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- Initialize engine version: 2018.1.3f1 (a53ad04f7c7f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
- Vendor:
- VRAM: 2007 MB
- Driver: 23.21.13.9135
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.314 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.478700 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 487)
- Command line C:\Program Files\Fractured\UnityClient@Windows.exe
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WorkerConfiguration settings
- AppName =
- ProjectName = fractured
- AssemblyName =
- DeploymentId =
- DeploymentTag = prod
- EngineId = UnityClientae37a92e-2af0-4c30-8a6f-3bd18738515f
- EnginePlatform = UnityClient
- WorkerId = UnityClientae37a92e-2af0-4c30-8a6f-3bd18738515f
- WorkerPlatform = UnityClient
- EntityCreationLimitPerFrame = 100
- InfraServiceUrl = https://api.spatial.improbable.io
- LocatorHost = locator.improbable.io
- ReceptionistHost = 127.0.0.1
- ReceptionistPort = 7777
- LinkProtocol = RakNet
- LoginToken =
- ProtocolLoggingOnStartup = False
- ProtocolLogPrefix = protocol-
- ProtocolLogMaxFileBytes = 104857600
- RaknetHeartbeatTimeoutMillis = 60000
- ReceiveQueueCapacity = 32768
- SendQueueCapacity = 16384
- ShowDebugTraces = False
- SteamToken =
- TcpMultiplexLevel = 32
- UseExternalIp = True
- UseInstrumentation = False
- UsePerInstanceAssetCache = False
- UsePrefabPooling = False
- LogDebugToSpatialOs = False
- LogAssertToSpatialOs = False
- LogWarningToSpatialOs = False
- LogErrorToSpatialOs = False
- LogExceptionToSpatialOs = False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2310 -> priority: 1
- Thread -> id: 1f60 -> priority: 1
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Fetching character list...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Command line C:\Program Files\Fractured\UnityClient@Windows.exe
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WorkerConfiguration settings
- AppName =
- ProjectName = fractured
- AssemblyName =
- DeploymentId = fractured_release_a125
- DeploymentTag = prod
- EngineId = UnityClient33029ec0-36bb-4d25-8248-496a9823f3f7
- EnginePlatform = UnityClient
- WorkerId = UnityClient33029ec0-36bb-4d25-8248-496a9823f3f7
- WorkerPlatform = UnityClient
- EntityCreationLimitPerFrame = 100
- InfraServiceUrl = https://api.spatial.improbable.io
- LocatorHost = locator.improbable.io
- ReceptionistHost = 127.0.0.1
- ReceptionistPort = 7777
- LinkProtocol = RakNet
- LoginToken = eyJhbGciOiJSUzM4NCIsImtpZCI6IjAwMDEifQ.eyJwcnZkciI6ImFuZHJldyIsInN1YiI6ImlkZW50aWZpZXIiLCJwcmoiOiJmcmFjdHVyZWQiLCJkcGwiOiIxMzQ3NTI5NjcyOTQ2NjUwNjY0Iiwid2t0IjoiIiwiaWF0IjoxNTYyOTQwNjEwLCJleHAiOjE1NjU1MzI2MTB9.E09dIAsBsFsjCdMyNOdXqYg-mv2tC-uvkIrLq8b0eKlKQol71gvcsCF5Z5LbWdm8VbGMINXQDpmVgnKjYPUuvVFpmBZJqoDU_jh_5L4R_RcF22CD_E_skQiWTyRwy-pEpsXgiyGdmkTV7YTW7QEg0XZ65Nr1-HEYFXoVoefMy6mSdysy19Ope1hylYdxAiWxUSyDCn5a0NhEWA5KvS_kMru8quBmijt8eKdq0bgamIIA3NkSjQIQGhTJC73Key-rvkG0wu-TZ2oxRiIR66rOOE2wpMmt73PqZw3RhQbi6mf3zTAl0vksT8zedrf1-JADdOWOZizX9EE3sGcYOOUAjg
- ProtocolLoggingOnStartup = False
- ProtocolLogPrefix = protocol-
- ProtocolLogMaxFileBytes = 104857600
- RaknetHeartbeatTimeoutMillis = 60000
- ReceiveQueueCapacity = 32768
- SendQueueCapacity = 16384
- ShowDebugTraces = False
- SteamToken =
- TcpMultiplexLevel = 32
- UseExternalIp = True
- UseInstrumentation = False
- UsePerInstanceAssetCache = False
- UsePrefabPooling = False
- LogDebugToSpatialOs = False
- LogAssertToSpatialOs = False
- LogWarningToSpatialOs = False
- LogErrorToSpatialOs = False
- LogExceptionToSpatialOs = False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ClientMetrics OS=Windows 10 (10.0.0) 64bit.
- Processor: type Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz, cores 4.
- Graphics: id 5122, vendor 4318, name NVIDIA GeForce GTX 950, size 2007.
- Memory: 8136.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Exception: Could not retrieve deployment list for project 'fractured': Listing deployments failed: gRPC error UNAUTHENTICATED: the token has already expired at 2019-08-11 14:10:10 +0000 UTC
- at Improbable.Unity.Core.ConnectionLifecycle.OnDeploymentListReceived (Improbable.Worker.DeploymentList deployments, System.Action`1[T] handleDeploymentChosen) [0x0002c] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
- at Improbable.Unity.Core.WorkerConnection+<GetDeploymentListAsync>c__Iterator1.MoveNext () [0x000a5] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7848bf5ffb154531ab6a4765738d835a>:0
- (Filename: <232a1fd4f46e42f6ad1b31acd8c2002b> Line: 0)
- InvalidOperationException: ApplyConfiguration was called after Connect was called.
- at Improbable.Unity.Core.SpatialOS.ApplyConfiguration (Improbable.Unity.Configuration.WorkerConfigurationData configData, System.Collections.Generic.IList`1[T] commandLineArguments) [0x00010] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
- at Assets.Gamelogic.Core.Bootstrap.ConnectToClient (System.UInt32 playerId, System.String authToken) [0x00059] in <09b3273b6df0449fa38270232e7a94e4>:0
- at Assets.Gamelogic.Login.CharacterSelectionController.AttemptSpatialOSConnection (System.UInt32 playerId) [0x00011] in <09b3273b6df0449fa38270232e7a94e4>:0
- at Assets.Gamelogic.Login.CharacterSelectionController+<LoginCharacter>c__Iterator3.MoveNext () [0x00151] in <09b3273b6df0449fa38270232e7a94e4>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7848bf5ffb154531ab6a4765738d835a>:0
- (Filename: <232a1fd4f46e42f6ad1b31acd8c2002b> Line: 0)
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