Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Vox V0.40
- ----------------------------------------------------------------------------------------------------
- New Features:
- * Fog rendering for far distances.
- * Better biome generation.
- * Better enemy and item spawning.
- * Enemies can spawn in different biomes.
- * Proper 'Alive times' on tombstones.
- * Pulldown menu for particle effects in the creation editor.
- * Add fire status effect to weapons and attacks
- * Enemy sonar shots (purple concentric rings).
- * Bats now fire sonar projectiles as an attack.
- * NPCs attack back enemies that are harassing them.
- * Better trees and scenery for intro.
- * Include seconds on tombstones.
- * Multiplayer Lobby screen.
- * Multiplayer coding - threads and sockets.
- * Multiplayer configuration IP/port/etc added to configuration manager.
- * Add support for UDP as well as TCP communications.
- * Game chat available once joined a multiplayer game from the lobby.
- * Player Idle flag. Dont do same idle animation if we are already idle
- * Online player nameplates.
- * Proper animations used by online players.
- * Block explosions sent over multiplayer.
- * Sending shots across the network in multiplayer.
- * Don't spawn block items on clients.
- * Better fire wand accuracy.
- * Damage and respawning sent over the network.
- * Better creating and freeing of OnlinePlayer class data.
- * Better respawn handling for players joining an existing game.
- * Don't send refresh request to serverlist if we are not in the multiplayer lobby.
- * Add a leave game button to the multiplayer lobby.
- * Better world seeding for multiplayer synch support.
- * Sending game aprams over multiplayer games.
- * Rendering Online Players on the minimap.
- * Dropped collection blocks are scaled sensibly.
- * Collectable blocks dont stay in the world forever - disappear after a time.
- * Reduce the magic cost of fire wand.
- * Remove combat slow time during jump attacks.
- * Add equip change support for multiplayer.
- * Remove chat textbox focus when we leave the lobby.
- * Allow reset focus functionality on master GUI class.
- * Also add helmet and shoulder items to online players.
- * Add scale and offset to online player body and weapon/item rendering.
- * Send health for online players that have already spawned.
- * Building with world blocks in multiplayer!
- * Spawn block explode particle effects when other online players destroy blocks.
- * Add arrows to multiplayer.
- * Send velocity with shots.
- * Allow clients to update shot velocity.
- * Better player disconnection handling.
- * Handle clients crashing out of a game.
- * Handle server disconnecting from the clients point of view.
- * Scenery objects get dropped when world scenery is destroyed.
- * Scenery creation over multiplayer.
- * Typing into the chat window from within the game.
- * Enter key to start typing a message.
- * Arrows and shots disappear on the client after a delay of no data being sent from host.
- * Add items to multiplayer traffic.
- * Client items created on host when clients drop them from inventory.
- * Send interact presses from online players.
- * Online players HUD display render.
- * Proper scale x,y,z offsets for network sent items.
- * Proper tombstones on clients and hosts.
- * Picking up items on the client during a multiplayer game now works.
- * Sending melee attackings over multiplayer games.
- * Removing items from clients when the host erases them, for whatever reason.
- * Bombs in multiplayer.
- * Dynamic texture support for icons in the GUI - paperdoll.
- * Quest GUI improvements, Rewards, Quest tabs, Quest text.
- * Health up animation as player is respawning.
- * Quest rewards and reward information on quest GUI.
- * Better quest journal. only record the last 5 quests in proper completed order.
- * Castle parts are now made out of stone block types.
- * Proper animation state for using the rocket boots.
- * Underground indestructable blocks at bottom of world.
- * Better shadow rendering, additional simplified meshes for shadows.
- * Mirror mode in creation editor.
- * NPC set type in constructor.
- * Support for idle miner NPCs.
- * Remove item interaction code for NPCs.
- * Arrow buttons for model rotation on the character GUI paperdoll.
- * Smooth player facing rotations, twist and turn when changing direction of movement.
- * Make the create custom character screen use the creation GUI - shared code.
- * Add coins and money display to the new GUI design.
- * Create dropped item from quest reward, if inventory is full.
- * Random ore rotation.
- * Vapid Mask and Indie Beard cameo items added to random loot.
- * Reduce actionbar slots to 6.
- * Remove all transition animations from the HUD.
- * Use proper SSAO rendering for dynamic textures in the HUD - characters, portraits, item icons, etc.
- * SSAO rendering for companion HUD portraits.
- * Items and bombs get affected by blast radiuses.
- * Reset button in the weapon editor.
- * Drag items to the Weapon editor window for quick editing.
- * Allow crafting GUI to be opened from the inventory.
- * Crafting recipes when openeing the crafting GUI from the inventory
- * Better primitive block types for wood, stone, grass, sand, dirt, rock.
- * Cactus block.
- * Leaf block.
- * Exploding arrows now make an explosion sound effect when blowing up.
- * Improvements to the create character screen.
- * Better common button icons.
- * Improved GUI and HUD textures and functionality - Offsets and label colour changes.
- * Better popups for select world screen.
- * Confirm/cancel on delete world button.
- * Tutorial and introduction help guide added for new characters.
- * Tutorial prompt added to select world screen.
- * Completed tutorial stat added to player profile.
- * Better world create screen.
- * Different World types - tutorial, story, creative, hardcore.
- * Re-enable depth of field renderer.
- * Allow non-SSAO rendering.
- * Better shadow and SSAO rendering.
- * Vastly improved item library screen, proper scrollbar for items.
- * Move characters directory out of export folder, for better item library functionality.
- * Change terminology for left/right weapons to left/right hands.
- * Sort out proper left and right handedness.
- * Equipment highlight icon shown on paperdoll screen to show where to equip.
- * Equipment highlight also shown from lootGUI.
- * Proper edit and delete background textures.
- * Allow 10 letters for character name, up from 8.
- Bugfixes:
- * Don't spawn voxel particles if we are not exploding a voxel block.
- * Only allow 3d world text rendering if we are within the camera frustum.
- * Don't display the speech bubble arrow texture if we dont show portraits
- * Remove window focus hack.
- * Also update item manager in front-end.
- * Explosions can NOT spawn items/blocks sometimes.
- * Fix bug on quest GUI closing when having a quest.
- * Fix for creating a ghost when getting killed by a ghost - dont do during iterator update.
- * Add mutex to stop crashes with particle effects and socket close.
- * Remove player hover target code.
- * Make placement blocks sprites larger when held in hands.
- * Fix container event listeners - adding and removing.
- * Only if parsing is successful do we do the JSON processing.
- * Only do JSON processing if root is an object.
- * Split up multiplayer code in serverlist, server and client files.
- * Scenery objects don't use full path anymore for filename.
- * Remove chat window when we unload the multiplayer lobby.
- * Fix creation grid render BUG. Now renders proper grid when modified object.
- * Better configuration file, nicer descriptions in file.
- * Loading / Setup chunk tweaks.
- * Stop items magnet to player if we find out we can no longer pickup the moving item.
- * Fix actionbar bugs.
- * Make sure that action bar items are unloaded when putting in chests.
- * Fix crafting GUI item placement when dragging items to the crafting GUI.
- * Fix speech bubble management - include signposts and tombstones.
- * Set pipecolour functionality for textboxes.
- * Better crafting button interaction, setitng proper vertical index.
- * 3D Text effects use proper game viewport.
- * Allow offset for pressed and also label colour changing when pressed/hover.
- * Allow for stopping label colour changes in buttons. - select character screen.
- * Better world profile deleting.
- * Allow checkbox and options to not change label colour.
- * Fix NPC scale and size, better particle effect on respawning and exploding.
- * Fix for speech bubbles where the last word was not word wrapping properly.
- * Fix for inventory being full when trying to accept a quest that has items to give.
- Vox V0.39
- ----------------------------------------------------------------------------------------------------
- [INTERNAL RELEASE]
- Vox V0.38
- ----------------------------------------------------------------------------------------------------
- [INTERNAL RELEASE]
- Vox V0.37.2
- ----------------------------------------------------------------------------------------------------
- New Features:
- * Functionality for textboxes to not lose focus when return key callback is pressed.
- * Better even listeners management in the GUI for container classes.
- * Scrollbars now use their parents location as an offset for the scrollarea.
- * Updated desert music.
- Bugfixes:
- * Fix for music tracks sometimes playing over the top of each other.
- * Fix for town music changing when entering a new biome while in a town.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement