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  1. > [Inline Frame] UE4Editor-D3D11RHI.dll!FWindowsPlatformMisc::DebugBreak() Line 56 C++ Symbols loaded.
  2. UE4Editor-D3D11RHI.dll!FD3D11VertexDeclarationKey::FD3D11VertexDeclarationKey(const TArray<FVertexElement,TFixedAllocator<16> > & InElements={...}) Line 54 C++ Symbols loaded.
  3. UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 113 C++ Symbols loaded.
  4. UE4Editor-RHI.dll!FDynamicRHI::CreateVertexDeclaration_RenderThread(FRHICommandListImmediate & RHICmdList={...}, const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 2212 C++ Symbols loaded.
  5. UE4Editor-RHI.dll!FRHICommandListImmediate::CreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 3544 C++ Symbols loaded.
  6. UE4Editor-ShaderCore.dll!RHICreateVertexDeclaration(const TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 4439 C++ Symbols loaded.
  7. UE4Editor-ShaderCore.dll!FVertexFactory::InitDeclaration(TArray<FVertexElement,TFixedAllocator<16> > & Elements) Line 308 C++ Symbols loaded.
  8. UE4Editor-Engine.dll!FInstancedStaticMeshVertexFactory::InitRHI() Line 466 C++ Symbols loaded.
  9. UE4Editor-RenderCore.dll!FRenderResource::InitResource() Line 33 C++ Symbols loaded.
  10. [Inline Frame] UE4Editor-RenderCore.dll!BeginInitResource::__l2::EURCMacro_InitCommand::DoTask(ENamedThreads::Type) Line 126 C++ Symbols loaded.
  11. UE4Editor-RenderCore.dll!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks={...}, ENamedThreads::Type CurrentThread=-2003307056) Line 784 C++ Symbols loaded.
  12. [Inline Frame] UE4Editor-Core.dll!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,FDefaultAllocator> & CurrentThread, ENamedThreads::Type) Line 466 C++ Symbols loaded.
  13. UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex=0, bool bAllowStall) Line 651 C++ Symbols loaded.
  14. UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 560 C++ Symbols loaded.
  15. UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent=0x0000027009766e00) Line 327 C++ Symbols loaded.
  16. UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 478 C++ Symbols loaded.
  17. UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 76 C++ Symbols loaded.
  18. UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 25 C++ Symbols loaded.
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