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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class TheStaticScript
- {
- public static int _ComeGet = 1;
- public static string rightControllerAnim = "r_hand_skeletal_lowres";
- public static string leftControllerAnim = "l_hand_skeletal_lowres";
- public static Vector3 frontPosition = new Vector3(-0.0358f, 0.0321f, 0f);
- public static Vector3 backPosition = new Vector3(0.148f, -0.036f, -0.001f);
- public static Vector3 arrowRightPos = new Vector3(0.0798f, 0.0335f, 0.1468f);
- public static Vector3 arrowLeftPos = new Vector3(-0.0824f, 0.0335f, 0.1468f);
- public static Vector3 arrowRightScale = new Vector3(-3.254215f, 0.6508428f, 1.301685f);
- public static Vector3 arrowLeftScale = new Vector3(3.254215f, 0.6508428f, 1.301685f);
- }
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