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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local sad = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- local Tier5 = Instance.new("TextButton")
- local Tier6 = Instance.new("TextButton")
- local Tier7 = Instance.new("TextButton")
- local AllTier = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.0408781208, 0, 0.179976165, 0)
- Main.Size = UDim2.new(0, 486, 0, 536)
- Main.Style = Enum.FrameStyle.DropShadow
- Main.Draggable = true
- sad.Name = "sad"
- sad.Parent = Main
- sad.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- sad.BorderSizePixel = 0
- sad.Position = UDim2.new(-0.0164341554, 0, -0.0165657215, 0)
- sad.Size = UDim2.new(0, 486, 0, 51)
- TextLabel.Parent = sad
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 418, 0, 50)
- TextLabel.Font = Enum.Font.GothamBold
- TextLabel.Text = "Random Stando!"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 50
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(0.873630345, 0, -0.0162898097, 0)
- Close.Size = UDim2.new(0, 67, 0, 50)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 50
- Close.TextStrokeColor3 = Color3.new(1, 1, 1)
- Close.MouseButton1Down:connect(function()
- Main.Visible = false
- end)
- Tier5.Name = "Tier5"
- Tier5.Parent = Main
- Tier5.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- Tier5.BorderSizePixel = 0
- Tier5.Position = UDim2.new(0.254632145, 0, 0.140268251, 0)
- Tier5.Size = UDim2.new(0, 218, 0, 64)
- Tier5.Font = Enum.Font.SciFi
- Tier5.Text = "Tier 5"
- Tier5.TextColor3 = Color3.new(1, 1, 1)
- Tier5.TextSize = 50
- Tier5.MouseButton1Down:connect(function()
- --[[
- made by builderboy256
- use in italy
- ]]
- local target = {"StarPlatinum","TheWorld","CrazyDiamond","KillerQueen","KingCrimson","Cream","D4C","Star-SpangledBanner","C-Moon","SymphonyofDestruction"} --stands you want go here
- local function fastkill(humanoid)
- game.ReplicatedStorage.Specials.healevent:FireServer(CFrame.new(), 1e12, humanoid, workspace:FindFirstChildOfClass("Sound"), false)
- game.ReplicatedStorage.Logic.hitbox:InvokeServer(99, game.Players.LocalPlayer.Character.Head, CFrame.new(), 1e12, workspace:FindFirstChildOfClass("Sound"), humanoid, false, false, false)
- end
- local function roka()
- game.ReplicatedStorage.Logic.giveitem:FireServer("RokakakaFruit")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("RokakakaFruit")
- game.Players.LocalPlayer.Backpack.RokakakaFruit.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.fruitevent:InvokeServer(game.Players.LocalPlayer.Character.RokakakaFruit, game.Players.LocalPlayer.Character, 2)
- repeat wait() until game.Players.LocalPlayer.Stand.Value == "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function stand()
- game.ReplicatedStorage.Logic.giveitem:FireServer("StandArrow")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("StandArrow")
- game.Players.LocalPlayer.Backpack.StandArrow.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.arrowevent:InvokeServer(game.Players.LocalPlayer.Character.StandArrow, game.Players.LocalPlayer.Character, 0)
- repeat wait() until game.Players.LocalPlayer.Stand.Value ~= "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function worth()
- repeat
- wait()
- fastkill(workspace["Holy Dummy"].Humanoid)
- until game.Players.LocalPlayer.Worth.Value == 100
- end
- while wait() do
- roka()
- worth()
- stand()
- for i,v in next, target do
- if game.Players.LocalPlayer.Stand.Value == v then
- error("Done!")
- return
- end
- end
- end
- end)
- Tier6.Name = "Tier6"
- Tier6.Parent = Main
- Tier6.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- Tier6.BorderSizePixel = 0
- Tier6.Position = UDim2.new(0.256354928, 0, 0.31788817, 0)
- Tier6.Size = UDim2.new(0, 218, 0, 64)
- Tier6.Font = Enum.Font.SciFi
- Tier6.Text = "Tier 6"
- Tier6.TextColor3 = Color3.new(1, 1, 1)
- Tier6.TextSize = 50
- Tier6.MouseButton1Down:connect(function()
- --[[
- made by builderboy256
- use in italy
- ]]
- local target = {"AtomHeartFather","GoldExperience","BlackSabbath","StarPlatinum(Prime)","StarPlatinum(OverHeaven)","TheWorld(AlternativeUniverse)","TheWorld(OverHeaven)","MadeInHeaven","WhiteWedding"} --stands you want go here
- local function fastkill(humanoid)
- game.ReplicatedStorage.Specials.healevent:FireServer(CFrame.new(), 1e12, humanoid, workspace:FindFirstChildOfClass("Sound"), false)
- game.ReplicatedStorage.Logic.hitbox:InvokeServer(99, game.Players.LocalPlayer.Character.Head, CFrame.new(), 1e12, workspace:FindFirstChildOfClass("Sound"), humanoid, false, false, false)
- end
- local function roka()
- game.ReplicatedStorage.Logic.giveitem:FireServer("RokakakaFruit")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("RokakakaFruit")
- game.Players.LocalPlayer.Backpack.RokakakaFruit.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.fruitevent:InvokeServer(game.Players.LocalPlayer.Character.RokakakaFruit, game.Players.LocalPlayer.Character, 2)
- repeat wait() until game.Players.LocalPlayer.Stand.Value == "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function stand()
- game.ReplicatedStorage.Logic.giveitem:FireServer("StandArrow")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("StandArrow")
- game.Players.LocalPlayer.Backpack.StandArrow.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.arrowevent:InvokeServer(game.Players.LocalPlayer.Character.StandArrow, game.Players.LocalPlayer.Character, 0)
- repeat wait() until game.Players.LocalPlayer.Stand.Value ~= "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function worth()
- repeat
- wait()
- fastkill(workspace["Holy Dummy"].Humanoid)
- until game.Players.LocalPlayer.Worth.Value == 100
- end
- while wait() do
- roka()
- worth()
- stand()
- for i,v in next, target do
- if game.Players.LocalPlayer.Stand.Value == v then
- error("Done!")
- return
- end
- end
- end
- end)
- Tier7.Name = "Tier7"
- Tier7.Parent = Main
- Tier7.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- Tier7.BorderSizePixel = 0
- Tier7.Position = UDim2.new(0.25514406, 0, 0.509328306, 0)
- Tier7.Size = UDim2.new(0, 218, 0, 64)
- Tier7.Font = Enum.Font.SciFi
- Tier7.Text = "Tier 7"
- Tier7.TextColor3 = Color3.new(1, 1, 1)
- Tier7.TextSize = 50
- Tier7.MouseButton1Down:connect(function()
- --[[
- made by builderboy256
- use in italy
- ]]
- local target = {"Tusk1","Whitesnake"} --stands you want go here
- local function fastkill(humanoid)
- game.ReplicatedStorage.Specials.healevent:FireServer(CFrame.new(), 1e12, humanoid, workspace:FindFirstChildOfClass("Sound"), false)
- game.ReplicatedStorage.Logic.hitbox:InvokeServer(99, game.Players.LocalPlayer.Character.Head, CFrame.new(), 1e12, workspace:FindFirstChildOfClass("Sound"), humanoid, false, false, false)
- end
- local function roka()
- game.ReplicatedStorage.Logic.giveitem:FireServer("RokakakaFruit")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("RokakakaFruit")
- game.Players.LocalPlayer.Backpack.RokakakaFruit.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.fruitevent:InvokeServer(game.Players.LocalPlayer.Character.RokakakaFruit, game.Players.LocalPlayer.Character, 2)
- repeat wait() until game.Players.LocalPlayer.Stand.Value == "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function stand()
- game.ReplicatedStorage.Logic.giveitem:FireServer("StandArrow")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("StandArrow")
- game.Players.LocalPlayer.Backpack.StandArrow.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.arrowevent:InvokeServer(game.Players.LocalPlayer.Character.StandArrow, game.Players.LocalPlayer.Character, 0)
- repeat wait() until game.Players.LocalPlayer.Stand.Value ~= "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function worth()
- repeat
- wait()
- fastkill(workspace["Holy Dummy"].Humanoid)
- until game.Players.LocalPlayer.Worth.Value == 100
- end
- while wait() do
- roka()
- worth()
- stand()
- for i,v in next, target do
- if game.Players.LocalPlayer.Stand.Value == v then
- error("Done!")
- return
- end
- end
- end
- end)
- AllTier.Name = "AllTier"
- AllTier.Parent = Main
- AllTier.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- AllTier.BorderSizePixel = 0
- AllTier.Position = UDim2.new(0.253086448, 0, 0.707089543, 0)
- AllTier.Size = UDim2.new(0, 218, 0, 64)
- AllTier.Font = Enum.Font.SciFi
- AllTier.Text = "Tier 5 -7"
- AllTier.TextColor3 = Color3.new(1, 1, 1)
- AllTier.TextSize = 50
- AllTier.MouseButton1Down:connect(function()
- --[[
- made by builderboy256
- use in italy
- ]]
- local target = {"StarPlatinum","TheWorld","CrazyDiamond","KillerQueen","KingCrimson","Cream","D4C","Star-SpangledBanner","C-Moon","SymphonyofDestruction","AtomHeartFather","GoldExperience","BlackSabbath","StarPlatinum(Prime)","StarPlatinum(OverHeaven)","TheWorld(AlternativeUniverse)","TheWorld(OverHeaven)","MadeInHeaven","WhiteWedding","Tusk1","Whitesnake"} --stands you want go here
- local function fastkill(humanoid)
- game.ReplicatedStorage.Specials.healevent:FireServer(CFrame.new(), 1e12, humanoid, workspace:FindFirstChildOfClass("Sound"), false)
- game.ReplicatedStorage.Logic.hitbox:InvokeServer(99, game.Players.LocalPlayer.Character.Head, CFrame.new(), 1e12, workspace:FindFirstChildOfClass("Sound"), humanoid, false, false, false)
- end
- local function roka()
- game.ReplicatedStorage.Logic.giveitem:FireServer("RokakakaFruit")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("RokakakaFruit")
- game.Players.LocalPlayer.Backpack.RokakakaFruit.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.fruitevent:InvokeServer(game.Players.LocalPlayer.Character.RokakakaFruit, game.Players.LocalPlayer.Character, 2)
- repeat wait() until game.Players.LocalPlayer.Stand.Value == "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function stand()
- game.ReplicatedStorage.Logic.giveitem:FireServer("StandArrow")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("StandArrow")
- game.Players.LocalPlayer.Backpack.StandArrow.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.arrowevent:InvokeServer(game.Players.LocalPlayer.Character.StandArrow, game.Players.LocalPlayer.Character, 0)
- repeat wait() until game.Players.LocalPlayer.Stand.Value ~= "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function worth()
- repeat
- wait()
- fastkill(workspace["Holy Dummy"].Humanoid)
- until game.Players.LocalPlayer.Worth.Value == 100
- end
- while wait() do
- roka()
- worth()
- stand()
- for i,v in next, target do
- if game.Players.LocalPlayer.Stand.Value == v then
- error("Done!")
- return
- end
- end
- end
- end)
- -- Scripts:
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