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Apr 20th, 2019
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  1. using System.Collections;
  2. using System.Reflection;
  3. using NUnit.Framework;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.TestTools;
  7.  
  8. namespace Tests
  9. {
  10. public class NewTestScript
  11. {
  12. [UnityTest]
  13. public IEnumerator NewTestScriptWithEnumeratorPasses()
  14. {
  15. SceneManager.LoadScene("Gameplay");
  16. yield return new WaitForSeconds(1.0f);
  17.  
  18. Match match = Object.FindObjectOfType<Match>();
  19. Debug.Log(match);
  20.  
  21. CueVariable currentCue = this.GetPrivateField<CueVariable, Match>(match, "currentCue");
  22. Debug.Log(currentCue.Value);
  23.  
  24. yield return null;
  25. }
  26.  
  27. private TField GetPrivateField<TField, TClass>(TClass owner, string fieldName)
  28. {
  29. FieldInfo field = typeof(TClass).GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
  30. return (TField)field.GetValue(owner);
  31. }
  32. }
  33. }
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