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- #include <SFML/Graphics.hpp>
- #include <SFML/System.hpp>
- auto main() -> int
- {
- sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
- sf::CircleShape shape{50.f};
- sf::Vector2f position{0, 0};
- shape.setFillColor(sf::Color(100, 250, 50));
- while(window.isOpen())
- {
- sf::Event event;
- while(window.pollEvent(event))
- {
- if(event.type == sf::Event::Closed)
- {
- window.close();
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
- {
- position.x -= 10;
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
- {
- position.x += 10;
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
- {
- position.y -= 10;
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
- {
- position.y += 10;
- }
- }
- shape.setPosition(position);
- window.clear(sf::Color::Black);
- window.draw(shape);
- window.display();
- }
- return 0;
- }
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