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- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
- Out-of-process Rasterization: Disabled
- Hardware Protected Video Decode: Unavailable
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Disabled
- Surface Control: Disabled
- Surface Synchronization: Enabled
- Video Decode: Unavailable
- Viz Service Display Compositor: Enabled
- Viz Hit-test Surface Layer: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- Driver Bug Workarounds
- adjust_src_dst_region_for_blitframebuffer
- clear_uniforms_before_first_program_use
- count_all_in_varyings_packing
- disable_post_sub_buffers_for_onscreen_surfaces
- exit_on_context_lost
- max_3d_array_texture_size_1024
- max_texture_size_limit_4096
- msaa_is_slow
- rely_on_implicit_sync_for_swap_buffers
- scalarize_vec_and_mat_constructor_args
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- Problems Detected
- Accelerated video decode is unavailable on Linux: 137247
- Disabled Features: accelerated_video_decode
- Protected video decoding with swap chain is for Windows and Intel only
- Disabled Features: protected_video_decode
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Mesa drivers in Linux handle varyings without static use incorrectly: 333885
- Applied Workarounds: count_all_in_varyings_packing
- Disable partial swaps on Mesa drivers (detected with GL_RENDERER): 339493
- Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
- Applied Workarounds: msaa_is_slow
- adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
- Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
- Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
- Some drivers can't recover after OUT_OF_MEM and context lost: 893177
- Applied Workarounds: exit_on_context_lost
- Avoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs: 938286
- Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
- Mesa hangs the system when allocating large textures: 927470
- Applied Workarounds: max_3d_array_texture_size_1024, max_texture_size_limit_4096
- Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
- Disabled Features: native_gpu_memory_buffers
- Viz hit-test surface layer version is not enabled by default.
- Disabled Features: viz_hit_test_surface_layer
- Skia renderer is not used by default.
- Disabled Features: skia_renderer
- Version Information
- Data exported 2019-06-22T09:15:55.859Z
- Chrome version Chrome/75.0.3770.94
- Operating system Linux 4.15.0-52-generic
- Software rendering list URL https://chromium.googlesource.com/chromium/src/+/94cdce8c4c7f683769e62ce3f3020b4d75bf007c/gpu/config/software_rendering_list.json
- Driver bug list URL https://chromium.googlesource.com/chromium/src/+/94cdce8c4c7f683769e62ce3f3020b4d75bf007c/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id unknown hash
- 2D graphics backend Skia/75 3a2e3e75232d225e6f5e7c3530458be63bbb355a
- Command Line /usr/bin/vivaldi-stable --flag-switches-begin --flag-switches-end --save-page-as-mhtml
- Driver Information
- Initialization time 37
- In-process GPU false
- Passthrough Command Decoder false
- Sandboxed false
- GPU0 VENDOR = 0x10de, DEVICE= 0x139b
- GPU1 VENDOR = 0x8086, DEVICE= 0x191b *ACTIVE*
- Optimus true
- AMD switchable false
- Driver vendor Mesa
- Driver version 18.2.8
- Driver date
- GPU CUDA compute capability major version 0
- Pixel shader version 4.50
- Vertex shader version 4.50
- Max. MSAA samples 16
- Machine model name
- Machine model version
- GL_VENDOR Intel Open Source Technology Center
- GL_RENDERER Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
- GL_VERSION 4.5 (Core Profile) Mesa 18.2.8
- GL_EXTENSIONS GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
- Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- Disabled WebGL Extensions
- Window system binding vendor SGI
- Window system binding version 1.4
- Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_libglvnd GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event
- Window manager Xfwm4
- XDG_CURRENT_DESKTOP XFCE
- GDMSESSION xfce
- Compositing manager Yes
- Direct rendering version DRI3
- Reset notification strategy 0x8252
- GPU process crash count 0
- System visual ID 65
- RGBA visual ID 447
- Compositor Information
- Tile Update Mode One-copy
- Partial Raster Enabled
- GpuMemoryBuffers Status
- R_8 Software only
- R_16 Software only
- RG_88 Software only
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 Software only
- RGBA_8888 Software only
- BGRX_8888 Software only
- BGRX_1010102 Software only
- RGBX_1010102 Software only
- BGRA_8888 Software only
- RGBA_F16 Software only
- YVU_420 Software only
- YUV_420_BIPLANAR Software only
- UYVY_422 Software only
- Display(s) Information
- Info Display[21691165392765026] bounds=[0,0 2560x1440], workarea=[0,25 2560x1415], scale=1, external.
- Color space information {primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID}
- Bits per color component 8
- Bits per pixel 24
- Video Acceleration Information
- Log Messages
- [5173:5173:0622/100630.740094:ERROR:sandbox_linux.cc(368)] : InitializeSandbox() called with multiple threads in process gpu-process.
- [5173:5173:0622/100630.944045:ERROR:buffer_manager.cc(488)] : [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command
- [5173:5173:0622/101114.991029:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [5173:5173:0622/101131.691244:ERROR:buffer_manager.cc(488)] : [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command
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