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- player/teleportIn {
- sound sound/world/telein.wav
- emitter 1 {
- color 0.8 0.8 1
- size 100 * ( 1 - lerp ) + 50 * rand
- light
- }
- shader sunFlare
- t0 origin0
- t1 origin1
- t2 origin2
- repeat 8 {
- emitter 0.85 {
- color 1 0 0
- size 1
- origin0 t0 + ( 20 + lerp * 10 ) * cos( 360 * loop + time * 1000 )
- origin1 t1 + ( 20 + lerp * 10 ) * sin( 360 * loop + time * 1000 )
- sprite
- distance 2.5 {
- repeat 2 {
- color 0.5 0.5 1
- size 1
- if( loopCount = 0 ) {
- moveGravity 50 + rand * 50
- } else {
- moveGravity -50 - rand * 50
- }
- emitter 0.7 {
- size 2 - lerp * 1.5
- colorFade 0.4
- sprite
- }
- }
- }
- }
- }
- }
- player/teleportOut {
- sound sound/world/teleout.wav
- emitter 1 {
- color 0.8 0.8 1
- size 100 * ( 1 - lerp ) + 50 * rand
- light
- }
- shader sunFlare
- t0 origin0
- t1 origin1
- t2 origin2
- repeat 8 {
- emitter 0.85 {
- color 1 0 0
- size 1
- origin0 t0 + ( 20 + lerp * 10 ) * cos( 360 * loop + time * 1000 )
- origin1 t1 + ( 20 + lerp * 10 ) * sin( 360 * loop + time * 1000 )
- sprite
- distance 2.5 {
- repeat 2 {
- color 0.5 0.5 1
- size 1
- if( loopCount = 0 ) {
- moveGravity 50 + rand * 50
- } else {
- moveGravity -50 - rand * 50
- }
- emitter 0.7 {
- size 2 - lerp * 1.5
- colorFade 0.4
- sprite
- }
- }
- }
- }
- }
- }
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