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  1. -- Original: Motenten / Modified: Arislan
  2. -- Haste/DW Detection Requires Gearinfo Addon
  3.  
  4. -------------------------------------------------------------------------------------------------------------------
  5. -- Keybinds
  6. -------------------------------------------------------------------------------------------------------------------
  7.  
  8. -- Modes: [ F9 ] Cycle Offense Modes
  9. -- [ CTRL+F9 ] Cycle Hybrid Modes
  10. -- [ WIN+F9 ] Cycle Weapon Skill Modes
  11. -- [ F10 ] Emergency -PDT Mode
  12. -- [ ALT+F10 ] Toggle Kiting Mode
  13. -- [ F11 ] Emergency -MDT Mode
  14. -- [ F12 ] Update Current Gear / Report Current Status
  15. -- [ CTRL+F12 ] Cycle Idle Modes
  16. -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
  17. -- [ WIN+F ] Toggle Closed Position (Facing) Mode
  18. -- [ WIN+C ] Toggle Capacity Points Mode
  19. --
  20. -- Abilities: [ CTRL+- ] Primary step element cycle forward.
  21. -- [ CTRL+= ] Primary step element cycle backward.
  22. -- [ ALT+- ] Secondary step element cycle forward.
  23. -- [ ALT+= ] Secondary step element cycle backward.
  24. -- [ CTRL+[ ] Toggle step target type.
  25. -- [ CTRL+] ] Toggle use secondary step.
  26. -- [ Numpad0 ] Perform Current Step
  27. --
  28. -- [ CTRL+` ] Saber Dance
  29. -- [ ALT+` ] Chocobo Jig II
  30. -- [ ALT+[ ] Contradance
  31. -- [ CTRL+Numlock ] Reverse Flourish
  32. -- [ CTRL+Numpad/ ] Berserk/Meditate
  33. -- [ CTRL+Numpad* ] Warcry/Sekkanoki
  34. -- [ CTRL+Numpad- ] Aggressor/Third Eye
  35. -- [ CTRL+Numpad+ ] Climactic Flourish
  36. -- [ CTRL+NumpadEnter ]Building Flourish
  37. -- [ CTRL+Numpad0 ] Sneak Attack
  38. -- [ CTRL+Numpad. ] Trick Attack
  39. --
  40. -- Spells: [ WIN+, ] Utsusemi: Ichi
  41. -- [ WIN+. ] Utsusemi: Ni
  42. --
  43. -- WS: [ CTRL+Numpad7 ] Exenterator
  44. -- [ CTRL+Numpad4 ] Evisceration
  45. -- [ CTRL+Numpad5 ] Rudra's Storm
  46. -- [ CTRL+Numpad6 ] Pyrrhic Kleos
  47. -- [ CTRL+Numpad1 ] Aeolian Edge
  48. --
  49. --
  50. -- (Global-Binds.lua contains additional non-job-related keybinds)
  51.  
  52.  
  53. -------------------------------------------------------------------------------------------------------------------
  54. -- Custom Commands (preface with /console to use these in macros)
  55. -------------------------------------------------------------------------------------------------------------------
  56.  
  57. -- gs c step Uses the currently configured step on the target, with either <t> or
  58. -- <stnpc> depending on setting.
  59. -- gs c step t Uses the currently configured step on the target, but forces use of <t>.
  60. --
  61. -- gs c cycle mainstep Cycles through the available steps to use as the primary step when using
  62. -- one of the above commands.
  63. -- gs c cycle altstep Cycles through the available steps to use for alternating with the
  64. -- configured main step.
  65. -- gs c toggle usealtstep Toggles whether or not to use an alternate step.
  66. -- gs c toggle selectsteptarget Toggles whether or not to use <stnpc> (as opposed to <t>) when using a step.
  67.  
  68.  
  69. -------------------------------------------------------------------------------------------------------------------
  70. -- Setup functions for this job. Generally should not be modified.
  71. -------------------------------------------------------------------------------------------------------------------
  72.  
  73. -- Initialization function for this job file.
  74. function get_sets()
  75. mote_include_version = 2
  76.  
  77. -- Load and initialize the include file.
  78. include('Mote-Include.lua')
  79. end
  80.  
  81.  
  82. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  83. function job_setup()
  84. state.Buff['Climactic Flourish'] = buffactive['climactic flourish'] or false
  85. state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
  86.  
  87. state.MainStep = M{['description']='Main Step', 'Box Step', 'Quickstep', 'Feather Step', 'Stutter Step'}
  88. state.AltStep = M{['description']='Alt Step', 'Quickstep', 'Feather Step', 'Stutter Step', 'Box Step'}
  89. state.UseAltStep = M(false, 'Use Alt Step')
  90. state.SelectStepTarget = M(false, 'Select Step Target')
  91. state.IgnoreTargetting = M(true, 'Ignore Targetting')
  92.  
  93. state.ClosedPosition = M(false, 'Closed Position')
  94.  
  95. state.CurrentStep = M{['description']='Current Step', 'Main', 'Alt'}
  96. -- state.SkillchainPending = M(false, 'Skillchain Pending')
  97.  
  98. state.CP = M(false, "Capacity Points Mode")
  99.  
  100. lockstyleset = 1
  101. end
  102.  
  103. -------------------------------------------------------------------------------------------------------------------
  104. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  105. -------------------------------------------------------------------------------------------------------------------
  106.  
  107. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  108. function user_setup()
  109. state.OffenseMode:options('STP', 'Normal', 'LowAcc', 'MidAcc', 'HighAcc')
  110. state.HybridMode:options('Normal', 'DT')
  111. state.WeaponskillMode:options('Normal', 'Acc')
  112. state.IdleMode:options('Normal', 'DT')
  113.  
  114. -- Additional local binds
  115. include('Global-Binds.lua') -- OK to remove this line
  116.  
  117. send_command('lua l gearinfo')
  118.  
  119. send_command('bind ^- gs c cycleback mainstep')
  120. send_command('bind ^= gs c cycle mainstep')
  121. send_command('bind !- gs c cycleback altstep')
  122. send_command('bind != gs c cycle altstep')
  123. send_command('bind ^] gs c toggle usealtstep')
  124. send_command('bind ![ input /ja "Contradance" <me>')
  125. send_command('bind ^` input /ja "Saber Dance" <me>')
  126. send_command('bind !` input /ja "Chocobo Jig II" <me>')
  127. send_command('bind @f gs c toggle ClosedPosition')
  128. send_command('bind ^numlock input /ja "Reverse Flourish" <me>')
  129.  
  130. send_command('bind @c gs c toggle CP')
  131.  
  132. if player.sub_job == 'WAR' then
  133. send_command('bind ^numpad/ input /ja "Berserk" <me>')
  134. send_command('bind ^numpad* input /ja "Warcry" <me>')
  135. send_command('bind ^numpad- input /ja "Aggressor" <me>')
  136. elseif player.sub_job == 'SAM' then
  137. send_command('bind ^numpad/ input /ja "Meditate" <me>')
  138. send_command('bind ^numpad* input /ja "Sekkanoki" <me>')
  139. send_command('bind ^numpad- input /ja "Third Eye" <me>')
  140. elseif player.sub_job == 'THF' then
  141. send_command('bind ^numpad0 input /ja "Sneak Attack" <me>')
  142. send_command('bind ^numpad. input /ja "Trick Attack" <me>')
  143. end
  144.  
  145. send_command('bind ^numpad+ input /ja "Climactic Flourish" <me>')
  146. send_command('bind ^numpadenter input /ja "Building Flourish" <me>')
  147.  
  148. send_command('bind ^numpad7 input /ws "Exenterator" <t>')
  149. send_command('bind ^numpad4 input /ws "Evisceration" <t>')
  150. send_command('bind ^numpad5 input /ws "Rudra\'s Storm" <t>')
  151. send_command('bind ^numpad6 input /ws "Pyrrhic Kleos" <t>')
  152. send_command('bind ^numpad1 input /ws "Aeolian Edge" <t>')
  153.  
  154. send_command('bind numpad0 gs c step t')
  155.  
  156. --select_default_macro_book()
  157. set_lockstyle()
  158.  
  159. Haste = 0
  160. DW_needed = 0
  161. DW = false
  162. moving = false
  163. update_combat_form()
  164. determine_haste_group()
  165. end
  166.  
  167.  
  168. -- Called when this job file is unloaded (eg: job change)
  169. function user_unload()
  170. send_command('unbind ^-')
  171. send_command('unbind ^=')
  172. send_command('unbind !-')
  173. send_command('unbind !=')
  174. send_command('unbind ^]')
  175. send_command('unbind ^[')
  176. send_command('unbind ^]')
  177. send_command('unbind ![')
  178. send_command('unbind ^`')
  179. send_command('unbind !`')
  180. send_command('unbind ^,')
  181. send_command('unbind @f')
  182. send_command('unbind @c')
  183. send_command('unbind ^numlock')
  184. send_command('unbind ^numpad/')
  185. send_command('unbind ^numpad*')
  186. send_command('unbind ^numpad-')
  187. send_command('unbind ^numpad+')
  188. send_command('unbind ^numpadenter')
  189. send_command('unbind ^numpad7')
  190. send_command('unbind ^numpad4')
  191. send_command('unbind ^numpad5')
  192. send_command('unbind ^numpad6')
  193. send_command('unbind ^numpad1')
  194. send_command('unbind numpad0')
  195. send_command('unbind ^numpad0')
  196. send_command('unbind ^numpad.')
  197.  
  198. send_command('unbind #`')
  199. send_command('unbind #1')
  200. send_command('unbind #2')
  201. send_command('unbind #3')
  202. send_command('unbind #4')
  203. send_command('unbind #5')
  204. send_command('unbind #6')
  205. send_command('unbind #7')
  206. send_command('unbind #8')
  207. send_command('unbind #9')
  208. send_command('unbind #0')
  209.  
  210. send_command('lua u gearinfo')
  211.  
  212. end
  213.  
  214.  
  215. -- Define sets and vars used by this job file.
  216. function init_gear_sets()
  217.  
  218. ------------------------------------------------------------------------------------------------
  219. ---------------------------------------- Precast Sets ------------------------------------------
  220. ------------------------------------------------------------------------------------------------
  221.  
  222. -- Enmity set
  223. sets.Enmity = {
  224. -- ammo="Sapience Orb", --2
  225. -- head="Halitus Helm", --8
  226. -- body="Emet Harness +1", --10
  227. -- hands="Horos Bangles +3", --9
  228. -- feet="Ahosi Leggings", --7
  229. -- neck="Unmoving Collar +1", --10
  230. ear1="Brutal Earring", --4
  231. -- ear2="Trux Earring", --5
  232. -- ring1="Supershear Ring", --5
  233. -- ring2="Eihwaz Ring", --5
  234. -- back=gear.DNC_WTZ_Cape, --10
  235. -- waist="Kasiri Belt", --3
  236. }
  237.  
  238. sets.precast.JA['Provoke'] = sets.Enmity
  239. sets.precast.JA['No Foot Rise'] = {body="Horos Casaque +3"}
  240. sets.precast.JA['Trance'] = {head="Horos Tiara +3"}
  241.  
  242. sets.precast.Waltz = {
  243. -- ammo="Yamarang", --5
  244. -- head="Horos Tiara +3", --15
  245. body="Maxixi Casaque +1", --19(8)
  246. -- hands="Maxixi Bangles +1",
  247. -- legs="Dashing Subligar", --10
  248. feet="Maxixi Toeshoes +1", --14
  249. -- neck="Unmoving Collar +1",
  250. --ear1="Handler's Earring +1",
  251. -- ear2="Enchntr. Earring +1",
  252. -- ring1={name="Carb. Ring +1", bag="wardrobe3"},
  253. -- ring2={name="Carb. Ring +1", bag="wardrobe4"},
  254. -- back=gear.DNC_WTZ_Cape,
  255. waist="Aristo Belt",
  256. } -- Waltz Potency/CHR
  257.  
  258. sets.precast.WaltzSelf = set_combine(sets.precast.Waltz, {
  259. head="Mummu Bonnet +1", --(8)
  260. -- ring1="Asklepian Ring", --(3)
  261. -- ear1="Roundel Earring", --5
  262. }) -- Waltz effects received
  263.  
  264. sets.precast.Waltz['Healing Waltz'] = {}
  265. sets.precast.Samba = {head="Maxixi Tiara +1", back=gear.DNC_TP_Cape}
  266. sets.precast.Jig = {}
  267.  
  268. sets.precast.Step = {
  269. -- ammo="Yamarang",
  270. head="Maxixi Tiara +1",
  271. body="Maxixi Casaque +1",
  272. -- hands="Maxixi Bangles +1",
  273. legs="Mummu Kecks +1",
  274. -- feet="Horos T. Shoes +3",
  275. -- neck="Combatant's Torque",
  276. -- ear1="Mache Earring +1",
  277. -- ear2="Telos Earring",
  278. -- ring1="Regal Ring",
  279. -- ring2="Ramuh Ring +1",
  280. -- waist="Olseni Belt",
  281. -- back=gear.DNC_TP_Cape
  282. }
  283.  
  284. sets.precast.Step['Feather Step'] = set_combine(sets.precast.Step, {feet="Macu. Toeshoes +1"})
  285. sets.precast.Flourish1 = {}
  286. sets.precast.Flourish1['Animated Flourish'] = sets.Enmity
  287.  
  288. sets.precast.Flourish1['Violent Flourish'] = {
  289. -- ammo="Hydrocera",
  290. head="Mummu Bonnet +1",
  291. -- body="Horos Casaque +3",
  292. hands="Mummu Wrists +1",
  293. legs="Mummu Kecks +1",
  294. feet="Mummu Gamash. +1",
  295. -- neck="Sanctity Necklace",
  296. -- ear1="Digni. Earring",
  297. -- ear2="Hermetic Earring",
  298. -- ring1={name="Stikini Ring +1", bag="wardrobe3"},
  299. -- ring2="Weather. Ring +1",
  300. -- waist="Eschan Stone",
  301. -- back=gear.DNC_TP_Cape,
  302. } -- Magic Accuracy
  303.  
  304. sets.precast.Flourish1['Desperate Flourish'] = {
  305. -- ammo="Yamarang",
  306. head="Maxixi Tiara +1",
  307. body="Maxixi Casaque +1",
  308. -- hands="Maxixi Bangles +1",
  309. -- legs=gear.Herc_WS_legs,
  310. feet="Maxixi Toeshoes +1",
  311. -- neck="Combatant's Torque",
  312. -- ear1="Cessance Earring",
  313. -- ear2="Telos Earring",
  314. -- ring1="Regal Ring",
  315. -- ring2="Ramuh Ring +1",
  316. -- back=gear.DNC_TP_Cape,
  317. } -- Accuracy
  318.  
  319. sets.precast.Flourish2 = {}
  320. sets.precast.Flourish2['Reverse Flourish'] = {}
  321. sets.precast.Flourish3 = {}
  322. sets.precast.Flourish3['Striking Flourish'] = {}
  323. sets.precast.Flourish3['Climactic Flourish'] = {}
  324.  
  325. sets.precast.FC = {
  326. -- ammo="Sapience Orb",
  327. -- head=gear.Herc_MAB_head, --7
  328. -- body=gear.Taeon_FC_body, --8
  329. -- hands="Leyline Gloves", --8
  330. -- legs="Rawhide Trousers", --5
  331. -- feet=gear.Herc_MAB_feet, --2
  332. -- neck="Orunmila's Torque", --5
  333. ear1="Loquacious Earring", --2
  334. -- ear2="Enchntr. Earring +1", --2
  335. -- ring2="Weather. Ring +1", --6(4)
  336. }
  337.  
  338. sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {
  339. -- ammo="Impatiens",
  340. -- body="Passion Jacket",
  341. -- ring1="Lebeche Ring",
  342. })
  343.  
  344.  
  345. ------------------------------------------------------------------------------------------------
  346. ------------------------------------- Weapon Skill Sets ----------------------------------------
  347. ------------------------------------------------------------------------------------------------
  348.  
  349. sets.precast.WS = {
  350. -- ammo="Focal Orb",
  351. -- head="Lilitu Headpiece",
  352. -- body=gear.Herc_WS_body,
  353. -- hands="Maxixi Bangles +1",
  354. -- legs="Horos Tights +3",
  355. -- feet="Lustra. Leggings +1",
  356. -- neck="Fotia Gorget",
  357. -- ear1="Ishvara Earring",
  358. ear2="Moonshade Earring",
  359. -- ring1="Regal Ring",
  360. -- ring2="Ilabrat Ring",
  361. -- back=gear.DNC_WS1_Cape,
  362. -- waist="Fotia Belt",
  363. } -- default set
  364.  
  365. sets.precast.WS.Acc = set_combine(sets.precast.WS, {
  366. -- ammo="Falcon Eye",
  367. -- head="Dampening Tam",
  368. -- hands="Maxixi Bangles +1",
  369. -- legs="Meg. Chausses +2",
  370. -- feet="Meg. Jam. +2",
  371. -- ear2="Telos Earring",
  372. })
  373.  
  374. sets.precast.WS.Critical = {body="Meg. Cuirie +2"}
  375.  
  376. sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {
  377. -- ammo="Yamarang",
  378. -- head=gear.Adhemar_B_head,
  379. -- body="Meg. Cuirie +2",
  380. -- legs="Meg. Chausses +2",
  381. -- feet="Meg. Jam. +2",
  382. -- ear1="Sherida Earring",
  383. ear2="Brutal Earring",
  384. -- back=gear.DNC_WS2_Cape,
  385. })
  386.  
  387. sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {
  388. -- ammo="Falcon Eye",
  389. -- head="Dampening Tam",
  390. -- body="Horos Casaque +3",
  391. -- ear2="Telos Earring",
  392. })
  393.  
  394. sets.precast.WS['Pyrrhic Kleos'] = set_combine(sets.precast.WS, {
  395. -- ammo="Cheruski Needle",
  396. -- head="Lustratio Cap +1",
  397. -- body="Horos Casaque +3",
  398. -- hands=gear.Adhemar_B_hands,
  399. -- legs="Samnuha Tights",
  400. -- feet=gear.Herc_TA_feet,
  401. -- ear1="Sherida Earring",
  402. -- ear2="Mache Earring +1",
  403. ring2="Epona's Ring",
  404. -- back=gear.DNC_WS2_Cape,
  405. })
  406.  
  407. sets.precast.WS['Pyrrhic Kleos'].Acc = set_combine(sets.precast.WS['Pyrrhic Kleos'], {
  408. -- ammo="Falcon Eye",
  409. -- head="Dampening Tam",
  410. -- hands=gear.Adhemar_B_hands,
  411. -- legs=gear.Herc_WS_legs,
  412. -- feet=gear.Herc_STP_feet,
  413. -- ring2="Ramuh Ring +1",
  414. })
  415.  
  416. sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {
  417. -- ammo="Charis Feather",
  418. -- head="Lustratio Cap +1",
  419. -- body="Abnoba Kaftan",
  420. hands="Mummu Wrists +1",
  421. -- legs="Lustr. Subligar +1",
  422. -- feet=gear.Herc_STP_feet,
  423. -- ear1="Sherida Earring",
  424. -- ear2="Mache Earring +1",
  425. ring2="Mummu Ring",
  426. -- back=gear.DNC_WS3_Cape,
  427. })
  428.  
  429. sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {
  430. -- ammo="Falcon Eye",
  431. -- head="Dampening Tam",
  432. -- body="Horos Casaque +3",
  433. -- legs="Meg. Chausses +2",
  434. feet="Maxixi Toeshoes +1",
  435. -- ring1="Regal Ring",
  436. })
  437.  
  438. sets.precast.WS['Rudra\'s Storm'] = set_combine(sets.precast.WS, {
  439. ammo="Charis Feather",
  440. -- neck="Caro Necklace",
  441. -- ear1="Sherida Earring",
  442. -- waist="Grunfeld Rope",
  443. })
  444.  
  445. sets.precast.WS['Rudra\'s Storm'].Acc = set_combine(sets.precast.WS['Rudra\'s Storm'], {
  446. -- ammo="Falcon Eye",
  447. -- legs=gear.Herc_WS_legs,
  448. -- feet=gear.Herc_STP_feet,
  449. -- ear2="Telos Earring",
  450. })
  451.  
  452. sets.precast.WS['Aeolian Edge'] = {
  453. -- ammo="Pemphredo Tathlum",
  454. -- head=gear.Herc_MAB_head,
  455. -- body="Samnuha Coat",
  456. -- hands="Maxixi Bangles +1",
  457. -- legs="Horos Tights +3",
  458. -- feet=gear.Herc_MAB_feet,
  459. -- neck="Baetyl Pendant",
  460. -- ear1="Crematio Earring",
  461. -- ear2="Friomisi Earring",
  462. -- ring1={name="Shiva Ring +1", bag="wardrobe3"},
  463. -- ring2={name="Shiva Ring +1", bag="wardrobe4"},
  464. -- back="Argocham. Mantle",
  465. -- waist="Eschan Stone",
  466. }
  467.  
  468. sets.precast.Skillchain = {
  469. -- hands="Macu. Bangles +1",
  470. }
  471.  
  472.  
  473. ------------------------------------------------------------------------------------------------
  474. ---------------------------------------- Midcast Sets ------------------------------------------
  475. ------------------------------------------------------------------------------------------------
  476.  
  477. sets.midcast.FastRecast = sets.precast.FC
  478.  
  479. sets.midcast.SpellInterrupt = {
  480. -- ammo="Impatiens", --10
  481. -- ring1="Evanescence Ring", --5
  482. }
  483.  
  484. sets.midcast.Utsusemi = sets.midcast.SpellInterrupt
  485.  
  486.  
  487. ------------------------------------------------------------------------------------------------
  488. ----------------------------------------- Idle Sets --------------------------------------------
  489. ------------------------------------------------------------------------------------------------
  490.  
  491. sets.resting = {}
  492.  
  493. sets.idle = {
  494. ammo="Charis Feather",
  495. head="Mummu Bonnet +1",
  496. body="Maxixi Casaque +1",
  497. hands="Mummu Wrists +1",
  498. legs="Mummu Kecks +1",
  499. feet="Mummu Gamash. +1",
  500. neck="Charis Necklace",
  501. waist="Dynamic Belt",
  502. left_ear="Brutal Earring",
  503. right_ear="Suppanomimi",
  504. left_ring="Rajas Ring",
  505. right_ring="Epona's Ring",
  506. back=gear.DNC_TP_Cape,
  507. }
  508.  
  509. sets.idle.DT = set_combine(sets.idle, {
  510. -- ammo="Staunch Tathlum +1", --3/3
  511. -- head="Turms Cap +1",
  512. -- body="Horos Casaque +3", --6/0
  513. -- hands="Turms Mittens +1",
  514. -- legs="Meg. Chausses +2", --6/0
  515. -- feet="Turms Leggings +1",
  516. -- neck="Loricate Torque +1", --6/6
  517. -- ear1="Genmei Earring", --2/0
  518. -- ear2="Etiolation Earring", --0/3
  519. -- ring1="Gelatinous Ring +1", --7/(-1)
  520. -- ring2="Defending Ring", --10/10
  521. -- back="Moonlight Cape", --6/6
  522. -- waist="Flume Belt +1", --4/0
  523. })
  524.  
  525. sets.idle.Town = set_combine(sets.idle, {
  526. -- ammo="Yamarang",
  527. -- head=gear.Adhemar_B_head,
  528. -- body="Horos Casaque +3",
  529. -- hands="Maxixi Bangles +1",
  530. -- legs="Horos Tights +3",
  531. -- neck="Combatant's Torque",
  532. -- ear1="Sherida Earring",
  533. -- ear2="Telos Earring",
  534. -- back=gear.DNC_TP_Cape,
  535. -- waist="Windbuffet Belt +1",
  536. })
  537.  
  538. sets.idle.Weak = sets.idle.DT
  539.  
  540.  
  541. ------------------------------------------------------------------------------------------------
  542. ---------------------------------------- Defense Sets ------------------------------------------
  543. ------------------------------------------------------------------------------------------------
  544.  
  545. sets.defense.PDT = sets.idle.DT
  546. sets.defense.MDT = sets.idle.DT
  547.  
  548. sets.Kiting = {feet="Skd. Jambeaux +1"}
  549.  
  550.  
  551. ------------------------------------------------------------------------------------------------
  552. ---------------------------------------- Engaged Sets ------------------------------------------
  553. ------------------------------------------------------------------------------------------------
  554.  
  555. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  556. -- sets if more refined versions aren't defined.
  557. -- If you create a set with both offense and defense modes, the offense mode should be first.
  558. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  559.  
  560. sets.engaged = {
  561. ammo="Charis Feather",
  562. head="Mummu Bonnet +1",
  563. body="Maxixi Casaque +1",
  564. hands="Mummu Wrists +1",
  565. legs="Mummu Kecks +1",
  566. feet="Mummu Gamash. +1",
  567. neck="Charis Necklace",
  568. waist="Dynamic Belt",
  569. left_ear="Brutal Earring",
  570. right_ear="Suppanomimi",
  571. left_ring="Rajas Ring",
  572. right_ring="Epona's Ring",
  573. back=gear.DNC_TP_Cape,
  574. }
  575.  
  576. sets.engaged.LowAcc = set_combine(sets.engaged, {
  577. -- head="Dampening Tam",
  578. -- neck="Combatant's Torque",
  579. left_ear="Brutal Earring",
  580. right_ear="Suppanomimi",
  581. })
  582.  
  583. sets.engaged.MidAcc = set_combine(sets.engaged.LowAcc, {
  584. -- ammo="Falcon Eye",
  585. -- ear2="Telos Earring",
  586. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  587. -- ring2="Ilabrat Ring",
  588. -- waist="Kentarch Belt +1",
  589. left_ear="Brutal Earring",
  590. right_ear="Suppanomimi",
  591. })
  592.  
  593. sets.engaged.HighAcc = set_combine(sets.engaged.MidAcc, {
  594. body="Maxixi Casaque +1",
  595. -- legs="Horos Tights +3",
  596. -- feet=gear.Herc_STP_feet,
  597. -- ear2="Mache Earring +1",
  598. -- ring1="Regal Ring",
  599. -- ring2="Ramuh Ring +1",
  600. -- waist="Olseni Belt",
  601. left_ear="Brutal Earring",
  602. right_ear="Suppanomimi",
  603. })
  604.  
  605. sets.engaged.STP = set_combine(sets.engaged, {
  606. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  607. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  608. left_ear="Brutal Earring",
  609. right_ear="Suppanomimi",
  610. })
  611.  
  612. -- * DNC Native DW Trait: 30% DW
  613. -- * DNC Job Points DW Gift: 5% DW
  614.  
  615. -- No Magic Haste (74% DW to cap)
  616. sets.engaged.DW = {
  617. -- ammo="Yamarang",
  618. -- head=gear.Adhemar_B_head,
  619. -- body="Macu. Casaque +1", --11
  620. -- hands=gear.Adhemar_B_hands,
  621. -- legs="Samnuha Tights",
  622. -- feet=gear.Taeon_DW_feet, --9
  623. neck="Charis Necklace", --5
  624. -- ear1="Eabani Earring", --4
  625. ear2="Suppanomimi", --5
  626. -- ring1="Hetairoi Ring",
  627. ring2="Epona's Ring",
  628. -- back=gear.DNC_TP_Cape,
  629. waist="Reiki Yotai", --7
  630. left_ear="Brutal Earring",
  631. } -- 41%
  632.  
  633. sets.engaged.DW.LowAcc = set_combine(sets.engaged.DW, {
  634. -- head="Dampening Tam",
  635. -- neck="Combatant's Torque",
  636. left_ear="Brutal Earring",
  637. right_ear="Suppanomimi",
  638. })
  639.  
  640. sets.engaged.DW.MidAcc = set_combine(sets.engaged.DW.LowAcc, {
  641. head="Maxixi Tiara +1", --8
  642. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  643. -- ring2="Ilabrat Ring",
  644. -- waist="Kentarch Belt +1",
  645. left_ear="Brutal Earring",
  646. right_ear="Suppanomimi",
  647. })
  648.  
  649. sets.engaged.DW.HighAcc = set_combine(sets.engaged.DW.MidAcc, {
  650. body="Maxixi Casaque +1",
  651. -- legs="Horos Tights +3",
  652. -- feet=gear.Herc_STP_feet,
  653. -- ear2="Mache Earring +1",
  654. -- ring1="Regal Ring",
  655. -- ring2="Ramuh Ring +1",
  656. -- waist="Olseni Belt",
  657. left_ear="Brutal Earring",
  658. right_ear="Suppanomimi",
  659. })
  660.  
  661. sets.engaged.DW.STP = set_combine(sets.engaged.DW, {
  662. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  663. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  664. left_ear="Brutal Earring",
  665. right_ear="Suppanomimi",
  666. })
  667.  
  668. -- 15% Magic Haste (67% DW to cap)
  669. sets.engaged.DW.LowHaste = {
  670. -- ammo="Yamarang",
  671. -- head=gear.Adhemar_B_head,
  672. -- body="Macu. Casaque +1", --11
  673. -- hands=gear.Adhemar_B_hands,
  674. -- legs="Samnuha Tights",
  675. -- feet=gear.Herc_TA_feet,
  676. neck="Charis Necklace", --5
  677. -- ear1="Eabani Earring", --4
  678. left_ear="Brutal Earring",
  679. ear2="Suppanomimi", --5
  680. -- ring1="Hetairoi Ring",
  681. ring2="Epona's Ring",
  682. -- back=gear.DNC_TP_Cape,
  683. waist="Reiki Yotai", --7
  684. } -- 32%
  685.  
  686. sets.engaged.DW.LowAcc.LowHaste = set_combine(sets.engaged.DW.LowHaste, {
  687. -- head="Dampening Tam",
  688. -- neck="Combatant's Torque",
  689. left_ear="Brutal Earring",
  690. right_ear="Suppanomimi",
  691. })
  692.  
  693. sets.engaged.DW.MidAcc.LowHaste = set_combine(sets.engaged.DW.LowAcc.LowHaste, {
  694. head="Maxixi Tiara +1", --8
  695. -- body="Horos Casaque +3",
  696. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  697. -- ring2="Ilabrat Ring",
  698. -- waist="Kentarch Belt +1",
  699. left_ear="Brutal Earring",
  700. right_ear="Suppanomimi",
  701. })
  702.  
  703. sets.engaged.DW.HighAcc.LowHaste = set_combine(sets.engaged.DW.MidAcc.LowHaste, {
  704. body="Maxixi Casaque +1",
  705. -- legs="Horos Tights +3",
  706. -- feet=gear.Herc_STP_feet,
  707. -- ear2="Mache Earring +1",
  708. -- ring1="Regal Ring",
  709. -- ring2="Ramuh Ring +1",
  710. -- waist="Olseni Belt",
  711. left_ear="Brutal Earring",
  712. right_ear="Suppanomimi",
  713. })
  714.  
  715. sets.engaged.DW.STP.LowHaste = set_combine(sets.engaged.DW.LowHaste, {
  716. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  717. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  718. left_ear="Brutal Earring",
  719. right_ear="Suppanomimi",
  720. })
  721.  
  722. -- 30% Magic Haste (56% DW to cap)
  723. sets.engaged.DW.MidHaste = {
  724. -- ammo="Yamarang",
  725. -- head=gear.Adhemar_B_head,
  726. -- body=gear.Adhemar_B_body, --6
  727. -- hands=gear.Adhemar_B_hands,
  728. -- legs="Samnuha Tights",
  729. -- feet=gear.Herc_TA_feet,
  730. -- neck="Anu Torque",
  731. -- ear1="Eabani Earring", --4
  732. left_ear="Brutal Earring",
  733. ear2="Suppanomimi", --5
  734. -- ring1="Hetairoi Ring",
  735. ring2="Epona's Ring",
  736. -- back=gear.DNC_TP_Cape,
  737. waist="Reiki Yotai", --7
  738. } -- 22%
  739.  
  740. sets.engaged.DW.LowAcc.MidHaste = set_combine(sets.engaged.DW.MidHaste, {
  741. -- head="Dampening Tam",
  742. -- neck="Combatant's Torque",
  743. left_ear="Brutal Earring",
  744. right_ear="Suppanomimi",
  745. })
  746.  
  747. sets.engaged.DW.MidAcc.MidHaste = set_combine(sets.engaged.DW.LowAcc.MidHaste, {
  748. head="Maxixi Tiara +1", --8
  749. -- body="Horos Casaque +3",
  750. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  751. -- ring2="Ilabrat Ring",
  752. -- waist="Kentarch Belt +1",
  753. left_ear="Brutal Earring",
  754. right_ear="Suppanomimi",
  755. })
  756.  
  757. sets.engaged.DW.HighAcc.MidHaste = set_combine(sets.engaged.DW.MidAcc.MidHaste, {
  758. body="Maxixi Casaque +1",
  759. -- legs="Horos Tights +3",
  760. -- feet=gear.Herc_STP_feet,
  761. -- ear2="Mache Earring +1",
  762. -- ring1="Regal Ring",
  763. -- ring2="Ramuh Ring +1",
  764. -- waist="Olseni Belt",
  765. left_ear="Brutal Earring",
  766. right_ear="Suppanomimi",
  767. })
  768.  
  769. sets.engaged.DW.STP.MidHaste = set_combine(sets.engaged.DW.MidHaste, {
  770. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  771. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  772. left_ear="Brutal Earring",
  773. right_ear="Suppanomimi",
  774. })
  775.  
  776. -- 35% Magic Haste (51% DW to cap)
  777. sets.engaged.DW.HighHaste = {
  778. -- ammo="Yamarang",
  779. -- head=gear.Adhemar_B_head,
  780. -- body=gear.Adhemar_B_body, --6
  781. -- hands=gear.Adhemar_B_hands,
  782. -- legs="Samnuha Tights",
  783. -- feet=gear.Herc_TA_feet,
  784. -- neck="Anu Torque",
  785. -- ear1="Eabani Earring", --4
  786. right_ear="Suppanomimi",
  787. ear2="Brutal Earring",
  788. -- ring1="Hetairoi Ring",
  789. ring2="Epona's Ring",
  790. -- back=gear.DNC_TP_Cape,
  791. -- waist="Windbuffet Belt +1",
  792. } -- 10% Gear
  793.  
  794. sets.engaged.DW.LowAcc.HighHaste = set_combine(sets.engaged.DW.HighHaste, {
  795. -- head="Dampening Tam",
  796. -- neck="Combatant's Torque",
  797. -- waist="Kentarch Belt +1",
  798. left_ear="Brutal Earring",
  799. right_ear="Suppanomimi",
  800. })
  801.  
  802. sets.engaged.DW.MidAcc.HighHaste = set_combine(sets.engaged.DW.LowAcc.HighHaste, {
  803. -- body="Horos Casaque +3",
  804. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  805. -- ring2="Ilabrat Ring",
  806. left_ear="Brutal Earring",
  807. right_ear="Suppanomimi",
  808. })
  809.  
  810. sets.engaged.DW.HighAcc.HighHaste = set_combine(sets.engaged.DW.MidAcc.HighHaste, {
  811. head="Maxixi Tiara +1", --8
  812. body="Maxixi Casaque +1",
  813. -- legs="Horos Tights +3",
  814. -- feet=gear.Herc_STP_feet,
  815. -- ear2="Mache Earring +1",
  816. -- ring1="Regal Ring",
  817. -- ring2="Ramuh Ring +1",
  818. -- waist="Olseni Belt",
  819. left_ear="Brutal Earring",
  820. right_ear="Suppanomimi",
  821. })
  822.  
  823. sets.engaged.DW.STP.HighHaste = set_combine(sets.engaged.DW.HighHaste, {
  824. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  825. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  826. -- waist="Kentarch Belt +1",
  827. left_ear="Brutal Earring",
  828. right_ear="Suppanomimi",
  829. })
  830.  
  831. -- 45% Magic Haste (36% DW to cap)
  832. sets.engaged.DW.MaxHaste = {
  833. -- ammo="Yamarang",
  834. -- head=gear.Adhemar_B_head,
  835. -- body="Horos Casaque +3",
  836. -- hands=gear.Adhemar_B_hands,
  837. -- legs="Samnuha Tights",
  838. -- feet=gear.Herc_TA_feet,
  839. -- neck="Anu Torque",
  840. -- ear1="Sherida Earring",
  841. left_ear="Brutal Earring",
  842. right_ear="Suppanomimi",
  843. -- ring1="Hetairoi Ring",
  844. ring2="Epona's Ring",
  845. -- back=gear.DNC_TP_Cape,
  846. -- waist="Windbuffet Belt +1",
  847. } -- 0%
  848.  
  849. sets.engaged.DW.LowAcc.MaxHaste = set_combine(sets.engaged.DW.MaxHaste, {
  850. -- head="Dampening Tam",
  851. -- neck="Combatant's Torque",
  852. -- ear2="Telos Earring",
  853. -- waist="Kentarch Belt +1",
  854. left_ear="Brutal Earring",
  855. right_ear="Suppanomimi",
  856. })
  857.  
  858. sets.engaged.DW.MidAcc.MaxHaste = set_combine(sets.engaged.DW.LowAcc.MaxHaste, {
  859. -- ear1="Cessance Earring",
  860. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  861. -- ring2="Ilabrat Ring",
  862. left_ear="Brutal Earring",
  863. right_ear="Suppanomimi",
  864. })
  865.  
  866. sets.engaged.DW.HighAcc.MaxHaste = set_combine(sets.engaged.DW.MidAcc.MaxHaste, {
  867. head="Maxixi Tiara +1", --8
  868. body="Maxixi Casaque +1",
  869. -- legs="Horos Tights +3",
  870. -- feet=gear.Herc_STP_feet,
  871. -- ear2="Mache Earring +1",
  872. -- ring1="Regal Ring",
  873. -- ring2="Ramuh Ring +1",
  874. -- waist="Olseni Belt",
  875. left_ear="Brutal Earring",
  876. right_ear="Suppanomimi",
  877. })
  878.  
  879. sets.engaged.DW.STP.MaxHaste = set_combine(sets.engaged.DW.MaxHaste, {
  880. -- ear2="Telos Earring",
  881. -- ring1={name="Chirich Ring +1", bag="wardrobe3"},
  882. -- ring2={name="Chirich Ring +1", bag="wardrobe4"},
  883. -- waist="Kentarch Belt +1",
  884. left_ear="Brutal Earring",
  885. right_ear="Suppanomimi",
  886. })
  887.  
  888. ------------------------------------------------------------------------------------------------
  889. ---------------------------------------- Hybrid Sets -------------------------------------------
  890. ------------------------------------------------------------------------------------------------
  891.  
  892. sets.engaged.Hybrid = {
  893. head=gear.Adhemar_D_head, --4/0
  894. body="Horos Casaque +3", --6/0
  895. -- neck="Loricate Torque +1", --6/6
  896. -- ring1="Moonlight Ring", --5/5
  897. -- ring2="Defending Ring", --10/10
  898. }
  899.  
  900. sets.engaged.DT = set_combine(sets.engaged, sets.engaged.Hybrid)
  901. sets.engaged.LowAcc.DT = set_combine(sets.engaged.LowAcc, sets.engaged.Hybrid)
  902. sets.engaged.MidAcc.DT = set_combine(sets.engaged.MidAcc, sets.engaged.Hybrid)
  903. sets.engaged.HighAcc.DT = set_combine(sets.engaged.HighAcc, sets.engaged.Hybrid)
  904. sets.engaged.STP.DT = set_combine(sets.engaged.STP, sets.engaged.Hybrid)
  905.  
  906. sets.engaged.DW.DT = set_combine(sets.engaged.DW, sets.engaged.Hybrid)
  907. sets.engaged.DW.LowAcc.DT = set_combine(sets.engaged.DW.LowAcc, sets.engaged.Hybrid)
  908. sets.engaged.DW.MidAcc.DT = set_combine(sets.engaged.DW.MidAcc, sets.engaged.Hybrid)
  909. sets.engaged.DW.HighAcc.DT = set_combine(sets.engaged.DW.HighAcc, sets.engaged.Hybrid)
  910. sets.engaged.DW.STP.DT = set_combine(sets.engaged.DW.STP, sets.engaged.Hybrid)
  911.  
  912. sets.engaged.DW.DT.LowHaste = set_combine(sets.engaged.DW.LowHaste, sets.engaged.Hybrid)
  913. sets.engaged.DW.LowAcc.DT.LowHaste = set_combine(sets.engaged.DW.LowAcc.LowHaste, sets.engaged.Hybrid)
  914. sets.engaged.DW.MidAcc.DT.LowHaste = set_combine(sets.engaged.DW.MidAcc.LowHaste, sets.engaged.Hybrid)
  915. sets.engaged.DW.HighAcc.DT.LowHaste = set_combine(sets.engaged.DW.HighAcc.LowHaste, sets.engaged.Hybrid)
  916. sets.engaged.DW.STP.DT.LowHaste = set_combine(sets.engaged.DW.STP.LowHaste, sets.engaged.Hybrid)
  917.  
  918. sets.engaged.DW.DT.MidHaste = set_combine(sets.engaged.DW.MidHaste, sets.engaged.Hybrid)
  919. sets.engaged.DW.LowAcc.DT.MidHaste = set_combine(sets.engaged.DW.LowAcc.MidHaste, sets.engaged.Hybrid)
  920. sets.engaged.DW.MidAcc.DT.MidHaste = set_combine(sets.engaged.DW.MidAcc.MidHaste, sets.engaged.Hybrid)
  921. sets.engaged.DW.HighAcc.DT.MidHaste = set_combine(sets.engaged.DW.HighAcc.MidHaste, sets.engaged.Hybrid)
  922. sets.engaged.DW.STP.DT.MidHaste = set_combine(sets.engaged.DW.STP.MidHaste, sets.engaged.Hybrid)
  923.  
  924. sets.engaged.DW.DT.HighHaste = set_combine(sets.engaged.DW.HighHaste, sets.engaged.Hybrid)
  925. sets.engaged.DW.LowAcc.DT.HighHaste = set_combine(sets.engaged.DW.LowAcc.HighHaste, sets.engaged.Hybrid)
  926. sets.engaged.DW.MidAcc.DT.HighHaste = set_combine(sets.engaged.DW.MidAcc.HighHaste, sets.engaged.Hybrid)
  927. sets.engaged.DW.HighAcc.DT.HighHaste = set_combine(sets.engaged.DW.HighAcc.HighHaste, sets.engaged.Hybrid)
  928. sets.engaged.DW.STP.DT.HighHaste = set_combine(sets.engaged.DW.HighHaste.STP, sets.engaged.Hybrid)
  929.  
  930. sets.engaged.DW.DT.MaxHaste = set_combine(sets.engaged.DW.MaxHaste, sets.engaged.Hybrid)
  931. sets.engaged.DW.LowAcc.DT.MaxHaste = set_combine(sets.engaged.DW.LowAcc.MaxHaste, sets.engaged.Hybrid)
  932. sets.engaged.DW.MidAcc.DT.MaxHaste = set_combine(sets.engaged.DW.MidAcc.MaxHaste, sets.engaged.Hybrid)
  933. sets.engaged.DW.HighAcc.DT.MaxHaste = set_combine(sets.engaged.DW.HighAcc.MaxHaste, sets.engaged.Hybrid)
  934. sets.engaged.DW.STP.DT.MaxHaste = set_combine(sets.engaged.DW.STP.MaxHaste, sets.engaged.Hybrid)
  935.  
  936.  
  937. ------------------------------------------------------------------------------------------------
  938. ---------------------------------------- Special Sets ------------------------------------------
  939. ------------------------------------------------------------------------------------------------
  940.  
  941. sets.buff['Saber Dance'] = {}
  942. sets.buff['Fan Dance'] = {}
  943. sets.buff['Climactic Flourish'] = {} --body="Meg. Cuirie +2"}
  944. sets.buff['Closed Position'] = {}
  945.  
  946. sets.buff.Doom = {
  947. -- neck="Nicander's Necklace", --20
  948. -- ring1={name="Eshmun's Ring", bag="wardrobe3"}, --20
  949. -- ring2={name="Eshmun's Ring", bag="wardrobe4"}, --20
  950. -- waist="Gishdubar Sash", --10
  951. }
  952.  
  953. sets.CP = {}
  954. --sets.Reive = {neck="Ygnas's Resolve +1"}
  955.  
  956. end
  957.  
  958.  
  959. -------------------------------------------------------------------------------------------------------------------
  960. -- Job-specific hooks for standard casting events.
  961. -------------------------------------------------------------------------------------------------------------------
  962.  
  963. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  964. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  965. function job_precast(spell, action, spellMap, eventArgs)
  966. --auto_presto(spell)
  967. if spellMap == 'Utsusemi' then
  968. if buffactive['Copy Image (3)'] or buffactive['Copy Image (4+)'] then
  969. cancel_spell()
  970. add_to_chat(123, '**!! '..spell.english..' Canceled: [3+ IMAGES] !!**')
  971. eventArgs.handled = true
  972. return
  973. elseif buffactive['Copy Image'] or buffactive['Copy Image (2)'] then
  974. send_command('cancel 66; cancel 444; cancel Copy Image; cancel Copy Image (2)')
  975. end
  976. end
  977. end
  978.  
  979. function job_post_precast(spell, action, spellMap, eventArgs)
  980. if spell.type == "WeaponSkill" then
  981. if state.Buff['Sneak Attack'] == true then
  982. equip(sets.precast.WS.Critical)
  983. end
  984. if state.Buff['Climactic Flourish'] then
  985. equip(sets.buff['Climactic Flourish'])
  986. end
  987. end
  988. if spell.type=='Waltz' and spell.english:startswith('Curing') and spell.target.type == 'SELF' then
  989. equip(sets.precast.WaltzSelf)
  990. end
  991. end
  992.  
  993. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  994. function job_aftercast(spell, action, spellMap, eventArgs)
  995. -- Weaponskills wipe SATA. Turn those state vars off before default gearing is attempted.
  996. if spell.type == 'WeaponSkill' and not spell.interrupted then
  997. state.Buff['Sneak Attack'] = false
  998. end
  999. end
  1000.  
  1001. -------------------------------------------------------------------------------------------------------------------
  1002. -- Job-specific hooks for non-casting events.
  1003. -------------------------------------------------------------------------------------------------------------------
  1004.  
  1005. -- Called when a player gains or loses a buff.
  1006. -- buff == buff gained or lost
  1007. -- gain == true if the buff was gained, false if it was lost.
  1008. function job_buff_change(buff,gain)
  1009. if buff == 'Saber Dance' or buff == 'Climactic Flourish' or buff == 'Fan Dance' then
  1010. handle_equipping_gear(player.status)
  1011. end
  1012.  
  1013. -- if buffactive['Reive Mark'] then
  1014. -- if gain then
  1015. -- equip(sets.Reive)
  1016. -- disable('neck')
  1017. -- else
  1018. -- enable('neck')
  1019. -- end
  1020. -- end
  1021.  
  1022. if buff == "doom" then
  1023. if gain then
  1024. equip(sets.buff.Doom)
  1025. -- send_command('@input /p Doomed.')
  1026. disable('ring1','ring2','waist')
  1027. else
  1028. enable('ring1','ring2','waist')
  1029. handle_equipping_gear(player.status)
  1030. end
  1031. end
  1032.  
  1033. end
  1034.  
  1035. -------------------------------------------------------------------------------------------------------------------
  1036. -- User code that supplements standard library decisions.
  1037. -------------------------------------------------------------------------------------------------------------------
  1038.  
  1039. -- Called by the 'update' self-command, for common needs.
  1040. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  1041. function job_handle_equipping_gear(playerStatus, eventArgs)
  1042. update_combat_form()
  1043. determine_haste_group()
  1044. end
  1045.  
  1046. function job_update(cmdParams, eventArgs)
  1047. handle_equipping_gear(player.status)
  1048. end
  1049.  
  1050. function update_combat_form()
  1051. if DW == true then
  1052. state.CombatForm:set('DW')
  1053. elseif DW == false then
  1054. state.CombatForm:reset()
  1055. end
  1056. end
  1057.  
  1058. function get_custom_wsmode(spell, spellMap, defaut_wsmode)
  1059. local wsmode
  1060.  
  1061. if state.Buff['Sneak Attack'] then
  1062. wsmode = 'SA'
  1063. end
  1064.  
  1065. return wsmode
  1066. end
  1067.  
  1068. function customize_idle_set(idleSet)
  1069. if state.CP.current == 'on' then
  1070. equip(sets.CP)
  1071. disable('back')
  1072. else
  1073. enable('back')
  1074. end
  1075.  
  1076. return idleSet
  1077. end
  1078.  
  1079. function customize_melee_set(meleeSet)
  1080. --if state.Buff['Climactic Flourish'] then
  1081. -- meleeSet = set_combine(meleeSet, sets.buff['Climactic Flourish'])
  1082. --end
  1083. if state.ClosedPosition.value == true then
  1084. meleeSet = set_combine(meleeSet, sets.buff['Closed Position'])
  1085. end
  1086.  
  1087. return meleeSet
  1088. end
  1089.  
  1090. -- Handle auto-targetting based on local setup.
  1091. function job_auto_change_target(spell, action, spellMap, eventArgs)
  1092. if spell.type == 'Step' then
  1093. if state.IgnoreTargetting.value == true then
  1094. state.IgnoreTargetting:reset()
  1095. eventArgs.handled = true
  1096. end
  1097.  
  1098. eventArgs.SelectNPCTargets = state.SelectStepTarget.value
  1099. end
  1100. end
  1101.  
  1102.  
  1103. -- Function to display the current relevant user state when doing an update.
  1104. -- Set eventArgs.handled to true if display was handled, and you don't want the default info shown.
  1105. function display_current_job_state(eventArgs)
  1106. local cf_msg = ''
  1107. if state.CombatForm.has_value then
  1108. cf_msg = ' (' ..state.CombatForm.value.. ')'
  1109. end
  1110.  
  1111. local m_msg = state.OffenseMode.value
  1112. if state.HybridMode.value ~= 'Normal' then
  1113. m_msg = m_msg .. '/' ..state.HybridMode.value
  1114. end
  1115.  
  1116. local ws_msg = state.WeaponskillMode.value
  1117.  
  1118. local s_msg = state.MainStep.current
  1119. if state.UseAltStep.value == true then
  1120. s_msg = s_msg .. '/'..state.AltStep.current
  1121. end
  1122.  
  1123. local d_msg = 'None'
  1124. if state.DefenseMode.value ~= 'None' then
  1125. d_msg = state.DefenseMode.value .. state[state.DefenseMode.value .. 'DefenseMode'].value
  1126. end
  1127.  
  1128. local i_msg = state.IdleMode.value
  1129.  
  1130. local msg = ''
  1131. if state.Kiting.value then
  1132. msg = msg .. ' Kiting: On |'
  1133. end
  1134.  
  1135. add_to_chat(002, '| ' ..string.char(31,210).. 'Melee' ..cf_msg.. ': ' ..string.char(31,001)..m_msg.. string.char(31,002).. ' |'
  1136. ..string.char(31,207).. ' WS: ' ..string.char(31,001)..ws_msg.. string.char(31,002).. ' |'
  1137. ..string.char(31,060).. ' Step: ' ..string.char(31,001)..s_msg.. string.char(31,002).. ' |'
  1138. ..string.char(31,004).. ' Defense: ' ..string.char(31,001)..d_msg.. string.char(31,002).. ' |'
  1139. ..string.char(31,008).. ' Idle: ' ..string.char(31,001)..i_msg.. string.char(31,002).. ' |'
  1140. ..string.char(31,002)..msg)
  1141.  
  1142. eventArgs.handled = true
  1143. end
  1144.  
  1145.  
  1146. -------------------------------------------------------------------------------------------------------------------
  1147. -- User self-commands.
  1148. -------------------------------------------------------------------------------------------------------------------
  1149.  
  1150. -------------------------------------------------------------------------------------------------------------------
  1151. -- Utility functions specific to this job.
  1152. -------------------------------------------------------------------------------------------------------------------
  1153.  
  1154. function determine_haste_group()
  1155. classes.CustomMeleeGroups:clear()
  1156. if DW == true then
  1157. if DW_needed <= 1 then
  1158. classes.CustomMeleeGroups:append('MaxHaste')
  1159. elseif DW_needed > 1 and DW_needed <= 9 then
  1160. classes.CustomMeleeGroups:append('HighHaste')
  1161. elseif DW_needed > 9 and DW_needed <= 21 then
  1162. classes.CustomMeleeGroups:append('MidHaste')
  1163. elseif DW_needed > 21 and DW_needed <= 39 then
  1164. classes.CustomMeleeGroups:append('LowHaste')
  1165. elseif DW_needed > 39 then
  1166. classes.CustomMeleeGroups:append('')
  1167. end
  1168. end
  1169. end
  1170.  
  1171. function job_self_command(cmdParams, eventArgs)
  1172. if cmdParams[1] == 'step' then
  1173. if cmdParams[2] == 't' then
  1174. state.IgnoreTargetting:set()
  1175. end
  1176.  
  1177. local doStep = ''
  1178. if state.UseAltStep.value == true then
  1179. doStep = state[state.CurrentStep.current..'Step'].current
  1180. state.CurrentStep:cycle()
  1181. else
  1182. doStep = state.MainStep.current
  1183. end
  1184.  
  1185. send_command('@input /ja "'..doStep..'" <t>')
  1186. end
  1187.  
  1188. gearinfo(cmdParams, eventArgs)
  1189. end
  1190.  
  1191. function gearinfo(cmdParams, eventArgs)
  1192. if cmdParams[1] == 'gearinfo' then
  1193. if type(tonumber(cmdParams[2])) == 'number' then
  1194. if tonumber(cmdParams[2]) ~= DW_needed then
  1195. DW_needed = tonumber(cmdParams[2])
  1196. DW = true
  1197. end
  1198. elseif type(cmdParams[2]) == 'string' then
  1199. if cmdParams[2] == 'false' then
  1200. DW_needed = 0
  1201. DW = false
  1202. end
  1203. end
  1204. if type(tonumber(cmdParams[3])) == 'number' then
  1205. if tonumber(cmdParams[3]) ~= Haste then
  1206. Haste = tonumber(cmdParams[3])
  1207. end
  1208. end
  1209. if type(cmdParams[4]) == 'string' then
  1210. if cmdParams[4] == 'true' then
  1211. moving = true
  1212. elseif cmdParams[4] == 'false' then
  1213. moving = false
  1214. end
  1215. end
  1216. if not midaction() then
  1217. job_update()
  1218. end
  1219. end
  1220. end
  1221.  
  1222.  
  1223. -- Automatically use Presto for steps when it's available and we have less than 3 finishing moves
  1224. function job_pretarget(spell, action, spellMap, eventArgs)
  1225. if spell.type == 'Step' then
  1226. local allRecasts = windower.ffxi.get_ability_recasts()
  1227. local prestoCooldown = allRecasts[236]
  1228. local under3FMs = not buffactive['Finishing Move 3'] and not buffactive['Finishing Move 4'] and not buffactive['Finishing Move 5']
  1229.  
  1230. if player.main_job_level >= 77 and prestoCooldown < 1 and under3FMs then
  1231. cast_delay(1.1)
  1232. send_command('input /ja "Presto" <me>')
  1233. end
  1234. end
  1235. end
  1236.  
  1237. windower.register_event('zone change',
  1238. function()
  1239. send_command('gi ugs true')
  1240. end
  1241. )
  1242.  
  1243. -- Select default macro book on initial load or subjob change.
  1244. function select_default_macro_book()
  1245. --Default macro set/book: (set, book)
  1246. if player.sub_job == 'WAR' then
  1247. set_macro_page(1, 4)
  1248. elseif player.sub_job == 'THF' then
  1249. set_macro_page(1, 4)
  1250. elseif player.sub_job == 'NIN' then
  1251. set_macro_page(1, 4)
  1252. elseif player.sub_job == 'RUN' then
  1253. set_macro_page(1, 4)
  1254. elseif player.sub_job == 'SAM' then
  1255. set_macro_page(1, 4)
  1256. else
  1257. set_macro_page(1, 4)
  1258. end
  1259. end
  1260.  
  1261. function set_lockstyle()
  1262. send_command('wait 2; input /lockstyleset ' .. lockstyleset)
  1263. end
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