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Nov 11th, 2019
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  1. /// CREATE ///
  2.  
  3. enum item {
  4. none,
  5. mintJelly,
  6. clayLump,
  7. freshLens,
  8. webbedWing,
  9. slimySap,
  10. clayHeart,
  11.  
  12. length
  13. }
  14.  
  15. enum itemProperty{
  16. sprite,
  17. name,
  18. amount,
  19. value,
  20. type, //ingredient, potion, tome, hat, shirt, pant
  21. indexNum,
  22. useScript,
  23.  
  24. length
  25. }
  26.  
  27.  
  28. item_index = ds_grid_create(item.length, itemProperty.length);
  29.  
  30.  
  31. item_index[item.mintJelly, itemProperty.sprite] = 1;
  32. item_index[item.mintJelly, itemProperty.name] = "Mint Jelly";
  33. item_index[item.mintJelly, itemProperty.amount] = 5;
  34. item_index[item.mintJelly, itemProperty.value] = 10;
  35. item_index[item.mintJelly, itemProperty.indexNum] = 1;
  36.  
  37. item_index[item.clayLump, itemProperty.sprite] = 2;
  38. item_index[item.clayLump, itemProperty.name] = "Clay Lump";
  39. item_index[item.clayLump, itemProperty.amount] = 0;
  40. item_index[item.clayLump, itemProperty.value] = 15;
  41. item_index[item.clayLump, itemProperty.indexNum] = 2;
  42.  
  43. item_index[item.freshLens, itemProperty.sprite] = 3;
  44. item_index[item.freshLens, itemProperty.name] = "Fresh Lens";
  45. item_index[item.freshLens, itemProperty.amount] = 0;
  46. item_index[item.freshLens, itemProperty.value] = 20;
  47. item_index[item.freshLens, itemProperty.indexNum] = 3;
  48.  
  49. item_index[item.webbedWing, itemProperty.sprite] = 4;
  50. item_index[item.webbedWing, itemProperty.name] = "Webbed Wing";
  51. item_index[item.webbedWing, itemProperty.amount] = 8;
  52. item_index[item.webbedWing, itemProperty.value] = 25;
  53. item_index[item.webbedWing, itemProperty.indexNum] = 4;
  54.  
  55. item_index[item.slimySap, itemProperty.sprite] = 5;
  56. item_index[item.slimySap, itemProperty.name] = "Slimy Sap";
  57. item_index[item.slimySap, itemProperty.amount] = 0;
  58. item_index[item.slimySap, itemProperty.value] = 30;
  59. item_index[item.slimySap, itemProperty.indexNum] = 5;
  60.  
  61. item_index[item.clayHeart, itemProperty.sprite] = 6;
  62. item_index[item.clayHeart, itemProperty.name] = "Clay Heart";
  63. item_index[item.clayHeart, itemProperty.amount] = 0;
  64. item_index[item.clayHeart, itemProperty.value] = 50;
  65. item_index[item.clayHeart, itemProperty.indexNum] = 6;
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