possible to show map coordinates by hitting [F3] again
- - We do no longer require the gouraud shading block for map previews
- - Map selection screen now scrolls when using up / down keys
- - Improved replay menu layout and functionality
- - Hitpoints are now shown without maximum number
- - Handling of GFs and NWFs has been reworked
- - All charburner graphics have been reworked
- - Shading has been improved
- - Default speed is now settlers 2 default
- - Routes for caravans (trade) have been improved
- - Leader for trade caravan is now a scout
- - Current music title is now highlighted
- - Building quality is now the same as the original
- Additions:
- - Added missing glyphs for '[', ']', '|', '~'
- - Added an option for changing the local-game port
- - Added addon to auto-demolish buildings if empty
- - Hitting [PRINT] - Button now saves a screenshot to the user directory
- - Activity window now has 'show names' and 'back to HQ' buttons
- - Added a message if a caravan reaches it's destination for the receiving player
- - Added a button to switch between lobby chat and host chat in the host screen
- - The map selection screen now marks maps that have a script
- - Added shortcuts for resetting zoom and speed
- - An indicator for the current zoom level has been added
- - A warning is shown when updating and changing the savegame version
- - Added world zoom
- - Added Lobby to Host Screen chat
- - It's possbile to use a simple map format (excluding empty block data)
- - Added indicator graphic when the game speed has been changed
- - Screen is greyed out when pausing the
- - Added addon to disable coins by default when conquering a building
- - Added addon to set metalworks behavior on 0% / no orders
- - Added LAN-Lobby for better LAN-Partys
- - Added addon to check reachability for military indicators
- - Saving is now broadcasted to all players
- - It's now possible to delete replays ingame
- Lobby:
- Fixes:
- - Fixed a crash when hosting with 0.8.2
- - Fixed a bug that caused 'ghost'-games
- - Fixed a bug that caused the server creation message being sent to the new server
- - Fixed a bug that caused not showing the game version for players
- - Fixed a bug that caused players to be shown with wrong state
- Changes:
- Additions:
- - Players in a game are now shown in the lobby
- LUA:
- Fixes:
- - Fixed a bug that caused onOccupied to be wrongly called
- - Fixed a bug that caused messages to be shown early
- - Fixed a crash when using special characters
- - Fixed a bug that enabled removing static objects by building large buildings
- - Fixed a bug that caused missing border poles when using restricted areas
- - Fixed a bug that caused extra holes when restricing areas
- - Fixed a bug that caused build windows size being wrong if disabling buildings
- - Fixed a bug that caused disabling a building doing the opposite
- - Fixed a bug that allowed the AI to build fortresses, even if disabled
- Additions:
- - It's now possible to create / cancel AI-pacts via LUA
- - It's now possible to add locales, translating messages
- - It's now possible to set names
- - It's now possible to check if a player is defeated
- - It's now possible to force a player to surrender
- - It's documented what is saved (Wiki)
- - There now is a function to retrieve the required interface Version
- - It's now possible to set a mission goal
- - Added a function to reset game settings
- - Added functions that are called on Save / Load
- Changes:
- - Buildings in restricted areas now get burned
- - MissionStatements now can pause the game
- - The shown image can be changed
- - Enable Building message now works as it did in the original
- - Buildings enabled are now set upon loading a game
- - MsgBoxEx now scales with its content
- - Mission statement window now looks like it did in the original game
- - It's now possible to use large LUA Scripts
- New Maps:
- - String, Seafaring, 3 Players
- - Island by Island, Seafaring, 3 Players
- - Anywayz, Seafaring, 4 Players
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