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- Setting breakpad minidump AppID = 251570
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998294334 [API loaded no]
- ERROR: ld.so: object '/home/david/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- IP address: 127.0.0.1
- IP address: 192.168.2.100
- Mono/etc'
- displaymanager : xrandr version warning. 1.4
- client has 3 screens
- displaymanager screen (0)(LVDS-1-0): 1920 x 1080
- Using libudev for joystick management
- Importing game controller configs
- Selecting FBConfig
- GLX_FBCONFIG_ID=343
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 5.3.3p3 (1d2e01741d9f)
- GfxDevice: creating device client; threaded=1
- GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
- OpenGL:
- Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63]
- Renderer: GeForce GTX 675M/PCIe/SSE2
- Vendor: NVIDIA Corporation
- VRAM: 2048 MB
- Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
- Setting maxVSyncInterval to 4
- GL: Detected 2048 MB VRAM
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
- Loading /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
- - Completed reload, in 0.041 seconds
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- Default vsync count 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- Selecting FBConfig
- GLX_FBCONFIG_ID=383
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=2
- GLX_SAMPLE_BUFFERS_ARB=1
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NON-CONFORMANT
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- UnloadTime: 0.567000 ms
- 2016-03-30T19:57:17 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2016-03-30T19:57:17 0.023 INF NET: InitCallbacks
- 2016-03-30T19:57:17 0.025 INF [EAC] Initializing ...
- 2016-03-30T19:57:17 0.031 INF Texture quality is set to 0
- 2016-03-30T19:57:17 0.031 INF Precaching...
- 2016-03-30T19:57:17 0.033 INF Precaching file: 7DaysToDie_Data/resources.assets
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- 2016-03-30T19:57:17 0.136 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2016-03-30T19:57:17 0.172 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2016-03-30T19:57:17 0.191 INF Precaching file: Data/Bundles/TerrainTextures
- 2016-03-30T19:57:17 0.195 INF Precaching done
- 2016-03-30T19:57:18 0.901 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
- 2016-03-30T19:57:23 5.658 INF Loading main scene
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.829000 ms
- 2016-03-30T19:57:23 5.831 INF Awake
- 2016-03-30T19:57:23 5.847 INF Version: Alpha 14.2 (b4) Compatibility Version: Alpha 14.2, Build: Linux 64 Bit
- 2016-03-30T19:57:23 5.848 INF System information:
- 2016-03-30T19:57:23 5.899 INF OS: Linux 4.2 Ubuntu 15.10 64bit
- 2016-03-30T19:57:23 5.900 INF CPU: Intel(R) Core(TM) i7-3920XM CPU @ 2.90GHz (cores: 8)
- 2016-03-30T19:57:23 5.900 INF RAM: 32067 MB
- 2016-03-30T19:57:23 5.901 INF GPU: GeForce GTX 675M/PCIe/SSE2 (2048 MB)
- 2016-03-30T19:57:23 5.901 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.63] (shader level 3.0)
- 2016-03-30T19:57:23 5.901 INF Last played version: Alpha 14.2
- 2016-03-30T19:57:23 5.901 INF Local UTC offset: -4 hours
- 2016-03-30T19:57:23 5.902 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-30__19-57-17.txt
- 2016-03-30T19:57:23 5.913 INF Texture quality is set to 0
- 2016-03-30T19:57:23 5.946 INF Load key config check
- 2016-03-30T19:57:23 5.947 INF Load key config
- 2016-03-30T19:57:23 5.955 INF [MODS] No mods folder found
- 2016-03-30T19:57:23 5.982 INF Loading permissions file at '/home/david/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2016-03-30T19:57:23 6.028 INF Loading permissions file done.
- 2016-03-30T19:57:23 6.028 INF Awake done
- 2016-03-30T19:57:23 6.127 INF Atlas reset took 70 ms
- 2016-03-30T19:57:23 6.128 INF Atlas load took 97 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
- Total: 10.493000 ms (FindLiveObjects: 0.715000 ms CreateObjectMapping: 0.163000 ms MarkObjects: 9.588000 ms DeleteObjects: 0.027000 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 7f9638826700 -> priority: 1
- Thread -> id: 7f9639027700 -> priority: 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- Selecting FBConfig
- GLX_FBCONFIG_ID=343
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- requesting fullscreen 1920 x 1080 at 60 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- UMA Overlay loading took 327 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2016-03-30T19:57:29 11.905 INF XUI loading took 1797ms
- 2016-03-30T19:57:29 11.907 INF WorldStaticData.Init() needed 4.305s
- 2016-03-30T19:57:29 11.911 INF [Steamworks.NET] Login ok.
- 2016-03-30T19:57:32 15.202 INF NET: Starting server protocols
- 2016-03-30T19:57:32 15.227 INF NET: Unity NW server started
- 2016-03-30T19:57:32 15.228 INF [Steamworks.NET] NET: Server started
- 2016-03-30T19:57:32 15.228 INF StartGame
- 2016-03-30T19:57:33 15.322 INF Atlas reset took 91 ms
- 2016-03-30T19:57:33 15.662 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 16
- GamePref.DayNightLength = 50
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 0
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = True
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 14.2
- GamePref.GameWorld = Navezgane
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 8
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = True
- GamePref.OptionsFieldOfView = 67
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 3
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionQuality = 4
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 3
- GamePref.OptionsViewDistance = 5
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197998294334
- GamePref.PlayerName = davidfl
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/david/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2016-03-30T19:57:33 15.679 INF StartAsServer
- 2016-03-30T19:57:33 15.687 INF createWorld: Navezgane, My Game, GameModeSurvivalSP
- 2016-03-30T19:57:33 15.722 INF Started thread thread_Regenerating
- 2016-03-30T19:57:33 15.722 INF Started thread YW
- 2016-03-30T19:57:33 15.746 INF World.Load: Navezgane
- 2016-03-30T19:57:33 15.760 INF Started thread thread_Pathfinder
- 2016-03-30T19:57:34 16.909 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2016-03-30T19:57:34 16.914 INF Started thread thread_GenerateChunks
- 2016-03-30T19:57:34 16.926 INF POI image size w= 4096, h = 4096
- 2016-03-30T19:57:34 16.971 INF Biomes image size w= 2048, h = 2048
- 2016-03-30T19:57:34 17.018 INF Biomes image size w= 2048, h = 2048
- 2016-03-30T19:57:34 17.054 INF Biomes image size w= 2048, h = 2048
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2016-03-30T19:57:38 20.723 INF createWorld() done
- 2016-03-30T19:57:38 20.724 INF Loading players.xml
- 2016-03-30T19:57:38 20.853 INF Created player with id=171
- 2016-03-30T19:57:38 20.859 INF PPS: setLocalPlayerEntity -> 171
- 2016-03-30T19:57:38 20.872 INF Adding observed entity: 1, (-834.0, 61.0, -908.0), 5
- 2016-03-30T19:57:38 20.877 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 0, default = 3
- 2016-03-30T19:57:38 20.892 INF StartGame done
- Platform assembly: /media/david/8A2C0E242C0E0C3F/Steam Linux/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
- 2016-03-30T19:57:43 25.287 INF [Steamworks.NET] GameServer.Init successful
- 2016-03-30T19:57:43 25.301 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2016-03-30T19:57:44 26.258 INF [Steamworks.NET] Create Lobby
- 2016-03-30T19:57:44 26.259 INF [Steamworks.NET] GameServer.LogOn successful
- 2016-03-30T19:57:44 26.504 INF [Steamworks.NET] Lobby creation succeeded
- 2016-03-30T19:57:44 26.507 INF [Steamworks.NET] Lobby entered: 109775242937609451
- 2016-03-30T19:57:47 30.019 INF BiomeSpawnManager spawned animalRabbit pos=(-768.5, 76.0, -976.5) id=172 CBD=BiomeId=8 XZ=-832/-992 AnimalsSmall_Any: c=1/r=0
- 2016-03-30T19:57:47 30.022 INF BiomeSpawnManager spawned animalRabbit pos=(-775.5, 59.8, -840.5) id=173 CBD=BiomeId=8 XZ=-832/-912 AnimalsSmall_Any: c=1/r=0
- 2016-03-30T19:57:49 31.441 INF BiomeSpawnManager spawned animalChicken pos=(-889.5, 58.3, -906.5) id=174 CBD=BiomeId=8 XZ=-912/-912 AnimalsSmall_Any: c=1/r=0
- 2016-03-30T19:57:49 31.445 INF BiomeSpawnManager spawned animalRabbit pos=(-860.5, 66.9, -958.5) id=175 CBD=BiomeId=8 XZ=-912/-992 AnimalsSmall_Any: c=1/r=0
- 2016-03-30T19:58:12 54.967 INF Time: 0.58m FPS: 22.27 Heap: 443.0MB Max: 443.0MB Chunks: 170 CGO: 64 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1
- 2016-03-30T19:58:15 57.293 INF Saving 129 of chunks took 160ms
- 2016-03-30T19:58:26 68.378 INF Texture quality is set to 0
- 2016-03-30T19:58:26 68.379 INF Persistent GamePrefs saved
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- 2016-03-30T19:58:29 71.677 INF Texture quality is set to 0
- 2016-03-30T19:58:29 71.678 INF Persistent GamePrefs saved
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- 2016-03-30T19:58:59 101.359 INF Time: 1.08m FPS: 58.88 Heap: 454.2MB Max: 454.2MB Chunks: 183 CGO: 72 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1
- 2016-03-30T19:59:29 131.372 INF Time: 1.58m FPS: 52.76 Heap: 475.2MB Max: 475.2MB Chunks: 183 CGO: 81 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1
- 2016-03-30T19:59:41 143.971 INF BiomeSpawnManager spawned animalRabbit pos=(-766.5, 76.0, -972.5) id=176 CBD=BiomeId=8 XZ=-832/-992 AnimalsSmall_Any: c=1/r=0
- 2016-03-30T19:59:59 161.379 INF Time: 2.08m FPS: 58.10 Heap: 419.0MB Max: 475.2MB Chunks: 183 CGO: 81 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1
- 2016-03-30T20:00:14 176.826 INF Saving 101 of chunks took 194ms
- 2016-03-30T20:00:16 179.141 INF Disconnect
- 2016-03-30T20:00:16 179.143 INF NET: Stopping server protocols
- 2016-03-30T20:00:16 179.156 INF NET: Untiy NW server stopped
- 2016-03-30T20:00:16 179.157 INF [Steamworks.NET] NET: Server stopped
- 2016-03-30T20:00:16 179.157 INF [NET] ServerShutdown
- 2016-03-30T20:00:16 179.158 INF SaveAndCleanupWorld
- 2016-03-30T20:00:17 179.280 INF Saving 71 of chunks took 114ms
- 2016-03-30T20:00:17 179.283 INF [Steamworks.NET] Stopping server
- 2016-03-30T20:00:17 179.313 INF World.Unload
- 2016-03-30T20:00:17 179.327 INF Exited thread thread_GenerateChunks
- 2016-03-30T20:00:17 179.435 INF Exited thread thread_Pathfinder
- 2016-03-30T20:00:17 179.438 INF World.Cleanup
- 2016-03-30T20:00:17 179.439 INF Exited thread thread_Regenerating
- 2016-03-30T20:00:17 179.439 INF Exited thread YW
- 2016-03-30T20:00:17 179.440 INF Removing observed entity 1
- 2016-03-30T20:00:21 183.442 INF Persistent GamePrefs saved
- 2016-03-30T20:00:21 183.442 INF Cleanup
- Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 19341 unused Assets to reduce memory usage. Loaded Objects now: 172947.
- Total: 128.483002 ms (FindLiveObjects: 11.172999 ms CreateObjectMapping: 3.731000 ms MarkObjects: 82.505005 ms DeleteObjects: 31.074001 ms)
- 2016-03-30T20:00:21 183.797 INF OnApplicationQuit
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