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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. script.Name = "Banisher Gun V3 / 1"
  88. --//====================================================\\--
  89. --|| CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. script:ClearAllChildren()
  93. wait(0.2)
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local TIME = 0
  115. local sick = Instance.new("Sound",Torso)
  116.  
  117. local mus = Instance.new("Sound",Head)
  118. mus.Name = "mus"
  119. mus.SoundId = "rbxassetid://733456981"
  120. mus.Looped = true
  121. mus.Volume = 1
  122. mus.TimePosition = 115.5
  123.  
  124. wait(1)
  125. mus:Play()
  126. local BillboardGui = Instance.new("BillboardGui")
  127. local TextLabel = Instance.new("TextLabel")
  128.  
  129. BillboardGui.Name = "death"
  130. BillboardGui.Parent = Character.Head
  131. BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  132. BillboardGui.AlwaysOnTop = true
  133. BillboardGui.ExtentsOffset = Vector3.new(0, 3, 0)
  134. BillboardGui.LightInfluence = 1
  135. BillboardGui.Size = UDim2.new(0, 200, 0, 50)
  136.  
  137. TextLabel.Parent = BillboardGui
  138. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  139. TextLabel.BackgroundTransparency = 1
  140. TextLabel.Size = UDim2.new(0, 200, 0, 50)
  141. TextLabel.Font = Enum.Font.SourceSans
  142. TextLabel.Text = "I'm not usually the type"
  143. TextLabel.TextColor3 = Color3.new(255, 255, 255)
  144. TextLabel.TextScaled = true
  145. TextLabel.TextSize = 14
  146. TextLabel.TextWrapped = true
  147.  
  148. wait(2.5)
  149. TextLabel.Text = "hello"
  150. wait(2.5)
  151. TextLabel.Text = "wanna see a card trick? "
  152. wait(1.5)
  153. TextLabel.Text = "ok lets go"
  154. wait(2)
  155. TextLabel.Text = "this will be good"
  156. wait(2)
  157. TextLabel.Text = "LETS START"
  158. wait(1.5)
  159. TextLabel.TextColor3 = Color3.new(255, 0, 0)
  160. wait(1)
  161.  
  162. -----------/XESTER THE CARD MASTER\\-----------
  163. --[[Movelist
  164. Q = The disappearing act.
  165. E = Full house
  166. R = Cardnado
  167. T = Teleport
  168. Y = Big card(Click to smash.)
  169. U = Black hole
  170. P = Card shield(Click to bounce people off, press p again to shred.)
  171. F = Transform(You can switch between modes any time.)
  172. -----------/SECOND FORM MOVES\-----------
  173. T = Laugh
  174. G = Fire ball
  175. H = Huge fire ball
  176. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  177. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  178. ---------]]
  179.  
  180. --"Now you see me 2" is a good movie, which is why i've made this.--
  181. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  182. --This was made before FE so using this may or may not lag the server--
  183. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  184.  
  185. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  186. do
  187. script.Parent = owner.Character
  188. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  189. local function NewFakeEvent()
  190. local Bind = Instance.new("BindableEvent")
  191. local Fake;Fake = {Connections = {},
  192. fakeEvent=true;
  193. Connect=function(self,Func)
  194. Bind.Event:connect(Func)
  195. self.Connections[Bind] = true
  196. return setmetatable({Connected = true},{
  197. __index = function (self,Index)
  198. if Index:lower() == "disconnect" then
  199. return function() Fake.Connections[Bind] = false;self.Connected = false end
  200. end
  201. return Fake[Index]
  202. end;
  203. __tostring = function() return "Connection" end;
  204. })
  205. end}
  206. Fake.connect = Fake.Connect;return Fake;
  207. end
  208. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  209. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  210. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  211. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  212. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  213. local function TriggerEvent(self,Event,...)
  214. local Trigger = Mouse[Event]
  215. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  216. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  217. end
  218. end
  219. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  220. Event.OnServerEvent:Connect(function(FiredBy,Input)
  221. if FiredBy.Name ~= owner.Name then return end
  222. if Input.MouseEvent then
  223. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  224. else
  225. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  226. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  227. for _,Action in pairs(ContextActionService.Actions) do
  228. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  229. end
  230. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  231. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  232. end
  233. end)
  234. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  235. Event.Parent = NLS([[
  236. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  237. local Input = function(Input,gameProcessedEvent)
  238. if gameProcessedEvent then return end
  239. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  240. end
  241. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  242. local Hit,Target
  243. while wait(1/30) do
  244. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  245. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  246. end
  247. end
  248. ]],owner.Character)
  249. end
  250. RealGame = game;game = setmetatable({},{
  251. __index = function (self,Index)
  252. local Sandbox = function (Thing)
  253. if Thing:IsA("Player") then
  254. local RealPlayer = Thing
  255. return setmetatable({},{
  256. __index = function (self,Index)
  257. local Type = type(RealPlayer[Index])
  258. if Type == "function" then
  259. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  260. return function (self)return InternalData["Mouse"] end
  261. end
  262. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  263. end
  264. return RealPlayer[Index]
  265. end;
  266. __tostring = function(self) return RealPlayer.Name end
  267. })
  268. end
  269. end
  270. if RealGame[Index] then
  271. local Type = type(RealGame[Index])
  272. if Type == "function" then
  273. if Index:lower() == "getservice" or Index:lower() == "service" then
  274. return function (self,Service)
  275. local FakeServices = {
  276. ["players"] = function()
  277. return setmetatable({},{
  278. __index = function (self2,Index2)
  279. local RealService = RealGame:GetService(Service)
  280. local Type2 = type(Index2)
  281. if Type2 == "function" then
  282. return function (self,...) return RealService[Index2](RealService,...)end
  283. else
  284. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  285. return RealService[Index2]
  286. end
  287. end;
  288. __tostring = function(self) return RealGame:GetService(Service).Name end
  289. })
  290. end;
  291. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  292. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  293. ["runservice"] = function()
  294. return setmetatable({},{
  295. __index = function(self2,Index2)
  296. local RealService = RealGame:GetService(Service)
  297. local Type2 = type(Index2)
  298. if Type2 == "function" then
  299. return function (self,...) return RealService[Index2](RealService,...) end
  300. else
  301. local RunServices = {
  302. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  303. ["renderstepped"] = function() return RealService["Stepped"] end
  304. }
  305. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  306. return RealService[Index2]
  307. end
  308. end
  309. })
  310. end
  311. }
  312. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  313. return RealGame:GetService(Service)
  314. end
  315. end
  316. return function (self,...) return RealGame[Index](RealGame,...) end
  317. else
  318. if game:GetService(Index) then return game:GetService(Index) end
  319. return RealGame[Index]
  320. end
  321. end
  322. return nil
  323. end
  324. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  325.  
  326. Player=game:GetService("Players").LocalPlayer
  327. Character=Player.Character
  328. Character.Humanoid.Name = "noneofurbusiness"
  329. hum = Character.noneofurbusiness
  330. LeftArm=Character["Left Arm"]
  331. LeftLeg=Character["Left Leg"]
  332. RightArm=Character["Right Arm"]
  333. RightLeg=Character["Right Leg"]
  334. Root=Character["HumanoidRootPart"]
  335. Head=Character["Head"]
  336. Torso=Character["Torso"]
  337. Neck=Torso["Neck"]
  338. walking = false
  339. jumping = false
  340. allowgrassy = false
  341. zxc = false
  342. matte = nil
  343. colori = nil
  344. bigball = false
  345. attacking = false
  346. laughing = false
  347. running = false
  348. downpress = false
  349. taim = nil
  350. change = 0
  351. ws = 10
  352. appi = false
  353. tauntdebounce = false
  354. position = nil
  355. staybooming = false
  356. MseGuide = true
  357. levitate = false
  358. firsttime5 = false
  359. notallowedtransform = false
  360. settime = 0
  361. firsttime2 = false
  362. sine = 0
  363. t = 0
  364. combo1 = true
  365. dgs = 75
  366. combo2 = false
  367. firsttime3 = false
  368. combo3 = false
  369. local bl = {907530553,907527750,907527912}
  370. colortable = {"Really black","Really red"}
  371. colors = #colortable
  372. blz = #bl
  373. local aces = {1880203893,1881287656,1881287420,1881288034}
  374. ace = #aces
  375. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  376. laugh = #laughs
  377. mouse = Player:GetMouse()
  378. RunSrv = game:GetService("RunService")
  379. RenderStepped = game:GetService("RunService").RenderStepped
  380. removeuseless = game:GetService("Debris")
  381. damageall={}
  382. Repeater={}
  383. Repeater2={}
  384. magictable={}
  385. nonmeshRepeater={}
  386. nonmeshRepeater2={}
  387. dmgii={}
  388. DamageAll2={}
  389. SlowlyFade={}
  390. th1={}
  391. lolzor={}
  392. lolzor2={}
  393. th2={}
  394. keyYsize={}
  395. blocktrail={}
  396. keyYtransparency={}
  397. th3={}
  398. laughingtable={}
  399. Extreme={}
  400. ExtremeM={}
  401. ExtremeM2={}
  402. m3={}
  403. th4={}
  404. th5={}
  405. UpMover={}
  406. openshocktable={}
  407. LessSize={}
  408. ForwardMover={}
  409. FadeIn={}
  410. signtransparency={}
  411. signmover={}
  412. signrotator={}
  413.  
  414. screenGui = Instance.new("ScreenGui")
  415. screenGui.Parent = script.Parent
  416.  
  417. FireBall = Instance.new("Sound",LeftArm)
  418. FireBall.SoundId = "rbxassetid://842332424"
  419. FireBall.Volume = 5
  420. FireBall.Pitch = 2.5
  421.  
  422. BigFireBall = Instance.new("Sound",LeftArm)
  423. BigFireBall.SoundId = "rbxassetid://842332424"
  424. BigFireBall.Volume = 8
  425. BigFireBall.Pitch = 1.5
  426.  
  427. local HEADLERP = Instance.new("ManualWeld")
  428. HEADLERP.Parent = Head
  429. HEADLERP.Part0 = Head
  430. HEADLERP.Part1 = Head
  431. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  432.  
  433. local TORSOLERP = Instance.new("ManualWeld")
  434. TORSOLERP.Parent = Root
  435. TORSOLERP.Part0 = Torso
  436. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  437.  
  438. local ROOTLERP = Instance.new("ManualWeld")
  439. ROOTLERP.Parent = Root
  440. ROOTLERP.Part0 = Root
  441. ROOTLERP.Part1 = Torso
  442. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  443.  
  444. local RIGHTARMLERP = Instance.new("ManualWeld")
  445. RIGHTARMLERP.Parent = RightArm
  446. RIGHTARMLERP.Part0 = RightArm
  447. RIGHTARMLERP.Part1 = Torso
  448. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  449.  
  450. local LEFTARMLERP = Instance.new("ManualWeld")
  451. LEFTARMLERP.Parent = LeftArm
  452. LEFTARMLERP.Part0 = LeftArm
  453. LEFTARMLERP.Part1 = Torso
  454. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  455.  
  456. local RIGHTLEGLERP = Instance.new("ManualWeld")
  457. RIGHTLEGLERP.Parent = RightLeg
  458. RIGHTLEGLERP.Part0 = RightLeg
  459. RIGHTLEGLERP.Part1 = Torso
  460. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  461.  
  462. local LEFTLEGLERP = Instance.new("ManualWeld")
  463. LEFTLEGLERP.Parent = LeftLeg
  464. LEFTLEGLERP.Part0 = LeftLeg
  465. LEFTLEGLERP.Part1 = Torso
  466. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  467.  
  468. local function weldBetween(a, b)
  469. local weld = Instance.new("ManualWeld", a)
  470. weld.Part0 = a
  471. weld.Part1 = b
  472. weld.C0 = a.CFrame:inverse() * b.CFrame
  473. return weld
  474. end
  475.  
  476. function makeblockytrail()
  477. coroutine.wrap(function()
  478. while true do
  479. for i,v in pairs(blocktrail) do
  480. smke = Instance.new("Part",v)
  481. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  482. smke.Material = "Neon"
  483. smke.Anchored = true
  484. smke.CanCollide = false
  485. removeuseless:AddItem(smke,2)
  486. end
  487. swait()
  488. end
  489. end)()
  490. end
  491.  
  492. local function ci(x, c, y, n)
  493. so = Instance.new("Sound", x)
  494. so.SoundId = c
  495. so.Volume = y
  496. so.Looped = n
  497. end
  498.  
  499. function ghost()
  500. fakeeyo2 = Instance.new("Part",Head)
  501. fakeeyo2.BrickColor = BrickColor.new("White")
  502. fakeeyo2.Material = "Neon"
  503. fakeeyo2.Shape = "Ball"
  504. fakeeyo2.Anchored = true
  505. fakeeyo2.CFrame = eyo2.CFrame
  506. fakeeyo2.CanCollide = false
  507. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  508. table.insert(ghosttable,fakeeyo2)
  509. removeuseless:AddItem(fakeeyo2,3)
  510.  
  511. fakeeyo1 = Instance.new("Part",Head)
  512. fakeeyo1.BrickColor = BrickColor.new("White")
  513. fakeeyo1.Material = "Neon"
  514. fakeeyo1.Shape = "Ball"
  515. fakeeyo1.CanCollide = false
  516. fakeeyo1.Anchored = true
  517. fakeeyo1.CFrame = eyo1.CFrame
  518. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  519. table.insert(ghosttable,fakeeyo1)
  520. removeuseless:AddItem(fakeeyo1,3)
  521.  
  522. fakemask = Instance.new("Part",Character)
  523. fakemask.Size = Vector3.new(1,1,1)
  524. fakemask.CFrame = mask.CFrame
  525. fakemask.Material = "Neon"
  526. fakemask.CanCollide = false
  527. fakemask.Anchored = true
  528. fakemask.BrickColor = BrickColor.new("White")
  529. fakemask.Transparency = .5
  530. mfMask = Instance.new("SpecialMesh", fakemask)
  531. mfMask.MeshType = "FileMesh"
  532. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  533. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  534. table.insert(ghosttable,fakemask)
  535. removeuseless:AddItem(fakemask,3)
  536.  
  537.  
  538. fakejester = Instance.new("Part",Character)
  539. fakejester.Size = Vector3.new(2,2,2)
  540. fakejester.CFrame = jester.CFrame
  541. fakejester.CanCollide = false
  542. fakejester.Transparency = .5
  543. fakejester.Anchored = true
  544. fakejester.BrickColor = BrickColor.new("White")
  545. fakejesterm = Instance.new("SpecialMesh", fakejester)
  546. fakejesterm.MeshType = "FileMesh"
  547. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  548. fakejesterm.MeshId = 'rbxassetid://1241662062'
  549. table.insert(ghosttable,fakejester)
  550. removeuseless:AddItem(fakejester,3)
  551.  
  552.  
  553. fakehead = Instance.new("Part",Character)
  554. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  555. fakehead.Anchored = true
  556. fakehead.CanCollide = false
  557. fakehead.Transparency = .5
  558. fakehead.BrickColor = BrickColor.new("White")
  559. fakehead.Material = "Neon"
  560. fakehead.CFrame = Head.CFrame
  561. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  562. fakeheadmesh.MeshType = "Head"
  563. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  564. table.insert(ghosttable,fakehead)
  565. removeuseless:AddItem(fakehead,3)
  566.  
  567.  
  568. fakelarm = Instance.new("Part",Character)
  569. fakelarm.CFrame = LeftArm.CFrame
  570. fakelarm.Size = Vector3.new(1,2,1)
  571. fakelarm.CanCollide = false
  572. fakelarm.Transparency = .5
  573. fakelarm.Material = "Neon"
  574. fakelarm.Anchored = true
  575. table.insert(ghosttable,fakelarm)
  576. removeuseless:AddItem(fakelarm,3)
  577.  
  578.  
  579. fakerarm = Instance.new("Part",Character)
  580. fakerarm.CFrame = RightArm.CFrame
  581. fakerarm.Size = Vector3.new(1,2,1)
  582. fakerarm.Transparency = .5
  583. fakerarm.CanCollide = false
  584. fakerarm.Material = "Neon"
  585. fakerarm.Anchored = true
  586. table.insert(ghosttable,fakerarm)
  587. removeuseless:AddItem(fakerarm,3)
  588.  
  589.  
  590. fakelleg = Instance.new("Part",Character)
  591. fakelleg.CFrame = LeftLeg.CFrame
  592. fakelleg.Size = Vector3.new(1,2,1)
  593. fakelleg.Transparency = .5
  594. fakelleg.CanCollide = false
  595. fakelleg.Material = "Neon"
  596. fakelleg.Anchored = true
  597. table.insert(ghosttable,fakelleg)
  598. removeuseless:AddItem(fakelleg,3)
  599.  
  600.  
  601. fakerleg = Instance.new("Part",Character)
  602. fakerleg.CFrame = RightLeg.CFrame
  603. fakerleg.Size = Vector3.new(1,2,1)
  604. fakerleg.Transparency = .5
  605. fakerleg.CanCollide = false
  606. fakerleg.Material = "Neon"
  607. fakerleg.Anchored = true
  608. table.insert(ghosttable,fakerleg)
  609. removeuseless:AddItem(fakerleg,3)
  610.  
  611.  
  612. fakeTorso = Instance.new("Part",Character)
  613. fakeTorso.CFrame = Torso.CFrame
  614. fakeTorso.Size = Vector3.new(2,2,1)
  615. fakeTorso.Transparency = .5
  616. fakeTorso.CanCollide = false
  617. fakeTorso.Material = "Neon"
  618. fakeTorso.Anchored = true
  619. table.insert(ghosttable,fakeTorso)
  620. removeuseless:AddItem(fakeTorso,3)
  621. end
  622.  
  623. ghosttable={}
  624. coroutine.wrap(function()
  625. while true do
  626. for i,v in pairs(ghosttable) do
  627. v.Transparency = v.Transparency + 0.025
  628. end
  629. wait()
  630. end
  631. end)()
  632.  
  633. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  634. A = Instance.new("Attachment", PARENT)
  635. A.Position = POSITION1
  636. A.Name = "A"
  637. B = Instance.new("Attachment", PARENT)
  638. B.Position = POSITION2
  639. B.Name = "B"
  640. tr1 = Instance.new("Trail", PARENT)
  641. tr1.Attachment0 = A
  642. tr1.Attachment1 = B
  643. tr1.Enabled = true
  644. tr1.Lifetime = LIFETIME
  645. tr1.TextureMode = "Static"
  646. tr1.LightInfluence = 0
  647. tr1.Color = COLOR
  648. tr1.Transparency = NumberSequence.new(0, 1)
  649. end
  650.  
  651. function clean()
  652. damageall={}
  653. Repeater={}
  654. Repeater2={}
  655. nonmeshRepeater={}
  656. nonmeshRepeater2={}
  657. dmgii={}
  658. DamageAll2={}
  659. SlowlyFade={}
  660. th1={}
  661. th2={}
  662. th3={}
  663. Extreme={}
  664. ExtremeM={}
  665. ExtremeM2={}
  666. m3={}
  667. th4={}
  668. th5={}
  669. UpMover={}
  670. openshocktable={}
  671. LessSize={}
  672. ForwardMover={}
  673. FadeIn={}
  674. signtransparency={}
  675. signmover={}
  676. signrotator={}
  677. end
  678.  
  679. coroutine.wrap(function()
  680. while wait() do
  681. hum.WalkSpeed = ws
  682. LeftArm.BrickColor = BrickColor.new("Really black")
  683. RightArm.BrickColor = BrickColor.new("Really black")
  684. Head.BrickColor = BrickColor.new("Really black")
  685. end
  686. end)()
  687. godmode = coroutine.wrap(function()
  688. for i,v in pairs(Character:GetChildren()) do
  689. if v:IsA("BasePart") and v ~= Root then
  690. v.Anchored = false
  691. end
  692. end
  693. while true do
  694. hum.MaxHealth = math.huge
  695. wait(0.0000001)
  696. hum.Health = math.huge
  697. wait()
  698. end
  699. end)
  700. godmode()
  701. ff = Instance.new("ForceField", Character)
  702. ff.Visible = false
  703.  
  704. coroutine.wrap(function()
  705. for i,v in pairs(Character:GetChildren()) do
  706. if v.Name == "Animate" then v:Remove()
  707. end
  708. end
  709. end)()
  710.  
  711. function damagealll(Radius,Position)
  712. local Returning = {}
  713. for _,v in pairs(workspace:GetChildren()) do
  714. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  715. if v:FindFirstChild("Torso") then
  716. local Mag = (v.Torso.Position - Position).magnitude
  717. if Mag < Radius then
  718. table.insert(Returning,v)
  719. end
  720. elseif v:FindFirstChild("UpperTorso") then
  721. local Mag = (v.UpperTorso.Position - Position).magnitude
  722. if Mag < Radius then
  723. table.insert(Returning,v)
  724. end
  725. end
  726. end
  727. end
  728. return Returning
  729. end
  730.  
  731. ArtificialHB = Instance.new("BindableEvent", script)
  732. ArtificialHB.Name = "Heartbeat"
  733. script:WaitForChild("Heartbeat")
  734.  
  735. frame = 1 / 60
  736. tf = 0
  737. allowframeloss = false
  738. tossremainder = false
  739.  
  740.  
  741. lastframe = tick()
  742. script.Heartbeat:Fire()
  743.  
  744.  
  745. game:GetService("RunService").Heartbeat:connect(function(s, p)
  746. tf = tf + s
  747. if tf >= frame then
  748. if allowframeloss then
  749. script.Heartbeat:Fire()
  750. lastframe = tick()
  751. else
  752. for i = 1, math.floor(tf / frame) do
  753. script.Heartbeat:Fire()
  754. end
  755. lastframe = tick()
  756. end
  757. if tossremainder then
  758. tf = 0
  759. else
  760. tf = tf - frame * math.floor(tf / frame)
  761. end
  762. end
  763. end)
  764.  
  765. function swait(num)
  766. if num == 0 or num == nil then
  767. game:service("RunService").Stepped:wait(0)
  768. else
  769. for i = 0, num do
  770. game:service("RunService").Stepped:wait(0)
  771. end
  772. end
  773. end
  774.  
  775. doomtheme = Instance.new("Sound", Torso)
  776. doomtheme.Volume = 3
  777. doomtheme.Name = "doomtheme"
  778. doomtheme.Looped = true
  779. doomtheme.SoundId = "rbxassetid://1843358057"
  780. doomtheme:Play()
  781.  
  782. Torso.ChildRemoved:connect(function(removed)
  783. if removed.Name == "doomtheme" then
  784. if levitate then
  785. doomtheme = Instance.new("Sound", Torso)
  786. doomtheme.Volume = 3
  787. doomtheme.Name = "doomtheme"
  788. doomtheme.Looped = true
  789. doomtheme.SoundId = "rbxassetid://1382488262"
  790. doomtheme:Play()
  791. doomtheme.TimePosition = 20.7
  792. else
  793. doomtheme = Instance.new("Sound", Torso)
  794. doomtheme.Volume = 3
  795. doomtheme.Name = "doomtheme"
  796. doomtheme.Looped = true
  797. doomtheme.SoundId = "rbxassetid://1843358057"
  798. doomtheme:Play()
  799. end
  800. end
  801. end)
  802.  
  803. for _,n in pairs(Character:GetChildren()) do
  804. if n:IsA("Accessory") then n:Remove() end
  805. end
  806. for _,x in pairs(Character:GetChildren()) do
  807. if x:IsA("Decal") then x:Remove() end
  808. end
  809.  
  810. glow = Instance.new("Part",Head)
  811. glow.Size = Vector3.new(.488,.3,.1)
  812. glow.CanCollide = false
  813. glow.Material = "Neon"
  814. glow.Transparency = 1
  815. glow.BrickColor = BrickColor.new("Really white")
  816. glowweld = weldBetween(glow,Head)
  817. glowweld.C0 = CFrame.new(0,.2,.565)
  818.  
  819. leftlocation = Instance.new("Part",LeftArm)
  820. leftlocation.Size = Vector3.new(1,1,1)
  821. leftlocation.Transparency = 1
  822. leftlocationweld = weldBetween(leftlocation,LeftArm)
  823. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  824. rightlocation = Instance.new("Part",RightArm)
  825. rightlocation.Size = Vector3.new(1,1,1)
  826. rightlocation.Transparency = 1
  827. rightlocationweld = weldBetween(rightlocation,RightArm)
  828. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  829.  
  830. shirt = Instance.new("Shirt", Character)
  831. shirt.Name = "Shirt"
  832. pants = Instance.new("Pants", Character)
  833. pants.Name = "Pants"
  834. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  835. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  836.  
  837. fakehed = Instance.new("Part",Character)
  838. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  839. fakehed.Anchored = false
  840. fakehed.CanCollide = false
  841. fakehed.Transparency = 0
  842. fakehed.BrickColor = BrickColor.new("Really black")
  843. fakehed.Material = "Neon"
  844. fakehed.CFrame = Head.CFrame
  845. fakehedweld = weldBetween(fakehed,Head)
  846. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  847. fakehedmesh.MeshType = "Head"
  848. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  849.  
  850. jester = Instance.new("Part",Character)
  851. jester.Size = Vector3.new(2,2,2)
  852. jester.CFrame = Head.CFrame
  853. jester.CanCollide = false
  854. jesterWeld = Instance.new("Weld",jester)
  855. jesterWeld.Part0 = jester
  856. jesterWeld.Part1 = Head
  857. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  858. mjester = Instance.new("SpecialMesh", jester)
  859. mjester.MeshType = "FileMesh"
  860. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  861. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  862.  
  863. mask = Instance.new("Part",Character)
  864. mask.Size = Vector3.new(1,1,1)
  865. mask.CFrame = Head.CFrame
  866. mask.CanCollide = false
  867. maskweld = weldBetween(mask,Head)
  868. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  869. mMask = Instance.new("SpecialMesh", mask)
  870. mMask.MeshType = "FileMesh"
  871. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  872. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  873.  
  874. eyo1 = Instance.new("Part",Head)
  875. eyo1.BrickColor = BrickColor.new("White")
  876. eyo1.Material = "Neon"
  877. eyo1.Shape = "Ball"
  878. eyo1.Name = "eyo1"
  879. eyo1.CanCollide = false
  880. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  881. eyo1weld = weldBetween(eyo1,Head)
  882. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  883.  
  884. light = Instance.new("PointLight", eyo1)
  885. light.Color = Color3.new(1,1,1)
  886. light.Range = 3
  887. light.Brightness = 4
  888. light.Enabled = true
  889.  
  890. eyo2 = Instance.new("Part",Head)
  891. eyo2.BrickColor = BrickColor.new("White")
  892. eyo2.Material = "Neon"
  893. eyo2.Shape = "Ball"
  894. eyo2.Name = "eyo2"
  895. eyo2.CanCollide = false
  896. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  897. eyo2weld = weldBetween(eyo2,Head)
  898. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  899.  
  900. light2 = Instance.new("PointLight", eyo2)
  901. light2.Color = Color3.new(1,1,1)
  902. light2.Range = 3
  903. light2.Brightness = 4
  904. light2.Enabled = true
  905.  
  906. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  907. so = Instance.new("Sound")
  908. so.Parent = PARENT
  909. so.SoundId = "rbxassetid://"..ID
  910. so.Volume = VOL
  911. so.Looped = LOOP
  912. so:Play()
  913. removeuseless:AddItem(so,REMOVE)
  914. end
  915.  
  916.  
  917. mouse.KeyDown:connect(function(Press)
  918. Press=Press:lower()
  919. if Press=='r' then
  920. if levitate then return end
  921. if debounce then return end
  922. debounce = true
  923. attacking = true
  924. appi = true
  925. ws = 0
  926. coroutine.wrap(function()
  927. while appi do
  928. wait()
  929. if Root.Velocity.Magnitude < 2 and attacking == true then
  930. position = "Idle2"
  931. end
  932. end
  933. end)()
  934. coroutine.wrap(function()
  935. while appi do
  936. wait()
  937. settime = 0.05
  938. sine = sine + change
  939. if position == "Idle2" and attacking == true and appi == true then
  940. change = .4
  941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  943. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  944. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  948. end
  949. end
  950. end)()
  951. for i = 1, 20 do
  952. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  953. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  954. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  955. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  956. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  957. swait()
  958. end
  959. SOUND(RightArm,342337569,6,false,1)
  960. coroutine.wrap(function()
  961. for i = 1, 9 do
  962. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  963. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  964. swait()
  965. end
  966. for i = 1, 9 do
  967. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  968. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  969. swait()
  970. end
  971. end)()
  972. shockwave = Instance.new("Part",Torso)
  973. shockwave.Shape = "Ball"
  974. shockwave.Size = Vector3.new(1,1,1)
  975. shockwave.BrickColor = BrickColor.new("White")
  976. shockwave.Material = "Neon"
  977. shockwave.CFrame = Torso.CFrame
  978. shockwave.CanCollide = false
  979. shockwave.Anchored = true
  980. coroutine.wrap(function()
  981. for i = 1, 20 do
  982. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  983. shockwave.Transparency = shockwave.Transparency + 0.05
  984. wait()
  985. end
  986. end)()
  987. SOUND(Torso,1072606965,0,false,10)
  988. coroutine.wrap(function()
  989. for i = 1, 10 do
  990. so.Volume = so.Volume + 0.3
  991. wait()
  992. end
  993. end)()
  994. for i = 1, 35 do
  995. local Hit = damagealll(22,Torso.Position)
  996. for _,v in pairs(Hit) do
  997. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  998. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  999. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1000. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1001. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  1002. removeuseless:AddItem(vel,.1)
  1003. end
  1004. wave = Instance.new("Part", Torso)
  1005. wave.Size = Vector3.new(1, 1, 1)
  1006. wave.Transparency = 0
  1007. wave.BrickColor = BrickColor.new("White")
  1008. wave.Anchored = true
  1009. wave.CanCollide = false
  1010. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1011. wavemesh = Instance.new("SpecialMesh", wave)
  1012. wavemesh.MeshId = "rbxassetid://20329976"
  1013. wavemesh.Scale = Vector3.new(1, 1, 1)
  1014. table.insert(th2,wave)
  1015. table.insert(SlowlyFade,wave)
  1016. table.insert(th5,wavemesh)
  1017. removeuseless:AddItem(wave,2)
  1018. CardStorm = Instance.new("Part",Torso)
  1019. CardStorm.Size = Vector3.new(.1,.1,.1)
  1020. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  1021. CardStorm.Anchored = true
  1022. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  1023. CardStormMesh.Scale = Vector3.new(1,1,1)
  1024. CardStormMesh.MeshId = "rbxassetid://6512150"
  1025. CardStormMesh.TextureId = "rbxassetid://55364685"
  1026. table.insert(SlowlyFade,CardStorm)
  1027. table.insert(m3,CardStormMesh)
  1028. table.insert(th1,CardStorm)
  1029. removeuseless:AddItem(CardStorm,3)
  1030. wait(.1)
  1031. end
  1032. coroutine.wrap(function()
  1033. for i = 1, 10 do
  1034. so.Volume = so.Volume - 0.3
  1035. wait()
  1036. end
  1037. end)()
  1038. wait(1)
  1039. ws = 10
  1040. clean()
  1041. attacking = false
  1042. debounce = false
  1043. appi = false
  1044. end
  1045. end)
  1046.  
  1047. mouse.KeyDown:connect(function(Press)
  1048. Press=Press:lower()
  1049. if Press=='e' then
  1050. if levitate then return end
  1051. if debounce then return end
  1052. attacking = true
  1053. debounce = true
  1054. damagedebounce = false
  1055. clickdisallowance = true
  1056. clickdebounce = false
  1057. notallowed = true
  1058. appi = true
  1059. ws = 0
  1060. coroutine.wrap(function()
  1061. while appi do
  1062. wait()
  1063. if Root.Velocity.y > 1 and attacking == true then
  1064. position = "Jump2"
  1065. elseif Root.Velocity.y < -1 and attacking == true then
  1066. position = "Falling2"
  1067. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1068. position = "Idle2"
  1069. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1070. position = "Walking2"
  1071. end
  1072. end
  1073. end)()
  1074. coroutine.wrap(function()
  1075. while appi do
  1076. wait()
  1077. settime = 0.05
  1078. sine = sine + change
  1079. if position == "Jump2" and attacking == true and appi == true then
  1080. change = 1
  1081. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1082. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1083. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1084. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1086. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1087. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1088. elseif position == "Falling2" and attacking == true and appi == true then
  1089. change = 1
  1090. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1091. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1092. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1093. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1094. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1095. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1096. elseif position == "Idle2" and attacking == true and appi == true then
  1097. change = .4
  1098. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1099. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1100. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1101. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1102. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1103. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1104. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1105. elseif position == "Walking2" and attacking == true and appi == true then
  1106. change = .8
  1107. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1108. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1109. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1110. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1111. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  1112. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  1113. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  1114. end
  1115. end
  1116. end)()
  1117. coroutine.wrap(function()
  1118. for i = 1, 40 do
  1119. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  1120. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  1121. swait()
  1122. end
  1123. end)()
  1124. haloh = Instance.new("Part", Torso)
  1125. haloh.Size = Vector3.new(1,1,1)
  1126. haloh.Anchored = false
  1127. haloh.Transparency = 1
  1128. haloh.CanCollide = false
  1129. halohweld = weldBetween(haloh,Torso)
  1130. halohweld.C0 = CFrame.new(0,0,0)
  1131. n = 0
  1132. x = 0
  1133. tab={}
  1134. tab2={}
  1135. SOUND(Torso,1882057730,6,false,2)
  1136. for i = 1, 20 do
  1137. n = n + 20
  1138. x = x + 5
  1139. halo = Instance.new("Part", Torso)
  1140. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  1141. halo.Transparency = 1
  1142. halo.CanCollide = false
  1143. halo.Material = "Neon"
  1144. halo.BrickColor = BrickColor.new("White")
  1145. halow = weldBetween(halo,haloh)
  1146. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1147. table.insert(FadeIn,halo)
  1148. table.insert(tab,halow)
  1149. table.insert(tab2,halo)
  1150. wait()
  1151. end
  1152. ws = 10
  1153. clickdisallowance = false
  1154. coroutine.wrap(function()
  1155. g1 = Instance.new("BodyGyro", Root)
  1156. g1.D = 175
  1157. g1.P = 20000
  1158. g1.MaxTorque = Vector3.new(0,9000,0)
  1159. while notallowed do
  1160. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1161. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1162. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1163. swait()
  1164. end
  1165. end)()
  1166. coroutine.wrap(function()
  1167. mouse.Button1Down:connect(function()
  1168. if clickdisallowance then return end
  1169. if clickdebounce then return end
  1170. wait(.2)
  1171. clickdebounce = true
  1172. notallowed = false
  1173. end)
  1174. end)()
  1175. while notallowed do
  1176. for i,v in pairs(tab) do
  1177. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1178. end
  1179. swait()
  1180. end
  1181. appi = false
  1182. ws = 0
  1183. for i = 1, 15 do
  1184. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1185. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1186. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1187. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1188. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1189. swait()
  1190. end
  1191. for i,v in pairs(tab) do
  1192. v:Remove()
  1193. end
  1194. for i,v in pairs(tab2) do
  1195. removeuseless:AddItem(v,6)
  1196. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1197. BodyGyro=Instance.new('BodyGyro',v)
  1198. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1199. BodyGyro.P=2e4
  1200. removeuseless:AddItem(BodyGyro,.1)
  1201. PB2 = Instance.new("BodyVelocity", v)
  1202. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1203. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1204. PB2.Velocity = v.CFrame.lookVector * 80
  1205. end
  1206. SOUND(Torso,1499747506,3,false,1)
  1207. for i,v in pairs(tab2) do
  1208. v.Touched:connect(function(hit)
  1209. if hit.Parent:IsA("Part") then
  1210. elseif hit.Parent:IsA("SpecialMesh") then
  1211. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1212. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1213. if damagedebounce == true then return end
  1214. damagedebounce = true
  1215. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1216. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1217. Slachtoffer:TakeDamage(math.random(17,35))
  1218. SOUND(tor,694703797,6,false,1)
  1219. wait(.1)
  1220. damagedebounce = false
  1221. end
  1222. end)
  1223. end
  1224. for i = 1, 20 do
  1225. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1226. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1227. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1228. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1229. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1230. swait()
  1231. end
  1232. clean()
  1233. g1:Remove()
  1234. haloh:Remove()
  1235. attacking = false
  1236. debounce = false
  1237. damagedebounce = false
  1238. clickdebounce = false
  1239. appi = false
  1240. ws = 10
  1241. end
  1242. end)
  1243.  
  1244. mouse.KeyDown:connect(function(Press)
  1245. Press=Press:lower()
  1246. if Press=='y' then
  1247. if levitate then return end
  1248. if debounce then return end
  1249. clickdisallowance = true
  1250. clickdebounce = false
  1251. debounce = true
  1252. attacking = true
  1253. appi = true
  1254. ws = 0
  1255. coroutine.wrap(function()
  1256. while appi do
  1257. wait()
  1258. if Root.Velocity.y > 1 and attacking == true then
  1259. position = "Jump2"
  1260. elseif Root.Velocity.y < -1 and attacking == true then
  1261. position = "Falling2"
  1262. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1263. position = "Idle2"
  1264. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1265. position = "Walking2"
  1266. end
  1267. end
  1268. end)()
  1269. coroutine.wrap(function()
  1270. while appi do
  1271. wait()
  1272. settime = 0.05
  1273. sine = sine + change
  1274. if position == "Jump2" and attacking == true and appi == true then
  1275. change = 1
  1276. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1277. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1278. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1279. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1280. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1281. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1282. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1283. elseif position == "Falling2" and attacking == true and appi == true then
  1284. change = 1
  1285. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1286. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1287. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1288. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1289. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1290. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1291. elseif position == "Idle2" and attacking == true and appi == true then
  1292. change = .4
  1293. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1294. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1295. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1296. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1297. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1298. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1299. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1300. elseif position == "Walking2" and attacking == true and appi == true then
  1301. change = .8
  1302. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1303. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1304. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1305. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1306. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1307. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1308. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1309. end
  1310. end
  1311. end)()
  1312. bigcard = Instance.new("Part",Torso)
  1313. bigcard.Material = "Neon"
  1314. bigcard.Transparency = 1
  1315. bigcard.BrickColor = BrickColor.new("White")
  1316. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1317. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1318. bigcard.Anchored = true
  1319. SOUND(bigcard,236989198,6,false,1)
  1320. ace = aces[math.random(1,#aces)]
  1321. acer = Instance.new("Decal",bigcard)
  1322. acer.Texture = "rbxassetid://"..ace
  1323. acer.Transparency = 1
  1324. acer.Face = "Front"
  1325. ace2 = acer:Clone()
  1326. ace2.Parent = bigcard
  1327. ace2.Face = "Back"
  1328. table.insert(FadeIn,acer)
  1329. table.insert(FadeIn,ace2)
  1330. table.insert(FadeIn,bigcard)
  1331. for i = 1, 30 do
  1332. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1333. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1334. swait()
  1335. end
  1336. ws = 10
  1337. g1 = Instance.new("BodyGyro", Root)
  1338. g1.D = 175
  1339. g1.P = 20000
  1340. g1.MaxTorque = Vector3.new(0,9000,0)
  1341. clickdisallowance = false
  1342. coroutine.wrap(function()
  1343. mouse.Button1Down:connect(function()
  1344. if clickdisallowance then return end
  1345. if clickdebounce then return end
  1346. wait(.2)
  1347. clickdebounce = true
  1348. end)
  1349. end)()
  1350. while not clickdebounce do
  1351. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1352. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1353. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1354. swait()
  1355. end
  1356. g1:Remove()
  1357. ws = 0
  1358. for i = 1, 13 do
  1359. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1360. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1361. swait()
  1362. end
  1363. locationpart = Instance.new("Part",bigcard)
  1364. locationpart.Size = Vector3.new(1,1,1)
  1365. locationpart.Transparency = 1
  1366. locationpart.CanCollide = false
  1367. locationpart.Anchored = true
  1368. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1369. shockwave = Instance.new("Part", Torso)
  1370. shockwave.Size = Vector3.new(1,1,1)
  1371. shockwave.CanCollide = false
  1372. shockwave.Anchored = true
  1373. shockwave.Transparency = 0
  1374. shockwave.BrickColor = BrickColor.new("White")
  1375. shockwave.CFrame = CFrame.new(locationpart.Position)
  1376. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1377. shockwavemesh.Scale = Vector3.new(5,2,5)
  1378. shockwavemesh.MeshId = "rbxassetid://20329976"
  1379. removeuseless:AddItem(shockwave,4)
  1380. shockwave2 = Instance.new("Part", Torso)
  1381. shockwave2.Size = Vector3.new(1,1,1)
  1382. shockwave2.CanCollide = false
  1383. shockwave2.Anchored = true
  1384. shockwave2.Transparency = 0
  1385. shockwave2.BrickColor = BrickColor.new("White")
  1386. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1387. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1388. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1389. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1390. removeuseless:AddItem(shockwave2,4)
  1391. shockwave3 = Instance.new("Part", Torso)
  1392. shockwave3.Size = Vector3.new(1,1,1)
  1393. shockwave3.CanCollide = false
  1394. shockwave3.Anchored = true
  1395. shockwave3.Transparency = 0
  1396. shockwave3.BrickColor = BrickColor.new("White")
  1397. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1398. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1399. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1400. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1401. removeuseless:AddItem(shockwave3,4)
  1402. shockwave4 = Instance.new("Part", Torso)
  1403. shockwave4.Size = Vector3.new(1,1,1)
  1404. shockwave4.CanCollide = false
  1405. shockwave4.Anchored = true
  1406. shockwave4.Transparency = 0
  1407. shockwave4.BrickColor = BrickColor.new("White")
  1408. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1409. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1410. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1411. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1412. removeuseless:AddItem(shockwave4,4)
  1413. Hit = damagealll(20,locationpart.Position)
  1414. for _,v in pairs(Hit) do
  1415. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1416. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1417. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1418. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1419. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1420. removeuseless:AddItem(vel,.1)
  1421. end
  1422. coroutine.wrap(function()
  1423. for i = 1, 90 do
  1424. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1425. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1426. shockwave.Transparency = shockwave.Transparency + 0.025
  1427. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1428. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1429. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1430. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1431. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1432. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1433. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1434. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1435. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1436. swait()
  1437. end
  1438. end)()
  1439. SOUND(locationpart,765590102,6,false,2)
  1440. for i = 1, 24 do
  1441. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1442. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1443. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1444. swait()
  1445. end
  1446. for i = 1, 40 do
  1447. bigcard.Transparency = bigcard.Transparency + 0.2
  1448. acer.Transparency = acer.Transparency + .2
  1449. ace2.Transparency = ace2.Transparency + .2
  1450. swait()
  1451. end
  1452. attacking = false
  1453. debounce = false
  1454. appi = false
  1455. clickdisallowance = false
  1456. clickdebounce = false
  1457. ws = 10
  1458. bigcard:Remove()
  1459. clean()
  1460. end
  1461. end)
  1462.  
  1463. mouse.KeyDown:connect(function(Press)
  1464. Press=Press:lower()
  1465. if Press=='u' then
  1466. if levitate then return end
  1467. if mouse.Target ~= nil then end
  1468. if debounce then return end
  1469. debounce = true
  1470. attacking = true
  1471. appi = true
  1472. ws = 0
  1473. appi = true
  1474. coroutine.wrap(function()
  1475. while appi do
  1476. wait()
  1477. if Root.Velocity.y > 1 and attacking == true then
  1478. position = "Jump2"
  1479. elseif Root.Velocity.y < -1 and attacking == true then
  1480. position = "Falling2"
  1481. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1482. position = "Idle2"
  1483. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1484. position = "Walking2"
  1485. end
  1486. end
  1487. end)()
  1488. coroutine.wrap(function()
  1489. while appi do
  1490. wait()
  1491. settime = 0.05
  1492. sine = sine + change
  1493. if position == "Jump2" and attacking == true and appi == true then
  1494. change = 1
  1495. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1496. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1497. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1498. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1499. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1500. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1501. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1502. elseif position == "Falling2" and attacking == true and appi == true then
  1503. change = 1
  1504. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1505. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1506. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1507. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1508. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1509. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1510. elseif position == "Idle2" and attacking == true and appi == true then
  1511. change = .4
  1512. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1513. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1514. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1515. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1516. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1517. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1518. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1519. elseif position == "Walking2" and attacking == true and appi == true then
  1520. change = .8
  1521. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1522. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1523. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1524. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1525. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1526. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1527. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1528. end
  1529. end
  1530. end)()
  1531. g1 = Instance.new("BodyGyro", Root)
  1532. g1.D = 175
  1533. g1.P = 20000
  1534. g1.MaxTorque = Vector3.new(0,9000,0)
  1535. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1536. for i = 1, 15 do
  1537. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1538. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1539. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1540. swait()
  1541. end
  1542. cardportal = Instance.new("Part", Torso)
  1543. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1544. cardportal.Material = "Neon"
  1545. cardportal.BrickColor = BrickColor.new("White")
  1546. cardportal.Transparency = 0
  1547. cardportal.Anchored = true
  1548. cardportal.CanCollide = false
  1549. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1550. cardportalMESH.MeshType = "Cylinder"
  1551. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1552. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1553. for i = 1, 10 do
  1554. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1555. swait()
  1556. end
  1557. bigzcard = Instance.new("Part",Torso)
  1558. bigzcard.Material = "Neon"
  1559. bigzcard.Transparency = 0
  1560. bigzcard.BrickColor = BrickColor.new("White")
  1561. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1562. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1563. bigzcard.Anchored = true
  1564. SOUND(bigzcard,1888686669,6,false,1)
  1565. acer = Instance.new("Decal",bigzcard)
  1566. acer.Texture = "rbxassetid://1881287656"
  1567. acer.Transparency = 0
  1568. acer.Face = "Front"
  1569. ace2 = acer:Clone()
  1570. ace2.Parent = bigzcard
  1571. ace2.Face = "Back"
  1572. spinning = true
  1573. coroutine.wrap(function()
  1574. while spinning do
  1575. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1576. swait()
  1577. end
  1578. end)()
  1579. for i = 1, 20 do
  1580. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1581. swait()
  1582. end
  1583. coroutine.wrap(function()
  1584. for i = 1, 10 do
  1585. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1586. swait()
  1587. end
  1588. cardportal:Remove()
  1589. end)()
  1590. wait(.7)
  1591. ace3 = Instance.new("Decal",bigzcard)
  1592. ace3.Texture = "rbxassetid://1880203893"
  1593. ace3.Transparency = 1
  1594. ace3.Face = "Front"
  1595. ace4 = ace3:Clone()
  1596. ace4.Parent = bigzcard
  1597. ace4.Face = "Back"
  1598. bigzcard2 = Instance.new("Part",Torso)
  1599. bigzcard2.Material = "Neon"
  1600. bigzcard2.Transparency = 1
  1601. bigzcard2.BrickColor = BrickColor.new("Really black")
  1602. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1603. bigzcard2.CFrame = bigzcard.CFrame
  1604. bigzcard2.CanCollide = false
  1605. bigzcard2.Anchored = true
  1606. coroutine.wrap(function()
  1607. while spinning do
  1608. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1609. swait()
  1610. end
  1611. end)()
  1612. blz = bl[math.random(1,#bl)]
  1613. woos = Instance.new("Sound",Torso)
  1614. woos.SoundId = "rbxassetid://"..blz
  1615. woos.Volume = 4
  1616. woos:Play()
  1617. for i = 1, 20 do
  1618. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1619. bigzcard.Transparency = bigzcard.Transparency + .05
  1620. ace3.Transparency = ace3.Transparency - 0.05
  1621. ace4.Transparency = ace4.Transparency - 0.05
  1622. acer.Transparency = acer.Transparency + 0.05
  1623. ace2.Transparency = ace2.Transparency + 0.05
  1624. wait()
  1625. end
  1626. ace3.Parent = bigzcard2
  1627. ace3.Face = "Front"
  1628. ace4.Parent = bigzcard2
  1629. ace4.Face = "Back"
  1630. bigzcard:Remove()
  1631. spinning = false
  1632. blackholeactive = true
  1633. coroutine.wrap(function()
  1634. blackhole={}
  1635. orbzfade={}
  1636. for i = 1, 100 do
  1637. orbz = Instance.new("Part", Torso)
  1638. orbz.Shape = "Ball"
  1639. orbz.Material = "Neon"
  1640. orbz.BrickColor = BrickColor.new("Really black")
  1641. orbz.Size = Vector3.new(2,2,2)
  1642. orbz.Anchored = true
  1643. orbz.CanCollide = false
  1644. removeuseless:AddItem(orbz,1)
  1645. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1646. table.insert(blackhole,orbz)
  1647. table.insert(orbzfade,orbz)
  1648. for i,v in pairs(blackhole) do
  1649. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1650. end
  1651. for i,v in pairs(orbzfade) do
  1652. v.Transparency = v.Transparency + 0.025
  1653. end
  1654. swait()
  1655. end
  1656. end)()
  1657. coroutine.wrap(function()
  1658. while blackholeactive do
  1659. local Hit = damagealll(45,bigzcard2.Position)
  1660. for _,v in pairs(Hit) do
  1661. coroutine.wrap(function()
  1662. wait(.15)
  1663. if blackholeactive == false then return end
  1664. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1665. end)()
  1666. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1667. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1668. end
  1669. wait()
  1670. end
  1671. end)()
  1672. for i = 1, 100 do
  1673. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1674. cataclysmics = Instance.new("Part", Torso)
  1675. cataclysmics.Shape = "Ball"
  1676. cataclysmics.Material = "Neon"
  1677. cataclysmics.BrickColor = BrickColor.new("Really black")
  1678. cataclysmics.Size = Vector3.new(11,11,11)
  1679. cataclysmics.Transparency = .3
  1680. cataclysmics.Anchored = true
  1681. cataclysmics.CanCollide = false
  1682. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1683. table.insert(LessSize,cataclysmics)
  1684. table.insert(keyYtransparency,cataclysmics)
  1685. removeuseless:AddItem(cataclysmics,1)
  1686. swait()
  1687. end
  1688. coroutine.wrap(function()
  1689. for i = 1, 20 do
  1690. for i,v in pairs(orbzfade) do
  1691. v.Transparency = v.Transparency + 0.05
  1692. end
  1693. swait()
  1694. end
  1695. end)()
  1696. explosiontable={}
  1697. ringtable={}
  1698. ringtable2={}
  1699. soundboks = Instance.new("Part",Torso)
  1700. soundboks.CanCollide = false
  1701. soundboks.Anchored = true
  1702. soundboks.Transparency = 1
  1703. soundboks.CFrame = bigzcard2.CFrame
  1704. removeuseless:AddItem(soundboks,6)
  1705. SOUND(soundboks,472579737,6,false,1)
  1706. blackholeactive = false
  1707. bigzcard2:Remove()
  1708. Hit = damagealll(60,soundboks.Position)
  1709. for _,v in pairs(Hit) do
  1710. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1711. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1712. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1713. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1714. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1715. removeuseless:AddItem(vel,.1)
  1716. end
  1717. coroutine.wrap(function()
  1718. shockwave = Instance.new("Part", Torso)
  1719. shockwave.Size = Vector3.new(1,1,1)
  1720. shockwave.CanCollide = false
  1721. shockwave.Anchored = true
  1722. shockwave.Transparency = 0
  1723. shockwave.BrickColor = BrickColor.new("Really black")
  1724. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1725. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1726. shockwavemesh.Scale = Vector3.new(5,2,5)
  1727. shockwavemesh.MeshId = "rbxassetid://20329976"
  1728. shockwave2 = Instance.new("Part", Torso)
  1729. shockwave2.Size = Vector3.new(1,1,1)
  1730. shockwave2.CanCollide = false
  1731. shockwave2.Anchored = true
  1732. shockwave2.Transparency = 0
  1733. shockwave2.BrickColor = BrickColor.new("Really black")
  1734. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1735. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1736. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1737. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1738. for i = 1, 40 do
  1739. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1740. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1741. shockwave.Transparency = shockwave.Transparency + 0.025
  1742. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1743. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1744. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1745. swait()
  1746. end
  1747. shockwave:Remove()
  1748. shockwave2:Remove()
  1749. end)()
  1750. for i = 1, 4 do
  1751. explosion = Instance.new("Part", Torso)
  1752. explosion.Shape = "Ball"
  1753. explosion.Size = Vector3.new(1,1,1)
  1754. explosion.Transparency = 0
  1755. explosion.CanCollide = false
  1756. explosion.Anchored = true
  1757. explosion.BrickColor = BrickColor.new("Really black")
  1758. explosion.Material = "Neon"
  1759. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1760. table.insert(ExtremeM,explosion)
  1761. table.insert(SlowlyFade,explosion)
  1762. removeuseless:AddItem(explosion,4)
  1763. ring = Instance.new("Part", Torso)
  1764. ring.Size = Vector3.new(5, 5, 5)
  1765. ring.Transparency = 0
  1766. ring.BrickColor = BrickColor.new("Really black")
  1767. ring.Anchored = true
  1768. ring.CanCollide = false
  1769. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1770. ringh = Instance.new("SpecialMesh", ring)
  1771. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1772. ringh.Scale = Vector3.new(2, 2, .1)
  1773. table.insert(keyYsize,ringh)
  1774. table.insert(keyYtransparency,ring)
  1775. removeuseless:AddItem(ring,4)
  1776. swait()
  1777. end
  1778. wait(1.2)
  1779. clean()
  1780. keyYsize={}
  1781. keyYtransparency={}
  1782. blackholev = false
  1783. appi = false
  1784. g1:Remove()
  1785. ws = 10
  1786. attacking = false
  1787. debounce = false
  1788. end
  1789. end)
  1790.  
  1791. mouse.KeyDown:connect(function(Press)
  1792. Press=Press:lower()
  1793. if Press=='t' then
  1794. if levitate then
  1795. if tauntdebounce then return end
  1796. tauntdebounce = true
  1797. laughing = true
  1798. coroutine.wrap(function()
  1799. while laughing do
  1800. local b1 = Instance.new("BillboardGui",Head)
  1801. b1.Size = UDim2.new(0,4,0,1.6)
  1802. b1.StudsOffset = Vector3.new(0,0,0)
  1803. b1.Name = "laff"
  1804. b1.AlwaysOnTop = true
  1805. b1.Adornee = Head
  1806. removeuseless:AddItem(b1,3)
  1807. local b2 = Instance.new("TextLabel",b1)
  1808. b2.BackgroundTransparency = 1
  1809. b2.Text = "HaHaHaHaHaHa..."
  1810. b2.Font = "Garamond"
  1811. b2.TextSize = 0
  1812. b2.Name = "lafftext"
  1813. b2.TextStrokeTransparency = 0
  1814. b2.TextColor3 = BrickColor.new("Really red").Color
  1815. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1816. b2.Size = UDim2.new(1,0,.5,0)
  1817. table.insert(laughingtable,b2)
  1818. removeuseless:AddItem(b1,2)
  1819. coroutine.wrap(function()
  1820. if zxc then return end
  1821. zxc = true
  1822. while true do
  1823. swait()
  1824. for i,v in pairs(Head:GetChildren()) do
  1825. if v.Name == "laff" then
  1826. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1827. end
  1828. end
  1829. for i,v in pairs(laughingtable) do
  1830. v.TextTransparency = v.TextTransparency + .025
  1831. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1832. v.TextSize = v.TextSize + 2
  1833. v.Rotation = v.Rotation + .1
  1834. end
  1835. end
  1836. end)()
  1837. swait(10)
  1838. end
  1839. end)()
  1840. laugh = laughs[math.random(1,#laughs)]
  1841. laughy = Instance.new("Sound",Head)
  1842. laughy.SoundId = "rbxassetid://"..laugh
  1843. laughy.Volume = 10
  1844. laughy:Play()
  1845. wait(1)
  1846. wait(laughy.TimeLength)
  1847. laughing = false
  1848. laughy:Remove()
  1849. tauntdebounce = false
  1850. else
  1851. if mouse.Target ~= nil then
  1852. if debounce then return end
  1853. attacking = true
  1854. ghost()
  1855. tps = Instance.new("Sound", Torso)
  1856. tps.Volume = 5
  1857. tps.SoundId = "rbxassetid://1894958339"
  1858. tps:Play()
  1859. removeuseless:AddItem(tps,2)
  1860. g1 = Instance.new("BodyGyro", Root)
  1861. g1.D = 175
  1862. g1.P = 20000
  1863. g1.MaxTorque = Vector3.new(0,9000,0)
  1864. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1865. removeuseless:AddItem(g1,.05)
  1866. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1867. wait(.1)
  1868. attacking = false
  1869. debounce = false
  1870. end
  1871. end
  1872. end
  1873. end)
  1874.  
  1875. mouse.KeyDown:connect(function(Press)
  1876. Press=Press:lower()
  1877. if Press=='q' then
  1878. if levitate then return end
  1879. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1880. if debounce then return end
  1881. debounce = true
  1882. attacking = true
  1883. appi = true
  1884. ws = 0
  1885. coroutine.wrap(function()
  1886. while appi do
  1887. wait()
  1888. if Root.Velocity.y > 1 and attacking == true then
  1889. position = "Jump2"
  1890. elseif Root.Velocity.y < -1 and attacking == true then
  1891. position = "Falling2"
  1892. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1893. position = "Idle2"
  1894. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1895. position = "Walking2"
  1896. end
  1897. end
  1898. end)()
  1899. coroutine.wrap(function()
  1900. while appi do
  1901. wait()
  1902. settime = 0.05
  1903. sine = sine + change
  1904. if position == "Jump2" and attacking == true and appi == true then
  1905. change = 1
  1906. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1907. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1908. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1909. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1910. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1911. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1912. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1913. elseif position == "Falling2" and attacking == true and appi == true then
  1914. change = 1
  1915. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1916. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1917. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1918. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1919. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1920. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1921. elseif position == "Idle2" and attacking == true and appi == true then
  1922. change = .4
  1923. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1924. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1925. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1926. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1929. elseif position == "Walking2" and attacking == true and appi == true then
  1930. change = .8
  1931. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1932. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1933. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1934. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1935. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1936. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1937. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1938. end
  1939. end
  1940. end)()
  1941. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1942. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1943. EHead = enemyhum.Parent:FindFirstChild("Head")
  1944. g1 = Instance.new("BodyGyro", Root)
  1945. g1.D = 175
  1946. g1.P = 20000
  1947. g1.MaxTorque = Vector3.new(0,9000,0)
  1948. brick = Instance.new("Part",Torso)
  1949. brick.Anchored = true
  1950. brick.CanCollide = false
  1951. brick.Material = "Neon"
  1952. brick.Transparency = 1
  1953. brick.BrickColor = BrickColor.new("White")
  1954. brick.Size = Vector3.new(8,.3,12)
  1955. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1956. SOUND(brick,1888686669,6,false,1.5)
  1957. ace = aces[math.random(1,#aces)]
  1958. acer = Instance.new("Decal",brick)
  1959. acer.Texture = "rbxassetid://1898092341"
  1960. acer.Transparency = 1
  1961. acer.Face = "Top"
  1962. coroutine.wrap(function()
  1963. for i = 1, 20 do
  1964. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1965. brick.Transparency = brick.Transparency - .05
  1966. acer.Transparency = acer.Transparency - .1
  1967. swait()
  1968. end
  1969. end)()
  1970. ETorso.Anchored = true
  1971. EHead.Anchored = true
  1972. for i = 1, 25 do
  1973. swait()
  1974. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1975. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1976. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1977. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1978. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1979. end
  1980. SOUND(brick,472214107,6,false,2)
  1981. coroutine.wrap(function()
  1982. for i = 1, 10 do
  1983. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1984. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1985. swait()
  1986. end
  1987. end)()
  1988. shockwave = Instance.new("Part", Torso)
  1989. shockwave.Size = Vector3.new(1,1,1)
  1990. shockwave.CanCollide = false
  1991. shockwave.Anchored = true
  1992. shockwave.Transparency = 0
  1993. shockwave.BrickColor = BrickColor.new("White")
  1994. shockwave.CFrame = CFrame.new(brick.Position)
  1995. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1996. shockwavemesh.Scale = Vector3.new(1,1,1)
  1997. shockwavemesh.MeshId = "rbxassetid://20329976"
  1998. removeuseless:AddItem(shockwave,4)
  1999. shockwave2 = Instance.new("Part", Torso)
  2000. shockwave2.Size = Vector3.new(1,1,1)
  2001. shockwave2.CanCollide = false
  2002. shockwave2.Anchored = true
  2003. shockwave2.Transparency = 0
  2004. shockwave2.BrickColor = BrickColor.new("White")
  2005. shockwave2.CFrame = CFrame.new(brick.Position)
  2006. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  2007. shockwavemesh2.Scale = Vector3.new(1,1,1)
  2008. shockwavemesh2.MeshId = "rbxassetid://20329976"
  2009. removeuseless:AddItem(shockwave2,4)
  2010. for i = 1, 35 do
  2011. swait()
  2012. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  2013. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  2014. shockwave.Transparency = shockwave.Transparency + .05
  2015. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  2016. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2017. shockwave2.Transparency = shockwave2.Transparency + .03
  2018. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  2019. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  2020. end
  2021. for i = 1, 8 do
  2022. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  2023. swait()
  2024. end
  2025. n = 0
  2026. SOUND(brick,54111471,6,false,1)
  2027. for i = 1, 40 do
  2028. n = n + 6
  2029. brick.Transparency = brick.Transparency + .025
  2030. acer.Transparency = acer.Transparency + .075
  2031. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  2032. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  2033. swait()
  2034. end
  2035. ws = 10
  2036. brick:Remove()
  2037. enemyhum.Parent:Remove()
  2038. attacking = false
  2039. removeuseless:AddItem(g1,0.001)
  2040. debounce = false
  2041. appi = false
  2042. end
  2043. end
  2044. end)
  2045.  
  2046. mouse.KeyDown:connect(function(Press)
  2047. Press=Press:lower()
  2048. if Press=='p' then
  2049. if levitate then return end
  2050. if blocking then
  2051. if blockedoff then return end
  2052. clickallowance = false
  2053. appi = false
  2054. attacking = true
  2055. blocking = false
  2056. throwing = true
  2057. ws = 0
  2058. n = 0
  2059. blockcard.CanCollide = false
  2060. for i = 1, 35 do
  2061. n = n + 20
  2062. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  2063. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2064. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2065. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2066. swait()
  2067. end
  2068. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  2069. blockcard.CanCollide = false
  2070. locater1 = Instance.new("Part",blockcard)
  2071. locater1.Size = Vector3.new(1,1,1)
  2072. locater1.CanCollide = false
  2073. locater1.Anchored = true
  2074. locater1.Transparency = 1
  2075. locater2 = Instance.new("Part",blockcard)
  2076. locater2.Size = Vector3.new(1,1,1)
  2077. locater2.CanCollide = false
  2078. locater2.Transparency = 1
  2079. locater2.Anchored = true
  2080. locater3 = Instance.new("Part",blockcard)
  2081. locater3.Size = Vector3.new(1,1,1)
  2082. locater3.Transparency = 1
  2083. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  2084. locater3.CanCollide = false
  2085. locater3.Anchored = true
  2086. fushfush = Instance.new("Sound",blockcard)
  2087. fushfush.SoundId = "rbxassetid://288641686"
  2088. fushfush.Volume = 8
  2089. fushfush:Play()
  2090. boosh:Play()
  2091. coroutine.wrap(function()
  2092. n = 0
  2093. for i = 1, 35 do
  2094. n = n + 10
  2095. shockwave = Instance.new("Part", Torso)
  2096. shockwave.Size = Vector3.new(1,1,1)
  2097. shockwave.CanCollide = false
  2098. shockwave.Anchored = true
  2099. shockwave.Transparency = .5
  2100. shockwave.BrickColor = BrickColor.new("White")
  2101. shockwave.CFrame = locater3.CFrame
  2102. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  2103. shockwavemesh.Scale = Vector3.new(15,.7,15)
  2104. shockwavemesh.MeshId = "rbxassetid://20329976"
  2105. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  2106. removeuseless:AddItem(shockwave,1)
  2107. table.insert(lolzor2,shockwave)
  2108. for i,v in pairs(lolzor2) do
  2109. v.Transparency = v.Transparency + .1
  2110. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  2111. end
  2112. swait()
  2113. end
  2114. end)()
  2115. for i = 1, 35 do
  2116. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2117. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2118. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2119. fushfush.Volume = fushfush.Volume - .2
  2120. Hit = damagealll(20,blockcard.Position)
  2121. for _,v in pairs(Hit) do
  2122. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  2123. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2124. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2125. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2126. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  2127. removeuseless:AddItem(vel,.1)
  2128. end
  2129. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  2130. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  2131. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  2132. grassblocks = Instance.new("Part",Torso)
  2133. grassblocks.Size = Vector3.new(4,4,4)
  2134. grassblocks.Material = "Grass"
  2135. grassblocks.Anchored = true
  2136. grassblocks.BrickColor = BrickColor.new("Bright green")
  2137. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2138. removeuseless:AddItem(grassblocks,5)
  2139. grassblocks2 = Instance.new("Part",Torso)
  2140. grassblocks2.Size = Vector3.new(4,4,4)
  2141. grassblocks2.Material = "Grass"
  2142. grassblocks2.Anchored = true
  2143. grassblocks2.BrickColor = BrickColor.new("Bright green")
  2144. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2145. removeuseless:AddItem(grassblocks2,5)
  2146. blockcardshadow = Instance.new("Part",Torso)
  2147. blockcardshadow.Transparency = .5
  2148. blockcardshadow.Anchored = true
  2149. blockcardshadow.Material = "Neon"
  2150. blockcardshadow.BrickColor = BrickColor.new("White")
  2151. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2152. blockcardshadow.CanCollide = false
  2153. blockcardshadow.CFrame = blockcard.CFrame
  2154. removeuseless:AddItem(blockcardshadow,2)
  2155. table.insert(lolzor,blockcardshadow)
  2156. for i,v in pairs(lolzor) do
  2157. v.Transparency = v.Transparency + 0.05
  2158. end
  2159. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2160. swait()
  2161. end
  2162. blockcard.Name = "Getthisshitoutofhere"
  2163. for i = 1, 10 do
  2164. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2165. blockcard.Transparency = blockcard.Transparency + .1
  2166. acer.Transparency = blockcard.Transparency
  2167. ace2.Transparency = blockcard.Transparency
  2168. for i,v in pairs(lolzor) do
  2169. v.Transparency = v.Transparency + .05
  2170. end
  2171. for i,v in pairs(lolzor2) do
  2172. v.Transparency = v.Transparency + .1
  2173. end
  2174. swait()
  2175. end
  2176. lolzor={}
  2177. lolzor2={}
  2178. attacking = false
  2179. debounce = false
  2180. blocking = false
  2181. throwing = false
  2182. fushfush:Remove()
  2183. clickallowance = false
  2184. appi = false
  2185. blockcard:Remove()
  2186. g1:Remove()
  2187. ws = 10
  2188. else
  2189. if debounce then return end
  2190. if throwing then return end
  2191. debounce = true
  2192. ws = 10
  2193. attacking = true
  2194. blocking = true
  2195. boosh = Instance.new("Sound",nil)
  2196. boosh.SoundId = "rbxassetid://413682983"
  2197. boosh.Volume = 6
  2198. appi = true
  2199. coroutine.wrap(function()
  2200. while appi do
  2201. wait()
  2202. if Root.Velocity.y > 1 and attacking == true then
  2203. position = "Jump2"
  2204. elseif Root.Velocity.y < -1 and attacking == true then
  2205. position = "Falling2"
  2206. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2207. position = "Idle2"
  2208. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2209. position = "Walking2"
  2210. end
  2211. end
  2212. end)()
  2213. coroutine.wrap(function()
  2214. while appi do
  2215. wait()
  2216. settime = 0.05
  2217. sine = sine + change
  2218. if position == "Jump2" and attacking == true and appi == true then
  2219. change = 1
  2220. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2221. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2222. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2223. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2224. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2225. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2226. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2227. elseif position == "Falling2" and attacking == true and appi == true then
  2228. change = 1
  2229. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2230. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2231. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2232. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2233. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2234. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2235. elseif position == "Idle2" and attacking == true and appi == true then
  2236. change = .4
  2237. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2238. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2239. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2240. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2241. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2242. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2243. elseif position == "Walking2" and attacking == true and appi == true then
  2244. change = .8
  2245. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2246. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2247. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2248. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2249. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2250. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2251. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2252. end
  2253. end
  2254. end)()
  2255. blockcard = Instance.new("Part",Torso)
  2256. blockcard.Material = "Neon"
  2257. blockcard.Transparency = 1
  2258. blockcard.BrickColor = BrickColor.new("White")
  2259. blockcard.Size = Vector3.new(8, 13, 0.3)
  2260. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2261. blockcard.Anchored = true
  2262. boosh.Parent = blockcard
  2263. SOUND(blockcard,236989198,6,false,1)
  2264. ace = aces[math.random(1,#aces)]
  2265. acer = Instance.new("Decal",blockcard)
  2266. acer.Texture = "rbxassetid://"..ace
  2267. acer.Transparency = 1
  2268. acer.Face = "Front"
  2269. ace2 = acer:Clone()
  2270. ace2.Parent = blockcard
  2271. ace2.Face = "Back"
  2272. coroutine.wrap(function()
  2273. for i = 1, 20 do
  2274. blockcard.Transparency = blockcard.Transparency - 0.05
  2275. acer.Transparency = blockcard.Transparency
  2276. ace2.Transparency = blockcard.Transparency
  2277. swait()
  2278. end
  2279. clickallowance = true
  2280. end)()
  2281. g1 = Instance.new("BodyGyro", Root)
  2282. g1.D = 175
  2283. g1.P = 20000
  2284. g1.MaxTorque = Vector3.new(0,9000,0)
  2285. coroutine.wrap(function()
  2286. while blocking do
  2287. if not blockedoff then
  2288. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2289. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2290. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2291. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2292. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2293. end
  2294. swait()
  2295. end
  2296. end)()
  2297. wait(1)
  2298. mouse.Button1Down:connect(function()
  2299. if throwing then return end
  2300. if not clickallowance then return end
  2301. clickallowance = false
  2302. blockedoff = true
  2303. ws = 0
  2304. for i = 1, 15 do
  2305. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2306. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2307. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2308. swait()
  2309. end
  2310. boosh:Play()
  2311. hitdebounce = false
  2312. blockcard.Touched:connect(function(hit)
  2313. if hit.Parent:IsA("Part") then
  2314. elseif hit.Parent:IsA("SpecialMesh") then
  2315. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2316. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2317. for i,v in pairs(hit.Parent:GetChildren()) do
  2318. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2319. if hitdebounce then return end
  2320. hitdebounce = true
  2321. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2322. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2323. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2324. tors = hit.Parent:FindFirstChild("UpperTorso")
  2325. else
  2326. tors = hit.Parent:FindFirstChild("Torso")
  2327. end
  2328. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2329. removeuseless:AddItem(vel,.1)
  2330. Slachtoffer:TakeDamage(math.random(23,44))
  2331. end
  2332. end
  2333. end)
  2334. for i = 1, 10 do
  2335. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2336. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2337. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2338. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2339. swait()
  2340. end
  2341. for i = 1, 10 do
  2342. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2343. swait()
  2344. end
  2345. hitdebounce = true
  2346. ws = 10
  2347. clickallowance = true
  2348. blockedoff = false
  2349. end)
  2350. end
  2351. end
  2352. end)
  2353.  
  2354.  
  2355. mouse.KeyDown:connect(function(Press)
  2356. Press=Press:lower()
  2357. if Press=='f' then
  2358. if debounce then return end
  2359. if notallowedtransform then return end
  2360. debounce = true
  2361. if levitate then
  2362. levitate = false
  2363. mjester.VertexColor = Vector3.new(1, 1, 1)
  2364. glow.Transparency = 1
  2365. blastwave = Instance.new("Part",Torso)
  2366. blastwave.CFrame = Torso.CFrame
  2367. blastwave.Anchored = true
  2368. blastwave.Material = "Neon"
  2369. blastwave.CanCollide = false
  2370. blastwave.Shape = "Ball"
  2371. blastwave.Size = Vector3.new(3,3,3)
  2372. coroutine.wrap(function()
  2373. for i = 1, 20 do
  2374. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2375. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2376. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2377. blastwave.Transparency = blastwave.Transparency + 0.05
  2378. swait()
  2379. end
  2380. blastwave:Remove()
  2381. levitatewave2:Remove()
  2382. levitatewave:Remove()
  2383. end)()
  2384. ws = 10
  2385. notallowedtransform = true
  2386. attacking = true
  2387. coroutine.wrap(function()
  2388. for i = 1, 10 do
  2389. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2390. v.Transparency = v.Transparency + 0.1
  2391. end
  2392. end
  2393. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2394. v.Transparency = v.Transparency + 0.1
  2395. end
  2396. end
  2397. wait()
  2398. end
  2399. end)()
  2400. doomtheme.SoundId = "rbxassetid://1843358057"
  2401. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2402. wait(0.000001)
  2403. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2404. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2405. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2406.  
  2407. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2408. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2409. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2410. wait(0.000001)
  2411. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2412.  
  2413. eyo1 = Instance.new("Part",Head)
  2414. eyo1.BrickColor = BrickColor.new("White")
  2415. eyo1.Material = "Neon"
  2416. eyo1.Shape = "Ball"
  2417. eyo1.Name = "eyo1"
  2418. eyo1.CanCollide = false
  2419. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2420. eyo1weld = weldBetween(eyo1,Head)
  2421. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2422.  
  2423. light = Instance.new("PointLight", eyo1)
  2424. light.Color = Color3.new(1,1,1)
  2425. light.Range = 3
  2426. light.Brightness = 4
  2427. light.Enabled = true
  2428.  
  2429. eyo2 = Instance.new("Part",Head)
  2430. eyo2.BrickColor = BrickColor.new("White")
  2431. eyo2.Material = "Neon"
  2432. eyo2.Shape = "Ball"
  2433. eyo2.Name = "eyo2"
  2434. eyo2.CanCollide = false
  2435. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2436. eyo2weld = weldBetween(eyo2,Head)
  2437. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2438.  
  2439. light2 = Instance.new("PointLight", eyo2)
  2440. light2.Color = Color3.new(1,1,1)
  2441. light2.Range = 3
  2442. light2.Brightness = 4
  2443. light2.Enabled = true
  2444.  
  2445. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2446. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2447. hum.HipHeight = 0
  2448. ws = 10
  2449. debounce = false
  2450. attacking = false
  2451. coroutine.wrap(function()
  2452. wait(3)
  2453. notallowedtransform = false
  2454. end)()
  2455. else
  2456. ws = 50
  2457. notallowedtransform = true
  2458. levitate = true
  2459. ws = 50
  2460. glow.Transparency = 0
  2461. eyo1:Remove()
  2462. eyo2:Remove()
  2463. coroutine.wrap(function()
  2464. while levitate do
  2465. for i,v in pairs(Head:GetChildren()) do
  2466. if v.Name == "eyo1" or v.Name == "eyo2" then
  2467. v:Remove()
  2468. end
  2469. end
  2470. wait()
  2471. end
  2472. end)()
  2473. mnb = 0
  2474. levitatewave = Instance.new("Part", Torso)
  2475. levitatewave.Size = Vector3.new(1,1,1)
  2476. levitatewave.CanCollide = false
  2477. levitatewave.Anchored = true
  2478. levitatewave.Transparency = .5
  2479. levitatewave.BrickColor = BrickColor.new("Really black")
  2480. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2481. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2482. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2483. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2484. levitatewave2 = Instance.new("Part", Torso)
  2485. levitatewave2.Size = Vector3.new(1,1,1)
  2486. levitatewave2.CanCollide = false
  2487. levitatewave2.Anchored = true
  2488. levitatewave2.Transparency = .5
  2489. levitatewave2.BrickColor = BrickColor.new("Really red")
  2490. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2491. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2492. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2493. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2494. blastwave = Instance.new("Part",Torso)
  2495. blastwave.CFrame = Torso.CFrame
  2496. blastwave.Anchored = true
  2497. blastwave.Material = "Neon"
  2498. blastwave.CanCollide = false
  2499. blastwave.Shape = "Ball"
  2500. blastwave.Size = Vector3.new(3,3,3)
  2501. coroutine.wrap(function()
  2502. for i = 1, 20 do
  2503. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2504. blastwave.Transparency = blastwave.Transparency + 0.05
  2505. swait()
  2506. end
  2507. blastwave:Remove()
  2508. end)()
  2509. coroutine.wrap(function()
  2510. while levitate do
  2511. mnb = mnb + 15
  2512. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2513. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2514. colors = colortable[math.random(1,#colortable)]
  2515. lmagic = Instance.new("Part",LeftArm)
  2516. lmagic.Material = "Neon"
  2517. lmagic.CanCollide = false
  2518. lmagic.Anchored = true
  2519. lmagic.BrickColor = BrickColor.new(colors)
  2520. lmagic.Size = Vector3.new(1,1,1)
  2521. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2522. removeuseless:AddItem(lmagic,2)
  2523. rmagic = Instance.new("Part",RightArm)
  2524. rmagic.Material = "Neon"
  2525. rmagic.CanCollide = false
  2526. rmagic.Anchored = true
  2527. rmagic.BrickColor = BrickColor.new(colors)
  2528. rmagic.Size = Vector3.new(1,1,1)
  2529. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2530. removeuseless:AddItem(rmagic,2)
  2531. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2532. v.Transparency = v.Transparency + 0.05
  2533. end
  2534. end
  2535. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2536. v.Transparency = v.Transparency + 0.05
  2537. end
  2538. end
  2539. swait()
  2540. end
  2541. end)()
  2542. framee = Instance.new("Frame")
  2543. framee.Parent = screenGui
  2544. framee.Position = UDim2.new(0, 8, 0, -500)
  2545. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2546. framee.BackgroundColor3 = BrickColor.new("White").Color
  2547. framee.BackgroundTransparency = 0
  2548. coroutine.wrap(function()
  2549. wait(.2)
  2550. for i = 1, 40 do
  2551. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2552. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2553. swait()
  2554. end
  2555. hum.CameraOffset = Vector3.new(0,0,0)
  2556. framee:Remove()
  2557. end)()
  2558. doomtheme.SoundId = "rbxassetid://1382488262"
  2559. doomtheme:Play()
  2560. doomtheme.Volume = 2
  2561. doomtheme.TimePosition = 20.7
  2562. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2563. mjester.MeshId = "rbxassetid://193760002"
  2564. mjester.TextureId = "rbxassetid://379225327"
  2565. mjester.VertexColor = Vector3.new(1, 0, 0)
  2566. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2567. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2568. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2569. mMask.MeshId = "rbxassetid://13520257"
  2570. mMask.Scale = Vector3.new(1.1, 1, 1)
  2571. mMask.TextureId = "rbxassetid://13520260"
  2572. eyo1:Remove()
  2573. eyo2:Remove()
  2574. coroutine.wrap(function()
  2575. while levitate do
  2576. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2577. swait()
  2578. end
  2579. end)()
  2580. attacking = false
  2581. debounce = false
  2582. coroutine.wrap(function()
  2583. wait(3)
  2584. notallowedtransform = false
  2585. end)()
  2586. end
  2587. end
  2588. end)
  2589.  
  2590. mouse.KeyDown:connect(function(Press)
  2591. Press=Press:lower()
  2592. if Press=='.' then
  2593. hum.Parent:BreakJoints()
  2594. end
  2595. end)
  2596.  
  2597. checks1 = coroutine.wrap(function() -------Checks
  2598. while true do
  2599. if Root.Velocity.y > 1 and levitate == false then
  2600. position = "Jump"
  2601. elseif Root.Velocity.y < -1 and levitate == false then
  2602. position = "Falling"
  2603. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2604. position = "Idle"
  2605. elseif Root.Velocity.Magnitude < 2 and running == false then
  2606. position = "Idle2"
  2607. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2608. position = "Walking"
  2609. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2610. position = "Walking2"
  2611. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2612. position = "Running"
  2613. else
  2614. end
  2615. wait()
  2616. end
  2617. end)
  2618. checks1()
  2619.  
  2620. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2621. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2622. end
  2623.  
  2624. function ray2(StartPos, EndPos, Distance, Ignore)
  2625. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2626. return ray(StartPos, DIRECTION, Distance, Ignore)
  2627. end
  2628.  
  2629. OrgnC0 = Neck.C0
  2630. local movelimbs = coroutine.wrap(function()
  2631. while RunSrv.RenderStepped:wait() do
  2632. TrsoLV = Torso.CFrame.lookVector
  2633. Dist = nil
  2634. Diff = nil
  2635. if not MseGuide then
  2636. print("Failed to recognize")
  2637. else
  2638. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2639. Dist = (Head.CFrame.p-Point).magnitude
  2640. Diff = Head.CFrame.Y-Point.Y
  2641. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2642. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2643. Diff2 = LeftArm.CFrame.Y-Point.Y
  2644. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2645. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2646. end
  2647. end
  2648. end)
  2649. movelimbs()
  2650. immortal = {}
  2651. for i,v in pairs(Character:GetDescendants()) do
  2652. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2653. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2654. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2655. end
  2656. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2657. elseif v:IsA("JointInstance") then
  2658. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2659. end
  2660. end
  2661. for e = 1, #immortal do
  2662. if immortal[e] ~= nil then
  2663. local STUFF = immortal[e]
  2664. local PART = STUFF[1]
  2665. local PARENT = STUFF[2]
  2666. local MATERIAL = STUFF[3]
  2667. local COLOR = STUFF[4]
  2668. local TRANSPARENCY = STUFF[5]
  2669. if levitate then
  2670. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2671. PART.Material = MATERIAL
  2672. PART.Color = COLOR
  2673. PART.Transparency = TRANSPARENCY
  2674. end
  2675. PART.AncestryChanged:connect(function()
  2676. PART.Parent = PARENT
  2677. end)
  2678. else
  2679. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2680. PART.Material = MATERIAL
  2681. PART.Color = COLOR
  2682. PART.Transparency = TRANSPARENCY
  2683. end
  2684. PART.AncestryChanged:connect(function()
  2685. PART.Parent = PARENT
  2686. end)
  2687. end
  2688. end
  2689. end
  2690. function immortality()
  2691. for e = 1, #immortal do
  2692. if immortal[e] ~= nil then
  2693. local STUFF = immortal[e]
  2694. local PART = STUFF[1]
  2695. local PARENT = STUFF[2]
  2696. local MATERIAL = STUFF[3]
  2697. local COLOR = STUFF[4]
  2698. local TRANSPARENCY = STUFF[5]
  2699. if PART.ClassName == "Part" and PART == Root then
  2700. PART.Material = MATERIAL
  2701. PART.Color = COLOR
  2702. PART.Transparency = TRANSPARENCY
  2703. end
  2704. if PART.Parent ~= PARENT then
  2705. hum:Remove()
  2706. PART.Parent = PARENT
  2707. hum = Instance.new("Humanoid",Character)
  2708. if levitate then
  2709. eyo1:Remove()
  2710. eyo2:Remove()
  2711. end
  2712. hum.Name = "noneofurbusiness"
  2713. end
  2714. end
  2715. end
  2716. end
  2717. coroutine.wrap(function()
  2718. while true do
  2719. if hum.Health < .1 then
  2720. deadsound = Instance.new("Sound", Torso)
  2721. deadsound.Volume = 6
  2722. deadsound.SoundId = "rbxassetid://1411352723"
  2723. deadsound:Play()
  2724. immortality()
  2725. end
  2726. wait()
  2727. end
  2728. end)()
  2729.  
  2730. mouse.KeyDown:connect(function(Press)
  2731. Press=Press:lower()
  2732. if Press=='g' then
  2733. if not levitate then return end
  2734. if debounce then return end
  2735. debounce = true
  2736. attacking = true
  2737. FireBall:Play()
  2738. ws = 15
  2739. g1 = Instance.new("BodyGyro", Root)
  2740. g1.D = 175
  2741. g1.P = 20000
  2742. g1.MaxTorque = Vector3.new(0,9000,0)
  2743. for i = 1, 15 do
  2744. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2745. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2746. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2747. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2748. swait()
  2749. end
  2750. local swoosh = Instance.new("Part",Torso)
  2751. swoosh.Name = "swoosh"
  2752. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2753. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2754. swoosh.Shape = "Ball"
  2755. swoosh.Material = "Neon"
  2756. swoosh.BrickColor = BrickColor.new("Really black")
  2757. swoosh.CanCollide = false
  2758. swoosh.Touched:connect(function(hit)
  2759. if hit.Parent:IsA("Part") then
  2760. elseif hit.Parent:IsA("SpecialMesh") then
  2761. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2762. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2763. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2764. if Slachtoffer.Health < 1 then return end
  2765. if damagedebounce == true then return end
  2766. damagedebounce = true
  2767. swoosh:Remove()
  2768. explosion = Instance.new("Part",LeftArm)
  2769. explosion.CFrame = hit.CFrame
  2770. explosion.Anchored = true
  2771. explosion.CanCollide = false
  2772. explosion.Name = "explo"
  2773. explosion.Shape = "Ball"
  2774. explosion.BrickColor = BrickColor.new("Really black")
  2775. explosion.Material = "Neon"
  2776. removeuseless:AddItem(explosion,1.5)
  2777. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2778. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2779. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2780. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2781. removeuseless:AddItem(vel,.1)
  2782. SOUND(explosion,472579737,6,false,3)
  2783. coroutine.wrap(function()
  2784. if firsttime2 then return end
  2785. firsttime2 = true
  2786. while true do
  2787. for i,v in pairs(LeftArm:GetChildren()) do
  2788. if v.Name == "explo" then
  2789. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2790. v.Transparency = v.Transparency + .05
  2791. end
  2792. end
  2793. for i,v in pairs(LeftArm:GetChildren()) do
  2794. if v.Name == "shock" then
  2795. v.Transparency = v.Transparency + .05
  2796. end
  2797. end
  2798. for i,v in pairs(LeftArm:GetChildren()) do
  2799. if v.Name == "shock2" then
  2800. v.Transparency = v.Transparency + .05
  2801. end
  2802. end
  2803. swait()
  2804. end
  2805. end)()
  2806. Slachtoffer:TakeDamage(math.random(27,48))
  2807. wait(.1)
  2808. damagedebounce = false
  2809. end
  2810. end)
  2811. coroutine.wrap(function()
  2812. if firsttime then return end
  2813. firsttime = true
  2814. while wait() do
  2815. for i,v in pairs(Torso:GetChildren()) do
  2816. if v.Name == "swoosh" then
  2817. magiccc = Instance.new("Part",RightArm)
  2818. magiccc.Material = "Neon"
  2819. magiccc.CanCollide = false
  2820. magiccc.Anchored = true
  2821. magiccc.BrickColor = BrickColor.new(colors)
  2822. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2823. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2824. removeuseless:AddItem(magiccc,2)
  2825. end
  2826. end
  2827. end
  2828. end)()
  2829. bov = Instance.new("BodyVelocity",swoosh)
  2830. bov.maxForce = Vector3.new(99999,99999,99999)
  2831. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2832. bov.velocity = swoosh.CFrame.lookVector*120
  2833. removeuseless:AddItem(swoosh,4)
  2834. for i = 1, 15 do
  2835. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2836. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2837. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2838. swait()
  2839. end
  2840. ws = 50
  2841. removeuseless:AddItem(g1,0.01)
  2842. debounce = false
  2843. attacking = false
  2844. end
  2845. end)
  2846.  
  2847. mouse.KeyDown:connect(function(Press)
  2848. Press=Press:lower()
  2849. if Press=='h' then
  2850. if not levitate then return end
  2851. if debounce then return end
  2852. debounce = true
  2853. attacking = true
  2854. ws = 0
  2855. appi = true
  2856. coroutine.wrap(function()
  2857. while appi do
  2858. swait()
  2859. if Root.Velocity.Magnitude < 2 and attacking == true then
  2860. position = "Idle3"
  2861. end
  2862. end
  2863. end)()
  2864. coroutine.wrap(function()
  2865. while appi do
  2866. swait()
  2867. settime = 0.05
  2868. sine = sine + change
  2869. if position == "Idle3" and attacking == true and appi == true then
  2870. change = .4
  2871. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2872. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2873. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2874. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2875. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2876. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2877. end
  2878. end
  2879. end)()
  2880. coroutine.wrap(function()
  2881. for i = 1, 20 do
  2882. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2883. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2884. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2885. swait()
  2886. end
  2887. end)()
  2888. SOUND(LeftArm,1982011510,8,false,15)
  2889. blackhole={}
  2890. orbzfade={}
  2891. xz = 0
  2892. for i = 1, 220 do
  2893. xz = xz + .009
  2894. bigrmagic = Instance.new("Part",RightArm)
  2895. bigrmagic.Material = "Neon"
  2896. bigrmagic.CanCollide = false
  2897. bigrmagic.Anchored = true
  2898. bigrmagic.BrickColor = BrickColor.new(colors)
  2899. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2900. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2901. removeuseless:AddItem(bigrmagic,1)
  2902. orbz = Instance.new("Part", Torso)
  2903. orbz.Material = "Neon"
  2904. orbz.BrickColor = BrickColor.new(colors)
  2905. orbz.Size = Vector3.new(2,2,2)
  2906. orbz.Anchored = true
  2907. orbz.CanCollide = false
  2908. removeuseless:AddItem(orbz,1)
  2909. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2910. table.insert(blackhole,orbz)
  2911. table.insert(orbzfade,orbz)
  2912. for i,v in pairs(blackhole) do
  2913. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2914. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2915. end
  2916. for i,v in pairs(orbzfade) do
  2917. v.Transparency = v.Transparency + 0.025
  2918. end
  2919. swait()
  2920. end
  2921. coroutine.wrap(function()
  2922. for i = 1, 10 do
  2923. for i,v in pairs(blackhole) do
  2924. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2925. v.Transparency = v.Transparency + .1
  2926. end
  2927. swait()
  2928. end
  2929. for i,v in pairs(blackhole) do
  2930. v:Remove()
  2931. end
  2932. clean()
  2933. end)()
  2934. charging = true
  2935. coroutine.wrap(function()
  2936. while charging do
  2937. bigrmagic = Instance.new("Part",RightArm)
  2938. bigrmagic.Material = "Neon"
  2939. bigrmagic.CanCollide = false
  2940. bigrmagic.Anchored = true
  2941. bigrmagic.BrickColor = BrickColor.new(colors)
  2942. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2943. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2944. removeuseless:AddItem(bigrmagic,.2)
  2945. swait()
  2946. end
  2947. end)()
  2948. g1 = Instance.new("BodyGyro", Root)
  2949. g1.D = 175
  2950. g1.P = 20000
  2951. g1.MaxTorque = Vector3.new(0,9000,0)
  2952. BigFireBall:Play()
  2953. for i = 1, 15 do
  2954. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2955. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2956. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2957. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2958. swait()
  2959. end
  2960. coroutine.wrap(function()
  2961. for i = 1, 15 do
  2962. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2963. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2964. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2965. swait()
  2966. end
  2967. end)()
  2968. charging = false
  2969. local ballzor = Instance.new("Part",Torso)
  2970. ballzor.Name = "ballzor"
  2971. ballzor.Material = "Neon"
  2972. ballzor.BrickColor = BrickColor.new("Really black")
  2973. ballzor.CanCollide = false
  2974. ballzor.Size = Vector3.new(xz,xz,xz)
  2975. ballzor.Anchored = false
  2976. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2977. ballzor.Shape = "Ball"
  2978. removeuseless:AddItem(g1,.0001)
  2979. zx = xz + .05
  2980. coroutine.wrap(function()
  2981. if firsttime5 then return end
  2982. firsttime5 = true
  2983. while true do
  2984. swait()
  2985. for i,v in pairs(Torso:GetChildren()) do
  2986. if v.Name == "ballzor" then
  2987. magicccc = Instance.new("Part",RightArm)
  2988. magicccc.Material = "Neon"
  2989. magicccc.CanCollide = false
  2990. magicccc.Name = "magicccc"
  2991. magicccc.Anchored = true
  2992. magicccc.Transparency = 0
  2993. magicccc.BrickColor = BrickColor.new(colors)
  2994. magicccc.Size = Vector3.new(zx,zx,zx)
  2995. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2996. removeuseless:AddItem(magicccc,2)
  2997. end
  2998. end
  2999. for i,v in pairs(RightArm:GetChildren()) do
  3000. if v.Name == "magicccc" then
  3001. v.Transparency = v.Transparency + 0.025
  3002. end
  3003. end
  3004. end
  3005. end)()
  3006. ballzor.Touched:connect(function(hit)
  3007. if hit.Name ~= "magicccc" then
  3008. if bigball then return end
  3009. bigball = true
  3010. local explosionwave = Instance.new("Part",Torso)
  3011. explosionwave.Shape = "Ball"
  3012. explosionwave.BrickColor = BrickColor.new("Really black")
  3013. explosionwave.Anchored = true
  3014. explosionwave.CanCollide = false
  3015. explosionwave.Transparency = .2
  3016. explosionwave.Material = "Neon"
  3017. explosionwave.Size = Vector3.new(1,1,1)
  3018. explosionwave.CFrame = ballzor.CFrame
  3019. render = Instance.new("Sound",explosionwave)
  3020. render.SoundId = "rbxassetid://2006635781"
  3021. render.Volume = 10 * 10
  3022. render:Play()
  3023. local explosionwave2 = Instance.new("Part",Torso)
  3024. explosionwave2.Shape = "Ball"
  3025. explosionwave2.BrickColor = BrickColor.new("Really red")
  3026. explosionwave2.Anchored = true
  3027. explosionwave2.CanCollide = false
  3028. explosionwave2.Material = "Neon"
  3029. explosionwave2.Size = Vector3.new(.8,.8,.8)
  3030. explosionwave2.CFrame = ballzor.CFrame
  3031. deadlywave = Instance.new("Part", explosionwave)
  3032. deadlywave.Size = Vector3.new(1,1,1)
  3033. deadlywave.CanCollide = false
  3034. deadlywave.Anchored = true
  3035. deadlywave.Transparency = .5
  3036. deadlywave.BrickColor = BrickColor.new("Really red")
  3037. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  3038. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  3039. deadlywavemesh.Scale = Vector3.new(1,2,1)
  3040. deadlywavemesh.MeshId = "rbxassetid://20329976"
  3041. deadlywave2 = Instance.new("Part", explosionwave)
  3042. deadlywave2.Size = Vector3.new(1,1,1)
  3043. deadlywave2.CanCollide = false
  3044. deadlywave2.Anchored = true
  3045. deadlywave2.Transparency = .5
  3046. deadlywave2.BrickColor = BrickColor.new("Really black")
  3047. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  3048. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  3049. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  3050. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  3051. deadlyring = Instance.new("Part", Torso)
  3052. deadlyring.Size = Vector3.new(5, 5, 5)
  3053. deadlyring.Transparency = 0.5
  3054. deadlyring.BrickColor = BrickColor.new("Really black")
  3055. deadlyring.Anchored = true
  3056. deadlyring.CanCollide = false
  3057. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  3058. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  3059. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3060. deadlyringh.Scale = Vector3.new(8, 8, .1)
  3061. deadlyring2 = Instance.new("Part", Torso)
  3062. deadlyring2.Size = Vector3.new(5, 5, 5)
  3063. deadlyring2.Transparency = 0.5
  3064. deadlyring2.BrickColor = BrickColor.new("Really black")
  3065. deadlyring2.Anchored = true
  3066. deadlyring2.CanCollide = false
  3067. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  3068. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  3069. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3070. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  3071. ballzor:Remove()
  3072. bigball = false
  3073. staybooming = true
  3074. d = 5
  3075. coroutine.wrap(function()
  3076. while staybooming do
  3077. Hit = damagealll(d,deadlywave.Position)
  3078. for _,v in pairs(Hit) do
  3079. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  3080. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3081. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3082. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3083. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  3084. removeuseless:AddItem(vel,.1)
  3085. end
  3086. wait(.1)
  3087. end
  3088. end)()
  3089. for i = 1, 70 do
  3090. d = d + 1
  3091. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  3092. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  3093. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  3094. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  3095. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  3096. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  3097. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  3098. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  3099. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  3100. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  3101. swait()
  3102. end
  3103. for i = 1, 80 do
  3104. d = d + 3
  3105. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3106. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3107. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3108. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3109. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3110. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3111. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3112. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  3113. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3114. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3115. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3116. swait()
  3117. end
  3118. staybooming = false
  3119. for i = 1, 20 do
  3120. d = d + 3
  3121. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3122. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3123. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3124. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3125. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3126. deadlyring.Transparency = deadlyring.Transparency + .25
  3127. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3128. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3129. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3130. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3131. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3132. deadlywave.Transparency = deadlywave.Transparency + .25
  3133. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3134. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3135. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3136. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3137. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3138. swait()
  3139. end
  3140. hum.CameraOffset = Vector3.new(0,0,0)
  3141. explosionwave:Remove()
  3142. explosionwave2:Remove()
  3143. end
  3144. end)
  3145. bov = Instance.new("BodyVelocity",ballzor)
  3146. bov.maxForce = Vector3.new(99999,99999,99999)
  3147. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3148. bov.velocity = ballzor.CFrame.lookVector*200
  3149. removeuseless:AddItem(ballzor,4)
  3150. ws = 50
  3151. attacking = false
  3152. debounce = false
  3153. appi = false
  3154. end
  3155. end)
  3156.  
  3157. mouse.KeyDown:connect(function(Press)
  3158. Press=Press:lower()
  3159. if Press=='j' then
  3160. if not levitate then return end
  3161. if debounce then return end
  3162. debounce = true
  3163. charging = true
  3164. attacking = true
  3165. downpress = false
  3166. x = 1
  3167. ws = 0
  3168. g1 = Instance.new("BodyGyro", Root)
  3169. g1.D = 175
  3170. g1.P = 20000
  3171. g1.MaxTorque = Vector3.new(0,9000,0)
  3172. SOUND(RightArm,2014087015,8,false,3)
  3173. coroutine.wrap(function()
  3174. Charge = Instance.new("Sound",RightArm)
  3175. Charge.SoundId = "rbxassetid://101153932"
  3176. Charge.Looped = false
  3177. Charge.Volume = 8
  3178. Charge:Play()
  3179. end)()
  3180. appi = true
  3181. coroutine.wrap(function()
  3182. while appi do
  3183. swait()
  3184. if Root.Velocity.Magnitude < 2 and attacking == true then
  3185. position = "Idle3"
  3186. end
  3187. end
  3188. end)()
  3189. coroutine.wrap(function()
  3190. while appi do
  3191. swait()
  3192. settime = 0.05
  3193. sine = sine + change
  3194. if position == "Idle3" and attacking == true and appi == true then
  3195. change = .4
  3196. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3197. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3198. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3199. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3200. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3201. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3202. end
  3203. end
  3204. end)()
  3205. for i = 1, 15 do
  3206. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3207. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3208. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3209. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3210. swait()
  3211. end
  3212. for i = 1, 3 do
  3213. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3214. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3215. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3216. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3217. x = x + .1
  3218. blastborb = Instance.new("Part",Torso)
  3219. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3220. blastborb.BrickColor = BrickColor.new(colors)
  3221. blastborb.Anchored = true
  3222. blastborb.Size = Vector3.new(10,10,10)
  3223. blastborb.CanCollide = false
  3224. blastborb.Material = "Neon"
  3225. for i = 1, 5 do
  3226. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3227. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3228. swait()
  3229. end
  3230. blastborb:Remove()
  3231. swait()
  3232. end
  3233. downpress = true
  3234. while charging and x < 5 do
  3235. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3236. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3237. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3238. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3239. x = x + .1
  3240. blastborb = Instance.new("Part",Torso)
  3241. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3242. blastborb.BrickColor = BrickColor.new(colors)
  3243. blastborb.Anchored = true
  3244. blastborb.Size = Vector3.new(10,10,10)
  3245. blastborb.CanCollide = false
  3246. blastborb.Material = "Neon"
  3247. for i = 1, 5 do
  3248. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3249. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3250. swait()
  3251. end
  3252. blastborb:Remove()
  3253. swait()
  3254. end
  3255. coroutine.wrap(function()
  3256. for i = 1, 20 do
  3257. Charge.Volume = Charge.Volume - .5
  3258. swait()
  3259. end
  3260. end)()
  3261. local bigswoosh = Instance.new("Part",Torso)
  3262. bigswoosh.Name = "bigswoosh"
  3263. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3264. bigswoosh.Size = Vector3.new(1,1,1)
  3265. bigswoosh.Material = "Neon"
  3266. bigswoosh.Anchored = true
  3267. bigswoosh.Transparency = 1
  3268. bigswoosh.BrickColor = BrickColor.new("Really red")
  3269. bigswoosh.CanCollide = false
  3270. SOUND(bigswoosh,842332424,10,false,6)
  3271. SOUND(bigswoosh,2017948224,10,false,6)
  3272. SOUND(bigswoosh,138677306,10,false,4)
  3273. coroutine.wrap(function()
  3274. local loc1 = Instance.new("Part",bigswoosh)
  3275. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3276. loc1.Size = Vector3.new(2,2,2)
  3277. loc1.Anchored = true
  3278. loc1.Transparency = 1
  3279. loc1.CanCollide = false
  3280. local loc2 = Instance.new("Part",bigswoosh)
  3281. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3282. loc2.Size = Vector3.new(2,2,2)
  3283. loc2.Anchored = true
  3284. loc2.Transparency = 1
  3285. loc2.CanCollide = false
  3286. n = 0
  3287. nb = 0
  3288. for i = 1, 125 do
  3289. n = n + x
  3290. nb = nb - x
  3291. Hit = damagealll(n,bigswoosh.Position)
  3292. for _,v in pairs(Hit) do
  3293. if x > 4.5 then
  3294. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3295. else
  3296. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3297. end
  3298. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3299. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3300. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3301. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3302. removeuseless:AddItem(vel,.1)
  3303. end
  3304. local bigtrail = Instance.new("Part",LeftArm)
  3305. bigtrail.Size = bigswoosh.Size
  3306. bigtrail.BrickColor = BrickColor.new(colors)
  3307. bigtrail.Anchored = true
  3308. bigtrail.Material = "Neon"
  3309. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3310. bigtrail.CanCollide = false
  3311. removeuseless:AddItem(bigtrail,2)
  3312. local irritatedground = Instance.new("Part",Torso)
  3313. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3314. irritatedground.BrickColor = BrickColor.new(colors)
  3315. irritatedground.Material = "Neon"
  3316. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3317. irritatedground.CanCollide = false
  3318. irritatedground.Anchored = true
  3319. removeuseless:AddItem(irritatedground,10)
  3320. local grassblocks = Instance.new("Part",Torso)
  3321. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3322. grassblocks.Material = "Grass"
  3323. grassblocks.Anchored = true
  3324. grassblocks.Name = "grassblocks"
  3325. grassblocks.BrickColor = BrickColor.new("Bright green")
  3326. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3327. removeuseless:AddItem(grassblocks,10)
  3328. local grassblocks2 = Instance.new("Part",Torso)
  3329. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3330. grassblocks2.Material = "Grass"
  3331. grassblocks2.Anchored = true
  3332. grassblocks2.Name = "grassblocks2"
  3333. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3334. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3335. removeuseless:AddItem(grassblocks2,10)
  3336. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3337. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3338. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3339. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3340. swait()
  3341. end
  3342. for i = 1, 20 do
  3343. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3344. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3345. swait()
  3346. end
  3347. bigswoosh:Remove()
  3348. end)()
  3349. for i = 1, 50 do
  3350. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3351. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3352. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3353. swait()
  3354. end
  3355. ws = 50
  3356. attacking = false
  3357. debounce = false
  3358. appi = false
  3359. g1:Remove()
  3360. end
  3361. end)
  3362.  
  3363. mouse.KeyDown:connect(function(Press)
  3364. Press=Press:lower()
  3365. if Press=='k' then
  3366. if not levitate then return end
  3367. if debounce then return end
  3368. debounce = true
  3369. attacking = true
  3370. charging = true
  3371. appi = true
  3372. coroutine.wrap(function()
  3373. while appi do
  3374. swait()
  3375. if Root.Velocity.Magnitude < 2 and attacking == true then
  3376. position = "Idle3"
  3377. end
  3378. end
  3379. end)()
  3380. coroutine.wrap(function()
  3381. while appi do
  3382. swait()
  3383. settime = 0.05
  3384. sine = sine + change
  3385. if position == "Idle3" and attacking == true and appi == true then
  3386. change = .4
  3387. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3388. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3389. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3390. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3391. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3392. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3393. end
  3394. end
  3395. end)()
  3396. ws = 0
  3397. g1 = Instance.new("BodyGyro", Root)
  3398. g1.D = 175
  3399. g1.P = 20000
  3400. g1.MaxTorque = Vector3.new(0,9000,0)
  3401. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3402. for i = 1, 15 do
  3403. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3404. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3405. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3406. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3407. swait()
  3408. end
  3409. r = 0
  3410. for i = 1, 10 do
  3411. r = r + .1
  3412. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3413. blass = Instance.new("Part",RightArm)
  3414. blass.Size = Vector3.new(r,r,r)
  3415. blass.Material = "Neon"
  3416. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3417. blass.Anchored = true
  3418. blass.CanCollide = false
  3419. blass.BrickColor = BrickColor.new(colors)
  3420. removeuseless:AddItem(blass,2)
  3421. swait()
  3422. end
  3423. while r < 16 and charging == true do
  3424. r = r + .1
  3425. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3426. blass = Instance.new("Part",RightArm)
  3427. blass.Size = Vector3.new(r,r,r)
  3428. blass.Material = "Neon"
  3429. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3430. blass.Anchored = true
  3431. blass.CanCollide = false
  3432. blass.BrickColor = BrickColor.new(colors)
  3433. removeuseless:AddItem(blass,2)
  3434. swait()
  3435. end
  3436. local TheBeam = Instance.new("Part",RightArm)
  3437. TheBeam.Name = "zebeam"
  3438. TheBeam.Size = Vector3.new(1,1,1)
  3439. TheBeam.Material = "Neon"
  3440. TheBeam.Shape = "Cylinder"
  3441. TheBeam.BrickColor = BrickColor.new("Really red")
  3442. TheBeam.Anchored = true
  3443. TheBeam.CanCollide = false
  3444. ws = 12
  3445. bemmo = Instance.new("Sound",RightArm)
  3446. bemmo.SoundId = "rbxassetid://1910988873"
  3447. bemmo.Volume = 8
  3448. bemmo.Looped = false
  3449. bemmo:Play()
  3450. bemmo.TimePosition = 2
  3451. for i = 1, 100 * r/3 do
  3452. if r > 15 then
  3453. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3454. end
  3455. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3456. local blass = Instance.new("Part",RightArm)
  3457. blass.Size = Vector3.new(r,r,r)
  3458. blass.Material = "Neon"
  3459. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3460. blass.Anchored = true
  3461. blass.CanCollide = false
  3462. blass.BrickColor = BrickColor.new(colors)
  3463. removeuseless:AddItem(blass,2)
  3464. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3465. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3466. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3467. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3468. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3469. boom = Instance.new("Part",RightArm)
  3470. boom.Size = Vector3.new(r,r,r)
  3471. boom.BrickColor = BrickColor.new(colors)
  3472. boom.Anchored = true
  3473. boom.CanCollide = false
  3474. boom.Material = "Neon"
  3475. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3476. removeuseless:AddItem(boom,3)
  3477. boom.Touched:connect(function(getbase)
  3478. if hitdebounce then return end
  3479. hitdebounce = true
  3480. if getbase:IsA("Part") then
  3481. damagedground = Instance.new("Part",RightArm)
  3482. damagedground.Size = Vector3.new(.1,5+r,.1)
  3483. damagedground.Material = "Neon"
  3484. damagedground.CanCollide = false
  3485. damagedground.BrickColor = BrickColor.new(colors)
  3486. damagedground.Anchored = true
  3487. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3488. removeuseless:AddItem(damagedground,2)
  3489. wait(.1)
  3490. hitdebounce = false
  3491. end
  3492. end)
  3493. Hit = damagealll(r+3,boom.Position)
  3494. for _,v in pairs(Hit) do
  3495. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3496. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3497. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3498. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3499. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3500. removeuseless:AddItem(vel,.1)
  3501. end
  3502. swait()
  3503. end
  3504. removeuseless:AddItem(g1,.001)
  3505. coroutine.wrap(function()
  3506. for i = 1, 20 do
  3507. bemmo.Volume = bemmo.Volume - 0.5
  3508. blass.Transparency = blass.Transparency + 0.05
  3509. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3510. swait()
  3511. end
  3512. bemmo:Remove()
  3513. if r > 15 then
  3514. hum.CameraOffset = Vector3.new(0,0,0)
  3515. end
  3516. blass:Remove()
  3517. TheBeam:Remove()
  3518. end)()
  3519. ws = 50
  3520. appi = false
  3521. attacking = false
  3522. debounce = false
  3523. end
  3524. end)
  3525.  
  3526. mouse.KeyUp:connect(function(Press)
  3527. Press=Press:lower()
  3528. if Press=='j' then
  3529. charging = false
  3530. end
  3531. end)
  3532.  
  3533. mouse.KeyUp:connect(function(Press)
  3534. Press=Press:lower()
  3535. if Press=='k' then
  3536. charging = false
  3537. end
  3538. end)
  3539.  
  3540. doit = coroutine.wrap(function()
  3541. while true do
  3542. for _,v in pairs(Repeater) do
  3543. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3544. end
  3545.  
  3546. for _,v in pairs(openshocktable) do
  3547. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3548. end
  3549.  
  3550. for _,v in pairs(nonmeshRepeater) do
  3551. v.Size = v.Size + Vector3.new(2, 2, 2)
  3552. end
  3553.  
  3554. for _,v in pairs(Extreme) do
  3555. v.Size = v.Size + Vector3.new(6, 6, 6)
  3556. end
  3557.  
  3558. for _,v in pairs(LessSize) do
  3559. v.Size = v.Size - Vector3.new(1, 1, 1)
  3560. end
  3561.  
  3562. for _,v in pairs(nonmeshRepeater2) do
  3563. v.Transparency = v.Transparency + 0.05
  3564. end
  3565.  
  3566. for _,v in pairs(Repeater2) do
  3567. v.Transparency = v.Transparency - 0.05
  3568. end
  3569.  
  3570. for _,v in pairs(th1) do
  3571. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3572. end
  3573.  
  3574. for _,v in pairs(th2) do
  3575. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3576. end
  3577.  
  3578. for _,v in pairs(th3) do
  3579. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3580. end
  3581.  
  3582. for _,v in pairs(th5) do
  3583. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3584. end
  3585.  
  3586. for _,v in pairs(ExtremeM) do
  3587. v.Size = v.Size + Vector3.new(8, 8, 8)
  3588. end
  3589.  
  3590. for _,v in pairs(m3) do
  3591. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3592. end
  3593.  
  3594. for _,v in pairs(ExtremeM2) do
  3595. v.Size = v.Size - Vector3.new(2,2,2)
  3596. end
  3597.  
  3598. for _,v in pairs(keyYsize) do
  3599. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3600. end
  3601.  
  3602. for _,v in pairs(th4) do
  3603. v.Transparency = v.Transparency + 0.009
  3604. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3605. end
  3606.  
  3607. for _,v in pairs(SlowlyFade) do
  3608. v.Transparency = v.Transparency + 0.05
  3609. end
  3610.  
  3611. for _,v in pairs(keyYtransparency) do
  3612. v.Transparency = v.Transparency + 0.05
  3613. end
  3614.  
  3615. for _,v in pairs(UpMover) do
  3616. v.Position = v.Position + Vector3.new(0, 3, 0)
  3617. end
  3618.  
  3619. for _,v in pairs(ForwardMover) do
  3620. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3621. end
  3622.  
  3623. for _,v in pairs(FadeIn) do
  3624. v.Transparency = v.Transparency - .05
  3625. end
  3626.  
  3627. for _,v in pairs(signtransparency) do
  3628. v.TextTransparency = v.TextTransparency + 0.025
  3629. end
  3630.  
  3631. for _,v in pairs(signmover) do
  3632. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3633. end
  3634.  
  3635. for _,v in pairs(signrotator) do
  3636. v.Rotation = v.Rotation + 2
  3637. end
  3638. swait()
  3639. end
  3640. end)
  3641. doit()
  3642. t = 0
  3643.  
  3644. mouse.KeyDown:connect(function(Press)
  3645. Press=Press:lower()
  3646. if Press=='0' then
  3647. if levitate then return end
  3648. shoov = true
  3649. if debounce then return end
  3650. ws = 50
  3651. end
  3652. end)
  3653.  
  3654. mouse.KeyUp:connect(function(Press)
  3655. Press=Press:lower()
  3656. if Press=='0' then
  3657. if levitate then return end
  3658. shoov = false
  3659. if debounce then return end
  3660. ws = 10
  3661. end
  3662. end)
  3663.  
  3664.  
  3665. local anims = coroutine.wrap(function()
  3666. while true do
  3667. settime = 0.05
  3668. sine = sine + change
  3669. if position == "Jump" and attacking == false then
  3670. change = 1
  3671. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3672. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3673. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3674. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3675. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3676. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3677. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3678. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3679. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3680. elseif position == "Jump2" and attacking == false and levitate then
  3681. change = 1
  3682. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3683. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3684. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3685. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3686. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3687. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3688. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3689. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3690. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3691. elseif position == "Falling" and attacking == false and levitate == false then
  3692. change = 1
  3693. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3694. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3695. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3696. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3697. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3698. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3699. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3700. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3701. elseif position == "Falling2" and attacking == false and levitate then
  3702. change = 1
  3703. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3704. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3705. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3706. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3707. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3708. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3709. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3710. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3711. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3712. elseif position == "Walking" and attacking == false and running == false then
  3713. change = 1
  3714. walking = true
  3715. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3716. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3717. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3718. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3719. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3720. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3722. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3723. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3724. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3725. change = .5
  3726. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3727. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3728. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3729. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3730. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3731. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3732. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3733. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3734. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3735. elseif position == "Idle2" and attacking == false and running == false then
  3736. change = .75
  3737. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3738. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3739. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3740. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3741. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3742. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3743. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3744. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3745. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3746. elseif position == "Walking2" and attacking == false and running == false then
  3747. ws = 50
  3748. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3749. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3750. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3751. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3752. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3753. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3754. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3755. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3756. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3757. elseif position == "Running" and attacking == false then
  3758. change = 1
  3759. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3760. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3761. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3762. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3763. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3765. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3766. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3767. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3768. end
  3769. swait()
  3770. end
  3771. end)
  3772. anims()
  3773. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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