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Jan 28th, 2020
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  1. //Nex-AC by Nexius v1.9.51 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.51"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION       "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES         true
  40. #endif
  41.  
  42. #if AC_USE_CONFIG_FILES
  43.     #if !defined AC_CONFIG_FILE
  44.         #define AC_CONFIG_FILE          "nex-ac_settings.cfg"
  45.     #endif
  46.  
  47.     #if !defined AC_NOP_CONFIG_FILE
  48.         #define AC_NOP_CONFIG_FILE      "nex-ac_nop_settings.cfg"
  49.     #endif
  50. #else
  51.     #pragma unused CFG_OPENING_ERROR
  52. #endif
  53.  
  54. #if !defined AC_USE_VENDING_MACHINES
  55.     #define AC_USE_VENDING_MACHINES     true
  56. #endif
  57.  
  58. #if !defined AC_USE_TUNING_GARAGES
  59.     #define AC_USE_TUNING_GARAGES       true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS       true
  64. #endif
  65.  
  66. #if !defined AC_USE_AMMUNATIONS
  67.     #define AC_USE_AMMUNATIONS          true
  68. #endif
  69.  
  70. #if !defined AC_USE_RESTAURANTS
  71.     #define AC_USE_RESTAURANTS          true
  72. #endif
  73.  
  74. #if !defined AC_USE_PAYNSPRAY
  75.     #define AC_USE_PAYNSPRAY            true
  76. #endif
  77.  
  78. #if !defined AC_USE_CASINOS
  79.     #define AC_USE_CASINOS              true
  80. #endif
  81.  
  82. #if !defined AC_USE_QUERY
  83.     #define AC_USE_QUERY                true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                  true
  88. #endif
  89.  
  90. #if !defined AC_USE_STATISTICS
  91.     #define AC_USE_STATISTICS           true
  92. #endif
  93.  
  94. #if !AC_USE_STATISTICS
  95.     #pragma unused STATS_STRING_1
  96.     #pragma unused STATS_STRING_2
  97.     #pragma unused STATS_STRING_3
  98.     #pragma unused STATS_STRING_4
  99.     #pragma unused STATS_STRING_5
  100.     #pragma unused STATS_STRING_6
  101.     #pragma unused STATS_STRING_7
  102.     #pragma unused STATS_STRING_8
  103. #endif
  104.  
  105. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  106.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_CONNECTS_FROM_IP
  118.     #define AC_MAX_CONNECTS_FROM_IP         1
  119. #endif
  120.  
  121. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  122.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  123. #endif
  124.  
  125. #if !defined AC_MAX_MSGS_REC_DIFF
  126.     #define AC_MAX_MSGS_REC_DIFF            800
  127. #endif
  128.  
  129. #if !defined AC_MAX_PING
  130.     #define AC_MAX_PING                     500
  131. #endif
  132.  
  133. #if !defined AC_MIN_TIME_RECONNECT
  134.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  135. #endif
  136.  
  137. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  138.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  139. #endif
  140.  
  141. #if !defined AC_MAX_NOP_WARNINGS
  142.     #define AC_MAX_NOP_WARNINGS             8
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  146.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  147. #endif
  148.  
  149. #if !defined AC_MAX_PING_WARNINGS
  150.     #define AC_MAX_PING_WARNINGS            8
  151. #endif
  152.  
  153. #if !defined AC_MAX_MONEY_WARNINGS
  154.     #define AC_MAX_MONEY_WARNINGS           2
  155. #endif
  156.  
  157. #if !defined AC_MAX_AIR_WARNINGS
  158.     #define AC_MAX_AIR_WARNINGS             4
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_VEH_WARNINGS
  162.     #define AC_MAX_AIR_VEH_WARNINGS         4
  163. #endif
  164.  
  165. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  166.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  171. #endif
  172.  
  173. #if !defined AC_MAX_FLYHACK_WARNINGS
  174.     #define AC_MAX_FLYHACK_WARNINGS         2
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  178.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  182.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    6
  183. #endif
  184.  
  185. #if !defined AC_MAX_CARSHOT_WARNINGS
  186.     #define AC_MAX_CARSHOT_WARNINGS         4
  187. #endif
  188.  
  189. #if !defined AC_MAX_GODMODE_WARNINGS
  190.     #define AC_MAX_GODMODE_WARNINGS         3
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  194.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  195. #endif
  196.  
  197. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  198.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  199. #endif
  200.  
  201. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  202.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  203. #endif
  204.  
  205. #if !defined AC_MAX_PRO_AIM_WARNINGS
  206.     #define AC_MAX_PRO_AIM_WARNINGS         2
  207. #endif
  208.  
  209. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  210.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  211. #endif
  212.  
  213. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  214.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  215. #endif
  216.  
  217. #if !defined AC_MAX_AUTO_C_WARNINGS
  218.     #define AC_MAX_AUTO_C_WARNINGS          8
  219. #endif
  220.  
  221. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  222.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  223. #endif
  224.  
  225. #if !defined AC_MAX_CJ_RUN_WARNINGS
  226.     #define AC_MAX_CJ_RUN_WARNINGS          3
  227. #endif
  228.  
  229. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  230. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  231. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  232.  
  233. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  234. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  235. static bool:ac_ACAllow[] =
  236. {
  237.     true,   //0 Anti-AirBreak (onfoot)
  238.     true,   //1 Anti-AirBreak (in vehicle)
  239.     true,   //2 Anti-teleport hack (onfoot)
  240.     true,   //3 Anti-teleport hack (in vehicle)
  241.     true,   //4 Anti-teleport hack (into/between vehicles)
  242.     true,   //5 Anti-teleport hack (vehicle to player)
  243.     true,   //6 Anti-teleport hack (pickups)
  244.     true,   //7 Anti-FlyHack (onfoot)
  245.     true,   //8 Anti-FlyHack (in vehicle)
  246.     true,   //9 Anti-SpeedHack (onfoot)
  247.     true,   //10 Anti-SpeedHack (in vehicle)
  248.     true,   //11 Anti-Health hack (in vehicle)
  249.     true,   //12 Anti-Health hack (onfoot)
  250.     true,   //13 Anti-Armour hack
  251.     true,   //14 Anti-Money hack
  252.     true,   //15 Anti-Weapon hack
  253.     true,   //16 Anti-Ammo hack (add)
  254.     true,   //17 Anti-Ammo hack (infinite)
  255.     true,   //18 Anti-Special actions hack
  256.     true,   //19 Anti-GodMode from bullets (onfoot)
  257.     true,   //20 Anti-GodMode from bullets (in vehicle)
  258.     true,   //21 Anti-Invisible hack
  259.     true,   //22 Anti-lagcomp-spoof
  260.     true,   //23 Anti-Tuning hack
  261.     false//24 Anti-Parkour mod
  262.     true,   //25 Anti-Quick turn
  263.     true,   //26 Anti-Rapid fire
  264.     true,   //27 Anti-FakeSpawn
  265.     true,   //28 Anti-FakeKill
  266.     true,   //29 Anti-Pro Aim
  267.     true,   //30 Anti-CJ run
  268.     true,   //31 Anti-CarShot
  269.     true,   //32 Anti-CarJack
  270.     false//33 Anti-UnFreeze
  271.     true,   //34 Anti-AFK Ghost
  272.     true,   //35 Anti-Full Aiming
  273.  
  274.     false//36 Anti-Fake NPC
  275.     true,   //37 Anti-Reconnect
  276.     true,   //38 Anti-High ping
  277.     true,   //39 Anti-Dialog hack
  278.     true,   //40 Protection from sandbox
  279.     true,   //41 Protection from invalid version
  280.     true,   //42 Anti-Rcon hack
  281.  
  282.     true,   //43 Anti-Tuning crasher
  283.     true,   //44 Anti-Invalid seat crasher
  284.     true,   //45 Anti-Dialog crasher
  285.     true,   //46 Anti-Attached object crasher
  286.     true,   //47 Anti-Weapon Crasher
  287.  
  288.     true,   //48 Protection from connection flood in one slot
  289.     true,   //49 Anti-callback functions flood
  290.     true,   //50 Anti-flood by seat changing
  291.  
  292.     true,   //51 Anti-DoS
  293.  
  294.     true    //52 Anti-NOPs
  295. },
  296.  
  297. bool:ac_NOPAllow[] =
  298. {
  299.     true,   //0 Anti-NOP GivePlayerWeapon
  300.     true,   //1 Anti-NOP SetPlayerAmmo
  301.     true,   //2 Anti-NOP SetPlayerInterior
  302.     true,   //3 Anti-NOP SetPlayerHealth
  303.     true,   //4 Anti-NOP SetVehicleHealth
  304.     true,   //5 Anti-NOP SetPlayerArmour
  305.     true,   //6 Anti-NOP SetPlayerSpecialAction
  306.     true,   //7 Anti-NOP PutPlayerInVehicle
  307.     true,   //8 Anti-NOP TogglePlayerSpectating
  308.     true,   //9 Anti-NOP SpawnPlayer
  309.     true,   //10 Anti-NOP SetPlayerPos
  310.     true    //11 Anti-NOP RemovePlayerFromVehicle
  311. };
  312.  
  313. static const ac_Mtfc[][] =
  314. {
  315.     {120, 8},   //0 OnDialogResponse
  316.     {800, 2},   //1 OnEnterExitModShop
  317.     {250, 5},   //2 OnPlayerClickMap
  318.     {400, 5},   //3 OnPlayerClickPlayer
  319.     {50, 11},   //4 OnPlayerClickTextDraw
  320.     {400, 5},   //5 OnPlayerCommandText
  321.     {50, 8},    //6 OnPlayerEnterVehicle
  322.     {50, 11},   //7 OnPlayerExitVehicle
  323.     {50, 8},    //8 OnPlayerPickUpPickup
  324.     {150, 8},   //9 OnPlayerRequestClass
  325.     {120, 8},   //10 OnPlayerSelectedMenuRow
  326.     {600, 5},   //11 OnPlayerStateChange
  327.     {450, 2},   //12 OnVehicleMod
  328.     {450, 2},   //13 OnVehiclePaintjob
  329.     {450, 2},   //14 OnVehicleRespray
  330.     {300, 1},   //15 OnVehicleDeath
  331.     {450, 3},   //16 OnPlayerText
  332.     {150, 8},   //17 OnPlayerEnterCheckpoint
  333.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  334.     {150, 5},   //19 OnPlayerRequestSpawn
  335.     {120, 8},   //20 OnPlayerExitedMenu
  336.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  337.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  338.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  339.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  340.     {150, 8},   //25 OnVehicleSirenStateChange
  341.     {150, 5},   //26 OnPlayerSelectObject
  342.     {50, 11}    //27 Cross-public
  343. },
  344.  
  345. ac_wSlot[] =
  346. {
  347.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  348.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  349.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  350. },
  351.  
  352. ac_vType[] =
  353. {
  354.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  355.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  356.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  357.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  358.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  360.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  361.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  362.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  363.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  364.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  365. },
  366.  
  367. #if AC_USE_PICKUP_WEAPONS
  368.     ac_wModel[] =
  369.     {
  370.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  371.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  372.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  373.     },
  374.  
  375.     ac_pAmmo[] =
  376.     {
  377.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  378.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  379.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  380.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  381.     },
  382. #endif
  383.  
  384. #if AC_USE_TUNING_GARAGES
  385.     ac_cPrice[] =
  386.     {
  387.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  388.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  389.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  390.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  391.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  392.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  393.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  394.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  395.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  396.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  397.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  398.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  399.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  400.     },
  401. #endif
  402.  
  403. #if AC_USE_AMMUNATIONS
  404.     ac_AmmuNationInfo[][] =
  405.     {
  406.         {200, 30}, {600, 30}, {1200, 15},
  407.         {600, 15}, {800, 12}, {1000, 10},
  408.         {500, 60}, {2000, 90}, {3500, 120},
  409.         {4500, 150}, {300, 60}
  410.     },
  411.  
  412.     Float:ac_AmmuNations[][] =
  413.     {
  414.         {296.3255, -38.304, 1001.5156},
  415.         {295.7595, -80.5579, 1001.5156},
  416.         {290.1898, -109.482, 1001.5156},
  417.         {312.6785, -165.5487, 999.6016},
  418.         {308.2072, -141.0583, 999.6016}
  419.     },
  420. #endif
  421.  
  422. #if AC_USE_RESTAURANTS
  423.     Float:ac_Restaurants[][] =
  424.     {
  425.         {374.0, -119.641, 1001.4922},
  426.         {368.789, -6.857, 1001.8516},
  427.         {375.566, -68.222, 1001.5151}
  428.     },
  429. #endif
  430.  
  431. #if AC_USE_PAYNSPRAY
  432.     Float:ac_PayNSpray[][] =
  433.     {
  434.         {2064.2842, -1831.4736, 13.5469},
  435.         {-2425.7822, 1021.1392, 50.3977},
  436.         {-1420.5195, 2584.2305, 55.8433},
  437.         {487.6401, -1739.9479, 11.1385},
  438.         {1024.8651, -1024.087, 32.1016},
  439.         {-1904.7019, 284.5968, 41.0469},
  440.         {1975.2384, 2162.5088, 11.0703},
  441.         {2393.4456, 1491.5537, 10.5616},
  442.         {720.0854, -455.2807, 16.3359},
  443.         {-99.9417, 1117.9048, 19.7417}
  444.     },
  445. #endif
  446.  
  447. #if AC_USE_VENDING_MACHINES
  448.     Float:ac_vMachines[][] =
  449.     {
  450.         {-862.82, 1536.6, 21.98},
  451.         {2271.72, -76.46, 25.96},
  452.         {1277.83, 372.51, 18.95},
  453.         {662.42, -552.16, 15.71},
  454.         {201.01, -107.61, 0.89},
  455.         {-253.74, 2597.95, 62.24},
  456.         {-253.74, 2599.75, 62.24},
  457.         {-76.03, 1227.99, 19.12},
  458.         {-14.7, 1175.35, 18.95},
  459.         {-1455.11, 2591.66, 55.23},
  460.         {2352.17, -1357.15, 23.77},
  461.         {2325.97, -1645.13, 14.21},
  462.         {2139.51, -1161.48, 23.35},
  463.         {2153.23, -1016.14, 62.23},
  464.         {1928.73, -1772.44, 12.94},
  465.         {1154.72, -1460.89, 15.15},
  466.         {2480.85, -1959.27, 12.96},
  467.         {2060.11, -1897.64, 12.92},
  468.         {1729.78, -1943.04, 12.94},
  469.         {1634.1, -2237.53, 12.89},
  470.         {1789.21, -1369.26, 15.16},
  471.         {-2229.18, 286.41, 34.7},
  472.         {2319.99, 2532.85, 10.21},
  473.         {2845.72, 1295.04, 10.78},
  474.         {2503.14, 1243.69, 10.21},
  475.         {2647.69, 1129.66, 10.21},
  476.         {-2420.21, 984.57, 44.29},
  477.         {-2420.17, 985.94, 44.29},
  478.         {2085.77, 2071.35, 10.45},
  479.         {1398.84, 2222.6, 10.42},
  480.         {1659.46, 1722.85, 10.21},
  481.         {1520.14, 1055.26, 10.0},
  482.         {-1980.78, 142.66, 27.07},
  483.         {-2118.96, -423.64, 34.72},
  484.         {-2118.61, -422.41, 34.72},
  485.         {-2097.27, -398.33, 34.72},
  486.         {-2092.08, -490.05, 34.72},
  487.         {-2063.27, -490.05, 34.72},
  488.         {-2005.64, -490.05, 34.72},
  489.         {-2034.46, -490.05, 34.72},
  490.         {-2068.56, -398.33, 34.72},
  491.         {-2039.85, -398.33, 34.72},
  492.         {-2011.14, -398.33, 34.72},
  493.         {-1350.11, 492.28, 10.58},
  494.         {-1350.11, 493.85, 10.58},
  495.         {2222.36, 1602.64, 1000.06},
  496.         {2222.2, 1606.77, 1000.05},
  497.         {2155.9, 1606.77, 1000.05},
  498.         {2155.84, 1607.87, 1000.06},
  499.         {2209.9, 1607.19, 1000.05},
  500.         {2202.45, 1617.0, 1000.06},
  501.         {2209.24, 1621.21, 1000.06},
  502.         {2576.7, -1284.43, 1061.09},
  503.         {330.67, 178.5, 1020.07},
  504.         {331.92, 178.5, 1020.07},
  505.         {350.9, 206.08, 1008.47},
  506.         {361.56, 158.61, 1008.47},
  507.         {371.59, 178.45, 1020.07},
  508.         {374.89, 188.97, 1008.47},
  509.         {-19.03, -57.83, 1003.63},
  510.         {-36.14, -57.87, 1003.63},
  511.         {316.87, -140.35, 998.58},
  512.         {2225.2, -1153.42, 1025.9},
  513.         {-15.1, -140.22, 1003.63},
  514.         {-16.53, -140.29, 1003.63},
  515.         {-35.72, -140.22, 1003.63},
  516.         {373.82, -178.14, 1000.73},
  517.         {379.03, -178.88, 1000.73},
  518.         {495.96, -24.32, 1000.73},
  519.         {500.56, -1.36, 1000.73},
  520.         {501.82, -1.42, 1000.73},
  521.         {-33.87, -186.76, 1003.63},
  522.         {-32.44, -186.69, 1003.63},
  523.         {-16.11, -91.64, 1003.63},
  524.         {-17.54, -91.71, 1003.63}
  525.     },
  526. #endif
  527.  
  528. #if AC_USE_CASINOS
  529.     Float:ac_Casinos[][] =
  530.     {
  531.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  532.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  533.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  534.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  535.         {2230.4717, 1604.484, 1006.186, 6.0},
  536.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  537.         {2251.9407, 1586.1736, 1006.186, 1.0},
  538.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  539.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  540.         {2218.5408, 1589.3229, 1006.184, 1.0},
  541.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  542.         {2221.926, 1603.8285, 1006.1797, 1.0},
  543.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  544.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  545.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  546.         {2218.731, 1619.8046, 1006.1794, 1.0},
  547.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  548.         {2218.668, 1615.4681, 1006.1797, 1.0},
  549.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  550.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  551.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  552.         {2255.1565, 1608.8784, 1006.186, 1.0},
  553.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  554.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  555.         {2255.033, 1614.8892, 1006.1797, 1.0},
  556.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  557.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  558.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  559.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  560.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  561.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  562.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  563.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  564.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  565.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  566.         {2262.8486, 1590.026, 1006.1797, 5.0},
  567.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  568.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  569.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  570.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  571.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  572.         {2254.9907, 1596.241, 1006.1797, 5.0},
  573.         {1956.9524, 988.2533, 992.4688, 2.0},
  574.         {1961.6155, 993.0375, 992.4688, 2.0},
  575.         {1963.7998, 998.4406, 992.4745, 2.0},
  576.         {1936.2885, 987.1995, 992.4745, 2.0},
  577.         {1944.9768, 986.3937, 992.4688, 2.0},
  578.         {1940.7397, 990.9521, 992.4609, 2.0},
  579.         {1940.0966, 1005.8996, 992.4688, 6.0},
  580.         {1938.8785, 1014.1768, 992.4688, 6.0},
  581.         {1938.8811, 1021.4434, 992.4688, 6.0},
  582.         {1966.5975, 1006.6469, 992.4745, 6.0},
  583.         {1966.5979, 1014.1024, 992.4688, 6.0},
  584.         {1939.8351, 1029.912, 992.4688, 6.0},
  585.         {1956.854, 1047.3718, 992.4688, 6.0},
  586.         {1961.356, 1042.8112, 992.4688, 6.0},
  587.         {1963.811, 1037.1263, 992.4745, 6.0},
  588.         {1961.733, 1025.8929, 992.4688, 10.0},
  589.         {1961.708, 1010.3194, 992.4688, 10.0},
  590.         {1966.5989, 1029.7954, 992.4745, 6.0},
  591.         {1961.4139, 1017.8281, 992.4688, 10.0},
  592.         {1966.5985, 1021.7686, 992.4688, 6.0},
  593.         {1128.7106, -1.9779, 1000.6797, 1.0},
  594.         {1125.2388, 1.61, 1000.6797, 1.0},
  595.         {1125.1249, -5.0489, 1000.6797, 1.0},
  596.         {1127.4139, 3.0199, 1000.6797, 1.0},
  597.         {1135.0634, -3.8695, 1000.6797, 1.0},
  598.         {1135.0861, 0.6107, 1000.6797, 1.0},
  599.         {1132.8943, -1.7139, 1000.6797, 1.0},
  600.         {1125.3727, 3.0315, 1000.6797, 1.0},
  601.         {1119.0272, -1.4916, 1000.6924, 1.0}
  602.     },
  603. #endif
  604.  
  605. ac_MaxPassengers[] =
  606. {
  607.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  608.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  609.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  610.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  611.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  612.     0xFF131111, 0x0000FF3F
  613. },
  614.  
  615. ac_vMods[] =
  616. {
  617.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  618.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  619.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  620.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  621.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  648.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  650.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  654.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  656.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  657.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  658.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  659.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  662.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  666.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  670.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  690.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  694.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  695.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  698.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  699.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  702.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  703.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  707.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  709.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  712.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  713.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  717.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  719.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  721.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  723.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  724.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  725.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  727.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  728.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  729.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  730.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  731.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  734.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  738.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  741.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  742.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  744.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  745.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  748.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000
  759. };
  760.  
  761. static stock const Float:ac_wMinRange[] =
  762. {
  763.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  764.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  765.     50.0, 50.0, 50.0, 4.0, 65.0
  766. };
  767.  
  768. enum acInfo
  769. {
  770.     Float:acPosX,
  771.     Float:acPosY,
  772.     Float:acPosZ,
  773.     Float:acDropJpX,
  774.     Float:acDropJpY,
  775.     Float:acDropJpZ,
  776.     Float:acSpawnPosX,
  777.     Float:acSpawnPosY,
  778.     Float:acSpawnPosZ,
  779.     Float:acSetVehHealth,
  780.     Float:acLastPosX,
  781.     Float:acLastPosY,
  782.     Float:acSetPosX,
  783.     Float:acSetPosY,
  784.     Float:acSetPosZ,
  785.     acSpeed,
  786.     acHealth,
  787.     acArmour,
  788.     acMoney,
  789.     acLastShot,
  790.     acLastWeapon,
  791.     acEnterSeat,
  792.     acEnterVeh,
  793.     acKickVeh,
  794.     acVeh,
  795.     acSeat,
  796.     acDialog,
  797.     acNextDialog,
  798.     acInt,
  799.     acAnim,
  800.     acDmgRes,
  801.     acSpecAct,
  802.     acNextSpecAct,
  803.     acLastSpecAct,
  804.     acLastPickup,
  805.     acReloadTick,
  806.     acShotTick,
  807.     acSpawnTick,
  808.     acTimerTick,
  809.     acSetPosTick,
  810.     acUpdateTick,
  811.     acEnterVehTick,
  812.     acSpawnWeapon1,
  813.     acSpawnWeapon2,
  814.     acSpawnWeapon3,
  815.     acSpawnAmmo1,
  816.     acSpawnAmmo2,
  817.     acSpawnAmmo3,
  818.     acSpawnRes,
  819.     acTimerID,
  820.     acKickTimerID,
  821.     acParachute,
  822.     acIntRet,
  823.     acKicked,
  824.     acIp[16],
  825.     acSet[13],
  826.     acGtc[20],
  827.     acWeapon[13],
  828.     acAmmo[13],
  829.     acSetWeapon[13],
  830.     acGiveAmmo[13],
  831.     acGtcSetWeapon[13],
  832.     acGtcGiveAmmo[13],
  833.     acNOPCount[12],
  834.     acCheatCount[22],
  835.     acCall[sizeof ac_Mtfc],
  836.     acFloodCount[sizeof ac_Mtfc],
  837.     bool:acNOPAllow[sizeof ac_NOPAllow],
  838.     bool:acACAllow[sizeof ac_ACAllow],
  839.     bool:acStuntBonus,
  840.     bool:acModShop,
  841.     bool:acUnFrozen,
  842.     bool:acOnline,
  843.     bool:acDeathRes,
  844.     bool:acVehDmgRes,
  845.     bool:acForceClass,
  846.     bool:acClassRes,
  847.     bool:acDead,
  848.     bool:acTpToZ,
  849.     bool:acIntEnterExits,
  850.     bool:acSpec
  851. }
  852.  
  853. enum acVehInfo
  854. {
  855.     Float:acVelX,
  856.     Float:acVelY,
  857.     Float:acVelZ,
  858.     Float:acPosX,
  859.     Float:acPosY,
  860.     Float:acPosZ,
  861.     Float:acSpawnPosX,
  862.     Float:acSpawnPosY,
  863.     Float:acSpawnPosZ,
  864.     Float:acSpawnZAngle,
  865.     Float:acPosDiff,
  866.     Float:acZAngle,
  867.     Float:acHealth,
  868.     acLastSpeed,
  869.     acSpeedDiff,
  870.     acDriver,
  871.     acPanels,
  872.     acDoors,
  873.     acTires,
  874.     acInt,
  875.     acSpeed,
  876.     acPaintJob,
  877.     bool:acSpawned
  878. }
  879.  
  880. enum acPickInfo
  881. {
  882.     Float:acPosX,
  883.     Float:acPosY,
  884.     Float:acPosZ,
  885.     acType,
  886.     acWeapon
  887. }
  888.  
  889. static
  890.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  891.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  892.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  893.  
  894.     #if AC_USE_STATISTICS
  895.         ac_sInfo[6],
  896.     #endif
  897.  
  898.     ACInfo[MAX_PLAYERS][acInfo],
  899.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  900.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  901.  
  902.     bool:ac_IntEnterExits = true,
  903.     bool:ac_StuntBonus = true,
  904.     bool:ac_LagCompMode,
  905.     #if !AC_USE_QUERY
  906.         bool:ac_QueryEnable,
  907.     #endif
  908.     bool:ac_RconEnable,
  909.     bool:ac_PedAnims;
  910.  
  911. static stock bool:ac_VehFriendlyFire;
  912.  
  913. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  914. {
  915.     ACVehInfo[vehicleid][acInt] =
  916.     ACVehInfo[vehicleid][acSpeed] =
  917.     ACVehInfo[vehicleid][acTires] =
  918.     ACVehInfo[vehicleid][acDoors] =
  919.     ACVehInfo[vehicleid][acPanels] =
  920.     ACVehInfo[vehicleid][acLastSpeed] =
  921.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  922.     ACVehInfo[vehicleid][acPaintJob] = 3;
  923.     ACVehInfo[vehicleid][acSpawned] = true;
  924.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  925.     ACVehInfo[vehicleid][acPosDiff] =
  926.     ACVehInfo[vehicleid][acVelX] =
  927.     ACVehInfo[vehicleid][acVelY] =
  928.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  929.     ACVehInfo[vehicleid][acSpawnPosX] =
  930.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  931.     ACVehInfo[vehicleid][acSpawnPosY] =
  932.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  933.     ACVehInfo[vehicleid][acSpawnPosZ] =
  934.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  935.     ACVehInfo[vehicleid][acSpawnZAngle] =
  936.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  937.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  938.     return 1;
  939. }
  940.  
  941. ac_fpublic ac_CreateVehicle(vehicleid, modelid, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation)
  942. {
  943.     ACVehInfo[vehicleid][acInt] =
  944.     ACVehInfo[vehicleid][acSpeed] =
  945.     ACVehInfo[vehicleid][acTires] =
  946.     ACVehInfo[vehicleid][acDoors] =
  947.     ACVehInfo[vehicleid][acPanels] =
  948.     ACVehInfo[vehicleid][acLastSpeed] =
  949.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  950.     ACVehInfo[vehicleid][acPaintJob] = 3;
  951.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  952.     ACVehInfo[vehicleid][acPosDiff] =
  953.     ACVehInfo[vehicleid][acVelX] =
  954.     ACVehInfo[vehicleid][acVelY] =
  955.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  956.     ACVehInfo[vehicleid][acSpawnPosX] =
  957.     ACVehInfo[vehicleid][acPosX] = ac_x;
  958.     ACVehInfo[vehicleid][acSpawnPosY] =
  959.     ACVehInfo[vehicleid][acPosY] = ac_y;
  960.     ACVehInfo[vehicleid][acSpawnPosZ] =
  961.     ACVehInfo[vehicleid][acPosZ] = ac_z;
  962.     ACVehInfo[vehicleid][acSpawnZAngle] =
  963.     ACVehInfo[vehicleid][acZAngle] = ac_rotation;
  964.     if(!ac_IsATrainCarriage(modelid)) ACVehInfo[vehicleid][acSpawned] = true;
  965.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  966.     return 1;
  967. }
  968.  
  969. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  970. {
  971.     if(0 <= classid < AC_MAX_CLASSES)
  972.     {
  973.         #undef AC_MAX_CLASSES
  974.         ac_ClassPos[classid][0] = spawn_x;
  975.         ac_ClassPos[classid][1] = spawn_y;
  976.         ac_ClassPos[classid][2] = spawn_z;
  977.         ac_ClassWeapon[classid][0] = weapon1;
  978.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  979.         ac_ClassWeapon[classid][1] = weapon2;
  980.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  981.         ac_ClassWeapon[classid][2] = weapon3;
  982.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  983.     }
  984.     return 1;
  985. }
  986.  
  987. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  988. {
  989.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  990.     ACInfo[playerid][acSpawnPosX] = ac_x;
  991.     ACInfo[playerid][acSpawnPosY] = ac_y;
  992.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  993.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  994.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  995.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  996.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  997.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  998.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  999.     return 1;
  1000. }
  1001.  
  1002. ac_fpublic ac_AddStaticPickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1003. {
  1004.     #if AC_USE_PICKUP_WEAPONS
  1005.         switch(type)
  1006.         {
  1007.             case 2, 3, 15, 22:
  1008.             {
  1009.                 switch(modelid)
  1010.                 {
  1011.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1012.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1013.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1014.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1015.                     {
  1016.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1017.                         {
  1018.                             if(ac_wModel[ac_i] == modelid)
  1019.                             {
  1020.                                 ACPickInfo[pickupid][acType] = 4;
  1021.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1022.                                 break;
  1023.                             }
  1024.                         }
  1025.                     }
  1026.                 }
  1027.             }
  1028.         }
  1029.     #endif
  1030.     ACPickInfo[pickupid][acPosX] = ac_X;
  1031.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1032.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1033.     return 1;
  1034. }
  1035.  
  1036. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1037. {
  1038.     #if AC_USE_PICKUP_WEAPONS
  1039.         switch(type)
  1040.         {
  1041.             case 2, 3, 15, 22:
  1042.             {
  1043.                 switch(modelid)
  1044.                 {
  1045.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1046.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1047.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1048.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1049.                     {
  1050.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1051.                         {
  1052.                             if(ac_wModel[ac_i] == modelid)
  1053.                             {
  1054.                                 ACPickInfo[pickupid][acType] = 4;
  1055.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1056.                                 break;
  1057.                             }
  1058.                         }
  1059.                     }
  1060.                 }
  1061.             }
  1062.         }
  1063.     #endif
  1064.     ACPickInfo[pickupid][acPosX] = ac_X;
  1065.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1066.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1067.     return 1;
  1068. }
  1069.  
  1070. #if AC_USE_PICKUP_WEAPONS\
  1071.     && defined Streamer_SetIntData
  1072.     #if defined STREAMER_ENABLE_TAGS
  1073.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1074.     #else
  1075.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1076.     #endif
  1077.     {
  1078.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1079.         switch(type)
  1080.         {
  1081.             case 2, 3, 15, 22:
  1082.             {
  1083.                 switch(modelid)
  1084.                 {
  1085.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1086.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1087.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1088.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1089.                     {
  1090.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1091.                         {
  1092.                             if(ac_wModel[ac_i] == modelid)
  1093.                             {
  1094.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1095.                                 break;
  1096.                             }
  1097.                         }
  1098.                     }
  1099.                 }
  1100.             }
  1101.         }
  1102.         return 1;
  1103.     }
  1104. #endif
  1105.  
  1106. #if defined Streamer_UpdateEx
  1107.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1108.     {
  1109.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1110.         if(compensatedtime >= 0)
  1111.         {
  1112.             ACInfo[playerid][acSet][8] = 4;
  1113.             ACInfo[playerid][acNOPCount][10] = 0;
  1114.             ACInfo[playerid][acSetPosX] = x;
  1115.             ACInfo[playerid][acSetPosY] = y;
  1116.             ACInfo[playerid][acSetPosZ] = z;
  1117.             ACInfo[playerid][acSetPosTick] =
  1118.             ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1119.         }
  1120.         return 1;
  1121.     }
  1122.  
  1123.     #if defined _ALS_Streamer_UpdateEx
  1124.         #undef Streamer_UpdateEx
  1125.     #else
  1126.         #define _ALS_Streamer_UpdateEx
  1127.     #endif
  1128.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1129. #endif
  1130.  
  1131. #if defined GetPlayerVersion
  1132.     stock ac_GetPlayerVersion(playerid, version[], len)
  1133.     {
  1134.         new ac_ret = GetPlayerVersion(playerid, version, len);
  1135.         for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1136.         {
  1137.             if(version[ac_i] == '%')
  1138.             {
  1139.                 strdel(version, ac_i, ac_i + 1);
  1140.                 ac_ret--;
  1141.             }
  1142.         }
  1143.         return ac_ret;
  1144.     }
  1145.  
  1146.     #if defined _ALS_GetPlayerVersion
  1147.         #undef GetPlayerVersion
  1148.     #else
  1149.         #define _ALS_GetPlayerVersion
  1150.     #endif
  1151.     #define GetPlayerVersion ac_GetPlayerVersion
  1152. #endif
  1153.  
  1154. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1155. {
  1156.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1157.     if(ang != ang) ang = 0.0;
  1158.     ang = ac_AbsoluteAngle(ang);
  1159.     return 1;
  1160. }
  1161.  
  1162. #if defined _ALS_GetPlayerFacingAngle
  1163.     #undef GetPlayerFacingAngle
  1164. #else
  1165.     #define _ALS_GetPlayerFacingAngle
  1166. #endif
  1167. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1168.  
  1169. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1170. {
  1171.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1172.     if(z_angle != z_angle) z_angle = 0.0;
  1173.     z_angle = ac_AbsoluteAngle(z_angle);
  1174.     #undef ac_AbsoluteAngle
  1175.     return 1;
  1176. }
  1177.  
  1178. #if defined _ALS_GetVehicleZAngle
  1179.     #undef GetVehicleZAngle
  1180. #else
  1181.     #define _ALS_GetVehicleZAngle
  1182. #endif
  1183. #define GetVehicleZAngle ac_GetVehicleZAngle
  1184.  
  1185. ac_fpublic ac_DestroyVehicle(vehicleid)
  1186. {
  1187.     if(!DestroyVehicle(vehicleid)) return 0;
  1188.     ACVehInfo[vehicleid][acSpawned] = false;
  1189.     new ac_gtc = GetTickCount() + 2650;
  1190.     #if defined foreach
  1191.         foreach(new ac_i : Player)
  1192.         {
  1193.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  1194.         }
  1195.     #else
  1196.         #if defined GetPlayerPoolSize
  1197.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1198.         #else
  1199.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1200.         #endif
  1201.         {
  1202.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  1203.         }
  1204.     #endif
  1205.     return 1;
  1206. }
  1207.  
  1208. ac_fpublic ac_DestroyPickup(pickupid)
  1209. {
  1210.     if(!DestroyPickup(pickupid)) return 0;
  1211.     #if AC_USE_PICKUP_WEAPONS
  1212.         ACPickInfo[pickupid][acWeapon] = 0;
  1213.         ACPickInfo[pickupid][acType] = 0;
  1214.         #if defined foreach
  1215.             foreach(new ac_i : Player)
  1216.             {
  1217.         #else
  1218.             #if defined GetPlayerPoolSize
  1219.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1220.             #else
  1221.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1222.             #endif
  1223.             {
  1224.                 if(!IsPlayerConnected(ac_i)) continue;
  1225.         #endif
  1226.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1227.         }
  1228.     #endif
  1229.     return 1;
  1230. }
  1231.  
  1232. #if defined DestroyDynamicPickup
  1233.     #if defined STREAMER_ENABLE_TAGS
  1234.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1235.     #else
  1236.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1237.     #endif
  1238.     {
  1239.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1240.         #if AC_USE_PICKUP_WEAPONS
  1241.             #if defined foreach
  1242.                 foreach(new ac_i : Player)
  1243.                 {
  1244.             #else
  1245.                 #if defined GetPlayerPoolSize
  1246.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1247.                 #else
  1248.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1249.                 #endif
  1250.                 {
  1251.                     if(!IsPlayerConnected(ac_i)) continue;
  1252.             #endif
  1253.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1254.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1255.             }
  1256.         #endif
  1257.         return 1;
  1258.     }
  1259. #endif
  1260.  
  1261. ac_fpublic ac_DisableInteriorEnterExits()
  1262. {
  1263.     ac_IntEnterExits = false;
  1264.     return DisableInteriorEnterExits();
  1265. }
  1266.  
  1267. ac_fpublic ac_UsePlayerPedAnims()
  1268. {
  1269.     ac_PedAnims = true;
  1270.     return UsePlayerPedAnims();
  1271. }
  1272.  
  1273. #if defined EnableVehicleFriendlyFire
  1274.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1275.     {
  1276.         ac_VehFriendlyFire = true;
  1277.         return EnableVehicleFriendlyFire();
  1278.     }
  1279. #endif
  1280.  
  1281. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1282. {
  1283.     ac_StuntBonus = !!enable;
  1284.     #if defined foreach
  1285.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1286.     #else
  1287.         #if defined GetPlayerPoolSize
  1288.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1289.         #else
  1290.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1291.         #endif
  1292.         {
  1293.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1294.         }
  1295.     #endif
  1296.     return EnableStuntBonusForAll(enable);
  1297. }
  1298.  
  1299. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1300. {
  1301.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1302.     ACInfo[playerid][acStuntBonus] = !!enable;
  1303.     return 1;
  1304. }
  1305.  
  1306. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1307. {
  1308.     ACInfo[playerid][acDialog] = dialogid;
  1309.     return 1;
  1310. }
  1311.  
  1312. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1313. {
  1314.     ACInfo[playerid][acNextDialog] = dialogid;
  1315.     return 1;
  1316. }
  1317.  
  1318. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1319. {
  1320.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1321.     ACInfo[playerid][acUnFrozen] = !!toggle;
  1322.     #if defined FreezeSyncPacket
  1323.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1324.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1325.     #endif
  1326.     return 1;
  1327. }
  1328.  
  1329. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1330. {
  1331.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1332.     if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
  1333.     {
  1334.         if(!toggle)
  1335.         {
  1336.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
  1337.             else
  1338.             {
  1339.                 ACInfo[playerid][acSet][3] =
  1340.                 ACInfo[playerid][acSet][4] =
  1341.                 ACInfo[playerid][acSet][6] =
  1342.                 ACInfo[playerid][acSet][8] =
  1343.                 ACInfo[playerid][acSet][9] =
  1344.                 ACInfo[playerid][acNextSpecAct] = -1;
  1345.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1346.                 {
  1347.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1348.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1349.                 }
  1350.                 ACInfo[playerid][acForceClass] =
  1351.                 ACInfo[playerid][acUnFrozen] = true;
  1352.                 ACInfo[playerid][acTpToZ] = false;
  1353.                 ACInfo[playerid][acSet][7] = 1;
  1354.                 #if defined FreezeSyncPacket
  1355.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1356.                 #endif
  1357.             }
  1358.             ACInfo[playerid][acSpawnRes]++;
  1359.             ACInfo[playerid][acSpec] = false;
  1360.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1361.             ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1362.         }
  1363.     }
  1364.     else if(toggle)
  1365.     {
  1366.         ACInfo[playerid][acSet][6] = 1;
  1367.         ACInfo[playerid][acNOPCount][8] = 0;
  1368.         ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1369.     }
  1370.     return 1;
  1371. }
  1372.  
  1373. ac_fpublic ac_SpawnPlayer(playerid)
  1374. {
  1375.     if(!SpawnPlayer(playerid)) return 0;
  1376.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
  1377.     else
  1378.     {
  1379.         ACInfo[playerid][acSet][3] =
  1380.         ACInfo[playerid][acSet][4] =
  1381.         ACInfo[playerid][acSet][8] =
  1382.         ACInfo[playerid][acSet][9] =
  1383.         ACInfo[playerid][acNextSpecAct] = -1;
  1384.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1385.         {
  1386.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1387.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1388.         }
  1389.         ACInfo[playerid][acTpToZ] = false;
  1390.         ACInfo[playerid][acUnFrozen] = true;
  1391.         ACInfo[playerid][acSet][7] = 2;
  1392.         #if defined FreezeSyncPacket
  1393.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1394.         #endif
  1395.     }
  1396.     ACInfo[playerid][acSpawnRes]++;
  1397.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1398.     ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1399.     return 1;
  1400. }
  1401.  
  1402. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1403. {
  1404.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1405.     if(ac_health < 0.0) ac_health = 0.0;
  1406.     ACInfo[playerid][acNOPCount][3] = 0;
  1407.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1408.     ACInfo[playerid][acGtc][3] = GetTickCount() + 2650;
  1409.     return 1;
  1410. }
  1411.  
  1412. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1413. {
  1414.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1415.     if(ac_armour < 0.0) ac_armour = 0.0;
  1416.     ACInfo[playerid][acNOPCount][5] = 0;
  1417.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1418.     ACInfo[playerid][acGtc][5] = GetTickCount() + 2650;
  1419.     return 1;
  1420. }
  1421.  
  1422. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1423. {
  1424.     if(ac_IsValidWeapon(weaponid))
  1425.     {
  1426.         new ac_s = ac_wSlot[weaponid];
  1427.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1428.         if(16 <= weaponid <= 18 || 22 <= weaponid <= 43)
  1429.         {
  1430.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1431.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1432.             {
  1433.                 new ac_tmp;
  1434.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1435.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1436.                 if(ac_tmp < -32768)
  1437.                 {
  1438.                     ac_ammo -= ac_tmp + 32768;
  1439.                     ac_tmp = -32768;
  1440.                 }
  1441.                 else if(ac_tmp > 32767)
  1442.                 {
  1443.                     ac_ammo -= ac_tmp - 32767;
  1444.                     ac_tmp = 32767;
  1445.                 }
  1446.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1447.             }
  1448.             else
  1449.             {
  1450.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1451.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1452.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1453.             }
  1454.             ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acReloadTick] = 0;
  1455.         }
  1456.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1457.         ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = weaponid;
  1458.         ACInfo[playerid][acGtcGiveAmmo][ac_s] =
  1459.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1460.         ACInfo[playerid][acGtc][2] = GetTickCount() + 2850;
  1461.     }
  1462.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1463. }
  1464.  
  1465. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1466. {
  1467.     if(ac_ammo < -32768) ac_ammo = -32768;
  1468.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1469.     if(16 <= weaponid <= 43)
  1470.     {
  1471.         new ac_s = ac_wSlot[weaponid];
  1472.         if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1473.         {
  1474.             ACInfo[playerid][acNOPCount][1] = 0;
  1475.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1476.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1477.         }
  1478.     }
  1479.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1480. }
  1481.  
  1482. ac_fpublic ac_SetPlayerArmedWeapon(playerid, weaponid)
  1483. {
  1484.     if(!SetPlayerArmedWeapon(playerid, weaponid)) return 0;
  1485.     if(ac_IsValidWeapon(weaponid))
  1486.     {
  1487.         new ac_s = ac_wSlot[weaponid];
  1488.         if((weaponid == ACInfo[playerid][acWeapon][ac_s] || weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
  1489.         (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
  1490.         {
  1491.             ACInfo[playerid][acNOPCount][0] = 0;
  1492.             ACInfo[playerid][acSet][3] = weaponid;
  1493.             ACInfo[playerid][acGtc][2] = GetTickCount() + 2850;
  1494.         }
  1495.     }
  1496.     return 1;
  1497. }
  1498.  
  1499. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1500. {
  1501.     if(!ResetPlayerWeapons(playerid)) return 0;
  1502.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1503.     {
  1504.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1505.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1506.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1507.     }
  1508.     ACInfo[playerid][acSet][3] = -1;
  1509.     ACInfo[playerid][acGtc][7] = GetTickCount() + 2850;
  1510.     return 1;
  1511. }
  1512.  
  1513. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1514. {
  1515.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1516.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1517.     ACInfo[playerid][acMoney] += ac_money;
  1518.     #undef AC_MAX_MONEY_WARNINGS
  1519.     return 1;
  1520. }
  1521.  
  1522. ac_fpublic ac_ResetPlayerMoney(playerid)
  1523. {
  1524.     if(!ResetPlayerMoney(playerid)) return 0;
  1525.     ACInfo[playerid][acNOPCount][11] = 0;
  1526.     ACInfo[playerid][acMoney] = 0;
  1527.     return 1;
  1528. }
  1529.  
  1530. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1531.  
  1532. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1533. {
  1534.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1535.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1536.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1537.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1538.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1539.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1540.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1541.     {
  1542.         ACInfo[playerid][acNOPCount][6] = 0;
  1543.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1544.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1545.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1546.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1547.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1548.         else
  1549.         {
  1550.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1551.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1552.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1553.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1554.             else ACInfo[playerid][acNextSpecAct] = -1;
  1555.             ACInfo[playerid][acSet][4] = ac_actionid;
  1556.             ACInfo[playerid][acGtc][6] = GetTickCount() + 3250;
  1557.         }
  1558.     }
  1559.     return 1;
  1560. }
  1561.  
  1562. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1563. {
  1564.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1565.     ACInfo[playerid][acNOPCount][2] = 0;
  1566.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1567.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1568.     return 1;
  1569. }
  1570.  
  1571. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1572. {
  1573.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1574.     ACInfo[playerid][acSet][8] = 1;
  1575.     ACInfo[playerid][acNOPCount][10] = 0;
  1576.     ACInfo[playerid][acSetPosX] = ac_x;
  1577.     ACInfo[playerid][acSetPosY] = ac_y;
  1578.     ACInfo[playerid][acSetPosZ] = ac_z;
  1579.     ACInfo[playerid][acSetPosTick] =
  1580.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1581.     return 1;
  1582. }
  1583.  
  1584. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1585. {
  1586.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1587.     ACInfo[playerid][acSet][8] = 2;
  1588.     ACInfo[playerid][acTpToZ] = true;
  1589.     ACInfo[playerid][acNOPCount][10] = 0;
  1590.     ACInfo[playerid][acSetPosX] = ac_x;
  1591.     ACInfo[playerid][acSetPosY] = ac_y;
  1592.     ACInfo[playerid][acSetPosTick] =
  1593.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1594.     return 1;
  1595. }
  1596.  
  1597. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1598. {
  1599.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1600.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1601.     ACInfo[playerid][acGtc][10] = GetTickCount() + 1650;
  1602.     return 1;
  1603. }
  1604.  
  1605. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1606. {
  1607.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1608.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1609.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1610.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1611.     {
  1612.         new ac_modelid = GetVehicleModel(vehicleid);
  1613.         ACInfo[playerid][acNOPCount][7] = 0;
  1614.         ACInfo[playerid][acSet][9] = vehicleid;
  1615.         if(ac_IsABus(ac_modelid) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1616.         ac_seatid > ac_GetMaxPassengers(ac_modelid)) ACInfo[playerid][acSet][5] = -1;
  1617.         else ACInfo[playerid][acSet][5] = ac_seatid;
  1618.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1619.     }
  1620.     return 1;
  1621. }
  1622.  
  1623. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1624. {
  1625.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1626.     ACInfo[playerid][acSet][11] = 1;
  1627.     ACInfo[playerid][acGtc][8] = GetTickCount() + 4650;
  1628.     return 1;
  1629. }
  1630.  
  1631. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1632. {
  1633.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1634.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1635.     if(ac_driver != INVALID_PLAYER_ID)
  1636.     {
  1637.         ACInfo[ac_driver][acSet][8] = 3;
  1638.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1639.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1640.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1641.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1642.         ACInfo[ac_driver][acSetPosTick] =
  1643.         ACInfo[ac_driver][acGtc][11] = GetTickCount() + 3850;
  1644.     }
  1645.     else
  1646.     {
  1647.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1648.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1649.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1650.     }
  1651.     return 1;
  1652. }
  1653.  
  1654. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1655. {
  1656.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1657.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1658.     if(ac_driver != INVALID_PLAYER_ID)
  1659.     {
  1660.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1661.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1662.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1663.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1664.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1665.     }
  1666.     return 1;
  1667. }
  1668.  
  1669. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1670. {
  1671.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1672.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1673.     if(ac_driver != INVALID_PLAYER_ID)
  1674.     {
  1675.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1676.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1677.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1678.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1679.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1680.     }
  1681.     return 1;
  1682. }
  1683.  
  1684. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1685. {
  1686.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1687.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1688.     return 1;
  1689. }
  1690.  
  1691. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1692. {
  1693.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1694.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1695. }
  1696.  
  1697. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1698. {
  1699.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1700.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1701.     if(ac_driver != INVALID_PLAYER_ID)
  1702.     {
  1703.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1704.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1705.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1706.     }
  1707.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1708.     return 1;
  1709. }
  1710.  
  1711. ac_fpublic ac_RepairVehicle(vehicleid)
  1712. {
  1713.     if(!RepairVehicle(vehicleid)) return 0;
  1714.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1715.     if(ac_driver != INVALID_PLAYER_ID)
  1716.     {
  1717.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1718.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1719.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1720.     }
  1721.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1722.     ACVehInfo[vehicleid][acPanels] =
  1723.     ACVehInfo[vehicleid][acDoors] =
  1724.     ACVehInfo[vehicleid][acTires] = 0;
  1725.     return 1;
  1726. }
  1727.  
  1728. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1729. {
  1730.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1731.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1732.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1733.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1734.     return 1;
  1735. }
  1736.  
  1737. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1738. {
  1739.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1740.     if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1741.     return SetVehicleToRespawn(vehicleid);
  1742. }
  1743.  
  1744. ac_fpublic ac_EnableAntiCheat(code, enable)
  1745. {
  1746.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1747.     if(code == 42)
  1748.     {
  1749.         if(enable)
  1750.         {
  1751.             if(!ac_ACAllow[code])
  1752.             {
  1753.                 #if !AC_USE_QUERY
  1754.                     #if defined GetConsoleVarAsBool
  1755.                         ac_QueryEnable = !!GetConsoleVarAsBool("query");
  1756.                     #else
  1757.                         ac_QueryEnable = !!GetServerVarAsBool("query");
  1758.                     #endif
  1759.                 #endif
  1760.                 #if defined GetConsoleVarAsBool
  1761.                     ac_RconEnable = !!GetConsoleVarAsBool("rcon");
  1762.                 #else
  1763.                     ac_RconEnable = !!GetServerVarAsBool("rcon");
  1764.                 #endif
  1765.             }
  1766.             #if !AC_USE_QUERY
  1767.                 SendRconCommand("query 0");
  1768.             #endif
  1769.             SendRconCommand("rcon 0");
  1770.         }
  1771.         else
  1772.         {
  1773.             static ac_strtmp[9];
  1774.             #if !AC_USE_QUERY
  1775.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1776.                 SendRconCommand(ac_strtmp);
  1777.             #endif
  1778.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1779.             SendRconCommand(ac_strtmp);
  1780.         }
  1781.     }
  1782.     ac_ACAllow[code] = !!enable;
  1783.     if(enable)
  1784.     {
  1785.         #if defined foreach
  1786.             foreach(new ac_i : Player)
  1787.             {
  1788.         #else
  1789.             #if defined GetPlayerPoolSize
  1790.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1791.             #else
  1792.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1793.             #endif
  1794.             {
  1795.                 if(!IsPlayerConnected(ac_i)) continue;
  1796.         #endif
  1797.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1798.             switch(code)
  1799.             {
  1800.                 case 7: ACInfo[ac_i][acCheatCount][15] = 0;
  1801.                 case 9: ACInfo[ac_i][acCheatCount][17] = 0;
  1802.                 case 10: ACInfo[ac_i][acCheatCount][16] = ACInfo[ac_i][acCheatCount][20] = 0;
  1803.                 #if AC_USE_AMMUNATIONS
  1804.                     case 15: ACInfo[ac_i][acCheatCount][10] = 0;
  1805.                 #endif
  1806.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1807.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1808.                 case 20: ACInfo[ac_i][acCheatCount][11] = 0;
  1809.                 #if AC_USE_TUNING_GARAGES
  1810.                     case 23: ACInfo[ac_i][acCheatCount][12] = 0;
  1811.                 #endif
  1812.                 case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
  1813.                 case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
  1814.                 case 30: ACInfo[ac_i][acCheatCount][19] = 0;
  1815.                 case 31: ACInfo[ac_i][acCheatCount][4] = 0;
  1816.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1817.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1818.                 case 47: ACInfo[ac_i][acCheatCount][18] = 0;
  1819.             }
  1820.         }
  1821.     }
  1822.     else
  1823.     {
  1824.         #if defined foreach
  1825.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1826.         #else
  1827.             #if defined GetPlayerPoolSize
  1828.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1829.             #else
  1830.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1831.             #endif
  1832.             {
  1833.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1834.             }
  1835.         #endif
  1836.     }
  1837.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1838.         static ac_strtmp[10];
  1839.         new ac_string[415], File:ac_cfgFile;
  1840.         if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  1841.         {
  1842.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1843.             {
  1844.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1845.                 strcat(ac_string, ac_strtmp);
  1846.             }
  1847.             fwrite(ac_cfgFile, ac_string);
  1848.             fclose(ac_cfgFile);
  1849.         }
  1850.     #endif
  1851.     return 1;
  1852. }
  1853.  
  1854. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1855. {
  1856.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1857.     ac_NOPAllow[nopcode] = !!enable;
  1858.     #if defined foreach
  1859.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1860.     #else
  1861.         #if defined GetPlayerPoolSize
  1862.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1863.         #else
  1864.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1865.         #endif
  1866.         {
  1867.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1868.         }
  1869.     #endif
  1870.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1871.         static ac_strtmp[10];
  1872.         new ac_string[87], File:ac_cfgFile;
  1873.         if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  1874.         {
  1875.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1876.             {
  1877.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1878.                 strcat(ac_string, ac_strtmp);
  1879.             }
  1880.             fwrite(ac_cfgFile, ac_string);
  1881.             fclose(ac_cfgFile);
  1882.         }
  1883.     #endif
  1884.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1885.     return 1;
  1886. }
  1887.  
  1888. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1889. {
  1890.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1891.     ACInfo[playerid][acACAllow][code] = !!enable;
  1892.     if(enable)
  1893.     {
  1894.         switch(code)
  1895.         {
  1896.             case 7: ACInfo[playerid][acCheatCount][15] = 0;
  1897.             case 9: ACInfo[playerid][acCheatCount][17] = 0;
  1898.             case 10: ACInfo[playerid][acCheatCount][16] = ACInfo[playerid][acCheatCount][20] = 0;
  1899.             #if AC_USE_AMMUNATIONS
  1900.                 case 15: ACInfo[playerid][acCheatCount][10] = 0;
  1901.             #endif
  1902.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1903.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1904.             case 20: ACInfo[playerid][acCheatCount][11] = 0;
  1905.             #if AC_USE_TUNING_GARAGES
  1906.                 case 23: ACInfo[playerid][acCheatCount][12] = 0;
  1907.             #endif
  1908.             case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
  1909.             case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
  1910.             case 30: ACInfo[playerid][acCheatCount][19] = 0;
  1911.             case 31: ACInfo[playerid][acCheatCount][4] = 0;
  1912.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1913.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1914.             case 47: ACInfo[playerid][acCheatCount][18] = 0;
  1915.         }
  1916.     }
  1917.     return 1;
  1918. }
  1919.  
  1920. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1921. {
  1922.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1923.     ACInfo[playerid][acNOPAllow][nopcode] = !!enable;
  1924.     return 1;
  1925. }
  1926.  
  1927. ac_fpublic ac_IsAntiCheatEnabled(code)
  1928. {
  1929.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1930.     return ac_ACAllow[code];
  1931. }
  1932.  
  1933. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1934. {
  1935.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1936.     return ac_NOPAllow[nopcode];
  1937. }
  1938.  
  1939. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1940. {
  1941.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1942.     return ACInfo[playerid][acACAllow][code];
  1943. }
  1944.  
  1945. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1946. {
  1947.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1948.     return ACInfo[playerid][acNOPAllow][nopcode];
  1949. }
  1950.  
  1951. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1952.  
  1953. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1954.  
  1955. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1956.  
  1957. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1958.  
  1959. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1960.  
  1961. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1962.  
  1963. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1964.  
  1965. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1966.  
  1967. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
  1968.  
  1969. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  1970.  
  1971. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  1972.  
  1973. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1974.  
  1975. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1976.  
  1977. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
  1978.  
  1979. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1980.  
  1981. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1982.  
  1983. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1984.  
  1985. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1986.  
  1987. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1988.  
  1989. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1990.  
  1991. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1992.  
  1993. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1994.  
  1995. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1996.  
  1997. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  1998.  
  1999. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  2000.  
  2001. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  2002.  
  2003. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  2004.  
  2005. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  2006. {
  2007.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2008.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2009.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2010.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2011.     {
  2012.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2013.         ACInfo[playerid][acKicked] = 2;
  2014.     }
  2015.     else ACInfo[playerid][acKicked] = 1;
  2016.     return 1;
  2017. }
  2018.  
  2019. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2020.  
  2021. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2022.  
  2023. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2024.  
  2025. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2026.  
  2027. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2028.  
  2029. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2030.  
  2031. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2032.  
  2033. #endif
  2034.  
  2035. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2036. {
  2037.     new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2038.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  2039.     {
  2040.         #if defined FILTERSCRIPT
  2041.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2042.         #else
  2043.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2044.         #endif
  2045.     }
  2046.     return ac_vehicleid;
  2047. }
  2048.  
  2049. #if defined _ALS_AddStaticVehicle
  2050.     #undef AddStaticVehicle
  2051. #else
  2052.     #define _ALS_AddStaticVehicle
  2053. #endif
  2054. #define AddStaticVehicle acc_AddStaticVehicle
  2055.  
  2056. #if defined OnVehicleSirenStateChange
  2057.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2058.     {
  2059.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2060. #else
  2061.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2062.     {
  2063.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2064. #endif
  2065.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  2066.     {
  2067.         #if defined FILTERSCRIPT
  2068.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2069.         #else
  2070.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2071.         #endif
  2072.     }
  2073.     return ac_vehicleid;
  2074. }
  2075.  
  2076. #if defined _ALS_AddStaticVehicleEx
  2077.     #undef AddStaticVehicleEx
  2078. #else
  2079.     #define _ALS_AddStaticVehicleEx
  2080. #endif
  2081. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2082.  
  2083. #if defined OnVehicleSirenStateChange
  2084.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2085.     {
  2086.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2087. #else
  2088.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2089.     {
  2090.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2091. #endif
  2092.     if(ac_vehicleid != INVALID_VEHICLE_ID && ac_vehicleid > 0)
  2093.     {
  2094.         #if defined FILTERSCRIPT
  2095.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehicleid, vehicletype, x, y, z, rotation);
  2096.         #else
  2097.             ac_CreateVehicle(ac_vehicleid, vehicletype, x, y, z, rotation);
  2098.         #endif
  2099.     }
  2100.     return ac_vehicleid;
  2101. }
  2102.  
  2103. #if defined _ALS_CreateVehicle
  2104.     #undef CreateVehicle
  2105. #else
  2106.     #define _ALS_CreateVehicle
  2107. #endif
  2108. #define CreateVehicle acc_CreateVehicle
  2109.  
  2110. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2111. {
  2112.     new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2113.     #if defined FILTERSCRIPT
  2114.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2115.     #else
  2116.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2117.     #endif
  2118.     return ac_classid;
  2119. }
  2120.  
  2121. #if defined _ALS_AddPlayerClass
  2122.     #undef AddPlayerClass
  2123. #else
  2124.     #define _ALS_AddPlayerClass
  2125. #endif
  2126. #define AddPlayerClass acc_AddPlayerClass
  2127.  
  2128. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2129. {
  2130.     new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2131.     #if defined FILTERSCRIPT
  2132.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2133.     #else
  2134.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2135.     #endif
  2136.     return ac_classid;
  2137. }
  2138.  
  2139. #if defined _ALS_AddPlayerClassEx
  2140.     #undef AddPlayerClassEx
  2141. #else
  2142.     #define _ALS_AddPlayerClassEx
  2143. #endif
  2144. #define AddPlayerClassEx acc_AddPlayerClassEx
  2145.  
  2146. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2147.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2148.  
  2149. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2150. {
  2151.     #if defined FILTERSCRIPT
  2152.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2153.     #else
  2154.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2155.     #endif
  2156. }
  2157.  
  2158. #if defined _ALS_SetSpawnInfo
  2159.     #undef SetSpawnInfo
  2160. #else
  2161.     #define _ALS_SetSpawnInfo
  2162. #endif
  2163. #define SetSpawnInfo acc_SetSpawnInfo
  2164.  
  2165. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2166. {
  2167.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2168.     if(ac_pickupid != -1)
  2169.     {
  2170.         #if defined FILTERSCRIPT
  2171.             return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2172.         #else
  2173.             return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
  2174.         #endif
  2175.     }
  2176.     return 0;
  2177. }
  2178.  
  2179. #if defined _ALS_AddStaticPickup
  2180.     #undef AddStaticPickup
  2181. #else
  2182.     #define _ALS_AddStaticPickup
  2183. #endif
  2184. #define AddStaticPickup acc_AddStaticPickup
  2185.  
  2186. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2187. {
  2188.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2189.     if(ac_pickupid != -1)
  2190.     {
  2191.         #if defined FILTERSCRIPT
  2192.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2193.         #else
  2194.             ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
  2195.         #endif
  2196.     }
  2197.     return ac_pickupid;
  2198. }
  2199.  
  2200. #if defined _ALS_CreatePickup
  2201.     #undef CreatePickup
  2202. #else
  2203.     #define _ALS_CreatePickup
  2204. #endif
  2205. #define CreatePickup acc_CreatePickup
  2206.  
  2207. #if defined CreateDynamicPickup
  2208.     #if defined STREAMER_ENABLE_TAGS
  2209.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2210.         {
  2211.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2212.     #else
  2213.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
  2214.         {
  2215.             new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2216.     #endif
  2217.         if(_:ac_pickupid > 0)
  2218.         {
  2219.             #if defined FILTERSCRIPT
  2220.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2221.             #else
  2222.                 #if AC_USE_PICKUP_WEAPONS\
  2223.                     && defined Streamer_SetIntData
  2224.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2225.                 #endif
  2226.             #endif
  2227.         }
  2228.         return ac_pickupid;
  2229.     }
  2230.  
  2231.     #if defined _ALS_CreateDynamicPickup
  2232.         #undef CreateDynamicPickup
  2233.     #else
  2234.         #define _ALS_CreateDynamicPickup
  2235.     #endif
  2236.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2237. #endif
  2238.  
  2239. #if defined CreateDynamicPickupEx
  2240.     #if defined STREAMER_ENABLE_TAGS
  2241.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2242.         {
  2243.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2244.     #else
  2245.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2246.         {
  2247.             new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2248.     #endif
  2249.         if(_:ac_pickupid > 0)
  2250.         {
  2251.             #if defined FILTERSCRIPT
  2252.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2253.             #else
  2254.                 #if AC_USE_PICKUP_WEAPONS\
  2255.                     && defined Streamer_SetIntData
  2256.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2257.                 #endif
  2258.             #endif
  2259.         }
  2260.         return ac_pickupid;
  2261.     }
  2262.  
  2263.     #if defined _ALS_CreateDynamicPickupEx
  2264.         #undef CreateDynamicPickupEx
  2265.     #else
  2266.         #define _ALS_CreateDynamicPickupEx
  2267.     #endif
  2268.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2269. #endif
  2270.  
  2271. stock acc_DestroyVehicle(vehicleid)
  2272. {
  2273.     #if defined FILTERSCRIPT
  2274.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2275.     #else
  2276.         return ac_DestroyVehicle(vehicleid);
  2277.     #endif
  2278. }
  2279.  
  2280. #if defined _ALS_DestroyVehicle
  2281.     #undef DestroyVehicle
  2282. #else
  2283.     #define _ALS_DestroyVehicle
  2284. #endif
  2285. #define DestroyVehicle acc_DestroyVehicle
  2286.  
  2287. stock acc_DestroyPickup(pickup)
  2288. {
  2289.     #if defined FILTERSCRIPT
  2290.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2291.     #else
  2292.         return ac_DestroyPickup(pickup);
  2293.     #endif
  2294. }
  2295.  
  2296. #if defined _ALS_DestroyPickup
  2297.     #undef DestroyPickup
  2298. #else
  2299.     #define _ALS_DestroyPickup
  2300. #endif
  2301. #define DestroyPickup acc_DestroyPickup
  2302.  
  2303. #if defined DestroyDynamicPickup
  2304.     #if defined STREAMER_ENABLE_TAGS
  2305.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2306.     #else
  2307.         stock acc_DestroyDynamicPickup(pickupid)
  2308.     #endif
  2309.     {
  2310.         #if defined FILTERSCRIPT
  2311.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2312.         #else
  2313.             return ac_DestroyDynamicPickup(pickupid);
  2314.         #endif
  2315.     }
  2316.  
  2317.     #if defined _ALS_DestroyDynamicPickup
  2318.         #undef DestroyDynamicPickup
  2319.     #else
  2320.         #define _ALS_DestroyDynamicPickup
  2321.     #endif
  2322.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2323. #endif
  2324.  
  2325. stock acc_DisableInteriorEnterExits()
  2326. {
  2327.     #if defined FILTERSCRIPT
  2328.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2329.     #else
  2330.         return ac_DisableInteriorEnterExits();
  2331.     #endif
  2332. }
  2333.  
  2334. #if defined _ALS_DisableInteriorEnterExits
  2335.     #undef DisableInteriorEnterExits
  2336. #else
  2337.     #define _ALS_DisableInteriorEnterExits
  2338. #endif
  2339. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2340.  
  2341. stock acc_UsePlayerPedAnims()
  2342. {
  2343.     #if defined FILTERSCRIPT
  2344.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2345.     #else
  2346.         return ac_UsePlayerPedAnims();
  2347.     #endif
  2348. }
  2349.  
  2350. #if defined _ALS_UsePlayerPedAnims
  2351.     #undef UsePlayerPedAnims
  2352. #else
  2353.     #define _ALS_UsePlayerPedAnims
  2354. #endif
  2355. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2356.  
  2357. #if defined EnableVehicleFriendlyFire
  2358.     stock acc_EnableVehicleFriendlyFire()
  2359.     {
  2360.         #if defined FILTERSCRIPT
  2361.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2362.         #else
  2363.             return ac_EnableVehicleFriendlyFire();
  2364.         #endif
  2365.     }
  2366.  
  2367.     #if defined _ALS_EnableVehicleFriendlyFire
  2368.         #undef EnableVehicleFriendlyFire
  2369.     #else
  2370.         #define _ALS_EnableVehicleFriendlyFire
  2371.     #endif
  2372.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2373. #endif
  2374.  
  2375. stock acc_EnableStuntBonusForAll(enable)
  2376. {
  2377.     #if defined FILTERSCRIPT
  2378.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2379.     #else
  2380.         return ac_EnableStuntBonusForAll(enable);
  2381.     #endif
  2382. }
  2383.  
  2384. #if defined _ALS_EnableStuntBonusForAll
  2385.     #undef EnableStuntBonusForAll
  2386. #else
  2387.     #define _ALS_EnableStuntBonusForAll
  2388. #endif
  2389. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2390.  
  2391. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2392. {
  2393.     #if defined FILTERSCRIPT
  2394.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2395.     #else
  2396.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2397.     #endif
  2398. }
  2399.  
  2400. #if defined _ALS_EnableStuntBonusForPlayer
  2401.     #undef EnableStuntBonusForPlayer
  2402. #else
  2403.     #define _ALS_EnableStuntBonusForPlayer
  2404. #endif
  2405. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2406.  
  2407. #if defined _inc_y_dialog || defined _INC_y_dialog
  2408.     stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
  2409.     {
  2410.         if(!(0 <= playerid < MAX_PLAYERS))
  2411.         {
  2412.             #if defined FILTERSCRIPT
  2413.                 CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
  2414.             #else
  2415.                 ac_ShowPlayerDialog(playerid, dialog);
  2416.             #endif
  2417.         }
  2418.         return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
  2419.     }
  2420.  
  2421.     #if defined _ALS_Dialog_Show
  2422.         #undef Dialog_Show
  2423.     #else
  2424.         #define _ALS_Dialog_Show
  2425.     #endif
  2426.     #define Dialog_Show ac_Dialog_Show
  2427. #endif
  2428.  
  2429. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2430.  
  2431. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2432. {
  2433.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2434.     {
  2435.         #if defined FILTERSCRIPT
  2436.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2437.         #else
  2438.             return ac_ShowPlayerDialog(playerid, dialogid);
  2439.         #endif
  2440.     }
  2441.     return 0;
  2442. }
  2443.  
  2444. #if defined _ALS_ShowPlayerDialog
  2445.     #undef ShowPlayerDialog
  2446. #else
  2447.     #define _ALS_ShowPlayerDialog
  2448. #endif
  2449. #define ShowPlayerDialog acc_ShowPlayerDialog
  2450.  
  2451. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2452.  
  2453. stock acc_TogglePlayerControllable(playerid, toggle)
  2454. {
  2455.     #if defined FILTERSCRIPT
  2456.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2457.     #else
  2458.         return ac_TogglePlayerControllable(playerid, toggle);
  2459.     #endif
  2460. }
  2461.  
  2462. #if defined _ALS_TogglePlayerControllable
  2463.     #undef TogglePlayerControllable
  2464. #else
  2465.     #define _ALS_TogglePlayerControllable
  2466. #endif
  2467. #define TogglePlayerControllable acc_TogglePlayerControllable
  2468.  
  2469. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2470.  
  2471. stock acc_TogglePlayerSpectating(playerid, toggle)
  2472. {
  2473.     #if defined FILTERSCRIPT
  2474.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2475.     #else
  2476.         return ac_TogglePlayerSpectating(playerid, toggle);
  2477.     #endif
  2478. }
  2479.  
  2480. #if defined _ALS_TogglePlayerSpectating
  2481.     #undef TogglePlayerSpectating
  2482. #else
  2483.     #define _ALS_TogglePlayerSpectating
  2484. #endif
  2485. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2486.  
  2487. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2488.  
  2489. stock acc_SpawnPlayer(playerid)
  2490. {
  2491.     #if defined FILTERSCRIPT
  2492.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2493.     #else
  2494.         return ac_SpawnPlayer(playerid);
  2495.     #endif
  2496. }
  2497.  
  2498. #if defined _ALS_SpawnPlayer
  2499.     #undef SpawnPlayer
  2500. #else
  2501.     #define _ALS_SpawnPlayer
  2502. #endif
  2503. #define SpawnPlayer acc_SpawnPlayer
  2504.  
  2505. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2506.  
  2507. stock acc_SetPlayerHealth(playerid, Float:health)
  2508. {
  2509.     #if defined FILTERSCRIPT
  2510.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2511.     #else
  2512.         return ac_SetPlayerHealth(playerid, health);
  2513.     #endif
  2514. }
  2515.  
  2516. #if defined _ALS_SetPlayerHealth
  2517.     #undef SetPlayerHealth
  2518. #else
  2519.     #define _ALS_SetPlayerHealth
  2520. #endif
  2521. #define SetPlayerHealth acc_SetPlayerHealth
  2522.  
  2523. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2524.  
  2525. stock acc_SetPlayerArmour(playerid, Float:armour)
  2526. {
  2527.     #if defined FILTERSCRIPT
  2528.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2529.     #else
  2530.         return ac_SetPlayerArmour(playerid, armour);
  2531.     #endif
  2532. }
  2533.  
  2534. #if defined _ALS_SetPlayerArmour
  2535.     #undef SetPlayerArmour
  2536. #else
  2537.     #define _ALS_SetPlayerArmour
  2538. #endif
  2539. #define SetPlayerArmour acc_SetPlayerArmour
  2540.  
  2541. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2542.  
  2543. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2544. {
  2545.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2546.     #if defined FILTERSCRIPT
  2547.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2548.     #else
  2549.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2550.     #endif
  2551. }
  2552.  
  2553. #if defined _ALS_GivePlayerWeapon
  2554.     #undef GivePlayerWeapon
  2555. #else
  2556.     #define _ALS_GivePlayerWeapon
  2557. #endif
  2558. #define GivePlayerWeapon acc_GivePlayerWeapon
  2559.  
  2560. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2561.  
  2562. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2563. {
  2564.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2565.     #if defined FILTERSCRIPT
  2566.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2567.     #else
  2568.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2569.     #endif
  2570. }
  2571.  
  2572. #if defined _ALS_SetPlayerAmmo
  2573.     #undef SetPlayerAmmo
  2574. #else
  2575.     #define _ALS_SetPlayerAmmo
  2576. #endif
  2577. #define SetPlayerAmmo acc_SetPlayerAmmo
  2578.  
  2579. stock orig_SetPlayerArmedWeapon(playerid, weaponid) return SetPlayerArmedWeapon(playerid, weaponid);
  2580.  
  2581. stock acc_SetPlayerArmedWeapon(playerid, weaponid)
  2582. {
  2583.     #if defined FILTERSCRIPT
  2584.         return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
  2585.     #else
  2586.         return ac_SetPlayerArmedWeapon(playerid, weaponid);
  2587.     #endif
  2588. }
  2589.  
  2590. #if defined _ALS_SetPlayerArmedWeapon
  2591.     #undef SetPlayerArmedWeapon
  2592. #else
  2593.     #define _ALS_SetPlayerArmedWeapon
  2594. #endif
  2595. #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
  2596.  
  2597. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2598.  
  2599. stock acc_ResetPlayerWeapons(playerid)
  2600. {
  2601.     #if defined FILTERSCRIPT
  2602.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2603.     #else
  2604.         return ac_ResetPlayerWeapons(playerid);
  2605.     #endif
  2606. }
  2607.  
  2608. #if defined _ALS_ResetPlayerWeapons
  2609.     #undef ResetPlayerWeapons
  2610. #else
  2611.     #define _ALS_ResetPlayerWeapons
  2612. #endif
  2613. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2614.  
  2615. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2616.  
  2617. stock acc_GivePlayerMoney(playerid, money)
  2618. {
  2619.     #if defined FILTERSCRIPT
  2620.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2621.     #else
  2622.         return ac_GivePlayerMoney(playerid, money);
  2623.     #endif
  2624. }
  2625.  
  2626. #if defined _ALS_GivePlayerMoney
  2627.     #undef GivePlayerMoney
  2628. #else
  2629.     #define _ALS_GivePlayerMoney
  2630. #endif
  2631. #define GivePlayerMoney acc_GivePlayerMoney
  2632.  
  2633. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2634.  
  2635. stock acc_ResetPlayerMoney(playerid)
  2636. {
  2637.     #if defined FILTERSCRIPT
  2638.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2639.     #else
  2640.         return ac_ResetPlayerMoney(playerid);
  2641.     #endif
  2642. }
  2643.  
  2644. #if defined _ALS_ResetPlayerMoney
  2645.     #undef ResetPlayerMoney
  2646. #else
  2647.     #define _ALS_ResetPlayerMoney
  2648. #endif
  2649. #define ResetPlayerMoney acc_ResetPlayerMoney
  2650.  
  2651. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2652.  
  2653. stock acc_GetPlayerMoney(playerid)
  2654. {
  2655.     if(!IsPlayerConnected(playerid)) return 0;
  2656.     #if defined FILTERSCRIPT
  2657.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2658.     #else
  2659.         return ac_GetPlayerMoney(playerid);
  2660.     #endif
  2661. }
  2662.  
  2663. #if defined _ALS_GetPlayerMoney
  2664.     #undef GetPlayerMoney
  2665. #else
  2666.     #define _ALS_GetPlayerMoney
  2667. #endif
  2668. #define GetPlayerMoney acc_GetPlayerMoney
  2669.  
  2670. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2671.  
  2672. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2673. {
  2674.     #if defined FILTERSCRIPT
  2675.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2676.     #else
  2677.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2678.     #endif
  2679. }
  2680.  
  2681. #if defined _ALS_SetPlayerSpecialAction
  2682.     #undef SetPlayerSpecialAction
  2683. #else
  2684.     #define _ALS_SetPlayerSpecialAction
  2685. #endif
  2686. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2687.  
  2688. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2689.  
  2690. stock acc_SetPlayerInterior(playerid, interiorid)
  2691. {
  2692.     #if defined FILTERSCRIPT
  2693.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2694.     #else
  2695.         return ac_SetPlayerInterior(playerid, interiorid);
  2696.     #endif
  2697. }
  2698.  
  2699. #if defined _ALS_SetPlayerInterior
  2700.     #undef SetPlayerInterior
  2701. #else
  2702.     #define _ALS_SetPlayerInterior
  2703. #endif
  2704. #define SetPlayerInterior acc_SetPlayerInterior
  2705.  
  2706. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2707.  
  2708. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2709. {
  2710.     #if defined FILTERSCRIPT
  2711.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2712.     #else
  2713.         return ac_SetPlayerPos(playerid, x, y, z);
  2714.     #endif
  2715. }
  2716.  
  2717. #if defined _ALS_SetPlayerPos
  2718.     #undef SetPlayerPos
  2719. #else
  2720.     #define _ALS_SetPlayerPos
  2721. #endif
  2722. #define SetPlayerPos acc_SetPlayerPos
  2723.  
  2724. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2725.  
  2726. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2727. {
  2728.     #if defined FILTERSCRIPT
  2729.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2730.     #else
  2731.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2732.     #endif
  2733. }
  2734.  
  2735. #if defined _ALS_SetPlayerPosFindZ
  2736.     #undef SetPlayerPosFindZ
  2737. #else
  2738.     #define _ALS_SetPlayerPosFindZ
  2739. #endif
  2740. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2741.  
  2742. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2743.  
  2744. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2745. {
  2746.     #if defined FILTERSCRIPT
  2747.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2748.     #else
  2749.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2750.     #endif
  2751. }
  2752.  
  2753. #if defined _ALS_SetPlayerVelocity
  2754.     #undef SetPlayerVelocity
  2755. #else
  2756.     #define _ALS_SetPlayerVelocity
  2757. #endif
  2758. #define SetPlayerVelocity acc_SetPlayerVelocity
  2759.  
  2760. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2761.  
  2762. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2763. {
  2764.     #if defined FILTERSCRIPT
  2765.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2766.     #else
  2767.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2768.     #endif
  2769. }
  2770.  
  2771. #if defined _ALS_PutPlayerInVehicle
  2772.     #undef PutPlayerInVehicle
  2773. #else
  2774.     #define _ALS_PutPlayerInVehicle
  2775. #endif
  2776. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2777.  
  2778. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2779.  
  2780. stock acc_RemovePlayerFromVehicle(playerid)
  2781. {
  2782.     #if defined FILTERSCRIPT
  2783.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2784.     #else
  2785.         return ac_RemovePlayerFromVehicle(playerid);
  2786.     #endif
  2787. }
  2788.  
  2789. #if defined _ALS_RemovePlayerFromVehicle
  2790.     #undef RemovePlayerFromVehicle
  2791. #else
  2792.     #define _ALS_RemovePlayerFromVehicle
  2793. #endif
  2794. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2795.  
  2796. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2797.  
  2798. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2799. {
  2800.     #if defined FILTERSCRIPT
  2801.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2802.     #else
  2803.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2804.     #endif
  2805. }
  2806.  
  2807. #if defined _ALS_SetVehiclePos
  2808.     #undef SetVehiclePos
  2809. #else
  2810.     #define _ALS_SetVehiclePos
  2811. #endif
  2812. #define SetVehiclePos acc_SetVehiclePos
  2813.  
  2814. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2815.  
  2816. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2817. {
  2818.     #if defined FILTERSCRIPT
  2819.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2820.     #else
  2821.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2822.     #endif
  2823. }
  2824.  
  2825. #if defined _ALS_SetVehicleVelocity
  2826.     #undef SetVehicleVelocity
  2827. #else
  2828.     #define _ALS_SetVehicleVelocity
  2829. #endif
  2830. #define SetVehicleVelocity acc_SetVehicleVelocity
  2831.  
  2832. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2833.  
  2834. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2835. {
  2836.     #if defined FILTERSCRIPT
  2837.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2838.     #else
  2839.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2840.     #endif
  2841. }
  2842.  
  2843. #if defined _ALS_SetVehicleAngularVelocity
  2844.     #undef SetVehicleAngularVelocity
  2845. #else
  2846.     #define _ALS_SetVehicleAngularVelocity
  2847. #endif
  2848. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2849.  
  2850. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2851.  
  2852. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2853. {
  2854.     #if defined FILTERSCRIPT
  2855.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2856.     #else
  2857.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2858.     #endif
  2859. }
  2860.  
  2861. #if defined _ALS_LinkVehicleToInterior
  2862.     #undef LinkVehicleToInterior
  2863. #else
  2864.     #define _ALS_LinkVehicleToInterior
  2865. #endif
  2866. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2867.  
  2868. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2869.  
  2870. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2871. {
  2872.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2873.     #if defined FILTERSCRIPT
  2874.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2875.     #else
  2876.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2877.     #endif
  2878. }
  2879.  
  2880. #if defined _ALS_ChangeVehiclePaintjob
  2881.     #undef ChangeVehiclePaintjob
  2882. #else
  2883.     #define _ALS_ChangeVehiclePaintjob
  2884. #endif
  2885. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2886.  
  2887. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2888.  
  2889. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2890. {
  2891.     if(health < 0.0) health = 0.0;
  2892.     #if defined FILTERSCRIPT
  2893.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2894.     #else
  2895.         return ac_SetVehicleHealth(vehicleid, health);
  2896.     #endif
  2897. }
  2898.  
  2899. #if defined _ALS_SetVehicleHealth
  2900.     #undef SetVehicleHealth
  2901. #else
  2902.     #define _ALS_SetVehicleHealth
  2903. #endif
  2904. #define SetVehicleHealth acc_SetVehicleHealth
  2905.  
  2906. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2907.  
  2908. stock acc_RepairVehicle(vehicleid)
  2909. {
  2910.     #if defined FILTERSCRIPT
  2911.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2912.     #else
  2913.         return ac_RepairVehicle(vehicleid);
  2914.     #endif
  2915. }
  2916.  
  2917. #if defined _ALS_RepairVehicle
  2918.     #undef RepairVehicle
  2919. #else
  2920.     #define _ALS_RepairVehicle
  2921. #endif
  2922. #define RepairVehicle acc_RepairVehicle
  2923.  
  2924. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2925.  
  2926. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2927. {
  2928.     #if defined FILTERSCRIPT
  2929.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2930.     #else
  2931.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2932.     #endif
  2933. }
  2934.  
  2935. #if defined _ALS_UpdateVehicleDamageStatus
  2936.     #undef UpdateVehicleDamageStatus
  2937. #else
  2938.     #define _ALS_UpdateVehicleDamageStatus
  2939. #endif
  2940. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2941.  
  2942. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2943.  
  2944. stock acc_SetVehicleToRespawn(vehicleid)
  2945. {
  2946.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2947.     #if defined FILTERSCRIPT
  2948.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2949.     #else
  2950.         return ac_SetVehicleToRespawn(vehicleid);
  2951.     #endif
  2952. }
  2953.  
  2954. #if defined _ALS_SetVehicleToRespawn
  2955.     #undef SetVehicleToRespawn
  2956. #else
  2957.     #define _ALS_SetVehicleToRespawn
  2958. #endif
  2959. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2960.  
  2961. stock EnableAntiCheat(code, enable)
  2962. {
  2963.     #if defined FILTERSCRIPT
  2964.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2965.     #else
  2966.         return ac_EnableAntiCheat(code, enable);
  2967.     #endif
  2968. }
  2969.  
  2970. stock EnableAntiNOP(nopcode, enable)
  2971. {
  2972.     #if defined FILTERSCRIPT
  2973.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2974.     #else
  2975.         return ac_EnableAntiNOP(nopcode, enable);
  2976.     #endif
  2977. }
  2978.  
  2979. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2980. {
  2981.     if(!IsPlayerConnected(playerid)) return 0;
  2982.     #if defined FILTERSCRIPT
  2983.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2984.     #else
  2985.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2986.     #endif
  2987. }
  2988.  
  2989. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2990. {
  2991.     if(!IsPlayerConnected(playerid)) return 0;
  2992.     #if defined FILTERSCRIPT
  2993.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2994.     #else
  2995.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2996.     #endif
  2997. }
  2998.  
  2999. stock IsAntiCheatEnabled(code)
  3000. {
  3001.     #if defined FILTERSCRIPT
  3002.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  3003.     #else
  3004.         return ac_IsAntiCheatEnabled(code);
  3005.     #endif
  3006. }
  3007.  
  3008. stock IsAntiNOPEnabled(nopcode)
  3009. {
  3010.     #if defined FILTERSCRIPT
  3011.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  3012.     #else
  3013.         return ac_IsAntiNOPEnabled(nopcode);
  3014.     #endif
  3015. }
  3016.  
  3017. stock IsAntiCheatEnabledForPlayer(playerid, code)
  3018. {
  3019.     if(!IsPlayerConnected(playerid)) return 0;
  3020.     #if defined FILTERSCRIPT
  3021.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  3022.     #else
  3023.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  3024.     #endif
  3025. }
  3026.  
  3027. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  3028. {
  3029.     if(!IsPlayerConnected(playerid)) return 0;
  3030.     #if defined FILTERSCRIPT
  3031.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  3032.     #else
  3033.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  3034.     #endif
  3035. }
  3036.  
  3037. stock AntiCheatGetSpeed(playerid)
  3038. {
  3039.     if(!IsPlayerConnected(playerid)) return 0;
  3040.     #if defined FILTERSCRIPT
  3041.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  3042.     #else
  3043.         return ac_AntiCheatGetSpeed(playerid);
  3044.     #endif
  3045. }
  3046.  
  3047. stock AntiCheatGetAnimationIndex(playerid)
  3048. {
  3049.     if(!IsPlayerConnected(playerid)) return 0;
  3050.     #if defined FILTERSCRIPT
  3051.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3052.     #else
  3053.         return ac_AntiCheatGetAnimationIndex(playerid);
  3054.     #endif
  3055. }
  3056.  
  3057. stock AntiCheatGetDialog(playerid)
  3058. {
  3059.     if(!IsPlayerConnected(playerid)) return -1;
  3060.     #if defined FILTERSCRIPT
  3061.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3062.     #else
  3063.         return ac_AntiCheatGetDialog(playerid);
  3064.     #endif
  3065. }
  3066.  
  3067. stock AntiCheatGetInterior(playerid)
  3068. {
  3069.     if(!IsPlayerConnected(playerid)) return 0;
  3070.     #if defined FILTERSCRIPT
  3071.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3072.     #else
  3073.         return ac_AntiCheatGetInterior(playerid);
  3074.     #endif
  3075. }
  3076.  
  3077. stock AntiCheatGetEnterVehicle(playerid)
  3078. {
  3079.     if(!IsPlayerConnected(playerid)) return 0;
  3080.     #if defined FILTERSCRIPT
  3081.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3082.     #else
  3083.         return ac_AntiCheatGetEnterVehicle(playerid);
  3084.     #endif
  3085. }
  3086.  
  3087. stock AntiCheatGetEnterVehicleSeat(playerid)
  3088. {
  3089.     if(!IsPlayerConnected(playerid)) return -1;
  3090.     #if defined FILTERSCRIPT
  3091.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3092.     #else
  3093.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3094.     #endif
  3095. }
  3096.  
  3097. stock AntiCheatGetVehicleID(playerid)
  3098. {
  3099.     if(!IsPlayerConnected(playerid)) return 0;
  3100.     #if defined FILTERSCRIPT
  3101.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3102.     #else
  3103.         return ac_AntiCheatGetVehicleID(playerid);
  3104.     #endif
  3105. }
  3106.  
  3107. stock AntiCheatGetVehicleSeat(playerid)
  3108. {
  3109.     if(!IsPlayerConnected(playerid)) return -1;
  3110.     #if defined FILTERSCRIPT
  3111.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3112.     #else
  3113.         return ac_AntiCheatGetVehicleSeat(playerid);
  3114.     #endif
  3115. }
  3116.  
  3117. stock AntiCheatGetWeapon(playerid)
  3118. {
  3119.     if(!IsPlayerConnected(playerid)) return -1;
  3120.     #if defined FILTERSCRIPT
  3121.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3122.     #else
  3123.         return ac_AntiCheatGetWeapon(playerid);
  3124.     #endif
  3125. }
  3126.  
  3127. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3128. {
  3129.     if(!IsPlayerConnected(playerid)) return -1;
  3130.     if(!(0 <= slot <= 12)) return -2;
  3131.     #if defined FILTERSCRIPT
  3132.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3133.     #else
  3134.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3135.     #endif
  3136. }
  3137.  
  3138. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3139. {
  3140.     if(!IsPlayerConnected(playerid)) return -1;
  3141.     if(!(0 <= slot <= 12)) return -2;
  3142.     #if defined FILTERSCRIPT
  3143.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3144.     #else
  3145.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3146.     #endif
  3147. }
  3148.  
  3149. stock AntiCheatGetSpecialAction(playerid)
  3150. {
  3151.     if(!IsPlayerConnected(playerid)) return 0;
  3152.     #if defined FILTERSCRIPT
  3153.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3154.     #else
  3155.         return ac_AntiCheatGetSpecialAction(playerid);
  3156.     #endif
  3157. }
  3158.  
  3159. stock AntiCheatGetLastSpecialAction(playerid)
  3160. {
  3161.     if(!IsPlayerConnected(playerid)) return 0;
  3162.     #if defined FILTERSCRIPT
  3163.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3164.     #else
  3165.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3166.     #endif
  3167. }
  3168.  
  3169. stock AntiCheatGetLastShotWeapon(playerid)
  3170. {
  3171.     if(!IsPlayerConnected(playerid)) return -1;
  3172.     #if defined FILTERSCRIPT
  3173.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3174.     #else
  3175.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3176.     #endif
  3177. }
  3178.  
  3179. stock AntiCheatGetLastPickup(playerid)
  3180. {
  3181.     if(!IsPlayerConnected(playerid)) return -1;
  3182.     #if defined FILTERSCRIPT
  3183.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3184.     #else
  3185.         return ac_AntiCheatGetLastPickup(playerid);
  3186.     #endif
  3187. }
  3188.  
  3189. stock AntiCheatGetLastUpdateTime(playerid)
  3190. {
  3191.     if(!IsPlayerConnected(playerid)) return 0;
  3192.     #if defined FILTERSCRIPT
  3193.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3194.     #else
  3195.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3196.     #endif
  3197. }
  3198.  
  3199. stock AntiCheatGetLastReloadTime(playerid)
  3200. {
  3201.     if(!IsPlayerConnected(playerid)) return 0;
  3202.     #if defined FILTERSCRIPT
  3203.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3204.     #else
  3205.         return ac_AntiCheatGetLastReloadTime(playerid);
  3206.     #endif
  3207. }
  3208.  
  3209. stock AntiCheatGetLastEnteredVehTime(playerid)
  3210. {
  3211.     if(!IsPlayerConnected(playerid)) return 0;
  3212.     #if defined FILTERSCRIPT
  3213.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3214.     #else
  3215.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3216.     #endif
  3217. }
  3218.  
  3219. stock AntiCheatGetLastShotTime(playerid)
  3220. {
  3221.     if(!IsPlayerConnected(playerid)) return 0;
  3222.     #if defined FILTERSCRIPT
  3223.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3224.     #else
  3225.         return ac_AntiCheatGetLastShotTime(playerid);
  3226.     #endif
  3227. }
  3228.  
  3229. stock AntiCheatGetLastSpawnTime(playerid)
  3230. {
  3231.     if(!IsPlayerConnected(playerid)) return 0;
  3232.     #if defined FILTERSCRIPT
  3233.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3234.     #else
  3235.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3236.     #endif
  3237. }
  3238.  
  3239. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3240. {
  3241.     if(!IsPlayerConnected(playerid)) return 0;
  3242.     #if defined FILTERSCRIPT
  3243.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3244.     #else
  3245.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3246.     #endif
  3247. }
  3248.  
  3249. stock AntiCheatStuntBonusIsEnabled(playerid)
  3250. {
  3251.     if(!IsPlayerConnected(playerid)) return 0;
  3252.     #if defined FILTERSCRIPT
  3253.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3254.     #else
  3255.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3256.     #endif
  3257. }
  3258.  
  3259. stock AntiCheatIsInModShop(playerid)
  3260. {
  3261.     if(!IsPlayerConnected(playerid)) return 0;
  3262.     #if defined FILTERSCRIPT
  3263.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3264.     #else
  3265.         return ac_AntiCheatIsInModShop(playerid);
  3266.     #endif
  3267. }
  3268.  
  3269. stock AntiCheatIsInSpectate(playerid)
  3270. {
  3271.     if(!IsPlayerConnected(playerid)) return 0;
  3272.     #if defined FILTERSCRIPT
  3273.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3274.     #else
  3275.         return ac_AntiCheatIsInSpectate(playerid);
  3276.     #endif
  3277. }
  3278.  
  3279. stock AntiCheatIsFrozen(playerid)
  3280. {
  3281.     if(!IsPlayerConnected(playerid)) return 0;
  3282.     #if defined FILTERSCRIPT
  3283.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3284.     #else
  3285.         return ac_AntiCheatIsFrozen(playerid);
  3286.     #endif
  3287. }
  3288.  
  3289. stock AntiCheatIsDead(playerid)
  3290. {
  3291.     if(!IsPlayerConnected(playerid)) return 0;
  3292.     #if defined FILTERSCRIPT
  3293.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3294.     #else
  3295.         return ac_AntiCheatIsDead(playerid);
  3296.     #endif
  3297. }
  3298.  
  3299. stock AntiCheatIsConnected(playerid)
  3300. {
  3301.     if(!IsPlayerConnected(playerid)) return 0;
  3302.     #if defined FILTERSCRIPT
  3303.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3304.     #else
  3305.         return ac_AntiCheatIsConnected(playerid);
  3306.     #endif
  3307. }
  3308.  
  3309. stock AntiCheatKickWithDesync(playerid, code)
  3310. {
  3311.     if(!IsPlayerConnected(playerid)) return 0;
  3312.     #if defined FILTERSCRIPT
  3313.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3314.     #else
  3315.         return ac_AntiCheatKickWithDesync(playerid, code);
  3316.     #endif
  3317. }
  3318.  
  3319. stock AntiCheatIsKickedWithDesync(playerid)
  3320. {
  3321.     if(!IsPlayerConnected(playerid)) return 3;
  3322.     #if defined FILTERSCRIPT
  3323.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3324.     #else
  3325.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3326.     #endif
  3327. }
  3328.  
  3329. stock AntiCheatGetVehicleDriver(vehicleid)
  3330. {
  3331.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3332.     #if defined FILTERSCRIPT
  3333.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3334.     #else
  3335.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3336.     #endif
  3337. }
  3338.  
  3339. stock AntiCheatGetVehicleInterior(vehicleid)
  3340. {
  3341.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3342.     #if defined FILTERSCRIPT
  3343.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3344.     #else
  3345.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3346.     #endif
  3347. }
  3348.  
  3349. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3350. {
  3351.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3352.     #if defined FILTERSCRIPT
  3353.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3354.     #else
  3355.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3356.     #endif
  3357. }
  3358.  
  3359. stock AntiCheatGetVehicleSpeed(vehicleid)
  3360. {
  3361.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3362.     #if defined FILTERSCRIPT
  3363.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3364.     #else
  3365.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3366.     #endif
  3367. }
  3368.  
  3369. stock AntiCheatIsVehicleSpawned(vehicleid)
  3370. {
  3371.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3372.     #if defined FILTERSCRIPT
  3373.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3374.     #else
  3375.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3376.     #endif
  3377. }
  3378.  
  3379. #if defined FILTERSCRIPT
  3380.  
  3381. static fs_AntiCheatGetNextDialog(playerid)
  3382. {
  3383.     if(!IsPlayerConnected(playerid)) return -1;
  3384.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3385. }
  3386.  
  3387. static fs_AntiCheatSetDialog(playerid, dialogid)
  3388. {
  3389.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3390.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3391. }
  3392.  
  3393. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3394. {
  3395.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3396.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3397. }
  3398.  
  3399. #else
  3400.  
  3401. public OnGameModeInit()
  3402. {
  3403.     #if AC_USE_CONFIG_FILES
  3404.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3405.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3406.     #endif
  3407.     if(ac_ACAllow[42])
  3408.     {
  3409.         #if !AC_USE_QUERY
  3410.             #if defined GetConsoleVarAsBool
  3411.                 ac_QueryEnable = !!GetConsoleVarAsBool("query");
  3412.             #else
  3413.                 ac_QueryEnable = !!GetServerVarAsBool("query");
  3414.             #endif
  3415.             SendRconCommand("query 0");
  3416.         #endif
  3417.         #undef AC_USE_QUERY
  3418.         #if defined GetConsoleVarAsBool
  3419.             ac_RconEnable = !!GetConsoleVarAsBool("rcon");
  3420.         #else
  3421.             ac_RconEnable = !!GetServerVarAsBool("rcon");
  3422.         #endif
  3423.         SendRconCommand("rcon 0");
  3424.     }
  3425.     #if defined GetConsoleVarAsInt
  3426.         ac_LagCompMode = !!GetConsoleVarAsInt("lagcompmode");
  3427.     #else
  3428.         ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
  3429.     #endif
  3430.     print(" ");
  3431.     print("--------------------------------------");
  3432.     print(LOADED_MSG_1);
  3433.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3434.     print(LOADED_MSG_3);
  3435.     print("--------------------------------------\n");
  3436.     #if defined ac_OnGameModeInit
  3437.         new ac_a = ac_OnGameModeInit();
  3438.     #endif
  3439.     static ac_strtmp[10];
  3440.     #if defined GetConsoleVarAsString
  3441.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3442.     #else
  3443.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3444.     #endif
  3445.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3446.     #undef AC_SERVER_DL_VERSION
  3447.     #undef AC_SERVER_VERSION
  3448.     #if defined ac_OnGameModeInit
  3449.         return ac_a;
  3450.     #else
  3451.         return 1;
  3452.     #endif
  3453. }
  3454.  
  3455. #if defined _ALS_OnGameModeInit
  3456.     #undef OnGameModeInit
  3457. #else
  3458.     #define _ALS_OnGameModeInit
  3459. #endif
  3460. #define OnGameModeInit ac_OnGameModeInit
  3461. #if defined ac_OnGameModeInit
  3462.     forward ac_OnGameModeInit();
  3463. #endif
  3464.  
  3465. #if AC_USE_STATISTICS
  3466.     public OnGameModeExit()
  3467.     {
  3468.         #if defined ac_OnGameModeExit
  3469.             new ac_a = ac_OnGameModeExit();
  3470.         #endif
  3471.         print(" ");
  3472.         print("--------------------------------------");
  3473.         print(STATS_STRING_1);
  3474.         print(STATS_STRING_2);
  3475.         printf(STATS_STRING_3, ac_sInfo[0]);
  3476.         printf(STATS_STRING_4, ac_sInfo[1]);
  3477.         printf(STATS_STRING_5, ac_sInfo[2]);
  3478.         printf(STATS_STRING_6, ac_sInfo[3]);
  3479.         printf(STATS_STRING_7, ac_sInfo[4]);
  3480.         printf(STATS_STRING_8, ac_sInfo[5]);
  3481.         print("--------------------------------------\n");
  3482.         #if defined ac_OnGameModeExit
  3483.             return ac_a;
  3484.         #else
  3485.             return 1;
  3486.         #endif
  3487.     }
  3488.  
  3489.     #if defined _ALS_OnGameModeExit
  3490.         #undef OnGameModeExit
  3491.     #else
  3492.         #define _ALS_OnGameModeExit
  3493.     #endif
  3494.     #define OnGameModeExit ac_OnGameModeExit
  3495.     #if defined ac_OnGameModeExit
  3496.         forward ac_OnGameModeExit();
  3497.     #endif
  3498. #endif
  3499.  
  3500. public OnPlayerConnect(playerid)
  3501. {
  3502.     ACInfo[playerid][acVeh] =
  3503.     ACInfo[playerid][acKicked] =
  3504.     ACInfo[playerid][acKickVeh] = 0;
  3505.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3506.     #if AC_USE_NPC
  3507.         if(IsPlayerNPC(playerid))
  3508.         {
  3509.             if(ac_ACAllow[36])
  3510.             {
  3511.                 #if defined GetLocalIP
  3512.                     new bool:ac_rslt;
  3513.                     static ac_strtmp[16];
  3514.                     ac_strtmp = "127.0.0.1";
  3515.                     while(ac_strtmp[0])
  3516.                     {
  3517.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3518.                         {
  3519.                             ac_rslt = true;
  3520.                             break;
  3521.                         }
  3522.                         GetLocalIP(0, ac_strtmp);
  3523.                     }
  3524.                     if(!ac_rslt)
  3525.                     {
  3526.                         #if defined DEBUG
  3527.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3528.                         #endif
  3529.                         ac_KickWithCode(playerid, "", 0, 36);
  3530.                     }
  3531.                 #else
  3532.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3533.                 #endif
  3534.             }
  3535.             ACInfo[playerid][acTimerID] = 0;
  3536.         }
  3537.         else
  3538.         {
  3539.     #else
  3540.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3541.     #endif
  3542.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3543.         #if defined GetPlayerVersion
  3544.             if(ac_ACAllow[41])
  3545.             {
  3546.                 static ac_ver[24];
  3547.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3548.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3549.                 {
  3550.                     #if defined DEBUG
  3551.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3552.                     #endif
  3553.                     ac_KickWithCode(playerid, "", 0, 41);
  3554.                 }
  3555.             }
  3556.         #else
  3557.             #pragma unused DEBUG_CODE_2
  3558.         #endif
  3559.         #undef AC_CLIENT_VERSION
  3560.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3561.         if(ac_ACAllow[40])
  3562.         {
  3563.             #if defined foreach
  3564.                 foreach(new ac_j : Player)
  3565.                 {
  3566.                     #if AC_USE_NPC
  3567.                         if(ac_j != playerid && !IsPlayerNPC(ac_j) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3568.                     #else
  3569.                         if(ac_j != playerid && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3570.                     #endif
  3571.             #else
  3572.                 #if defined GetPlayerPoolSize
  3573.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3574.                 #else
  3575.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3576.                 #endif
  3577.                 {
  3578.                     #if AC_USE_NPC
  3579.                         if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j) &&
  3580.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3581.                     #else
  3582.                         if(ac_j != playerid && IsPlayerConnected(ac_j) &&
  3583.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3584.                     #endif
  3585.             #endif
  3586.                 {
  3587.                     ac_i--;
  3588.                     if(ac_i < 1)
  3589.                     {
  3590.                         #if defined DEBUG
  3591.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3592.                         #endif
  3593.                         ac_KickWithCode(playerid, "", 0, 40);
  3594.                         break;
  3595.                     }
  3596.                 }
  3597.             }
  3598.         }
  3599.         ACInfo[playerid][acSpec] =
  3600.         ACInfo[playerid][acForceClass] =
  3601.         ACInfo[playerid][acDeathRes] = false;
  3602.         ACInfo[playerid][acClassRes] =
  3603.         ACInfo[playerid][acDead] = true;
  3604.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3605.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3606.         ACInfo[playerid][acCheatCount][0] =
  3607.         ACInfo[playerid][acLastWeapon] =
  3608.         ACInfo[playerid][acSpawnRes] =
  3609.         ACInfo[playerid][acMoney] =
  3610.         ACInfo[playerid][acAnim] =
  3611.         ACInfo[playerid][acInt] = 0;
  3612.         ACInfo[playerid][acSet][12] =
  3613.         ACInfo[playerid][acSet][10] =
  3614.         ACInfo[playerid][acSet][0] =
  3615.         ACInfo[playerid][acNextDialog] =
  3616.         ACInfo[playerid][acDialog] = -1;
  3617.         ACInfo[playerid][acDropJpX] =
  3618.         ACInfo[playerid][acDropJpY] =
  3619.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3620.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3621.         {
  3622.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3623.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3624.         }
  3625.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3626.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3627.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3628.         if(ACInfo[playerid][acKicked] < 1)
  3629.         {
  3630.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3631.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3632.         }
  3633.     #if AC_USE_NPC
  3634.         }
  3635.     #endif
  3636.     ACInfo[playerid][acOnline] = true;
  3637.     #if defined ac_OnPlayerConnect
  3638.         return ac_OnPlayerConnect(playerid);
  3639.     #else
  3640.         return 1;
  3641.     #endif
  3642. }
  3643.  
  3644. #if defined _ALS_OnPlayerConnect
  3645.     #undef OnPlayerConnect
  3646. #else
  3647.     #define _ALS_OnPlayerConnect
  3648. #endif
  3649. #define OnPlayerConnect ac_OnPlayerConnect
  3650. #if defined ac_OnPlayerConnect
  3651.     forward ac_OnPlayerConnect(playerid);
  3652. #endif
  3653.  
  3654. public OnPlayerDisconnect(playerid, reason)
  3655. {
  3656.     #if AC_USE_NPC
  3657.         if(!IsPlayerNPC(playerid))
  3658.         {
  3659.     #endif
  3660.         KillTimer(ACInfo[playerid][acTimerID]);
  3661.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3662.             if(ACInfo[playerid][acACAllow][37])
  3663.             {
  3664.                 #if defined GetConsoleVarAsInt
  3665.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3666.                 #else
  3667.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3668.                 #endif
  3669.             }
  3670.         #endif
  3671.         #undef AC_MAX_CONNECTS_FROM_IP
  3672.         #undef AC_MIN_TIME_RECONNECT
  3673.     #if AC_USE_NPC
  3674.         }
  3675.     #endif
  3676.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3677.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3678.     if(ac_vehid > 0)
  3679.     {
  3680.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3681.         if(ACInfo[playerid][acKicked] == 2)
  3682.         {
  3683.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3684.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3685.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3686.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3687.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3688.         }
  3689.     }
  3690.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3691.     {
  3692.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3693.         if(ACInfo[playerid][acKicked] == 2)
  3694.         {
  3695.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3696.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3697.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3698.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3699.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3700.         }
  3701.     }
  3702.     ACInfo[playerid][acOnline] = false;
  3703.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3704.     #if defined ac_OnPlayerDisconnect
  3705.         return ac_OnPlayerDisconnect(playerid, reason);
  3706.     #else
  3707.         return 1;
  3708.     #endif
  3709. }
  3710.  
  3711. #if defined _ALS_OnPlayerDisconnect
  3712.     #undef OnPlayerDisconnect
  3713. #else
  3714.     #define _ALS_OnPlayerDisconnect
  3715. #endif
  3716. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3717. #if defined ac_OnPlayerDisconnect
  3718.     forward ac_OnPlayerDisconnect(playerid, reason);
  3719. #endif
  3720.  
  3721. public OnPlayerSpawn(playerid)
  3722. {
  3723.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3724.     new ac_i, bool:ac_ur;
  3725.     #if AC_USE_NPC
  3726.         if(!IsPlayerNPC(playerid))
  3727.         {
  3728.     #endif
  3729.         new ac_gtc = GetTickCount();
  3730.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
  3731.         {
  3732.             ACInfo[playerid][acSet][3] =
  3733.             ACInfo[playerid][acSet][4] =
  3734.             ACInfo[playerid][acSet][8] =
  3735.             ACInfo[playerid][acSet][9] = -1;
  3736.             ACInfo[playerid][acSpec] = false;
  3737.         }
  3738.         else
  3739.         {
  3740.             if(ACInfo[playerid][acACAllow][27] &&
  3741.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTick] + 1000))
  3742.             {
  3743.                 #if defined DEBUG
  3744.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3745.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3746.                 #endif
  3747.                 ac_KickWithCode(playerid, "", 0, 27);
  3748.                 #if defined OnCheatDetected
  3749.                     ACInfo[playerid][acSpawnRes] = 1;
  3750.                 #endif
  3751.             }
  3752.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3753.             if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3754.             {
  3755.                 for(ac_i = 12; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3756.                 ac_ur = true;
  3757.             }
  3758.         }
  3759.         if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3760.         {
  3761.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3762.             {
  3763.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3764.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3765.             }
  3766.             ACInfo[playerid][acNextSpecAct] = -1;
  3767.             ACInfo[playerid][acUnFrozen] = true;
  3768.             ACInfo[playerid][acTpToZ] = false;
  3769.             #if defined FreezeSyncPacket
  3770.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3771.             #endif
  3772.         }
  3773.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3774.         {
  3775.             ACInfo[playerid][acWeapon][ac_i] =
  3776.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3777.         }
  3778.         ACInfo[playerid][acModShop] =
  3779.         ACInfo[playerid][acForceClass] =
  3780.         ACInfo[playerid][acClassRes] =
  3781.         ACInfo[playerid][acDead] = false;
  3782.         ACInfo[playerid][acLastPickup] =
  3783.         ACInfo[playerid][acEnterSeat] =
  3784.         ACInfo[playerid][acSet][7] =
  3785.         ACInfo[playerid][acSeat] = -1;
  3786.         ACInfo[playerid][acCheatCount][5] =
  3787.         ACInfo[playerid][acCheatCount][6] =
  3788.         ACInfo[playerid][acCheatCount][7] =
  3789.         ACInfo[playerid][acCheatCount][8] =
  3790.         ACInfo[playerid][acCheatCount][9] =
  3791.         ACInfo[playerid][acCheatCount][13] =
  3792.         ACInfo[playerid][acCheatCount][14] =
  3793.         ACInfo[playerid][acCheatCount][16] =
  3794.         ACInfo[playerid][acCheatCount][18] =
  3795.         ACInfo[playerid][acCheatCount][20] =
  3796.         ACInfo[playerid][acLastSpecAct] =
  3797.         ACInfo[playerid][acLastWeapon] =
  3798.         ACInfo[playerid][acParachute] =
  3799.         ACInfo[playerid][acEnterVeh] =
  3800.         ACInfo[playerid][acLastShot] =
  3801.         ACInfo[playerid][acKickVeh] =
  3802.         ACInfo[playerid][acSpecAct] =
  3803.         ACInfo[playerid][acDmgRes] =
  3804.         ACInfo[playerid][acIntRet] =
  3805.         ACInfo[playerid][acSpeed] =
  3806.         ACInfo[playerid][acVeh] = 0;
  3807.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3808.         ACInfo[playerid][acGtc][7] = ac_gtc + 1650;
  3809.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3810.         {
  3811.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3812.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3813.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3814.         }
  3815.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3816.         {
  3817.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3818.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3819.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3820.         }
  3821.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3822.         {
  3823.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3824.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3825.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3826.         }
  3827.     #if AC_USE_NPC
  3828.         }
  3829.     #endif
  3830.     #if defined ac_OnPlayerSpawn
  3831.         ac_i = ac_OnPlayerSpawn(playerid);
  3832.     #endif
  3833.     if(ac_ur)
  3834.     {
  3835.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3836.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3837.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3838.     }
  3839.     #if defined ac_OnPlayerSpawn
  3840.         return ac_i;
  3841.     #else
  3842.         return 1;
  3843.     #endif
  3844. }
  3845.  
  3846. #if defined _ALS_OnPlayerSpawn
  3847.     #undef OnPlayerSpawn
  3848. #else
  3849.     #define _ALS_OnPlayerSpawn
  3850. #endif
  3851. #define OnPlayerSpawn ac_OnPlayerSpawn
  3852. #if defined ac_OnPlayerSpawn
  3853.     forward ac_OnPlayerSpawn(playerid);
  3854. #endif
  3855.  
  3856. public OnPlayerDeath(playerid, killerid, reason)
  3857. {
  3858.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3859.     if(ACInfo[playerid][acACAllow][28] &&
  3860.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3861.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3862.     {
  3863.         #if defined DEBUG
  3864.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3865.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3866.         #endif
  3867.         ac_KickWithCode(playerid, "", 0, 28);
  3868.     }
  3869.     ACInfo[playerid][acDead] = true;
  3870.     ACInfo[playerid][acDeathRes] = false;
  3871.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3872.     ACInfo[playerid][acSpawnRes] = 1;
  3873.     #if defined ac_OnPlayerDeath
  3874.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3875.     #else
  3876.         return 1;
  3877.     #endif
  3878. }
  3879.  
  3880. #if defined _ALS_OnPlayerDeath
  3881.     #undef OnPlayerDeath
  3882. #else
  3883.     #define _ALS_OnPlayerDeath
  3884. #endif
  3885. #define OnPlayerDeath ac_OnPlayerDeath
  3886. #if defined ac_OnPlayerDeath
  3887.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3888. #endif
  3889.  
  3890. #if defined OnPlayerWeaponShot
  3891.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3892. #else
  3893.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3894. #endif
  3895. {
  3896.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3897.     #if defined OnPlayerWeaponShot
  3898.         if(ACInfo[playerid][acACAllow][47] &&
  3899.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3900.         {
  3901.             #if defined DEBUG
  3902.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3903.             #endif
  3904.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3905.             return 1;
  3906.         }
  3907.     #else
  3908.         if(ACInfo[playerid][acACAllow][47] &&
  3909.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3910.         {
  3911.             #if defined DEBUG
  3912.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3913.             #endif
  3914.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3915.             return 1;
  3916.         }
  3917.     #endif
  3918.     #if defined IsPlayerDying
  3919.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3920.     #else
  3921.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3922.     #endif
  3923.     #if defined ac_OnPlayerTakeDamage
  3924.         #if defined OnPlayerWeaponShot
  3925.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3926.         #else
  3927.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3928.         #endif
  3929.     #else
  3930.         return 0;
  3931.     #endif
  3932. }
  3933.  
  3934. #if defined _ALS_OnPlayerTakeDamage
  3935.     #undef OnPlayerTakeDamage
  3936. #else
  3937.     #define _ALS_OnPlayerTakeDamage
  3938. #endif
  3939. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3940. #if defined ac_OnPlayerTakeDamage
  3941.     #if defined OnPlayerWeaponShot
  3942.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3943.     #else
  3944.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3945.     #endif
  3946. #endif
  3947.  
  3948. #if defined OnPlayerWeaponShot
  3949.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3950. #else
  3951.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3952. #endif
  3953. {
  3954.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3955.     #if defined OnPlayerWeaponShot
  3956.         if(ACInfo[playerid][acACAllow][47])
  3957.         {
  3958.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3959.             {
  3960.                 #if defined DEBUG
  3961.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3962.                     damagedid, amount, weaponid, bodypart);
  3963.                 #endif
  3964.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3965.                 return 1;
  3966.             }
  3967.             new ac_s = ac_wSlot[weaponid];
  3968.             #if defined IsPlayerDying
  3969.                 if(!IsPlayerDying(playerid) && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3970.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3971.             #else
  3972.                 if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3973.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3974.             #endif
  3975.             {
  3976.                 #if defined DEBUG
  3977.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3978.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3979.                 #endif
  3980.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  3981.                 return 1;
  3982.             }
  3983.         }
  3984.     #else
  3985.         if(ACInfo[playerid][acACAllow][47])
  3986.         {
  3987.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3988.             {
  3989.                 #if defined DEBUG
  3990.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3991.                 #endif
  3992.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3993.                 return 1;
  3994.             }
  3995.             new ac_s = ac_wSlot[weaponid];
  3996.             #if defined IsPlayerDying
  3997.                 if(!IsPlayerDying(playerid) && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3998.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3999.             #else
  4000.                 if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  4001.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  4002.             #endif
  4003.             {
  4004.                 #if defined DEBUG
  4005.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  4006.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  4007.                 #endif
  4008.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  4009.                 return 1;
  4010.             }
  4011.         }
  4012.     #endif
  4013.     #if defined ac_OnPlayerGiveDamage
  4014.         #if defined OnPlayerWeaponShot
  4015.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  4016.         #else
  4017.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  4018.         #endif
  4019.     #else
  4020.         return 0;
  4021.     #endif
  4022. }
  4023.  
  4024. #if defined _ALS_OnPlayerGiveDamage
  4025.     #undef OnPlayerGiveDamage
  4026. #else
  4027.     #define _ALS_OnPlayerGiveDamage
  4028. #endif
  4029. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  4030. #if defined ac_OnPlayerGiveDamage
  4031.     #if defined OnPlayerWeaponShot
  4032.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  4033.     #else
  4034.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4035.     #endif
  4036. #endif
  4037.  
  4038. #endif
  4039.  
  4040. #if defined FILTERSCRIPT
  4041.  
  4042. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4043. {
  4044.     if(dialogid != AntiCheatGetDialog(playerid))
  4045.     {
  4046.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4047.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4048.     }
  4049.     fs_AntiCheatSetNextDialog(playerid, -1);
  4050.     #if defined ac_fs_OnDialogResponse
  4051.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4052.     #else
  4053.         return 0;
  4054.     #endif
  4055. }
  4056.  
  4057. #if defined _ALS_OnDialogResponse
  4058.     #undef OnDialogResponse
  4059. #else
  4060.     #define _ALS_OnDialogResponse
  4061. #endif
  4062. #define OnDialogResponse ac_fs_OnDialogResponse
  4063. #if defined ac_fs_OnDialogResponse
  4064.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4065. #endif
  4066.  
  4067. #else
  4068.  
  4069. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4070. {
  4071.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4072.     new ac_i = GetTickCount();
  4073.     if(ACInfo[playerid][acACAllow][49])
  4074.     {
  4075.         if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4076.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4077.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4078.     }
  4079.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4080.     {
  4081.         #if defined DEBUG
  4082.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  4083.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  4084.         #endif
  4085.         ac_KickWithCode(playerid, "", 0, 39);
  4086.         return 1;
  4087.     }
  4088.     ACInfo[playerid][acDialog] = -1;
  4089.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4090.     if(ACInfo[playerid][acACAllow][45])
  4091.     {
  4092.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4093.         {
  4094.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4095.         }
  4096.     }
  4097.     #if defined ac_OnDialogResponse
  4098.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4099.     #else
  4100.         return 0;
  4101.     #endif
  4102. }
  4103.  
  4104. #if defined _ALS_OnDialogResponse
  4105.     #undef OnDialogResponse
  4106. #else
  4107.     #define _ALS_OnDialogResponse
  4108. #endif
  4109. #define OnDialogResponse ac_OnDialogResponse
  4110. #if defined ac_OnDialogResponse
  4111.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4112. #endif
  4113.  
  4114. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4115. {
  4116.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4117.     #if !AC_USE_TUNING_GARAGES
  4118.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4119.     #else
  4120.         if(ACInfo[playerid][acACAllow][23] &&
  4121.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 7);
  4122.     #endif
  4123.     new ac_i = GetTickCount();
  4124.     if(ACInfo[playerid][acACAllow][49])
  4125.     {
  4126.         if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4127.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4128.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4129.     }
  4130.     ACInfo[playerid][acModShop] = !!enterexit;
  4131.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4132.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3850;
  4133.     new ac_vehid = ACInfo[playerid][acVeh];
  4134.     if(ACInfo[playerid][acKicked] < 1)
  4135.     {
  4136.         ac_i = interiorid % 256;
  4137.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4138.         #if defined foreach
  4139.             foreach(new ac_j : Player)
  4140.             {
  4141.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  4142.             }
  4143.         #else
  4144.             #if defined GetPlayerPoolSize
  4145.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4146.             #else
  4147.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4148.             #endif
  4149.             {
  4150.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  4151.             }
  4152.         #endif
  4153.     }
  4154.     else
  4155.     {
  4156.         #if defined foreach
  4157.             foreach(new ac_j : Player)
  4158.             {
  4159.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  4160.                 {
  4161.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4162.                     else ACInfo[ac_j][acIntRet] = 1;
  4163.                 }
  4164.             }
  4165.         #else
  4166.             #if defined GetPlayerPoolSize
  4167.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4168.             #else
  4169.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4170.             #endif
  4171.             {
  4172.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  4173.                 {
  4174.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4175.                     else ACInfo[ac_j][acIntRet] = 1;
  4176.                 }
  4177.             }
  4178.         #endif
  4179.     }
  4180.     #if defined ac_OnEnterExitModShop
  4181.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4182.     #else
  4183.         return 1;
  4184.     #endif
  4185. }
  4186.  
  4187. #if defined _ALS_OnEnterExitModShop
  4188.     #undef OnEnterExitModShop
  4189. #else
  4190.     #define _ALS_OnEnterExitModShop
  4191. #endif
  4192. #define OnEnterExitModShop ac_OnEnterExitModShop
  4193. #if defined ac_OnEnterExitModShop
  4194.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4195. #endif
  4196.  
  4197. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4198. {
  4199.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4200.     if(ACInfo[playerid][acIntRet] > 0)
  4201.     {
  4202.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4203.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4204.         ACInfo[playerid][acIntRet] = 0;
  4205.     }
  4206.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4207.     {
  4208.         if(ACInfo[playerid][acSet][0] == -1)
  4209.         {
  4210.             if(ACInfo[playerid][acVeh] > 0)
  4211.             {
  4212.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4213.                 {
  4214.                     #if defined DEBUG
  4215.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4216.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4217.                     #endif
  4218.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4219.                 }
  4220.             }
  4221.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4222.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4223.             {
  4224.                 #if defined DEBUG
  4225.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4226.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4227.                 #endif
  4228.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4229.             }
  4230.         }
  4231.     }
  4232.     else ACInfo[playerid][acSet][0] = -1;
  4233.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4234.     #if defined ac_OnPlayerInteriorChange
  4235.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4236.     #else
  4237.         return 1;
  4238.     #endif
  4239. }
  4240.  
  4241. #if defined _ALS_OnPlayerInteriorChange
  4242.     #undef OnPlayerInteriorChange
  4243. #else
  4244.     #define _ALS_OnPlayerInteriorChange
  4245. #endif
  4246. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4247. #if defined ac_OnPlayerInteriorChange
  4248.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4249. #endif
  4250.  
  4251. public OnRconLoginAttempt(ip[], password[], success)
  4252. {
  4253.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4254.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4255.     for(; ac_i < ac_ipIndex && ac_i < sizeof ac_ipTables; ++ac_i)
  4256.     {
  4257.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4258.         {
  4259.             if(success) ac_ipTables[ac_i][1] = 0;
  4260.             else if(ac_ACAllow[42])
  4261.             {
  4262.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4263.                 {
  4264.                     #if defined DEBUG
  4265.                         printf(DEBUG_CODE_4, ip, password);
  4266.                     #endif
  4267.                     ac_ipTables[ac_i][1] = 0;
  4268.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4269.                 }
  4270.                 #if defined OnCheatWarning
  4271.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4272.                 #endif
  4273.             }
  4274.             ac_i = -1;
  4275.             break;
  4276.         }
  4277.     }
  4278.     if(ac_i != -1 && !success)
  4279.     {
  4280.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4281.         if(ac_ACAllow[42])
  4282.         {
  4283.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4284.             {
  4285.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4286.                 #if defined DEBUG
  4287.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4288.                 #endif
  4289.                 ac_ipTables[ac_ipIndex][1] = 0;
  4290.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4291.             }
  4292.             #if defined OnCheatWarning
  4293.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4294.             #endif
  4295.         }
  4296.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4297.         ac_ipTables[ac_ipIndex][1] = 0;
  4298.     }
  4299.     #if defined ac_OnRconLoginAttempt
  4300.         return ac_OnRconLoginAttempt(ip, password, success);
  4301.     #else
  4302.         return 1;
  4303.     #endif
  4304. }
  4305.  
  4306. #if defined _ALS_OnRconLoginAttempt
  4307.     #undef OnRconLoginAttempt
  4308. #else
  4309.     #define _ALS_OnRconLoginAttempt
  4310. #endif
  4311. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4312. #if defined ac_OnRconLoginAttempt
  4313.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4314. #endif
  4315.  
  4316. public OnPlayerUpdate(playerid)
  4317. {
  4318.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4319.     new ac_gtc = GetTickCount(), ac_gpp;
  4320.     #if AC_USE_NPC
  4321.         if(!IsPlayerNPC(playerid))
  4322.         {
  4323.     #endif
  4324.         new ac_w, ac_sa = GetPlayerState(playerid);
  4325.         if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4326.         {
  4327.             ac_gpp = GetPlayerPing(playerid);
  4328.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4329.             if(ACInfo[playerid][acSet][3] > 0)
  4330.             {
  4331.                 if(ACInfo[playerid][acSet][3] == ac_w)
  4332.                 {
  4333.                     ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4334.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4335.                 }
  4336.                 else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0 ||
  4337.                 ac_wSlot[ACInfo[playerid][acSet][3]] != ac_s && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp) ACInfo[playerid][acSet][3] = -1;
  4338.                 else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
  4339.                 {
  4340.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4341.                     {
  4342.                         if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4343.                         {
  4344.                             #if defined DEBUG
  4345.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
  4346.                                 printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
  4347.                             #endif
  4348.                             #if defined OnCheatDetected
  4349.                                 ac_KickWithCode(playerid, "", 0, 52, 1);
  4350.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4351.                                 ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
  4352.                             #else
  4353.                                 return ac_KickWithCode(playerid, "", 0, 52, 1);
  4354.                             #endif
  4355.                         }
  4356.                         #if defined OnNOPWarning
  4357.                             else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4358.                         #endif
  4359.                     }
  4360.                     else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4361.                     {
  4362.                         ACInfo[playerid][acSetWeapon][ac_s] =
  4363.                         ACInfo[playerid][acSet][3] = -1;
  4364.                     }
  4365.                 }
  4366.             }
  4367.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4368.             {
  4369.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4370.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4371.                 ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4372.                 {
  4373.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4374.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4375.                 }
  4376.                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4377.                 {
  4378.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4379.                     {
  4380.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4381.                         {
  4382.                             #if defined DEBUG
  4383.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4384.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4385.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4386.                             #endif
  4387.                             #if defined OnCheatDetected
  4388.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4389.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4390.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4391.                             #else
  4392.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4393.                             #endif
  4394.                         }
  4395.                         #if defined OnNOPWarning
  4396.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4397.                         #endif
  4398.                     }
  4399.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4400.                 }
  4401.             }
  4402.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4403.                 new ac_money = orig_GetPlayerMoney(playerid);
  4404.             #endif
  4405.             #if AC_USE_AMMUNATIONS
  4406.                 if(ACInfo[playerid][acSet][10] != -1)
  4407.                 {
  4408.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4409.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
  4410.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  4411.                     {
  4412.                         if(ACInfo[playerid][acACAllow][15])
  4413.                         {
  4414.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
  4415.                             {
  4416.                                 #if defined DEBUG
  4417.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4418.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4419.                                 #endif
  4420.                                 #if defined OnCheatDetected
  4421.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4422.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4423.                                     ACInfo[playerid][acSet][10] = -1;
  4424.                                 #else
  4425.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4426.                                 #endif
  4427.                             }
  4428.                             #if defined OnCheatWarning
  4429.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
  4430.                             #endif
  4431.                         }
  4432.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4433.                     }
  4434.                 }
  4435.             #endif
  4436.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4437.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4438.             if(ACInfo[playerid][acLastWeapon] != ac_w)
  4439.             {
  4440.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4441.                 {
  4442.                     #if AC_USE_PICKUP_WEAPONS
  4443.                         #if defined Streamer_GetDistanceToItem\
  4444.                             && defined Streamer_GetIntData
  4445.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4446.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4447.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4448.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4449.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4450.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4451.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4452.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4453.                         #else
  4454.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4455.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4456.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4457.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4458.                         #endif
  4459.                         {
  4460.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4461.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4462.                         }
  4463.                         else
  4464.                         {
  4465.                     #endif
  4466.                         #if AC_USE_AMMUNATIONS
  4467.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4468.                             {
  4469.                                 ACInfo[playerid][acCheatCount][10] = 0;
  4470.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4471.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4472.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4473.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4474.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4475.                                 ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  4476.                             }
  4477.                             else
  4478.                             {
  4479.                         #endif
  4480.                             if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4481.                             {
  4482.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4483.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4484.                                 ACInfo[playerid][acParachute] = 0;
  4485.                             }
  4486.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4487.                             {
  4488.                                 #if defined DEBUG
  4489.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4490.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4491.                                 #endif
  4492.                                 #if defined OnCheatDetected
  4493.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4494.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4495.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4496.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4497.                                 #else
  4498.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4499.                                 #endif
  4500.                             }
  4501.                         #if AC_USE_AMMUNATIONS
  4502.                             }
  4503.                         #endif
  4504.                     #if AC_USE_PICKUP_WEAPONS
  4505.                         }
  4506.                     #endif
  4507.                 }
  4508.             }
  4509.             else if(ACInfo[playerid][acAmmo][ac_s] != ac_a && ac_sa != PLAYER_STATE_DRIVER &&
  4510.             7 <= ac_s <= 9 && ac_w != 38 && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4511.             ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4512.             {
  4513.                 if(ACInfo[playerid][acACAllow][16] &&
  4514.                 (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4515.                 ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4516.                 {
  4517.                     #if defined DEBUG
  4518.                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4519.                         ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4520.                     #endif
  4521.                     #if defined OnCheatDetected
  4522.                         ac_KickWithCode(playerid, "", 0, 16, 1);
  4523.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4524.                     #else
  4525.                         return ac_KickWithCode(playerid, "", 0, 16, 1);
  4526.                     #endif
  4527.                 }
  4528.                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4529.             }
  4530.             GetPlayerHealth(playerid, ac_tmp);
  4531.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4532.             if(ACInfo[playerid][acSet][1] != -1)
  4533.             {
  4534.                 if(ACInfo[playerid][acSet][1] > 255)
  4535.                 {
  4536.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4537.                     if(ACInfo[playerid][acSet][1] > ac_health + 255) ac_health += 256;
  4538.                 }
  4539.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4540.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4541.                 {
  4542.                     ACInfo[playerid][acSet][1] = -1;
  4543.                     ACInfo[playerid][acDmgRes] = 0;
  4544.                 }
  4545.                 else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4546.                 {
  4547.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4548.                     {
  4549.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4550.                         {
  4551.                             #if defined DEBUG
  4552.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4553.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4554.                             #endif
  4555.                             #if defined OnCheatDetected
  4556.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4557.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4558.                                 ACInfo[playerid][acSet][1] = -1;
  4559.                             #else
  4560.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4561.                             #endif
  4562.                         }
  4563.                         #if defined OnNOPWarning
  4564.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4565.                         #endif
  4566.                     }
  4567.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][1] = -1;
  4568.                 }
  4569.             }
  4570.             else if(ACInfo[playerid][acACAllow][12])
  4571.             {
  4572.                 if(ACInfo[playerid][acHealth] > 255)
  4573.                 {
  4574.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4575.                     if(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
  4576.                 }
  4577.                 if(ac_health > ACInfo[playerid][acHealth])
  4578.                 {
  4579.                     #if AC_USE_RESTAURANTS
  4580.                         if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
  4581.                         {
  4582.                     #endif
  4583.                         #if AC_USE_VENDING_MACHINES
  4584.                             if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
  4585.                             {
  4586.                         #endif
  4587.                             #if defined DEBUG
  4588.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4589.                             #endif
  4590.                             #if defined OnCheatDetected
  4591.                                 ac_KickWithCode(playerid, "", 0, 12);
  4592.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4593.                             #else
  4594.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4595.                             #endif
  4596.                         #if AC_USE_VENDING_MACHINES
  4597.                             }
  4598.                         #endif
  4599.                     #if AC_USE_RESTAURANTS
  4600.                         }
  4601.                     #endif
  4602.                 }
  4603.             }
  4604.             GetPlayerArmour(playerid, ac_tmp);
  4605.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4606.             if(ACInfo[playerid][acSet][2] != -1)
  4607.             {
  4608.                 if(ACInfo[playerid][acSet][2] > 255)
  4609.                 {
  4610.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4611.                     if(ACInfo[playerid][acSet][2] > ac_armour + 255) ac_armour += 256;
  4612.                 }
  4613.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4614.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4615.                 {
  4616.                     ACInfo[playerid][acSet][2] = -1;
  4617.                     ACInfo[playerid][acDmgRes] = 0;
  4618.                 }
  4619.                 else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4620.                 {
  4621.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4622.                     {
  4623.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4624.                         {
  4625.                             #if defined DEBUG
  4626.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4627.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4628.                             #endif
  4629.                             #if defined OnCheatDetected
  4630.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4631.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4632.                                 ACInfo[playerid][acSet][2] = -1;
  4633.                             #else
  4634.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4635.                             #endif
  4636.                         }
  4637.                         #if defined OnNOPWarning
  4638.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4639.                         #endif
  4640.                     }
  4641.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][2] = -1;
  4642.                 }
  4643.             }
  4644.             else if(ACInfo[playerid][acACAllow][13])
  4645.             {
  4646.                 if(ACInfo[playerid][acArmour] > 255)
  4647.                 {
  4648.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4649.                     if(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
  4650.                 }
  4651.                 if(ac_armour > ACInfo[playerid][acArmour])
  4652.                 {
  4653.                     #if AC_USE_AMMUNATIONS
  4654.                         if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4655.                         {
  4656.                             ACInfo[playerid][acCheatCount][10] = 0;
  4657.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4658.                             else ACInfo[playerid][acSet][10] = 200;
  4659.                             ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  4660.                         }
  4661.                         else
  4662.                         {
  4663.                     #endif
  4664.                         #if defined DEBUG
  4665.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4666.                         #endif
  4667.                         #if defined OnCheatDetected
  4668.                             ac_KickWithCode(playerid, "", 0, 13);
  4669.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4670.                         #else
  4671.                             return ac_KickWithCode(playerid, "", 0, 13);
  4672.                         #endif
  4673.                     #if AC_USE_AMMUNATIONS
  4674.                         }
  4675.                     #endif
  4676.                 }
  4677.             }
  4678.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4679.             {
  4680.                 ACInfo[playerid][acVehDmgRes] = false;
  4681.                 ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
  4682.             }
  4683.             else if(ACInfo[playerid][acACAllow][19] &&
  4684.             ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
  4685.             {
  4686.                 ACInfo[playerid][acDmgRes] = 0;
  4687.                 ACInfo[playerid][acVehDmgRes] = false;
  4688.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4689.                 {
  4690.                     #undef AC_MAX_GODMODE_WARNINGS
  4691.                     #if defined DEBUG
  4692.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4693.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4694.                     #endif
  4695.                     #if defined OnCheatDetected
  4696.                         ac_KickWithCode(playerid, "", 0, 19);
  4697.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4698.                         ACInfo[playerid][acCheatCount][9] = 0;
  4699.                     #else
  4700.                         return ac_KickWithCode(playerid, "", 0, 19);
  4701.                     #endif
  4702.                 }
  4703.                 #if defined OnCheatWarning
  4704.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4705.                 #endif
  4706.             }
  4707.             #if AC_USE_TUNING_GARAGES
  4708.             if(ACInfo[playerid][acSet][12] != -1)
  4709.             {
  4710.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4711.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
  4712.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  4713.                 {
  4714.                     if(ACInfo[playerid][acACAllow][23])
  4715.                     {
  4716.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
  4717.                         {
  4718.                             #if defined DEBUG
  4719.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4720.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  4721.                             #endif
  4722.                             #if defined OnCheatDetected
  4723.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4724.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4725.                                 ACInfo[playerid][acSet][12] = -1;
  4726.                             #else
  4727.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4728.                             #endif
  4729.                         }
  4730.                         #if defined OnCheatWarning
  4731.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
  4732.                         #endif
  4733.                     }
  4734.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  4735.                 }
  4736.             }
  4737.             #endif
  4738.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
  4739.             {
  4740.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4741.                 {
  4742.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4743.                     {
  4744.                         #if defined DEBUG
  4745.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4746.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4747.                         #endif
  4748.                         #if defined OnCheatDetected
  4749.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4750.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4751.                             ACInfo[playerid][acSet][0] = -1;
  4752.                         #else
  4753.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4754.                         #endif
  4755.                     }
  4756.                     #if defined OnNOPWarning
  4757.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4758.                     #endif
  4759.                 }
  4760.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4761.             }
  4762.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
  4763.             {
  4764.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4765.                 {
  4766.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4767.                     {
  4768.                         #if defined DEBUG
  4769.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4770.                         #endif
  4771.                         #if defined OnCheatDetected
  4772.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4773.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4774.                             ACInfo[playerid][acSet][6] = -1;
  4775.                         #else
  4776.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4777.                         #endif
  4778.                     }
  4779.                     #if defined OnNOPWarning
  4780.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4781.                     #endif
  4782.                 }
  4783.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4784.             }
  4785.             if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
  4786.             {
  4787.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4788.                 {
  4789.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4790.                     {
  4791.                         #if defined DEBUG
  4792.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4793.                             printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
  4794.                         #endif
  4795.                         #if defined OnCheatDetected
  4796.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4797.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4798.                             ACInfo[playerid][acSet][7] = -1;
  4799.                         #else
  4800.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4801.                         #endif
  4802.                     }
  4803.                     #if defined OnNOPWarning
  4804.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4805.                     #endif
  4806.                 }
  4807.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][7] = -1;
  4808.             }
  4809.             new ac_vehid = GetPlayerVehicleID(playerid);
  4810.             if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
  4811.             {
  4812.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4813.                 {
  4814.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4815.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4816.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4817.                     {
  4818.                         #if defined DEBUG
  4819.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4820.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4821.                         #endif
  4822.                         #if defined OnCheatDetected
  4823.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4824.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4825.                             ACInfo[playerid][acSet][11] = -1;
  4826.                         #else
  4827.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4828.                         #endif
  4829.                     }
  4830.                 }
  4831.                 else ACInfo[playerid][acSet][11] = -1;
  4832.             }
  4833.             ac_s = GetPlayerVehicleSeat(playerid);
  4834.             if(ACInfo[playerid][acSet][9] != -1)
  4835.             {
  4836.                 if(ACInfo[playerid][acSet][9] == ac_vehid &&
  4837.                 (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
  4838.                 {
  4839.                     if(ACInfo[playerid][acVeh] > 0)
  4840.                     {
  4841.                         if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 2;
  4842.                         if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  4843.                     }
  4844.                     if(ac_s == 0)
  4845.                     {
  4846.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4847.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4848.                         ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  4849.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4850.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4851.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4852.                     }
  4853.                     ACInfo[playerid][acEnterVeh] =
  4854.                     ACInfo[playerid][acCheatCount][11] = 0;
  4855.                     ACInfo[playerid][acVehDmgRes] = false;
  4856.                     ACInfo[playerid][acEnterSeat] =
  4857.                     ACInfo[playerid][acSet][11] =
  4858.                     ACInfo[playerid][acSet][9] =
  4859.                     ACInfo[playerid][acSet][8] = -1;
  4860.                     ACInfo[playerid][acSeat] = ac_s;
  4861.                 }
  4862.                 else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
  4863.                 {
  4864.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4865.                     ACInfo[playerid][acSet][5] != -1 && ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned])
  4866.                     {
  4867.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4868.                         {
  4869.                             #if defined DEBUG
  4870.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4871.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4872.                                 ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
  4873.                             #endif
  4874.                             #if defined OnCheatDetected
  4875.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4876.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4877.                                 ACInfo[playerid][acSet][9] = -1;
  4878.                             #else
  4879.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4880.                             #endif
  4881.                         }
  4882.                         #if defined OnNOPWarning
  4883.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4884.                         #endif
  4885.                     }
  4886.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][9] = -1;
  4887.                 }
  4888.             }
  4889.             else
  4890.             {
  4891.                 new Float:ac_dist_set = 25000.0;
  4892.                 if(ACInfo[playerid][acSet][8] != -1)
  4893.                 {
  4894.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4895.                     if(ac_dist_set < 15.0)
  4896.                     {
  4897.                         ACInfo[playerid][acSet][8] = -1;
  4898.                         ACInfo[playerid][acGtc][11] = 0;
  4899.                         ACInfo[playerid][acTpToZ] = false;
  4900.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4901.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4902.                         ACInfo[playerid][acPosX] = ac_pX;
  4903.                         ACInfo[playerid][acPosY] = ac_pY;
  4904.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4905.                     }
  4906.                     else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4907.                     {
  4908.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4909.                         {
  4910.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4911.                             {
  4912.                                 #if defined DEBUG
  4913.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4914.                                     printf("[Nex-AC debug] Dist: %f, acSet[8]: %d", ac_dist_set, ACInfo[playerid][acSet][8]);
  4915.                                 #endif
  4916.                                 #if defined OnCheatDetected
  4917.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4918.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4919.                                     ACInfo[playerid][acTpToZ] = false;
  4920.                                     ACInfo[playerid][acSet][8] = -1;
  4921.                                 #else
  4922.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4923.                                 #endif
  4924.                             }
  4925.                             #if defined OnNOPWarning
  4926.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4927.                             #endif
  4928.                         }
  4929.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4930.                         {
  4931.                             ACInfo[playerid][acTpToZ] = false;
  4932.                             ACInfo[playerid][acSet][8] = -1;
  4933.                         }
  4934.                     }
  4935.                 }
  4936.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4937.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4938.                 if(ac_vehid > 0)
  4939.                 {
  4940.                     if(ACInfo[playerid][acVeh] > 0)
  4941.                     {
  4942.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4943.                         {
  4944.                             if(ACInfo[playerid][acACAllow][4])
  4945.                             {
  4946.                                 #if defined DEBUG
  4947.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4948.                                 #endif
  4949.                                 #if defined OnCheatDetected
  4950.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4951.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4952.                                 #else
  4953.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4954.                                 #endif
  4955.                             }
  4956.                         }
  4957.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4958.                         {
  4959.                             #if defined DEBUG
  4960.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d",
  4961.                                 ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid));
  4962.                             #endif
  4963.                             #if defined OnCheatDetected
  4964.                                 ac_KickWithCode(playerid, "", 0, 50);
  4965.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4966.                             #else
  4967.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4968.                             #endif
  4969.                         }
  4970.                     }
  4971.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4972.                     {
  4973.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4974.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4975.                         {
  4976.                             #if defined DEBUG
  4977.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4978.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4979.                             #endif
  4980.                             #if defined OnCheatDetected
  4981.                                 ac_KickWithCode(playerid, "", 0, 32);
  4982.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4983.                             #else
  4984.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4985.                             #endif
  4986.                         }
  4987.                         new Float:ac_vHealth;
  4988.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  4989.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4990.                         {
  4991.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4992.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4993.                             {
  4994.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  4995.                                 ACInfo[playerid][acVehDmgRes] = false;
  4996.                             }
  4997.                             else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4998.                             {
  4999.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  5000.                                 {
  5001.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5002.                                     {
  5003.                                         #if defined DEBUG
  5004.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5005.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5006.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5007.                                         #endif
  5008.                                         #if defined OnCheatDetected
  5009.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  5010.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5011.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  5012.                                         #else
  5013.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  5014.                                         #endif
  5015.                                     }
  5016.                                     #if defined OnNOPWarning
  5017.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5018.                                     #endif
  5019.                                 }
  5020.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetVehHealth] = -1.0;
  5021.                             }
  5022.                         }
  5023.                         else if(ACInfo[playerid][acACAllow][11] &&
  5024.                         (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5025.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  5026.                         {
  5027.                             #if AC_USE_PAYNSPRAY
  5028.                                 if(!ac_InPayNSpray(playerid, ac_i))
  5029.                                 {
  5030.                             #endif
  5031.                                 #if defined DEBUG
  5032.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5033.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5034.                                 #endif
  5035.                                 #if defined OnCheatDetected
  5036.                                     ac_KickWithCode(playerid, "", 0, 11);
  5037.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5038.                                 #endif
  5039.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5040.                             #if AC_USE_PAYNSPRAY
  5041.                                 }
  5042.                             #endif
  5043.                         }
  5044.                         if(ACInfo[playerid][acVehDmgRes])
  5045.                         {
  5046.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5047.                             {
  5048.                                 ACInfo[playerid][acVehDmgRes] = false;
  5049.                                 ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
  5050.                             }
  5051.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
  5052.                             {
  5053.                                 ACInfo[playerid][acDmgRes] = 0;
  5054.                                 ACInfo[playerid][acVehDmgRes] = false;
  5055.                                 if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
  5056.                                 {
  5057.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  5058.                                     #if defined DEBUG
  5059.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5060.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5061.                                     #endif
  5062.                                     #if defined OnCheatDetected
  5063.                                         ac_KickWithCode(playerid, "", 0, 20);
  5064.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5065.                                         ACInfo[playerid][acCheatCount][11] = 0;
  5066.                                     #else
  5067.                                         return ac_KickWithCode(playerid, "", 0, 20);
  5068.                                     #endif
  5069.                                 }
  5070.                                 #if defined OnCheatWarning
  5071.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
  5072.                                 #endif
  5073.                             }
  5074.                         }
  5075.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5076.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5077.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  5078.                         if(ac_dist > 0.8)
  5079.                         {
  5080.                             if(ac_dist >= 80.0 && ac_dist > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist / 2.6) * 1.8) &&
  5081.                             ac_dist_set >= 80.0 && ac_dist_set > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist_set / 2.6) * 1.8))
  5082.                             {
  5083.                                 #if defined VectorSize
  5084.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  5085.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5086.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5087.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5088.                                 #else
  5089.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  5090.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5091.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5092.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5093.                                 #endif
  5094.                                 {
  5095.                                     #if defined DEBUG
  5096.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5097.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5098.                                     #endif
  5099.                                     #if defined OnCheatDetected
  5100.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  5101.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5102.                                         ACInfo[playerid][acCheatCount][21] = 0;
  5103.                                     #else
  5104.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  5105.                                     #endif
  5106.                                 }
  5107.                                 else
  5108.                                 {
  5109.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5110.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5111.                                 }
  5112.                             }
  5113.                             else if(ac_vsp < 12 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5114.                             {
  5115.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5116.                                 {
  5117.                                     if(ACInfo[playerid][acACAllow][3])
  5118.                                     {
  5119.                                         #if defined DEBUG
  5120.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5121.                                         #endif
  5122.                                         #if defined OnCheatDetected
  5123.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  5124.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5125.                                         #else
  5126.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  5127.                                         #endif
  5128.                                     }
  5129.                                 }
  5130.                                 else if(ACInfo[playerid][acACAllow][1])
  5131.                                 {
  5132.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5133.                                     {
  5134.                                         #if defined DEBUG
  5135.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5136.                                         #endif
  5137.                                         #if defined OnCheatDetected
  5138.                                             ac_KickWithCode(playerid, "", 0, 1, 1);
  5139.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5140.                                             ACInfo[playerid][acCheatCount][2] = 0;
  5141.                                         #else
  5142.                                             return ac_KickWithCode(playerid, "", 0, 1, 1);
  5143.                                         #endif
  5144.                                     }
  5145.                                     #if defined OnCheatWarning
  5146.                                         else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5147.                                     #endif
  5148.                                 }
  5149.                             }
  5150.                         }
  5151.                         if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  5152.                         {
  5153.                             ac_i = GetVehicleModel(ac_vehid);
  5154.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5155.                             if(ACInfo[playerid][acACAllow][10])
  5156.                             {
  5157.                                 if(ac_spDiff > 230)
  5158.                                 {
  5159.                                     #if defined DEBUG
  5160.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  5161.                                         ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i);
  5162.                                     #endif
  5163.                                     #if defined OnCheatDetected
  5164.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  5165.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5166.                                     #else
  5167.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  5168.                                     #endif
  5169.                                 }
  5170.                                 else if(ac_spDiff >= 20 &&
  5171.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5172.                                 !(ac_spDiff < 65 && (ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) ||
  5173.                                 ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.5 && floatabs(ac_vY) <= 0.5 && floatabs(ac_vZ) <= 0.5 ||
  5174.                                 ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0))
  5175.                                 {
  5176.                                     ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5177.                                     if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5178.                                     {
  5179.                                         #if defined DEBUG
  5180.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  5181.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i);
  5182.                                         #endif
  5183.                                         #if defined OnCheatDetected
  5184.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  5185.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5186.                                             ACInfo[playerid][acCheatCount][16] = 0;
  5187.                                         #else
  5188.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  5189.                                         #endif
  5190.                                     }
  5191.                                     #if defined OnCheatWarning
  5192.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][16] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5193.                                     #endif
  5194.                                 }
  5195.                             }
  5196.                             if(ACInfo[playerid][acACAllow][25] &&
  5197.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5198.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5199.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5200.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5201.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5202.                             {
  5203.                                 #undef ac_abs
  5204.                                 #if defined DEBUG
  5205.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5206.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5207.                                 #endif
  5208.                                 #if defined OnCheatDetected
  5209.                                     ac_KickWithCode(playerid, "", 0, 25);
  5210.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5211.                                 #else
  5212.                                     return ac_KickWithCode(playerid, "", 0, 25);
  5213.                                 #endif
  5214.                             }
  5215.                             if(ac_IsAnAircraft(ac_i))
  5216.                             {
  5217.                                 if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5218.                                 {
  5219.                                     #if defined DEBUG
  5220.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_sa, ac_i);
  5221.                                     #endif
  5222.                                     #if defined OnCheatDetected
  5223.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  5224.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5225.                                     #else
  5226.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  5227.                                     #endif
  5228.                                 }
  5229.                             }
  5230.                             else if(ACInfo[playerid][acACAllow][8])
  5231.                             {
  5232.                                 ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5233.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5234.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5235.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5236.                                 ac_vZ >= 0.0 && ac_tmp <= -3.0 || ac_vZ <= 0.0 && ac_tmp >= 3.0)
  5237.                                 {
  5238.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5239.                                     {
  5240.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5241.                                         #if defined DEBUG
  5242.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5243.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5244.                                         #endif
  5245.                                         #if defined OnCheatDetected
  5246.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5247.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5248.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5249.                                         #else
  5250.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5251.                                         #endif
  5252.                                     }
  5253.                                     #if defined OnCheatWarning
  5254.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5255.                                     #endif
  5256.                                 }
  5257.                             }
  5258.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5259.                         }
  5260.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5261.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5262.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5263.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5264.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5265.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5266.                         ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5267.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5268.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5269.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5270.                     }
  5271.                     ACInfo[playerid][acSeat] = ac_s;
  5272.                 }
  5273.                 else
  5274.                 {
  5275.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5276.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5277.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5278.                     {
  5279.                         if(ac_sa == -1)
  5280.                         {
  5281.                             if(ACInfo[playerid][acACAllow][24])
  5282.                             {
  5283.                                 #if defined OnCheatDetected
  5284.                                     ac_KickWithCode(playerid, "", 0, 24);
  5285.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5286.                                 #else
  5287.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5288.                                 #endif
  5289.                             }
  5290.                         }
  5291.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5292.                         {
  5293.                             ac_i = GetPlayerSkin(playerid);
  5294.                             if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  5295.                             {
  5296.                                 if(++ACInfo[playerid][acCheatCount][19] > AC_MAX_CJ_RUN_WARNINGS)
  5297.                                 {
  5298.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5299.                                     #if defined DEBUG
  5300.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5301.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5302.                                     #endif
  5303.                                     #if defined OnCheatDetected
  5304.                                         ac_KickWithCode(playerid, "", 0, 30);
  5305.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5306.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5307.                                     #else
  5308.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5309.                                     #endif
  5310.                                 }
  5311.                                 #if defined OnCheatWarning
  5312.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][19]);
  5313.                                 #endif
  5314.                             }
  5315.                             else ACInfo[playerid][acCheatCount][19] = 0;
  5316.                         }
  5317.                     }
  5318.                     else if(ACInfo[playerid][acACAllow][7])
  5319.                     {
  5320.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5321.                         {
  5322.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5323.                             {
  5324.                                 #if defined DEBUG
  5325.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5326.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5327.                                 #endif
  5328.                                 #if defined OnCheatDetected
  5329.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5330.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5331.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5332.                                 #else
  5333.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5334.                                 #endif
  5335.                             }
  5336.                             #if defined OnCheatWarning
  5337.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][15]);
  5338.                             #endif
  5339.                         }
  5340.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5341.                         {
  5342.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5343.                             {
  5344.                                 #if defined DEBUG
  5345.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5346.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5347.                                 #endif
  5348.                                 #if defined OnCheatDetected
  5349.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5350.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5351.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5352.                                 #else
  5353.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5354.                                 #endif
  5355.                             }
  5356.                             #if defined OnCheatWarning
  5357.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
  5358.                             #endif
  5359.                         }
  5360.                         else
  5361.                         {
  5362.                             #if defined VectorSize
  5363.                                 ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5364.                             #else
  5365.                                 ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5366.                             #endif
  5367.                             if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5368.                             {
  5369.                                 if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5370.                                 {
  5371.                                     #undef AC_MAX_FLYHACK_WARNINGS
  5372.                                     #if defined DEBUG
  5373.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5374.                                         ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5375.                                     #endif
  5376.                                     #if defined OnCheatDetected
  5377.                                         ac_KickWithCode(playerid, "", 0, 7, 1);
  5378.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5379.                                         ACInfo[playerid][acCheatCount][15] = 0;
  5380.                                     #else
  5381.                                         return ac_KickWithCode(playerid, "", 0, 7, 1);
  5382.                                     #endif
  5383.                                 }
  5384.                                 #if defined OnCheatWarning
  5385.                                     else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
  5386.                                 #endif
  5387.                             }
  5388.                             else ACInfo[playerid][acCheatCount][15] = 0;
  5389.                         }
  5390.                     }
  5391.                     if(ACInfo[playerid][acSet][4] != -1)
  5392.                     {
  5393.                         if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
  5394.                         else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
  5395.                         {
  5396.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5397.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5398.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5399.                             {
  5400.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5401.                                 {
  5402.                                     #if defined DEBUG
  5403.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5404.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
  5405.                                     #endif
  5406.                                     #if defined OnCheatDetected
  5407.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5408.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5409.                                         ACInfo[playerid][acSet][4] = -1;
  5410.                                     #else
  5411.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5412.                                     #endif
  5413.                                 }
  5414.                                 #if defined OnNOPWarning
  5415.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5416.                                 #endif
  5417.                             }
  5418.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][4] = -1;
  5419.                             #undef AC_MAX_NOP_WARNINGS
  5420.                         }
  5421.                     }
  5422.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5423.                     {
  5424.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5425.                         else if(ACInfo[playerid][acACAllow][18])
  5426.                         {
  5427.                             switch(ac_specact)
  5428.                             {
  5429.                                 case SPECIAL_ACTION_NONE:
  5430.                                 {
  5431.                                     switch(ACInfo[playerid][acSpecAct])
  5432.                                     {
  5433.                                         case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5434.                                         {
  5435.                                             #if defined OnCheatDetected
  5436.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5437.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5438.                                             #else
  5439.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5440.                                             #endif
  5441.                                         }
  5442.                                     }
  5443.                                 }
  5444.                                 case SPECIAL_ACTION_DUCK:
  5445.                                 {
  5446.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5447.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5448.                                     {
  5449.                                         #if defined DEBUG
  5450.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5451.                                         #endif
  5452.                                         #if defined OnCheatDetected
  5453.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5454.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5455.                                         #else
  5456.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5457.                                         #endif
  5458.                                     }
  5459.                                 }
  5460.                                 case SPECIAL_ACTION_USEJETPACK:
  5461.                                 {
  5462.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) > 15.0)
  5463.                                     {
  5464.                                         #if defined DEBUG
  5465.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5466.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5467.                                         #endif
  5468.                                         #if defined OnCheatDetected
  5469.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5470.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5471.                                         #else
  5472.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5473.                                         #endif
  5474.                                     }
  5475.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5476.                                     ACInfo[playerid][acDropJpX] =
  5477.                                     ACInfo[playerid][acDropJpY] =
  5478.                                     ACInfo[playerid][acDropJpZ] = 25000.0;
  5479.                                 }
  5480.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5481.                                 {
  5482.                                     switch(ACInfo[playerid][acSpecAct])
  5483.                                     {
  5484.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5485.                                         {
  5486.                                             #if defined OnCheatDetected
  5487.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5488.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5489.                                             #else
  5490.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5491.                                             #endif
  5492.                                         }
  5493.                                     }
  5494.                                 }
  5495.                                 default:
  5496.                                 {
  5497.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5498.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5499.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5500.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5501.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5502.                                     !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5503.                                     {
  5504.                                         #if defined DEBUG
  5505.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5506.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5507.                                         #endif
  5508.                                         #if defined OnCheatDetected
  5509.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5510.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5511.                                         #else
  5512.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5513.                                         #endif
  5514.                                     }
  5515.                                 }
  5516.                             }
  5517.                         }
  5518.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5519.                     }
  5520.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5521.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5522.                     {
  5523.                         if(ac_dist > 0.7)
  5524.                         {
  5525.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5526.                             {
  5527.                                 #if defined VectorSize
  5528.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5529.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5530.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5531.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5532.                                 #else
  5533.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5534.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5535.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5536.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5537.                                 #endif
  5538.                                 {
  5539.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5540.                                     #if defined DEBUG
  5541.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5542.                                         ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5543.                                     #endif
  5544.                                     #if defined OnCheatDetected
  5545.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5546.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5547.                                         ACInfo[playerid][acCheatCount][21] = 0;
  5548.                                     #else
  5549.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5550.                                     #endif
  5551.                                 }
  5552.                                 else
  5553.                                 {
  5554.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5555.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5556.                                 }
  5557.                             }
  5558.                             else if(ac_s <= ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5559.                             {
  5560.                                 if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5561.                                 ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc < ACInfo[playerid][acUpdateTick] + 1500))
  5562.                                 {
  5563.                                     if(ACInfo[playerid][acACAllow][2])
  5564.                                     {
  5565.                                         #if defined DEBUG
  5566.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5567.                                         #endif
  5568.                                         #if defined OnCheatDetected
  5569.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5570.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5571.                                         #else
  5572.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5573.                                         #endif
  5574.                                     }
  5575.                                 }
  5576.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5577.                                 {
  5578.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5579.                                     {
  5580.                                         #undef AC_MAX_AIR_WARNINGS
  5581.                                         #if defined DEBUG
  5582.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5583.                                         #endif
  5584.                                         #if defined OnCheatDetected
  5585.                                             ac_KickWithCode(playerid, "", 0, 0);
  5586.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5587.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5588.                                         #else
  5589.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5590.                                         #endif
  5591.                                     }
  5592.                                     #if defined OnCheatWarning
  5593.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5594.                                     #endif
  5595.                                 }
  5596.                             }
  5597.                         }
  5598.                         if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5599.                         {
  5600.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5601.                             {
  5602.                                 if(ac_s > 530)
  5603.                                 {
  5604.                                     #if defined DEBUG
  5605.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5606.                                     #endif
  5607.                                     #if defined OnCheatDetected
  5608.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5609.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5610.                                     #else
  5611.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5612.                                     #endif
  5613.                                 }
  5614.                                 else
  5615.                                 {
  5616.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5617.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5618.                                     if((ac_s > 257 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5619.                                     ACInfo[playerid][acHealth] <= ac_health)
  5620.                                     {
  5621.                                         if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5622.                                         {
  5623.                                             #if defined DEBUG
  5624.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5625.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5626.                                             #endif
  5627.                                             #if defined OnCheatDetected
  5628.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5629.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5630.                                                 ACInfo[playerid][acCheatCount][17] = 0;
  5631.                                             #else
  5632.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5633.                                             #endif
  5634.                                         }
  5635.                                         #if defined OnCheatWarning
  5636.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
  5637.                                         #endif
  5638.                                     }
  5639.                                     else ACInfo[playerid][acCheatCount][17] = 0;
  5640.                                 }
  5641.                             }
  5642.                             ACInfo[playerid][acSpeed] = ac_s;
  5643.                         }
  5644.                     }
  5645.                     else if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5646.                     {
  5647.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5648.                         {
  5649.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5650.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5651.                             if(ac_s > ac_vsp + 230)
  5652.                             {
  5653.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5654.                                 {
  5655.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5656.                                     #if defined DEBUG
  5657.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5658.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5659.                                     #endif
  5660.                                     #if defined OnCheatDetected
  5661.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5662.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5663.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5664.                                     #else
  5665.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5666.                                     #endif
  5667.                                 }
  5668.                                 #if defined OnCheatWarning
  5669.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][17]);
  5670.                                 #endif
  5671.                             }
  5672.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5673.                         }
  5674.                         ACInfo[playerid][acSpeed] = ac_s;
  5675.                     }
  5676.                     ACInfo[playerid][acAnim] = ac_sa;
  5677.                 }
  5678.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5679.                 ACInfo[playerid][acHealth] = ac_health;
  5680.                 ACInfo[playerid][acArmour] = ac_armour;
  5681.             }
  5682.             ACInfo[playerid][acVeh] = ac_vehid;
  5683.             if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
  5684.             ACInfo[playerid][acPosX] = ac_pX;
  5685.             ACInfo[playerid][acPosY] = ac_pY;
  5686.             ACInfo[playerid][acPosZ] = ac_pZ;
  5687.         }
  5688.     #if AC_USE_NPC
  5689.         }
  5690.     #endif
  5691.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5692.     #if defined ac_OnPlayerUpdate
  5693.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5694.     #endif
  5695.     #if !defined FreezeSyncPacket
  5696.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5697.     #endif
  5698.     #if defined ac_OnPlayerUpdate
  5699.         return ac_gpp;
  5700.     #else
  5701.         return 1;
  5702.     #endif
  5703. }
  5704.  
  5705. #if defined _ALS_OnPlayerUpdate
  5706.     #undef OnPlayerUpdate
  5707. #else
  5708.     #define _ALS_OnPlayerUpdate
  5709. #endif
  5710. #define OnPlayerUpdate ac_OnPlayerUpdate
  5711. #if defined ac_OnPlayerUpdate
  5712.     forward ac_OnPlayerUpdate(playerid);
  5713. #endif
  5714.  
  5715. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5716. {
  5717.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5718.     #if AC_USE_NPC
  5719.         if(!IsPlayerNPC(playerid))
  5720.         {
  5721.     #endif
  5722.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5723.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5724.         {
  5725.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5726.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5727.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5728.         }
  5729.         new ac_w = GetPlayerWeapon(playerid);
  5730.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][14] = 0;
  5731.     #if AC_USE_NPC
  5732.         }
  5733.     #endif
  5734.     #if defined ac_OnPlayerKeyStateChange
  5735.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5736.     #else
  5737.         return 1;
  5738.     #endif
  5739. }
  5740.  
  5741. #if defined _ALS_OnPlayerKeyStateChange
  5742.     #undef OnPlayerKeyStateChange
  5743. #else
  5744.     #define _ALS_OnPlayerKeyStateChange
  5745. #endif
  5746. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5747. #if defined ac_OnPlayerKeyStateChange
  5748.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5749. #endif
  5750.  
  5751. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5752. {
  5753.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5754.     new ac_gtc = GetTickCount();
  5755.     if(ACInfo[playerid][acACAllow][49])
  5756.     {
  5757.         if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5758.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5759.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5760.     }
  5761.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5762.     #if defined ac_OnPlayerClickMap
  5763.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5764.     #else
  5765.         return 0;
  5766.     #endif
  5767. }
  5768.  
  5769. #if defined _ALS_OnPlayerClickMap
  5770.     #undef OnPlayerClickMap
  5771. #else
  5772.     #define _ALS_OnPlayerClickMap
  5773. #endif
  5774. #define OnPlayerClickMap ac_OnPlayerClickMap
  5775. #if defined ac_OnPlayerClickMap
  5776.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5777. #endif
  5778.  
  5779. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5780. {
  5781.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5782.     new ac_gtc = GetTickCount();
  5783.     if(ACInfo[playerid][acACAllow][49])
  5784.     {
  5785.         if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
  5786.         {
  5787.             ac_FloodDetect(playerid, 3);
  5788.             return 1;
  5789.         }
  5790.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5791.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5792.     }
  5793.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5794.     #if defined ac_OnPlayerClickPlayer
  5795.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5796.     #else
  5797.         return 0;
  5798.     #endif
  5799. }
  5800.  
  5801. #if defined _ALS_OnPlayerClickPlayer
  5802.     #undef OnPlayerClickPlayer
  5803. #else
  5804.     #define _ALS_OnPlayerClickPlayer
  5805. #endif
  5806. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5807. #if defined ac_OnPlayerClickPlayer
  5808.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5809. #endif
  5810.  
  5811. #if defined OnPlayerClickTextDraw
  5812.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5813.     {
  5814.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5815.         new ac_gtc = GetTickCount();
  5816.         if(ACInfo[playerid][acACAllow][49])
  5817.         {
  5818.             if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
  5819.             {
  5820.                 ac_FloodDetect(playerid, 4);
  5821.                 return 1;
  5822.             }
  5823.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5824.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5825.         }
  5826.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5827.         #if defined ac_OnPlayerClickTextDraw
  5828.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5829.         #else
  5830.             return 0;
  5831.         #endif
  5832.     }
  5833.  
  5834.     #if defined _ALS_OnPlayerClickTextDraw
  5835.         #undef OnPlayerClickTextDraw
  5836.     #else
  5837.         #define _ALS_OnPlayerClickTextDraw
  5838.     #endif
  5839.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5840.     #if defined ac_OnPlayerClickTextDraw
  5841.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5842.     #endif
  5843. #endif
  5844.  
  5845. public OnPlayerCommandText(playerid, cmdtext[])
  5846. {
  5847.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5848.     #if AC_USE_NPC
  5849.         if(!IsPlayerNPC(playerid))
  5850.         {
  5851.     #endif
  5852.         new ac_gtc = GetTickCount();
  5853.         if(ACInfo[playerid][acACAllow][49])
  5854.         {
  5855.             if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
  5856.             {
  5857.                 ac_FloodDetect(playerid, 5);
  5858.                 return 1;
  5859.             }
  5860.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5861.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5862.         }
  5863.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5864.     #if AC_USE_NPC
  5865.         }
  5866.     #endif
  5867.     #if defined ac_OnPlayerCommandText
  5868.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5869.     #else
  5870.         return 0;
  5871.     #endif
  5872. }
  5873.  
  5874. #if defined _ALS_OnPlayerCommandText
  5875.     #undef OnPlayerCommandText
  5876. #else
  5877.     #define _ALS_OnPlayerCommandText
  5878. #endif
  5879. #define OnPlayerCommandText ac_OnPlayerCommandText
  5880. #if defined ac_OnPlayerCommandText
  5881.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5882. #endif
  5883.  
  5884. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5885. {
  5886.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5887.     new ac_gtc = GetTickCount();
  5888.     if(ACInfo[playerid][acACAllow][49])
  5889.     {
  5890.         if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5891.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5892.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5893.     }
  5894.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5895.     new ac_modelid = GetVehicleModel(vehicleid);
  5896.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriage(ac_modelid))
  5897.     {
  5898.         #if defined DEBUG
  5899.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_modelid, ispassenger);
  5900.         #endif
  5901.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5902.     }
  5903.     #if defined SetVehicleFakePosForPlayer\
  5904.         && defined SetVehicleFakeZAngleForPlayer
  5905.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPart(ac_modelid))
  5906.         {
  5907.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5908.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_modelid != 553 && ac_modelid != 577 && ac_modelid != 592)
  5909.             {
  5910.                 #if defined DEBUG
  5911.                     printf("[Nex-AC debug] Veh model: %d, dist: %f, ispassenger: %d, playerid: %d",
  5912.                     ac_modelid, ac_dist, ispassenger, playerid);
  5913.                 #endif
  5914.                 #if defined OnCheatDetected
  5915.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5916.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5917.                 #endif
  5918.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5919.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5920.             }
  5921.         }
  5922.     #endif
  5923.     new ac_doors, ac_tmp;
  5924.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5925.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5926.     {
  5927.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5928.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5929.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5930.         {
  5931.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5932.             if(ac_modelid == 570 || ac_IsABoat(ac_modelid)) ACInfo[playerid][acEnterVehTick] = 0;
  5933.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5934.         }
  5935.     }
  5936.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  5937.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  5938.     {
  5939.         ACInfo[playerid][acEnterSeat] = -1;
  5940.         ACInfo[playerid][acEnterVeh] = 0;
  5941.     }
  5942.     #if defined ac_OnPlayerEnterVehicle
  5943.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5944.     #else
  5945.         return 1;
  5946.     #endif
  5947. }
  5948.  
  5949. #if defined _ALS_OnPlayerEnterVehicle
  5950.     #undef OnPlayerEnterVehicle
  5951. #else
  5952.     #define _ALS_OnPlayerEnterVehicle
  5953. #endif
  5954. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5955. #if defined ac_OnPlayerEnterVehicle
  5956.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5957. #endif
  5958.  
  5959. public OnPlayerExitVehicle(playerid, vehicleid)
  5960. {
  5961.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5962.     new ac_gtc = GetTickCount();
  5963.     if(ACInfo[playerid][acACAllow][49])
  5964.     {
  5965.         if(ac_gtc < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  5966.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5967.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  5968.     }
  5969.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  5970.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  5971.     {
  5972.         #if defined DEBUG
  5973.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  5974.         #endif
  5975.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  5976.     }
  5977.     if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  5978.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  5979.     #if defined ac_OnPlayerExitVehicle
  5980.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  5981.     #else
  5982.         return 1;
  5983.     #endif
  5984. }
  5985.  
  5986. #if defined _ALS_OnPlayerExitVehicle
  5987.     #undef OnPlayerExitVehicle
  5988. #else
  5989.     #define _ALS_OnPlayerExitVehicle
  5990. #endif
  5991. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  5992. #if defined ac_OnPlayerExitVehicle
  5993.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  5994. #endif
  5995.  
  5996. #if defined OnPlayerPickUpDynamicPickup\
  5997.     && defined Streamer_GetDistanceToItem
  5998.     #if defined STREAMER_ENABLE_TAGS
  5999.         public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  6000.     #else
  6001.         public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  6002.     #endif
  6003.     {
  6004.         if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6005.         new ac_i = GetTickCount();
  6006.         if(ACInfo[playerid][acACAllow][49])
  6007.         {
  6008.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6009.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6010.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6011.         }
  6012.         if(ACInfo[playerid][acACAllow][6])
  6013.         {
  6014.             new Float:ac_dist, Float:ac_dist_set;
  6015.             Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  6016.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  6017.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  6018.             {
  6019.                 #if defined DEBUG
  6020.                     printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  6021.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  6022.                 #endif
  6023.                 #if defined OnCheatDetected
  6024.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  6025.                 #endif
  6026.                 return 0;
  6027.             }
  6028.         }
  6029.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6030.         #if AC_USE_PICKUP_WEAPONS\
  6031.             && defined Streamer_GetIntData
  6032.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  6033.             {
  6034.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6035.                 case 2: ACInfo[playerid][acHealth] = 100;
  6036.                 case 3: ACInfo[playerid][acArmour] = 100;
  6037.                 default:
  6038.                 {
  6039.                     if(ac_i > 100)
  6040.                     {
  6041.                         ac_i -= 100;
  6042.                         new ac_s = ac_wSlot[ac_i];
  6043.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6044.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6045.                     }
  6046.                 }
  6047.             }
  6048.         #endif
  6049.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  6050.         #if defined ac_OnPlayerPickUpDynamicPickup
  6051.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6052.         #else
  6053.             return 1;
  6054.         #endif
  6055.     }
  6056.  
  6057.     #if defined _ALS_OnPlayerPickUpDynamicPicku\
  6058.         || defined _ALS_OnPlayerPickUpDynPickup\
  6059.         || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  6060.         #undef OnPlayerPickUpDynamicPickup
  6061.     #else
  6062.         #define _ALS_OnPlayerPickUpDynamicPicku
  6063.         #define _ALS_OnPlayerPickUpDynPickup
  6064.         #define _ALS_OnPlayerPickUpDynamicPick
  6065.         #define _ALS_OnPlayerPickUpDynamicPUp
  6066.     #endif
  6067.     #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  6068.     #if defined ac_OnPlayerPickUpDynamicPickup
  6069.         #if defined STREAMER_ENABLE_TAGS
  6070.             forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  6071.         #else
  6072.             forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6073.         #endif
  6074.     #endif
  6075. #endif
  6076.  
  6077. public OnPlayerPickUpPickup(playerid, pickupid)
  6078. {
  6079.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6080.     #if defined Streamer_GetItemStreamerID\
  6081.         && defined IsValidDynamicPickup
  6082.         #if defined STREAMER_ENABLE_TAGS
  6083.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6084.         #else
  6085.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6086.         #endif
  6087.         if(!IsValidDynamicPickup(streamerid))
  6088.         {
  6089.     #endif
  6090.         new ac_i = GetTickCount();
  6091.         if(ACInfo[playerid][acACAllow][49])
  6092.         {
  6093.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6094.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6095.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6096.         }
  6097.         if(ACInfo[playerid][acACAllow][6])
  6098.         {
  6099.             #if defined VectorSize
  6100.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6101.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6102.             #else
  6103.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6104.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6105.             #endif
  6106.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  6107.             {
  6108.                 #if defined DEBUG
  6109.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  6110.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  6111.                 #endif
  6112.                 #if defined OnCheatDetected
  6113.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6114.                 #endif
  6115.                 return 0;
  6116.             }
  6117.         }
  6118.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6119.         #if AC_USE_PICKUP_WEAPONS
  6120.             switch(ACPickInfo[pickupid][acType])
  6121.             {
  6122.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6123.                 case 2: ACInfo[playerid][acHealth] = 100;
  6124.                 case 3: ACInfo[playerid][acArmour] = 100;
  6125.                 case 4:
  6126.                 {
  6127.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6128.                     new ac_s = ac_wSlot[ac_i];
  6129.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6130.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6131.                 }
  6132.             }
  6133.         #endif
  6134.         ACInfo[playerid][acLastPickup] = pickupid;
  6135.     #if defined Streamer_GetItemStreamerID\
  6136.         && defined IsValidDynamicPickup
  6137.         }
  6138.     #endif
  6139.     #if defined ac_OnPlayerPickUpPickup
  6140.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6141.     #else
  6142.         return 1;
  6143.     #endif
  6144. }
  6145.  
  6146. #if defined _ALS_OnPlayerPickUpPickup
  6147.     #undef OnPlayerPickUpPickup
  6148. #else
  6149.     #define _ALS_OnPlayerPickUpPickup
  6150. #endif
  6151. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6152. #if defined ac_OnPlayerPickUpPickup
  6153.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6154. #endif
  6155.  
  6156. public OnPlayerRequestClass(playerid, classid)
  6157. {
  6158.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6159.     new ac_i;
  6160.     #if !defined PAWNRAKNET_INC_
  6161.         if(!ACInfo[playerid][acForceClass])
  6162.         {
  6163.             #if defined IsPlayerSpawned
  6164.                 if(IsPlayerSpawned(playerid)) return 0;
  6165.             #else
  6166.                 ac_i = GetPlayerState(playerid);
  6167.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6168.             #endif
  6169.         }
  6170.     #endif
  6171.     #if AC_USE_NPC
  6172.         if(!IsPlayerNPC(playerid))
  6173.         {
  6174.     #endif
  6175.         ac_i = GetTickCount();
  6176.         if(ACInfo[playerid][acACAllow][49])
  6177.         {
  6178.             if(ac_i < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6179.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6180.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6181.         }
  6182.         ACInfo[playerid][acClassRes] = true;
  6183.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6184.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6185.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6186.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6187.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6188.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6189.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6190.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6191.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6192.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6193.     #if AC_USE_NPC
  6194.         }
  6195.     #endif
  6196.     #if defined ac_OnPlayerRequestClass
  6197.         return ac_OnPlayerRequestClass(playerid, classid);
  6198.     #else
  6199.         return 1;
  6200.     #endif
  6201. }
  6202.  
  6203. #if defined _ALS_OnPlayerRequestClass
  6204.     #undef OnPlayerRequestClass
  6205. #else
  6206.     #define _ALS_OnPlayerRequestClass
  6207. #endif
  6208. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6209. #if defined ac_OnPlayerRequestClass
  6210.     forward ac_OnPlayerRequestClass(playerid, classid);
  6211. #endif
  6212.  
  6213. public OnPlayerSelectedMenuRow(playerid, row)
  6214. {
  6215.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6216.     new ac_gtc = GetTickCount();
  6217.     if(ACInfo[playerid][acACAllow][49])
  6218.     {
  6219.         if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6220.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6221.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6222.     }
  6223.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6224.     #if defined ac_OnPlayerSelectedMenuRow
  6225.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6226.     #else
  6227.         return 1;
  6228.     #endif
  6229. }
  6230.  
  6231. #if defined _ALS_OnPlayerSelectedMenuRow
  6232.     #undef OnPlayerSelectedMenuRow
  6233. #else
  6234.     #define _ALS_OnPlayerSelectedMenuRow
  6235. #endif
  6236. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6237. #if defined ac_OnPlayerSelectedMenuRow
  6238.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6239. #endif
  6240.  
  6241. public OnPlayerStateChange(playerid, newstate, oldstate)
  6242. {
  6243.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6244.     #if AC_USE_NPC
  6245.         if(!IsPlayerNPC(playerid))
  6246.         {
  6247.     #endif
  6248.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6249.         if(ACInfo[playerid][acACAllow][49])
  6250.         {
  6251.             if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
  6252.             {
  6253.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6254.                 {
  6255.                     new ac_modelid;
  6256.                     if(oldstate == PLAYER_STATE_DRIVER) ac_modelid = GetVehicleModel(ACInfo[playerid][acVeh]);
  6257.                     else if(newstate == PLAYER_STATE_DRIVER) ac_modelid = GetVehicleModel(GetPlayerVehicleID(playerid));
  6258.                     if(!ac_IsABoat(ac_modelid)) ac_FloodDetect(playerid, 11);
  6259.                 }
  6260.             }
  6261.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6262.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6263.         }
  6264.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6265.         switch(oldstate)
  6266.         {
  6267.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6268.             {
  6269.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6270.                 {
  6271.                     #if defined DEBUG
  6272.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6273.                     #endif
  6274.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6275.                 }
  6276.             }
  6277.             case PLAYER_STATE_DRIVER:
  6278.             {
  6279.                 new ac_t;
  6280.                 if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  6281.                 GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
  6282.                 if(ac_t < ACInfo[playerid][acAmmo][4] && !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
  6283.                 ac_t = GetVehicleModel(ACInfo[playerid][acVeh]);
  6284.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABike(ac_t)) ACInfo[playerid][acHealth] = 5;
  6285.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6286.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6287.                 #if defined VectorSize
  6288.                 if(ACInfo[playerid][acACAllow][2] &&
  6289.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6290.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6291.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6292.                 #else
  6293.                 if(ACInfo[playerid][acACAllow][2] &&
  6294.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6295.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6296.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6297.                 #endif
  6298.                 {
  6299.                     if(!ac_IsAnAircraft(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6300.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6301.                     {
  6302.                         #if defined DEBUG
  6303.                             printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_t, ac_x);
  6304.                         #endif
  6305.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6306.                     }
  6307.                 }
  6308.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6309.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6310.                 if(ACInfo[playerid][acSet][8] == 3) ACInfo[playerid][acSet][8] = -1;
  6311.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6312.             }
  6313.             case PLAYER_STATE_PASSENGER:
  6314.             {
  6315.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6316.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6317.                 #if defined VectorSize
  6318.                 if(ACInfo[playerid][acACAllow][2] &&
  6319.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6320.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6321.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6322.                 #else
  6323.                 if(ACInfo[playerid][acACAllow][2] &&
  6324.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6325.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6326.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6327.                 #endif
  6328.                 {
  6329.                     new ac_modelid = GetVehicleModel(ACInfo[playerid][acVeh]);
  6330.                     ac_s = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
  6331.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6332.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i < ACInfo[ac_s][acUpdateTick] + 2000) && !ac_IsATrainPart(ac_modelid))
  6333.                     {
  6334.                         #if defined DEBUG
  6335.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_modelid, ac_x);
  6336.                             else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, dist: %f", ac_modelid, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6337.                         #endif
  6338.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6339.                     }
  6340.                 }
  6341.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6342.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6343.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6344.             }
  6345.         }
  6346.         switch(newstate)
  6347.         {
  6348.             case PLAYER_STATE_ONFOOT:
  6349.             {
  6350.                 ACInfo[playerid][acSet][11] = -1;
  6351.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6352.                 {
  6353.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6354.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6355.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6356.                 }
  6357.             }
  6358.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6359.             {
  6360.                 ACInfo[playerid][acSet][11] = -1;
  6361.                 ACInfo[playerid][acCheatCount][4] = 0;
  6362.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6363.                 ac_s = GetVehicleModel(ac_vehid);
  6364.                 if(ac_s < 400)
  6365.                 {
  6366.                     if(ACInfo[playerid][acACAllow][44])
  6367.                     {
  6368.                         #if defined DEBUG
  6369.                             printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6370.                         #endif
  6371.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6372.                     }
  6373.                 }
  6374.                 else if(ACInfo[playerid][acSet][9] == -1)
  6375.                 {
  6376.                     if(ACInfo[playerid][acACAllow][44])
  6377.                     {
  6378.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6379.                         if(newstate == PLAYER_STATE_DRIVER)
  6380.                         {
  6381.                             if(ac_seat != 0 || ac_maxseats == 15)
  6382.                             {
  6383.                                 #if defined DEBUG
  6384.                                     printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6385.                                 #endif
  6386.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6387.                             }
  6388.                         }
  6389.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABus(ac_s) && ac_s != 570)
  6390.                         {
  6391.                             #if defined DEBUG
  6392.                                 printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_s, ac_maxseats, ac_seat);
  6393.                             #endif
  6394.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6395.                         }
  6396.                     }
  6397.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6398.                     {
  6399.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6400.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6401.                         ac_i < ACInfo[playerid][acEnterVehTick] + 300)
  6402.                         {
  6403.                             #if defined DEBUG
  6404.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6405.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6406.                             #endif
  6407.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6408.                         }
  6409.                         else
  6410.                         {
  6411.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6412.                             if(newstate == PLAYER_STATE_DRIVER)
  6413.                             {
  6414.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6415.                                 {
  6416.                                     #if defined DEBUG
  6417.                                         printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6418.                                     #endif
  6419.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6420.                                 }
  6421.                             }
  6422.                             else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6423.                             {
  6424.                                 #if defined DEBUG
  6425.                                     printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6426.                                 #endif
  6427.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6428.                             }
  6429.                             #if defined SetVehicleFakePosForPlayer\
  6430.                                 && defined SetVehicleFakeZAngleForPlayer
  6431.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPart(ac_s))
  6432.                                 {
  6433.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6434.                                     if(newstate == PLAYER_STATE_DRIVER)
  6435.                                     {
  6436.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6437.                                         {
  6438.                                             #if defined DEBUG
  6439.                                                 printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6440.                                             #endif
  6441.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6442.                                         }
  6443.                                     }
  6444.                                     else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6445.                                     {
  6446.                                         #if defined DEBUG
  6447.                                             printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6448.                                         #endif
  6449.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6450.                                     }
  6451.                                 }
  6452.                             #endif
  6453.                         }
  6454.                     }
  6455.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6456.                     {
  6457.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6458.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6459.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6460.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6461.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6462.                         ACInfo[playerid][acCheatCount][11] = 0;
  6463.                         ACInfo[playerid][acVehDmgRes] = false;
  6464.                     }
  6465.                     ACInfo[playerid][acEnterSeat] = -1;
  6466.                     ACInfo[playerid][acEnterVeh] = 0;
  6467.                 }
  6468.             }
  6469.             case PLAYER_STATE_SPAWNED:
  6470.             {
  6471.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6472.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6473.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6474.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6475.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6476.             }
  6477.             case PLAYER_STATE_SPECTATING:
  6478.             {
  6479.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6480.                 ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6481.                 if(ACInfo[playerid][acKicked] < 1)
  6482.                 {
  6483.                     ACInfo[playerid][acHealth] = 100;
  6484.                     ACInfo[playerid][acSet][6] = -1;
  6485.                     ACInfo[playerid][acSpec] = true;
  6486.                 }
  6487.             }
  6488.         }
  6489.     #if AC_USE_NPC
  6490.         }
  6491.     #endif
  6492.     #if defined ac_OnPlayerStateChange
  6493.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6494.     #else
  6495.         return 1;
  6496.     #endif
  6497. }
  6498.  
  6499. #if defined _ALS_OnPlayerStateChange
  6500.     #undef OnPlayerStateChange
  6501. #else
  6502.     #define _ALS_OnPlayerStateChange
  6503. #endif
  6504. #define OnPlayerStateChange ac_OnPlayerStateChange
  6505. #if defined ac_OnPlayerStateChange
  6506.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6507. #endif
  6508.  
  6509. #if defined OnPlayerWeaponShot
  6510.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6511.     {
  6512.         #if defined IsPlayerDying
  6513.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6514.         #else
  6515.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6516.         #endif
  6517.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6518.         {
  6519.             #if defined OnCheatDetected
  6520.                 ac_KickWithCode(playerid, "", 0, 22);
  6521.             #endif
  6522.             return 0;
  6523.         }
  6524.         if(ACInfo[playerid][acACAllow][47] &&
  6525.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6526.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6527.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6528.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6529.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6530.         !ac_IsBulletWeapon(weaponid)))
  6531.         {
  6532.             #if defined DEBUG
  6533.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6534.             #endif
  6535.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6536.         }
  6537.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6538.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6539.         if(ACInfo[playerid][acACAllow][34])
  6540.         {
  6541.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6542.             if(ac_dist > 50.0 || ac_dist > 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6543.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6544.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6545.             {
  6546.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6547.                 {
  6548.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6549.                     #if defined DEBUG
  6550.                         printf("[Nex-AC debug] Origin dist: %f", ac_dist);
  6551.                     #endif
  6552.                     #if defined OnCheatDetected
  6553.                         ac_KickWithCode(playerid, "", 0, 34);
  6554.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6555.                         ACInfo[playerid][acCheatCount][5] = 0;
  6556.                     #else
  6557.                         return ac_KickWithCode(playerid, "", 0, 34);
  6558.                     #endif
  6559.                 }
  6560.                 #if defined OnCheatWarning
  6561.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6562.                 #endif
  6563.             }
  6564.             else ACInfo[playerid][acCheatCount][5] = 0;
  6565.         }
  6566.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6567.         if(ACInfo[playerid][acACAllow][29])
  6568.         {
  6569.             if(hittype > BULLET_HIT_TYPE_NONE)
  6570.             {
  6571.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6572.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] ||
  6573.                 floatabs(ac_oZ - ACInfo[playerid][acPosZ]) < 0.01)
  6574.                 {
  6575.                     if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
  6576.                     {
  6577.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6578.                         #if defined DEBUG
  6579.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6580.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6581.                         #endif
  6582.                         #if defined OnCheatDetected
  6583.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6584.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6585.                             ACInfo[playerid][acCheatCount][13] = 0;
  6586.                         #else
  6587.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6588.                         #endif
  6589.                     }
  6590.                     #if defined OnCheatWarning
  6591.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
  6592.                     #endif
  6593.                 }
  6594.                 else
  6595.                 {
  6596.                     #if defined IsPlayerDying
  6597.                         if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6598.                         !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6599.                         ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6600.                     #else
  6601.                         if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6602.                         !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6603.                         ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6604.                     #endif
  6605.                     {
  6606.                         new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6607.                         if(ac_dist > 50.0 || ac_dist > 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6608.                         !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6609.                         GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6610.                         {
  6611.                             if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6612.                             {
  6613.                                 #undef AC_MAX_PRO_AIM_WARNINGS
  6614.                                 #if defined DEBUG
  6615.                                     printf("[Nex-AC debug] Hit dist: %f", ac_dist);
  6616.                                 #endif
  6617.                                 #if defined OnCheatDetected
  6618.                                     ac_KickWithCode(playerid, "", 0, 29, 2);
  6619.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6620.                                     ACInfo[playerid][acCheatCount][6] = 0;
  6621.                                 #else
  6622.                                     return ac_KickWithCode(playerid, "", 0, 29, 2);
  6623.                                 #endif
  6624.                             }
  6625.                             #if defined OnCheatWarning
  6626.                                 else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6627.                             #endif
  6628.                         }
  6629.                         else ACInfo[playerid][acCheatCount][6] = 0;
  6630.                     }
  6631.                     ACInfo[playerid][acCheatCount][13] = 0;
  6632.                 }
  6633.             }
  6634.             else ACInfo[playerid][acCheatCount][13] = 0;
  6635.         }
  6636.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6637.         switch(hittype)
  6638.         {
  6639.             case BULLET_HIT_TYPE_PLAYER:
  6640.             {
  6641.                 #if AC_USE_NPC
  6642.                     #if defined IsPlayerDying
  6643.                         if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6644.                         ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6645.                         !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6646.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6647.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6648.                     #else
  6649.                         if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6650.                         ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6651.                         !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6652.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6653.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6654.                     #endif
  6655.                 #elseif defined IsPlayerDying
  6656.                     if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6657.                     !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6658.                     IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6659.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6660.                 #else
  6661.                     if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6662.                     !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6663.                     IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6664.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6665.                 #endif
  6666.                 {
  6667.                     ac_t = GetPlayerTeam(playerid);
  6668.                     if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6669.                     {
  6670.                         #if AC_USE_RESTAURANTS
  6671.                             if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6672.                             {
  6673.                         #endif
  6674.                             #if AC_USE_AMMUNATIONS
  6675.                                 if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6676.                                 {
  6677.                             #endif
  6678.                                 #if AC_USE_CASINOS
  6679.                                     if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6680.                                     {
  6681.                                 #endif
  6682.                                     ac_ur = true;
  6683.                                 #if AC_USE_CASINOS
  6684.                                     }
  6685.                                 #endif
  6686.                             #if AC_USE_AMMUNATIONS
  6687.                                 }
  6688.                             #endif
  6689.                         #if AC_USE_RESTAURANTS
  6690.                             }
  6691.                         #endif
  6692.                     }
  6693.                 }
  6694.             }
  6695.             case BULLET_HIT_TYPE_VEHICLE:
  6696.             {
  6697.                 if(hitid != INVALID_VEHICLE_ID)
  6698.                 {
  6699.                     ac_i = ACVehInfo[hitid][acDriver];
  6700.                     #if AC_USE_NPC
  6701.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i) &&
  6702.                         ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6703.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6704.                     #else
  6705.                         if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6706.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6707.                     #endif
  6708.                     {
  6709.                         ac_t = GetPlayerTeam(playerid);
  6710.                         if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6711.                         {
  6712.                             ac_t = GetVehicleModel(hitid);
  6713.                             new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6714.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6715.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6716.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6717.                             #if defined VectorSize
  6718.                                 if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6719.                                 VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6720.                                 VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6721.                                 VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6722.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6723.                                 VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6724.                             #else
  6725.                                 if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6726.                                 floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6727.                                 floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6728.                                 floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6729.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6730.                                 floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6731.                             #endif
  6732.                         }
  6733.                     }
  6734.                 }
  6735.             }
  6736.         }
  6737.         new ac_s = ac_wSlot[weaponid];
  6738.         ac_t = GetPlayerState(playerid);
  6739.         if(ACInfo[playerid][acACAllow][47])
  6740.         {
  6741.             ac_i = GetPlayerWeapon(playerid);
  6742.             if(ac_t == PLAYER_STATE_DRIVER)
  6743.             {
  6744.                 #if defined DEBUG
  6745.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d",
  6746.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]));
  6747.                 #endif
  6748.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6749.             }
  6750.             else if(ac_i != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6751.             ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6752.             {
  6753.                 if(++ACInfo[playerid][acCheatCount][18] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6754.                 {
  6755.                     #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6756.                     #if defined DEBUG
  6757.                         printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6758.                         ac_i, ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6759.                     #endif
  6760.                     ac_KickWithCode(playerid, "", 0, 47, 2);
  6761.                     #if defined OnCheatDetected
  6762.                         ACInfo[playerid][acCheatCount][18] = 0;
  6763.                     #endif
  6764.                 }
  6765.                 #if defined OnCheatWarning
  6766.                     else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][18]);
  6767.                 #endif
  6768.                 return 0;
  6769.             }
  6770.             else ACInfo[playerid][acCheatCount][18] = 0;
  6771.         }
  6772.         if(ACInfo[playerid][acACAllow][26])
  6773.         {
  6774.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6775.             if(ACInfo[playerid][acLastShot] == weaponid)
  6776.             {
  6777.                 if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6778.                 {
  6779.                     if(ac_gtc < ACInfo[playerid][acReloadTick] + 110)
  6780.                     {
  6781.                         #if defined DEBUG
  6782.                             printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6783.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6784.                         #endif
  6785.                         #if defined OnCheatDetected
  6786.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6787.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6788.                             ACInfo[playerid][acReloadTick] = 0;
  6789.                         #else
  6790.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6791.                         #endif
  6792.                     }
  6793.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6794.                     {
  6795.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6796.                         {
  6797.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6798.                             #if defined DEBUG
  6799.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6800.                             #endif
  6801.                             #if defined OnCheatDetected
  6802.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6803.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6804.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6805.                             #else
  6806.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6807.                             #endif
  6808.                         }
  6809.                         #if defined OnCheatWarning
  6810.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6811.                         #endif
  6812.                     }
  6813.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6814.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6815.                     {
  6816.                         if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_AUTO_C_WARNINGS)
  6817.                         {
  6818.                             #undef AC_MAX_AUTO_C_WARNINGS
  6819.                             #if defined DEBUG
  6820.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6821.                             #endif
  6822.                             #if defined OnCheatDetected
  6823.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6824.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6825.                                 ACInfo[playerid][acCheatCount][14] = 0;
  6826.                             #else
  6827.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6828.                             #endif
  6829.                         }
  6830.                         #if defined OnCheatWarning
  6831.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
  6832.                         #endif
  6833.                     }
  6834.                 }
  6835.             }
  6836.             else if(ac_i < 30)
  6837.             {
  6838.                 #if defined DEBUG
  6839.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6840.                     ac_i, weaponid, ACInfo[playerid][acLastShot]);
  6841.                 #endif
  6842.                 #if defined OnCheatDetected
  6843.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  6844.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6845.                 #else
  6846.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  6847.                 #endif
  6848.             }
  6849.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6850.         }
  6851.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6852.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  6853.         {
  6854.             ac_t = GetPlayerAmmo(playerid);
  6855.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6856.             {
  6857.                 #if defined DEBUG
  6858.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6859.                 #endif
  6860.                 #if defined OnCheatDetected
  6861.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  6862.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6863.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6864.                 #else
  6865.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  6866.                 #endif
  6867.             }
  6868.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6869.             {
  6870.                 switch(weaponid)
  6871.                 {
  6872.                     case 38:
  6873.                     {
  6874.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  6875.                         {
  6876.                             #if defined DEBUG
  6877.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6878.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6879.                             #endif
  6880.                             #if defined OnCheatDetected
  6881.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  6882.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6883.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6884.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6885.                             #else
  6886.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  6887.                             #endif
  6888.                         }
  6889.                         #if defined OnCheatWarning
  6890.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6891.                         #endif
  6892.                     }
  6893.                     default:
  6894.                     {
  6895.                         if(ac_t > ACInfo[playerid][acAmmo][ac_s] + 6)
  6896.                         {
  6897.                             #if defined DEBUG
  6898.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6899.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6900.                             #endif
  6901.                             #if defined OnCheatDetected
  6902.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  6903.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6904.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6905.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6906.                             #else
  6907.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  6908.                             #endif
  6909.                         }
  6910.                     }
  6911.                 }
  6912.             }
  6913.             else ACInfo[playerid][acCheatCount][7] = 0;
  6914.         }
  6915.         if(ACInfo[playerid][acAmmo][ac_s] != 0)
  6916.         {
  6917.             ACInfo[playerid][acAmmo][ac_s]--;
  6918.             if(ACInfo[playerid][acAmmo][ac_s] == 0 && ACInfo[playerid][acSet][3] == weaponid)
  6919.             {
  6920.                 ACInfo[playerid][acSet][3] =
  6921.                 ACInfo[playerid][acSetWeapon][ac_s] = -1;
  6922.             }
  6923.         }
  6924.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6925.         ACInfo[playerid][acLastShot] = weaponid;
  6926.         ACInfo[playerid][acShotTick] = ac_gtc;
  6927.         #if defined ac_OnPlayerWeaponShot
  6928.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6929.             if(ac_i)
  6930.             {
  6931.         #endif
  6932.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  6933.             if(ac_ur)
  6934.             {
  6935.                 if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
  6936.                 else ACInfo[hitid][acDmgRes] = 1;
  6937.                 ACInfo[hitid][acGtc][14] = ac_gtc + 165;
  6938.             }
  6939.             if(ac_ur2)
  6940.             {
  6941.                 ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
  6942.                 ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
  6943.             }
  6944.         #if defined ac_OnPlayerWeaponShot
  6945.             }
  6946.             return ac_i;
  6947.         #else
  6948.             return 1;
  6949.         #endif
  6950.     }
  6951.  
  6952.     #if defined _ALS_OnPlayerWeaponShot
  6953.         #undef OnPlayerWeaponShot
  6954.     #else
  6955.         #define _ALS_OnPlayerWeaponShot
  6956.     #endif
  6957.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6958.     #if defined ac_OnPlayerWeaponShot
  6959.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6960.     #endif
  6961. #endif
  6962.  
  6963. public OnVehicleMod(playerid, vehicleid, componentid)
  6964. {
  6965.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6966.     new ac_i = GetTickCount();
  6967.     if(ACInfo[playerid][acACAllow][49])
  6968.     {
  6969.         if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6970.         if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6971.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6972.     }
  6973.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6974.     {
  6975.         #if defined OnCheatDetected
  6976.             ac_KickWithCode(playerid, "", 0, 23, 2);
  6977.             if(ACInfo[playerid][acKicked] > 0) return 0;
  6978.         #else
  6979.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  6980.         #endif
  6981.     }
  6982.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6983.     #if AC_USE_TUNING_GARAGES
  6984.         ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6985.     #endif
  6986.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6987.     {
  6988.         #if defined DEBUG
  6989.             printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
  6990.         #endif
  6991.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  6992.     }
  6993.     #if AC_USE_TUNING_GARAGES
  6994.         ac_i = componentid - 1000;
  6995.         if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
  6996.         else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
  6997.         ACInfo[playerid][acCheatCount][12] = 0;
  6998.     #endif
  6999.     #if defined ac_OnVehicleMod
  7000.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  7001.     #else
  7002.         return 1;
  7003.     #endif
  7004. }
  7005.  
  7006. #if defined _ALS_OnVehicleMod
  7007.     #undef OnVehicleMod
  7008. #else
  7009.     #define _ALS_OnVehicleMod
  7010. #endif
  7011. #define OnVehicleMod ac_OnVehicleMod
  7012. #if defined ac_OnVehicleMod
  7013.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7014. #endif
  7015.  
  7016. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7017. {
  7018.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7019.     new ac_gtc = GetTickCount();
  7020.     if(ACInfo[playerid][acACAllow][49])
  7021.     {
  7022.         if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7023.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7024.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7025.     }
  7026.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7027.     {
  7028.         #if defined DEBUG
  7029.             printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
  7030.         #endif
  7031.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7032.     }
  7033.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7034.     if(ACInfo[playerid][acKicked] < 1)
  7035.     {
  7036.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7037.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7038.     }
  7039.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7040.     #if defined ac_OnVehiclePaintjob
  7041.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7042.     #else
  7043.         return 1;
  7044.     #endif
  7045. }
  7046.  
  7047. #if defined _ALS_OnVehiclePaintjob
  7048.     #undef OnVehiclePaintjob
  7049. #else
  7050.     #define _ALS_OnVehiclePaintjob
  7051. #endif
  7052. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7053. #if defined ac_OnVehiclePaintjob
  7054.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7055. #endif
  7056.  
  7057. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7058. {
  7059.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7060.     new ac_gtc = GetTickCount();
  7061.     if(ACInfo[playerid][acACAllow][49])
  7062.     {
  7063.         if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7064.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7065.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7066.     }
  7067.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7068.         if(ACInfo[playerid][acACAllow][23])
  7069.         {
  7070.             #if defined DEBUG
  7071.                 printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
  7072.             #endif
  7073.             #if defined OnCheatDetected
  7074.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7075.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7076.             #else
  7077.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7078.             #endif
  7079.         }
  7080.     #endif
  7081.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7082.     #if defined ac_OnVehicleRespray
  7083.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7084.     #else
  7085.         return 1;
  7086.     #endif
  7087. }
  7088.  
  7089. #if defined _ALS_OnVehicleRespray
  7090.     #undef OnVehicleRespray
  7091. #else
  7092.     #define _ALS_OnVehicleRespray
  7093. #endif
  7094. #define OnVehicleRespray ac_OnVehicleRespray
  7095. #if defined ac_OnVehicleRespray
  7096.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7097. #endif
  7098.  
  7099. public OnVehicleSpawn(vehicleid)
  7100. {
  7101.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7102.     ACVehInfo[vehicleid][acSpawned] = true;
  7103.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7104.     ACVehInfo[vehicleid][acPosDiff] =
  7105.     ACVehInfo[vehicleid][acVelX] =
  7106.     ACVehInfo[vehicleid][acVelY] =
  7107.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7108.     ACVehInfo[vehicleid][acSpeed] =
  7109.     ACVehInfo[vehicleid][acTires] =
  7110.     ACVehInfo[vehicleid][acDoors] =
  7111.     ACVehInfo[vehicleid][acPanels] =
  7112.     ACVehInfo[vehicleid][acLastSpeed] =
  7113.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7114.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7115.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7116.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7117.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7118.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7119.     new ac_gtc = GetTickCount() + 2650;
  7120.     #if defined foreach
  7121.         foreach(new ac_i : Player)
  7122.         {
  7123.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  7124.         }
  7125.     #else
  7126.         #if defined GetPlayerPoolSize
  7127.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7128.         #else
  7129.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7130.         #endif
  7131.         {
  7132.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  7133.         }
  7134.     #endif
  7135.     #if defined ac_OnVehicleSpawn
  7136.         return ac_OnVehicleSpawn(vehicleid);
  7137.     #else
  7138.         return 1;
  7139.     #endif
  7140. }
  7141.  
  7142. #if defined _ALS_OnVehicleSpawn
  7143.     #undef OnVehicleSpawn
  7144. #else
  7145.     #define _ALS_OnVehicleSpawn
  7146. #endif
  7147. #define OnVehicleSpawn ac_OnVehicleSpawn
  7148. #if defined ac_OnVehicleSpawn
  7149.     forward ac_OnVehicleSpawn(vehicleid);
  7150. #endif
  7151.  
  7152. public OnVehicleDeath(vehicleid, killerid)
  7153. {
  7154.     #if AC_USE_NPC
  7155.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7156.     #else
  7157.     if(0 <= killerid < MAX_PLAYERS)
  7158.     #endif
  7159.     {
  7160.         new ac_gtc = GetTickCount();
  7161.         if(ACInfo[killerid][acACAllow][49])
  7162.         {
  7163.             if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7164.             else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7165.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7166.         }
  7167.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7168.     }
  7169.     new Float:ac_vHealth;
  7170.     GetVehicleHealth(vehicleid, ac_vHealth);
  7171.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7172.     #if defined ac_OnVehicleDeath
  7173.         return ac_OnVehicleDeath(vehicleid, killerid);
  7174.     #else
  7175.         return 1;
  7176.     #endif
  7177. }
  7178.  
  7179. #if defined _ALS_OnVehicleDeath
  7180.     #undef OnVehicleDeath
  7181. #else
  7182.     #define _ALS_OnVehicleDeath
  7183. #endif
  7184. #define OnVehicleDeath ac_OnVehicleDeath
  7185. #if defined ac_OnVehicleDeath
  7186.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7187. #endif
  7188.  
  7189. public OnPlayerText(playerid, text[])
  7190. {
  7191.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7192.     #if AC_USE_NPC
  7193.         if(!IsPlayerNPC(playerid))
  7194.         {
  7195.     #endif
  7196.         new ac_gtc = GetTickCount();
  7197.         if(ACInfo[playerid][acACAllow][49])
  7198.         {
  7199.             if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7200.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7201.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7202.         }
  7203.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7204.     #if AC_USE_NPC
  7205.         }
  7206.     #endif
  7207.     #if defined ac_OnPlayerText
  7208.         return ac_OnPlayerText(playerid, text);
  7209.     #else
  7210.         return 1;
  7211.     #endif
  7212. }
  7213.  
  7214. #if defined _ALS_OnPlayerText
  7215.     #undef OnPlayerText
  7216. #else
  7217.     #define _ALS_OnPlayerText
  7218. #endif
  7219. #define OnPlayerText ac_OnPlayerText
  7220. #if defined ac_OnPlayerText
  7221.     forward ac_OnPlayerText(playerid, text[]);
  7222. #endif
  7223.  
  7224. public OnPlayerEnterCheckpoint(playerid)
  7225. {
  7226.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7227.     #if AC_USE_NPC
  7228.         if(!IsPlayerNPC(playerid))
  7229.         {
  7230.     #endif
  7231.         new ac_gtc = GetTickCount();
  7232.         if(ACInfo[playerid][acACAllow][49])
  7233.         {
  7234.             if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7235.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7236.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7237.         }
  7238.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7239.     #if AC_USE_NPC
  7240.         }
  7241.     #endif
  7242.     #if defined ac_OnPlayerEnterCheckpoint
  7243.         return ac_OnPlayerEnterCheckpoint(playerid);
  7244.     #else
  7245.         return 1;
  7246.     #endif
  7247. }
  7248.  
  7249. #if defined _ALS_OnPlayerEnterCheckpoint
  7250.     #undef OnPlayerEnterCheckpoint
  7251. #else
  7252.     #define _ALS_OnPlayerEnterCheckpoint
  7253. #endif
  7254. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7255. #if defined ac_OnPlayerEnterCheckpoint
  7256.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7257. #endif
  7258.  
  7259. public OnPlayerLeaveCheckpoint(playerid)
  7260. {
  7261.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7262.     #if AC_USE_NPC
  7263.         if(!IsPlayerNPC(playerid))
  7264.         {
  7265.     #endif
  7266.         new ac_gtc = GetTickCount();
  7267.         if(ACInfo[playerid][acACAllow][49])
  7268.         {
  7269.             if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7270.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7271.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7272.         }
  7273.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7274.     #if AC_USE_NPC
  7275.         }
  7276.     #endif
  7277.     #if defined ac_OnPlayerLeaveCheckpoint
  7278.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7279.     #else
  7280.         return 1;
  7281.     #endif
  7282. }
  7283.  
  7284. #if defined _ALS_OnPlayerLeaveCheckpoint
  7285.     #undef OnPlayerLeaveCheckpoint
  7286. #else
  7287.     #define _ALS_OnPlayerLeaveCheckpoint
  7288. #endif
  7289. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7290. #if defined ac_OnPlayerLeaveCheckpoint
  7291.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7292. #endif
  7293.  
  7294. public OnPlayerRequestSpawn(playerid)
  7295. {
  7296.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7297.     new ac_gtc;
  7298.     #if AC_USE_NPC
  7299.         if(!IsPlayerNPC(playerid))
  7300.         {
  7301.     #endif
  7302.         ac_gtc = GetTickCount();
  7303.         if(ACInfo[playerid][acACAllow][49])
  7304.         {
  7305.             if(ac_gtc < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7306.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7307.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7308.         }
  7309.     #if AC_USE_NPC
  7310.         }
  7311.     #endif
  7312.     if(ACInfo[playerid][acClassRes])
  7313.     {
  7314.         #if defined ac_OnPlayerRequestSpawn
  7315.             new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7316.             if(ac_i)
  7317.             {
  7318.         #endif
  7319.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7320.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7321.             ACInfo[playerid][acSpawnRes] = 1;
  7322.             ACInfo[playerid][acSet][7] = 3;
  7323.         #if defined ac_OnPlayerRequestSpawn
  7324.             }
  7325.             return ac_i;
  7326.         #else
  7327.             return 1;
  7328.         #endif
  7329.     }
  7330.     else ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7331.     return 0;
  7332. }
  7333.  
  7334. #if defined _ALS_OnPlayerRequestSpawn
  7335.     #undef OnPlayerRequestSpawn
  7336. #else
  7337.     #define _ALS_OnPlayerRequestSpawn
  7338. #endif
  7339. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7340. #if defined ac_OnPlayerRequestSpawn
  7341.     forward ac_OnPlayerRequestSpawn(playerid);
  7342. #endif
  7343.  
  7344. public OnPlayerExitedMenu(playerid)
  7345. {
  7346.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  7347.     new ac_gtc = GetTickCount();
  7348.     if(ACInfo[playerid][acACAllow][49])
  7349.     {
  7350.         if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7351.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7352.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7353.     }
  7354.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7355.     #if defined ac_OnPlayerExitedMenu
  7356.         return ac_OnPlayerExitedMenu(playerid);
  7357.     #else
  7358.         return 1;
  7359.     #endif
  7360. }
  7361.  
  7362. #if defined _ALS_OnPlayerExitedMenu
  7363.     #undef OnPlayerExitedMenu
  7364. #else
  7365.     #define _ALS_OnPlayerExitedMenu
  7366. #endif
  7367. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7368. #if defined ac_OnPlayerExitedMenu
  7369.     forward ac_OnPlayerExitedMenu(playerid);
  7370. #endif
  7371.  
  7372. public OnPlayerEnterRaceCheckpoint(playerid)
  7373. {
  7374.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7375.     #if AC_USE_NPC
  7376.         if(!IsPlayerNPC(playerid))
  7377.         {
  7378.     #endif
  7379.         new ac_gtc = GetTickCount();
  7380.         if(ACInfo[playerid][acACAllow][49])
  7381.         {
  7382.             if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7383.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7384.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7385.         }
  7386.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7387.     #if AC_USE_NPC
  7388.         }
  7389.     #endif
  7390.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7391.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7392.     #else
  7393.         return 1;
  7394.     #endif
  7395. }
  7396.  
  7397. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7398.     || defined _ALS_OnPlayerEnterRaceCP
  7399.     #undef OnPlayerEnterRaceCheckpoint
  7400. #else
  7401.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7402.     #define _ALS_OnPlayerEnterRaceCP
  7403. #endif
  7404. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7405. #if defined ac_OnPlayerEnterRaceCheckpoint
  7406.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7407. #endif
  7408.  
  7409. public OnPlayerLeaveRaceCheckpoint(playerid)
  7410. {
  7411.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7412.     #if AC_USE_NPC
  7413.         if(!IsPlayerNPC(playerid))
  7414.         {
  7415.     #endif
  7416.         new ac_gtc = GetTickCount();
  7417.         if(ACInfo[playerid][acACAllow][49])
  7418.         {
  7419.             if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7420.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7421.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7422.         }
  7423.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7424.     #if AC_USE_NPC
  7425.         }
  7426.     #endif
  7427.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7428.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7429.     #else
  7430.         return 1;
  7431.     #endif
  7432. }
  7433.  
  7434. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7435.     || defined _ALS_OnPlayerLeaveRaceCP
  7436.     #undef OnPlayerLeaveRaceCheckpoint
  7437. #else
  7438.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7439.     #define _ALS_OnPlayerLeaveRaceCP
  7440. #endif
  7441. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7442. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7443.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7444. #endif
  7445.  
  7446. #if defined OnPlayerClickPlayerTextDraw
  7447.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7448.     {
  7449.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7450.         new ac_gtc = GetTickCount();
  7451.         if(ACInfo[playerid][acACAllow][49])
  7452.         {
  7453.             if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
  7454.             {
  7455.                 ac_FloodDetect(playerid, 23);
  7456.                 return 1;
  7457.             }
  7458.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7459.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7460.         }
  7461.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7462.         #if defined ac_OnPlayerClickPlayerTextDraw
  7463.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7464.         #else
  7465.             return 0;
  7466.         #endif
  7467.     }
  7468.  
  7469.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7470.         || defined _ALS_OnPlayerClickPlayerTD
  7471.         #undef OnPlayerClickPlayerTextDraw
  7472.     #else
  7473.         #define _ALS_OnPlayerClickPlayerTextDra
  7474.         #define _ALS_OnPlayerClickPlayerTD
  7475.     #endif
  7476.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7477.     #if defined ac_OnPlayerClickPlayerTextDraw
  7478.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7479.     #endif
  7480. #endif
  7481.  
  7482. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7483. {
  7484.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7485.     new ac_gtc = GetTickCount(), ac_panels, ac_doors, ac_tires, ac_tmp;
  7486.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_tmp, ac_tires);
  7487.     if(ACInfo[playerid][acACAllow][49] &&
  7488.     (ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7489.     ACVehInfo[vehicleid][acTires] != ac_tires))
  7490.     {
  7491.         if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7492.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7493.         else
  7494.         {
  7495.             if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7496.             ACInfo[playerid][acFloodCount][27] = 0;
  7497.         }
  7498.     }
  7499.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7500.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7501.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7502.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7503.     #if defined ac_OnVehicleDamageStatusUpdate
  7504.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7505.     #else
  7506.         return 0;
  7507.     #endif
  7508. }
  7509.  
  7510. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7511.     || defined _ALS_OnVehicleDamageStatusUpd
  7512.     #undef OnVehicleDamageStatusUpdate
  7513. #else
  7514.     #define _ALS_OnVehicleDamageStatusUpdat
  7515.     #define _ALS_OnVehicleDamageStatusUpd
  7516. #endif
  7517. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7518. #if defined ac_OnVehicleDamageStatusUpdate
  7519.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7520. #endif
  7521.  
  7522. #if defined OnVehicleSirenStateChange
  7523.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7524.     {
  7525.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7526.         #if AC_USE_NPC
  7527.             if(!IsPlayerNPC(playerid))
  7528.             {
  7529.         #endif
  7530.             new ac_gtc = GetTickCount();
  7531.             if(ACInfo[playerid][acACAllow][49])
  7532.             {
  7533.                 if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7534.                 else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7535.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7536.             }
  7537.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7538.         #if AC_USE_NPC
  7539.             }
  7540.         #endif
  7541.         #undef AC_USE_NPC
  7542.         #if defined ac_OnVehicleSirenStateChange
  7543.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7544.         #else
  7545.             return 0;
  7546.         #endif
  7547.     }
  7548.  
  7549.     #if defined _ALS_OnVehicleSirenStateChange
  7550.         #undef OnVehicleSirenStateChange
  7551.     #else
  7552.         #define _ALS_OnVehicleSirenStateChange
  7553.     #endif
  7554.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7555.     #if defined ac_OnVehicleSirenStateChange
  7556.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7557.     #endif
  7558. #endif
  7559.  
  7560. #if defined OnPlayerSelectDynamicObject
  7561.     #if defined STREAMER_ENABLE_TAGS
  7562.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7563.     #else
  7564.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7565.     #endif
  7566.     {
  7567.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7568.         new ac_gtc = GetTickCount();
  7569.         if(ACInfo[playerid][acACAllow][49])
  7570.         {
  7571.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7572.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7573.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7574.         }
  7575.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7576.         #if defined ac_OnPlayerSelectDynamicObject
  7577.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7578.         #else
  7579.             return 1;
  7580.         #endif
  7581.     }
  7582.  
  7583.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7584.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7585.         #undef OnPlayerSelectDynamicObject
  7586.     #else
  7587.         #define _ALS_OnPlayerSelectDynamicObjec
  7588.         #define _ALS_OnPlayerSelectDynObject
  7589.         #define _ALS_OnPlayerSelectDynamicObj
  7590.     #endif
  7591.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7592.     #if defined ac_OnPlayerSelectDynamicObject
  7593.         #if defined STREAMER_ENABLE_TAGS
  7594.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7595.         #else
  7596.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7597.         #endif
  7598.     #endif
  7599. #endif
  7600.  
  7601. #if defined OnPlayerSelectObject
  7602.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7603.     {
  7604.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7605.         new ac_gtc = GetTickCount();
  7606.         if(ACInfo[playerid][acACAllow][49])
  7607.         {
  7608.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
  7609.             {
  7610.                 ac_FloodDetect(playerid, 26);
  7611.                 return 1;
  7612.             }
  7613.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7614.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7615.         }
  7616.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7617.         #if defined ac_OnPlayerSelectObject
  7618.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7619.         #else
  7620.             return 0;
  7621.         #endif
  7622.     }
  7623.  
  7624.     #if defined _ALS_OnPlayerSelectObject
  7625.         #undef OnPlayerSelectObject
  7626.     #else
  7627.         #define _ALS_OnPlayerSelectObject
  7628.     #endif
  7629.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7630.     #if defined ac_OnPlayerSelectObject
  7631.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7632.     #endif
  7633. #endif
  7634.  
  7635. #if defined OnTrailerUpdate
  7636.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7637. #elseif defined GetServerTickRate
  7638.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7639. #else
  7640.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7641. #endif
  7642. {
  7643.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7644.     #if defined OnTrailerUpdate
  7645.         if(ACInfo[playerid][acACAllow][31] &&
  7646.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7647.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7648.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7649.         floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 4.0 ||
  7650.         floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 4.0 ||
  7651.         floatabs(vel_z) - floatabs(ACVehInfo[vehicleid][acVelZ]) >= 4.0))
  7652.         {
  7653.             #if defined DEBUG
  7654.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7655.             #endif
  7656.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7657.         }
  7658.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7659.     #elseif defined GetServerTickRate
  7660.         if(ACInfo[playerid][acACAllow][31] &&
  7661.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7662.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7663.         {
  7664.             #if defined DEBUG
  7665.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7666.             #endif
  7667.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7668.         }
  7669.     #endif
  7670.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7671.     #if defined GetServerTickRate
  7672.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7673.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7674.         if(passenger_seat > 0)
  7675.         {
  7676.             new Float:ac_zDiff = new_z - ac_z;
  7677.             #if defined OnTrailerUpdate
  7678.             if(ACInfo[playerid][acACAllow][31] &&
  7679.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7680.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7681.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7682.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0)))
  7683.             {
  7684.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7685.                 {
  7686.                     #if defined DEBUG
  7687.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7688.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7689.                     #endif
  7690.                     #if defined OnCheatDetected
  7691.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7692.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7693.                         ACInfo[playerid][acCheatCount][4] = 0;
  7694.                     #else
  7695.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7696.                     #endif
  7697.                 }
  7698.                 #if defined OnCheatWarning
  7699.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7700.                 #endif
  7701.             }
  7702.             else if(ACInfo[playerid][acACAllow][8] &&
  7703.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7704.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7705.             vel_z >= 0.0 && ac_zDiff <= -3.0 || vel_z <= 0.0 && ac_zDiff >= 3.0))
  7706.             {
  7707.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7708.                 {
  7709.                     #if defined DEBUG
  7710.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7711.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7712.                     #endif
  7713.                     #if defined OnCheatDetected
  7714.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7715.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7716.                         ACInfo[playerid][acCheatCount][3] = 0;
  7717.                     #else
  7718.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7719.                     #endif
  7720.                 }
  7721.                 #if defined OnCheatWarning
  7722.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7723.                 #endif
  7724.             }
  7725.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 3.0 && ac_vsp < 26)
  7726.             {
  7727.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7728.                 {
  7729.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7730.                     #if defined DEBUG
  7731.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7732.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7733.                     #endif
  7734.                     #if defined OnCheatDetected
  7735.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7736.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7737.                         ACInfo[playerid][acCheatCount][2] = 0;
  7738.                     #else
  7739.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7740.                     #endif
  7741.                 }
  7742.                 #if defined OnCheatWarning
  7743.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7744.                 #endif
  7745.             }
  7746.             #else
  7747.             if(ACInfo[playerid][acACAllow][31] &&
  7748.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0))
  7749.             {
  7750.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7751.                 {
  7752.                     #if defined DEBUG
  7753.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7754.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7755.                     #endif
  7756.                     #if defined OnCheatDetected
  7757.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7758.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7759.                         ACInfo[playerid][acCheatCount][4] = 0;
  7760.                     #else
  7761.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7762.                     #endif
  7763.                 }
  7764.                 #if defined OnCheatWarning
  7765.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7766.                 #endif
  7767.             }
  7768.             #endif
  7769.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7770.         }
  7771.         if(ACInfo[playerid][acACAllow][5] &&
  7772.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7773.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7774.         (ac_z > -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7775.         {
  7776.             #if defined DEBUG
  7777.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7778.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, playerid);
  7779.             #endif
  7780.             #if defined OnCheatDetected
  7781.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7782.             #endif
  7783.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7784.             #if defined SetVehicleFakeZAngleForPlayer
  7785.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7786.             #else
  7787.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7788.             #endif
  7789.             #if defined SetVehicleFakePosForPlayer
  7790.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7791.             #else
  7792.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7793.             #endif
  7794.             return 0;
  7795.         }
  7796.     #else
  7797.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7798.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7799.         if(passenger_seat > 0)
  7800.         {
  7801.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7802.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7803.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 12.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 12.0))
  7804.             {
  7805.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7806.                 {
  7807.                     #if defined DEBUG
  7808.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7809.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7810.                     #endif
  7811.                     #if defined OnCheatDetected
  7812.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7813.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7814.                         ACInfo[playerid][acCheatCount][4] = 0;
  7815.                     #else
  7816.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7817.                     #endif
  7818.                 }
  7819.                 #if defined OnCheatWarning
  7820.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7821.                 #endif
  7822.             }
  7823.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7824.         }
  7825.         #if defined VectorSize
  7826.         if(ACInfo[playerid][acACAllow][5] &&
  7827.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7828.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7829.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7830.         #else
  7831.         if(ACInfo[playerid][acACAllow][5] &&
  7832.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7833.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7834.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7835.         #endif
  7836.         {
  7837.             #if defined DEBUG
  7838.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7839.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, playerid);
  7840.             #endif
  7841.             #if defined OnCheatDetected
  7842.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7843.             #endif
  7844.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7845.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7846.             return 0;
  7847.         }
  7848.     #endif
  7849.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7850.     #undef AC_MAX_CARSHOT_WARNINGS
  7851.     #if defined ac_OnUnoccupiedVehicleUpdate
  7852.         #if defined OnTrailerUpdate
  7853.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7854.         #elseif defined GetServerTickRate
  7855.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7856.         #else
  7857.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7858.         #endif
  7859.     #endif
  7860.     #if defined OnTrailerUpdate
  7861.         #if defined ac_OnUnoccupiedVehicleUpdate
  7862.             if(ac_a)
  7863.             {
  7864.         #endif
  7865.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7866.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  7867.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  7868.             ACVehInfo[vehicleid][acPosX] = new_x;
  7869.             ACVehInfo[vehicleid][acPosY] = new_y;
  7870.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7871.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7872.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7873.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7874.         #if defined ac_OnUnoccupiedVehicleUpdate
  7875.             }
  7876.         #endif
  7877.     #elseif defined GetServerTickRate
  7878.         #if defined ac_OnUnoccupiedVehicleUpdate
  7879.             if(ac_a)
  7880.             {
  7881.         #endif
  7882.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7883.             ACVehInfo[vehicleid][acPosX] = new_x;
  7884.             ACVehInfo[vehicleid][acPosY] = new_y;
  7885.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7886.         #if defined ac_OnUnoccupiedVehicleUpdate
  7887.             }
  7888.         #endif
  7889.     #else
  7890.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7891.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7892.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7893.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7894.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7895.     #endif
  7896.     #if defined ac_OnUnoccupiedVehicleUpdate
  7897.         return ac_a;
  7898.     #else
  7899.         return 1;
  7900.     #endif
  7901. }
  7902.  
  7903. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7904.     #undef OnUnoccupiedVehicleUpdate
  7905. #else
  7906.     #define _ALS_OnUnoccupiedVehicleUpdate
  7907. #endif
  7908. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7909. #if defined ac_OnUnoccupiedVehicleUpdate
  7910.     #if defined OnTrailerUpdate
  7911.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7912.     #elseif defined GetServerTickRate
  7913.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7914.     #else
  7915.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7916.     #endif
  7917. #endif
  7918.  
  7919. #if defined OnTrailerUpdate
  7920.     public OnTrailerUpdate(playerid, vehicleid)
  7921.     {
  7922.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7923.         #if defined ac_OnTrailerUpdate
  7924.             return ac_OnTrailerUpdate(playerid, vehicleid);
  7925.         #else
  7926.             return 1;
  7927.         #endif
  7928.     }
  7929.  
  7930.     #if defined _ALS_OnTrailerUpdate
  7931.         #undef OnTrailerUpdate
  7932.     #else
  7933.         #define _ALS_OnTrailerUpdate
  7934.     #endif
  7935.     #define OnTrailerUpdate ac_OnTrailerUpdate
  7936.     #if defined ac_OnTrailerUpdate
  7937.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  7938.     #endif
  7939. #endif
  7940.  
  7941. #if defined OnPlayerEditAttachedObject
  7942.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7943.     {
  7944.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7945.         if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  7946.         {
  7947.             #if defined DEBUG
  7948.                 printf("[Nex-AC debug] Object modelid: %d", modelid);
  7949.             #endif
  7950.             ac_KickWithCode(playerid, "", 0, 46);
  7951.             return 1;
  7952.         }
  7953.         #if defined ac_OnPlayerEditAttachedObject
  7954.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  7955.         #else
  7956.             return 0;
  7957.         #endif
  7958.     }
  7959.  
  7960.     #if defined _ALS_OnPlayerEditAttachedObject
  7961.         #undef OnPlayerEditAttachedObject
  7962.     #else
  7963.         #define _ALS_OnPlayerEditAttachedObject
  7964.     #endif
  7965.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  7966.     #if defined ac_OnPlayerEditAttachedObject
  7967.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  7968.     #endif
  7969. #endif
  7970.  
  7971. #if defined PAWNRAKNET_INC_
  7972.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  7973.     {
  7974.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  7975.         switch(packetid)
  7976.         {
  7977.             case 200:
  7978.             {
  7979.                 if(ACInfo[playerid][acACAllow][44])
  7980.                 {
  7981.                     new ac_cData[PR_InCarSync];
  7982.                     BS_IgnoreBits(bs, 8);
  7983.                     BS_ReadInCarSync(bs, ac_cData);
  7984.                     if(!(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  7985.                     {
  7986.                         #if defined DEBUG
  7987.                             printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  7988.                         #endif
  7989.                         #if defined OnCheatDetected
  7990.                             ac_KickWithCode(playerid, "", 0, 44, 7);
  7991.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  7992.                         #else
  7993.                             return ac_KickWithCode(playerid, "", 0, 44, 7);
  7994.                         #endif
  7995.                     }
  7996.                     BS_ResetReadPointer(bs);
  7997.                 }
  7998.             }
  7999.             case 203:
  8000.             {
  8001.                 new ac_aData[PR_AimSync];
  8002.                 BS_IgnoreBits(bs, 8);
  8003.                 BS_ReadAimSync(bs, ac_aData);
  8004.                 if(ac_aData[PR_aimZ] != ac_aData[PR_aimZ])
  8005.                 {
  8006.                     ac_aData[PR_aimZ] = 0.0;
  8007.                     BS_SetWriteOffset(bs, 8);
  8008.                     BS_WriteAimSync(bs, ac_aData);
  8009.                     BS_ResetWritePointer(bs);
  8010.                 }
  8011.                 BS_ResetReadPointer(bs);
  8012.             }
  8013.             case 207:
  8014.             {
  8015.                 new ac_fData[PR_OnFootSync];
  8016.                 BS_IgnoreBits(bs, 8);
  8017.                 BS_ReadOnFootSync(bs, ac_fData);
  8018.                 if(ac_fData[PR_surfingOffsets][0] != ac_fData[PR_surfingOffsets][0] ||
  8019.                 ac_fData[PR_surfingOffsets][1] != ac_fData[PR_surfingOffsets][1] ||
  8020.                 ac_fData[PR_surfingOffsets][2] != ac_fData[PR_surfingOffsets][2])
  8021.                 {
  8022.                     ac_fData[PR_surfingOffsets][0] =
  8023.                     ac_fData[PR_surfingOffsets][1] =
  8024.                     ac_fData[PR_surfingOffsets][2] = 0.0;
  8025.                     ac_fData[PR_surfingVehicleId] = 0;
  8026.                     BS_SetWriteOffset(bs, 8);
  8027.                     BS_WriteOnFootSync(bs, ac_fData);
  8028.                     BS_ResetWritePointer(bs);
  8029.                 }
  8030.                 BS_ResetReadPointer(bs);
  8031.             }
  8032.             case 209:
  8033.             {
  8034.                 new ac_uData[PR_UnoccupiedSync];
  8035.                 BS_IgnoreBits(bs, 8);
  8036.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  8037.                 if(ac_uData[PR_seatId] > 0 &&
  8038.                 (ac_uData[PR_seatId] != ACInfo[playerid][acSeat] || !IsPlayerInVehicle(playerid, ac_uData[PR_vehicleId])) ||
  8039.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8040.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8041.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8042.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8043.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8044.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8045.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8046.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8047.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8048.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  8049.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  8050.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  8051.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  8052.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  8053.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  8054.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8055.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8056.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0 ||
  8057.                 ac_uData[PR_roll][0] == ac_uData[PR_direction][0] &&
  8058.                 ac_uData[PR_roll][1] == ac_uData[PR_direction][1] &&
  8059.                 ac_uData[PR_roll][2] == ac_uData[PR_direction][2]) return 0;
  8060.                 BS_ResetReadPointer(bs);
  8061.             }
  8062.             case 210:
  8063.             {
  8064.                 new ac_tData[PR_TrailerSync], trailerid;
  8065.                 BS_IgnoreBits(bs, 8);
  8066.                 BS_ReadTrailerSync(bs, ac_tData);
  8067.                 trailerid = ac_tData[PR_trailerId];
  8068.                 if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID) return 0;
  8069.                 if(ACInfo[playerid][acACAllow][31] &&
  8070.                 (floatabs(ac_tData[PR_velocity][0]) - floatabs(ACVehInfo[trailerid][acVelX]) >= 4.0 ||
  8071.                 floatabs(ac_tData[PR_velocity][1]) - floatabs(ACVehInfo[trailerid][acVelY]) >= 4.0 ||
  8072.                 floatabs(ac_tData[PR_velocity][2]) - floatabs(ACVehInfo[trailerid][acVelZ]) >= 4.0))
  8073.                 {
  8074.                     #if defined DEBUG
  8075.                         printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
  8076.                         ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8077.                     #endif
  8078.                     return ac_KickWithCode(playerid, "", 0, 31, 3);
  8079.                 }
  8080.                 if(ACInfo[playerid][acACAllow][5])
  8081.                 {
  8082.                     new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8083.                     if(ac_dist >= 80.0)
  8084.                     {
  8085.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  8086.                         GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8087.                         #if defined DEBUG
  8088.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_z, trailerid, playerid);
  8089.                         #endif
  8090.                         #if defined OnCheatDetected
  8091.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  8092.                         #endif
  8093.                         GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8094.                         #if defined SetVehicleFakeZAngleForPlayer
  8095.                             SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
  8096.                         #else
  8097.                             SetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8098.                         #endif
  8099.                         #if defined SetVehicleFakePosForPlayer
  8100.                             SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
  8101.                         #else
  8102.                             SetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8103.                         #endif
  8104.                         return 0;
  8105.                     }
  8106.                 }
  8107.                 new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8108.                 ACVehInfo[trailerid][acSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
  8109.                 ACVehInfo[trailerid][acVelX] = ac_tData[PR_velocity][0];
  8110.                 ACVehInfo[trailerid][acVelY] = ac_tData[PR_velocity][1];
  8111.                 ACVehInfo[trailerid][acVelZ] = ac_tData[PR_velocity][2];
  8112.                 ACVehInfo[trailerid][acSpeed] = ac_vsp;
  8113.                 BS_ResetReadPointer(bs);
  8114.             }
  8115.             case 211:
  8116.             {
  8117.                 if(ACInfo[playerid][acACAllow][44])
  8118.                 {
  8119.                     new ac_pData[PR_PassengerSync];
  8120.                     BS_IgnoreBits(bs, 8);
  8121.                     BS_ReadPassengerSync(bs, ac_pData);
  8122.                     if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8123.                     {
  8124.                         #if defined DEBUG
  8125.                             printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8126.                             ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8127.                         #endif
  8128.                         #if defined OnCheatDetected
  8129.                             ac_KickWithCode(playerid, "", 0, 44, 6);
  8130.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  8131.                         #else
  8132.                             return ac_KickWithCode(playerid, "", 0, 44, 6);
  8133.                         #endif
  8134.                     }
  8135.                     BS_ResetReadPointer(bs);
  8136.                 }
  8137.             }
  8138.         }
  8139.         #if defined ac_OnIncomingPacket
  8140.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8141.         #else
  8142.             return 1;
  8143.         #endif
  8144.     }
  8145.  
  8146.     #if defined _ALS_OnIncomingPacket
  8147.         #undef OnIncomingPacket
  8148.     #else
  8149.         #define _ALS_OnIncomingPacket
  8150.     #endif
  8151.     #define OnIncomingPacket ac_OnIncomingPacket
  8152.     #if defined ac_OnIncomingPacket
  8153.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8154.     #endif
  8155.  
  8156.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8157.     {
  8158.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8159.         if(rpcid == 128 && !ACInfo[playerid][acForceClass])
  8160.         {
  8161.             #if defined IsPlayerSpawned
  8162.                 if(IsPlayerSpawned(playerid)) return 0;
  8163.             #else
  8164.                 new ac_i = GetPlayerState(playerid);
  8165.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8166.             #endif
  8167.         }
  8168.         #if defined ac_OnIncomingRPC
  8169.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8170.         #else
  8171.             return 1;
  8172.         #endif
  8173.     }
  8174.  
  8175.     #if defined _ALS_OnIncomingRPC
  8176.         #undef OnIncomingRPC
  8177.     #else
  8178.         #define _ALS_OnIncomingRPC
  8179.     #endif
  8180.     #define OnIncomingRPC ac_OnIncomingRPC
  8181.     #if defined ac_OnIncomingRPC
  8182.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8183.     #endif
  8184.  
  8185.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8186.     {
  8187.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8188.         new BitStream:bs = BS_New();
  8189.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8190.         #if defined BS_SendRPC
  8191.             BS_SendRPC(bs, playerid, 159);
  8192.         #else
  8193.             BS_RPC(bs, playerid, 159);
  8194.         #endif
  8195.         BS_Delete(bs);
  8196.         return 1;
  8197.     }
  8198.  
  8199.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8200.     {
  8201.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8202.         new BitStream:bs = BS_New();
  8203.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8204.         #if defined BS_SendRPC
  8205.             BS_SendRPC(bs, playerid, 160);
  8206.         #else
  8207.             BS_RPC(bs, playerid, 160);
  8208.         #endif
  8209.         BS_Delete(bs);
  8210.         return 1;
  8211.     }
  8212. #endif
  8213.  
  8214. ac_fpublic ac_Timer(playerid)
  8215. {
  8216.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8217.     new ac_gpp;
  8218.     #if defined NetStats_MessagesRecvPerSecond
  8219.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8220.         {
  8221.             #if defined DEBUG
  8222.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8223.             #endif
  8224.             ac_KickWithCode(playerid, "", 0, 51);
  8225.         }
  8226.     #endif
  8227.     #undef AC_MAX_MSGS_REC_DIFF
  8228.     ac_gpp = GetPlayerPing(playerid);
  8229.     if(ACInfo[playerid][acACAllow][38])
  8230.     {
  8231.         if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
  8232.         {
  8233.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8234.             {
  8235.                 #if defined DEBUG
  8236.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8237.                 #endif
  8238.                 #undef AC_MAX_PING
  8239.                 #undef AC_MAX_PING_WARNINGS
  8240.                 ac_KickWithCode(playerid, "", 0, 38);
  8241.                 #if defined OnCheatDetected
  8242.                     ACInfo[playerid][acCheatCount][0] = 0;
  8243.                 #endif
  8244.             }
  8245.             #if defined OnCheatWarning
  8246.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8247.             #endif
  8248.         }
  8249.         else ACInfo[playerid][acCheatCount][0] = 0;
  8250.     }
  8251.     new ac_gtc = GetTickCount();
  8252.     #if defined IsPlayerDying
  8253.     if(!IsPlayerDying(playerid))
  8254.     #else
  8255.     if(!ACInfo[playerid][acDead])
  8256.     #endif
  8257.     {
  8258.         if(ac_gtc < ACInfo[playerid][acUpdateTick] + 1500)
  8259.         {
  8260.             new ac_t, ac_s;
  8261.             if((ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  8262.             {
  8263.                 #if AC_USE_AMMUNATIONS
  8264.                     new ac_m;
  8265.                 #endif
  8266.                 #if AC_USE_PICKUP_WEAPONS\
  8267.                     && defined Streamer_GetDistanceToItem\
  8268.                     && defined Streamer_GetIntData
  8269.                     new Float:ac_pick_dist;
  8270.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8271.                     {
  8272.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8273.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8274.                     }
  8275.                 #endif
  8276.                 ac_s = ac_wSlot[ac_s];
  8277.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8278.                 {
  8279.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8280.                     if(ac_w == 39) ac_cw = true;
  8281.                     if(ac_s != ac_i)
  8282.                     {
  8283.                         if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
  8284.                         {
  8285.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8286.                             {
  8287.                                 if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
  8288.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8289.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8290.                             }
  8291.                             else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
  8292.                             {
  8293.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8294.                                 {
  8295.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8296.                                     {
  8297.                                         #if defined DEBUG
  8298.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8299.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8300.                                         #endif
  8301.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8302.                                         #if defined OnCheatDetected
  8303.                                             if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  8304.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8305.                                         #endif
  8306.                                     }
  8307.                                     #if defined OnNOPWarning
  8308.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8309.                                     #endif
  8310.                                 }
  8311.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8312.                                 {
  8313.                                     if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  8314.                                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8315.                                 }
  8316.                             }
  8317.                         }
  8318.                         else
  8319.                         {
  8320.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8321.                             {
  8322.                                 #if AC_USE_PICKUP_WEAPONS
  8323.                                     #if defined Streamer_GetDistanceToItem\
  8324.                                         && defined Streamer_GetIntData
  8325.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8326.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8327.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8328.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8329.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8330.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8331.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8332.                                     #else
  8333.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8334.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8335.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8336.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8337.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8338.                                     #endif
  8339.                                     {
  8340.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8341.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8342.                                     }
  8343.                                     else
  8344.                                     {
  8345.                                 #endif
  8346.                                     if(ac_w == 0 || ac_w == 40 && ac_cw ||
  8347.                                     ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8348.                                     {
  8349.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8350.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8351.                                         ACInfo[playerid][acParachute] = 0;
  8352.                                     }
  8353.                                     else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8354.                                     {
  8355.                                         #if defined DEBUG
  8356.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8357.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8358.                                         #endif
  8359.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8360.                                         #if defined OnCheatDetected
  8361.                                             if(ACInfo[playerid][acKicked] < 1)
  8362.                                             {
  8363.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8364.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8365.                                             }
  8366.                                         #endif
  8367.                                     }
  8368.                                 #if AC_USE_PICKUP_WEAPONS
  8369.                                     }
  8370.                                 #endif
  8371.                                 #undef AC_USE_PICKUP_WEAPONS
  8372.                             }
  8373.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8374.                             {
  8375.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8376.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8377.                                 ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8378.                                 {
  8379.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8380.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8381.                                 }
  8382.                                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8383.                                 {
  8384.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8385.                                     {
  8386.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8387.                                         {
  8388.                                             #if defined DEBUG
  8389.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8390.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8391.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8392.                                             #endif
  8393.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8394.                                             #if defined OnCheatDetected
  8395.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8396.                                             #endif
  8397.                                         }
  8398.                                         #if defined OnNOPWarning
  8399.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8400.                                         #endif
  8401.                                     }
  8402.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8403.                                 }
  8404.                             }
  8405.                             else if(16 <= ac_w <= 43)
  8406.                             {
  8407.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8408.                                 else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  8409.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8410.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc > ACInfo[playerid][acShotTick] + 3850))
  8411.                                 {
  8412.                                     #if defined DEBUG
  8413.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8414.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8415.                                     #endif
  8416.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8417.                                     #if defined OnCheatDetected
  8418.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8419.                                     #endif
  8420.                                 }
  8421.                             }
  8422.                         }
  8423.                     }
  8424.                     else if(ac_IsBulletWeapon(ac_w))
  8425.                     {
  8426.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8427.                         {
  8428.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8429.                             {
  8430.                                 #if AC_USE_AMMUNATIONS
  8431.                                     if(ac_w <= 32 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8432.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8433.                                     {
  8434.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8435.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8436.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8437.                                         ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  8438.                                         ACInfo[playerid][acCheatCount][10] = 0;
  8439.                                     }
  8440.                                     else
  8441.                                     {
  8442.                                 #endif
  8443.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc > ACInfo[playerid][acShotTick] + 3850))
  8444.                                     {
  8445.                                         #if defined DEBUG
  8446.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8447.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8448.                                         #endif
  8449.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  8450.                                         #if defined OnCheatDetected
  8451.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8452.                                         #endif
  8453.                                     }
  8454.                                 #if AC_USE_AMMUNATIONS
  8455.                                     }
  8456.                                 #endif
  8457.                             }
  8458.                         }
  8459.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8460.                     }
  8461.                 }
  8462.             }
  8463.             if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8464.             {
  8465.                 ac_t = ACInfo[playerid][acVeh];
  8466.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8467.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][9] == -1)
  8468.                 {
  8469.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  8470.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8471.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8472.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8473.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8474.                     {
  8475.                         #if defined DEBUG
  8476.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, veh: %d",
  8477.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ACVehInfo[ac_t][acSpeed], ac_t);
  8478.                         #endif
  8479.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  8480.                     }
  8481.                 }
  8482.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8483.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8484.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  8485.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  8486.                 {
  8487.                     new ac_modelid = GetVehicleModel(ac_t), Float:ac_time, ac_maxdiff = 80;
  8488.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0) > 1.0) ac_maxdiff = floatround(ac_maxdiff * ac_time);
  8489.                     if(ac_s >= ACVehInfo[ac_t][acLastSpeed] + ac_maxdiff && ac_modelid != 449 && !ac_IsATrainLoco(ac_modelid))
  8490.                     {
  8491.                         ACInfo[playerid][acCheatCount][20] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8492.                         if(ACInfo[playerid][acCheatCount][20] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8493.                         {
  8494.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8495.                             #if defined DEBUG
  8496.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d",
  8497.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_modelid);
  8498.                             #endif
  8499.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  8500.                             #if defined OnCheatDetected
  8501.                                 ACInfo[playerid][acCheatCount][20] = 0;
  8502.                             #endif
  8503.                         }
  8504.                         #if defined OnCheatWarning
  8505.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][20] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8506.                         #endif
  8507.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8508.                     }
  8509.                 }
  8510.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8511.             }
  8512.             else if(ac_s == PLAYER_STATE_ONFOOT)
  8513.             {
  8514.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][9] == -1 &&
  8515.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8516.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8517.                 {
  8518.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  8519.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8520.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8521.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8522.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8523.                     {
  8524.                         #if defined DEBUG
  8525.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, old pos x, y: %f, %f",
  8526.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8527.                         #endif
  8528.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  8529.                     }
  8530.                 }
  8531.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8532.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8533.             }
  8534.             ac_t = orig_GetPlayerMoney(playerid);
  8535.             #if AC_USE_AMMUNATIONS
  8536.                 if(ACInfo[playerid][acSet][10] != -1)
  8537.                 {
  8538.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8539.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
  8540.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  8541.                     {
  8542.                         if(ACInfo[playerid][acACAllow][15])
  8543.                         {
  8544.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS)
  8545.                             {
  8546.                                 #if defined DEBUG
  8547.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8548.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8549.                                 #endif
  8550.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  8551.                                 #if defined OnCheatDetected
  8552.                                     ACInfo[playerid][acSet][10] = -1;
  8553.                                 #endif
  8554.                             }
  8555.                             #if defined OnCheatWarning
  8556.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
  8557.                             #endif
  8558.                         }
  8559.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8560.                     }
  8561.                 }
  8562.             #endif
  8563.             #if AC_USE_TUNING_GARAGES
  8564.                 if(ACInfo[playerid][acSet][12] != -1)
  8565.                 {
  8566.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8567.                     ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
  8568.                     else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  8569.                     {
  8570.                         if(ACInfo[playerid][acACAllow][23])
  8571.                         {
  8572.                             if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS)
  8573.                             {
  8574.                                 #if defined DEBUG
  8575.                                     printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8576.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  8577.                                 #endif
  8578.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  8579.                                 #if defined OnCheatDetected
  8580.                                     ACInfo[playerid][acSet][12] = -1;
  8581.                                 #endif
  8582.                             }
  8583.                             #if defined OnCheatWarning
  8584.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
  8585.                             #endif
  8586.                         }
  8587.                         else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  8588.                     }
  8589.                 }
  8590.             #endif
  8591.             #undef AC_USE_TUNING_GARAGES
  8592.             #undef AC_MAX_NOP_TIMER_WARNINGS
  8593.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8594.             else
  8595.             {
  8596.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8597.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp))
  8598.                 {
  8599.                     #if AC_USE_CASINOS
  8600.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  8601.                         {
  8602.                     #endif
  8603.                         #if defined DEBUG
  8604.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8605.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8606.                         #endif
  8607.                         #if defined OnCheatDetected
  8608.                             ac_KickWithCode(playerid, "", 0, 14);
  8609.                         #endif
  8610.                         ac_t = ACInfo[playerid][acMoney];
  8611.                         ResetPlayerMoney(playerid);
  8612.                         GivePlayerMoney(playerid, ac_t);
  8613.                     #if AC_USE_CASINOS
  8614.                         }
  8615.                     #endif
  8616.                 }
  8617.                 ACInfo[playerid][acMoney] = ac_t;
  8618.             }
  8619.         }
  8620.         else
  8621.         {
  8622.             if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8623.             if(ac_gtc <= ACInfo[playerid][acGtc][10] + ac_gpp) ACInfo[playerid][acGtc][10] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8624.             if(ac_gtc <= ACInfo[playerid][acGtc][9] + ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8625.             if(ac_gtc <= ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8626.         }
  8627.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  8628.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][21] = 0;
  8629.         if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
  8630.         if(ACInfo[playerid][acCheatCount][20] > 0) ACInfo[playerid][acCheatCount][20]--;
  8631.     }
  8632.     if(ACInfo[playerid][acKicked] < 1)
  8633.     {
  8634.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8635.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8636.     }
  8637.     return 1;
  8638. }
  8639.  
  8640. #if !defined OnCheatDetected
  8641.     //Don't make changes in this public
  8642.     //To customize punishments, declare 'OnCheatDetected' in your script
  8643.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8644.     {
  8645.         if(type)
  8646.         {
  8647.             #if defined BlockIpAddress
  8648.                 BlockIpAddress(ip_address, 0);
  8649.             #else
  8650.                 new ac_strtmp[32];
  8651.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8652.                 SendRconCommand(ac_strtmp);
  8653.             #endif
  8654.         }
  8655.         else
  8656.         {
  8657.             switch(code)
  8658.             {
  8659.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8660.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8661.                 default:
  8662.                 {
  8663.                     static ac_strtmp[sizeof KICK_MSG];
  8664.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8665.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8666.                     #undef AC_DEFAULT_COLOR
  8667.                 }
  8668.             }
  8669.             AntiCheatKickWithDesync(playerid, code);
  8670.         }
  8671.         return 1;
  8672.     }
  8673. #endif
  8674.  
  8675. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8676.  
  8677. #undef ac_fpublic
  8678.  
  8679. stock AntiCheatGetHealth(playerid, &Float:health)
  8680. {
  8681.     if(!IsPlayerConnected(playerid)) return 0;
  8682.     health = ACInfo[playerid][acHealth];
  8683.     return 1;
  8684. }
  8685.  
  8686. stock AntiCheatGetArmour(playerid, &Float:armour)
  8687. {
  8688.     if(!IsPlayerConnected(playerid)) return 0;
  8689.     armour = ACInfo[playerid][acArmour];
  8690.     return 1;
  8691. }
  8692.  
  8693. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8694. {
  8695.     if(!IsPlayerConnected(playerid)) return 0;
  8696.     if(!(0 <= slot <= 12)) return -1;
  8697.     weapons = ACInfo[playerid][acWeapon][slot];
  8698.     ammo = ACInfo[playerid][acAmmo][slot];
  8699.     return 1;
  8700. }
  8701.  
  8702. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8703. {
  8704.     if(!IsPlayerConnected(playerid)) return 0;
  8705.     x = ACInfo[playerid][acPosX];
  8706.     y = ACInfo[playerid][acPosY];
  8707.     z = ACInfo[playerid][acPosZ];
  8708.     return 1;
  8709. }
  8710.  
  8711. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8712. {
  8713.     if(!IsPlayerConnected(playerid)) return 0;
  8714.     x = ACInfo[playerid][acSpawnPosX];
  8715.     y = ACInfo[playerid][acSpawnPosY];
  8716.     z = ACInfo[playerid][acSpawnPosZ];
  8717.     return 1;
  8718. }
  8719.  
  8720. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8721. {
  8722.     if(!IsPlayerConnected(playerid)) return 0;
  8723.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8724.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8725.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8726.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8727.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8728.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8729.     return 1;
  8730. }
  8731.  
  8732. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8733. {
  8734.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8735.     health = ACVehInfo[vehicleid][acHealth];
  8736.     return 1;
  8737. }
  8738.  
  8739. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8740. {
  8741.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8742.     x = ACVehInfo[vehicleid][acPosX];
  8743.     y = ACVehInfo[vehicleid][acPosY];
  8744.     z = ACVehInfo[vehicleid][acPosZ];
  8745.     return 1;
  8746. }
  8747.  
  8748. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8749. {
  8750.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8751.     x = ACVehInfo[vehicleid][acVelX];
  8752.     y = ACVehInfo[vehicleid][acVelY];
  8753.     z = ACVehInfo[vehicleid][acVelZ];
  8754.     return 1;
  8755. }
  8756.  
  8757. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8758. {
  8759.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8760.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8761.     return 1;
  8762. }
  8763.  
  8764. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8765. {
  8766.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8767.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8768.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8769.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8770.     return 1;
  8771. }
  8772.  
  8773. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8774. {
  8775.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8776.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8777.     return 1;
  8778. }
  8779.  
  8780. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  8781.  
  8782. static ac_IsAnAircraft(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  8783.  
  8784. static ac_IsABoat(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  8785.  
  8786. static ac_IsABmx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  8787.  
  8788. static ac_IsABike(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  8789.  
  8790. static ac_IsABus(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  8791.  
  8792. static ac_IsATrainLoco(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 8);
  8793.  
  8794. static ac_IsATrainCarriage(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  8795.  
  8796. static ac_IsATrainPart(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  8797.  
  8798. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  8799.  
  8800. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  8801.  
  8802. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  8803.  
  8804. #if defined VectorSize
  8805.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8806. #else
  8807.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8808. #endif
  8809.  
  8810. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8811. {
  8812.     #if defined foreach
  8813.         foreach(new ac_i : Player)
  8814.         {
  8815.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8816.         }
  8817.     #else
  8818.         #if defined GetPlayerPoolSize
  8819.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8820.         #else
  8821.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  8822.         #endif
  8823.         {
  8824.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  8825.         }
  8826.     #endif
  8827.     return 0;
  8828. }
  8829.  
  8830. #if AC_USE_RESTAURANTS
  8831.     static ac_InRestaurant(playerid, interiorid)
  8832.     {
  8833.         switch(interiorid)
  8834.         {
  8835.             case 5:
  8836.             {
  8837.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  8838.             }
  8839.             case 9:
  8840.             {
  8841.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  8842.             }
  8843.             case 10:
  8844.             {
  8845.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  8846.             }
  8847.         }
  8848.         return 0;
  8849.     }
  8850. #endif
  8851. #undef AC_USE_RESTAURANTS
  8852.  
  8853. #if AC_USE_AMMUNATIONS
  8854.     static ac_InAmmuNation(playerid, interiorid)
  8855.     {
  8856.         switch(interiorid)
  8857.         {
  8858.             case 1:
  8859.             {
  8860.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  8861.             }
  8862.             case 4:
  8863.             {
  8864.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  8865.             }
  8866.             case 6:
  8867.             {
  8868.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  8869.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  8870.             }
  8871.             case 7:
  8872.             {
  8873.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  8874.             }
  8875.         }
  8876.         return 0;
  8877.     }
  8878. #endif
  8879. #undef AC_USE_AMMUNATIONS
  8880.  
  8881. #if AC_USE_PAYNSPRAY
  8882.     static ac_InPayNSpray(playerid, interiorid)
  8883.     {
  8884.         if(interiorid == 0)
  8885.         {
  8886.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  8887.             {
  8888.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  8889.             }
  8890.         }
  8891.         return 0;
  8892.     }
  8893. #endif
  8894. #undef AC_USE_PAYNSPRAY
  8895.  
  8896. #if AC_USE_VENDING_MACHINES
  8897.     static ac_NearVendingMachine(playerid, interiorid)
  8898.     {
  8899.         switch(interiorid)
  8900.         {
  8901.             case 0:
  8902.             {
  8903.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  8904.                 {
  8905.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8906.                 }
  8907.             }
  8908.             case 1:
  8909.             {
  8910.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  8911.                 {
  8912.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8913.                 }
  8914.             }
  8915.             case 2:
  8916.             {
  8917.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  8918.             }
  8919.             case 3:
  8920.             {
  8921.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  8922.                 {
  8923.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8924.                 }
  8925.             }
  8926.             case 6:
  8927.             {
  8928.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  8929.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  8930.             }
  8931.             case 7:
  8932.             {
  8933.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  8934.             }
  8935.             case 15:
  8936.             {
  8937.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  8938.             }
  8939.             case 16:
  8940.             {
  8941.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  8942.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  8943.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  8944.             }
  8945.             case 17:
  8946.             {
  8947.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  8948.                 {
  8949.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8950.                 }
  8951.             }
  8952.             case 18:
  8953.             {
  8954.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  8955.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  8956.             }
  8957.         }
  8958.         return 0;
  8959.     }
  8960. #endif
  8961. #undef AC_USE_VENDING_MACHINES
  8962.  
  8963. #if AC_USE_CASINOS
  8964.     static ac_InCasino(playerid, interiorid)
  8965.     {
  8966.         switch(interiorid)
  8967.         {
  8968.             case 1:
  8969.             {
  8970.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  8971.                 {
  8972.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8973.                 }
  8974.             }
  8975.             case 10:
  8976.             {
  8977.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  8978.                 {
  8979.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8980.                 }
  8981.             }
  8982.             case 12:
  8983.             {
  8984.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  8985.                 {
  8986.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8987.                 }
  8988.             }
  8989.         }
  8990.         return 0;
  8991.     }
  8992. #endif
  8993. #undef AC_USE_CASINOS
  8994.  
  8995. static ac_IsCompatible(modelid, componentid)
  8996. {
  8997.     if(ac_IsValidVehicleModel(modelid))
  8998.     {
  8999.         switch(componentid)
  9000.         {
  9001.             case 1000..1191:
  9002.             {
  9003.                 componentid -= 1000;
  9004.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  9005.             }
  9006.             case 1192, 1193:
  9007.             {
  9008.                 if(modelid == 576) return 1;
  9009.             }
  9010.         }
  9011.     }
  9012.     return 0;
  9013. }
  9014.  
  9015. static ac_GetMaxPassengers(modelid)
  9016. {
  9017.     if(ac_IsValidVehicleModel(modelid))
  9018.     {
  9019.         modelid -= 400;
  9020.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  9021.     }
  9022.     return 0xF;
  9023. }
  9024.  
  9025. static ac_IpToInt(const ip[])
  9026. {
  9027.     #if defined sscanf
  9028.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9029.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9030.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9031.     #else
  9032.         new ac_bytes[1], ac_pos;
  9033.         ac_bytes{0} = strval(ip[ac_pos]);
  9034.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9035.         ac_bytes{1} = strval(ip[ac_pos]);
  9036.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9037.         ac_bytes{2} = strval(ip[ac_pos]);
  9038.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9039.         ac_bytes{3} = strval(ip[ac_pos]);
  9040.         return ac_bytes[0];
  9041.     #endif
  9042. }
  9043.  
  9044. static ac_FloodDetect(playerid, publicid)
  9045. {
  9046.     if(ACInfo[playerid][acKicked] < 1)
  9047.     {
  9048.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9049.         {
  9050.             #if defined DEBUG
  9051.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9052.                 #if !defined mysql_included
  9053.                     #undef DEBUG
  9054.                 #endif
  9055.             #endif
  9056.             #if defined OnCheatDetected
  9057.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9058.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9059.             #else
  9060.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9061.             #endif
  9062.         }
  9063.         #if defined OnFloodWarning
  9064.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9065.         #endif
  9066.     }
  9067.     return 0;
  9068. }
  9069.  
  9070. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9071. {
  9072.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9073.     #if AC_USE_STATISTICS
  9074.         ac_sInfo[5]++;
  9075.         switch(code)
  9076.         {
  9077.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9078.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9079.             case 42: ac_sInfo[1]++;
  9080.             case 47..49: ac_sInfo[3]++;
  9081.             case 43..46: ac_sInfo[2]++;
  9082.         }
  9083.     #endif
  9084.     #undef AC_USE_STATISTICS
  9085.     #if defined NO_SUSPICION_LOGS
  9086.         #pragma unused code2
  9087.     #else
  9088.         new ac_strtmp[6];
  9089.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9090.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9091.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9092.     #endif
  9093.     #if defined OnCheatDetected
  9094.         OnCheatDetected(playerid, ip_address, type, code);
  9095.     #else
  9096.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9097.     #endif
  9098.     return 0;
  9099. }
  9100.  
  9101. #if AC_USE_CONFIG_FILES
  9102.     static ac_LoadCfg()
  9103.     {
  9104.         static ac_strtmp[10];
  9105.         new ac_i, ac_string[415], File:ac_cfgFile;
  9106.         if(fexist(AC_CONFIG_FILE))
  9107.         {
  9108.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9109.             {
  9110.                 #if defined sscanf
  9111.                     new ac_j;
  9112.                 #endif
  9113.                 while(fread(ac_cfgFile, ac_string) > 0)
  9114.                 {
  9115.                     #if defined sscanf
  9116.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9117.                         ac_ACAllow[ac_i] = !!ac_j;
  9118.                     #else
  9119.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9120.                         {
  9121.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9122.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
  9123.                         }
  9124.                     #endif
  9125.                 }
  9126.                 fclose(ac_cfgFile);
  9127.             }
  9128.             else return 0;
  9129.         }
  9130.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9131.         {
  9132.             #undef AC_CONFIG_FILE
  9133.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9134.             {
  9135.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9136.                 strcat(ac_string, ac_strtmp);
  9137.             }
  9138.             fwrite(ac_cfgFile, ac_string);
  9139.             fclose(ac_cfgFile);
  9140.         }
  9141.         else return 0;
  9142.         return 1;
  9143.     }
  9144.  
  9145.     static ac_LoadNOPCfg()
  9146.     {
  9147.         static ac_strtmp[10];
  9148.         new ac_i, ac_string[87], File:ac_cfgFile;
  9149.         if(fexist(AC_NOP_CONFIG_FILE))
  9150.         {
  9151.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9152.             {
  9153.                 #if defined sscanf
  9154.                     new ac_j;
  9155.                 #endif
  9156.                 while(fread(ac_cfgFile, ac_string) > 0)
  9157.                 {
  9158.                     #if defined sscanf
  9159.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9160.                         ac_NOPAllow[ac_i] = !!ac_j;
  9161.                     #else
  9162.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9163.                         {
  9164.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9165.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = !!strval(ac_string);
  9166.                         }
  9167.                     #endif
  9168.                 }
  9169.                 fclose(ac_cfgFile);
  9170.             }
  9171.             else return 0;
  9172.         }
  9173.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9174.         {
  9175.             #undef AC_NOP_CONFIG_FILE
  9176.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9177.             {
  9178.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9179.                 strcat(ac_string, ac_strtmp);
  9180.             }
  9181.             fwrite(ac_cfgFile, ac_string);
  9182.             fclose(ac_cfgFile);
  9183.         }
  9184.         else return 0;
  9185.         return 1;
  9186.     }
  9187. #endif
  9188. #undef AC_USE_CONFIG_FILES
  9189.  
  9190. #endif
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