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GTA5 XML PC Notes from PS3 version

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Sep 23rd, 2013
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  1. Here's a compendium of the PC related notes:
  2.  
  3. EDIT: Still adding stuff
  4.  
  5. * 534901 – Cloth crashes on PC. Use -nocloth to work around.
  6. * **PC users please do not grab this build (yet)** PC build has ran into some late issues that seems to prevent it from loading.
  7. * PC build has ran into some late issues that seems to prevent it from loading.
  8. * 553198 - [PC] Crash after reloading a save game - CReplayInterfaceManager::AddInterface
  9. * 500104 - [PC] Time does not advance
  10. * 632447 - [PC] All the phones are very dark and hard to read
  11. * 496009 - [PC] Debug picker seems to be non-functional
  12. * 646283 - [PC] [PB] Crash - rage::invsqrtf(float)
  13. * 662589 - [PT] Certain debug commands are not functioning on the PC.
  14. * Stability: General stability wasn’t good today, PC crashes quite often and physics issues seen on MP: 687626.
  15. * 692264 - [PC] Debug text is not being rendered correctly
  16. * 693821 - [PC] Player gets low frame rate and spike after longer sessions
  17. * PC build not tested today.
  18. * 724914 - [PT] [PB] Steering on a bike either isn't possible or is quickly lost. [PC ONLY]
  19. * 751188 - [PT][PB] - Cannot progress past the FIB2(magdemo) cutscene inside the FIB building. Cutscene freezes halfway through. [PC ONLY]
  20. * 773478 – [PC]Player gets a lot of spam in RAG when destroying cars which slows down the game
  21. * 789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet
  22. * 806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.
  23. * 809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static
  24. * [PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=)
  25. * 864603 - [LDS][PC][ARM2][PT] Crash after getting onto the bike - Error: <RenderThread> fwThreadType::IsUpdateThread(): fwRefAwareBase can only be used from main thread
  26. * 868907 - [PB][PC] Crash - When accessing "last gen" mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget
  27. * 876734 - [PB][PT] Crash - Game does not boot up on the PC PreBuild data when Memvisualize is running
  28. * 867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission - (seems to be pc only)
  29. * Stability: General stability seemed ok overall. PC stability is poor.
  30. * 931109 – [PC][PT] - Prologue - Trevor is being killed before gameplay is handed back to the player during the car chase.
  31. * 932967 – PC – Port Heist 1- Crates aren't appearing under the handler arm properly.
  32. * 934427 PC - Trevor's phone is completely black.
  33. * 934317 – PC - The edges of the Mini Map / Radar are too far out. The mask isn’t masking.
  34. * 942668 – [PT][PB] - PC Crashes upon starting the Yoga minigame.
  35. * 946312 – PC - Saving photos breaks the camera
  36. * 954928 – PC - [PB][PT] - Fatal Assert - Error: ((ia & 0x80000000) == 0) && ((ia & 0x7F800000) != 0x7F800000)
  37. * 955429 – PC - Unable to progress from Prologue to [Possible Spoiler] (#s "Armenian 1").
  38. * 946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.
  39. * 985459 – PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
  40. * 1021366 - PC - Scaleform elements breaching edges of their regular dimentions
  41. * 1035341 - [PT] [PC] Stuck on loading after getting arrested
  42. * 1036518 - [PC] All the phone models are missing and just get a floating screen.
  43. * 1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away
  44. * 1089039 –[PC] Character models and peds are a lower resolution that normal
  45. * Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856
  46. * 1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite
  47. * 1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away
  48. * 1053129-[PT] [PB] [PC] Crash - rage::bwMovie::DoPlayback
  49. * Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483
  50. * 1091341-[PT] [PC] Infinite Assert - Error: vecForce =' ='vecForce in CVehicle::ApplyInternalTorque
  51. * 1163311-[PC] [PT] A fuzzy overlay appears on screen when Michael grabs the money from the vault during the prologue.
  52. * 1183169 [PT] [PB] Crash when phoning Franklin on route to lot (PC)
  53. * 1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward
  54. * 1202276 - [PT] [PB] [PC] Fatal Assert - buddyallocator.cpp(730): Error: 0: Failed to SetUserData 0x00000000 6847
  55. * 1216180 – [PT] [PC] Nothing happens when you [Spoiler] (#s "arrive at the scientist with the nerve gas")
  56. * 1216694 - [PC] [PB] Crash - rage::grcTextureFactoryDX11::UnlockMRTInternal
  57. * 1316938 – PC - [PT] [PB] Crash - CCoronas::Render
  58. * 1317079 – PC - [PT] [PB] Crash - rage::grcEffect::SetVar
  59. * PC Only Issues:
  60. • 1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque
  61. • 1132101 - [PT] [PB] [PC] Crash - rage::grcProgram::SetTextureResource
  62. • 1301611 - [PT] [PB] Fatal Assert - Error: <ResourcePlac> (m_Reference == NULL) || m_Reference->IsValid()
  63. • 1318126 - [PT] [PB] Fatal Error: Dummy Object Pool Full, Size == 7000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) (from ProcessFile(sc1_12_strm_0.ymap))
  64. * PC Only Issues:
  65. •1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque
  66. •1340002 - [PT] It is very dark during night time and when indoors
  67. •1305510 - [PB] Crash - rage::grmMatrixSet::ComputeMatrix
  68. •1330105 – (PC) [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window
  69. •1326641 - [PB] Fatal Error: Sparse Allocator ran out of heap address space. (from Updating
  70. •1343575 - Crash - audScriptAudioEntity::RegisterScriptReqestedInterrupt
  71.  
  72. * PC Only Issues:
  73. •1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque
  74. •1292308 - [PT] [PC] Loading Assert - maptypesstore.cpp(440): Error: false: v_int_24 : not currently used. Not set as Permanent in images.meta file, or set as any .imap file dependency
  75.  
  76. * PC Only Issues:
  77. •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized
  78. •1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned
  79. •1328056 - [PT] [PC] [PB] Crash - CTaskMeleeActionResult::CleanUp
  80.  
  81. * PC Only Issues:
  82. •1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned
  83. •1362281 - [PT] Crash - CPedVariationInfoCollection::GetCollectionDrawable
  84. •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized
  85. •1370404 - [PB] Crash - CPropManagementHelper::DisposeOfProp
  86.  
  87. * PC Only Issues:
  88. •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized
  89. •1374700 - [PB] Crash - CPlantMgr::RenderShadowCandidates
  90.  
  91. * PC Only Issues:
  92. •1386232 - [PT] [PB] Crash - CPathNodeRouteSearchHelper::FindUpcomingJunctionTurnDirection
  93. •1293601 - [PC] Audio gets corrupted at certain points and becomes crackly
  94.  
  95. * PC Only Issues:
  96. •1401927 - [PB] Crash - CTaskFollowWaypointRecording::CTaskFollowWaypointRecording
  97. •1398858 - [PT] Unable to see anything underwater
  98.  
  99. * PC Only Issues:
  100. •1408545 [PT] I fail the mission if I retract the landing gears and fail the mission if I don't
  101.  
  102. * PC Only Issues:
  103. •1350572 - [PB] Crash - CVehicleGlassComponent::RenderComponent
  104. •1418428 - [PB] Fatal Error: [Fragment] Assert(size && align && s_HeapCacheBlocks) FAILED (from Updating script finale_heist2a)
  105. •1408545 - [PT] I fail the mission if I retract the landing gears and fail the mission if I don't
  106.  
  107. * PC Only Issues:
  108. •1423878 - [PC] Memory usage is very high and increases quickly
  109.  
  110. * PC Only Issues:
  111. •(no x64 prebuild cover)
  112.  
  113. PC Only Issues:
  114. •(no x64 prebuild cover) – Boot checks completed only.
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