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- on death:
- command "/gamemode spectator %victim%"
- if victim is {blue::*}:
- remove victim from {blue::*}
- remove 1 from {player.count}
- remove 1 from {blue.count}
- if {blue.count} is 0:
- broadcast "&5&l終了..."
- command "/gamemode 3 @a"
- wait 1 seconds
- broadcast "&4&lREDTEAMの勝利"
- command "/tp @a {lobby}"
- delete {red::*}
- delete {blue::*}
- set {player.count} to 0
- set {red.count} to 0
- if victim is {red::*}:
- remove victim from {red::*}
- remove 1 from {player.count}
- remove 1 from {red.count}
- if {red.count} is 0:
- broadcast "&5&l終了..."
- command "/gamemode 3 @a"
- wait 1 seconds
- broadcast "&1&lBLUETEAMの勝利"
- command "/tp @a {lobby}"
- delete {red::*}
- delete {blue::*}
- set {player.count} to 0
- set {blue.count} to 0
- command /start:
- permission:admin
- trigger:
- broadcast "&2準備中..."
- wait 3 seconds
- command "/team set"
- broadcast "&3振り分け中..."
- wait 4 seconds
- broadcast "&2&lルール:殲滅戦"
- wait 1 tick
- broadcast "&4&lREDTEAM %{red::*}%"
- broadcast "&1&lBLUETEAM %{blue::*}%"
- broadcast "&2開始まで.."
- broadcast "&35..."
- broadcast "&34..."
- broadcast "&33..."
- broadcast "&32..."
- broadcast "&31..."
- broadcast "&8start!..."
- give player stone sword named "&4&l立体剣"
- give player iron chestplate named "&2&l胸ぐら掴まれた時用の鎧"
- command "/tpt blue"
- command "/tpt red"
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