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Advanced Recipe Crafting

Apr 13th, 2014
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  1. #Advanced Recipe Crafting v1.2
  2. #----------#
  3. #Features: Advanced Recipe crafting! Hold on tight!
  4. #
  5. #Usage:    Set up your recipes, learn recipes, make items! Yay!
  6. #       $crafting_category = :craft         - call before Scene, craft is category
  7. #       SceneManager.call(Scene_Crafting)   - opens the Crafting menu
  8. #       SceneManager.call(Scene_CraftingAll)- opens the category Crafting menu
  9. #       learn_recipe(id)                    - teaches that recipe
  10. #       forget_recipe(id)                   - forgets that recipe
  11. #
  12. #----------#
  13. #-- Script by: V.M of D.T
  14. #
  15. #- Questions or comments can be:
  16. #    given by email: sumptuaryspade@live.ca
  17. #    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
  18. #   All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
  19. #
  20. #- Free to use in any project with credit given, donations always welcome!
  21.  
  22. module ADV_RECIPE
  23. #Whether or not crafted items use Weapon/Armor Randomization
  24.   USE_WA_RANDOMIZATION = false
  25. #The names of the categories for All Crafting Menu, use :All for all recipes
  26.   CATEGORIES = [:Alchemy,:Blacksmith,:Tailor,:Armorer,:Carpenter,:Builder,:Etceterer]
  27.   DESCRIPTIONS = {
  28.     :Alchemy => "This skill allows you to mix this and that. Potion!",
  29.     :Tailor => "The ability to sew numerous things together to make another thing.",
  30.     :Carpenter => "Everything's made out of wood."
  31.   }
  32. #The icons for categories, same order as above
  33.   CATEGORY_ICONS = [10,199,284,332,0,0,0]
  34. #The icon for player level
  35.   LEVEL_ICON = 117
  36. #Xp needed for crafting level, lvl is used for current level
  37.   XP_NEEDED_EQUATION = "100 * lvl"
  38. #Allow the crafting of multiple items
  39.   CRAFT_MULTIPLE = true
  40. #Allow or disallow menu access to the crafting scene
  41.   ENABLE_MENU_ACCESS = true
  42. #Disable crafting from menu (turning it into a recipe viewer)
  43.   DISABLE_MENU_CRAFT = false
  44. #Font Size of Detail window, smaller font size creates more room for materials
  45.   DETAIL_FONT_SIZE = 18
  46.  
  47.  
  48. #The following options disable the display of certain features. They still work
  49. # however if declared in recipes, so edit recipes accordingly.
  50. #Removes Gold Cost
  51.   DISABLE_GOLD_COST = false
  52. #Removes success rate
  53.   DISABLE_SUCCESS = false
  54. #Removes player level requirement
  55.   DISABLE_PLAYER_LEVEL = false
  56. #Removes crafting level requirement and gauge
  57.   DISABLE_CRAFT_LEVEL = false
  58. #Auto-learn all skills (can use forget_recipe to forget certain ones for later)
  59.   AUTO_LEARN_RECIPES = true
  60.  
  61.  
  62. #The fun (read: complicated) part!
  63. #Recipe symbols:
  64. #
  65. #The crafted item, type is 0 for item, 1 for weapon, 2 for armor
  66. # :result => [type,id,amount]
  67. #
  68. #The materials required, same style as result.
  69. # :materials => [ [type,id,amount,consumed?],[type,id,amount] ... ],
  70. #
  71. #  All the following are optional:
  72. # :gold_cost => amount          - amount of gold to craft, can be 0
  73. # :success => percent           - base percent chance of successful craft
  74. # :success_gain => percent      - percent gain on success per crafting level
  75. # :level => value               - Hero level required to craft
  76. # :craft_level => value         - Crafting level required to craft
  77. # :category => :category        - Crafting category (:Alchemy, :Tailor, etc)
  78. # :multiple => false            - disallows multiple crafts
  79. # :xp => amount                 - base Crafting xp gained per craft
  80. # :xp_deprac => amount          - Xp lost per crafting level
  81. # :pxp => amount                - Player xp gainer per craft
  82.  
  83. # Formula for xp gained is as follows and is never negative:
  84. #  xp gain = xp - (current_level - recipe_level) * xp_deprac
  85.  
  86.   RECIPES = {
  87.   0 => { :result => [0,1,1],
  88.          :materials => [[0,4,2]],
  89.          :gold_cost => 10,
  90.          :success => 95,
  91.          :success_gain => 1,
  92.          :level => 5,
  93.          :craft_level => 1,
  94.          :category => :Alchemy,
  95.          :xp => 50,
  96.          :xp_deprac => 15,},
  97.          
  98.   1 => { :result => [0,2,1],
  99.          :materials => [[1,4,1],[0,5,2,false]],
  100.          :gold_cost => 50,
  101.          :success => 90,
  102.          :success_gain => 2,
  103.          :level => 15,
  104.          :craft_level => 1,
  105.          :category => :Alchemy,
  106.          :xp => 150,
  107.          :xp_deprac => 20,},
  108.          
  109.   2 => { :result => [0,3,1],
  110.          :materials => [[0,4,1],[0,5,1],[0,6,2],[0,7,1],[0,8,1],[0,9,2]],
  111.          :gold_cost => 150,
  112.          :success => 85,
  113.          :success_gain => 3,
  114.          :level => 25,
  115.          :craft_level => 1,
  116.          :category => :Alchemy,
  117.          :xp => 250,
  118.          :xp_deprac => 25,},
  119.          
  120.   }
  121.  
  122. end
  123.  
  124. $crafting_category = :All
  125. class Recipe
  126.   attr_accessor :result
  127.   attr_accessor :materials
  128.   attr_accessor :known
  129.   attr_accessor :id
  130.   attr_accessor :gold_cost
  131.   attr_accessor :level
  132.   attr_accessor :category
  133.   attr_accessor :xp
  134.   def initialize(id,recipe_hash)
  135.     @id = id
  136.     @result = Material.new(recipe_hash[:result])
  137.     @materials = []
  138.     for item in recipe_hash[:materials]
  139.       @materials.push(Material.new(item))
  140.     end
  141.     @known = false
  142.     recipe_hash[:gold_cost] ? @gold_cost = recipe_hash[:gold_cost] : @gold_cost = 0
  143.     recipe_hash[:success] ? @rate = recipe_hash[:success] : @rate = 100
  144.     recipe_hash[:success_gain] ? @rated = recipe_hash[:success_gain] : @rated = 0
  145.     recipe_hash[:level] ? @level = recipe_hash[:level] : @level = 1
  146.     recipe_hash[:category] ? @category = recipe_hash[:category] : @category = CATEGORIES[0]
  147.     recipe_hash[:xp] ? @xp = recipe_hash[:xp] : @xp = 0
  148.     recipe_hash[:xp_deprac] ? @xpd = recipe_hash[:xp_deprac] : @xpd = 0
  149.     recipe_hash[:craft_level] ? @clevel = recipe_hash[:craft_level] : @clevel = 0
  150.     recipe_hash[:pxp] ? @pxp = recipe_hash[:pxp] : @pxp = 0
  151.     !recipe_hash[:multiple].nil? ? @mult = recipe_hash[:multiple] : @mult = true
  152.     @known = ADV_RECIPE::AUTO_LEARN_RECIPES
  153.   end
  154.   def name
  155.     return @result.item.name
  156.   end
  157.   def multiple?
  158.     @mult
  159.   end
  160.   def has_materials?
  161.     for item in @materials
  162.       return false unless $game_party.item_number(item.item) >= item.amount
  163.     end
  164.     return true
  165.   end
  166.   def has_gold?
  167.     $game_party.gold >= @gold_cost
  168.   end
  169.   def has_craft_level?
  170.     craft_level <= $game_party.craft_level_sym(@category)
  171.   end
  172.   def has_level?
  173.     @level <= $game_party.highest_level && has_craft_level?
  174.   end
  175.   def craftable?
  176.     has_gold? && has_materials? && has_level?
  177.   end
  178.   def craft_level
  179.     @clevel
  180.   end
  181.   def amount_craftable?
  182.     mat_amount = []
  183.     for item in @materials
  184.       mat_amount.push($game_party.item_number(item.item) / item.amount)
  185.     end
  186.     if @gold_cost > 0
  187.       return [$game_party.gold / @gold_cost,mat_amount.min].min
  188.     else
  189.       return mat_amount.min
  190.     end
  191.   end
  192.   def craft(fail = 0)
  193.     remove_materials
  194.     if fail < success_rate
  195.       return add_result
  196.     else
  197.       return nil
  198.     end
  199.   end
  200.   def remove_materials
  201.     for item in @materials
  202.       next unless item.consumed?
  203.       $game_party.gain_item(item.item,-item.amount)
  204.     end
  205.     $game_party.gain_gold(-@gold_cost)
  206.   end
  207.   def add_result
  208.     if ADV_RECIPE::USE_WA_RANDOMIZATION
  209.       item = $game_party.add_weapon(@result.item.id,@result.amount) if @result.item.is_a?(RPG::Weapon)
  210.       item = $game_party.add_armor(@result.item.id,@result.amount) if @result.item.is_a?(RPG::Armor)
  211.       item = $game_party.add_item(@result.item.id,@result.amount) if @result.item.is_a?(RPG::Item)
  212.     else
  213.       $game_party.gain_item(@result.item,@result.amount)
  214.       item = @result.item
  215.     end
  216.     $game_party.gain_craft_exp(category_id, xp_gain)
  217.     $game_party.members.each do |actor|
  218.       actor.gain_exp(@pxp)
  219.     end
  220.     item
  221.   end
  222.   def category_id
  223.     ADV_RECIPE::CATEGORIES.index(@category)
  224.   end
  225.   def xp_gain
  226.     level_diff = $game_party.craft_level(category_id) - @clevel
  227.     [@xp - @xpd * level_diff,0].max
  228.   end
  229.   def success_rate
  230.     level_diff = $game_party.craft_level(category_id) - @clevel
  231.     [@rate + @rated * level_diff,100].min
  232.   end
  233. end
  234.  
  235. class Material
  236.   attr_accessor :item
  237.   attr_accessor :amount
  238.   def initialize(mat)
  239.     @item = $data_items[mat[1]] if mat[0] == 0
  240.     @item = $data_weapons[mat[1]] if mat[0] == 1
  241.     @item = $data_armors[mat[1]] if mat[0] == 2
  242.     @amount = mat[2]
  243.     @consumed = mat[3].nil? ? true : mat[3]
  244.   end
  245.   def consumed?
  246.     @consumed
  247.   end
  248. end
  249.  
  250. class Game_Party
  251.   alias recipe_init initialize
  252.   def initialize
  253.     recipe_init
  254.     @crafting_level = [1]*ADV_RECIPE::CATEGORIES.size
  255.     @craft_exp = [0]*ADV_RECIPE::CATEGORIES.size
  256.   end
  257.   def craft_level(id)
  258.     @crafting_level[id]
  259.   end
  260.   def craft_level_sym(sym)
  261.     @crafting_level[ADV_RECIPE::CATEGORIES.index(sym)]
  262.   end
  263.   def craft_exp(id)
  264.     @craft_exp[id]
  265.   end
  266.   def craft_exp_next(id)
  267.     lvl = craft_level(id)
  268.     return eval(ADV_RECIPE::XP_NEEDED_EQUATION)
  269.   end
  270.   def gain_craft_exp(id, val)
  271.     @craft_exp[id] += val
  272.     while craft_exp(id) >= craft_exp_next(id)
  273.       @craft_exp[id] -= craft_exp_next(id)
  274.       @crafting_level[id] += 1
  275.     end
  276.   end
  277. end
  278.  
  279. module DataManager
  280.   class << self
  281.     alias rec_cgo create_game_objects
  282.     alias rec_msc make_save_contents
  283.     alias rec_esc extract_save_contents
  284.   end
  285.   def self.create_game_objects
  286.     rec_cgo
  287.     $game_recipes = create_recipes
  288.   end
  289.   def self.make_save_contents
  290.     contents = rec_msc
  291.     contents[:recipe] = $game_recipes
  292.     contents
  293.   end
  294.   def self.extract_save_contents(contents)
  295.     rec_esc(contents)
  296.     $game_recipes = contents[:recipe]
  297.   end
  298.   def self.create_recipes
  299.     recipes = {}
  300.     ADV_RECIPE::RECIPES.each_pair do |key, val|
  301.       recipes[key] = Recipe.new(key,val)
  302.     end
  303.     recipes
  304.   end
  305. end
  306.  
  307. class Game_Interpreter
  308.   def learn_recipe(id)
  309.     return if $game_recipes[id].nil?
  310.     $game_recipes[id].known = true
  311.   end
  312.   def forget_recipe(id)
  313.     return if $game_recipes[id].nil?
  314.     $game_recipes[id].known = false
  315.   end
  316. end
  317.  
  318. class Window_RecipeList < Window_Selectable
  319.   def initialize(x,y,w,h)
  320.     super
  321.     @data = $game_recipes.values.select {|recipe| include?(recipe)}
  322.     refresh
  323.   end
  324.   def item_max
  325.     @data ? @data.size : 1
  326.   end
  327.   def item
  328.     @data && index >= 0 ? @data[index] : nil
  329.   end
  330.   def current_item_enabled?
  331.     enable?(@data[index])
  332.   end
  333.   def include?(item)
  334.     return false unless item.has_craft_level?
  335.     return false unless item.known
  336.     return true if @category == :All
  337.     return @category == item.category
  338.   end
  339.   def set_category(cat)
  340.     return if cat == @category
  341.     @category = cat
  342.     @data = $game_recipes.values.select {|recipe| include?(recipe)}
  343.     refresh
  344.   end
  345.   def enable?(item)
  346.     return false if item.nil?
  347.     return false if $temp_disable_crafting
  348.     item.craftable?
  349.   end
  350.   def draw_item(index)
  351.     item = @data[index]
  352.     if item
  353.       rect = item_rect(index)
  354.       rect.width -= 4
  355.       enabled = $temp_disable_crafting ? true : enable?(item)
  356.       draw_item_name(item.result.item, rect.x, rect.y, enabled)
  357.       if item.amount_craftable? > 0
  358.         draw_text(rect.x,rect.y,contents.width,24,"x"+item.amount_craftable?.to_s,2)
  359.       end
  360.     end
  361.   end
  362.   def current_item
  363.     index >= 0 ? @data[index] : nil
  364.   end
  365.   def process_ok
  366.     if current_item_enabled?
  367.       Sound.play_ok
  368.       Input.update
  369.       call_ok_handler
  370.     else
  371.       Sound.play_buzzer
  372.     end
  373.   end
  374.   def refresh
  375.     create_contents
  376.     super
  377.   end
  378.   def content_heights
  379.     item_max * 24
  380.   end
  381. end
  382.  
  383. class Window_RecipeDetail < Window_Base
  384.   def initialize(x,y,w,h)
  385.     super
  386.     @recipe = nil
  387.   end
  388.   def set_recipe(recipe)
  389.     @recipe = recipe
  390.     refresh
  391.   end
  392.   def refresh
  393.     contents.clear
  394.     contents.font.size = ADV_RECIPE::DETAIL_FONT_SIZE
  395.     return if @recipe.nil?
  396.     draw_craft_level unless ADV_RECIPE::DISABLE_PLAYER_LEVEL && ADV_RECIPE::DISABLE_CRAFT_LEVEL
  397.     draw_materials
  398.     draw_success_rate unless ADV_RECIPE::DISABLE_SUCCESS
  399.     draw_gold_cost unless ADV_RECIPE::DISABLE_GOLD_COST
  400.   end
  401.   def draw_craft_level
  402.     change_color(system_color, @recipe.has_level?)
  403.     draw_text(0,0,contents.width,contents.font.size,"Craft Level:")
  404.     change_color(normal_color, @recipe.has_level?)
  405.     xx = 0
  406.     if !ADV_RECIPE::DISABLE_PLAYER_LEVEL
  407.       draw_text(0,0,contents.width,contents.font.size,@recipe.level,2)
  408.       draw_icon(ADV_RECIPE::LEVEL_ICON,contents.width - 48,0)
  409.       xx += 48
  410.       text = @recipe.craft_level.to_s + "/"
  411.     else
  412.       text = @recipe.craft_level.to_s
  413.     end
  414.     if !ADV_RECIPE::DISABLE_CRAFT_LEVEL
  415.       draw_text(0,0,contents.width - xx,contents.font.size,text,2)
  416.       draw_icon(ADV_RECIPE::CATEGORY_ICONS[ADV_RECIPE::CATEGORIES.index(@recipe.category)],contents.width - 56 - xx,0)
  417.     end
  418.   end
  419.   def draw_materials
  420.     if ADV_RECIPE::DISABLE_CRAFT_LEVEL && ADV_RECIPE::DISABLE_PLAYER_LEVEL
  421.       yy = 0
  422.     else
  423.       yy = contents.font.size
  424.     end
  425.     change_color(system_color, @recipe.craftable?)
  426.     draw_text(0,yy,self.width,contents.font.size,"Required:")
  427.     yy += contents.font.size
  428.     for item in @recipe.materials
  429.       change_color(normal_color, $game_party.item_number(item.item) >= item.amount)
  430.       draw_icon(item.item.icon_index,0,yy)
  431.       draw_text(24,yy,self.width,contents.font.size,item.item.name)
  432.       string = $game_party.item_number(item.item).to_s + "/" + item.amount.to_s
  433.       draw_text(0,yy,self.contents.width,contents.font.size,string,2)
  434.       yy += contents.font.size
  435.     end
  436.   end
  437.   def draw_success_rate
  438.     change_color(system_color, @recipe.craftable?)
  439.     draw_text(0,contents.height-contents.font.size,contents.width,contents.font.size,"Success Rate:")
  440.     change_color(normal_color, @recipe.craftable?)
  441.     draw_text(0,contents.height-contents.font.size,contents.width,contents.font.size,@recipe.success_rate.to_s + "%",2)
  442.   end
  443.   def draw_gold_cost
  444.     if @recipe.gold_cost > 0
  445.       change_color(system_color, @recipe.has_gold?)
  446.       draw_text(0,contents.height-contents.font.size*2,contents.width,contents.font.size,"Crafting Cost:")
  447.       change_color(normal_color, @recipe.has_gold?)
  448.       draw_currency_value(@recipe.gold_cost,Vocab::currency_unit,0,contents.height-contents.font.size*2,contents.width)
  449.     end  
  450.   end
  451.   def draw_currency_value(value, unit, x, y, width)
  452.     cx = text_size(unit).width
  453.     change_color(normal_color,$game_party.gold >= value)
  454.     draw_text(x, y, width - cx - 2, contents.font.size, value, 2)
  455.     change_color(system_color)
  456.     draw_text(x, y, width, contents.font.size, unit, 2)
  457.   end
  458. end
  459.  
  460. class Window_RecipeConfirm < Window_Selectable
  461.   attr_accessor :amount
  462.   def initialize(x,y,w,h)
  463.     super
  464.     @amount = 1
  465.     refresh
  466.   end
  467.   def item_max; 1; end;
  468.   def enable?(item); true; end;
  469.   def refresh
  470.     super
  471.     draw_text(0,0,self.contents.width,line_height,"Craft",1)
  472.     return unless @recipe && @recipe.craftable?
  473.     draw_text(0,0,contents.width,line_height,"x"+@amount.to_s,2)
  474.   end
  475.   def activate
  476.     super
  477.     select(0)
  478.   end
  479.   def deactivate
  480.     super
  481.     select(-1)
  482.   end
  483.   def set_recipe(rec)
  484.     return if rec == @recipe
  485.     @recipe = rec
  486.     @amount = 1
  487.     refresh
  488.   end
  489.   def cursor_movable?
  490.     active && open? && ADV_RECIPE::CRAFT_MULTIPLE && @recipe.multiple?
  491.   end
  492.   def cursor_down(wrap = false)
  493.     change_amount(-10)
  494.   end
  495.   def cursor_up(wrap = false)
  496.     change_amount(10)
  497.   end
  498.   def cursor_right(wrap = false)
  499.     change_amount(1)
  500.   end
  501.   def cursor_left(wrap = false)
  502.     change_amount(-1)
  503.   end
  504.   def change_amount(val)
  505.     Sound.play_cursor
  506.     @amount += val
  507.     @amount = [[@amount,1].max,@recipe.amount_craftable?].min
  508.     refresh
  509.   end
  510. end
  511.  
  512. class Scene_CraftingAll < Scene_Base
  513.   def start
  514.     super
  515.     @help_window = Window_Help.new
  516.     width = Graphics.width / 2
  517.     height = Graphics.height - @help_window.height - 48
  518.     @list_window = Window_RecipeList.new(0,@help_window.height+48,width,height-48)
  519.     @list_window.set_handler(:ok, method(:list_success))
  520.     @list_window.set_handler(:cancel, method(:cancel))
  521.     @list_window.height += 48 if ADV_RECIPE::DISABLE_CRAFT_LEVEL
  522.     @list_window.create_contents
  523.     @detail_window = Window_RecipeDetail.new(width,@list_window.y,width,height-48*2)
  524.     @detail_window.height += 48 if ADV_RECIPE::DISABLE_GOLD_COST
  525.     @detail_window.create_contents
  526.     height = @detail_window.y + @detail_window.height
  527.     @confirm_window = Window_RecipeConfirm.new(width,height,width,48)
  528.     @confirm_window.set_handler(:ok, method(:craft_success))
  529.     @confirm_window.set_handler(:cancel, method(:confirm_cancel))
  530.     if !ADV_RECIPE::DISABLE_GOLD_COST
  531.       @gold_window = Window_Gold.new
  532.       @gold_window.width = width
  533.       @gold_window.y = Graphics.height - 48
  534.       @gold_window.x = width
  535.     end
  536.     @popup_window = Window_RecPopup.new
  537.     @popup_window.set_handler(:ok, method(:popup_ok))
  538.     @popup_window.set_handler(:cancel, method(:popup_ok))
  539.     @command_window = Window_RecCategory.new
  540.     @command_window.set_handler(:ok, method(:command_ok))
  541.     @command_window.set_handler(:cancel, method(:command_cancel))
  542.     @gauge_window = Window_RecGauge.new unless ADV_RECIPE::DISABLE_CRAFT_LEVEL
  543.   end
  544.   def popup_ok
  545.     @popup_window.deactivate
  546.     @popup_window.close
  547.     @list_window.activate
  548.   end
  549.   def update
  550.     super
  551.     @help_window.set_text(@list_window.current_item.result.item.description) if !@list_window.current_item.nil?
  552.     if @command_window.active
  553.       category = ADV_RECIPE::CATEGORIES[@command_window.index]
  554.       @help_window.set_text(ADV_RECIPE::DESCRIPTIONS[category])
  555.     end
  556.     @detail_window.set_recipe(@list_window.current_item)
  557.     @confirm_window.set_recipe(@list_window.current_item)
  558.     @list_window.set_category(ADV_RECIPE::CATEGORIES[@command_window.index])
  559.     @gauge_window.set_category(ADV_RECIPE::CATEGORIES[@command_window.index]) unless ADV_RECIPE::DISABLE_CRAFT_LEVEL
  560.     return unless @list_window.current_item
  561.     if @list_window.current_item.craftable?
  562.       @confirm_window.opacity = 255
  563.       @confirm_window.contents_opacity = 255
  564.     else
  565.       @confirm_window.opacity = 75
  566.       @confirm_window.contents_opacity = 75
  567.     end
  568.   end
  569.   def list_success
  570.     @list_window.deactivate
  571.     @confirm_window.activate
  572.   end
  573.   def craft_success
  574.     amount = 0
  575.     item = nil
  576.     @confirm_window.amount.times do
  577.       item2 = @list_window.current_item.craft(rand(100))
  578.       if item2
  579.         amount += 1
  580.         item = item2
  581.       end
  582.     end
  583.     if item
  584.       @popup_window.set_text(item, amount)
  585.     else
  586.       @popup_window.set_text_fail
  587.     end
  588.     @confirm_window.change_amount(-1000)
  589.     @gold_window.refresh unless ADV_RECIPE::DISABLE_GOLD_COST
  590.     @list_window.refresh
  591.     @gauge_window.refresh unless ADV_RECIPE::DISABLE_CRAFT_LEVEL
  592.     @popup_window.activate
  593.   end
  594.   def confirm_cancel
  595.     @confirm_window.deactivate
  596.     @list_window.activate
  597.   end
  598.   def command_cancel
  599.     $temp_disable_crafting = false
  600.     SceneManager.return
  601.   end
  602.   def cancel
  603.     @list_window.select(-1)
  604.     @help_window.set_text("")
  605.     @command_window.activate
  606.   end
  607.   def command_ok
  608.     @list_window.select(0)
  609.     @list_window.activate
  610.   end
  611. end
  612.  
  613. class Scene_Crafting < Scene_CraftingAll
  614.   def start
  615.     super
  616.     @command_window.index = ADV_RECIPE::CATEGORIES.index($crafting_category)
  617.     @command_window.deactivate
  618.     @command_window.visible = false
  619.     @list_window.height += 48
  620.     @list_window.y -= 48
  621.     @detail_window.height += 48
  622.     @detail_window.y -= 48
  623.     @list_window.create_contents
  624.     @detail_window.create_contents
  625.     @list_window.select(0)
  626.     @list_window.activate
  627.   end
  628.   def cancel
  629.     SceneManager.return
  630.   end
  631. end
  632.  
  633. class Window_RecCategory < Window_HorzCommand
  634.   def initialize
  635.     super(0,72)
  636.   end
  637.   def window_width; Graphics.width; end
  638.   def window_height; 48; end
  639.   def make_command_list
  640.     ADV_RECIPE::CATEGORIES.each do |command|
  641.       add_command(command.to_s,command)
  642.     end
  643.   end
  644.   def item_width
  645.     120
  646.   end
  647.   def draw_item(index)
  648.     change_color(normal_color, command_enabled?(index))
  649.     rect = item_rect_for_text(index)
  650.     draw_text(rect, command_name(index))
  651.     draw_icon(ADV_RECIPE::CATEGORY_ICONS[index],rect.x-24,rect.y)
  652.   end
  653.   def item_rect_for_text(index)
  654.     rect = item_rect(index)
  655.     rect.x += 28
  656.     rect.width -= 28
  657.     rect
  658.   end
  659. end
  660.  
  661. class Window_RecPopup < Window_Selectable
  662.   def initialize
  663.     super(Graphics.width/2-window_width/2,Graphics.height/2-window_height/2,120,48)
  664.     self.openness = 0
  665.     deactivate
  666.   end
  667.   def window_width; 120; end
  668.   def window_height; 48; end
  669.   def set_text(item, amount)
  670.     contents.clear
  671.     text = amount.to_s + "x " + item.name + " crafted!"
  672.     width = contents.text_size(text).width
  673.     self.width = width + padding*2
  674.     self.x = Graphics.width/2-width/2
  675.     create_contents
  676.     draw_text(24,0,contents.width,line_height,text)
  677.     draw_icon(item.icon_index,0,0)
  678.     open
  679.   end
  680.   def set_text_fail
  681.     contents.clear
  682.     text = "Crafting failed!"
  683.     width = contents.text_size(text).width
  684.     self.width = width + padding*2
  685.     self.x = Graphics.width/2-width/2
  686.     create_contents
  687.     draw_text(12,0,contents.width,line_height,text)
  688.     open
  689.   end
  690.   def process_ok
  691.     if current_item_enabled?
  692.       Input.update
  693.       deactivate
  694.       call_ok_handler
  695.     else
  696.       Sound.play_buzzer
  697.     end
  698.   end
  699. end
  700.  
  701. class Window_RecGauge < Window_Base
  702.   def initialize
  703.     super(0,Graphics.height-48,Graphics.width/2,48)
  704.     @category = :All
  705.   end
  706.   def refresh
  707.     contents.clear
  708.     return if @category == :All
  709.     draw_icon(ADV_RECIPE::CATEGORY_ICONS[cat_index],0,0)
  710.     draw_text(24,0,contents.width,24,$game_party.craft_level(cat_index))
  711.     rate = $game_party.craft_exp(cat_index).to_f / $game_party.craft_exp_next(cat_index)
  712.     draw_gauge(48, -3, contents.width-48, rate, tp_gauge_color1, tp_gauge_color2)
  713.     if Module.const_defined?(:SPECIAL_GAUGES)
  714.       @gauges[[48,-3]].set_extra("XP",$game_party.craft_exp(cat_index),$game_party.craft_exp_next(cat_index))
  715.     else
  716.       text = $game_party.craft_exp(cat_index).to_s+"/"+$game_party.craft_exp_next(cat_index).to_s
  717.       draw_text(0,0,contents.width,24,text,2)
  718.     end
  719.   end
  720.   def set_category(cat)
  721.     return if cat == @category
  722.     @category = cat
  723.     refresh
  724.   end
  725.   def cat_index
  726.     ADV_RECIPE::CATEGORIES.index(@category)
  727.   end
  728. end
  729.  
  730. class Window_MenuCommand < Window_Command
  731.   alias recipe_aoc add_original_commands
  732.   def add_original_commands
  733.     recipe_aoc
  734.     add_command("Crafting", :recipe) if ADV_RECIPE::ENABLE_MENU_ACCESS
  735.   end
  736. end
  737.  
  738. class Scene_Menu < Scene_MenuBase
  739.   alias recipe_create_command_window create_command_window
  740.   def create_command_window
  741.     recipe_create_command_window
  742.     @command_window.set_handler(:recipe,   method(:command_recipe))
  743.   end
  744.   def command_recipe
  745.     $temp_disable_crafting = ADV_RECIPE::DISABLE_MENU_CRAFT
  746.     SceneManager.call(Scene_CraftingAll)
  747.   end
  748. end
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