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Tera S1Engine

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Mar 4th, 2013
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Start.gmp
  5. LocalMap=Start.gmp
  6. TransitionMap=Start.gmp
  7. MapExt=gmp
  8. EXEName=S1Game.exe
  9. DebugEXEName=DEBUG-S1Game.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Project S
  13. GameNameShort=S1Game
  14.  
  15. [Engine.Engine]
  16. NetworkDevice=IpDrv.TcpNetDriver
  17. ConsoleClassName=Engine.Console
  18. GameViewportClientClassName=S1Game.S1GameViewportClient
  19. LocalPlayerClassName=Engine.LocalPlayer
  20. DataStoreClientClassName=Engine.DataStoreClient
  21. Language=int
  22. bAllowMatureLanguage=FALSE
  23. GameEngine=Engine.GameEngine
  24. EditorEngine=Editor.EditorEngine
  25. UnrealEdEngine=UnrealEd.UnrealEdEngine
  26. Client=WinDrv.WindowsClient
  27. Render=Render.Render
  28. Input=Engine.Input
  29. Canvas=Engine.Canvas
  30. TinyFontName=EngineFonts.TinyFont
  31. SmallFontName=EngineFonts.SmallFont
  32. MediumFontName=EngineFonts.MediumFont
  33. LargeFontName=EngineFonts.LargeFont
  34. SubtitleFontName=EngineFonts.SmallFont
  35. WireframeMaterialName=EngineMaterials.WireframeMaterial
  36. DefaultMaterialName=EngineMaterials.DefaultMaterial
  37. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  38. DefaultTextureName=EngineMaterials.DefaultDiffuse
  39. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  40. GeomMaterialName=EngineMaterials.GeomMaterial
  41. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  42. TickMaterialName=EditorMaterials.Tick_Mat
  43. CrossMaterialName=EditorMaterials.Cross_Mat
  44. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  45. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  46. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  47. RandomAngleTextureName=EngineMaterials.RandomAngles
  48. RandomNormalTextureName=EngineMaterials.RandomNormal
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  51. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  52. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  53. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  54. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  55. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  56. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  57. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  58. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  59. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  60. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  61. TerrainMaterialMaxTextureCount=16
  62. TerrainTessellationCheckCount=6
  63. TerrainTessellationCheckBorder=2.0
  64. TerrainTessellationCheckDistance=4096.0
  65. BeginUPTryCount=200000
  66. bStaticDecalsEnabled=True
  67. bDynamicDecalsEnabled=False
  68. bForceStaticTerrain=False
  69. LightComplexityColors=(R=0,G=0,B=0,A=1)
  70. LightComplexityColors=(R=0,G=255,B=0,A=1)
  71. LightComplexityColors=(R=63,G=191,B=0,A=1)
  72. LightComplexityColors=(R=127,G=127,B=0,A=1)
  73. LightComplexityColors=(R=191,G=63,B=0,A=1)
  74. LightComplexityColors=(R=255,G=0,B=0,A=1)
  75. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  76. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  77. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  78. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  79. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  80. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  81. bUsePixelShaderComplexity=True
  82. bUseAdditiveComplexity=True
  83. MaxPixelShaderAdditiveComplexityCount=300
  84. MaxPixelShaderOpaqueComplexityCount=100
  85. MaxVertexShaderComplexityCount=100
  86. TimeBetweenPurgingPendingKillObjects=60
  87. bUseSound=True
  88. bUseTextureStreaming=True
  89. bUseBackgroundLevelStreaming=True
  90. bSubtitlesEnabled=True
  91. bSubtitlesForcedOff=FALSE
  92. ScoutClassName=Engine.Scout
  93. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  94. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  95. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  96. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  97. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  98. DefaultSoundName=EngineSounds.WhiteNoise
  99. bOnScreenKismetWarnings=TRUE
  100. bEnableKismetLogging=FALSE
  101. AllowShadowVolumes=FALSE
  102. CameraRotationThreshold=45.0
  103. CameraTranslationThreshold=10000
  104. PrimitiveProbablyVisibleTime=8.0
  105. PercentUnoccludedRequeries=0.125
  106. MaxOcclusionPixelsFraction=0.001
  107. MinTextureDensity=0.0
  108. IdealTextureDensity=13.0
  109. MaxTextureDensity=55.0
  110. bDisablePhysXHardwareSupport=False
  111. DemoRecordingDevice=Engine.DemoRecDriver
  112. bPauseOnLossOfFocus=FALSE
  113. MaxFluidNumVerts=1048576
  114. FluidSimulationTimeLimit=30.0
  115. MaxParticleResize=0
  116. MaxParticleResizeWarn=0
  117. bCheckParticleRenderSize=True
  118. NetClientTicksPerSecond=200
  119. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  120. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  121. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  122. bEnableColorClear=TRUE
  123.  
  124. [Engine.StreamingMovies]
  125. RenderPriorityPS3=1001
  126. SuspendGameIO=True
  127.  
  128. [Engine.ISVHacks]
  129. bInitializeShadersOnDemand=True
  130. DisableATITextureFilterOptimizationChecks=True
  131. UseMinimalNVIDIADriverShaderOptimization=False
  132. PumpWindowMessagesWhenRenderThreadStalled=False
  133.  
  134. [Engine.GameEngine]
  135. bSmoothFrameRate=False
  136. MinSmoothedFrameRate=30
  137. MaxSmoothedFrameRate=50
  138.  
  139. [Engine.DemoRecDriver]
  140. AllowDownloads=True
  141. DemoSpectatorClass=Engine.PlayerController
  142. MaxClientRate=25000
  143. ConnectionTimeout=15.0
  144. InitialConnectTimeout=30.0
  145. AckTimeout=1.0
  146. KeepAliveTime=1.0
  147. SimLatency=0
  148. RelevantTimeout=5.0
  149. SpawnPrioritySeconds=1.0
  150. ServerTravelPause=4.0
  151. NetServerMaxTickRate=30
  152. LanServerMaxTickRate=30
  153.  
  154. [Engine.PackagesToAlwaysCook]
  155.  
  156. [Engine.StartupPackages]
  157. bSerializeStartupPackagesFromMemory=FALSE
  158. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  159. Package=DefaultUISkin
  160. Package=EngineMaterials
  161. Package=EngineSounds
  162. Package=EngineFonts
  163. Package=SoundModes
  164.  
  165. [Engine.PackagesToForceCookPerMap]
  166.  
  167. [Core.System]
  168. MaxObjectsNotConsideredByGC=0
  169. SizeOfPermanentObjectPool=0
  170. StaleCacheDays=30
  171. MaxStaleCacheSize=10
  172. MaxOverallCacheSize=30
  173. PackageSizeSoftLimit=300
  174. AsyncIOBandwidthLimit=0
  175. CachePath=..\S1Game\Cache
  176. CacheExt=.uxx
  177. Paths=..\Engine\Content
  178. ScriptPaths=..\S1Game\Script
  179. FRScriptPaths=..\S1Game\ScriptFinalRelease
  180. CutdownPaths=..\S1Game\CutdownPackages
  181. CutdownPaths=..\S1Game\Script
  182. ScreenShotPath=..\S1Game\ScreenShots
  183. LocalizationPaths=..\Engine\Localization
  184. Extensions=upk
  185. Extensions=u
  186. TextureFileCacheExtension=tfc
  187. Suppress=Dev
  188. Suppress=DevAudio
  189. Suppress=DevAudioVerbose
  190. Suppress=DevBind
  191. Suppress=DevBsp
  192. Suppress=DevCollision
  193. Suppress=DevCompile
  194. Suppress=DevComponents
  195. Suppress=DevCooking
  196. Suppress=DevDataStore
  197. Suppress=DevGarbage
  198. Suppress=DevKill
  199. Suppress=DevLoad
  200. Suppress=DevNetTraffic
  201. Suppress=DevPath
  202. Suppress=DevReplace
  203. Suppress=DevSave
  204. Suppress=DevSound
  205. Suppress=DevStats
  206. Suppress=DevTick
  207. Suppress=DevUI
  208. Suppress=DevUIStates
  209. Suppress=DevUIStyles
  210. Suppress=DevUIAnimation
  211. Suppress=DevUIFocus
  212. Suppress=Input
  213. Suppress=Inventory
  214. Suppress=Localization
  215. Suppress=LocalizationWarning
  216. Suppress=PlayerMove
  217. Suppress=DevSHA
  218. Suppress=DevShaders
  219. Suppress=DevAnim
  220. Suppress=DevDecals
  221. Suppress=RON_DEBUG
  222. Paths=..\S1Game\Content
  223. LocalizationPaths=..\S1Game\Localization
  224. SavePath=..\S1Game\Save
  225. Extensions=gmp
  226. Extensions=gpk
  227. SeekFreePCPaths=..\S1Game\CookedPC
  228. SeekFreePCExtensions=xxx
  229.  
  230. [Engine.Client]
  231. DisplayGamma=2.2
  232. MinDesiredFrameRate=35.000000
  233. InitialButtonRepeatDelay=0.2
  234. ButtonRepeatDelay=0.1
  235.  
  236. [WinDrv.WindowsClient]
  237. AudioDeviceClass=ALAudio.ALAudioDevice
  238. MinAllowableResolutionX=0
  239. MinAllowableResolutionY=0
  240. MaxAllowableResolutionX=0
  241. MaxAllowableResolutionY=0
  242. MinAllowableRefreshRate=0
  243. MaxAllowableRefreshRate=0
  244. ParanoidDeviceLostChecking=1
  245. AllowJoystickInput=1
  246.  
  247. [Engine.Player]
  248. ConfiguredInternetSpeed=10000
  249. ConfiguredLanSpeed=20000
  250. PP_DesaturationMultiplier=1.0
  251. PP_HighlightsMultiplier=1.0
  252. PP_MidTonesMultiplier=1.0
  253. PP_ShadowsMultiplier=1.0
  254.  
  255. [ALAudio.ALAudioDevice]
  256. MaxChannels=32
  257. UseEffectsProcessing=True
  258. TimeBetweenHWUpdates=15
  259. MinOggVorbisDurationGame=5
  260. MinOggVorbisDurationEditor=5
  261. DeviceName=Generic Software
  262.  
  263. [IpDrv.TcpNetDriver]
  264. AllowDownloads=True
  265. ConnectionTimeout=30.0
  266. InitialConnectTimeout=200.0
  267. AckTimeout=1.0
  268. KeepAliveTime=0.2
  269. MaxClientRate=15000
  270. MaxInternetClientRate=10000
  271. RelevantTimeout=5.0
  272. SpawnPrioritySeconds=1.0
  273. ServerTravelPause=4.0
  274. NetServerMaxTickRate=30
  275. LanServerMaxTickRate=35
  276. DownloadManagers=IpDrv.HTTPDownload
  277. DownloadManagers=Engine.ChannelDownload
  278. NetConnectionClassName=IpDrv.TcpipConnection
  279.  
  280. [IpServer.UdpServerQuery]
  281. GameName=ut
  282.  
  283. [IpDrv.UdpBeacon]
  284. DoBeacon=True
  285. BeaconTime=0.50
  286. BeaconTimeout=5.0
  287. BeaconProduct=ut
  288. ServerBeaconPort=8777
  289. BeaconPort=9777
  290.  
  291. [TextureStreaming]
  292. PoolSize=140
  293. HysteresisLimit=30
  294. DropMipLevelsLimit=24
  295. StopIncreasingLimit=18
  296. StopStreamingLimit=12
  297. MinFudgeFactor=1
  298. FudgeFactorIncreaseRateOfChange=0.5
  299. FudgeFactorDecreaseRateOfChange=-0.4
  300. MinRequestedMipsToConsider=11
  301. MinTimeToGuaranteeMinMipCount=2
  302. MaxTimeToGuaranteeMinMipCount=12
  303. UseTextureFileCache=FALSE
  304.  
  305. [StreamByURL]
  306. PostLoadPause=6.0
  307.  
  308. [Editor.EditorEngine]
  309. LocalPlayerClassName=Editor.EditorPlayer
  310. bUseSound=True
  311. bSubtitlesEnabled=True
  312. GridEnabled=True
  313. SnapScaleEnabled=True
  314. ScaleGridSize=5
  315. SnapVertices=False
  316. SnapDistance=10.000000
  317. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  318. RotGridEnabled=True
  319. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  320. GameCommandLine=-log
  321. FOVAngle=60.000000
  322. GodMode=True
  323. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  324. InvertWidgetZAxis=True
  325. UseAxisIndicator=True
  326. MatineeCurveDetail=0.1
  327. Client=WinDrv.WindowsClient
  328. CurrentGridSz=4
  329. bUseMayaCameraControls=True
  330. bPrefabsLocked=True
  331. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  332. EditorOnlyContentPackages=EditorMeshes
  333. EditorOnlyContentPackages=EditorMaterials
  334. EditorOnlyContentPackages=EditorResources
  335. EditPackagesInPath=..\Development\Src
  336. EditPackages=Core
  337. EditPackages=Engine
  338. EditPackages=GameFramework
  339. EditPackages=Editor
  340. EditPackages=UnrealEd
  341. EditPackages=UnrealScriptTest
  342. EditPackages=IpDrv
  343. EditPackages=GFxUI
  344. EditPackages=GFxUIEditor
  345. EditPackagesOutPath=..\S1Game\Script
  346. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  347. EditPackages=S1Game
  348. InEditorGameURLOptions=
  349. EditPackages=GodHand
  350.  
  351. [UnrealEd.UnrealEdEngine]
  352. AutoSave=True
  353. AutoSaveTimeMinutes=10
  354. AutoSaveIndex=0
  355. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  356. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  357. PackagesToBeFullyLoadedAtStartup=EditorResources
  358. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  359. PackagesToBeFullyLoadedAtStartup=EngineFonts
  360. PackagesToBeFullyLoadedAtStartup=EngineScenes
  361. PackagesToBeFullyLoadedAtStartup=EngineResources
  362. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  363. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  364. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  365.  
  366. [Engine.DataStoreClient]
  367. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  368. GlobalDataStoreClasses=Engine.UIDataStore_Images
  369. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  370. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  371. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  372. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  373. GlobalDataStoreClasses=Engine.UIDataStore_Color
  374. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  375. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  376. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  377. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  378. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  379. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  380.  
  381. [Engine.UIDataStore_SessionSettings]
  382. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  383.  
  384. [DevOptions.Shaders]
  385. AutoReloadChangedShaders=True
  386.  
  387. [StatNotifyProviders]
  388. XmlStatNotifyProvider=false
  389. CsvStatNotifyProvider=false
  390. StatsNotifyProvider_UDP=true
  391. PIXNamedCounterProvider=false
  392.  
  393. [StatNotifyProviders.StatNotifyProvider_UDP]
  394. ListenPort=13000
  395.  
  396. [RemoteControl]
  397. SuppressRemoteControlAtStartup=True
  398.  
  399. [LogFiles]
  400. PurgeLogsDays=2
  401.  
  402. [AnimationCompression]
  403. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  404. TranslationCompressionFormat=0
  405. RotationCompressionFormat=1
  406. AlternativeCompressionThreshold=1.f
  407. ForceRecompression=False
  408. bOnlyCheckForMissingSkeletalMeshes=False
  409.  
  410. [IpDrv.OnlineSubsystemCommonImpl]
  411. MaxLocalTalkers=1
  412. MaxRemoteTalkers=16
  413. bIsUsingSpeechRecognition=false
  414.  
  415. [IpDrv.OnlineGameInterfaceImpl]
  416. LanAnnouncePort=14001
  417. LanQueryTimeout=5.0
  418.  
  419. [OnlineSubsystemLive.OnlineSubsystemLive]
  420. LiveSystemLinkPort=14000
  421. LanAnnouncePort=14001
  422.  
  423. [Engine.StaticMeshCollectionActor]
  424. bCookOutStaticMeshActors=TRUE
  425. MaxStaticMeshComponents=100
  426.  
  427. [Engine.StaticLightCollectionActor]
  428. bCookOutStaticLightActors=TRUE
  429. MaxLightComponents=100
  430.  
  431. [LiveSock]
  432. bUseVDP=True
  433. bUseSecureConnections=true
  434. MaxDgramSockets=64
  435. MaxStreamSockets=16
  436. DefaultRecvBufsizeInK=256
  437. DefaultSendBufsizeInK=256
  438.  
  439. [CustomStats]
  440. LD=Streaming fudge factor
  441. LD=FrameTime
  442. LD=Terrain Foliage Time
  443. LD=Foliage Render Time
  444. LD=Terrain Smooth Time
  445. LD=Terrain Render Time
  446. LD=Decal Render Time
  447. LD=Terrain Triangles
  448. LD=Foliage Instances
  449. LD=Decal Triangles
  450. LD=Decal Draw Calls
  451. LD=Static Mesh Tris
  452. LD=Skel Mesh Tris
  453. LD=Skel Verts CPU Skin
  454. LD=Skel Verts GPU Skin
  455. LD=30+ FPS
  456. LD=Audio Memory Used
  457. LD=Total CPU rendering time
  458. LD=Total GPU rendering time
  459. LD=Occluded primitives
  460. LD=Projected shadows
  461. LD=Visible static mesh elements
  462. LD=Visible dynamic primitives
  463. LD=Texture Pool Size
  464. LD=Physical Memory Used
  465. LD=Virtual Memory Used
  466. LD=Audio Memory Used
  467. LD=Texture Memory Used
  468. LD=360 Texture Memory Used
  469. LD=Vertex Lighting Memory
  470. LD=StaticMesh Vertex Memory
  471. LD=StaticMesh Index Memory
  472. LD=SkeletalMesh Vertex Memory
  473. LD=SkeletalMesh Index Memory
  474. GameThread=Async Loading Time
  475. GameThread=Audio Update Time
  476. GameThread=FrameTime
  477. GameThread=HUD Time
  478. GameThread=Input Time
  479. GameThread=Kismet Time
  480. GameThread=Move Actor Time
  481. GameThread=RHI Game Tick
  482. GameThread=RedrawViewports
  483. GameThread=Script time
  484. GameThread=Tick Time
  485. GameThread=Update Components Time
  486. GameThread=World Tick Time
  487. GameThread=Async Work Wait
  488. GameThread=PerFrameCapture
  489.  
  490. [MemorySplitClassesToTrack]
  491. Class=AnimSequence
  492. Class=AudioComponent
  493. Class=AudioDevice
  494. Class=CylinderComponent
  495. Class=DecalComponent
  496. Class=DecalLifetime
  497. Class=DecalLifetimeAge
  498. Class=DecalLifetimeData
  499. Class=DecalLifetimeDataAge
  500. Class=DecalManager
  501. Class=DecalMaterial
  502. Class=Field
  503. Class=Font
  504. Class=Level
  505. Class=Material
  506. Class=MaterialInstanceConstant
  507. Class=MaterialInstanceTimeVarying
  508. Class=Model
  509. Class=ModelComponent
  510. Class=MorphTarget
  511. Class=ObjectReferencer
  512. Class=ParticleModule
  513. Class=ParticleSystemComponent
  514. Class=PathNode
  515. Class=RB_BodyInstance
  516. Class=RB_BodySetup
  517. Class=ReachSpec
  518. Class=SkeletalMesh
  519. Class=SoundCue
  520. Class=SoundNode
  521. Class=StaticMesh
  522. Class=StaticMeshActor
  523. Class=StaticMeshComponent
  524. Class=Terrain
  525. Class=TerrainComponent
  526. Class=Texture2D
  527. Class=UIRoot
  528.  
  529. [ConfigCoalesceFilter]
  530. FilterOut=S1Engine.ini
  531. FilterOut=S1Editor.ini
  532. FilterOut=S1Input.ini
  533. FilterOut=S1Game.ini
  534. FilterOut=S1UI.ini
  535. FilterOut=S1Compat.ini
  536. FilterOut=S1EditorKeyBindings.ini
  537. FilterOut=S1EditorUserSettings.ini
  538. FilterOut=UnrealEd.int
  539. FilterOut=Editor.int
  540. FilterOut=EditorTips.int
  541. FilterOut=UnrealScriptTest.int
  542. FilterOut=WinDrv.int
  543. FilterOut=XWindow.int
  544.  
  545. [TaskPerfTracking]
  546. bUseTaskPerfTracking=TRUE
  547. RemoteConnectionIP=10.1.10.83
  548. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  549. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  550.  
  551. [TaskPerfMemDatabase]
  552. bUseTaskPerfMemDatabase=TRUE
  553. RemoteConnectionIP=10.1.10.83
  554. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  555. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  556.  
  557. [MemoryPools]
  558. FLightPrimitiveInteractionInitialBlockSize=512
  559. FModShadowPrimitiveInteractionInitialBlockSize=512
  560.  
  561. [SystemSettings]
  562. StaticDecals=True
  563. DynamicDecals=True
  564. DynamicLights=False
  565. DynamicShadows=True
  566. LightEnvironmentShadows=True
  567. CompositeDynamicLights=False
  568. DirectionalLightmaps=True
  569. MotionBlur=False
  570. DepthOfField=False
  571. AmbientOcclusion=False
  572. Bloom=False
  573. UseHighQualityBloom=False
  574. Distortion=True
  575. DropParticleDistortion=False
  576. SpeedTreeLeaves=True
  577. SpeedTreeFronds=True
  578. OnlyStreamInTextures=False
  579. LensFlares=False
  580. FogVolumes=False
  581. FloatingPointRenderTargets=True
  582. OneFrameThreadLag=True
  583. UseVsync=False
  584. UpscaleScreenPercentage=True
  585. Fullscreen=True
  586. AllowD3D10=False
  587. SkeletalMeshLODBias=0
  588. ParticleLODBias=0
  589. DetailMode=2
  590. ShadowFilterQualityBias=0
  591. MaxAnisotropy=2
  592. MaxMultisamples=1
  593. MinShadowResolution=70
  594. MaxShadowResolution=2048
  595. ShadowFadeResolution=128
  596. ShadowFadeExponent=2.200000
  597. ResX=1440
  598. ResY=900
  599. ScreenPercentage=100.000000
  600. SceneCaptureStreamingMultiplier=1.000000
  601. FoliageDrawRadiusMultiplier=0.000000
  602. ShadowTexelsPerPixel=1.273240
  603. bEnableVSMShadows=False
  604. bEnableBranchingPCFShadows=False
  605. bAllowBetterModulatedShadows=True
  606. bEnableForegroundShadowsOnWorld=True
  607. bEnableForegroundSelfShadowing=True
  608. ShadowFilterRadius=2.000000
  609. ShadowDepthBias=0.012000
  610. ShadowVolumeLightRadiusThreshold=1000.000000
  611. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  612. bAllowFracturedDamage=True
  613. NumFracturedPartsScale=1.000000
  614. FractureDirectSpawnChanceScale=1.000000
  615. FractureRadialSpawnChanceScale=1.000000
  616. FractureCullDistanceScale=1.000000
  617. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  618. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  619. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  620. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  621. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  622. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  623. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  624. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  625. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  626. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  627. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  628. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  629. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  630. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  631. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  632. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  633. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  634. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  635. LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  636. LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  637. LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  638. LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  640. LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  641. LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  642. LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  643. LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  644. LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  645. LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  646. LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  647. LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  648. LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  649. LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  650. LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  651. LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  652. LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  653. FXAA=False
  654. SpeedTreeBranches=True
  655. SpeedTreeBillboards=True
  656.  
  657. [Engine.PhysicsLODVerticalDestructible]
  658. MaxDynamicChunkCount=1000
  659. DebrisLifetime=60.0
  660.  
  661. [Engine.PhysicsLODVerticalEmitter]
  662. ParticlePercentage=100
  663.  
  664. [Engine.OnlineSubsystem]
  665. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  666.  
  667. [Engine.OnlineRecentPlayersList]
  668. MaxRecentPlayers=100
  669. MaxRecentParties=5
  670.  
  671. [Configuration]
  672. BasedOn=..\Engine\Config\BaseEngine.ini
  673.  
  674. [S1Game.ReleaseData]
  675.  
  676. [SystemSettingsEditor]
  677. ResX=1280
  678. ResY=720
  679.  
  680. [Engine.AudioDevice]
  681. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  682. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  683. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  684. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  685. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  686. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  687. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  688. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  689. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  690. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  691. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  692. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  693. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  694. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  695. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  696. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  697. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  698. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  699. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  700. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  701. SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
  702. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
  703. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  704. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  705. SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
  706. SoundModeNames=Default
  707. SoundModeNames=Quiet
  708. SoundModeNames=Loud
  709. SoundModeNames=Slow
  710. SoundModeNames=Quick
  711.  
  712. [GodHand.GodHandEngine]
  713. FOVAngle=60.000000
  714. Client=WinDrv.WindowsClient
  715.  
  716. [Windows.StandardUser]
  717. MyDocumentsSubDirName=ProjectS
  718.  
  719. [Aero]
  720. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  721. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  722. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  723. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  724. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  725. ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
  726. ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
  727. ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
  728. ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
  729. ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
  730. ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
  731.  
  732. [Barrack.ShowGrid]
  733. GridSize=20
  734. GridSideLength=500
  735.  
  736. [S1Game.ResourceSet]
  737. ResourceSet=NHN
  738.  
  739. [IniVersion]
  740. 0=1327818766.000000
  741. 1=1357235692.000000
  742.  
  743. [AppCompat]
  744. MeasuredCPUScore=170.202988
  745. CompatLevelComposite=4
  746. CompatLevelCPU=5
  747. CompatLevelGPU=4
  748. CPUNumLogicalProcessors=4
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