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Feb 21st, 2019
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  1. variables:
  2. {schowek.koxy.%player%} = 0
  3. {schowek.refile.%player%} = 0
  4. {schowek.perly.%player%} = 0
  5. options:
  6. namegui:&3&lSCHOWEK
  7.  
  8. koxy_text: &7Twoj nadmiar koxow zostal przeniesiony do schowka!
  9. refile_text: &7Twoj nadmiar refili zostal przeniesiony do schowka!
  10. perly_text: &7Twoj nadmiar perel zostal przeniesiony do schowka!
  11. full_inventory: &7Nie miales wolnego miejsca w ekwipunku, itemy zostaly wyrzucone na ziemie!
  12.  
  13. koxy: 1
  14. refile: 12
  15. perly: 3
  16.  
  17. on damage of player:
  18. set {_koxy} to number of golden apple:1 in the victim's inventory
  19. set {_refile} to number of golden apple:0 in the victim's inventory
  20. set {_perly} to number of ender pearl in the victim's inventory
  21. if {_koxy} is more than {@koxy}:
  22. set {_a} to {_koxy}-{@koxy}
  23. remove {_a} of golden apple:1 from victim
  24. add {_a} to {schowek.koxy.%victim%}
  25. message "{@koxy_text}" to victim
  26. if {_refile} is more than {@refile}:
  27. set {_a} to {_refile}-{@refile}
  28. remove {_a} of golden apple:0 from victim
  29. add {_a} to {schowek.refile.%victim%}
  30. message "{@refile_text}" to victim
  31. if {_perly} is more than {@perly}:
  32. set {_a} to {_perly}-{@perly}
  33. remove {_a} of ender pearl from victim
  34. add {_a} to {schowek.perly.%victim%}
  35. message "{@perly_text}" to victim
  36.  
  37. command /lipex:schowek [<text>]:
  38. aliases: /schowek, /depozyt
  39. trigger:
  40. open chest with 1 rows named "&3&lSCHOWEK" to player
  41. set player's current inventory's slot 0 to golden apple:1 named "&f&oKOXY" with lore "&8» &7W schowku: &f%{schowek.koxy.%player%}%&7szt."
  42. set player's current inventory's slot 1 to golden apple:0 named "&f&oREFILE" with lore "&8» &7W schowku: &f%{schowek.refile.%player%}%&7szt."
  43. set player's current inventory's slot 2 to ender pearl named "&f&oPERLY" with lore "&8» &7W schowku: &f%{schowek.perly.%player%}%&7szt."
  44. set player's current inventory's slot 8 to name tag of unbreaking 3 named "&f&oLIMITY" with lore "&8» &7Limit koxow: &f{@koxy}&7szt. ||&8» &7Limit refili: &f{@refile}&7szt. ||&8» &7Limit perel: &f{@perly}&7szt."
  45.  
  46. on inventory click:
  47. if inventory name of player's current inventory is "&3&lSCHOWEK":
  48. if clicked slot is 0:
  49. cancel event
  50. close player's inventory
  51. set {_a} to {schowek.koxy.%player%}
  52. loop {_a} times:
  53. remove 1 from {schowek.koxy.%player%}
  54. if player can hold 1 golden apple:1:
  55. add 1 golden apple:1 to player
  56. else:
  57. drop 1 golden apple:1 at player
  58. message "{@full_inventory}"
  59. if clicked slot is 1:
  60. cancel event
  61. close player's inventory
  62. set {_a} to {schowek.refile.%player%}
  63. loop {_a} times:
  64. remove 1 from {schowek.refile.%player%}
  65. if player can hold 1 golden apple:0:
  66. add 1 golden apple:0 to player
  67. else:
  68. drop 1 golden apple:0 at player
  69. message "{@full_inventory}"
  70. if clicked slot is 2:
  71. cancel event
  72. close player's inventory
  73. set {_a} to {schowek.perly.%player%}
  74. loop {_a} times:
  75. remove 1 from {schowek.perly.%player%}
  76. if player can hold 1 ender pearl:
  77. add 1 ender pearl to player
  78. else:
  79. drop 1 ender pearl at player
  80. message "{@full_inventory}"
  81. if clicked slot is 8:
  82. close player's inventory
  83. else:
  84. stop
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