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Oct 12th, 2019
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  1. Initialize engine version: 2018.1.3f1 (a53ad04f7c7f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
  6. Vendor:
  7. VRAM: 2007 MB
  8. Driver: 23.21.13.9135
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.314 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.478700 ms
  18. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  19.  
  20. (Filename: Line: 487)
  21.  
  22. Command line C:\Program Files\Fractured\UnityClient@Windows.exe
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. WorkerConfiguration settings
  27. AppName =
  28. ProjectName = fractured
  29. AssemblyName =
  30. DeploymentId =
  31. DeploymentTag = prod
  32. EngineId = UnityClientae37a92e-2af0-4c30-8a6f-3bd18738515f
  33. EnginePlatform = UnityClient
  34. WorkerId = UnityClientae37a92e-2af0-4c30-8a6f-3bd18738515f
  35. WorkerPlatform = UnityClient
  36. EntityCreationLimitPerFrame = 100
  37. InfraServiceUrl = https://api.spatial.improbable.io
  38. LocatorHost = locator.improbable.io
  39. ReceptionistHost = 127.0.0.1
  40. ReceptionistPort = 7777
  41. LinkProtocol = RakNet
  42. LoginToken =
  43. ProtocolLoggingOnStartup = False
  44. ProtocolLogPrefix = protocol-
  45. ProtocolLogMaxFileBytes = 104857600
  46. RaknetHeartbeatTimeoutMillis = 60000
  47. ReceiveQueueCapacity = 32768
  48. SendQueueCapacity = 16384
  49. ShowDebugTraces = False
  50. SteamToken =
  51. TcpMultiplexLevel = 32
  52. UseExternalIp = True
  53. UseInstrumentation = False
  54. UsePerInstanceAssetCache = False
  55. UsePrefabPooling = False
  56. LogDebugToSpatialOs = False
  57. LogAssertToSpatialOs = False
  58. LogWarningToSpatialOs = False
  59. LogErrorToSpatialOs = False
  60. LogExceptionToSpatialOs = False
  61.  
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  64.  
  65. Setting up 2 worker threads for Enlighten.
  66. Thread -> id: 2310 -> priority: 1
  67. Thread -> id: 1f60 -> priority: 1
  68. Validating credentials...
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  71.  
  72. Fetching character list...
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  75.  
  76. Command line C:\Program Files\Fractured\UnityClient@Windows.exe
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  79.  
  80. WorkerConfiguration settings
  81. AppName =
  82. ProjectName = fractured
  83. AssemblyName =
  84. DeploymentId = fractured_release_a125
  85. DeploymentTag = prod
  86. EngineId = UnityClient33029ec0-36bb-4d25-8248-496a9823f3f7
  87. EnginePlatform = UnityClient
  88. WorkerId = UnityClient33029ec0-36bb-4d25-8248-496a9823f3f7
  89. WorkerPlatform = UnityClient
  90. EntityCreationLimitPerFrame = 100
  91. InfraServiceUrl = https://api.spatial.improbable.io
  92. LocatorHost = locator.improbable.io
  93. ReceptionistHost = 127.0.0.1
  94. ReceptionistPort = 7777
  95. LinkProtocol = RakNet
  96. LoginToken = eyJhbGciOiJSUzM4NCIsImtpZCI6IjAwMDEifQ.eyJwcnZkciI6ImFuZHJldyIsInN1YiI6ImlkZW50aWZpZXIiLCJwcmoiOiJmcmFjdHVyZWQiLCJkcGwiOiIxMzQ3NTI5NjcyOTQ2NjUwNjY0Iiwid2t0IjoiIiwiaWF0IjoxNTYyOTQwNjEwLCJleHAiOjE1NjU1MzI2MTB9.E09dIAsBsFsjCdMyNOdXqYg-mv2tC-uvkIrLq8b0eKlKQol71gvcsCF5Z5LbWdm8VbGMINXQDpmVgnKjYPUuvVFpmBZJqoDU_jh_5L4R_RcF22CD_E_skQiWTyRwy-pEpsXgiyGdmkTV7YTW7QEg0XZ65Nr1-HEYFXoVoefMy6mSdysy19Ope1hylYdxAiWxUSyDCn5a0NhEWA5KvS_kMru8quBmijt8eKdq0bgamIIA3NkSjQIQGhTJC73Key-rvkG0wu-TZ2oxRiIR66rOOE2wpMmt73PqZw3RhQbi6mf3zTAl0vksT8zedrf1-JADdOWOZizX9EE3sGcYOOUAjg
  97. ProtocolLoggingOnStartup = False
  98. ProtocolLogPrefix = protocol-
  99. ProtocolLogMaxFileBytes = 104857600
  100. RaknetHeartbeatTimeoutMillis = 60000
  101. ReceiveQueueCapacity = 32768
  102. SendQueueCapacity = 16384
  103. ShowDebugTraces = False
  104. SteamToken =
  105. TcpMultiplexLevel = 32
  106. UseExternalIp = True
  107. UseInstrumentation = False
  108. UsePerInstanceAssetCache = False
  109. UsePrefabPooling = False
  110. LogDebugToSpatialOs = False
  111. LogAssertToSpatialOs = False
  112. LogWarningToSpatialOs = False
  113. LogErrorToSpatialOs = False
  114. LogExceptionToSpatialOs = False
  115.  
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  118.  
  119. ClientMetrics OS=Windows 10 (10.0.0) 64bit.
  120. Processor: type Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz, cores 4.
  121. Graphics: id 5122, vendor 4318, name NVIDIA GeForce GTX 950, size 2007.
  122. Memory: 8136.
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  125.  
  126. Exception: Could not retrieve deployment list for project 'fractured': Listing deployments failed: gRPC error UNAUTHENTICATED: the token has already expired at 2019-08-11 14:10:10 +0000 UTC
  127. at Improbable.Unity.Core.ConnectionLifecycle.OnDeploymentListReceived (Improbable.Worker.DeploymentList deployments, System.Action`1[T] handleDeploymentChosen) [0x0002c] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
  128. at Improbable.Unity.Core.WorkerConnection+<GetDeploymentListAsync>c__Iterator1.MoveNext () [0x000a5] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
  129. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7848bf5ffb154531ab6a4765738d835a>:0
  130.  
  131. (Filename: <232a1fd4f46e42f6ad1b31acd8c2002b> Line: 0)
  132.  
  133. InvalidOperationException: ApplyConfiguration was called after Connect was called.
  134. at Improbable.Unity.Core.SpatialOS.ApplyConfiguration (Improbable.Unity.Configuration.WorkerConfigurationData configData, System.Collections.Generic.IList`1[T] commandLineArguments) [0x00010] in <232a1fd4f46e42f6ad1b31acd8c2002b>:0
  135. at Assets.Gamelogic.Core.Bootstrap.ConnectToClient (System.UInt32 playerId, System.String authToken) [0x00059] in <09b3273b6df0449fa38270232e7a94e4>:0
  136. at Assets.Gamelogic.Login.CharacterSelectionController.AttemptSpatialOSConnection (System.UInt32 playerId) [0x00011] in <09b3273b6df0449fa38270232e7a94e4>:0
  137. at Assets.Gamelogic.Login.CharacterSelectionController+<LoginCharacter>c__Iterator3.MoveNext () [0x00151] in <09b3273b6df0449fa38270232e7a94e4>:0
  138. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7848bf5ffb154531ab6a4765738d835a>:0
  139.  
  140. (Filename: <232a1fd4f46e42f6ad1b31acd8c2002b> Line: 0)
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