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- ./glportal.exe
- DataDir data
- SoundManager SDL Audio system initialized
- SoundManager SDL_mixer Init failed: OGG support not available, sound disabled
- SoundManager fully initialized
- Window OpenGL 3.2
- EventDispatcher Dispatch radix/SimulationManager:SimulationAdded to 0+0 observers
- EventDispatcher Dispatch radix/SimulationManager:SimulationAdded to 0+0 observers
- Entity Create Player(1)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- MaterialLoader concrete/wall00: load concrete/wall00.png
- MaterialLoader concrete/wall00: load concrete/wall00xn.jpg
- MaterialLoader concrete/wall00: load concrete/wall00xs.jpg
- MaterialLoader metal/tiles00x3: load metal/tiles00x3.jpg
- MaterialLoader metal/tiles00x3: load metal/tiles00x3n.jpg
- MaterialLoader metal/tiles00x3: load metal/tiles00x3s.jpg
- MaterialLoader door/door: load door/door00.png
- MaterialLoader models/light-fixture: load models/light-fixture.jpg
- Entity Create ReferencePoint(2)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create StaticModel(3)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- MaterialLoader door/door: load door/door00.png
- Entity Create StaticModel(4)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create StaticModel(5)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create StaticModel(6)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create LightSource(7)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create LightSource(8)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create LightSource(9)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Entity Create StaticModel(10)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (10)
- Entity Create StaticModel(11)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (11)
- Entity Create StaticModel(12)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (12)
- Entity Create StaticModel(13)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (13)
- Entity Create StaticModel(14)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (14)
- Entity Create StaticModel(15)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (15)
- Entity Create StaticModel(16)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (16)
- Entity Create StaticModel(17)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (17)
- Entity Create StaticModel(18)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (18)
- Entity Create StaticModel(19)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (19)
- Entity Create StaticModel(20)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (20)
- Entity Create StaticModel(21)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (21)
- Entity Create StaticModel(22)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (22)
- Entity Create StaticModel(23)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (23)
- Entity Create StaticModel(24)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (24)
- Entity Create StaticModel(25)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (25)
- Entity Create StaticModel(26)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (26)
- Entity Create StaticModel(27)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (27)
- Entity Create StaticModel(28)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (28)
- Entity Create StaticModel(29)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (29)
- Entity Create StaticModel(30)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (30)
- Entity Create StaticModel(31)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (31)
- Entity Create StaticModel(32)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (32)
- Entity Create StaticModel(33)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (33)
- Entity Create StaticModel(34)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (34)
- Entity Create StaticModel(35)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (35)
- Entity Create StaticModel(36)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (36)
- Entity Create StaticModel(37)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (37)
- Entity Create StaticModel(38)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (38)
- Entity Create StaticModel(39)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (39)
- Entity Create StaticModel(40)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (40)
- Entity Create StaticModel(41)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (41)
- Entity Create StaticModel(42)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (42)
- Entity Create StaticModel(43)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (43)
- Entity Create StaticModel(44)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (44)
- Entity Create StaticModel(45)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (45)
- Entity Create StaticModel(46)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- RigidBodyTrait Adding body to phys world (46)
- Trigger Adding trigger to phys world (47)
- Entity Create Trigger(47)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- Trigger Adding trigger to phys world (48)
- Entity Create Trigger(48)
- EventDispatcher Dispatch radix/EntityManager:EntityCreated to 0+0 observers
- XmlMapLoader Map data/maps/n1.xml loaded
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/diffuse.frag: fragment shader compiled
- ShaderLoader data/shaders/diffuse.frag: program Linking
- ShaderLoader data/shaders/diffuse.frag: program Validation
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/metal.frag: fragment shader compiled
- ShaderLoader data/shaders/metal.frag: program Linking
- ShaderLoader data/shaders/metal.frag: program Validation
- EventDispatcher Dispatch radix/InputSource:WindowMoved to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowShown to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:EnterExposed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
- XmlScreenLoader Screen data/screens/test.xml loaded
- EventDispatcher Dispatch radix/simulation/Physics:CollisionAdded to 0+0 observers
- EventDispatcher Player(#1,"") x Trigger(#48,"")
- EventDispatcher Dispatch radix/simulation/Physics:CollisionAdded to 0+0 observers
- EventDispatcher Player(#1,"") x StaticModel(#23,"")
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/whitefill.frag: fragment shader compiled
- ShaderLoader data/shaders/whitefill.frag: program Linking
- ShaderLoader data/shaders/whitefill.frag: program Validation
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/unshaded.frag: fragment shader compiled
- ShaderLoader data/shaders/unshaded.frag: program Linking
- ShaderLoader data/shaders/unshaded.frag: program Validation
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/text.frag: fragment shader compiled
- ShaderLoader data/shaders/text.frag: program Linking
- ShaderLoader data/shaders/text.frag: program Validation
- ShaderLoader data/shaders/diffuse.vert: vertex shader compiled
- ShaderLoader data/shaders/color.frag: fragment shader compiled
- ShaderLoader data/shaders/color.frag: program Linking
- ShaderLoader data/shaders/color.frag: program Validation
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
- EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:MouseButtonPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:MouseButtonReleased to 1+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyPressed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
- EventDispatcher Dispatch radix/InputSource:KeyReleased to 1+0 observers
- EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowFocusGained to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:WindowExposed to 0+0 observers
- EventDispatcher Dispatch radix/InputSource:FocusLost to 0+0 observers
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