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- /*PLUGIN.Name = "Client-side NWVars"
- PLUGIN.Description = "Client-side managment of nwvars"
- PLUGIN.Author = "KatNotDinner"*/
- if SERVER then
- AddCSLuaFile()
- return
- end
- local meta1 = FindMetaTable( "Entity" )
- local meta2 = FindMetaTable( "Player" )
- local bools = {true, false}
- /*function meta2:SetNWString( str, val, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.String[ str ] then self.NWvars.String[ str ] = {} end
- self.NWvars[ str ] = val
- if b then
- net.Start( "StringCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteString( val )
- net.SendToServer()
- end
- end
- function meta2:SetNWEntity( str, ent, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Entity[ str ] then self.NWvars.Entity[ str ] = {} end
- self.NWvars.Entity[ str ] = ent
- if b then
- net.Start( "EntityCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteEntity( ent )
- net.SendToServer()
- end
- end
- function meta2:SetNWBool( str, bool, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Bool[ str ] then self.NWvars.Bool[ str ] = {} end
- self.NWvars.Bool[ str ] = bool
- if b then
- net.Start( "BoolCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- if bool then
- net.WriteInt( 1 )
- else
- net.WriteInt( 2 )
- end
- net.SendToServer()
- end
- end
- function meta2:SetNWFloat( str, fl, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Float[ str ] then self.NWvars.Float[ str ] = {} end
- self.NWvars.Float[ str ] = fl
- if b then
- net.Start( "FloatCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteFloat( fl )
- net.SendToServer()
- end
- end
- function meta2:SetNWInt( str, int, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Int[ str ] then self.NWvars.Int[ str ] = {} end
- self.NWvars.Int[ str ] = int
- if b then
- net.Start( "IntCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteInt( fl )
- net.SendToServer()
- end
- end
- function meta2:SetNWAngle( str, ang, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Angle[ str ] then self.NWvars.Angle[ str ] = {} end
- self.NWvars.Angle[ str ] = ang
- if b then
- net.Start( "AngleCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteAngle( ang )
- net.SendToServer()
- end
- end
- function meta2:SetNWVector( str, ang, b )
- if !self.NWvars then self.NWvars = {} end
- if !self.NWvars.Vector[ str ] then self.NWvars.Vector[ str ] = {} end
- self.NWvars.Vector[ str ] = ang
- if b then
- net.Start( "VectorCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteVector( ang )
- net.SendToServer()
- end
- end
- function meta2:SetNetworkedVar( str, var, b )
- if type(var) == "string" then
- self:SetNWString( str, var, b )
- return
- elseif type(var) == "number" then
- if tostring(var):find( "." ) then
- self:SetNWFloat( str, var, b )
- else
- self:SetNWInt( str, var, b )
- end
- elseif type(var) == "bool" then
- self:SetNWBool( str, var, b )
- elseif var.p and var.y and var.r then
- self:SetNWAngle( str, var, b )
- elseif var.x and var.y and var.z then
- self:SetNWVector( str, var, b )
- elseif IsValid(var) then
- self:SetNWEntity( str, var, b )
- end
- end*/
- function meta1:SetNWString( str, val, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.String = self.NWvars.String or {}
- --self.NWvars.String[ str ] = self.NWvars.String[ str ] or {}
- self.NWvars.String[ str ] = val
- if b then
- net.Start( "StringCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteString( val )
- net.SendToServer()
- end
- end
- function meta1:SetNWEntity( str, ent, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Entity = self.NWvars.Entity or {}
- --self.NWvars.Entity[ str ] = self.NWvars.Entity[ str ] or {}
- self.NWvars.Entity[ str ] = ent
- if b then
- net.Start( "EntityCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteEntity( ent )
- net.SendToServer()
- end
- end
- function meta1:SetNWBool( str, bool, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Bool = self.NWvars.Bool or {}
- --self.NWvars.Bool[ str ] = self.NWvars.Bool[ str ] or {}
- self.NWvars.Bool[ str ] = bool
- if b then
- net.Start( "BoolCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteBit( bool )
- net.SendToServer()
- end
- end
- function meta1:SetNWFloat( str, fl, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Float = self.NWvars.Float or {}
- --self.NWvars.Float[ str ] = self.NWvars.Float[ str ] or {}
- self.NWvars.Float[ str ] = fl
- if b then
- net.Start( "FloatCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteFloat( fl )
- net.SendToServer()
- end
- end
- function meta1:SetNWInt( str, int, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Int = self.NWvars.Int or {}
- --self.NWvars.Int[ str ] = self.NWvars.Int[ str ] or {}
- self.NWvars.Int[ str ] = int
- if b then
- net.Start( "IntCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteInt( fl, 32 )
- net.SendToServer()
- end
- end
- function meta1:SetNWAngle( str, ang, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Angle = self.NWvars.Angle or {}
- --self.NWvars.Angle[ str ] = self.NWvars.Angle[ str ] or {}
- self.NWvars.Angle[ str ] = ang
- if b then
- net.Start( "AngleCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteAngle( ang )
- net.SendToServer()
- end
- end
- function meta1:SetNWVector( str, ang, b )
- self.NWvars = self.NWvars or {}
- self.NWvars.Vector = self.NWvars.Vector or {}
- --self.NWvars.Vector[ str ] = self.NWvars.Vector[ str ] or {}
- self.NWvars.Vector[ str ] = vec
- if b then
- net.Start( "VectorCL" )
- net.WriteEntity( self )
- net.WriteString( str )
- net.WriteVector( ang )
- net.SendToServer()
- end
- end
- function meta1:SetNetworkedVar( str, var, b )
- if type(var) == "string" then
- self:SetNWString( str, var, b )
- return
- elseif type(var) == "number" then
- if tostring(var):find( "." ) then
- self:SetNWFloat( str, var, b )
- else
- self:SetNWInt( str, var, b )
- end
- elseif type(var) == "bool" then
- self:SetNWBool( str, var, b )
- elseif var.p and var.y and var.r then
- self:SetNWAngle( str, var, b )
- elseif var.x and var.y and var.z then
- self:SetNWVector( str, var, b )
- elseif IsValid(var) then
- self:SetNWEntity( str, var, b )
- end
- end
- function meta1:GetNWBool( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Bool then return end
- if !self.NWvars.Bool[ str ] then return end
- return self.NWvars.Bool[ str ]
- end
- function meta1:GetNWString( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.String then return end
- if !self.NWvars.String[ str ] then return end
- return self.NWvars.String[ str ]
- end
- function meta1:GetNWAngle( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Angle then return end
- if !self.NWvars.Angle[ str ] then return end
- return self.NWvars.Angle[ str ]
- end
- function meta1:GetNWVector( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Vector then return end
- if !self.NWvars.Vector[ str ] then return end
- return self.NWvars.Vector[ str ]
- end
- function meta1:GetNWFloat( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Float then return end
- if !self.NWvars.Float[ str ] then return end
- return self.NWvars.Float[ str ]
- end
- function meta1:GetNWInt( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Int then return end
- if !self.NWvars.Int[ str ] then return end
- return self.NWvars.Int[ str ]
- end
- function meta1:GetNWEntity( str )
- if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end
- if !self.NWvars.Entity then return end
- if !self.NWvars.Entity[ str ] then return end
- return self.NWvars.Entity[ str ]
- end
- function meta1:GetNetworkedVar( str )
- if self.NWvars.Vector[ str ] then
- return self.NWvars.Vector[ str ]
- elseif self.NWvars.Entity[ str ] then
- return self.NWvars.Entity[ str ]
- elseif self.NWvars.String[ str ] then
- return self.NWvars.String[ str ]
- elseif self.NWvars.Float[ str ] then
- return self.NWvars.Float
- elseif self.NWvars.Angle[ str ] then
- return self.NWvars.Angle[ str ]
- elseif self.NWvars.Bool[ str ] then
- return self.NWvars.Bool[ str ]
- end
- end
- /*
- function meta2:GetNWBool( str )
- if !self.NWvars.Bool[ str ] then return end
- return self.NWvars.Bool[ str ]
- end
- function meta2:GetNWString( str )
- if !self.NWvars.String[ str ] then return end
- return self.NWvars.String[ str ]
- end
- function meta2:GetNWAngle( str )
- if !self.NWvars.Angle[ str ] then return end
- return self.NWvars.Angle[ str ]
- end
- function meta2:GetNWVector( str )
- if !self.NWvars.Vector[ str ] then return end
- return self.NWvars.Vector[ str ]
- end
- function meta2:GetNWFloat( str )
- if !self.NWvars.Float[ str ] then return end
- return self.NWvars.Float[ str ]
- end
- function meta2:GetNWInt( str )
- if !self.NWvars.Int[ str ] then return end
- return self.NWvars.Int[ str ]
- end
- function meta2:GetNWEntity( str )
- if !self.NWvars.Entity[ str ] then return end
- return self.NWvars.Entity[ str ]
- end
- function meta2:GetNetworkedVar( str )
- if self.NWvars.Vector[ str ] then
- return self.NWvars.Vector[ str ]
- elseif self.NWvars.Entity[ str ] then
- return self.NWvars.Entity[ str ]
- elseif self.NWvars.String[ str ] then
- return self.NWvars.String[ str ]
- elseif self.NWvars.Float[ str ] then
- return self.NWvars.Float
- elseif self.NWvars.Angle[ str ] then
- return self.NWvars.Angle[ str ]
- elseif self.NWvars.Bool[ str ] then
- return self.NWvars.Bool[ str ]
- end
- end*/
- net.Receive( "Vector", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Vector = ent.NWvars.Vector or {}
- ent.NWvars.Vector[ str ] = ent.NWvars.Vector[ str ] or {}
- ent.NWvars.Vector[ str ] = net.ReadVector()
- end)
- net.Receive( "Angle", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Angle = ent.NWvars.Angle or {}
- ent.NWvars.Angle[ str ] = ent.NWvars.Angle[ str ] or {}
- ent.NWvars.Angle[ str ] = net.ReadAngle()
- end)
- net.Receive( "Float", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Float = ent.NWvars.Float or {}
- ent.NWvars.Float[ str ] = ent.NWvars.Float[ str ] or {}
- ent.NWvars.Float[ str ] = net.ReadFloat()
- end)
- net.Receive( "Int", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- local int = net.ReadInt( 32 )
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Int = ent.NWvars.Int or {}
- ent.NWvars.Int[ str ] = ent.NWvars.Int[ str ] or {}
- ent.NWvars.Int[ str ] = int
- end)
- net.Receive( "Bool", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- local var = net.ReadBit()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Bool = ent.NWvars.Bool or {}
- ent.NWvars.Bool[ str ] = ent.NWvars.Bool[ str ] or {}
- ent.NWvars.Bool[ str ] = var
- end)
- net.Receive( "Entity", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- local ent2 = net.ReadEntity()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.Entity = ent.NWvars.Entity or {}
- ent.NWvars.Entity[ str ] = ent.NWvars.String[ str ] or {}
- ent.NWvars.Entity[ str ] = ent2
- end)
- net.Receive( "String", function(m)
- local ent = net.ReadEntity()
- local str = net.ReadString()
- local str2 = net.ReadString()
- ent.NWvars = ent.NWvars or {}
- ent.NWvars.String = ent.NWvars.String or {}
- ent.NWvars.String[ str ] = ent.NWvars.String[ str ] or {}
- ent.NWvars.String[ str ] = str2
- end)
- net.Receive( "NWVars", function(um)
- local num = net.ReadEntity()
- local str = net.ReadTable()
- num.NWvars = num.NWvars or {}
- num.NWvars = str
- end)
- meta1.SetNWVar = meta1.SetNetworkedVar -- making sure that I override ALL of the nwvar functions
- meta1.SetNetworkedInt = meta1.SetNWInt
- meta1.SetNetworkedFloat = meta1.SetNWFloat
- meta1.SetNetworkedEntity = meta1.SetNWEntity
- meta1.SetNetworkedString = meta1.SetNWString
- meta1.SetNetworkedBool = meta1.SetNWBool
- meta1.SetNetworkedAngle = meta1.SetNWAngle
- meta1.SetNetworkedVector = meta1.SetNWVector
- /*
- _R.Player.SetNWVar = meta2.SetNetworkedVar -- making sure that I override ALL of the nwvar functions
- _R.Player.SetNetworkedInt = meta2.SetNWInt
- _R.Player.SetNetworkedFloat = meta2.SetNWFloat
- _R.Player.SetNetworkedEntity = meta2.SetNWEntity
- _R.Player.SetNetworkedString = meta2.SetNWString
- _R.Player.SetNetworkedBool = meta2.SetNWBool
- _R.Player.SetNetworkedAngle = meta2.SetNWAngle
- _R.Player.SetNetworkedVector = meta2.SetNWVector*/
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