Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Spell List of Blood Magic
- Melee
- Earth
- Default: Causes the blocks around the projected point to fall like sand
- -Power affects range
- -Potency affects radius
- Offensive: “Smashes” blocks – converts stone to cobble, gravel, sand
- -Power affects range
- -Potency affects radius
- Defensive: Teleposes blocks on the projected block to rise up like a wall in front of the user.
- -Power affects range
- -Potency affects size of the wall
- Environmental: Cracks open registered ores, creating their respective dusts (x3)
- -Power affects range
- -Potency affects radius
- Fire
- Default: Sets entities on fire
- -Power increases duration
- -Potency increases number hit and range hit
- Offensive: Causes the hit entity to have the “Fire Fuse” debuff, causing them to explode after the timer ends
- -Power decreases duration
- -Potency increases strength and range
- Defensive: Sets the world on fire in a line in front of you
- -Power increases length
- -Potency increases width
- Environmental: Evaporates water at the projected point
- -Power increases range
- -Potency increases radius
- Ice
- Default: Decreases the hurt resistance time of the entity, effectively allowing the enemy to be hurt more quickly – can be chained together
- -Power not used (potential bug)
- -Potency increases range and max hit, and increases amount deducted
- Offensive: Launches the hit entities into the air on a pillar of ice
- -Power increases velocity
- -Potency increases number hit
- Defensive: Creates an ice wall in front of you
- -Power increases dimensions
- -Potency increases how far it is from you
- Environmental: Gag spell – causes snowfalls to be created randomly that targets the entity
- -Power number of snowballs
- -Potency number hit
- Wind
- Default: Launch the entities towards the player
- -Power increases the strength
- -Potency increases number hit + range
- Offensive: Shoots the entities away from the player
- -Power increases speed
- -Potency increases number hit + range
- Defensive: Launches the entities vertically into the air
- -Power increases speed
- -Potency increases number hit + range
- Environmental: Grabs all items within its range of influence
- -Power increases range
- -Potency increases radius of sphere
- Self
- Earth
- Default: Pulls up blocks underneath the player so that they can form a bridge – mainly useful for when falling to pull the earth to you
- -Power increase the plane that is pulled up
- -Potency increases the vertical range
- Offensive: “Smash” blocks underneath the player
- -Power increases horiz radius
- -Potency increases vertical depth
- Defensive: Adds a health boost buff and “Heavy Heart” debuff to the player
- -Power increases duration
- -Potency increases potency of the effects
- Environmental: Applies a strong weakness debuff to entities around the caster
- -Power increases radius and duration
- -Potency increases… potency
- Fire
- Default: Sets the player on fire – might be useful to be on fire for some things…
- -Power increases duration
- -Potency increases duration
- Offensive: Adds a “Flame Cloak” to the player – when hit, the attacker is set on fire, and nearby enemies are also set ablaze
- -Power increases duration
- -Potency increases potency
- Defensive: Causes all air underneath the player to turn into flowing lava
- -Power increases horizontal radius
- -Potency increases vertical depth
- Environmental: Sets blocks ablaze and also smelts in-world items to in-world counterparts if possible – sand to glass, cobble to stone, etc
- -Power increases fire radius
- -Potency increases smelting radius
- Ice
- Default: Launches the player upwards on a pillar of ice
- -Power increases velocity achieved
- -Potency is not used
- Offensive: Entities around the player receive a slowness effect
- -Power increases number affected and range and duration
- -Potency increases potency of effect
- Defensive: Creates an “Ice Cloak” around the player, which freezes blocks around the player – use it to cross rivers with ease!
- -Power increases duration
- -Potency increases range
- Environmental: Creates an ice bridge in front of the player
- -Power increases length
- -Potency increases width
- Wind
- Default: Extinguishes the player and resets fall distance
- -Power not used
- -Potency not used
- Offensive: Launches the player in the direction he is facing
- -Power increases velocity
- -Potency not used
- Defensive: Causes entities in range to be affected by “Heavy Heart”
- -Power increases radius of influence
- -Potency increases potency
- Environmental: Launches entities around the player away
- -Power increases speed
- -Potency increases radius
- Projectile
- Earth
- Default: On impact with tile, break the blocks without a drop
- -Power increases radius
- -Potency not used
- Offensive: When it hits an entity, drops the entity into a hole – the hole is formed by breaking mundane blocks such as stone, cobble, sand, gravel, grass, and dirt
- -Power increases horizontal radius
- -Potency increases depth
- Defensive: “Smashes” blocks on impact
- -Power increases horizontal radius
- -Potency increases vertical radius
- Environmental: Digs up blocks in a bounding box around the projectile
- -Power increases radius of box
- -Potency increases max number of blocks broken
- Fire
- Default: Sets blocks on fire when impacting – broken in current version – Also adds +potency damage to projectile
- -Power
- -Potency
- Offensive: Causes the air underneath an entity to become flowing lava – combine with the Earth spell that creates a hole and the wind spell that prevents flight for fun effects!
- -Power increases horiz radius
- -Potency increases vertical depth
- Defensive: Smelts in-world blocks i.e. sand to glass, etc on impact
- -Power increases radius
- -Potency increases plume of fire when hitting an entity
- Environmental: Evaporates water around the projectile on update
- -Power increases radius
- -Potency not used
- Ice
- Default: Creates a plume of ice blocks on hitting a tile
- -Power increases horizontal radius
- -Potency increases vertical radius
- Offensive: Causes the entity hit to become slow
- -Power increases duration
- -Potency increases potency
- Defensive: Freezes water blocks on impact and creates snow
- -Power increases horiz radius
- -Potency increases vertical radius
- Environmental: Freezes water blocks on update
- -Power increases horiz range
- -Potency increases vertical range
- Wind
- Default: Flings the entity hit away from the player
- -Power not used
- -Potency increases velocity
- Offensive: Casts “Heavy Heart” on the entity
- -Power increases duration
- -Potency decreases duration, increases potency
- Defensive: Causes broken blocks to be broken via silk touch
- Environmental: Picks up items near the projectile and sends them to the caster
- -Power Increases horiz radius
- -Potency increases vert range
- Tool
- Earth
- Default: Allows the tool to function as a pickaxe
- -Power increases dig speed
- -Potency increases harvest level (default of iron level)
- Offensive: completely destroys mundane blocks, causing them to not drop
- (Includes stone, cobble, sand, gravel, netherrack, dirt)
- -Power and potency not used
- Defensive: Allows the tool to function as a shovel
- -Power increases dig speed
- -Potency increases harvest level (default of iron level)
- Environmental: Increases the digging radius
- -Power increases plane size
- -Potency increases depth
- Fire
- Default: Auto-smelts items that are mined
- -Power not used, nor Potency
- Offensive: Adds Fire Aspect to the tool
- -Power increases duration
- -Potency currently not used
- Defensive: Adds "Unbreaking" to the tool, allowing it to last longer per cast
- -Power increases time
- -Potency currently not used
- Environmental: Adds "Magma Plume" which converts stone into lava source blocks when mining
- -Power increases radius and decreases cost slightly
- -Potency increases chance of occurance per-block
- Ice
- Default: Adds "Frost Touch" which slows down the enemy
- -Power increases the potency of the spell
- -Potency increases the critical rate added
- Offensive: Adds sharpness
- -Power increases sharpness level
- -Potency increases critical rate
- Defensive: When summoning the tool, the surrounding area is covered by snow and monsters are slowed
- -Power increases the horiz radius
- -Potency the vert radius
- Environmental: Adds silk-touch to the tool
- -Power and potency do not affect
- Wind
- Default: Allows the tool to function as an axe
- -Power increases dig speed
- -Potency increases harvest level (default of iron level)
- Offensive: Casts heavy heart on the hit entity
- -Power increases duration
- -Potency increases the potency, lowers duration
- Defensive: Adds knockback to the tool
- -Power increases the speed
- -Potency increases the vertical trajectory
- Environmental: Picks up items near the block broken
- -Power increases the range
- -Potency not used atm
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement