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- minetest.register_entity("minemaku:shotEntity",{
- physical=false,
- visual="sprite",
- textures = {"circle-shot.png"},
- on_step = function(self, dtime)
- targetPos = vector.add(self:getpos(),vector.multiply(self.target,dtime*speed))
- self.moveto(targetPos)
- end
- })
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