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Feb 28th, 2018
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  1. What was added is the following
  2.  
  3. Chip damage increased to 18% across all modes.
  4.  
  5. When OOS[out of stamina] you can no longer stop light chains. Meaning you can finally eat an Orochi light combo that isn’t a top light and it won’t be bounced off when blocked in OOS
  6.  
  7. rolling now costs 50% stamina, and no longer gurantees a block animation after it. Meaning you can no longer spam rolls and get a free block after the iframes of animation are done
  8.  
  9. health no longer regens on any character at critical health situations(feats and healing zones still apply dummies)
  10.  
  11. all unblockable attacks and unblockable bashes feed revenge in modes that allow revenge(yes shoulder-bash, kicks and unblockable attacks feed revenge.)
  12.  
  13. unlock “tech” [gltich] is no longer easily performed or simply no longer is viable for most heroes
  14.  
  15. zone flicker is patched and no longer appears
  16.  
  17. zone of raider on GB[guard break], crushing counter for warden are no longer parry-able by assassins
  18.  
  19. revenge builds no longer exist (meaning this isn’t season 1 tier damage since gear doesn’t amplify revenge strength)
  20.  
  21. you can no longer knockdown with a bash while in revenge
  22.  
  23. Parrying no longer guarantees a GB on a hero PERIOD! it can be counter broken after a parry.
  24.  
  25. Parrying now has a indicator to tell which type of attack you parried. Lights [flash that’s not too bright, appears on screen. Along with a thunder sounding audio cue], Heavy[reddish sparks]
  26.  
  27. Parrying a light allows for a 900ms window of attack(heavies or special combos apply for a punish)
  28.  
  29. Parrying a heavy allows for a 600ms window of attack (a light attack for all classes)
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