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keenan-v1

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Feb 6th, 2016
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  1. >>> Launch queue entry exiting.
  2. Using LWJGL display 1920:1017:0:0 (false)
  3.  
  4. Setting up OpenAL Sound Engine
  5. OpenAL version: 1.1 ALSOFT 1.15.1
  6. OpenAL renderer: OpenAL Soft
  7. OpenAL vendor: OpenAL Community
  8. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  9. Generating: 128 source channels.
  10.  
  11. === OpenGL information ===
  12. LWJGL version: 2.9.1
  13. Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6143)
  14. OpenGL vendor: NVIDIA Corporation
  15. OpenGL renderer: GeForce GTX 960/PCIe/SSE2
  16. OpenGL version: 4.5.0 NVIDIA 361.43
  17. OpenGL extensions:
  18. GL_AMD_multi_draw_indirect
  19. GL_AMD_seamless_cubemap_per_texture
  20. GL_AMD_vertex_shader_viewport_index
  21. GL_AMD_vertex_shader_layer
  22. GL_ARB_arrays_of_arrays
  23. GL_ARB_base_instance
  24. GL_ARB_bindless_texture
  25. GL_ARB_blend_func_extended
  26. GL_ARB_buffer_storage
  27. GL_ARB_clear_buffer_object
  28. GL_ARB_clear_texture
  29. GL_ARB_clip_control
  30. GL_ARB_color_buffer_float
  31. GL_ARB_compatibility
  32. GL_ARB_compressed_texture_pixel_storage
  33. GL_ARB_conservative_depth
  34. GL_ARB_compute_shader
  35. GL_ARB_compute_variable_group_size
  36. GL_ARB_conditional_render_inverted
  37. GL_ARB_copy_buffer
  38. GL_ARB_copy_image
  39. GL_ARB_cull_distance
  40. GL_ARB_debug_output
  41. GL_ARB_depth_buffer_float
  42. GL_ARB_depth_clamp
  43. GL_ARB_depth_texture
  44. GL_ARB_derivative_control
  45. GL_ARB_direct_state_access
  46. GL_ARB_draw_buffers
  47. GL_ARB_draw_buffers_blend
  48. GL_ARB_draw_indirect
  49. GL_ARB_draw_elements_base_vertex
  50. GL_ARB_draw_instanced
  51. GL_ARB_enhanced_layouts
  52. GL_ARB_ES2_compatibility
  53. GL_ARB_ES3_compatibility
  54. GL_ARB_ES3_1_compatibility
  55. GL_ARB_ES3_2_compatibility
  56. GL_ARB_explicit_attrib_location
  57. GL_ARB_explicit_uniform_location
  58. GL_ARB_fragment_coord_conventions
  59. GL_ARB_fragment_layer_viewport
  60. GL_ARB_fragment_program
  61. GL_ARB_fragment_program_shadow
  62. GL_ARB_fragment_shader
  63. GL_ARB_fragment_shader_interlock
  64. GL_ARB_framebuffer_no_attachments
  65. GL_ARB_framebuffer_object
  66. GL_ARB_framebuffer_sRGB
  67. GL_ARB_geometry_shader4
  68. GL_ARB_get_program_binary
  69. GL_ARB_get_texture_sub_image
  70. GL_ARB_gpu_shader5
  71. GL_ARB_gpu_shader_fp64
  72. GL_ARB_gpu_shader_int64
  73. GL_ARB_half_float_pixel
  74. GL_ARB_half_float_vertex
  75. GL_ARB_imaging
  76. GL_ARB_indirect_parameters
  77. GL_ARB_instanced_arrays
  78. GL_ARB_internalformat_query
  79. GL_ARB_internalformat_query2
  80. GL_ARB_invalidate_subdata
  81. GL_ARB_map_buffer_alignment
  82. GL_ARB_map_buffer_range
  83. GL_ARB_multi_bind
  84. GL_ARB_multi_draw_indirect
  85. GL_ARB_multisample
  86. GL_ARB_multitexture
  87. GL_ARB_occlusion_query
  88. GL_ARB_occlusion_query2
  89. GL_ARB_parallel_shader_compile
  90. GL_ARB_pipeline_statistics_query
  91. GL_ARB_pixel_buffer_object
  92. GL_ARB_point_parameters
  93. GL_ARB_point_sprite
  94. GL_ARB_post_depth_coverage
  95. GL_ARB_program_interface_query
  96. GL_ARB_provoking_vertex
  97. GL_ARB_query_buffer_object
  98. GL_ARB_robust_buffer_access_behavior
  99. GL_ARB_robustness
  100. GL_ARB_sample_locations
  101. GL_ARB_sample_shading
  102. GL_ARB_sampler_objects
  103. GL_ARB_seamless_cube_map
  104. GL_ARB_seamless_cubemap_per_texture
  105. GL_ARB_separate_shader_objects
  106. GL_ARB_shader_atomic_counter_ops
  107. GL_ARB_shader_atomic_counters
  108. GL_ARB_shader_ballot
  109. GL_ARB_shader_bit_encoding
  110. GL_ARB_shader_clock
  111. GL_ARB_shader_draw_parameters
  112. GL_ARB_shader_group_vote
  113. GL_ARB_shader_image_load_store
  114. GL_ARB_shader_image_size
  115. GL_ARB_shader_objects
  116. GL_ARB_shader_precision
  117. GL_ARB_shader_storage_buffer_object
  118. GL_ARB_shader_subroutine
  119. GL_ARB_shader_texture_image_samples
  120. GL_ARB_shader_texture_lod
  121. GL_ARB_shading_language_100
  122. GL_ARB_shader_viewport_layer_array
  123. GL_ARB_shading_language_420pack
  124. GL_ARB_shading_language_include
  125. GL_ARB_shading_language_packing
  126. GL_ARB_shadow
  127. GL_ARB_sparse_buffer
  128. GL_ARB_sparse_texture
  129. GL_ARB_sparse_texture2
  130. GL_ARB_sparse_texture_clamp
  131. GL_ARB_stencil_texturing
  132. GL_ARB_sync
  133. GL_ARB_tessellation_shader
  134. GL_ARB_texture_barrier
  135. GL_ARB_texture_border_clamp
  136. GL_ARB_texture_buffer_object
  137. GL_ARB_texture_buffer_object_rgb32
  138. GL_ARB_texture_buffer_range
  139. GL_ARB_texture_compression
  140. GL_ARB_texture_compression_bptc
  141. GL_ARB_texture_compression_rgtc
  142. GL_ARB_texture_cube_map
  143. GL_ARB_texture_cube_map_array
  144. GL_ARB_texture_env_add
  145. GL_ARB_texture_env_combine
  146. GL_ARB_texture_env_crossbar
  147. GL_ARB_texture_env_dot3
  148. GL_ARB_texture_filter_minmax
  149. GL_ARB_texture_float
  150. GL_ARB_texture_gather
  151. GL_ARB_texture_mirror_clamp_to_edge
  152. GL_ARB_texture_mirrored_repeat
  153. GL_ARB_texture_multisample
  154. GL_ARB_texture_non_power_of_two
  155. GL_ARB_texture_query_levels
  156. GL_ARB_texture_query_lod
  157. GL_ARB_texture_rectangle
  158. GL_ARB_texture_rg
  159. GL_ARB_texture_rgb10_a2ui
  160. GL_ARB_texture_stencil8
  161. GL_ARB_texture_storage
  162. GL_ARB_texture_storage_multisample
  163. GL_ARB_texture_swizzle
  164. GL_ARB_texture_view
  165. GL_ARB_timer_query
  166. GL_ARB_transform_feedback2
  167. GL_ARB_transform_feedback3
  168. GL_ARB_transform_feedback_instanced
  169. GL_ARB_transform_feedback_overflow_query
  170. GL_ARB_transpose_matrix
  171. GL_ARB_uniform_buffer_object
  172. GL_ARB_vertex_array_bgra
  173. GL_ARB_vertex_array_object
  174. GL_ARB_vertex_attrib_64bit
  175. GL_ARB_vertex_attrib_binding
  176. GL_ARB_vertex_buffer_object
  177. GL_ARB_vertex_program
  178. GL_ARB_vertex_shader
  179. GL_ARB_vertex_type_10f_11f_11f_rev
  180. GL_ARB_vertex_type_2_10_10_10_rev
  181. GL_ARB_viewport_array
  182. GL_ARB_window_pos
  183. GL_ATI_draw_buffers
  184. GL_ATI_texture_float
  185. GL_ATI_texture_mirror_once
  186. GL_S3_s3tc
  187. GL_EXT_texture_env_add
  188. GL_EXT_abgr
  189. GL_EXT_bgra
  190. GL_EXT_bindable_uniform
  191. GL_EXT_blend_color
  192. GL_EXT_blend_equation_separate
  193. GL_EXT_blend_func_separate
  194. GL_EXT_blend_minmax
  195. GL_EXT_blend_subtract
  196. GL_EXT_compiled_vertex_array
  197. GL_EXT_Cg_shader
  198. GL_EXT_depth_bounds_test
  199. GL_EXT_direct_state_access
  200. GL_EXT_draw_buffers2
  201. GL_EXT_draw_instanced
  202. GL_EXT_draw_range_elements
  203. GL_EXT_fog_coord
  204. GL_EXT_framebuffer_blit
  205. GL_EXT_framebuffer_multisample
  206. GL_EXTX_framebuffer_mixed_formats
  207. GL_EXT_framebuffer_multisample_blit_scaled
  208. GL_EXT_framebuffer_object
  209. GL_EXT_framebuffer_sRGB
  210. GL_EXT_geometry_shader4
  211. GL_EXT_gpu_program_parameters
  212. GL_EXT_gpu_shader4
  213. GL_EXT_multi_draw_arrays
  214. GL_EXT_packed_depth_stencil
  215. GL_EXT_packed_float
  216. GL_EXT_packed_pixels
  217. GL_EXT_pixel_buffer_object
  218. GL_EXT_point_parameters
  219. GL_EXT_polygon_offset_clamp
  220. GL_EXT_post_depth_coverage
  221. GL_EXT_provoking_vertex
  222. GL_EXT_raster_multisample
  223. GL_EXT_rescale_normal
  224. GL_EXT_secondary_color
  225. GL_EXT_separate_shader_objects
  226. GL_EXT_separate_specular_color
  227. GL_EXT_shader_image_load_formatted
  228. GL_EXT_shader_image_load_store
  229. GL_EXT_shader_integer_mix
  230. GL_EXT_shadow_funcs
  231. GL_EXT_sparse_texture2
  232. GL_EXT_stencil_two_side
  233. GL_EXT_stencil_wrap
  234. GL_EXT_texture3D
  235. GL_EXT_texture_array
  236. GL_EXT_texture_buffer_object
  237. GL_EXT_texture_compression_dxt1
  238. GL_EXT_texture_compression_latc
  239. GL_EXT_texture_compression_rgtc
  240. GL_EXT_texture_compression_s3tc
  241. GL_EXT_texture_cube_map
  242. GL_EXT_texture_edge_clamp
  243. GL_EXT_texture_env_combine
  244. GL_EXT_texture_env_dot3
  245. GL_EXT_texture_filter_anisotropic
  246. GL_EXT_texture_filter_minmax
  247. GL_EXT_texture_integer
  248. GL_EXT_texture_lod
  249. GL_EXT_texture_lod_bias
  250. GL_EXT_texture_mirror_clamp
  251. GL_EXT_texture_object
  252. GL_EXT_texture_shared_exponent
  253. GL_EXT_texture_sRGB
  254. GL_EXT_texture_sRGB_decode
  255. GL_EXT_texture_storage
  256. GL_EXT_texture_swizzle
  257. GL_EXT_timer_query
  258. GL_EXT_transform_feedback2
  259. GL_EXT_vertex_array
  260. GL_EXT_vertex_array_bgra
  261. GL_EXT_vertex_attrib_64bit
  262. GL_EXT_import_sync_object
  263. GL_IBM_rasterpos_clip
  264. GL_IBM_texture_mirrored_repeat
  265. GL_KHR_context_flush_control
  266. GL_KHR_debug
  267. GL_KHR_no_error
  268. GL_KHR_robust_buffer_access_behavior
  269. GL_KHR_robustness
  270. GL_KTX_buffer_region
  271. GL_NV_bindless_multi_draw_indirect
  272. GL_NV_bindless_multi_draw_indirect_count
  273. GL_NV_bindless_texture
  274. GL_NV_blend_equation_advanced
  275. GL_NV_blend_equation_advanced_coherent
  276. GL_NV_blend_square
  277. GL_NV_command_list
  278. GL_NV_compute_program5
  279. GL_NV_conditional_render
  280. GL_NV_conservative_raster
  281. GL_NV_conservative_raster_dilate
  282. GL_NV_copy_depth_to_color
  283. GL_NV_copy_image
  284. GL_NV_depth_buffer_float
  285. GL_NV_depth_clamp
  286. GL_NV_draw_texture
  287. GL_NV_ES1_1_compatibility
  288. GL_NV_ES3_1_compatibility
  289. GL_NV_explicit_multisample
  290. GL_NV_fence
  291. GL_NV_fill_rectangle
  292. GL_NV_float_buffer
  293. GL_NV_fog_distance
  294. GL_NV_fragment_coverage_to_color
  295. GL_NV_fragment_program
  296. GL_NV_fragment_program_option
  297. GL_NV_fragment_program2
  298. GL_NV_fragment_shader_interlock
  299. GL_NV_framebuffer_mixed_samples
  300. GL_NV_framebuffer_multisample_coverage
  301. GL_NV_geometry_shader4
  302. GL_NV_geometry_shader_passthrough
  303. GL_NV_gpu_program4
  304. GL_NV_internalformat_sample_query
  305. GL_NV_gpu_program4_1
  306. GL_NV_gpu_program5
  307. GL_NV_gpu_program5_mem_extended
  308. GL_NV_gpu_program_fp64
  309. GL_NV_gpu_shader5
  310. GL_NV_half_float
  311. GL_NV_light_max_exponent
  312. GL_NV_multisample_coverage
  313. GL_NV_multisample_filter_hint
  314. GL_NV_occlusion_query
  315. GL_NV_packed_depth_stencil
  316. GL_NV_parameter_buffer_object
  317. GL_NV_parameter_buffer_object2
  318. GL_NV_path_rendering
  319. GL_NV_path_rendering_shared_edge
  320. GL_NV_pixel_data_range
  321. GL_NV_point_sprite
  322. GL_NV_primitive_restart
  323. GL_NV_register_combiners
  324. GL_NV_register_combiners2
  325. GL_NV_sample_locations
  326. GL_NV_sample_mask_override_coverage
  327. GL_NV_shader_atomic_counters
  328. GL_NV_shader_atomic_float
  329. GL_NV_shader_atomic_fp16_vector
  330. GL_NV_shader_atomic_int64
  331. GL_NV_shader_buffer_load
  332. GL_NV_shader_storage_buffer_object
  333. GL_NV_texgen_reflection
  334. GL_NV_texture_barrier
  335. GL_NV_texture_compression_vtc
  336. GL_NV_texture_env_combine4
  337. GL_NV_texture_multisample
  338. GL_NV_texture_rectangle
  339. GL_NV_texture_shader
  340. GL_NV_texture_shader2
  341. GL_NV_texture_shader3
  342. GL_NV_transform_feedback
  343. GL_NV_transform_feedback2
  344. GL_NV_uniform_buffer_unified_memory
  345. GL_NV_vertex_array_range
  346. GL_NV_vertex_array_range2
  347. GL_NV_vertex_attrib_integer_64bit
  348. GL_NV_vertex_buffer_unified_memory
  349. GL_NV_vertex_program
  350. GL_NV_vertex_program1_1
  351. GL_NV_vertex_program2
  352. GL_NV_vertex_program2_option
  353. GL_NV_vertex_program3
  354. GL_NV_viewport_array2
  355. GL_NVX_conditional_render
  356. GL_NVX_gpu_memory_info
  357. GL_NVX_nvenc_interop
  358. GL_NV_shader_thread_group
  359. GL_NV_shader_thread_shuffle
  360. GL_KHR_blend_equation_advanced
  361. GL_KHR_blend_equation_advanced_coherent
  362. GL_SGIS_generate_mipmap
  363. GL_SGIS_texture_lod
  364. GL_SGIX_depth_texture
  365. GL_SGIX_shadow
  366. GL_SUN_slice_accum
  367. GL_WIN_swap_hint
  368. WGL_EXT_swap_control
  369.  
  370. GLSL version: 4.50 NVIDIA
  371. GLSL max vertex uniforms: 4096 (4096)
  372. GLSL max fragment uniforms: 4096 (4096)
  373. GLSL max varyings: 124 (124)
  374. Preloading builtin materials
  375. Preloading builtin materials done
  376. Setting up dotXSI Model Loader
  377. Launching dotXSI Model Loader threads
  378. Launching Collada Model Loader threads
  379. Launching WOM Loader threads
  380. Starting workaround for fast running clocks
  381. Using LWJGL timer.
  382. Initialized mouse with 5 buttons.
  383. Experimental direct buffer cleaner init successful
  384. Startup Phase - Setting up..
  385. Initializing font texture for SansSerif (11). Texture Size: 512
  386. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  387. Loading window positions from C:\Users\USERNAME\wurm\players\Wolfish\windows_1920x1017.txt
  388. Loading props file C:\Users\USERNAME\wurm\players\Wolfish\windows_1920x1017.txt
  389. Gui initialized
  390. Startup Phase - Preparing terrain
  391. Startup Phase - Connecting ..
  392. Disabling Nagles
  393. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\_Event.2016-02.txt
  394. Disabling Nagles
  395. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\_Friends.2016-02.txt
  396. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\GL-Freedom.2016-02.txt
  397. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\Freedom.2016-02.txt
  398. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\Trade.2016-02.txt
  399. Login successful
  400. Executing C:\Users\USERNAME\wurm\players\Wolfish\autorun.txt
  401. Starting update of login splash image...
  402. Resized terrain FBOs to 1024
  403. Finished loading new login splash image!
  404. Now using reflection FBO (1024)
  405. No mapping found for hair7
  406. Initializing font texture for SansSerif (12). Texture Size: 128
  407. Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\PM__Aranarth.2016-02.txt
  408. Initializing font texture for Monospaced (11). Texture Size: 128
  409. Can't dump <setting> - unknown value
  410. Usage: dump (binds|debug|options|skills)
  411. Dumping Wurm option values to console.
  412. animation_playback_self = 0
  413. auto_mipmaps_enabled = 2
  414. auto_run_source = 1
  415. cavedetail = 2
  416. censor_chat = false
  417. collada_animations = 4
  418. color_black = 0.0,0.0,0.0
  419. color_cyan = 0.0,1.0,1.0
  420. color_error = 1.0,0.3,0.3
  421. color_fuchsia = 1.0,0.0,1.0
  422. color_green = 0.08,1.0,0.08
  423. color_grey = 0.5,0.5,0.5
  424. color_lime = 0.0,1.0,0.0
  425. color_maroon = 0.5,0.0,0.0
  426. color_navy_blue = 0.23,0.39,1.0
  427. color_orange = 1.0,0.5,0.0
  428. color_purple = 0.5,0.0,0.5
  429. color_red = 1.0,0.0,0.0
  430. color_royal_blue = 0.23,0.39,1.0
  431. color_silver = 0.75,0.75,0.75
  432. color_system = 0.5,1.0,0.5
  433. color_teal = 0.0,0.5,0.5
  434. color_white = 1.0,1.0,1.0
  435. color_yellow = 1.0,1.0,0.0
  436. compressed_textures = false
  437. compressed_textures_S3TC = true
  438. contribution_culling = 150
  439. custim_timer_source = 1
  440. customTimer1 = -1|-1
  441. customTimer2 = -1|-1
  442. customTimer3 = -1|-1
  443. customTimer4 = -1|-1
  444. customTimer5 = -1|-1
  445. debug_mode = false
  446. depth_clamp_enabled = 2
  447. disable_select_all_shortcut = false
  448. display_settings = false:false:0:0:0:32:-1:false:true
  449. enable_contribution_culling = true
  450. enable_debugs = false
  451. enable_lod = false
  452. enable_shift_drag = true
  453. enable_vsync = true
  454. engine_multithreaded = 0
  455. event_log_rotation = 2
  456. exec_source = 1
  457. fast_yield = false
  458. fbo_enabled = 2
  459. first_person_mode_disable_on_close_component = true
  460. first_person_mode_disable_on_combat = true
  461. first_person_mode_disable_on_open_component = true
  462. first_person_mode_sensitivity = 10
  463. fog_coord_src = 0
  464. font_antialias = 2
  465. font_bold = 11
  466. font_default = 11
  467. font_header = 24
  468. font_italian = 11
  469. font_monospaced = 11
  470. font_static = 11
  471. fov_horizontal = 80
  472. fps_limit = 60
  473. fps_limit_background = 30
  474. fps_limit_enabled = true
  475. game_client_thread_priority = 2
  476. glsl_debug_loading = false
  477. glsl_enabled = 2
  478. gpu_skinning = true
  479. gui_opacity = 3
  480. gui_skin = 1
  481. has_read_eula = true
  482. hide_inactive_friends = false
  483. hide_menu_examine = false
  484. hide_menu_no_target = false
  485. hide_menu_spam_mode = true
  486. hide_menu_stop = true
  487. hide_onscreen_fail_messages = false
  488. hide_onscreen_hostile_messages = false
  489. hide_onscreen_info_messages = false
  490. hide_personal_goal = false
  491. high_res_binoculars = true
  492. hint_texture_scaling = 2
  493. impColumn = true
  494. inverse_mouse = false
  495. irc_log_rotation = 2
  496. irc_notif = 0
  497. item_creature_render_distance = 4
  498. key_bindings_source = 1
  499. keyboard_layout = 0
  500. loadInventoryStartup = true
  501. local_list_in_event = true
  502. lod = 2
  503. log_extra_errors = false
  504. log_gl_errors = false
  505. mark_text_read = true
  506. material_as_suffix = true
  507. max_texture_size = 3
  508. mega_texture_size = 5
  509. model_loader_thread_priority = 2
  510. model_loading_threads = 3
  511. mount_rotation = false
  512. multidraw_enabled = 2
  513. no_brightness = false
  514. no_terrain_render = false
  515. no_world_render = false
  516. non_power_of_two = 2
  517. occlusion_queries_enabled = 2
  518. offscreen_texture_size = 2
  519. other_log_rotation = 2
  520. outline_picking = true
  521. player_texture_size = 3
  522. reflection_texture_size = 2
  523. reflections = 4
  524. release_context = false
  525. release_context_on_jogl_sleep = false
  526. remember_password = true
  527. render_distant_terrain = true
  528. render_glow = false
  529. render_sun_glare = false
  530. resident_models = false
  531. save_skills_on_quit = true
  532. screenshot_file_format = 1
  533. season_override = 0
  534. send_extra_tile_data = false
  535. setting_timestamps = true
  536. settings_version = 3
  537. shadow_level = 0
  538. shift_drag_default = 10
  539. showKChat = true
  540. show_body_in_inventory = false
  541. show_old_quickbar = false
  542. silent_friends_update = false
  543. skillgain_minimum = 5
  544. skillgain_no_alignment = false
  545. skillgain_no_favor = false
  546. skydetail = 2
  547. sound_al_gain = 0
  548. sound_buzzlevel = 2
  549. sound_cache_enabled = true
  550. sound_doppler_enabled = false
  551. sound_engine = 2
  552. sound_footstepslevel = 10
  553. sound_music_level = 5
  554. sound_play_PMAlert = true
  555. sound_play_ambients = true
  556. sound_play_buzz = true
  557. sound_play_combat = true
  558. sound_play_door = true
  559. sound_play_emotes = true
  560. sound_play_footsteps = true
  561. sound_play_music = false
  562. sound_play_weather = true
  563. sound_play_work = false
  564. stipple_enabled = true
  565. structure_render_distance = 4
  566. submit_client_data = 1
  567. terrain_bump = true
  568. terrain_res = 2
  569. test_attach_equipment = false
  570. test_mode = 0
  571. thirdPerson = false
  572. tile_transitions = true
  573. tiledecorations = 3
  574. togglePushToTalk = true
  575. treelist_outline = true
  576. trees = 4
  577. update_optional = true
  578. use_alpha_particles = true
  579. use_anisotropic_filtering = 4
  580. use_antialiasing = 4
  581. use_color_picking = true
  582. use_fast_clock_work_around = true
  583. use_fbo_color_picking = true
  584. use_nagles_algorithm = false
  585. use_nano_timer = false
  586. use_non_alpha_particles = true
  587. use_phobia_models = false
  588. use_tree_models = true
  589. use_weather_particles = true
  590. vbo_enabled = 2
  591. viewport_bob = true
  592. water_detail = 2
  593. End of option values.
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