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- enum class Enemies{Orc, Skeleton, Pigeon}
- fun main(args: Array<String>) {
- var enemy = Enemies.Orc
- println("Enemy was of type " + if (enemy == Enemies.Orc) {
- // Do Orc related code
- "Orc"
- } else {
- "Not Orc"
- })
- }
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