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- command /shop:
- trigger:
- play sound "entity_chicken_egg" with volume 1 with pitch 1 at player for player
- open virtual chest inventory with size 6 named "&8Server Shop" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to run:
- if {secret::%player%} = false:
- send "&7You found a &c&lSECRET &eYou now get 1 Credit!"
- add 1 to {credits::%player%}
- set {secret::%player%} to true
- close player's inventory
- else if {secret::%player%} = true:
- send "&7You already found this &c&lSECRET"
- close player's inventory
- make gui slot 12 of player with grass named "&7Blocks" to run:
- open virtual chest inventory with size 6 named "&8Blocks" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with grass named "&7Grass" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 grass
- send "&aBought 16 Grass for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 11 of player with stone named "&7Stone" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 stone
- send "&aBought 16 Stone for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 12 of player with stone brick named "&7Stone Brick" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 stone brick
- send "&aBought 16 Stone Brick for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 13 of player with granite named "&7Granite" with lore "&a$150$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 150 from player's balance
- give player 16 granite
- send "&aBought 16 Granite for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 14 of player with andesite named "&7Andesite" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 andesite
- send "&aBought 16 Andesite for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 15 of player with oak log named "&7Oak Log" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 oak log
- send "&aBought 16 Oak Log for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 16 of player with spruce log named "&7Spruce Log" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 spruce log
- send "&aBought 16 Spruce Log for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 19 of player with birch log named "&7Birch Log" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 birch log
- send "&aBought 16 Birch Log for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 20 of player with dark oak log named "&7Dark Oak Log" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 dark oak log
- send "&aBought 16 Dark Oak Log for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 21 of player with quartz block named "&7Quartz Block" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 quartz block
- send "&aBought 16 Quartz Block for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 22 of player with cobble_stone block named "&7Cobblestone" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 cobble_stone
- send "&aBought 16 Cobble Stone for 100$"
- else:
- send "&cYou Do Not Have Enough Money"
- make gui slot 23 of player with netherrack block named "&7Netherrack" with lore "&a$250$ for 16" to run:
- if player's balance is greater than or equal to 250:
- remove 250 from player's balance
- give player 16 netherrack
- send "&aBought 16 Netherrack for 250$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 24 of player with sand block named "&7Sand" with lore "&a$150$ for 16" to run:
- if player's balance is greater than or equal to 150:
- remove 150 from player's balance
- give player 16 sand
- send "&aBought 16 Sand for 150$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 25 of player with ice block named "&7Ice" with lore "&a$500$ for 16" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 16 ice
- send "&aBought 16 Ice for 500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 28 of player with packed_ice block named "&7Packed Ice" with lore "&a$750$ for 16" to run:
- if player's balance is greater than or equal to 750:
- remove 750 from player's balance
- give player 16 packed_ice
- send "&aBought 16 Packed Ice for 750$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 29 of player with soul_sand named "&7Soul Sand" with lore "&a$650$ for 16" to run:
- if player's balance is greater than or equal to 650:
- remove 650 from player's balance
- give player 16 soul_sand
- send "&aBought 16 Soul Sand for 650$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 30 of player with plain_glass_block named "&7Glass" with lore "&a$650$ for 16" to run:
- if player's balance is greater than or equal to 650:
- remove 650 from player's balance
- give player 16 plain_glass_block
- send "&aBought 16 Glass for 650$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 31 of player with oak_fence named "&7Fence" with lore "&a$250$ for 16" to run:
- if player's balance is greater than or equal to 250:
- remove 250 from player's balance
- give player 16 oak_fence
- send "&aBought 16 Fences for 250$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 32 of player with slime_block named "&7Slime Block" with lore "&a$500$ for 16" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 16 slime_block
- send "&aBought 16 Slime Block for 500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 43 of player with string named "&7String" with lore "&a$2500$ for 4" to run:
- if player's balance is greater than or equal to 2500:
- remove 2500 from player's balance
- give player 4 string
- send "&aBought 4 Sting for 2500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 14 of player with diamond pickaxe named "&7Tools" to run:
- open virtual chest inventory with size 6 named "&7Tools" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with diamond pickaxe named "&7Diamond Pickaxe" with lore "&a$500$ for 1" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 1 diamond pickaxe
- send "&aBought 1 Diamond Pickaxe for 500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 11 of player with diamond shovel named "&7Diamond Shovel" with lore "&a$500$ for 1" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 1 diamond shovel
- send "&aBought 1 Diamond Pickaxe for 500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 12 of player with diamond hoe named "&7Diamond Hoe" with lore "&a$750 for 1" to run:
- if player's balance is greater than or equal to 750:
- remove 750 from player's balance
- give player 1 diamond hoe
- send "&aBought 1 Diamond Hoe for 750$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 20 of player with cactus named "&aFarming" to run:
- open virtual chest inventory with size 6 named "&8Farming" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with seeds named "&7Seeds" with lore "&a$100$ for 16" to run:
- if player's balance is greater than or equal to 100:
- remove 100 from player's balance
- give player 16 seeds
- send "&aBought 16 Seeds for 100$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 11 of player with sugar_cane_item named "&7Sugercanes" with lore "&a$1500$ for 8" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 8 sugar_cane_item
- send "&aBought 8 Sugarcanes for 500$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 12 of player with cactus named "&7Cactus" with lore "&a$2500$ for 8" to run:
- if player's balance is greater than or equal to 1000:
- remove 1000 from player's balance
- give player 8 cactus
- send "&aBought 8 Cactus for 1000$"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 13 of player with pumpkin_seeds named "&7Pumpkin Seeds" with lore "&a$250$ for 8" to run:
- if player's balance is greater than or equal to 250:
- remove 250 from player's balance
- give player 8 pumpkin_seeds
- send "&aBought 8 Pumpkin Seeds for $110"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 14 of player with nether_wart_item named "&7Nether Wart" with lore "&a$500$ for 8" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 8 nether_wart_item
- send "&aBought 8 Netherwart for $1000"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 22 of player with redstone named "&cRedstone" to run:
- open virtual chest inventory with size 6 named "&cRedstone" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with redstone named "&7Redstone" with lore "&a$250$ for 16" to run:
- if player's balance is greater than or equal to 250:
- remove 250 from player's balance
- give player 16 redstone
- send "&aBought 16 Redstone for 250$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 11 of player with redstone_repeater_item named "&7Redstone Repeater" with lore "&a$500$ for 8" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 8 redstone_repeater_item
- send "&aBought 8 Redstone Repeaters for 500$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 12 of player with hopper named "&7Hopper" with lore "&a$4000 for 1" to run:
- if player's balance is greater than or equal to 4000:
- remove 4000 from player's balance
- give player 1 hopper
- send "&aBought 1 Hopper for 4000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 13 of player with piston_base named "&7Piston" with lore "&a$1500 for 8" to run:
- if player's balance is greater than or equal to 1500:
- remove 1500 from player's balance
- give player 8 piston_base
- send "&aBought 8 Piston(s) for 1500$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 14 of player with observer named "&7Observer" with lore "&a$2500 for 1" to run:
- if player's balance is greater than or equal to 2500:
- remove 2500 from player's balance
- give player 1 observer
- send "&aBought 1 Observers for 2500$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 15 of player with lava_bucket named "&7Lava" with lore "&a$5000 for 1" to run:
- if player's balance is greater than or equal to 5000:
- remove 5000 from player's balance
- give player 1 lava_bucket
- send "&aBought 1 Lava Bucket for 5000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 16 of player with redstone_comparator_item named "&7Redstone Comparator" with lore "&a$5000 for 16" to run:
- if player's balance is greater than or equal to 5000:
- remove 5000 from player's balance
- give player 16 redstone_comparator_item
- send "&aBought 16 Redstone Comparator for 5000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 19 of player with dropper named "&7Dropper" with lore "&a$5000 for 16" to run:
- if player's balance is greater than or equal to 5000:
- remove 5000 from player's balance
- give player 16 dropper
- send "&aBought 16 Droppers for 5000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 20 of player with trapped_chest named "&7Trapped Chest" with lore "&a$3500 for 8" to run:
- if player's balance is greater than or equal to 3500:
- remove 5000 from player's balance
- give player 8 trapped_chest
- send "&aBought 8 Trapped Chest for 3500$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 24 of player with diamond named "&bOres" to run:
- open virtual chest inventory with size 6 named "&bOres" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with coal named "&7Coal" with lore "&a$750 for 16" to run:
- if player's balance is greater than or equal to 750:
- remove 750 from player's balance
- give player 16 coal
- send "&aBought 16 Coal for 750$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 11 of player with iron_ingot named "&7Iron" with lore "&a$5500 for 16" to run:
- if player's balance is greater than or equal to 1500:
- remove 1500 from player's balance
- give player 16 iron_ingot
- send "&aBought 16 Iron for 1500$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 12 of player with gold_ingot named "&7Gold" with lore "&a$2500 for 16" to run:
- if player's balance is greater than or equal to 3000:
- remove 3000 from player's balance
- give player 16 gold_ingot
- send "&aBought 16 Gold for 3000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 13 of player with diamond named "&7Diamond" with lore "&a$7500 for 16" to run:
- if player's balance is greater than or equal to 7500:
- remove 7500 from player's balance
- give player 16 diamond
- send "&aBought 16 Diamond for 1250$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 14 of player with lapis named "&7Lapis" with lore "&a$500 for 16" to run:
- if player's balance is greater than or equal to 500:
- remove 500 from player's balance
- give player 16 lapis
- send "&aBought 16 Lapis for 1200$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 19 of player with coal_block named "&7Coal Block" with lore "&a$12000 for 16" to run:
- if player's balance is greater than or equal to 12000:
- remove 12000 from player's balance
- give player 16 coal_block
- send "&aBought 16 Coal Blocks for 12000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 20 of player with iron_block named "&7Iron Block" with lore "&a$70000 for 16" to run:
- if player's balance is greater than or equal to 70000:
- remove 70000 from player's balance
- give player 16 iron_block
- send "&aBought 16 Iron Blocks for 70000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 21 of player with gold_block named "&7Gold Block" with lore "&a$30000 for 16" to run:
- if player's balance is greater than or equal to 30000:
- remove 30000 from player's balance
- give player 16 gold_block
- send "&aBought 16 Gold Blocks for 30000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 22 of player with diamond_block named "&7Diamond Block" with lore "&a$75000 for 16" to run:
- if player's balance is greater than or equal to 75000:
- remove 75000 from player's balance
- give player 16 diamond_block
- send "&aBought 16 Diamond Blocks for 20000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 23 of player with lapis_block named "&7Lapis Block" with lore "&a$6000 for 16" to run:
- if player's balance is greater than or equal to 6000:
- remove 6000 from player's balance
- give player 16 lapis_block
- send "&aBought 16 Lapis Blocks for 6000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 30 of player with crafting_table named "&bPermissions" to run:
- send "&7&oComing soon!"
- make gui slot 32 of player with mob_spawner named "&7Spawners" to run:
- open virtual chest inventory with size 3 named "&7Spawners" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 19 of player with black glass pane named " " to do nothing
- make gui slot 20 of player with black glass pane named " " to do nothing
- make gui slot 21 of player with black glass pane named " " to do nothing
- make gui slot 23 of player with black glass pane named " " to do nothing
- make gui slot 24 of player with black glass pane named " " to do nothing
- make gui slot 25 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 10 of player with mob_spawner named "&7Pig Spawner" with lore "&a$175,000 for 1" to run:
- if player's balance is greater than or equal to 175000:
- remove 175000 from player's balance
- execute console command "ss give %player% pig 1"
- send "&aBought 1 Pig Spawner for 175000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 11 of player with mob_spawner named "&7Skeleton Spawner" with lore "&a$350,000 for 1" to run:
- if player's balance is greater than or equal to 350000:
- remove 350000 from player's balance
- execute console command "ss give %player% skeleton 1"
- send "&aBought 1 Skeleton Spawner for 350000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 12 of player with mob_spawner named "&7Zombie Spawner" with lore "&a$350,000 for 1" to run:
- if player's balance is greater than or equal to 350000:
- remove 350000 from player's balance
- execute console command "ss give %player% zombie 1"
- send "&aBought 1 Zombie Spawner for 350000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 13 of player with mob_spawner named "&7Cow Spawner" with lore "&a$500,000 for 1" to run:
- if player's balance is greater than or equal to 500000:
- remove 500000 from player's balance
- execute console command "ss give %player% cow 1"
- send "&aBought 1 Cow Spawner for 500000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 14 of player with mob_spawner named "&7Spider Spawner" with lore "&a$1,000,000 for 1" to run:
- if player's balance is greater than or equal to 1000000:
- remove 1000000 from player's balance
- execute console command "ss give %player% spider 1"
- send "&aBought 1 Spider Spawner for 1000000$"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 15 of player with mob_spawner named "&7Iron Golem Spawner" with lore "&a$10,000,000 for 1" to run:
- if player's balance is greater than or equal to 100000000:
- remove 10000000 from player's balance
- execute console command "ss give %player% irongolem 1"
- send "&aBought 1 Iron Golem Spawner for $10000000"
- else:
- send "&c&oYou do not have enough money!"
- make gui slot 22 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 40 of player with paper named "&dSuffixes" to run:
- open virtual chest inventory with size 6 named "&dSuffixes" to player
- make gui slot 0 of player with black glass pane named " " to do nothing
- make gui slot 1 of player with black glass pane named " " to do nothing
- make gui slot 2 of player with black glass pane named " " to do nothing
- make gui slot 3 of player with black glass pane named " " to do nothing
- make gui slot 4 of player with black glass pane named " " to do nothing
- make gui slot 5 of player with black glass pane named " " to do nothing
- make gui slot 6 of player with black glass pane named " " to do nothing
- make gui slot 7 of player with black glass pane named " " to do nothing
- make gui slot 8 of player with black glass pane named " " to do nothing
- make gui slot 9 of player with black glass pane named " " to do nothing
- make gui slot 17 of player with black glass pane named " " to do nothing
- make gui slot 18 of player with black glass pane named " " to do nothing
- make gui slot 27 of player with black glass pane named " " to do nothing
- make gui slot 36 of player with black glass pane named " " to do nothing
- make gui slot 45 of player with black glass pane named " " to do nothing
- make gui slot 46 of player with black glass pane named " " to do nothing
- make gui slot 47 of player with black glass pane named " " to do nothing
- make gui slot 48 of player with black glass pane named " " to do nothing
- make gui slot 49 of player with arrow named "&cBack " with lore "&cClick to go back" to run:
- execute player command "shop"
- make gui slot 50 of player with black glass pane named " " to do nothing
- make gui slot 51 of player with black glass pane named " " to do nothing
- make gui slot 52 of player with black glass pane named " " to do nothing
- make gui slot 53 of player with black glass pane named " " to do nothing
- make gui slot 26 of player with black glass pane named " " to do nothing
- make gui slot 35 of player with black glass pane named " " to do nothing
- make gui slot 44 of player with black glass pane named " " to do nothing
- make gui slot 12 of player with paper named "&8[&6Rich&8]" with lore "&a$1,000,000 for 1" to run:
- if player's balance is greater than or equal to 1000000:
- remove 1000000 from player's balance
- execute console command "pex user %player% add ""rich"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 10 of player with paper named "&8[&7Poor&8]" with lore "&a$20,000 for 1" to run:
- if player's balance is greater than or equal to 20000:
- remove 20000 from player's balance
- execute console command "pex user %player% add ""poor"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 11 of player with paper named "&8[&aBored&8]" with lore "&a$250,000 for 1" to run:
- if player's balance is greater than or equal to 250000:
- remove 250000 from player's balance
- execute console command "pex user %player% add ""bored"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 13 of player with paper named "&8[&cGod Farmer&8]" with lore "&a$1,500,000 for 1" to run:
- if player's balance is greater than or equal to 1500000:
- remove 1500000 from player's balance
- execute console command "pex user %player% add ""farmer"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 14 of player with paper named "&8[&9The Claimer&8]" with lore "&a$2,000,000 for 1" to run:
- if player's balance is greater than or equal to 2000000:
- remove 2000000 from player's balance
- execute console command "pex user %player% add ""claimer"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 15 of player with paper named "&8[&eCrazy&8]" with lore "&a$9,999,999 for 1" to run:
- if player's balance is greater than or equal to 9999999:
- remove 9999999 from player's balance
- execute console command "pex user %player% add ""crazy"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 16 of player with paper named "&8[&c???&8]" with lore "&a$20,000,000 for 1" to run:
- if player's balance is greater than or equal to 20000000:
- remove 20000000 from player's balance
- execute console command "pex user %player% add ""heart"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
- make gui slot 10 of player with paper named "&8[&7Poor&8]" with lore "&a$20,000 for 1" to run:
- if player's balance is greater than or equal to 20000:
- remove 20000 from player's balance
- execute console command "pex user %player% suffix ""&8 [&7Poor&8]"""
- send "&aBought 1 Suffix Enable in /tags"
- else:
- send "&c&oYou Do Not Have Enough Money"
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