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Jun 16th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if(me.getX()<2 && me.getY()<5)
  25. me.move('down');
  26. else if(me.canMove('right'))
  27. me.move('right');
  28. else
  29. if(me.getX()>map.getWidth()-3)
  30. me.move('down');
  31. else
  32. me.move('up');
  33. }
  34. });
  35.  
  36. map.defineObject('barrier', {
  37. 'symbol': '░',
  38. 'color': 'purple',
  39. 'impassable': true,
  40. 'passableFor': ['robot']
  41. });
  42.  
  43. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  44. map.placeObject(1, 1, 'robot');
  45. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  46. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  47.  
  48. for (var x = 0; x < map.getWidth(); x++) {
  49. map.placeObject(x, 0, 'block');
  50. if (x != map.getWidth() - 2) {
  51. map.placeObject(x, 9, 'block');
  52. }
  53. }
  54.  
  55. for (var y = 1; y < 9; y++) {
  56. map.placeObject(0, y, 'block');
  57. map.placeObject(map.getWidth() - 1, y, 'block');
  58. }
  59.  
  60. for (var i = 0; i < 4; i++) {
  61. map.placeObject(20 - i, i + 1, 'block');
  62. map.placeObject(35 - i, 8 - i, 'block');
  63. }
  64. }
  65.  
  66. function validateLevel(map) {
  67. map.validateExactlyXManyObjects(1, 'exit');
  68. map.validateExactlyXManyObjects(1, 'robot');
  69. map.validateAtMostXObjects(1, 'greenKey');
  70. }
  71.  
  72. function onExit(map) {
  73. if (!map.getPlayer().hasItem('greenKey')) {
  74. map.writeStatus("We need to get that key!");
  75. return false;
  76. } else {
  77. return true;
  78. }
  79. }
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