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- on rightclick:
- clicked block is sign
- line 1 of clicked block is "&6▶ &eCheckPoint &6◀"
- line 4 of clicked block is "&8- Player -"
- if player is on ground:
- delete {checkpoint.%UUID of player%}
- set {checkpoint.%UUID of player%} to location of player
- message "&c▶ &7Checkpoint has been set. &7(&a%line 2 of clicked block%&7)"
- command "/execute %player% ~ ~ ~ playsound entity.experience_bottle.throw master %player% ~ ~ ~ 1 1 1"
- else:
- message "&4✖ &cYou can set a checkpoint only on ground."
- on rightclick:
- clicked block is sign
- line 1 of clicked block is "&6▶ &eCheckPoint &6◀"
- line 4 of clicked block is "&8- Block -"
- delete {checkpoint.%UUID of player%}
- set {checkpoint.%UUID of player%} to location of clicked block
- message "&c▶ &7Checkpoint has been set. &7(&a%line 2 of clicked block%&7)"
- command "/execute %player% ~ ~ ~ playsound entity.experience_bottle.throw master %player% ~ ~ ~ 1 1 1"
- on rightclick:
- block is a sign
- line 1 of clicked block is "=========="
- line 2 of clicked block is "&4checkpoint"
- line 3 of clicked block is "&a[rightclick]"
- line 4 of clicked block is "=========="
- set {checkpoint.%player%.%world%} to location of player
- message "&6チェックポイントを設定しました!"
- play "NOTE_PLING" specifically to player with pitch 2 and volume 1
- log "%player% clicked checkpoint sign at %location of player% in %world%" to "ckeckpoint/checkpoint.log"
- if player has permission "skript.admin":
- message "&7Location of player"
- on rightclick with fire charge:
- cancel event
- if clicked block is sign:
- stop
- if {checkpoint.%UUID of player%} is set:
- teleport player to {checkpoint.%UUID of player%}
- else:
- message "&4✖ &cThere is no checkpoint."
- on sign change:
- line 1 is "-" or "ー"
- set line 1 to "&6▶ &eCheckPoint &6◀"
- set line 4 to "&8- Player -"
- on sign change:
- line 1 is "--" or "ーー"
- set line 1 to "&6▶ &eCheckPoint &6◀"
- set line 4 to "&8- Block -"
- on sign change:
- line 1 is "^" or "^"
- set line 2 to "&4checkpoint"
- set line 3 to "&a[rightclick]"
- set line 4 to "=========="
- set line 1 to "=========="
- command /cpd:
- description: Delete <player>'s checkpoint
- executable by: players
- trigger:
- delete {checkpoint.%player%.%world%}
- message "&a✔ &cCheckpoint has been deleted."
- command /cpa:
- description: Set player's ckeckpoint
- executable by: players
- trigger:
- player has permission "skript.admin"
- set {checkpoint.%player%} to location of player
- message "&a✔ Checkpoint has been set."
- play raw sound "note.pling" at player with pitch 2 volume 1
- command /item:
- trigger:
- if player do not have fire charge named "&r&6☾ &echeckpoint &6☽":
- give fire charge named "&r&a checkpoint " to player
- command /cp:
- aliases: checkpoint
- trigger:
- if {checkpoint.%player%} is not set:
- message "&4✖ &cThere is no checkpoint."
- else:
- teleport player to {checkpoint.%player%}
- on damage:
- y-coordinate of victim is less than 0
- cancel event
- if {checkpoint.%victim%.%world%} is not set:
- teleport victim to block at world's spawn point
- else:
- teleport victim to {checkpoint.%victim%.%world%}
- command /cptp <text> [<world>]:
- permission: skript.admin
- trigger:
- if arg 2 is not set:
- if {checkpoint.%arg 1%.%world%} is not set:
- message "checkpoint is not set"
- else:
- teleport player to {checkpoint.%arg 1%.%world%}
- else:
- if {checkpoint.%arg 1%.%arg 2%} is not set:
- message "checkpoint is not set"
- else:
- teleport player to {checkpoint.%arg 1%.%arg 2%}
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