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  1. // vim:ts=4 sw=4
  2. #include <map>
  3. #include "stdafx.h"
  4. #include "ClientManager.h"
  5. #include "Main.h"
  6. #include "Monarch.h"
  7. #include "CsvReader.h"
  8. #include "ProtoReader.h"
  9.  
  10. using namespace std;
  11.  
  12. extern int g_test_server;
  13. extern std::string g_stLocaleNameColumn;
  14.  
  15. bool CClientManager::InitializeTables()
  16. {
  17. if (!InitializeMobTable())
  18. {
  19. sys_err("InitializeMobTable FAILED");
  20. return false;
  21. }
  22. if (!MirrorMobTableIntoDB())
  23. {
  24. sys_err("MirrorMobTableIntoDB FAILED");
  25. return false;
  26. }
  27.  
  28. if (!InitializeItemTable())
  29. {
  30. sys_err("InitializeItemTable FAILED");
  31. return false;
  32. }
  33.  
  34. if (!MirrorItemTableIntoDB())
  35. {
  36. sys_err("MirrorItemTableIntoDB FAILED");
  37. return false;
  38. }
  39.  
  40. if (!InitializeShopTable())
  41. {
  42. sys_err("InitializeShopTable FAILED");
  43. return false;
  44. }
  45.  
  46. if (!InitializeSkillTable())
  47. {
  48. sys_err("InitializeSkillTable FAILED");
  49. return false;
  50. }
  51.  
  52. if (!InitializeRefineTable())
  53. {
  54. sys_err("InitializeRefineTable FAILED");
  55. return false;
  56. }
  57.  
  58. if (!InitializeItemAttrTable())
  59. {
  60. sys_err("InitializeItemAttrTable FAILED");
  61. return false;
  62. }
  63.  
  64. if (!InitializeItemRareTable())
  65. {
  66. sys_err("InitializeItemRareTable FAILED");
  67. return false;
  68. }
  69.  
  70. if (!InitializeBanwordTable())
  71. {
  72. sys_err("InitializeBanwordTable FAILED");
  73. return false;
  74. }
  75.  
  76. if (!InitializeLandTable())
  77. {
  78. sys_err("InitializeLandTable FAILED");
  79. return false;
  80. }
  81.  
  82. if (!InitializeObjectProto())
  83. {
  84. sys_err("InitializeObjectProto FAILED");
  85. return false;
  86. }
  87.  
  88. if (!InitializeObjectTable())
  89. {
  90. sys_err("InitializeObjectTable FAILED");
  91. return false;
  92. }
  93.  
  94. if (!InitializeMonarch())
  95. {
  96. sys_err("InitializeMonarch FAILED");
  97. return false;
  98. }
  99.  
  100.  
  101. return true;
  102. }
  103.  
  104. bool CClientManager::InitializeRefineTable()
  105. {
  106. char query[2048];
  107.  
  108. snprintf(query, sizeof(query),
  109. "SELECT id, cost, prob, vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 FROM refine_proto%s",
  110. GetTablePostfix());
  111.  
  112. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  113. SQLResult * pRes = pkMsg->Get();
  114.  
  115. if (!pRes->uiNumRows)
  116. return true;
  117.  
  118. if (m_pRefineTable)
  119. {
  120. sys_log(0, "RELOAD: refine_proto");
  121. delete [] m_pRefineTable;
  122. m_pRefineTable = NULL;
  123. }
  124.  
  125. m_iRefineTableSize = pRes->uiNumRows;
  126.  
  127. m_pRefineTable = new TRefineTable[m_iRefineTableSize];
  128. memset(m_pRefineTable, 0, sizeof(TRefineTable) * m_iRefineTableSize);
  129.  
  130. TRefineTable* prt = m_pRefineTable;
  131. MYSQL_ROW data;
  132.  
  133. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  134. {
  135. //const char* s_szQuery = "SELECT src_vnum, result_vnum, cost, prob, "
  136. //"vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 "
  137.  
  138. int col = 0;
  139. //prt->src_vnum = atoi(data[col++]);
  140. //prt->result_vnum = atoi(data[col++]);
  141. str_to_number(prt->id, data[col++]);
  142. str_to_number(prt->cost, data[col++]);
  143. str_to_number(prt->prob, data[col++]);
  144.  
  145. for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++)
  146. {
  147. str_to_number(prt->materials[i].vnum, data[col++]);
  148. str_to_number(prt->materials[i].count, data[col++]);
  149. if (prt->materials[i].vnum == 0)
  150. {
  151. prt->material_count = i;
  152. break;
  153. }
  154. }
  155.  
  156. sys_log(0, "REFINE: id %ld cost %d prob %d mat1 %lu cnt1 %d", prt->id, prt->cost, prt->prob, prt->materials[0].vnum, prt->materials[0].count);
  157.  
  158. prt++;
  159. }
  160. return true;
  161. }
  162.  
  163. class FCompareVnum
  164. {
  165. public:
  166. bool operator () (const TEntityTable & a, const TEntityTable & b) const
  167. {
  168. return (a.dwVnum < b.dwVnum);
  169. }
  170. };
  171.  
  172. bool CClientManager::InitializeMobTable()
  173. {
  174. //================== 함수 설명 ==================//
  175. //1. 요약 : 'mob_proto.txt', 'mob_proto_test.txt', 'mob_names.txt' 파일을 읽고,
  176. // (!)[mob_table] 테이블 오브젝트를 생성한다. (타입 : TMobTable)
  177. //2. 순서
  178. // 1) 'mob_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
  179. // 2) 'mob_proto_test.txt'파일과 (a)[localMap] 맵으로
  180. // (b)[test_map_mobTableByVnum](vnum:TMobTable) 맵을 생성한다.
  181. // 3) 'mob_proto.txt' 파일과 (a)[localMap] 맵으로
  182. // (!)[mob_table] 테이블을 만든다.
  183. // <참고>
  184. // 각 row 들 중,
  185. // (b)[test_map_mobTableByVnum],(!)[mob_table] 모두에 있는 row는
  186. // (b)[test_map_mobTableByVnum]의 것을 사용한다.
  187. // 4) (b)[test_map_mobTableByVnum]의 row중, (!)[mob_table]에 없는 것을 추가한다.
  188. //3. 테스트
  189. // 1)'mob_proto.txt' 정보가 mob_table에 잘 들어갔는지. -> 완료
  190. // 2)'mob_names.txt' 정보가 mob_table에 잘 들어갔는지.
  191. // 3)'mob_proto_test.txt' 에서 [겹치는] 정보가 mob_table 에 잘 들어갔는지.
  192. // 4)'mob_proto_test.txt' 에서 [새로운] 정보가 mob_table 에 잘 들어갔는지.
  193. // 5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
  194. //_______________________________________________//
  195.  
  196.  
  197. //===============================================//
  198. // 1) 'mob_names.txt' 파일을 읽어서 (a)[localMap] 맵을 만든다.
  199. //<(a)localMap 맵 생성>
  200. map<int,const char*> localMap;
  201. bool isNameFile = true;
  202. //<파일 읽기>
  203. cCsvTable nameData;
  204. if(!nameData.Load("mob_names.txt",'\t'))
  205. {
  206. fprintf(stderr, "mob_names.txt 파일을 읽어오지 못했습니다\n");
  207. isNameFile = false;
  208. } else {
  209. nameData.Next(); //설명row 생략.
  210. while(nameData.Next()) {
  211. localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
  212. }
  213. }
  214. //________________________________________________//
  215.  
  216.  
  217. //===============================================//
  218. // 2) 'mob_proto_test.txt'파일과 (a)localMap 맵으로
  219. // (b)[test_map_mobTableByVnum](vnum:TMobTable) 맵을 생성한다.
  220. //0.
  221. set<int> vnumSet; //테스트용 파일 데이터중, 신규여부 확인에 사용.
  222. //1. 파일 읽어오기
  223. bool isTestFile = true;
  224. cCsvTable test_data;
  225. if(!test_data.Load("mob_proto_test.txt",'\t'))
  226. {
  227. fprintf(stderr, "테스트 파일이 없습니다. 그대로 진행합니다.\n");
  228. isTestFile = false;
  229. }
  230. //2. (c)[test_map_mobTableByVnum](vnum:TMobTable) 맵 생성.
  231. map<DWORD, TMobTable *> test_map_mobTableByVnum;
  232. if (isTestFile) {
  233. test_data.Next(); //설명 로우 넘어가기.
  234.  
  235. //ㄱ. 테스트 몬스터 테이블 생성.
  236. TMobTable * test_mob_table = NULL;
  237. int test_MobTableSize = test_data.m_File.GetRowCount()-1;
  238. test_mob_table = new TMobTable[test_MobTableSize];
  239. memset(test_mob_table, 0, sizeof(TMobTable) * test_MobTableSize);
  240.  
  241. //ㄴ. 테스트 몬스터 테이블에 값을 넣고, 맵에까지 넣기.
  242. while(test_data.Next()) {
  243.  
  244. if (!Set_Proto_Mob_Table(test_mob_table, test_data, localMap))
  245. {
  246. fprintf(stderr, "몹 프로토 테이블 셋팅 실패.\n");
  247. }
  248.  
  249. test_map_mobTableByVnum.insert(std::map<DWORD, TMobTable *>::value_type(test_mob_table->dwVnum, test_mob_table));
  250.  
  251.  
  252. ++test_mob_table;
  253. }
  254.  
  255. }
  256.  
  257. // 3) 'mob_proto.txt' 파일과 (a)[localMap] 맵으로
  258. // (!)[mob_table] 테이블을 만든다.
  259. // <참고>
  260. // 각 row 들 중,
  261. // (b)[test_map_mobTableByVnum],(!)[mob_table] 모두에 있는 row는
  262. // (b)[test_map_mobTableByVnum]의 것을 사용한다.
  263.  
  264. //1. 파일 읽기.
  265. cCsvTable data;
  266. if(!data.Load("mob_proto.txt",'\t')) {
  267. fprintf(stderr, "mob_proto.txt 파일을 읽어오지 못했습니다\n");
  268. return false;
  269. }
  270. data.Next(); //설명 row 넘어가기
  271. //2. (!)[mob_table] 생성하기
  272. //2.1 새로 추가되는 갯수를 파악
  273. int addNumber = 0;
  274. while(data.Next()) {
  275. int vnum = atoi(data.AsStringByIndex(0));
  276. std::map<DWORD, TMobTable *>::iterator it_map_mobTable;
  277. it_map_mobTable = test_map_mobTableByVnum.find(vnum);
  278. if(it_map_mobTable != test_map_mobTableByVnum.end()) {
  279. addNumber++;
  280. }
  281. }
  282. //data를 다시 첫줄로 옮긴다.(다시 읽어온다;;)
  283. data.Destroy();
  284. if(!data.Load("mob_proto.txt",'\t'))
  285. {
  286. fprintf(stderr, "mob_proto.txt 파일을 읽어오지 못했습니다\n");
  287. return false;
  288. }
  289. data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
  290. //2.2 크기에 맞게 mob_table 생성
  291. if (!m_vec_mobTable.empty())
  292. {
  293. sys_log(0, "RELOAD: mob_proto");
  294. m_vec_mobTable.clear();
  295. }
  296. m_vec_mobTable.resize(data.m_File.GetRowCount()-1 + addNumber);
  297. memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
  298. TMobTable * mob_table = &m_vec_mobTable[0];
  299. //2.3 데이터 채우기
  300. while (data.Next())
  301. {
  302. int col = 0;
  303. //(b)[test_map_mobTableByVnum]에 같은 row가 있는지 조사.
  304. bool isSameRow = true;
  305. std::map<DWORD, TMobTable *>::iterator it_map_mobTable;
  306. it_map_mobTable = test_map_mobTableByVnum.find(atoi(data.AsStringByIndex(col)));
  307. if(it_map_mobTable == test_map_mobTableByVnum.end()) {
  308. isSameRow = false;
  309. }
  310. //같은 row 가 있으면 (b)에서 읽어온다.
  311. if(isSameRow) {
  312. TMobTable *tempTable = it_map_mobTable->second;
  313.  
  314. mob_table->dwVnum = tempTable->dwVnum;
  315. strlcpy(mob_table->szName, tempTable->szName, sizeof(tempTable->szName));
  316. strlcpy(mob_table->szLocaleName, tempTable->szLocaleName, sizeof(tempTable->szName));
  317. mob_table->bRank = tempTable->bRank;
  318. mob_table->bType = tempTable->bType;
  319. mob_table->bBattleType = tempTable->bBattleType;
  320. mob_table->bLevel = tempTable->bLevel;
  321. mob_table->bSize = tempTable->bSize;
  322. mob_table->dwAIFlag = tempTable->dwAIFlag;
  323. mob_table->dwRaceFlag = tempTable->dwRaceFlag;
  324. mob_table->dwImmuneFlag = tempTable->dwImmuneFlag;
  325. mob_table->bEmpire = tempTable->bEmpire;
  326. strlcpy(mob_table->szFolder, tempTable->szFolder, sizeof(tempTable->szName));
  327. mob_table->bOnClickType = tempTable->bOnClickType;
  328. mob_table->bStr = tempTable->bStr;
  329. mob_table->bDex = tempTable->bDex;
  330. mob_table->bCon = tempTable->bCon;
  331. mob_table->bInt = tempTable->bInt;
  332. mob_table->dwDamageRange[0] = tempTable->dwDamageRange[0];
  333. mob_table->dwDamageRange[1] = tempTable->dwDamageRange[1];
  334. mob_table->dwMaxHP = tempTable->dwMaxHP;
  335. mob_table->bRegenCycle = tempTable->bRegenCycle;
  336. mob_table->bRegenPercent = tempTable->bRegenPercent;
  337. mob_table->dwGoldMin = tempTable->dwGoldMin;
  338. mob_table->dwGoldMax = tempTable->dwGoldMax;
  339. mob_table->dwExp = tempTable->dwExp;
  340. mob_table->wDef = tempTable->wDef;
  341. mob_table->sAttackSpeed = tempTable->sAttackSpeed;
  342. mob_table->sMovingSpeed = tempTable->sMovingSpeed;
  343. mob_table->bAggresiveHPPct = tempTable->bAggresiveHPPct;
  344. mob_table->wAggressiveSight = tempTable->wAggressiveSight;
  345. mob_table->wAttackRange = tempTable->wAttackRange;
  346.  
  347. mob_table->dwDropItemVnum = tempTable->dwDropItemVnum;
  348. mob_table->dwResurrectionVnum = tempTable->dwResurrectionVnum;
  349. for (int i = 0; i < MOB_ENCHANTS_MAX_NUM; ++i)
  350. mob_table->cEnchants[i] = tempTable->cEnchants[i];
  351.  
  352. for (int i = 0; i < MOB_RESISTS_MAX_NUM; ++i)
  353. mob_table->cResists[i] = tempTable->cResists[i];
  354.  
  355. mob_table->fDamMultiply = tempTable->fDamMultiply;
  356. mob_table->dwSummonVnum = tempTable->dwSummonVnum;
  357. mob_table->dwDrainSP = tempTable->dwDrainSP;
  358. mob_table->dwPolymorphItemVnum = tempTable->dwPolymorphItemVnum;
  359.  
  360.  
  361. mob_table->Skills[0].bLevel = tempTable->Skills[0].bLevel;
  362. mob_table->Skills[0].dwVnum = tempTable->Skills[0].dwVnum;
  363. mob_table->Skills[1].bLevel = tempTable->Skills[1].bLevel;
  364. mob_table->Skills[1].dwVnum = tempTable->Skills[1].dwVnum;
  365. mob_table->Skills[2].bLevel = tempTable->Skills[2].bLevel;
  366. mob_table->Skills[2].dwVnum = tempTable->Skills[2].dwVnum;
  367. mob_table->Skills[3].bLevel = tempTable->Skills[3].bLevel;
  368. mob_table->Skills[3].dwVnum = tempTable->Skills[3].dwVnum;
  369. mob_table->Skills[4].bLevel = tempTable->Skills[4].bLevel;
  370. mob_table->Skills[4].dwVnum = tempTable->Skills[4].dwVnum;
  371.  
  372. mob_table->bBerserkPoint = tempTable->bBerserkPoint;
  373. mob_table->bStoneSkinPoint = tempTable->bStoneSkinPoint;
  374. mob_table->bGodSpeedPoint = tempTable->bGodSpeedPoint;
  375. mob_table->bDeathBlowPoint = tempTable->bDeathBlowPoint;
  376. mob_table->bRevivePoint = tempTable->bRevivePoint;
  377. } else {
  378.  
  379. if (!Set_Proto_Mob_Table(mob_table, data, localMap))
  380. {
  381. fprintf(stderr, "몹 프로토 테이블 셋팅 실패.\n");
  382. }
  383.  
  384.  
  385. }
  386.  
  387. //셋에 vnum 추가
  388. vnumSet.insert(mob_table->dwVnum);
  389.  
  390.  
  391. sys_log(1, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
  392. ++mob_table;
  393.  
  394. }
  395. //_____________________________________________________//
  396.  
  397.  
  398. // 4) (b)[test_map_mobTableByVnum]의 row중, (!)[mob_table]에 없는 것을 추가한다.
  399. //파일 다시 읽어오기.
  400. test_data.Destroy();
  401. isTestFile = true;
  402. test_data;
  403. if(!test_data.Load("mob_proto_test.txt",'\t'))
  404. {
  405. fprintf(stderr, "테스트 파일이 없습니다. 그대로 진행합니다.\n");
  406. isTestFile = false;
  407. }
  408. if(isTestFile) {
  409. test_data.Next(); //설명 로우 넘어가기.
  410.  
  411. while (test_data.Next()) //테스트 데이터 각각을 훑어나가며,새로운 것을 추가한다.
  412. {
  413. //중복되는 부분이면 넘어간다.
  414. set<int>::iterator itVnum;
  415. itVnum=vnumSet.find(atoi(test_data.AsStringByIndex(0)));
  416. if (itVnum != vnumSet.end()) {
  417. continue;
  418. }
  419.  
  420. if (!Set_Proto_Mob_Table(mob_table, test_data, localMap))
  421. {
  422. fprintf(stderr, "몹 프로토 테이블 셋팅 실패.\n");
  423. }
  424.  
  425. sys_log(0, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
  426. ++mob_table;
  427.  
  428. }
  429. }
  430. sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());
  431. return true;
  432. }
  433.  
  434. bool CClientManager::InitializeShopTable()
  435. {
  436. MYSQL_ROW data;
  437. int col;
  438.  
  439. static const char * s_szQuery =
  440. "SELECT "
  441. "shop.vnum, "
  442. "shop.npc_vnum, "
  443. "shop_item.item_vnum, "
  444. "shop_item.count "
  445. "FROM shop LEFT JOIN shop_item "
  446. "ON shop.vnum = shop_item.shop_vnum ORDER BY shop.vnum, shop_item.item_vnum";
  447.  
  448. std::auto_ptr<SQLMsg> pkMsg2(CDBManager::instance().DirectQuery(s_szQuery));
  449.  
  450. // shop의 vnum은 있는데 shop_item 이 없을경우... 실패로 처리되니 주의 요망.
  451. // 고처야할부분
  452. SQLResult * pRes2 = pkMsg2->Get();
  453.  
  454. if (!pRes2->uiNumRows)
  455. {
  456. sys_err("InitializeShopTable : Table count is zero.");
  457. return false;
  458. }
  459.  
  460. std::map<int, TShopTable *> map_shop;
  461.  
  462. if (m_pShopTable)
  463. {
  464. delete [] (m_pShopTable);
  465. m_pShopTable = NULL;
  466. }
  467.  
  468. TShopTable * shop_table = m_pShopTable;
  469.  
  470. while ((data = mysql_fetch_row(pRes2->pSQLResult)))
  471. {
  472. col = 0;
  473.  
  474. int iShopVnum = 0;
  475. str_to_number(iShopVnum, data[col++]);
  476.  
  477. if (map_shop.end() == map_shop.find(iShopVnum))
  478. {
  479. shop_table = new TShopTable;
  480. memset(shop_table, 0, sizeof(TShopTable));
  481. shop_table->dwVnum = iShopVnum;
  482.  
  483. map_shop[iShopVnum] = shop_table;
  484. }
  485. else
  486. shop_table = map_shop[iShopVnum];
  487.  
  488. str_to_number(shop_table->dwNPCVnum, data[col++]);
  489.  
  490. if (!data[col]) // 아이템이 하나도 없으면 NULL이 리턴 되므로..
  491. continue;
  492.  
  493. TShopItemTable * pItem = &shop_table->items[shop_table->byItemCount];
  494.  
  495. str_to_number(pItem->vnum, data[col++]);
  496. str_to_number(pItem->count, data[col++]);
  497.  
  498. ++shop_table->byItemCount;
  499. }
  500.  
  501. m_pShopTable = new TShopTable[map_shop.size()];
  502. m_iShopTableSize = map_shop.size();
  503.  
  504. typeof(map_shop.begin()) it = map_shop.begin();
  505.  
  506. int i = 0;
  507.  
  508. while (it != map_shop.end())
  509. {
  510. thecore_memcpy((m_pShopTable + i), (it++)->second, sizeof(TShopTable));
  511. sys_log(0, "SHOP: #%d items: %d", (m_pShopTable + i)->dwVnum, (m_pShopTable + i)->byItemCount);
  512. ++i;
  513. }
  514.  
  515. return true;
  516. }
  517.  
  518. bool CClientManager::InitializeQuestItemTable()
  519. {
  520. using namespace std;
  521.  
  522. static const char * s_szQuery = "SELECT vnum, name, %s FROM quest_item_proto ORDER BY vnum";
  523.  
  524. char query[1024];
  525. snprintf(query, sizeof(query), s_szQuery, g_stLocaleNameColumn.c_str());
  526.  
  527. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  528. SQLResult * pRes = pkMsg->Get();
  529.  
  530. if (!pRes->uiNumRows)
  531. {
  532. sys_err("query error or no rows: %s", query);
  533. return false;
  534. }
  535.  
  536. MYSQL_ROW row;
  537.  
  538. while ((row = mysql_fetch_row(pRes->pSQLResult)))
  539. {
  540. int col = 0;
  541.  
  542. TItemTable tbl;
  543. memset(&tbl, 0, sizeof(tbl));
  544.  
  545. str_to_number(tbl.dwVnum, row[col++]);
  546.  
  547. if (row[col])
  548. strlcpy(tbl.szName, row[col], sizeof(tbl.szName));
  549.  
  550. col++;
  551.  
  552. if (row[col])
  553. strlcpy(tbl.szLocaleName, row[col], sizeof(tbl.szLocaleName));
  554.  
  555. col++;
  556.  
  557. if (m_map_itemTableByVnum.find(tbl.dwVnum) != m_map_itemTableByVnum.end())
  558. {
  559. sys_err("QUEST_ITEM_ERROR! %lu vnum already exist! (name %s)", tbl.dwVnum, tbl.szLocaleName);
  560. continue;
  561. }
  562.  
  563. tbl.bType = ITEM_QUEST; // quest_item_proto 테이블에 있는 것들은 모두 ITEM_QUEST 유형
  564. tbl.bSize = 1;
  565.  
  566. m_vec_itemTable.push_back(tbl);
  567. }
  568.  
  569. return true;
  570. }
  571.  
  572. bool CClientManager::InitializeItemTable()
  573. {
  574. //================== 함수 설명 ==================//
  575. //1. 요약 : 'item_proto.txt', 'item_proto_test.txt', 'item_names.txt' 파일을 읽고,
  576. // <item_table>(TItemTable), <m_map_itemTableByVnum> 오브젝트를 생성한다.
  577. //2. 순서
  578. // 1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
  579. // 2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
  580. // (b)[test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
  581. // 3) 'item_proto.txt' 파일과 (a)[localMap] 맵으로
  582. // (!)[item_table], <m_map_itemTableByVnum>을 만든다.
  583. // <참고>
  584. // 각 row 들 중,
  585. // (b)[test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
  586. // (b)[test_map_itemTableByVnum]의 것을 사용한다.
  587. // 4) (b)[test_map_itemTableByVnum]의 row중, (!)[item_table]에 없는 것을 추가한다.
  588. //3. 테스트
  589. // 1)'item_proto.txt' 정보가 item_table에 잘 들어갔는지. -> 완료
  590. // 2)'item_names.txt' 정보가 item_table에 잘 들어갔는지.
  591. // 3)'item_proto_test.txt' 에서 [겹치는] 정보가 item_table 에 잘 들어갔는지.
  592. // 4)'item_proto_test.txt' 에서 [새로운] 정보가 item_table 에 잘 들어갔는지.
  593. // 5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
  594. //_______________________________________________//
  595.  
  596.  
  597.  
  598. //=================================================================================//
  599. // 1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
  600. //=================================================================================//
  601. bool isNameFile = true;
  602. map<int,const char*> localMap;
  603. cCsvTable nameData;
  604. if(!nameData.Load("item_names.txt",'\t'))
  605. {
  606. fprintf(stderr, "item_names.txt 파일을 읽어오지 못했습니다\n");
  607. isNameFile = false;
  608. } else {
  609. nameData.Next();
  610. while(nameData.Next()) {
  611. localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
  612. }
  613. }
  614. //_________________________________________________________________//
  615.  
  616. //=================================================================//
  617. // 2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
  618. // (b)[test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
  619. //=================================================================//
  620. map<DWORD, TItemTable *> test_map_itemTableByVnum;
  621. //1. 파일 읽어오기.
  622. cCsvTable test_data;
  623. if(!test_data.Load("item_proto_test.txt",'\t'))
  624. {
  625. fprintf(stderr, "item_proto_test.txt 파일을 읽어오지 못했습니다\n");
  626. //return false;
  627. } else {
  628. test_data.Next(); //설명 로우 넘어가기.
  629.  
  630. //2. 테스트 아이템 테이블 생성.
  631. TItemTable * test_item_table = NULL;
  632. int test_itemTableSize = test_data.m_File.GetRowCount()-1;
  633. test_item_table = new TItemTable[test_itemTableSize];
  634. memset(test_item_table, 0, sizeof(TItemTable) * test_itemTableSize);
  635.  
  636. //3. 테스트 아이템 테이블에 값을 넣고, 맵에까지 넣기.
  637. while(test_data.Next()) {
  638.  
  639.  
  640. if (!Set_Proto_Item_Table(test_item_table, test_data, localMap))
  641. {
  642. fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.\n");
  643. }
  644.  
  645. test_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(test_item_table->dwVnum, test_item_table));
  646. test_item_table++;
  647.  
  648. }
  649. }
  650. //______________________________________________________________________//
  651.  
  652.  
  653. //========================================================================//
  654. // 3) 'item_proto.txt' 파일과 (a)[localMap] 맵으로
  655. // (!)[item_table], <m_map_itemTableByVnum>을 만든다.
  656. // <참고>
  657. // 각 row 들 중,
  658. // (b)[test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
  659. // (b)[test_map_itemTableByVnum]의 것을 사용한다.
  660. //========================================================================//
  661.  
  662. //vnum들을 저장할 셋. 새로운 테스트 아이템을 판별할때 사용된다.
  663. set<int> vnumSet;
  664.  
  665. //파일 읽어오기.
  666. cCsvTable data;
  667. if(!data.Load("item_proto.txt",'\t'))
  668. {
  669. fprintf(stderr, "item_proto.txt 파일을 읽어오지 못했습니다\n");
  670. return false;
  671. }
  672. data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
  673.  
  674. if (!m_vec_itemTable.empty())
  675. {
  676. sys_log(0, "RELOAD: item_proto");
  677. m_vec_itemTable.clear();
  678. m_map_itemTableByVnum.clear();
  679. }
  680.  
  681. //===== 아이템 테이블 생성 =====//
  682. //새로 추가되는 갯수를 파악한다.
  683. int addNumber = 0;
  684. while(data.Next()) {
  685. int vnum = atoi(data.AsStringByIndex(0));
  686. std::map<DWORD, TItemTable *>::iterator it_map_itemTable;
  687. it_map_itemTable = test_map_itemTableByVnum.find(vnum);
  688. if(it_map_itemTable != test_map_itemTableByVnum.end()) {
  689. addNumber++;
  690. }
  691. }
  692. //data를 다시 첫줄로 옮긴다.(다시 읽어온다;;)
  693. data.Destroy();
  694. if(!data.Load("item_proto.txt",'\t'))
  695. {
  696. fprintf(stderr, "item_proto.txt 파일을 읽어오지 못했습니다\n");
  697. return false;
  698. }
  699. data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
  700.  
  701. m_vec_itemTable.resize(data.m_File.GetRowCount() - 1 + addNumber);
  702. memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());
  703. int testValue = m_vec_itemTable.size();
  704.  
  705. TItemTable * item_table = &m_vec_itemTable[0];
  706.  
  707. while (data.Next())
  708. {
  709. int col = 0;
  710.  
  711. std::map<DWORD, TItemTable *>::iterator it_map_itemTable;
  712. it_map_itemTable = test_map_itemTableByVnum.find(atoi(data.AsStringByIndex(col)));
  713. if(it_map_itemTable == test_map_itemTableByVnum.end()) {
  714. //각 칼럼 데이터 저장
  715.  
  716. if (!Set_Proto_Item_Table(item_table, data, localMap))
  717. {
  718. fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.\n");
  719. }
  720.  
  721.  
  722.  
  723. } else { //$$$$$$$$$$$$$$$$$$$$$$$ 테스트 아이템 정보가 있다!
  724. TItemTable *tempTable = it_map_itemTable->second;
  725.  
  726. item_table->dwVnum = tempTable->dwVnum;
  727. strlcpy(item_table->szName, tempTable->szName, sizeof(item_table->szName));
  728. strlcpy(item_table->szLocaleName, tempTable->szLocaleName, sizeof(item_table->szLocaleName));
  729. item_table->bType = tempTable->bType;
  730. item_table->bSubType = tempTable->bSubType;
  731. item_table->bSize = tempTable->bSize;
  732. item_table->dwAntiFlags = tempTable->dwAntiFlags;
  733. item_table->dwFlags = tempTable->dwFlags;
  734. item_table->dwWearFlags = tempTable->dwWearFlags;
  735. item_table->dwImmuneFlag = tempTable->dwImmuneFlag;
  736. item_table->dwGold = tempTable->dwGold;
  737. item_table->dwShopBuyPrice = tempTable->dwShopBuyPrice;
  738. item_table->dwRefinedVnum =tempTable->dwRefinedVnum;
  739. item_table->wRefineSet =tempTable->wRefineSet;
  740. item_table->bAlterToMagicItemPct = tempTable->bAlterToMagicItemPct;
  741. item_table->cLimitRealTimeFirstUseIndex = -1;
  742. item_table->cLimitTimerBasedOnWearIndex = -1;
  743.  
  744. int i;
  745.  
  746. for (i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  747. {
  748. item_table->aLimits[i].bType = tempTable->aLimits[i].bType;
  749. item_table->aLimits[i].lValue = tempTable->aLimits[i].lValue;
  750.  
  751. if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[i].bType)
  752. item_table->cLimitRealTimeFirstUseIndex = (char)i;
  753.  
  754. if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[i].bType)
  755. item_table->cLimitTimerBasedOnWearIndex = (char)i;
  756. }
  757.  
  758. for (i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
  759. {
  760. item_table->aApplies[i].bType = tempTable->aApplies[i].bType;
  761. item_table->aApplies[i].lValue = tempTable->aApplies[i].lValue;
  762. }
  763.  
  764. for (i = 0; i < ITEM_VALUES_MAX_NUM; ++i)
  765. item_table->alValues[i] = tempTable->alValues[i];
  766.  
  767. item_table->bGainSocketPct = tempTable->bGainSocketPct;
  768. item_table->sAddonType = tempTable->sAddonType;
  769.  
  770. item_table->bWeight = tempTable->bWeight;
  771.  
  772. }
  773. vnumSet.insert(item_table->dwVnum);
  774. m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
  775. ++item_table;
  776. }
  777. //_______________________________________________________________________//
  778.  
  779. //========================================================================//
  780. // 4) (b)[test_map_itemTableByVnum]의 row중, (!)[item_table]에 없는 것을 추가한다.
  781. //========================================================================//
  782. test_data.Destroy();
  783. if(!test_data.Load("item_proto_test.txt",'\t'))
  784. {
  785. fprintf(stderr, "item_proto_test.txt 파일을 읽어오지 못했습니다\n");
  786. //return false;
  787. } else {
  788. test_data.Next(); //설명 로우 넘어가기.
  789.  
  790. while (test_data.Next()) //테스트 데이터 각각을 훑어나가며,새로운 것을 추가한다.
  791. {
  792. //중복되는 부분이면 넘어간다.
  793. set<int>::iterator itVnum;
  794. itVnum=vnumSet.find(atoi(test_data.AsStringByIndex(0)));
  795. if (itVnum != vnumSet.end()) {
  796. continue;
  797. }
  798.  
  799. if (!Set_Proto_Item_Table(item_table, test_data, localMap))
  800. {
  801. fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.\n");
  802. }
  803.  
  804.  
  805. m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
  806.  
  807. item_table++;
  808.  
  809. }
  810. }
  811.  
  812.  
  813.  
  814. // QUEST_ITEM_PROTO_DISABLE
  815. // InitializeQuestItemTable();
  816. // END_OF_QUEST_ITEM_PROTO_DISABLE
  817.  
  818. m_map_itemTableByVnum.clear();
  819.  
  820. itertype(m_vec_itemTable) it = m_vec_itemTable.begin();
  821.  
  822. while (it != m_vec_itemTable.end())
  823. {
  824. TItemTable * item_table = &(*(it++));
  825.  
  826. sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u",
  827. item_table->dwVnum,
  828. item_table->szName,
  829. item_table->szLocaleName,
  830. item_table->alValues[0],
  831. item_table->alValues[1],
  832. item_table->alValues[2],
  833. item_table->alValues[3],
  834. item_table->alValues[4],
  835. item_table->alValues[5],
  836. item_table->dwWearFlags,
  837. item_table->dwAntiFlags,
  838. item_table->dwImmuneFlag,
  839. item_table->dwRefinedVnum,
  840. item_table->wRefineSet,
  841. item_table->bAlterToMagicItemPct);
  842.  
  843. m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
  844. }
  845. sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum());
  846. return true;
  847. }
  848.  
  849.  
  850. bool CClientManager::InitializeSkillTable()
  851. {
  852. char query[4096];
  853. snprintf(query, sizeof(query),
  854. "SELECT dwVnum, szName, bType, bMaxLevel, dwSplashRange, "
  855. "szPointOn, szPointPoly, szSPCostPoly, szDurationPoly, szDurationSPCostPoly, "
  856. "szCooldownPoly, szMasterBonusPoly, setFlag+0, setAffectFlag+0, "
  857. "szPointOn2, szPointPoly2, szDurationPoly2, setAffectFlag2+0, "
  858. "szPointOn3, szPointPoly3, szDurationPoly3, szGrandMasterAddSPCostPoly, "
  859. "bLevelStep, bLevelLimit, prerequisiteSkillVnum, prerequisiteSkillLevel, iMaxHit, szSplashAroundDamageAdjustPoly, eSkillType+0, dwTargetRange "
  860. "FROM skill_proto%s ORDER BY dwVnum",
  861. GetTablePostfix());
  862.  
  863. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  864. SQLResult * pRes = pkMsg->Get();
  865.  
  866. if (!pRes->uiNumRows)
  867. {
  868. sys_err("no result from skill_proto");
  869. return false;
  870. }
  871.  
  872. if (!m_vec_skillTable.empty())
  873. {
  874. sys_log(0, "RELOAD: skill_proto");
  875. m_vec_skillTable.clear();
  876. }
  877.  
  878. m_vec_skillTable.reserve(pRes->uiNumRows);
  879.  
  880. MYSQL_ROW data;
  881. int col;
  882.  
  883. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  884. {
  885. TSkillTable t;
  886. memset(&t, 0, sizeof(t));
  887.  
  888. col = 0;
  889.  
  890. str_to_number(t.dwVnum, data[col++]);
  891. strlcpy(t.szName, data[col++], sizeof(t.szName));
  892. str_to_number(t.bType, data[col++]);
  893. str_to_number(t.bMaxLevel, data[col++]);
  894. str_to_number(t.dwSplashRange, data[col++]);
  895.  
  896. strlcpy(t.szPointOn, data[col++], sizeof(t.szPointOn));
  897. strlcpy(t.szPointPoly, data[col++], sizeof(t.szPointPoly));
  898. strlcpy(t.szSPCostPoly, data[col++], sizeof(t.szSPCostPoly));
  899. strlcpy(t.szDurationPoly, data[col++], sizeof(t.szDurationPoly));
  900. strlcpy(t.szDurationSPCostPoly, data[col++], sizeof(t.szDurationSPCostPoly));
  901. strlcpy(t.szCooldownPoly, data[col++], sizeof(t.szCooldownPoly));
  902. strlcpy(t.szMasterBonusPoly, data[col++], sizeof(t.szMasterBonusPoly));
  903.  
  904. str_to_number(t.dwFlag, data[col++]);
  905. str_to_number(t.dwAffectFlag, data[col++]);
  906.  
  907. strlcpy(t.szPointOn2, data[col++], sizeof(t.szPointOn2));
  908. strlcpy(t.szPointPoly2, data[col++], sizeof(t.szPointPoly2));
  909. strlcpy(t.szDurationPoly2, data[col++], sizeof(t.szDurationPoly2));
  910. str_to_number(t.dwAffectFlag2, data[col++]);
  911.  
  912. // ADD_GRANDMASTER_SKILL
  913. strlcpy(t.szPointOn3, data[col++], sizeof(t.szPointOn3));
  914. strlcpy(t.szPointPoly3, data[col++], sizeof(t.szPointPoly3));
  915. strlcpy(t.szDurationPoly3, data[col++], sizeof(t.szDurationPoly3));
  916.  
  917. strlcpy(t.szGrandMasterAddSPCostPoly, data[col++], sizeof(t.szGrandMasterAddSPCostPoly));
  918. // END_OF_ADD_GRANDMASTER_SKILL
  919.  
  920. str_to_number(t.bLevelStep, data[col++]);
  921. str_to_number(t.bLevelLimit, data[col++]);
  922. str_to_number(t.preSkillVnum, data[col++]);
  923. str_to_number(t.preSkillLevel, data[col++]);
  924.  
  925. str_to_number(t.lMaxHit, data[col++]);
  926.  
  927. strlcpy(t.szSplashAroundDamageAdjustPoly, data[col++], sizeof(t.szSplashAroundDamageAdjustPoly));
  928.  
  929. str_to_number(t.bSkillAttrType, data[col++]);
  930. str_to_number(t.dwTargetRange, data[col++]);
  931.  
  932. sys_log(0, "SKILL: #%d %s flag %u point %s affect %u cooldown %s", t.dwVnum, t.szName, t.dwFlag, t.szPointOn, t.dwAffectFlag, t.szCooldownPoly);
  933.  
  934. m_vec_skillTable.push_back(t);
  935. }
  936.  
  937. return true;
  938. }
  939.  
  940. bool CClientManager::InitializeBanwordTable()
  941. {
  942. m_vec_banwordTable.clear();
  943.  
  944. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery("SELECT word FROM banword"));
  945.  
  946. SQLResult * pRes = pkMsg->Get();
  947.  
  948. if (pRes->uiNumRows == 0)
  949. return true;
  950.  
  951. MYSQL_ROW data;
  952.  
  953. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  954. {
  955. TBanwordTable t;
  956.  
  957. if (data[0])
  958. {
  959. strlcpy(t.szWord, data[0], sizeof(t.szWord));
  960. m_vec_banwordTable.push_back(t);
  961. }
  962. }
  963.  
  964. sys_log(0, "BANWORD: total %d", m_vec_banwordTable.size());
  965. return true;
  966. }
  967.  
  968. bool CClientManager::InitializeItemAttrTable()
  969. {
  970. char query[4096];
  971. snprintf(query, sizeof(query),
  972. "SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr%s ORDER BY apply",
  973. GetTablePostfix());
  974.  
  975. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  976. SQLResult * pRes = pkMsg->Get();
  977.  
  978. if (!pRes->uiNumRows)
  979. {
  980. sys_err("no result from item_attr");
  981. return false;
  982. }
  983.  
  984. if (!m_vec_itemAttrTable.empty())
  985. {
  986. sys_log(0, "RELOAD: item_attr");
  987. m_vec_itemAttrTable.clear();
  988. }
  989.  
  990. m_vec_itemAttrTable.reserve(pRes->uiNumRows);
  991.  
  992. MYSQL_ROW data;
  993.  
  994. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  995. {
  996. TItemAttrTable t;
  997.  
  998. memset(&t, 0, sizeof(TItemAttrTable));
  999.  
  1000. int col = 0;
  1001.  
  1002. strlcpy(t.szApply, data[col++], sizeof(t.szApply));
  1003. str_to_number(t.dwApplyIndex, data[col++]);
  1004. str_to_number(t.dwProb, data[col++]);
  1005. str_to_number(t.lValues[0], data[col++]);
  1006. str_to_number(t.lValues[1], data[col++]);
  1007. str_to_number(t.lValues[2], data[col++]);
  1008. str_to_number(t.lValues[3], data[col++]);
  1009. str_to_number(t.lValues[4], data[col++]);
  1010. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
  1011. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
  1012. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
  1013. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
  1014. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
  1015. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
  1016. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
  1017. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
  1018.  
  1019. sys_log(0, "ITEM_ATTR: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
  1020. t.szApply,
  1021. t.dwProb,
  1022. t.lValues[0],
  1023. t.lValues[1],
  1024. t.lValues[2],
  1025. t.lValues[3],
  1026. t.lValues[4],
  1027. t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
  1028. t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
  1029. t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
  1030. t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
  1031. t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
  1032. t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
  1033. t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
  1034. t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
  1035.  
  1036. m_vec_itemAttrTable.push_back(t);
  1037. }
  1038.  
  1039. return true;
  1040. }
  1041.  
  1042. bool CClientManager::InitializeItemRareTable()
  1043. {
  1044. char query[4096];
  1045. snprintf(query, sizeof(query),
  1046. "SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare%s ORDER BY apply",
  1047. GetTablePostfix());
  1048.  
  1049. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  1050. SQLResult * pRes = pkMsg->Get();
  1051.  
  1052. if (!pRes->uiNumRows)
  1053. {
  1054. sys_err("no result from item_attr_rare");
  1055. return false;
  1056. }
  1057.  
  1058. if (!m_vec_itemRareTable.empty())
  1059. {
  1060. sys_log(0, "RELOAD: item_attr_rare");
  1061. m_vec_itemRareTable.clear();
  1062. }
  1063.  
  1064. m_vec_itemRareTable.reserve(pRes->uiNumRows);
  1065.  
  1066. MYSQL_ROW data;
  1067.  
  1068. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  1069. {
  1070. TItemAttrTable t;
  1071.  
  1072. memset(&t, 0, sizeof(TItemAttrTable));
  1073.  
  1074. int col = 0;
  1075.  
  1076. strlcpy(t.szApply, data[col++], sizeof(t.szApply));
  1077. str_to_number(t.dwApplyIndex, data[col++]);
  1078. str_to_number(t.dwProb, data[col++]);
  1079. str_to_number(t.lValues[0], data[col++]);
  1080. str_to_number(t.lValues[1], data[col++]);
  1081. str_to_number(t.lValues[2], data[col++]);
  1082. str_to_number(t.lValues[3], data[col++]);
  1083. str_to_number(t.lValues[4], data[col++]);
  1084. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
  1085. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
  1086. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
  1087. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
  1088. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
  1089. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
  1090. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
  1091. str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
  1092.  
  1093. sys_log(0, "ITEM_RARE: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
  1094. t.szApply,
  1095. t.dwProb,
  1096. t.lValues[0],
  1097. t.lValues[1],
  1098. t.lValues[2],
  1099. t.lValues[3],
  1100. t.lValues[4],
  1101. t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
  1102. t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
  1103. t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
  1104. t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
  1105. t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
  1106. t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
  1107. t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
  1108. t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
  1109.  
  1110. m_vec_itemRareTable.push_back(t);
  1111. }
  1112.  
  1113. return true;
  1114. }
  1115.  
  1116. bool CClientManager::InitializeLandTable()
  1117. {
  1118. using namespace building;
  1119.  
  1120. char query[4096];
  1121.  
  1122. snprintf(query, sizeof(query),
  1123. "SELECT id, map_index, x, y, width, height, guild_id, guild_level_limit, price "
  1124. "FROM land%s WHERE enable='YES' ORDER BY id",
  1125. GetTablePostfix());
  1126.  
  1127. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  1128. SQLResult * pRes = pkMsg->Get();
  1129.  
  1130. if (!m_vec_kLandTable.empty())
  1131. {
  1132. sys_log(0, "RELOAD: land");
  1133. m_vec_kLandTable.clear();
  1134. }
  1135.  
  1136. m_vec_kLandTable.reserve(pRes->uiNumRows);
  1137.  
  1138. MYSQL_ROW data;
  1139.  
  1140. if (pRes->uiNumRows > 0)
  1141. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  1142. {
  1143. TLand t;
  1144.  
  1145. memset(&t, 0, sizeof(t));
  1146.  
  1147. int col = 0;
  1148.  
  1149. str_to_number(t.dwID, data[col++]);
  1150. str_to_number(t.lMapIndex, data[col++]);
  1151. str_to_number(t.x, data[col++]);
  1152. str_to_number(t.y, data[col++]);
  1153. str_to_number(t.width, data[col++]);
  1154. str_to_number(t.height, data[col++]);
  1155. str_to_number(t.dwGuildID, data[col++]);
  1156. str_to_number(t.bGuildLevelLimit, data[col++]);
  1157. str_to_number(t.dwPrice, data[col++]);
  1158.  
  1159. sys_log(0, "LAND: %lu map %-4ld %7ldx%-7ld w %-4ld h %-4ld", t.dwID, t.lMapIndex, t.x, t.y, t.width, t.height);
  1160.  
  1161. m_vec_kLandTable.push_back(t);
  1162. }
  1163.  
  1164. return true;
  1165. }
  1166.  
  1167. void parse_pair_number_string(const char * c_pszString, std::vector<std::pair<int, int> > & vec)
  1168. {
  1169. // format: 10,1/20,3/300,50
  1170. const char * t = c_pszString;
  1171. const char * p = strchr(t, '/');
  1172. std::pair<int, int> k;
  1173.  
  1174. char szNum[32 + 1];
  1175. char * comma;
  1176.  
  1177. while (p)
  1178. {
  1179. if (isnhdigit(*t))
  1180. {
  1181. strlcpy(szNum, t, MIN(sizeof(szNum), (p-t)+1));
  1182.  
  1183. comma = strchr(szNum, ',');
  1184.  
  1185. if (comma)
  1186. {
  1187. *comma = '\0';
  1188. str_to_number(k.second, comma+1);
  1189. }
  1190. else
  1191. k.second = 0;
  1192.  
  1193. str_to_number(k.first, szNum);
  1194. vec.push_back(k);
  1195. }
  1196.  
  1197. t = p + 1;
  1198. p = strchr(t, '/');
  1199. }
  1200.  
  1201. if (isnhdigit(*t))
  1202. {
  1203. strlcpy(szNum, t, sizeof(szNum));
  1204.  
  1205. comma = strchr(const_cast<char*>(t), ',');
  1206.  
  1207. if (comma)
  1208. {
  1209. *comma = '\0';
  1210. str_to_number(k.second, comma+1);
  1211. }
  1212. else
  1213. k.second = 0;
  1214.  
  1215. str_to_number(k.first, szNum);
  1216. vec.push_back(k);
  1217. }
  1218. }
  1219.  
  1220. bool CClientManager::InitializeObjectProto()
  1221. {
  1222. using namespace building;
  1223.  
  1224. char query[4096];
  1225. snprintf(query, sizeof(query),
  1226. "SELECT vnum, price, materials, upgrade_vnum, upgrade_limit_time, life, reg_1, reg_2, reg_3, reg_4, npc, group_vnum, dependent_group "
  1227. "FROM object_proto%s ORDER BY vnum",
  1228. GetTablePostfix());
  1229.  
  1230. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  1231. SQLResult * pRes = pkMsg->Get();
  1232.  
  1233. if (!m_vec_kObjectProto.empty())
  1234. {
  1235. sys_log(0, "RELOAD: object_proto");
  1236. m_vec_kObjectProto.clear();
  1237. }
  1238.  
  1239. m_vec_kObjectProto.reserve(MAX(0, pRes->uiNumRows));
  1240.  
  1241. MYSQL_ROW data;
  1242.  
  1243. if (pRes->uiNumRows > 0)
  1244. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  1245. {
  1246. TObjectProto t;
  1247.  
  1248. memset(&t, 0, sizeof(t));
  1249.  
  1250. int col = 0;
  1251.  
  1252. str_to_number(t.dwVnum, data[col++]);
  1253. str_to_number(t.dwPrice, data[col++]);
  1254.  
  1255. std::vector<std::pair<int, int> > vec;
  1256. parse_pair_number_string(data[col++], vec);
  1257.  
  1258. for (unsigned int i = 0; i < OBJECT_MATERIAL_MAX_NUM && i < vec.size(); ++i)
  1259. {
  1260. std::pair<int, int> & r = vec[i];
  1261.  
  1262. t.kMaterials[i].dwItemVnum = r.first;
  1263. t.kMaterials[i].dwCount = r.second;
  1264. }
  1265.  
  1266. str_to_number(t.dwUpgradeVnum, data[col++]);
  1267. str_to_number(t.dwUpgradeLimitTime, data[col++]);
  1268. str_to_number(t.lLife, data[col++]);
  1269. str_to_number(t.lRegion[0], data[col++]);
  1270. str_to_number(t.lRegion[1], data[col++]);
  1271. str_to_number(t.lRegion[2], data[col++]);
  1272. str_to_number(t.lRegion[3], data[col++]);
  1273.  
  1274. // ADD_BUILDING_NPC
  1275. str_to_number(t.dwNPCVnum, data[col++]);
  1276. str_to_number(t.dwGroupVnum, data[col++]);
  1277. str_to_number(t.dwDependOnGroupVnum, data[col++]);
  1278.  
  1279. t.lNPCX = 0;
  1280. t.lNPCY = MAX(t.lRegion[1], t.lRegion[3])+300;
  1281. // END_OF_ADD_BUILDING_NPC
  1282.  
  1283. sys_log(0, "OBJ_PROTO: vnum %lu price %lu mat %lu %lu",
  1284. t.dwVnum, t.dwPrice, t.kMaterials[0].dwItemVnum, t.kMaterials[0].dwCount);
  1285.  
  1286. m_vec_kObjectProto.push_back(t);
  1287. }
  1288.  
  1289. return true;
  1290. }
  1291.  
  1292. bool CClientManager::InitializeObjectTable()
  1293. {
  1294. using namespace building;
  1295.  
  1296. char query[4096];
  1297. snprintf(query, sizeof(query), "SELECT id, land_id, vnum, map_index, x, y, x_rot, y_rot, z_rot, life FROM object%s ORDER BY id", GetTablePostfix());
  1298.  
  1299. std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
  1300. SQLResult * pRes = pkMsg->Get();
  1301.  
  1302. if (!m_map_pkObjectTable.empty())
  1303. {
  1304. sys_log(0, "RELOAD: object");
  1305. m_map_pkObjectTable.clear();
  1306. }
  1307.  
  1308. MYSQL_ROW data;
  1309.  
  1310. if (pRes->uiNumRows > 0)
  1311. while ((data = mysql_fetch_row(pRes->pSQLResult)))
  1312. {
  1313. TObject * k = new TObject;
  1314.  
  1315. memset(k, 0, sizeof(TObject));
  1316.  
  1317. int col = 0;
  1318.  
  1319. str_to_number(k->dwID, data[col++]);
  1320. str_to_number(k->dwLandID, data[col++]);
  1321. str_to_number(k->dwVnum, data[col++]);
  1322. str_to_number(k->lMapIndex, data[col++]);
  1323. str_to_number(k->x, data[col++]);
  1324. str_to_number(k->y, data[col++]);
  1325. str_to_number(k->xRot, data[col++]);
  1326. str_to_number(k->yRot, data[col++]);
  1327. str_to_number(k->zRot, data[col++]);
  1328. str_to_number(k->lLife, data[col++]);
  1329.  
  1330. sys_log(0, "OBJ: %lu vnum %lu map %-4ld %7ldx%-7ld life %ld",
  1331. k->dwID, k->dwVnum, k->lMapIndex, k->x, k->y, k->lLife);
  1332.  
  1333. m_map_pkObjectTable.insert(std::make_pair(k->dwID, k));
  1334. }
  1335.  
  1336. return true;
  1337. }
  1338.  
  1339. bool CClientManager::InitializeMonarch()
  1340. {
  1341. CMonarch::instance().LoadMonarch();
  1342.  
  1343. return true;
  1344. }
  1345.  
  1346. bool CClientManager::MirrorMobTableIntoDB()
  1347. {
  1348. for (itertype(m_vec_mobTable) it = m_vec_mobTable.begin(); it != m_vec_mobTable.end(); it++)
  1349. {
  1350. const TMobTable& t = *it;
  1351. char query[4096];
  1352. if (g_stLocaleNameColumn == "name")
  1353. {
  1354. snprintf(query, sizeof(query),
  1355. "replace into mob_proto%s "
  1356. "("
  1357. "vnum, name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
  1358. "on_click, empire, drop_item, resurrection_vnum, folder, "
  1359. "st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
  1360. "gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
  1361.  
  1362. "enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
  1363. "resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
  1364. "resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
  1365. "dam_multiply, summon, drain_sp, "
  1366.  
  1367. "skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
  1368. "skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
  1369. "sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
  1370. ") "
  1371. "values ("
  1372.  
  1373. "%d, \"%s\", %d, %d, %d, %d, %d, %u, %u, %u, "
  1374. "%d, %d, %d, %d, '%s', "
  1375. "%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
  1376. "%d, %d, %d, %d, %d, %d, %d, %d, %d, "
  1377.  
  1378. "%d, %d, %d, %d, %d, %d, "
  1379. "%d, %d, %d, %d, %d, %d, "
  1380. "%d, %d, %d, %d, %d, "
  1381. "%f, %d, %d, "
  1382.  
  1383. "%d, %d, %d, %d, %d, %d, "
  1384. "%d, %d, %d, %d, "
  1385. "%d, %d, %d, %d, %d"
  1386. ")",
  1387. GetTablePostfix(), /*g_stLocaleNameColumn.c_str(),*/
  1388.  
  1389. t.dwVnum, t.szName, /*t.szLocaleName, */t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
  1390. t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
  1391. t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
  1392.  
  1393. t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
  1394. t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
  1395. t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
  1396. t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
  1397. t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,
  1398.  
  1399. t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
  1400. t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
  1401. t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
  1402. );
  1403. }
  1404. else
  1405. {
  1406. snprintf(query, sizeof(query),
  1407. "replace into mob_proto%s "
  1408. "("
  1409. "vnum, name, %s, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
  1410. "on_click, empire, drop_item, resurrection_vnum, folder, "
  1411. "st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
  1412. "gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
  1413.  
  1414. "enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
  1415. "resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
  1416. "resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
  1417. "dam_multiply, summon, drain_sp, "
  1418.  
  1419. "skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
  1420. "skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
  1421. "sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
  1422. ") "
  1423. "values ("
  1424.  
  1425. "%d, \"%s\", \"%s\", %d, %d, %d, %d, %d, %u, %u, %u, "
  1426. "%d, %d, %d, %d, '%s', "
  1427. "%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
  1428. "%d, %d, %d, %d, %d, %d, %d, %d, %d, "
  1429.  
  1430. "%d, %d, %d, %d, %d, %d, "
  1431. "%d, %d, %d, %d, %d, %d, "
  1432. "%d, %d, %d, %d, %d, "
  1433. "%f, %d, %d, "
  1434.  
  1435. "%d, %d, %d, %d, %d, %d, "
  1436. "%d, %d, %d, %d, "
  1437. "%d, %d, %d, %d, %d"
  1438. ")",
  1439. GetTablePostfix(), g_stLocaleNameColumn.c_str(),
  1440.  
  1441. t.dwVnum, t.szName, t.szLocaleName, t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
  1442. t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
  1443. t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
  1444.  
  1445. t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
  1446. t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
  1447. t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
  1448. t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
  1449. t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,
  1450.  
  1451. t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
  1452. t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
  1453. t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
  1454. );
  1455. }
  1456.  
  1457. CDBManager::instance().AsyncQuery(query);
  1458. }
  1459. return true;
  1460. }
  1461.  
  1462. bool CClientManager::MirrorItemTableIntoDB()
  1463. {
  1464. for (itertype(m_vec_itemTable) it = m_vec_itemTable.begin(); it != m_vec_itemTable.end(); it++)
  1465. {
  1466. if (g_stLocaleNameColumn != "name")
  1467. {
  1468. const TItemTable& t = *it;
  1469. char query[4096];
  1470. snprintf(query, sizeof(query),
  1471. "replace into item_proto%s ("
  1472. "vnum, type, subtype, name, %s, gold, shop_buy_price, weight, size, "
  1473. "flag, wearflag, antiflag, immuneflag, "
  1474. "refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
  1475. "limittype0, limitvalue0, limittype1, limitvalue1, "
  1476. "applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
  1477. "value0, value1, value2, value3, value4, value5 ) "
  1478. "values ("
  1479. "%d, %d, %d, \"%s\", \"%s\", %d, %d, %d, %d, "
  1480. "%d, %d, %d, %d, "
  1481. "%d, %d, %d, %d, %d, "
  1482. "%d, %d, %d, %d, "
  1483. "%d, %d, %d, %d, %d, %d, "
  1484. "%d, %d, %d, %d, %d, %d )",
  1485. GetTablePostfix(), g_stLocaleNameColumn.c_str(),
  1486. t.dwVnum, t.bType, t.bSubType, t.szName, t.szLocaleName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
  1487. t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag,
  1488. t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
  1489. t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
  1490. t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
  1491. t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
  1492. CDBManager::instance().AsyncQuery(query);
  1493. }
  1494. else
  1495. {
  1496. const TItemTable& t = *it;
  1497. char query[4096];
  1498. snprintf(query, sizeof(query),
  1499. "replace into item_proto%s ("
  1500. "vnum, type, subtype, name, gold, shop_buy_price, weight, size, "
  1501. "flag, wearflag, antiflag, immuneflag, "
  1502. "refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
  1503. "limittype0, limitvalue0, limittype1, limitvalue1, "
  1504. "applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
  1505. "value0, value1, value2, value3, value4, value5 ) "
  1506. "values ("
  1507. "%d, %d, %d, \"%s\", %d, %d, %d, %d, "
  1508. "%d, %d, %d, %d, "
  1509. "%d, %d, %d, %d, %d, "
  1510. "%d, %d, %d, %d, "
  1511. "%d, %d, %d, %d, %d, %d, "
  1512. "%d, %d, %d, %d, %d, %d )",
  1513. GetTablePostfix(),
  1514. t.dwVnum, t.bType, t.bSubType, t.szName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
  1515. t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag,
  1516. t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
  1517. t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
  1518. t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
  1519. t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
  1520. CDBManager::instance().AsyncQuery(query);
  1521. }
  1522. }
  1523. return true;
  1524. }
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