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- >>> Launch queue entry exiting.
- Using LWJGL display 1920:1017:0:0 (false)
- Setting up OpenAL Sound Engine
- OpenAL version: 1.1 ALSOFT 1.15.1
- OpenAL renderer: OpenAL Soft
- OpenAL vendor: OpenAL Community
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- Generating: 128 source channels.
- === OpenGL information ===
- LWJGL version: 2.9.1
- Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6143)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 960/PCIe/SSE2
- OpenGL version: 4.5.0 NVIDIA 361.43
- OpenGL extensions:
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_square
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL version: 4.50 NVIDIA
- GLSL max vertex uniforms: 4096 (4096)
- GLSL max fragment uniforms: 4096 (4096)
- GLSL max varyings: 124 (124)
- Preloading builtin materials
- Preloading builtin materials done
- Setting up dotXSI Model Loader
- Launching dotXSI Model Loader threads
- Launching Collada Model Loader threads
- Launching WOM Loader threads
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 5 buttons.
- Experimental direct buffer cleaner init successful
- Startup Phase - Setting up..
- Initializing font texture for SansSerif (11). Texture Size: 512
- Initializing font texture for SansSerif (11, italic). Texture Size: 128
- Loading window positions from C:\Users\USERNAME\wurm\players\Wolfish\windows_1920x1017.txt
- Loading props file C:\Users\USERNAME\wurm\players\Wolfish\windows_1920x1017.txt
- Gui initialized
- Startup Phase - Preparing terrain
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\_Event.2016-02.txt
- Disabling Nagles
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\_Friends.2016-02.txt
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\GL-Freedom.2016-02.txt
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\Freedom.2016-02.txt
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\Trade.2016-02.txt
- Login successful
- Executing C:\Users\USERNAME\wurm\players\Wolfish\autorun.txt
- Starting update of login splash image...
- Resized terrain FBOs to 1024
- Finished loading new login splash image!
- Now using reflection FBO (1024)
- No mapping found for hair7
- Initializing font texture for SansSerif (12). Texture Size: 128
- Writing to C:\Users\USERNAME\wurm\players\Wolfish\logs\PM__Aranarth.2016-02.txt
- Initializing font texture for Monospaced (11). Texture Size: 128
- Can't dump <setting> - unknown value
- Usage: dump (binds|debug|options|skills)
- Dumping Wurm option values to console.
- animation_playback_self = 0
- auto_mipmaps_enabled = 2
- auto_run_source = 1
- cavedetail = 2
- censor_chat = false
- collada_animations = 4
- color_black = 0.0,0.0,0.0
- color_cyan = 0.0,1.0,1.0
- color_error = 1.0,0.3,0.3
- color_fuchsia = 1.0,0.0,1.0
- color_green = 0.08,1.0,0.08
- color_grey = 0.5,0.5,0.5
- color_lime = 0.0,1.0,0.0
- color_maroon = 0.5,0.0,0.0
- color_navy_blue = 0.23,0.39,1.0
- color_orange = 1.0,0.5,0.0
- color_purple = 0.5,0.0,0.5
- color_red = 1.0,0.0,0.0
- color_royal_blue = 0.23,0.39,1.0
- color_silver = 0.75,0.75,0.75
- color_system = 0.5,1.0,0.5
- color_teal = 0.0,0.5,0.5
- color_white = 1.0,1.0,1.0
- color_yellow = 1.0,1.0,0.0
- compressed_textures = false
- compressed_textures_S3TC = true
- contribution_culling = 150
- custim_timer_source = 1
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- depth_clamp_enabled = 2
- disable_select_all_shortcut = false
- display_settings = false:false:0:0:0:32:-1:false:true
- enable_contribution_culling = true
- enable_debugs = false
- enable_lod = false
- enable_shift_drag = true
- enable_vsync = true
- engine_multithreaded = 0
- event_log_rotation = 2
- exec_source = 1
- fast_yield = false
- fbo_enabled = 2
- first_person_mode_disable_on_close_component = true
- first_person_mode_disable_on_combat = true
- first_person_mode_disable_on_open_component = true
- first_person_mode_sensitivity = 10
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 11
- font_header = 24
- font_italian = 11
- font_monospaced = 11
- font_static = 11
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = true
- game_client_thread_priority = 2
- glsl_debug_loading = false
- glsl_enabled = 2
- gpu_skinning = true
- gui_opacity = 3
- gui_skin = 1
- has_read_eula = true
- hide_inactive_friends = false
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = true
- hide_onscreen_fail_messages = false
- hide_onscreen_hostile_messages = false
- hide_onscreen_info_messages = false
- hide_personal_goal = false
- high_res_binoculars = true
- hint_texture_scaling = 2
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 2
- irc_notif = 0
- item_creature_render_distance = 4
- key_bindings_source = 1
- keyboard_layout = 0
- loadInventoryStartup = true
- local_list_in_event = true
- lod = 2
- log_extra_errors = false
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_texture_size = 3
- mega_texture_size = 5
- model_loader_thread_priority = 2
- model_loading_threads = 3
- mount_rotation = false
- multidraw_enabled = 2
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 2
- occlusion_queries_enabled = 2
- offscreen_texture_size = 2
- other_log_rotation = 2
- outline_picking = true
- player_texture_size = 3
- reflection_texture_size = 2
- reflections = 4
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_distant_terrain = true
- render_glow = false
- render_sun_glare = false
- resident_models = false
- save_skills_on_quit = true
- screenshot_file_format = 1
- season_override = 0
- send_extra_tile_data = false
- setting_timestamps = true
- settings_version = 3
- shadow_level = 0
- shift_drag_default = 10
- showKChat = true
- show_body_in_inventory = false
- show_old_quickbar = false
- silent_friends_update = false
- skillgain_minimum = 5
- skillgain_no_alignment = false
- skillgain_no_favor = false
- skydetail = 2
- sound_al_gain = 0
- sound_buzzlevel = 2
- sound_cache_enabled = true
- sound_doppler_enabled = false
- sound_engine = 2
- sound_footstepslevel = 10
- sound_music_level = 5
- sound_play_PMAlert = true
- sound_play_ambients = true
- sound_play_buzz = true
- sound_play_combat = true
- sound_play_door = true
- sound_play_emotes = true
- sound_play_footsteps = true
- sound_play_music = false
- sound_play_weather = true
- sound_play_work = false
- stipple_enabled = true
- structure_render_distance = 4
- submit_client_data = 1
- terrain_bump = true
- terrain_res = 2
- test_attach_equipment = false
- test_mode = 0
- thirdPerson = false
- tile_transitions = true
- tiledecorations = 3
- togglePushToTalk = true
- treelist_outline = true
- trees = 4
- update_optional = true
- use_alpha_particles = true
- use_anisotropic_filtering = 4
- use_antialiasing = 4
- use_color_picking = true
- use_fast_clock_work_around = true
- use_fbo_color_picking = true
- use_nagles_algorithm = false
- use_nano_timer = false
- use_non_alpha_particles = true
- use_phobia_models = false
- use_tree_models = true
- use_weather_particles = true
- vbo_enabled = 2
- viewport_bob = true
- water_detail = 2
- End of option values.
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