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- /*
- _________
- | __ |
- | | | |
- | |__| | ____________ _ _
- | ______| _ | __________| |_| | |
- | |__________ _____| | _ _ | | | | ______
- | _______ | | ___ | | | | | | |_______ _ _____| | | _ |
- | | | | | | | | | | | | |_______ | | | | ___ | | |_| |
- | | | | | | | | _ | | | | | | | | | | | | | ____|
- | |_______| | | |___| |_| | | |_____| | _______| | | | | |___| | | |________
- |_____________| |___________| |_______ | |_________| |_| |_______| |__________|
- | | Roleplay
- _ | |
- | |_____| | By: Adnan Pasic (Chris/Pasa)
- |_________| Verzija: 1.0 - Beta
- Evidencija skripte:
- ===============================================================================================================================
- - Verzija: 1.0 Beta:
- ++++++++++++++++++++
- + Register/login sistem +
- + Chatovi (/w /l /b /s /c) +
- + Dinamicni rent vozila +
- + Dinamicni sistem banki i bankomata +
- + Dinamicne postavke servera (Ime, lozinka, rcon lozinka, osnovna spawn pozicija, pocetni skin, novac, level, debug mode skripte) +
- + Obicni stats +
- + Interface (TD-ovi) +
- + Vodic (/cmds | /help) +
- + Pocetni admin sistem (bit ce nadogradeno) +
- Informacije:
- ===============================================================================================================================
- - Komandom /server podesavate pocetni stats
- - Ako ste postavili lozinku servera da je ponistite ostavite prazno polje ili unesite 0 pri podesavanju lozinke
- - Kao admin level 5 mozete uci i voziti rent vozila bez iznajmljivanja
- - Komandom /create kreirate stvari na server te ih uredujete i brisete komandom /edit
- - Da izmjenite rent vozila (/edit) morate biti u njima da bi ste ih uredivali
- - Maksimalno mozete unijeti 68 znakova u jerad red namjenjen za tekst vodica
- - Kada upalite debug mode skripte pri odredenim callbackovima/funckijama ce vam ispisivati u konzolu pojedine podatke
- */
- #include <a_samp>
- #include <sscanf2>
- #include <streamer>
- #include <zcmd>
- #include <YSI\y_ini>
- #include <YSI\y_va>
- #include <foreach>
- #include <crashdetect>
- //=================[Definicije - Definitions]=================//
- #define SrvIME "Bay side Roleplay"
- #define SrvSIME "BS:RP"
- #define SrvVERZIJA "V 1.0 Beta"
- #define SrvMAP "Bay side"
- #define SrvCREDITS "by Adnan Pasic"
- //==[Boje - Colors]==//
- #define G_SRVBOJA 0x008000C8
- #define S_SRVBOJA "{008000}"
- #define G_CRVENA 0xFF0000C8
- #define S_CRVENA "{FF0000}"
- #define G_PLAVA 0x599BDEC8
- #define S_PLAVA "{599BDE}"
- #define G_ZUTA 0xFFFF00C8
- #define S_ZUTA "{FFFF00}"
- #define G_BJELA 0xFFFFFFC8
- #define S_BJELA "{FFFFFF}"
- #define G_SIVA 0xdcdcdcdc
- #define S_SIVA "{dcdcdc}"
- #define G_LJUBICASTA 0xC2A2DAAA
- #define S_LJUBICASTA "{C2A2DA}"
- //==[Olaksice - Exemptions]==//
- #define SCM SendClientMessage
- #define SCMF va_SendClientMessage
- #define SPD ShowPlayerDialog
- #define INFO(%0,%1) SCM(%0, G_SRVBOJA, "Info:"S_BJELA" " %1)
- #define SERVER(%0,%1) SCM(%0, G_PLAVA, "Server:"S_SIVA" "%1)
- #define KORISTI(%0,%1) SCM(%0, G_ZUTA, "Koristi: "S_BJELA"" %1)
- #define ERROR(%0,%1) SCM(%0, G_CRVENA, "Greska:"S_SIVA" " %1)
- #define ClearChat(%0) for(new i=0; i<16; i++) SendClientMessage(%0, -1, " ")
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- //==[Limiti - Limits]==//
- #define MAX_VEH_VOZILA 3
- #define MAX_RENT_VOZILA 15
- #define MAX_POGRESNA_LOZINKA "4"
- #define MAX_BANKS 5
- #define MAX_ATMS 5
- //==[Path's]==//
- #define FAJL_IGRACA "Players/%s.ini"
- #define FAJL_RENTVOZILA "RentCars/%d.ini"
- #define FAJL_POSTAVKE "Server/Settings.ini"
- #define BANK_PATH "Banks/%d.ini"
- #define ATM_PATH "ATMs/%d.ini"
- //==[Ostalo - Other]==//
- #define ACCOUNT1_PRICE "100"
- #define ACCOUNT2_PRICE "150"
- //==[Idovi spawnova]==//
- #define SPAWN_POCETNI 1
- //==================[Dialozi - Dialogs]==================//
- enum {
- DIALOG_OTHER,
- DIALOG_LOGIN,
- DIALOG_REGISTER,
- DIALOG_REGISTER_POL,
- DIALOG_REGISTER_GODINE,
- DIALOG_REGISTER_POTVRDA,
- DIALOG_POSTAVKE,
- DIALOG_POSTAVKE_IME,
- DIALOG_POSTAVKE_SLOZINKA,
- DIALOG_POSTAVKE_RCON,
- DIALOG_POSTAVKE_SKINM,
- DIALOG_POSTAVKE_SKINZ,
- DIALOG_POSTAVKE_POS,
- DIALOG_POSTAVKE_PNOVAC,
- DIALOG_POSTAVKE_PLEVEL,
- DIALOG_POSTAVKE_DEBUG,
- DIALOG_CREATE,
- DIALOG_CREATE_RENT,
- DIALOG_EDIT,
- DIALOG_EDIT_RENTVOZILA,
- DIALOG_RENT,
- DIALOG_BANK_MAIN,
- DIALOG_CREATE_BANK,
- DIALOG_EDIT_BANK,
- DIALOG_EDIT_ATM,
- DIALOG_ATM
- };
- //=================[Varijable - Variables]================//
- //==[Textdraws]==//
- new PlayerText:ATMTD[MAX_PLAYERS][10],
- PlayerText:GuideTDs[MAX_PLAYERS][6],
- Text:GlobalTDS[3],
- PlayerText:SpeedoTD[MAX_PLAYERS][9];
- enum td_showed {
- bool:td_ATM,
- bool:td_Guide,
- bool:td_Speedo
- };
- new td_Showed[MAX_PLAYERS][td_showed];
- //==[Globalne varijable - Global variables]==//
- new StvorenaVozila[MAX_VEH_VOZILA],
- BrojStvorenihVozila = -1,
- bool:Prijavljen[MAX_PLAYERS],
- CountPogresneLozinke[MAX_PLAYERS],
- BrojRentVozila = 0,
- Iznajmiuo[MAX_PLAYERS],
- NumberOfBanks = -1,
- NumberOfATMS = -1,
- Float:InterestRate = 0.0015,
- CurrentServerMsg = 0;
- //==[Enums]==//
- enum e_Igrac {
- StaffRequest,
- Password[20],
- Money_Pocket,
- BankMoney[2],
- bool:BankAccounts[2],
- Loan,
- LoanRate,
- Level,
- Gender,
- Age,
- Spawn,
- Deaths,
- Kills,
- Admin,
- Skin
- };
- new PlayerData[MAX_PLAYERS][e_Igrac];
- enum e_Server {
- srvIme[41],
- srvRcon[21],
- srvLozinka[21],
- srvRekord,
- srvSkinM,
- srvSkinZ,
- Float:srvSpawnPos[4],
- srvPNovac,
- srvPLevel,
- bool:srvDebugMode
- };
- new Server[e_Server];
- enum e_Rvozila {
- bool:rvSpawned,
- rvModel,
- Float:rvPos[4],
- rvBoja[2],
- rvCijena,
- Float:rvDistance,
- Float:rvFuel,
- rvID
- };
- new RentVozila[MAX_RENT_VOZILA][e_Rvozila];
- enum e_VozilaInfo {
- viVrsta,
- Float:viDistance,
- Float:viFuel
- };
- new VozilaInfo[MAX_VEHICLES][e_VozilaInfo];
- enum atm_data {
- bool:atm_Spawned,
- Float:atm_Pos[6],
- Text3D:atm_Label,
- atm_Object
- };
- new atm_Data[MAX_ATMS][atm_data];
- enum bank_data {
- bool:bank_Spawned,
- bool:bank_UseInterior,
- Float:bank_Pos[9], // 1-3 pickup, 3-6 ulaz, 6-9 izlaz
- bank_Interior,
- bank_Pickup[3],
- Text3D:bank_Label[3]
- };
- new bank_Data[MAX_ATMS][bank_data];
- enum e_Other
- {
- Float:ppPosition[3],
- intID,
- kreiranjeID,
- kreiranjeBanke,
- dialogData[2],
- TDData,
- TimersID[2]
- };
- new Other[MAX_PLAYERS][e_Other];
- //==["2D" varijable - "2D" Variables]==//
- new Loans[15][3] = { // Maksimalni krediti po levelu ( maksimalni kredit | maksimalni broj rata ) - maximal loan per level ( max loan | max loan rates )
- {0,0}, //lvl0
- {0,0}, //lvl1
- {0,0}, //lvl2
- {10000,24}, //lvl3
- {10000,24}, //lvl4
- {15000,28}, //lvl5
- {20000,32}, //lvl6
- {30000,40}, //lvl7
- {60000,45}, //lvl8
- {80000,50}, //lvl9
- {100000,100},//lvl10
- {150000,120},//lvl11
- {200000,150},//lvl12
- {300000,200},//lvl13
- {500000,250} //lvl14
- };
- new ServerMessages[][] = {
- "~w~Dobro dosli na bayside roleplay.",
- "~w~Trenutno igrate na "SrvVERZIJA" modu.",
- "~w~Skripter ove skripte je Adnan Pasic, maper Emrah Kadiric."
- };
- new CMDSChapter[6][20] = {
- "Opcenito",
- "Imovina",
- "Posao",
- "Organizacija",
- "Lider",
- "Staff"
- };
- new CMDSGlobal[1][100] = {
- "~w~/stats /atm /bank /unrent /report /ask~n~\
- ~g~C~w~hatovi: /b /w(isper) /s(hout) /l(ocal) /c(lose)"
- };
- new CMDSProperty[1][100] = {
- "~w~Trenutno nista ne mozete posjedovati!"
- };
- new CMDSJobs[1][100] = {
- "~w~Trenutno se ne mozete zaposliti!"
- };
- new CMDSFactions[1][100] = {
- "~w~Trenutno ne mozete biti clan neke organizacije!"
- };
- new CMDSLeader[1][100] = {
- "~w~Trenutno ne mozete biti lider!"
- };
- new CMDSStaff[5][100] = {
- "~g~1~w~: /a /amsg /veh",
- "~g~2~w~: /slap /goto /gotopos /setint /setvw",
- "~g~3~w~: /destroycars /kick /gethere /cc",
- "~g~4~w~: Trenutno za ovaj admin level nema komandi!",
- "~g~5~w~: /create /edit /server"
- };
- //=================[Callbacks]=================//
- main()
- {
- print("\n\n---------------------------------------------------\n- " SrvIME " | " SrvVERZIJA " | " SrvCREDITS " -\n---------------------------------------------------\n\n");
- }
- public OnGameModeInit()
- {
- new OGMIstr[128];
- //==[Postavke servera]==//
- SetGameModeText(SrvSIME " " SrvCREDITS); //ime gm-a
- SendRconCommand("mapname " SrvMAP); //ime mape
- ShowPlayerMarkers(0);
- UsePlayerPedAnims();
- DisableInteriorEnterExits();
- LimitGlobalChatRadius(30);
- SetWorldTime(8);
- SetWeather(2);
- EnableStuntBonusForAll(0);
- ManualVehicleEngineAndLights();
- //==[Protiv bug-a pri spawnu]==//
- AddPlayerClass(0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);
- //==[Timers]==//
- SetTimer("ChangeServerMSG", 15000, true);
- //==[Global TDs]==//
- CreateGlobalTextdraws();
- //==[Ucitavanja]==//
- print("=====[Ucitavanje podataka]====");
- if(fexist(FAJL_POSTAVKE)) INI_ParseFile(FAJL_POSTAVKE, "UcitajPostavke");
- else PostaviDefPostavke();
- format(OGMIstr, 50, "hostname %s", Server[srvIme]);
- SendRconCommand(OGMIstr);
- format(OGMIstr, 30, "password %s", Server[srvLozinka]);
- SendRconCommand(OGMIstr);
- format(OGMIstr, 30, "rcon_password %s", Server[srvRcon]);
- SendRconCommand(OGMIstr);
- print("*Server postavke ucitane!");
- for(new i = 0; i < MAX_RENT_VOZILA; i++) {
- if(fexist(FajlRentVozila(i))) UcitajRentVozilo(i);
- else break;
- }
- printf("*Ucitano %d rent vozila!", BrojRentVozila);
- for(new i = 0; i < MAX_BANKS; i++)
- {
- if(!fexist(BankFilePath(i))) continue;
- LoadBank(i);
- }
- for(new i = 0; i < MAX_ATMS; i++)
- {
- if(fexist(ATMFilePath(i))) LoadATM(i);
- }
- printf("*Ucitano %d banki i %d bankomata!", NumberOfBanks+1, NumberOfATMS+1);
- return 1;
- }
- public OnGameModeExit()
- {
- for(new i = 0; i < BrojRentVozila; i++) {
- SpremiRentVozilo(i);
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SetPlayerColor(playerid, G_BJELA);
- Prijavljen[playerid] = false;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(Prijavljen[playerid] == true) {
- SavePlayerData(playerid);
- ToggleSpeedoTimer(playerid, false);
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- if(Prijavljen[playerid] == false) {
- TogglePlayerSpectating(playerid, true);
- if(fexist(FajlIgraca(playerid))) {
- new str[200];
- format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", PlayerName(playerid));
- SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
- CountPogresneLozinke[playerid] = 0;
- INI_ParseFile(FajlIgraca(playerid), "UcitajIgraca", .bExtra = true, .extra = playerid);
- PostaviNovac(playerid, PlayerData[playerid][Money_Pocket]);
- SetPlayerScore(playerid, PlayerData[playerid][Level]);
- }
- else {
- new str[210];
- format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
- SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
- }
- }
- else {
- SpawnPlayer(playerid);
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid) {
- case DIALOG_LOGIN: {
- if(!response) {
- ERROR(playerid, "Ponisitli ste prijavu i radi toga ste izbaceni sa servera!");
- kick(playerid);
- return 1;
- }
- if(5 <= strlen(inputtext) < 16) {
- PokusajPrijavitIgraca(playerid, inputtext);
- return 1;
- }
- else {
- new str[250];
- format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Duzina lozinke moze biti od 5 do 15 znakova!\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", PlayerName(playerid));
- SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
- CountPogresneLozinke[playerid] ++;
- return 1;
- }
- }
- case DIALOG_REGISTER: {
- if(!response) {
- ERROR(playerid, "Ponisitli ste registraciju i radi toga ste izbaceni sa servera!");
- kick(playerid);
- return 1;
- }
- if(5 <= strlen(inputtext) < 16) {
- format(PlayerData[playerid][Password], 18, "%s", inputtext);
- INFO(playerid, "Uspjesno ste odabrali lozinku, sada odaberite vas pol!");
- SPD(playerid, DIALOG_REGISTER_POL, DIALOG_STYLE_LIST, S_SRVBOJA "Registracija - odabir pola "S_BJELA"[2/4]", S_SRVBOJA "1. "S_BJELA"Musko\n"S_SRVBOJA"2. "S_BJELA"Zensko", "Dalje", "Nazad");
- return 1;
- }
- else {
- new str[280];
- format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Duzina lozinke moze biti od 5 do 15 znakova!\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
- SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
- return 1;
- }
- }
- case DIALOG_REGISTER_POL: {
- if(!response) {
- new str[215];
- format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
- SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
- return 1;
- }
- PlayerData[playerid][Gender] = listitem;
- if(listitem == 0) INFO(playerid, "Dobro, vi ste musko sada unesite broj godina (IC)!");
- else INFO(playerid, "Dobro, vi ste zensko sada unesite broj godina (IC)!");
- SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_BJELA "Molimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
- return 1;
- }
- case DIALOG_REGISTER_GODINE: {
- if(!response) {
- SPD(playerid, DIALOG_REGISTER_POL, DIALOG_STYLE_LIST, S_SRVBOJA "Registracija - odabir pola "S_BJELA"[2/4]", S_SRVBOJA "1. "S_BJELA"Musko\n"S_SRVBOJA"2. "S_BJELA"Zensko", "Dalje", "Nazad");
- return 1;
- }
- new godine = strval(inputtext);
- if(18 <= godine < 41) {
- INFO(playerid, "Uspjesno ste unijeli vase godine!");
- PlayerData[playerid][Age] = godine;
- new str[200], pol[7];
- if(PlayerData[playerid][Gender] == 0) pol = "Musko"; else pol = "Zensko";
- format(str, sizeof(str), S_BJELA "Dali zelite registrovati nick "S_SRVBOJA"%s "S_BJELA"sa sljedecim podacima?\n\nLozinka: "S_SRVBOJA"%s"S_BJELA"\nSpol: "S_SRVBOJA"%s"S_BJELA"\nGodine: "S_SRVBOJA"%d", PlayerName(playerid), PlayerData[playerid][Password], pol, PlayerData[playerid][Age]);
- SPD(playerid, DIALOG_REGISTER_POTVRDA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Registracija - potvrda registracije "S_BJELA"[4/4]", str, "Da", "Nazad");
- return 1;
- }
- else {
- SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_CRVENA "Greska:"S_BJELA" Vas karakter moze imati od "S_SRVBOJA"18"S_BJELA" do "S_SRVBOJA"40"S_BJELA" godina!\n\nMolimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
- return 1;
- }
- }
- case DIALOG_REGISTER_POTVRDA: {
- if(!response) {
- SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_BJELA "Molimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
- return 1;
- }
- RegistrujIgraca(playerid);
- INFO(playerid, "Uspjesno ste se registrovali!");
- }
- case DIALOG_POSTAVKE: {
- if(!response) return 1;
- switch(listitem) {
- case 0: {
- new str[400];
- format(str, sizeof(str), S_BJELA "Ime servera: %s\nLozinka servera: %s\nRcon lozinka: %s\nPocetni muski skin: %d\nPocetni zenski skin: %d\nSpawn pozicija: %f %f %f %f\nPocetni novac: %d\nPocetni level: %d",
- Server[srvIme], Server[srvLozinka], Server[srvRcon], Server[srvSkinM], Server[srvSkinZ], Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2], Server[srvSpawnPos][3], Server[srvPNovac], Server[srvPLevel]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Pregled podesavanja:", str, "Uredu", "");
- }
- case 1: { // Ime servera
- SPD(playerid, DIALOG_POSTAVKE_IME, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena imena servera:", S_BJELA "Unesite novo ime servera:", "Podesi", "Nazad");
- }
- case 2: { // Lozinka servera
- SPD(playerid, DIALOG_POSTAVKE_SLOZINKA, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena lozinke servera:", S_BJELA "Unesite novu lozinku servera:", "Podesi", "Nazad");
- }
- case 3: { // Rcon lozinka
- SPD(playerid, DIALOG_POSTAVKE_RCON, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena rcon lozinke:", S_BJELA "Unesite novu rcon lozinku:", "Podesi", "Nazad");
- }
- case 4: { // Pocetni skin - muski
- SPD(playerid, DIALOG_POSTAVKE_SKINM, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog muskog skina:", S_BJELA "Unesite ID novog pocetnog muskog skina:", "Podesi", "Nazad");
- }
- case 5: { // Pocetni skin - zenski
- SPD(playerid, DIALOG_POSTAVKE_SKINZ, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog zenskog skina:", S_BJELA "Unesite ID novog pocetnog zenskog skina:", "Podesi", "Nazad");
- }
- case 6: { // Pocetna spawn pozicija
- SPD(playerid, DIALOG_POSTAVKE_POS, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Promjena spawn lokacije:", S_BJELA "Dali sigurno zelite podesiti spawn lokaciju na vasoj trenutnoj poziciji?", "Podesi", "Nazad");
- }
- case 7: { // Pocetni novac
- SPD(playerid, DIALOG_POSTAVKE_PNOVAC, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog novca:", S_BJELA "Unesite novu kolicinu pocetnog novca:", "Podesi", "Nazad");
- }
- case 8: { // Pocetni level
- SPD(playerid, DIALOG_POSTAVKE_PLEVEL, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog levela:", S_BJELA "Unesite novi pocetni level:", "Podesi", "Nazad");
- }
- case 9: { // Debug mode
- SPD(playerid, DIALOG_POSTAVKE_DEBUG, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Paljenje debug mode-a:", S_BJELA "Dali zelite upaliti debug mode skripte?", "Upali", "Ugasi");
- }
- }
- }
- case DIALOG_POSTAVKE_IME: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strlen(inputtext) > 40) return SPD(playerid, DIALOG_POSTAVKE_IME, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena imena servera:", S_CRVENA "Greska: "S_BJELA"Ime moze imati najvise 40 znakova!\nUnesite novo ime servera:", "Podesi", "Nazad");
- new str[50];
- format(Server[srvIme], 41, "%s", inputtext);
- format(str, 50, "hostname %s", Server[srvIme]);
- SendRconCommand(str);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novo ime servera (%s).", inputtext);
- }
- case DIALOG_POSTAVKE_SLOZINKA: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strlen(inputtext) > 20) return SPD(playerid, DIALOG_POSTAVKE_SLOZINKA, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena lozinke servera:", S_CRVENA "Greska: "S_BJELA"Lozinka moze imati najvise 20 znakova!\nUnesite novu lozinku servera:", "Podesi", "Nazad");
- else if(strlen(inputtext) > 0) {
- new str[30];
- format(Server[srvLozinka], 21, "%s", inputtext);
- format(str, 30, "password %s", Server[srvLozinka]);
- SendRconCommand(str);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu lozinku servera (%s).", inputtext);
- }
- else {
- new str[30];
- format(Server[srvLozinka], 21, "0");
- format(str, 30, "password %s", Server[srvLozinka]);
- SendRconCommand(str);
- SpremiPostavke();
- INFO(playerid, "Uspjesno ste ponistili lozinku servera.");
- }
- }
- case DIALOG_POSTAVKE_RCON: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(20 < strlen(inputtext) < 3) return SPD(playerid, DIALOG_POSTAVKE_RCON, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena rcon lozinke:", S_CRVENA "Greska: "S_BJELA"Lozinka moze imati najvise 20 znakova!\nUnesite novu rcon lozinku:", "Podesi", "Nazad");
- new str[30];
- format(Server[srvRcon], 21, "%s", inputtext);
- format(str, 30, "rcon_password %s", Server[srvRcon]);
- SendRconCommand(str);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu rcon lozinku (%s).", inputtext);
- }
- case DIALOG_POSTAVKE_SKINM: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strval(inputtext) < 1 || strval(inputtext) > 299) return SPD(playerid, DIALOG_POSTAVKE_SKINM, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog muskog skina:", S_CRVENA "Greska: "S_BJELA"Skin ID moze biti veci od 0 ili manji od 300!\nUnesite ID novog pocetnog muskog skina:", "Podesi", "Nazad");
- Server[srvSkinM] = strval(inputtext);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni muski skin (%d).", Server[srvSkinM]);
- }
- case DIALOG_POSTAVKE_SKINZ: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strval(inputtext) < 1 || strval(inputtext) > 299) return SPD(playerid, DIALOG_POSTAVKE_SKINZ, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog zenskog skina:", S_CRVENA "Greska: "S_BJELA"Skin ID moze biti veci od 0 ili manji od 300!\nUnesite ID novog pocetnog zenskog skina:", "Podesi", "Nazad");
- Server[srvSkinZ] = strval(inputtext);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni zenski skin (%d).", Server[srvSkinZ]);
- }
- case DIALOG_POSTAVKE_POS: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- GetPlayerPos(playerid, Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2]);
- GetPlayerFacingAngle(playerid, Server[srvSpawnPos][3]);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu spawn poziciju (%f, %f, %f, %f).", Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2], Server[srvSpawnPos][3]);
- }
- case DIALOG_POSTAVKE_PNOVAC: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strval(inputtext) < 1) return SPD(playerid, DIALOG_POSTAVKE_PNOVAC, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog novca:", S_CRVENA "Greska:"S_BJELA" Pocetni novac ne moze biti ispod 1$!\nUnesite novu kolicinu pocetnog novca:", "Podesi", "Nazad");
- Server[srvPNovac] = strval(inputtext);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni novac (%d).", Server[srvPNovac]);
- }
- case DIALOG_POSTAVKE_PLEVEL: {
- if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- if(strval(inputtext) < 1) return SPD(playerid, DIALOG_POSTAVKE_PLEVEL, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog levela:", S_CRVENA "Greska:"S_BJELA" Pocetni level ne moze biti ispod 1!\nUnesite novi pocetni level:", "Podesi", "Nazad");
- Server[srvPLevel] = strval(inputtext);
- SpremiPostavke();
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni level (%d).", Server[srvPLevel]);
- }
- case DIALOG_POSTAVKE_DEBUG: {
- if(response) Server[srvDebugMode] = true, INFO(playerid, "Uspjesno ste upalili debug mod skripte!");
- else Server[srvDebugMode] = false, INFO(playerid, "Uspjesno ste ugasili debug mod skripte!");
- SpremiPostavke();
- }
- case DIALOG_CREATE: {
- if(!response) return 1;
- switch(listitem) {
- case 0: {
- if(BrojRentVozila >= MAX_RENT_VOZILA) return ERROR(playerid, "Maksimalni broj rent vozila je vec kreiran!");
- SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_BJELA "Unesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
- }
- case 1: {
- SPD(playerid, DIALOG_CREATE_BANK, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Kreiranje banke", S_BJELA "Dal banka koristi interijer?", "Da", "Ne");
- }
- case 2: {
- for(new i = 0; i < NumberOfATMS; i++) {
- if(atm_Data[i][atm_Spawned] == false && fexist(ATMFilePath(i))) {
- Other[playerid][kreiranjeID] = i;
- GetPlayerPos(playerid, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2]);
- atm_Data[i][atm_Object] = CreateDynamicObject(2618, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], (atm_Data[i][atm_Pos][2]+1.5), 0,0,0);
- EditDynamicObject(playerid, atm_Data[i][atm_Object]);
- atm_Data[i][atm_Spawned] = true;
- atm_Data[i][atm_Pos][3] = 0.0, atm_Data[i][atm_Pos][4] = 0.0, atm_Data[i][atm_Pos][5] = 0.0;
- atm_Data[i][atm_Label] = Text3D:INVALID_3DTEXT_ID;
- return 1;
- }
- }
- if(NumberOfATMS >= (MAX_ATMS-1)) return ERROR(playerid, "Na serveru je kreiran maksimalni broj bankomata!");
- NumberOfATMS++;
- Other[playerid][kreiranjeID] = NumberOfATMS;
- GetPlayerPos(playerid, atm_Data[NumberOfATMS][atm_Pos][0], atm_Data[NumberOfATMS][atm_Pos][1], atm_Data[NumberOfATMS][atm_Pos][2]);
- atm_Data[NumberOfATMS][atm_Object] = CreateDynamicObject(2618, atm_Data[NumberOfATMS][atm_Pos][0], atm_Data[NumberOfATMS][atm_Pos][1], (atm_Data[NumberOfATMS][atm_Pos][2]+1.5), 0,0,0);
- EditDynamicObject(playerid, atm_Data[NumberOfATMS][atm_Object]);
- atm_Data[NumberOfATMS][atm_Spawned] = true;
- atm_Data[NumberOfATMS][atm_Pos][3] = 0.0, atm_Data[NumberOfATMS][atm_Pos][4] = 0.0, atm_Data[NumberOfATMS][atm_Pos][5] = 0.0;
- atm_Data[NumberOfATMS][atm_Label] = Text3D:INVALID_3DTEXT_ID;
- return 1;
- }
- }
- }
- case DIALOG_EDIT: {
- if(!response) return 1;
- switch(listitem) {
- case 0: {
- switch(listitem) {
- case 0: {
- if(VozilaInfo[GetPlayerVehicleID(playerid)][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu!");
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje rent vozila", S_BJELA "Spawn pozicija\nCijena iznajmljivanja\nModel\nBoja\nIzbrisi rent vozio", "Dalje", "Prekid");
- Other[playerid][dialogData][0] = 1;
- }
- }
- }
- case 1: {
- Other[playerid][dialogData][0] = 1;
- SPD(playerid, DIALOG_EDIT_BANK, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje banke", S_BJELA "Molimo unesite id banke koju zelite da uredite", "Dalje", "Nazad");
- }
- case 2: {
- Other[playerid][dialogData][0] = 1;
- SPD(playerid, DIALOG_EDIT_ATM, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje bankomata", S_BJELA "Molimo unesite id bankomata kojeg zelite da uredite", "Dalje", "Nazad");
- }
- }
- }
- case DIALOG_CREATE_RENT: {
- if(!response) return 1;
- new model, cijena, boja[2];
- if(sscanf(inputtext, "dddd", model, cijena, boja[0], boja[1])) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_BJELA "Unesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
- if(model < 400 || model > 611) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_CRVENA "Greska: "S_BJELA "Pogresan model vozila!\nUnesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
- if(cijena < 1) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_CRVENA "Greska: "S_BJELA "Cijena mora biti minimalno 1$!\nUnesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
- INFO(playerid, "Uspjesno ste stvorili rent vozilo!");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(RentVozila[i][rvSpawned] == false) {
- RentVozila[i][rvCijena] = cijena;
- RentVozila[i][rvModel] = model;
- GetPlayerPos(playerid, RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2]);
- GetPlayerFacingAngle(playerid, RentVozila[i][rvPos][3]);
- RentVozila[i][rvBoja][0] = boja[0];
- RentVozila[i][rvBoja][1] = boja[1];
- RentVozila[i][rvDistance] = 0.0;
- RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
- PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
- VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
- VozilaInfo[RentVozila[i][rvID]][viDistance] = 0.0;
- VozilaInfo[RentVozila[i][rvID]][viFuel] = 25.0;
- RentVozila[i][rvSpawned] = true;
- SpremiRentVozilo(i);
- return 1;
- }
- }
- RentVozila[BrojRentVozila][rvCijena] = cijena;
- RentVozila[BrojRentVozila][rvModel] = model;
- GetPlayerPos(playerid, RentVozila[BrojRentVozila][rvPos][0], RentVozila[BrojRentVozila][rvPos][1], RentVozila[BrojRentVozila][rvPos][2]);
- GetPlayerFacingAngle(playerid, RentVozila[BrojRentVozila][rvPos][3]);
- RentVozila[BrojRentVozila][rvBoja][0] = boja[0];
- RentVozila[BrojRentVozila][rvBoja][1] = boja[1];
- RentVozila[BrojRentVozila][rvID] = AddStaticVehicleEx(RentVozila[BrojRentVozila][rvModel], RentVozila[BrojRentVozila][rvPos][0], RentVozila[BrojRentVozila][rvPos][1], RentVozila[BrojRentVozila][rvPos][2], RentVozila[BrojRentVozila][rvPos][3], RentVozila[BrojRentVozila][rvBoja][0], RentVozila[BrojRentVozila][rvBoja][1], 900);
- PutPlayerInVehicle(playerid, RentVozila[BrojRentVozila][rvID], 0);
- VozilaInfo[RentVozila[BrojRentVozila][rvID]][viVrsta] = 1;
- RentVozila[BrojRentVozila][rvSpawned] = true;
- SpremiRentVozilo(BrojRentVozila);
- BrojRentVozila++;
- }
- case DIALOG_EDIT_RENTVOZILA: {
- if(!response) return 1;
- if(Other[playerid][dialogData][0] == 1) {
- switch(listitem) {
- case 0: { // S poz
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Uredivanje spawn pozicije rent vozila", S_BJELA "Dali zelite postaviti spawn poziciju rent vozila na kojoj se sada nalazite?", "Da", "Prekid");
- Other[playerid][dialogData][0] = 2;
- }
- case 1: { // cijena
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje cijene rent vozila", S_BJELA "Unesite novu cijenu rent vozila:", "Dalje", "Prekid");
- Other[playerid][dialogData][0] = 3;
- }
- case 2: { // model
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_BJELA "Unesite novi model rent vozila:", "Dalje", "Prekid");
- Other[playerid][dialogData][0] = 4;
- }
- case 3: { // Boje
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje boje rent vozila", S_BJELA "Unesite [boja 1] [boja 2]:", "Dalje", "Prekid");
- Other[playerid][dialogData][0] = 5;
- }
- case 4: { // izbrisi
- SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Brisanje rent vozila", S_BJELA "Dali zelite izbrisati rent vozila?", "Da", "Prekid");
- Other[playerid][dialogData][0] = 6;
- }
- }
- }
- else if(Other[playerid][dialogData][0] == 2) {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- VozilaInfo[vehicleid][viVrsta] = -1;
- GetVehiclePos(vehicleid, RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2]);
- GetVehicleZAngle(vehicleid, RentVozila[i][rvPos][3]);
- DestroyVehicle(RentVozila[i][rvID]);
- RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
- VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
- PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
- SpremiRentVozilo(i);
- INFO(playerid, "Uspjesno ste promjenili poziciju rent vozila!");
- return 1;
- }
- }
- ERROR(playerid, "Niste u rent vozilu");
- }
- else if(Other[playerid][dialogData][0] == 3) {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
- new cijena;
- if(sscanf(inputtext, "d", cijena)) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje cijene rent vozila", S_BJELA "Unesite novu cijenu rent vozila:", "Dalje", "Prekid");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- RentVozila[i][rvCijena] = cijena;
- INFO(playerid, "Uspjesno ste promjenili cijenu rent vozila!");
- SpremiRentVozilo(i);
- }
- }
- }
- else if(Other[playerid][dialogData][0] == 4) {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
- new model;
- if(sscanf(inputtext, "d", model)) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_BJELA "Unesite novi model rent vozila:", "Dalje", "Prekid");
- if(model < 400 || model > 611) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_CRVENA "Greska: "S_BJELA"Model ne moze biti manji od 400 ili veci od 611!\nUnesite novi model rent vozila:", "Dalje", "Prekid");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- INFO(playerid, "Uspjesno ste promjenili model rent vozila!");
- VozilaInfo[vehicleid][viVrsta] = -1;
- RentVozila[i][rvModel] = model;
- DestroyVehicle(RentVozila[i][rvID]);
- RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
- VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
- PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
- SpremiRentVozilo(i);
- }
- }
- }
- else if(Other[playerid][dialogData][0] == 5) {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
- new boje[2];
- if(sscanf(inputtext, "d", boje[0], boje[1])) SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje boje rent vozila", S_BJELA "Unesite [boja 1] [boja 2]:", "Dalje", "Prekid");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- INFO(playerid, "Uspjesno ste promjenili boju rent vozila!");
- VozilaInfo[vehicleid][viVrsta] = -1;
- RentVozila[i][rvBoja][0] = boje[0], RentVozila[i][rvBoja][1] = boje[1];
- DestroyVehicle(RentVozila[i][rvID]);
- RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
- VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
- PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
- SpremiRentVozilo(i);
- }
- }
- }
- else if(Other[playerid][dialogData][0] == 6) {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- VozilaInfo[vehicleid][viVrsta] = -1;
- RentVozila[i][rvSpawned] = false;
- DestroyVehicle(RentVozila[i][rvID]);
- RentVozila[i][rvID] = -1;
- SpremiRentVozilo(i);
- INFO(playerid, "Uspjesno ste izbrisali rent vozilo!");
- return 1;
- }
- }
- ERROR(playerid, "Niste u rent vozilu");
- }
- }
- case DIALOG_RENT: {
- if(!response) {
- if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
- return 1;
- }
- if(GetPlayerVehicleID(playerid) == RentVozila[Other[playerid][dialogData][0]][rvID]) {
- INFO(playerid, "Uspjesno ste iznajmili vozilo, da ga odjavite kurajte /unrent!");
- Iznajmiuo[playerid] = Other[playerid][dialogData][0];
- Novac(playerid, -RentVozila[Other[playerid][dialogData][0]][rvCijena]);
- }
- else {
- if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
- }
- }
- case DIALOG_CREATE_BANK: {
- Other[playerid][dialogData][0] = -1;
- Other[playerid][kreiranjeID] = -1;
- for(new i = 0; i < MAX_BANKS; i++) {
- if(bank_Data[i][bank_Spawned] == false && fexist(BankFilePath(i))) {
- Other[playerid][kreiranjeID] = i;
- break;
- }
- }
- if(NumberOfBanks >= (MAX_BANKS-1) && Other[playerid][kreiranjeID] == -1) return ERROR(playerid, "Na serveru je kreiran maksimalni broj banaka!");
- else if(Other[playerid][kreiranjeID] == -1) NumberOfBanks++, Other[playerid][kreiranjeID] = NumberOfBanks;
- if(!response) {
- Other[playerid][kreiranjeBanke] = 3;
- INFO(playerid, "Odaberite lokaciju pulta (tipka H)!");
- bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] = false;
- }
- else {
- Other[playerid][kreiranjeBanke] = 1;
- INFO(playerid, "Odaberite lokaciju ulaza banke (tipka H)!");
- bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] = true;
- }
- return 1;
- }
- case DIALOG_EDIT_BANK: {
- if(!response) return Other[playerid][dialogData][0] = -1;
- if(Other[playerid][dialogData][0] == 1) {
- new id = strval(inputtext);
- if(id < 0 || id > NumberOfBanks || bank_Data[id][bank_Spawned] == false) return ERROR(playerid, "Pogresan ID banke!");
- Other[playerid][dialogData][0] = 2;
- Other[playerid][dialogData][1] = id;
- SPD(playerid, DIALOG_EDIT_BANK, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje bankomata - odabir uredivanja", S_BJELA "Promjeni ulaznu poziciju\nPromjeni izlaznu poziciju\nPromjeni salter poziciju\nIzbrisi banku", "Dalje", "Nazad");
- }
- else if(Other[playerid][dialogData][0] == 2) {
- switch(listitem) {
- case 0: {
- if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == false) return ERROR(playerid, "Banka pod tim ID-om ne koristi interijer!");
- Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
- Other[playerid][kreiranjeBanke] = 1;
- INFO(playerid, "Sada mozete odabrati lokaciju ulaza (tipka H)!");
- }
- case 1: {
- if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == false) return ERROR(playerid, "Banka pod tim ID-om ne koristi interijer!");
- Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
- Other[playerid][kreiranjeBanke] = 2;
- INFO(playerid, "Sada mozete odabrati lokaciju izlaza (tipka H)!");
- }
- case 2: {
- Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
- Other[playerid][kreiranjeBanke] = 3;
- INFO(playerid, "Sada mozete odabrati lokaciju saltera (tipka H)!");
- }
- case 3: {
- if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == true) {
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][0]), bank_Data[Other[playerid][dialogData][1]][bank_Label][0] = Text3D:INVALID_3DTEXT_ID;
- DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0]), bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0] = -1;
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][1]),bank_Data[Other[playerid][dialogData][1]][bank_Label][1] = Text3D:INVALID_3DTEXT_ID;
- DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][1]),bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0] = -1;
- }
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][2]),bank_Data[Other[playerid][dialogData][1]][bank_Label][2] = Text3D:INVALID_3DTEXT_ID;
- DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][2]), bank_Data[Other[playerid][dialogData][1]][bank_Pickup][2] = -1;
- bank_Data[Other[playerid][dialogData][1]][bank_Spawned] = false;
- SaveBank(Other[playerid][dialogData][1]);
- INFO(playerid, "Uspjesno ste izbrisali banku!");
- }
- }
- }
- return 1;
- }
- case DIALOG_EDIT_ATM: {
- if(!response) return Other[playerid][dialogData][0] = -1;
- if(Other[playerid][dialogData][0]== 1) {
- new id = strval(inputtext);
- if(id < 0 || id > NumberOfATMS || atm_Data[id][atm_Spawned] == false) return ERROR(playerid, "Pogresan ID bankomata!");
- Other[playerid][dialogData][0] = 2;
- Other[playerid][dialogData][1] = id;
- SPD(playerid, DIALOG_EDIT_ATM, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje bankomata - odabir uredivanja", S_BJELA "Promjeni poziciju bankomata\nIzbrisi bankomat", "Dalje", "Nazad");
- }
- else if(Other[playerid][dialogData][0] == 2) {
- switch(listitem) {
- case 0: {
- EditDynamicObject(playerid, atm_Data[Other[playerid][dialogData][1]][atm_Object]);
- INFO(playerid, "Sada mozete promjeniti poziciju bankomata!");
- Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
- Other[playerid][dialogData][0] = -1;
- Other[playerid][dialogData][1] = -1;
- }
- case 1: {
- DestroyDynamicObject(atm_Data[Other[playerid][dialogData][1]][atm_Object]);
- if(atm_Data[Other[playerid][dialogData][1]][atm_Label] != Text3D:INVALID_3DTEXT_ID) DestroyDynamic3DTextLabel(atm_Data[Other[playerid][dialogData][1]][atm_Label]);
- atm_Data[Other[playerid][dialogData][1]][atm_Spawned] = false;
- SaveATM(Other[playerid][dialogData][1]);
- Other[playerid][dialogData][0] = -1;
- Other[playerid][dialogData][1] = -1;
- INFO(playerid, "Uspjesno ste izbrisali bankomat!");
- }
- }
- }
- return 1;
- }
- case DIALOG_ATM: {
- if(!response) return 1;
- new kol = strval(inputtext);
- if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~r~[Greska]~n~~y~Nemate dovolnjo novca na racunu!~n~~n~Dizanje novca sa racuna");
- PlayerData[playerid][BankMoney][0] -= kol;
- Novac(playerid, kol);
- new str[120];
- format(str,sizeof(str), "~y~~n~Dizanje novca sa racuna~n~~n~Uspjesno ste podigli ~w~%d~g~$~y~ ~n~sa vaseg racuna!", kol);
- PlayerTextDrawSetString(playerid, ATMTD[playerid][8], str);
- SavePlayerData(playerid);
- }
- case DIALOG_BANK_MAIN: {
- //===[Glavni meni]
- if(Other[playerid][dialogData][0] == 1) {
- if(!response) return 1;
- switch(listitem) {
- case 0: {
- if(PlayerData[playerid][BankAccounts][0] == false) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - otvaranje bankovnog racuna", S_BJELA "Dali ste sigurni da zelite otvoriti bankovni racun?\nCjena otvaranja racuna je "ACCOUNT1_PRICE"$!", "Da", "Ne");
- Other[playerid][dialogData][0] = 2;
- }
- else {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- }
- }
- case 1: {
- if(PlayerData[playerid][BankAccounts][1] == false) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - otvaranje stednog racuna", S_BJELA "Dali ste sigurni da zelite otvoriti stedni racun?\nCjena otvaranja racuna je "ACCOUNT2_PRICE"$!", "Da", "Ne");
- Other[playerid][dialogData][0] = 3;
- }
- else {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 5;
- }
- }
- }
- }
- //===[Otvaranje racuna]
- else if(Other[playerid][dialogData][0] == 2) {
- if(response) {
- if(PlayerData[playerid][Money_Pocket] < strval(ACCOUNT1_PRICE)) return ERROR(playerid, "Nemate dovoljno novca da otvorite bankovni racun ("ACCOUNT1_PRICE")!");
- INFO(playerid, "Uspjesno ste otvorili bankovni racun!");
- PlayerData[playerid][BankAccounts][0] = true;
- Novac(playerid, -strval(ACCOUNT1_PRICE));
- SavePlayerData( playerid );
- }
- else INFO(playerid, "Ponistili ste otvaranje bankovnog racuna!");
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
- Other[playerid][dialogData][0] = 1;
- return 1;
- }
- else if(Other[playerid][dialogData][0] == 3) {
- if(response) {
- if(PlayerData[playerid][Money_Pocket] < strval(ACCOUNT2_PRICE)) return ERROR(playerid, "Nemate dovoljno novca da otvorite stedni racun ("ACCOUNT2_PRICE")!");
- INFO(playerid, "Uspjesno ste otvorili stedni racun!");
- PlayerData[playerid][BankAccounts][1] = true;
- Novac(playerid, -strval(ACCOUNT2_PRICE));
- SavePlayerData( playerid );
- }
- else INFO(playerid, "Ponistili ste otvaranje stednog racuna!");
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
- Other[playerid][dialogData][0] = 1;
- }
- //===[Kontrola racuna]
- else if(Other[playerid][dialogData][0] == 4) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
- Other[playerid][dialogData][0] = 1;
- return 1;
- }
- switch(listitem) {
- case 0: {
- new str[100];
- format(str, sizeof(str), S_BJELA "Stanje vaseg racuna iznosi "S_SRVBOJA "%d$"S_BJELA "!", PlayerData[playerid][BankMoney][0]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje racuna", str, "Uredu", "");
- }
- case 1: { //podigni
- Other[playerid][dialogData][0] = 6;
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da podignete sa vaseg bankovnog racuna!", "Podizni", "Nazad");
- }
- case 2: { //ostavi
- Other[playerid][dialogData][0] = 7;
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_BJELA "Unesite kolicinu novca koju zelite da ostavite na vas bankovni racuna!", "Ostavi", "Nazad");
- }
- case 3: { //kreditiranje
- if(PlayerData[playerid][Loan] > 0) {
- new str[100];
- format(str, sizeof(str), S_BJELA "Ostalo za odplatit: %d$\nIznos mjesecne rate: %d$",
- PlayerData[playerid][Loan], PlayerData[playerid][LoanRate]);
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje kredita", str, "Uredu", "");
- }
- else {
- new lvl = GetPlayerLevel(playerid);
- if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
- if(Loans[lvl][0] <= 0) return ERROR(playerid, "Vi ne mozete podignuti kredit!"), Other[playerid][dialogData][0] = 4, SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 8;
- new str[140];
- format(str, sizeof(str), S_BJELA "Unesite kredit koji zelite da podigneta (najvise"S_SRVBOJA " %d"S_BJELA "):\nTrenutna kamatna stopa iznosi: "S_SRVBOJA "%.4f",
- Loans[lvl][0], InterestRate);
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "dalje", "Nazad");
- }
- }
- case 4: { //transfer
- Other[playerid][dialogData][0] = 9;
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_BJELA "Unesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- }
- }
- }
- else if(Other[playerid][dialogData][0] == 5) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
- Other[playerid][dialogData][0] = 1;
- return 1;
- }
- switch(listitem) {
- case 0: {
- new str[100];
- format(str, sizeof(str), S_BJELA "Stanje vaseg stednog racuna iznosi "S_SRVBOJA "%d$"S_BJELA "!", PlayerData[playerid][BankMoney][1]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje racuna", str, "Uredu", "");
- }
- case 1: { //podigni
- Other[playerid][dialogData][0] = 10;
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da podignete sa vaseg stednog racuna!", "Podizni", "Nazad");
- }
- case 2: { //ostavi
- Other[playerid][dialogData][0] = 11;
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_BJELA "Unesite kolicinu novca koju zelite da ostavite na vas stedni racuna!", "Ostavi", "Nazad");
- }
- }
- }
- //===[Dizanje novca sa racuna]
- else if(Other[playerid][dialogData][0] == 6) { //obicni
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new kol = strval(inputtext);
- if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca na vasem bankovnom racunu!\nUnesite kolicinu novca koju zelite da podignete sa vaseg bankovnog racuna!", "Podizni", "Nazad");
- PlayerData[playerid][BankMoney][0] -= kol;
- Novac(playerid, kol);
- SavePlayerData( playerid );
- new str[160];
- format(str, sizeof(str), S_BJELA "Uspjesno ste podigli "S_SRVBOJA "%d$"S_BJELA " sa vaseg racuna!\nNovo stanje vaseg racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][0]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje novca", str, "Uredu", "");
- }
- else if(Other[playerid][dialogData][0] == 10) { //stedni
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 5;
- return 1;
- }
- new kol = strval(inputtext);
- if(kol < 1 || kol > PlayerData[playerid][BankMoney][1]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca na stednom racunu!\nUnesite kolicinu novca koju zelite da podignete sa vaseg stednog racuna!", "Podizni", "Nazad");
- PlayerData[playerid][BankMoney][1] -= kol;
- Novac(playerid, kol);
- SavePlayerData( playerid );
- new str[160];
- format(str, sizeof(str), S_BJELA "Uspjesno ste podigli "S_SRVBOJA "%d$"S_BJELA " sa vaseg stednog racuna!\nNovo stanje vaseg stednog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][1]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje novca", str, "Uredu", "");
- }
- //===[Ostavljanje novca na racun]
- else if(Other[playerid][dialogData][0] == 7) { //obicni
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new kol = strval(inputtext);
- if(kol < 1 || kol > PlayerData[playerid][Money_Pocket]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca kod sebe!\nUnesite kolicinu novca koju zelite da ostavite na vas bankovni racun!", "Ostavi", "Nazad");
- PlayerData[playerid][BankMoney][0] += kol;
- Novac(playerid, -kol);
- SavePlayerData( playerid );
- new str[160];
- format(str, sizeof(str), S_BJELA "Uspjesno ste ostavili "S_SRVBOJA "%d$"S_BJELA " na vas bankovni racun!\nNovo stanje vaseg bankovnog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][0]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - ostavljanje novca", str, "Uredu", "");
- }
- else if(Other[playerid][dialogData][0] == 11) { //stedni
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 5;
- return 1;
- }
- new kol = strval(inputtext);
- if(kol < 1 || kol > PlayerData[playerid][Money_Pocket]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca kod sebe!\nUnesite kolicinu novca koju zelite da ostavite na vas stedni racun!", "Ostavi", "Nazad");
- PlayerData[playerid][BankMoney][1] += kol;
- Novac(playerid, -kol);
- SavePlayerData( playerid );
- new str[160];
- format(str, sizeof(str), S_BJELA "Uspjesno ste ostavili "S_SRVBOJA "%d$"S_BJELA " na vas stedni racun!\nNovo stanje vaseg stednog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][1]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - ostavljanje novca", str, "Uredu", "");
- }
- //===[kreditiranje]
- else if(Other[playerid][dialogData][0] == 8) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new lvl = GetPlayerLevel(playerid);
- if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
- new kol = strval(inputtext), str[190];
- if(kol < 1 || kol > Loans[lvl][0]) {
- format(str, sizeof(str), S_CRVENA "[Greska]:"S_BJELA " Pogresan iznos kredita!\n"S_BJELA "Unesite kredit koji zelite da podigneta (najvise"S_SRVBOJA " %d"S_BJELA "):\nTrenutna kamatna stopa iznosi: "S_SRVBOJA "%.4f",
- Loans[lvl][0], InterestRate);
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");
- return 1;
- }
- Other[playerid][dialogData][1] = kol;
- format(str, sizeof(str), S_BJELA "Unesite broj rata koliko zelite za vracanje kredita (najvise"S_SRVBOJA " %d"S_BJELA "):", Loans[lvl][1]);
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 12;
- }
- else if(Other[playerid][dialogData][0] == 12) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new lvl = GetPlayerLevel(playerid);
- if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
- new kol = strval(inputtext), str[170];
- if(kol < 1 || kol > Loans[lvl][1]) {
- format(str, sizeof(str), S_CRVENA "[Greska]:"S_BJELA " Pogresan iznos rata kredita!\n"S_BJELA "Unesite broj rata koliko zelite za vracanje kredita (najvise"S_SRVBOJA " %d"S_BJELA "):", Loans[lvl][1]);
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");
- return 1;
- }
- new kredit = Other[playerid][dialogData][1];
- for(new i = 0; i < kol; i++) {
- kredit += floatround((kredit*InterestRate));
- }
- PlayerData[playerid][LoanRate] = kol;
- Other[playerid][dialogData][0] = 13;
- new mjesrata = floatround((kredit/PlayerData[playerid][LoanRate]));
- format(str, sizeof(str), S_BJELA "Kredit koji dizete: %d$\nKamatna stopa: %.4f\nBroj rata: %d\nMjesecna rata: %d$\nKrajnji dug: %d$\n\nDali ste sigurni da zelite dignuti ovaj kredit?",
- Other[playerid][dialogData][1], InterestRate, kol, mjesrata, (mjesrata*kol));
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje kredita", str, "Da", "Nazad");
- }
- else if(Other[playerid][dialogData][0] == 13) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new kredit = Other[playerid][dialogData][1], str[140];
- PlayerData[playerid][BankMoney] += kredit;
- for(new i = 0; i < PlayerData[playerid][LoanRate]; i++) {
- kredit += floatround((kredit*InterestRate));
- }
- Other[playerid][dialogData][1] = PlayerData[playerid][LoanRate];
- PlayerData[playerid][LoanRate] = floatround((kredit/PlayerData[playerid][LoanRate]));
- PlayerData[playerid][Loan] = (PlayerData[playerid][LoanRate]*Other[playerid][dialogData][1]);
- Other[playerid][dialogData][0] = 0;
- SavePlayerData(playerid);
- format(str, sizeof(str), S_BJELA "Uspjesno ste digli kredit na %d rata!\n\nIznos mjesecne rate: %d$\nUkupni dug: %d$",
- Other[playerid][dialogData][1], PlayerData[playerid][LoanRate], PlayerData[playerid][Loan]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje kredita", str, "Uredu", "");
- }
- //===[transfer]
- else if(Other[playerid][dialogData][0] == 9) {
- if(!response) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
- Other[playerid][dialogData][0] = 4;
- return 1;
- }
- new id, kol;
- if(sscanf(inputtext, "du", kol, id)) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_BJELA "Unesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA " Pogresan ID/Ime igraca!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- if(id == playerid) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA " Ne mozete prebacivati novac na svoj racun!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA "Nemate dovoljno novca na svom racunu!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- if(PlayerData[playerid][BankAccounts][0] == false) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA "Taj igrac nema otvoren bankovni racunu!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
- PlayerData[id][BankMoney][0] += kol;
- PlayerData[playerid][BankMoney][0] -= kol;
- SavePlayerData(playerid);
- SavePlayerData(id);
- new str[120];
- format(str,sizeof(str), "Uspjesno ste prebacili %d$ na bankovni racun igraca %s", kol, PlayerName(id));
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - prebacivanje novca", str, "Uredu", "");
- format(str, sizeof(str), "[INFO]: {C0C0C0}Igrac %s vam je prebacio %d$ na vas bankovni racun!", PlayerName(id), kol);
- SendClientMessage(id, 0x06BF00FF, str);
- }
- return 1;
- }
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(Prijavljen[playerid] == false) {
- OnPlayerRequestClass(playerid, 0);
- return 1;
- }
- if(PlayerData[playerid][Spawn] == SPAWN_POCETNI) {
- SetPlayerSkin(playerid, PlayerData[playerid][Skin]);
- SetPlayerPos(playerid, Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2]);
- SetPlayerFacingAngle(playerid, Server[srvSpawnPos][3]);
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(!ispassenger) {
- }
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- new str[128];
- if(newstate == PLAYER_STATE_DRIVER) {
- HideAllPTDs(playerid);
- ToggleSpeedoTDS(playerid, true);
- ToggleSpeedoTimer(playerid, true);
- new vehicleid = GetPlayerVehicleID(playerid);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- if(engine == -1) SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective), engine = 0;
- if(engine == 0) INFO(playerid, "Motor vozila je ugasen, ako ga zelite upaliti pritisnite tipku 2.");
- if(lights != 1) INFO(playerid, "Svjetla vozila su ugasena, ako ih zelite upaliti pritisnite tipku N.");
- if(VozilaInfo[vehicleid][viVrsta] == 1) {
- if(PlayerData[playerid][Admin] != 5) {
- if(Iznajmiuo[playerid] != -1 && vehicleid != RentVozila[Iznajmiuo[playerid]][rvID]) return SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_CRVENA "Greska!", S_BJELA "Vi ste vec iznajmili vozilo!", "Uredu", ""), RemovePlayerFromVehicle(playerid);
- for(new i = 0; i < BrojRentVozila; i++) {
- if(vehicleid == RentVozila[i][rvID]) {
- foreach(Player, p) {
- if(Iznajmiuo[p] == i) {
- if(p != playerid) SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_CRVENA "Greska!", S_BJELA "Neko je vec iznajmio ovo vozilo!", "Uredu", ""), RemovePlayerFromVehicle(playerid);
- return 1;
- }
- format(str, sizeof(str), S_BJELA "Ovo se vozilo iznajmljuje za %d$.\nDali zelite iznajmiti ovo vozilo?", RentVozila[i][rvCijena]);
- SPD(playerid, DIALOG_RENT, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Iznajmljivanje vozila", str, "Iznajmi", "Izlaz");
- Other[playerid][dialogData][0] = i;
- break;
- }
- break;
- }
- }
- }
- }
- }
- else if(oldstate == PLAYER_STATE_DRIVER) {
- ToggleSpeedoTDS(playerid, false);
- ToggleSpeedoTimer(playerid, false);
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(PRESSED(KEY_CTRL_BACK)) {
- if(Other[playerid][kreiranjeBanke] == 1) {
- GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2]);
- if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][0]);
- DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][0] = CreateDynamic3DTextLabel("[Banka - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 0, 0);
- SaveBank(Other[playerid][kreiranjeID]);
- INFO(playerid, "Uspjesno ste promjenili lokaciju ulaza!");
- Other[playerid][kreiranjeBanke] = -1;
- Other[playerid][dialogData][0] = -1;
- Other[playerid][dialogData][1] = -1;
- Other[playerid][kreiranjeID] = -1;
- }
- else {
- INFO(playerid, "Uspjesno ste odabrali lokaciju ulaza, sada izlaza (tipka H)!");
- Other[playerid][kreiranjeBanke] = 2;
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][0] = CreateDynamic3DTextLabel("[Banka - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 0, 0);
- Other[playerid][ppPosition][0] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0];
- Other[playerid][ppPosition][1] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1];
- Other[playerid][ppPosition][2] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2];
- }
- }
- else if(Other[playerid][kreiranjeBanke] == 2) {
- GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5]);
- SetPlayerVirtualWorld(playerid, Other[playerid][kreiranjeID]);
- Other[playerid][intID] = Other[playerid][kreiranjeID];
- bank_Data[Other[playerid][kreiranjeID]][bank_Interior] = GetPlayerInterior(playerid);
- if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][1]);
- DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][1] = CreateDynamic3DTextLabel("[Banka - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- SaveBank(Other[playerid][kreiranjeID]);
- INFO(playerid, "Uspjesno ste promjenili lokaciju izlaza!");
- Other[playerid][kreiranjeBanke] = -1;
- Other[playerid][dialogData][0] = -1;
- Other[playerid][dialogData][1] = -1;
- Other[playerid][kreiranjeID] = -1;
- }
- else {
- INFO(playerid, "Uspjesno ste odabrali lokaciju izlaza, sada odaberite lokaciju pulta (tipka H)!");
- Other[playerid][kreiranjeBanke] = 3;
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][1] = CreateDynamic3DTextLabel("[Banka - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- }
- }
- else if(Other[playerid][kreiranjeBanke] == 3) {
- bank_Data[Other[playerid][kreiranjeID]][bank_Spawned] = true;
- GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8]);
- SaveBank(Other[playerid][kreiranjeID]);
- if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
- DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][2]);
- DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2]);
- INFO(playerid, "Uspjesno ste promjenili lokaciju saltera banke!");
- Other[playerid][dialogData][0] = -1, Other[playerid][dialogData][1] = -1;
- if(bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] == true) {
- SetPlayerVirtualWorld(playerid, Other[playerid][kreiranjeID]);
- Other[playerid][intID] = Other[playerid][kreiranjeID];
- }
- }
- else INFO(playerid, "Uspjesno ste kreirali banku!");
- if(bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] == true) {
- new str[80];
- format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", Other[playerid][kreiranjeID]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- }
- else {
- new str[80];
- format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", Other[playerid][kreiranjeID]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 0, bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
- }
- Other[playerid][kreiranjeBanke] = -1;
- Other[playerid][kreiranjeID] = -1;
- }
- }
- else if(PRESSED(KEY_SECONDARY_ATTACK)) {
- if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
- if(GetPlayerVirtualWorld(playerid) == 0 && Other[playerid][intID] == -1) {
- for(new i = 0; i <= NumberOfBanks; i++) {
- if(bank_Data[i][bank_UseInterior] == true && IsPlayerInRangeOfPoint(playerid, 1.5, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2])) {
- GetPlayerPos(playerid, Other[playerid][ppPosition][0], Other[playerid][ppPosition][1], Other[playerid][ppPosition][2]);
- Other[playerid][intID] = i;
- SetPlayerInterior(playerid, bank_Data[i][bank_Interior]);
- SetPlayerVirtualWorld(playerid, i);
- SetPlayerPos(playerid, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5]);
- }
- }
- }
- else {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, bank_Data[Other[playerid][intID]][bank_Pos][3], bank_Data[Other[playerid][intID]][bank_Pos][4], bank_Data[Other[playerid][intID]][bank_Pos][5])) {
- SetPlayerPos(playerid, Other[playerid][ppPosition][0], Other[playerid][ppPosition][1], Other[playerid][ppPosition][2]);
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- Other[playerid][intID] = -1;
- }
- }
- }
- }
- else if(PRESSED(KEY_NO)) {
- if(td_Showed[playerid][td_Guide] == true) ToggleGuideTDS(playerid, false);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new engine, lights, alarm, doors, bonnet, boot, objective,
- vehicleid = GetPlayerVehicleID(playerid);
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- if(lights != 1) SetVehicleParamsEx(vehicleid, engine, 1, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste upalili svjetla!");
- else SetVehicleParamsEx(vehicleid, engine, 0, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste ugasili svjetla!");
- }
- }
- else if(PRESSED(KEY_YES)) {
- if(td_Showed[playerid][td_Guide] == true) {
- Other[playerid][TDData] ++;
- if(Other[playerid][TDData] >= sizeof(CMDSChapter)) Other[playerid][TDData] = 0;
- new strChapter[100], strtext1[100] = "_", strtext2[100] = "_", strtext3[100] = "_";
- if(Other[playerid][TDData] == 0) {
- format(strChapter, sizeof(strChapter), "~g~%s~n~~w~%s~n~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSGlobal[0]);
- }
- else if(Other[playerid][TDData] == 1) {
- format(strChapter, sizeof(strChapter), "~w~%s~n~~g~%s~n~~w~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSProperty[0]);
- }
- else if(Other[playerid][TDData] == 2) {
- format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~~g~%s~n~~w~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSJobs[0]);
- }
- else if(Other[playerid][TDData] == 3) {
- format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~~g~%s~n~~w~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSFactions[0]);
- }
- else if(Other[playerid][TDData] == 4) {
- format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~~g~%s~n~~w~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSLeader[0]);
- }
- else if(Other[playerid][TDData] == 5) {
- if(PlayerData[playerid][Admin] < 1) {
- format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~%s~n~~g~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, "~r~V~w~i niste u staff team-u!");
- }
- else {
- format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~%s~n~~g~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- if(PlayerData[playerid][Admin] >= 1) format(strtext1, sizeof(strtext1), "%s", CMDSStaff[0]);
- if(PlayerData[playerid][Admin] >= 2) format(strtext1, sizeof(strtext1), "%s~n~%s", strtext1, CMDSStaff[1]);
- if(PlayerData[playerid][Admin] >= 3) format(strtext2, sizeof(strtext2), "%s", CMDSStaff[2]);
- if(PlayerData[playerid][Admin] >= 4) format(strtext2, sizeof(strtext2), "%s~n~%s", strtext2, CMDSStaff[3]);
- if(PlayerData[playerid][Admin] >= 5) format(strtext3, sizeof(strtext3), "%s", CMDSStaff[4]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, strtext1, strtext2, strtext3);
- }
- }
- }
- }
- else if(PRESSED(KEY_LOOK_BEHIND)) {
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
- new engine, lights, alarm, doors, bonnet, boot, objective,
- vehicleid = GetPlayerVehicleID(playerid);
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- if(engine != 1) {
- if(VozilaInfo[vehicleid][viFuel] > 0.09) SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste upalili motor vozila!");
- else ERROR(playerid, "U vozilu nema dovoljno goriva.");
- }
- else SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste ugasili motor vozila!");
- }
- }
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) {
- if(response == EDIT_RESPONSE_CANCEL) return ERROR(playerid, "Ne mozete ponistiti uredivanje objekta"), EditDynamicObject(playerid, objectid);
- else if(response == EDIT_RESPONSE_UPDATE) SetDynamicObjectPos(objectid, x,y,z), SetDynamicObjectRot(objectid, rx, ry, rz);
- else {
- if(Other[playerid][kreiranjeID] > -1 && objectid == atm_Data[Other[playerid][kreiranjeID]][atm_Object]) {
- new i = Other[playerid][kreiranjeID];
- SetDynamicObjectPos(objectid, x,y,z);
- SetDynamicObjectRot(objectid, rx, ry, rz);
- atm_Data[i][atm_Pos][0] = x, atm_Data[i][atm_Pos][1] = y, atm_Data[i][atm_Pos][2] = z, atm_Data[i][atm_Pos][3] = rx, atm_Data[i][atm_Pos][4] = ry, atm_Data[i][atm_Pos][5] = rz;
- if(atm_Data[i][atm_Label] != Text3D:INVALID_3DTEXT_ID) DestroyDynamic3DTextLabel(atm_Data[i][atm_Label]);
- new str[80];
- format(str, sizeof(str), "[Bankomat (%d)]\nKomande: "S_BJELA "/atm", i);
- atm_Data[i][atm_Label] = CreateDynamic3DTextLabel(str, G_SRVBOJA, x, y, (z+2), 5.0);
- SaveATM(i);
- INFO(playerid, "Uspjesno ste kreirali/pomjerili bankomat!");
- Other[playerid][kreiranjeID] = -1;
- }
- }
- return 1;
- }
- public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) {return 1;}
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
- if(playertextid == ATMTD[playerid][1]) {
- if(Other[playerid][TDData] == 1 || Other[playerid][TDData] == 3) { //podigni
- PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Dizanje novca sa racuna");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Nazad -");
- Other[playerid][TDData] = 3;
- SPD(playerid, DIALOG_ATM, DIALOG_STYLE_INPUT, S_SRVBOJA "Bankomat - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da dignete sa bankovnog racuna!", "Uredu", "Prekid");
- }
- else if(Other[playerid][TDData] == 2) { //vrati na pocetni
- PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Stanje -");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Odaberite opciju");
- Other[playerid][TDData] = 1;
- }
- }
- else if(playertextid == ATMTD[playerid][3]) {
- if(Other[playerid][TDData] == 1) { //stanje
- PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Nazad~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Nazad -");
- new str[80];
- format(str,sizeof(str), "~y~Stanje vaseg racuna iznosi~n~~n~~w~%d~g~$", PlayerData[playerid][BankMoney]);
- PlayerTextDrawSetString(playerid, ATMTD[playerid][8], str);
- Other[playerid][TDData] = 2;
- }
- else if(Other[playerid][TDData] == 2 || Other[playerid][TDData] == 3) { //vrati na pocetni
- PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Stanje -");
- PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Odaberite opciju");
- Other[playerid][TDData] = 1;
- }
- }
- else if(playertextid == ATMTD[playerid][4]) { //izlaz
- ToggleATMTD(playerid);
- return 1;
- }
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid) {
- if(_:clickedid == INVALID_TEXT_DRAW) {
- if(td_Showed[playerid][td_ATM] == true) SelectTextDraw(playerid, G_SRVBOJA);
- return 1;
- }
- return 1;
- }
- forward OnPlayerCommandPerformed( playerid, cmdtext[ ], success);
- public OnPlayerCommandPerformed( playerid, cmdtext[ ], success)
- {
- if(Prijavljen[playerid] == false) return ERROR(playerid, "Morate biti prijavljeni da mozete koristiti komande!");
- if(!success)
- {
- ERROR(playerid, "Unijeli ste pogresnu komandu, da vidite spisak komandi kucajte /cmds!");
- }
- return 1;
- }
- //===================[Funckije - Functions]===================//
- stock PreparePlayer(playerid) {
- SetPlayerScore(playerid, PlayerData[playerid][Level]);
- PostaviNovac(playerid, PlayerData[playerid][Money_Pocket]);
- TogglePlayerSpectating(playerid, false);
- TextDrawShowForPlayer(playerid, GlobalTDS[0]);
- TextDrawShowForPlayer(playerid, GlobalTDS[1]);
- TextDrawShowForPlayer(playerid, GlobalTDS[2]);
- Iznajmiuo[playerid] = -1;
- Prijavljen[playerid] = true;
- Other[playerid][intID] = -1;
- ToggleSpeedoTimer(playerid, false);
- td_Showed[playerid][td_ATM] = false;
- td_Showed[playerid][td_Guide] = false;
- td_Showed[playerid][td_Speedo] = false;
- return 1;
- }
- stock BankFilePath(i)
- {
- new ba_File[27];
- format(ba_File, sizeof(ba_File), BANK_PATH, i);
- return ba_File;
- }
- stock ATMFilePath(i)
- {
- new ba_File[27];
- format(ba_File, sizeof(ba_File), ATM_PATH, i);
- return ba_File;
- }
- stock SaveBank(i)
- {
- new ba_File[32];
- format(ba_File, sizeof(ba_File), BANK_PATH, i);
- new INI:Data = INI_Open(ba_File);
- INI_WriteBool(Data, "Spawned", bank_Data[i][bank_Spawned]);
- INI_WriteBool(Data, "UseInterior", bank_Data[i][bank_UseInterior]);
- INI_WriteFloat(Data, "Pickup_X", bank_Data[i][bank_Pos][0]);
- INI_WriteFloat(Data, "Pickup_Y", bank_Data[i][bank_Pos][1]);
- INI_WriteFloat(Data, "Pickup_Z", bank_Data[i][bank_Pos][2]);
- INI_WriteFloat(Data, "Ulaz_X", bank_Data[i][bank_Pos][3] );
- INI_WriteFloat(Data, "Ulaz_Y", bank_Data[i][bank_Pos][4] );
- INI_WriteFloat(Data, "Ulaz_Z", bank_Data[i][bank_Pos][5] );
- INI_WriteFloat(Data, "Izlaz_X", bank_Data[i][bank_Pos][6] );
- INI_WriteFloat(Data, "Izlaz_Y", bank_Data[i][bank_Pos][7] );
- INI_WriteFloat(Data, "Izlaz_Z", bank_Data[i][bank_Pos][8] );
- INI_WriteInt(Data, "Interior",bank_Data[i][bank_Interior]);
- INI_Close(Data);
- return (true);
- }
- stock LoadBank(i)
- {
- new bFile[32];
- format(bFile, sizeof(bFile), BANK_PATH, i);
- INI_ParseFile(bFile, "loadBank_%s", .bExtra = true, .extra = i);
- if(bank_Data[i][bank_Spawned] == true) {
- new str[110];
- if(bank_Data[i][bank_UseInterior] == true) {
- format(str, sizeof(str), "[Banka (%d) - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", i);
- bank_Data[i][bank_Label][0] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
- format(str, sizeof(str), "[Banka (%d) - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", i);
- bank_Data[i][bank_Label][1] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, i, bank_Data[i][bank_Interior]);
- format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", i);
- bank_Data[i][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, i, bank_Data[i][bank_Interior]);
- bank_Data[i][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2], 0, 0);
- bank_Data[i][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5], i, bank_Data[i][bank_Interior]);
- bank_Data[i][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], i, bank_Data[i][bank_Interior]);
- }
- else {
- format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", i);
- bank_Data[i][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, bank_Data[i][bank_Interior]);
- bank_Data[i][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 0, bank_Data[i][bank_Interior]);
- }
- }
- else {
- for(new br = 0; br < 3; br++) { bank_Data[i][bank_Label][br] = Text3D:INVALID_3DTEXT_ID, bank_Data[i][bank_Pickup][br] = -1; }
- }
- NumberOfBanks++;
- return (true);
- }
- stock SaveATM(i)
- {
- new ba_File[32];
- format(ba_File, sizeof(ba_File), ATM_PATH, i);
- new INI:Data = INI_Open(ba_File);
- INI_WriteBool(Data, "Spawned", atm_Data[i][atm_Spawned]);
- INI_WriteFloat(Data, "ATM_X", atm_Data[i][atm_Pos][0]);
- INI_WriteFloat(Data, "ATM_Y", atm_Data[i][atm_Pos][1]);
- INI_WriteFloat(Data, "ATM_Z", atm_Data[i][atm_Pos][2]);
- INI_WriteFloat(Data, "ATM_RX", atm_Data[i][atm_Pos][3]);
- INI_WriteFloat(Data, "ATM_RY", atm_Data[i][atm_Pos][4]);
- INI_WriteFloat(Data, "ATM_RZ", atm_Data[i][atm_Pos][5]);
- INI_Close(Data);
- return (true);
- }
- stock LoadATM(i)
- {
- new bFile[32];
- format(bFile, sizeof(bFile), ATM_PATH, i);
- INI_ParseFile(bFile, "loadATM_%s", .bExtra = true, .extra = i);
- if(atm_Data[i][atm_Spawned] == true) {
- new str[80];
- format(str, sizeof(str), "[Bankomat (%d)]\nKomande: "S_BJELA "/atm", i);
- atm_Data[i][atm_Label] = CreateDynamic3DTextLabel(str, G_SRVBOJA, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], (atm_Data[i][atm_Pos][2]+2), 5.0);
- atm_Data[i][atm_Object] = CreateDynamicObject(2618, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2], atm_Data[i][atm_Pos][3], atm_Data[i][atm_Pos][4], atm_Data[i][atm_Pos][5]);
- }
- else {
- atm_Data[i][atm_Object] = -1;
- atm_Data[i][atm_Label] = Text3D:INVALID_3DTEXT_ID;
- }
- NumberOfATMS++;
- return (true);
- }
- stock UcitajRentVozilo(id) {
- INI_ParseFile(FajlRentVozila(id), "UcitajRentVoziloIPF", .bExtra = true, .extra = id);
- if(RentVozila[id][rvSpawned] == true) {
- RentVozila[id][rvID] = AddStaticVehicleEx(RentVozila[id][rvModel], RentVozila[id][rvPos][0], RentVozila[id][rvPos][1], RentVozila[id][rvPos][2], RentVozila[id][rvPos][3], RentVozila[id][rvBoja][0], RentVozila[id][rvBoja][1], 900);
- VozilaInfo[RentVozila[id][rvID]][viVrsta] = 1;
- VozilaInfo[RentVozila[id][rvID]][viDistance] = RentVozila[id][rvDistance];
- VozilaInfo[RentVozila[id][rvID]][viFuel] = RentVozila[id][rvFuel];
- }
- BrojRentVozila = (id+1);
- return 1;
- }
- stock SpremiRentVozilo(id) {
- new INI:File = INI_Open(FajlRentVozila(id));
- INI_SetTag(File,"Podaci");
- INI_WriteBool(File, "Spawned", RentVozila[id][rvSpawned]);
- INI_WriteInt(File, "Model", RentVozila[id][rvModel]);
- INI_WriteFloat(File, "X", RentVozila[id][rvPos][0]);
- INI_WriteFloat(File, "Y", RentVozila[id][rvPos][1]);
- INI_WriteFloat(File, "Z", RentVozila[id][rvPos][2]);
- INI_WriteFloat(File, "R", RentVozila[id][rvPos][3]);
- INI_WriteInt(File, "Boja1", RentVozila[id][rvBoja][0]);
- INI_WriteInt(File, "Boja2", RentVozila[id][rvBoja][1]);
- INI_WriteInt(File, "Cijena", RentVozila[id][rvCijena]);
- if(RentVozila[id][rvSpawned] == true) {
- INI_WriteFloat(File, "Distance", VozilaInfo[RentVozila[id][rvID]][viDistance]);
- INI_WriteFloat(File, "Fuel", VozilaInfo[RentVozila[id][rvID]][viFuel]);
- }
- else {
- INI_WriteFloat(File, "Distance", 0.0);
- INI_WriteFloat(File, "Fuel", 0.0);
- }
- INI_Close(File);
- return 1;
- }
- stock PokusajPrijavitIgraca(playerid, lozinka[]) {
- if(!strcmp(lozinka, PlayerData[playerid][Password], false)) {
- INFO(playerid, "Uspjesno ste se prijavili!");
- PreparePlayer(playerid);
- SpawnPlayer(playerid);
- }
- else {
- CountPogresneLozinke[playerid] ++;
- if(CountPogresneLozinke[playerid] < strval(MAX_POGRESNA_LOZINKA)) {
- new str[250];
- format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Pogresna lozinka (%d/"MAX_POGRESNA_LOZINKA")\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", CountPogresneLozinke[playerid], PlayerName(playerid));
- SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
- }
- else {
- ERROR(playerid, "Izbaceni ste sa servera jer ste pogrjesili "MAX_POGRESNA_LOZINKA" puta lozinku!");
- kick(playerid);
- }
- }
- return 1;
- }
- stock RegistrujIgraca(playerid) {
- PlayerData[playerid][Level] = Server[srvPLevel];
- PlayerData[playerid][Money_Pocket] = Server[srvPNovac];
- PlayerData[playerid][Spawn] = SPAWN_POCETNI;
- PlayerData[playerid][Deaths] = 0;
- PlayerData[playerid][Kills] = 0;
- PlayerData[playerid][Admin] = 0;
- if(PlayerData[playerid][Gender] == 0) PlayerData[playerid][Skin] = Server[srvSkinM];
- else PlayerData[playerid][Skin] = Server[srvSkinZ];
- SavePlayerData(playerid);
- PreparePlayer(playerid);
- SpawnPlayer(playerid);
- return 1;
- }
- stock SavePlayerData(playerid) {
- new INI:File = INI_Open(FajlIgraca(playerid));
- INI_SetTag(File,"podaci");
- INI_WriteString(File, "Password", PlayerData[playerid][Password]);
- INI_WriteInt(File, "PocketMoney", PlayerData[playerid][Money_Pocket]);
- INI_WriteInt(File, "BankMoney_1", PlayerData[playerid][BankMoney][0]);
- INI_WriteInt(File, "BankMoney_2", PlayerData[playerid][BankMoney][1]);
- INI_WriteBool(File, "BankAccount_1",PlayerData[playerid][BankAccounts][0]);
- INI_WriteBool(File, "BankAccount_2",PlayerData[playerid][BankAccounts][1]);
- INI_WriteInt(File, "Loan", PlayerData[playerid][Loan]);
- INI_WriteInt(File, "LoanRate", PlayerData[playerid][LoanRate]);
- INI_WriteInt(File, "Level", PlayerData[playerid][Level]);
- INI_WriteInt(File, "Gender", PlayerData[playerid][Gender]);
- INI_WriteInt(File, "Age", PlayerData[playerid][Age]);
- INI_WriteInt(File, "Spawn", PlayerData[playerid][Spawn]);
- INI_WriteInt(File, "Deaths", PlayerData[playerid][Deaths]);
- INI_WriteInt(File, "Kills", PlayerData[playerid][Kills]);
- INI_WriteInt(File, "Admin", PlayerData[playerid][Admin]);
- INI_WriteInt(File, "Skin", PlayerData[playerid][Skin]);
- INI_Close(File);
- return 1;
- }
- stock SpremiPostavke() {
- new INI:File = INI_Open(FAJL_POSTAVKE);
- INI_SetTag(File,"Postavke servera");
- INI_WriteString(File,"Ime", Server[srvIme]);
- INI_WriteString(File,"Lozinka", Server[srvLozinka]);
- INI_WriteString(File,"Rcon", Server[srvRcon]);
- INI_WriteInt(File, "Rekord", Server[srvRekord]);
- INI_WriteInt(File, "Skin_m", Server[srvSkinM]);
- INI_WriteInt(File, "Skin_z", Server[srvSkinZ]);
- INI_WriteFloat(File,"X", Server[srvSpawnPos][0]);
- INI_WriteFloat(File,"Y", Server[srvSpawnPos][1]);
- INI_WriteFloat(File,"Z", Server[srvSpawnPos][2]);
- INI_WriteFloat(File,"A", Server[srvSpawnPos][3]);
- INI_WriteInt(File, "PNovac", Server[srvPNovac]);
- INI_WriteInt(File, "PLevel", Server[srvPLevel]);
- INI_WriteBool(File, "DebugMode", Server[srvDebugMode]);
- INI_Close(File);
- return 1;
- }
- stock PostaviDefPostavke() {
- format(Server[srvIme], sizeof(Server[srvIme]), "~ " SrvIME " - " SrvVERZIJA " ~");
- format(Server[srvLozinka], sizeof(Server[srvLozinka]), "0");
- format(Server[srvRcon], sizeof(Server[srvRcon]), "123");
- Server[srvRekord] = 0;
- Server[srvSkinM] = 21;
- Server[srvSkinZ] = 12;
- Server[srvSpawnPos][0] = -2223.8271;
- Server[srvSpawnPos][1] = 2301.1282;
- Server[srvSpawnPos][2] = 5.2828;
- Server[srvSpawnPos][3] = 5.0;
- Server[srvPLevel] = 1;
- Server[srvPNovac] = 1500;
- SpremiPostavke();
- return 1;
- }
- stock GetPlayerLevel(playerid) {
- if(PlayerData[playerid][Level] < 1) PlayerData[playerid][Level] = 1;
- return PlayerData[playerid][Level];
- }
- stock SetPlayerLevel(playerid, lvl) {
- if(lvl < 1) PlayerData[playerid][Level] = 1;
- else PlayerData[playerid][Level] = lvl;
- SetPlayerScore(playerid,PlayerData[playerid][Level]);
- return 1;
- }
- stock Novac(playerid, novac) {
- PlayerData[playerid][Money_Pocket] = PlayerData[playerid][Money_Pocket] + novac;
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, PlayerData[playerid][Money_Pocket]);
- return 1;
- }
- stock PostaviNovac(playerid, novac) {
- PlayerData[playerid][Money_Pocket] = novac;
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,novac);
- return 1;
- }
- stock PlayerName(playerid) {
- new Ime_Str[MAX_PLAYER_NAME];
- GetPlayerName(playerid, Ime_Str, MAX_PLAYER_NAME);
- return Ime_Str;
- }
- stock FajlIgraca(playerid) {
- new f_str[50];
- format(f_str, sizeof(f_str), FAJL_IGRACA, PlayerName(playerid));
- return f_str;
- }
- stock FajlRentVozila(id) {
- new f_str[30];
- format(f_str, sizeof(f_str), FAJL_RENTVOZILA, id);
- return f_str;
- }
- stock kick(playerid) {
- SetTimerEx("Kickaj", 100, false, "i", playerid);
- return 1;
- }
- stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
- {
- new Float:posx, Float:posy, Float:posz, Float:oldposx, Float:oldposy, Float:oldposz, Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
- {
- GetPlayerPos(i, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
- {
- SCM(i, col1, string);
- }
- else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
- {
- SCM(i, col2, string);
- }
- else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
- {
- SCM(i, col3, string);
- }
- else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
- {
- SCM(i, col4, string);
- }
- else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- SCM(i, col5, string);
- }
- }
- }
- return 1;
- }
- stock ToggleSpeedoTimer(playerid, bool:toggle) {
- if(toggle == true) {
- if(Other[playerid][TimersID][0] == -1) Other[playerid][TimersID][0] = SetTimerEx("SpeedoTimer", 500, true, "i", playerid);
- if(Other[playerid][TimersID][1] == -1) Other[playerid][TimersID][1] = SetTimerEx("FuelTImer", 4000, true, "i", playerid), FuelTImer(playerid);
- }
- else {
- if(Other[playerid][TimersID][0] != -1) {
- KillTimer(Other[playerid][TimersID][0]);
- Other[playerid][TimersID][0] = -1;
- }
- if(Other[playerid][TimersID][1] != -1) {
- KillTimer(Other[playerid][TimersID][1]);
- Other[playerid][TimersID][1] = -1;
- }
- }
- return 1;
- }
- //==[Textdraws]==//
- stock ToggleATMTD(playerid) {
- if(td_Showed[playerid][td_ATM] == false)
- {
- ATMTD[playerid][0] = CreatePlayerTextDraw(playerid,-29.000000, -18.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][0], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][0], 0);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][0], 0.720000, 55.299999);
- PlayerTextDrawColor(playerid,ATMTD[playerid][0], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][0], 0);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][0], 1);
- PlayerTextDrawSetShadow(playerid,ATMTD[playerid][0], 1);
- PlayerTextDrawUseBox(playerid,ATMTD[playerid][0], 1);
- PlayerTextDrawBoxColor(playerid,ATMTD[playerid][0], 255);
- PlayerTextDrawTextSize(playerid,ATMTD[playerid][0], 700.000000, 111.000000);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][0], 0);
- ATMTD[playerid][1] = CreatePlayerTextDraw(playerid,0.000000, 87.000000, "LD_OTB2:butnC");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][1], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][1], 4);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][1], 1.800000, 15.199999);
- PlayerTextDrawColor(playerid,ATMTD[playerid][1], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][1], 0);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][1], 1);
- PlayerTextDrawSetShadow(playerid,ATMTD[playerid][1], 1);
- PlayerTextDrawUseBox(playerid,ATMTD[playerid][1], 1);
- PlayerTextDrawBoxColor(playerid,ATMTD[playerid][1], 255);
- PlayerTextDrawTextSize(playerid,ATMTD[playerid][1], 76.000000, 81.000000);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][1], 1);
- ATMTD[playerid][2] = CreatePlayerTextDraw(playerid,562.000000, 44.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][2], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][2], 1);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][2], 1.110000, 36.999977);
- PlayerTextDrawColor(playerid,ATMTD[playerid][2], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][2], 0);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][2], 1);
- PlayerTextDrawSetShadow(playerid,ATMTD[playerid][2], 1);
- PlayerTextDrawUseBox(playerid,ATMTD[playerid][2], 1);
- PlayerTextDrawBoxColor(playerid,ATMTD[playerid][2], -1094795521);
- PlayerTextDrawTextSize(playerid,ATMTD[playerid][2], 75.000000, 28.000000);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][2], 0);
- ATMTD[playerid][3] = CreatePlayerTextDraw(playerid,563.000000, 87.000000, "LD_OTB2:butnC");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][3], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][3], 4);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][3], 1.800000, 15.199999);
- PlayerTextDrawColor(playerid,ATMTD[playerid][3], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][3], 0);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][3], 1);
- PlayerTextDrawSetShadow(playerid,ATMTD[playerid][3], 1);
- PlayerTextDrawUseBox(playerid,ATMTD[playerid][3], 1);
- PlayerTextDrawBoxColor(playerid,ATMTD[playerid][3], 255);
- PlayerTextDrawTextSize(playerid,ATMTD[playerid][3], 76.000000, 81.000000);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][3], 1);
- ATMTD[playerid][4] = CreatePlayerTextDraw(playerid,0.000000, 250.000000, "LD_OTB2:butnC");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][4], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][4], 4);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][4], 1.800000, 15.199999);
- PlayerTextDrawColor(playerid,ATMTD[playerid][4], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][4], 0);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][4], 1);
- PlayerTextDrawSetShadow(playerid,ATMTD[playerid][4], 1);
- PlayerTextDrawUseBox(playerid,ATMTD[playerid][4], 1);
- PlayerTextDrawBoxColor(playerid,ATMTD[playerid][4], 255);
- PlayerTextDrawTextSize(playerid,ATMTD[playerid][4], 76.000000, 81.000000);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][4], 1);
- ATMTD[playerid][5] = CreatePlayerTextDraw(playerid,84.000000, 101.000000, "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][5], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][5], 1);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][5], 0.490000, 1.800000);
- PlayerTextDrawColor(playerid,ATMTD[playerid][5], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][5], 1);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][5], 1);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][5], 0);
- ATMTD[playerid][6] = CreatePlayerTextDraw(playerid,553.000000, 101.000000, "Stanje -");
- PlayerTextDrawAlignment(playerid,ATMTD[playerid][6], 3);
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][6], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][6], 1);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][6], 0.500000, 1.800000);
- PlayerTextDrawColor(playerid,ATMTD[playerid][6], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][6], 1);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][6], 1);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][6], 0);
- ATMTD[playerid][7] = CreatePlayerTextDraw(playerid,310.000000, 364.000000, "~g~Nasa banka ~w~-~g~ Bankomat");
- PlayerTextDrawAlignment(playerid,ATMTD[playerid][7], 2);
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][7], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][7], 1);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][7], 0.500000, 1.800000);
- PlayerTextDrawColor(playerid,ATMTD[playerid][7], -1);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][7], 1);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][7], 1);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][7], 0);
- ATMTD[playerid][8] = CreatePlayerTextDraw(playerid,318.000000, 162.000000, "~y~~n~Odaberite opciju");
- PlayerTextDrawAlignment(playerid,ATMTD[playerid][8], 2);
- PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][8], 255);
- PlayerTextDrawFont(playerid,ATMTD[playerid][8], 1);
- PlayerTextDrawLetterSize(playerid,ATMTD[playerid][8], 0.629999, 1.500000);
- PlayerTextDrawColor(playerid,ATMTD[playerid][8], -65281);
- PlayerTextDrawSetOutline(playerid,ATMTD[playerid][8], 1);
- PlayerTextDrawSetProportional(playerid,ATMTD[playerid][8], 1);
- PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][8], 0);
- for(new i = 0; i <= 8; i++) PlayerTextDrawShow(playerid, ATMTD[playerid][i]);
- SelectTextDraw(playerid, G_SRVBOJA);
- td_Showed[playerid][td_ATM] = true;
- Other[playerid][TDData] = 1;
- }
- else {
- for(new i = 0; i <= 8; i++) PlayerTextDrawHide(playerid, ATMTD[playerid][i]), PlayerTextDrawDestroy(playerid, ATMTD[playerid][i]), ATMTD[playerid][i] = PlayerText:INVALID_TEXT_DRAW;
- CancelSelectTextDraw(playerid);
- td_Showed[playerid][td_ATM] = false;
- }
- }
- stock ToggleSpeedoTDS(playerid, bool:toggle) {
- if(toggle == true) {
- if(td_Showed[playerid][td_Speedo] == false) {
- SpeedoTD[playerid][0] = CreatePlayerTextDraw(playerid,602.000000, 402.000000, "~w~0");
- PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][0], 3);
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][0], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][0], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][0], 0.699999, 2.000000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][0], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][0], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][0], 0);
- SpeedoTD[playerid][1] = CreatePlayerTextDraw(playerid,605.000000, 409.000000, "~g~k~w~mh");
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][1], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][1], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][1], 0.389999, 1.100000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][1], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][1], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][1], 1);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][1], 0);
- SpeedoTD[playerid][2] = CreatePlayerTextDraw(playerid, 525.000000, 402.000000, "~w~--l");
- PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][2], 3);
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][2], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][2], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][2], 0.699999, 2.000000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][2], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][2], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][2], 1);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][2], 0);
- SpeedoTD[playerid][3] = CreatePlayerTextDraw(playerid,549.000000, 418.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][3], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][3], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][3], 0.389999, -0.100000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][3], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][3], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][3], 1);
- PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][3], 1);
- PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][3], 255);
- PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][3], 524.000000, -108.000000);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][3], 0);
- SpeedoTD[playerid][4] = CreatePlayerTextDraw(playerid,553.000000, 399.000000, "R");
- PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][4], 3);
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][4], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][4], 2);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][4], 0.649999, 1.799998);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][4], 255);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][4], 0);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][4], 1);
- PlayerTextDrawSetShadow(playerid,SpeedoTD[playerid][4], 0);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][4], 0);
- SpeedoTD[playerid][5] = CreatePlayerTextDraw(playerid,547.000000, 403.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][5], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][5], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][5], 0.389999, 1.199998);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][5], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][5], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][5], 1);
- PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][5], 1);
- PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][5], 255);
- PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][5], 526.000000, -106.000000);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][5], 0);
- SpeedoTD[playerid][6] = CreatePlayerTextDraw(playerid,544.000000, 405.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][6], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][6], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][6], 0.379999, 0.299997);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][6], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][6], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][6], 1);
- PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][6], 1);
- PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][6], -1);
- PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][6], 529.000000, -110.000000);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][6], 0);
- SpeedoTD[playerid][7] = CreatePlayerTextDraw(playerid,451.000000, 402.000000, "~w~--");
- PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][7], 3);
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][7], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][7], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][7], 0.699998, 2.000000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][7], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][7], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][7], 1);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][7], 0);
- SpeedoTD[playerid][8] = CreatePlayerTextDraw(playerid,453.000000, 409.000000, "~g~k~w~m");
- PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][8], 255);
- PlayerTextDrawFont(playerid,SpeedoTD[playerid][8], 3);
- PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][8], 0.389999, 1.100000);
- PlayerTextDrawColor(playerid,SpeedoTD[playerid][8], -1);
- PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][8], 1);
- PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][8], 1);
- PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][8], 0);
- td_Showed[playerid][td_Speedo] = true;
- }
- for(new i = 0; i < 9; i++) PlayerTextDrawShow(playerid, SpeedoTD[playerid][i]);
- }
- else {
- if(td_Showed[playerid][td_Speedo] == true) {
- for(new i = 0; i < 9; i++) PlayerTextDrawHide(playerid, SpeedoTD[playerid][i]), PlayerTextDrawDestroy(playerid, SpeedoTD[playerid][i]);
- td_Showed[playerid][td_Speedo] = false;
- }
- }
- }
- stock ToggleGuideTDS(playerid, bool:toggle, G_Naslov[] = "_", G_Stavke[] = "_", G_Tekst1[] = "_", G_Tekst2[] = "_", G_Tekst3[] = "_") {
- if(toggle == true) {
- if(td_Showed[playerid][td_Guide] == false) {
- GuideTDs[playerid][0] = CreatePlayerTextDraw(playerid,32.000000, 137.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][0], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][0], 3);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][0], 0.400000, 1.100000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][0], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][0], 1);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][0], 0);
- GuideTDs[playerid][1] = CreatePlayerTextDraw(playerid,320.000000, 151.000000, "_");
- PlayerTextDrawAlignment(playerid,GuideTDs[playerid][1], 2);
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][1], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][1], 1);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][1], 0.850000, 0.000000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][1], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][1], 0);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][1], 1);
- PlayerTextDrawSetShadow(playerid,GuideTDs[playerid][1], 1);
- PlayerTextDrawUseBox(playerid,GuideTDs[playerid][1], 1);
- PlayerTextDrawBoxColor(playerid,GuideTDs[playerid][1], 255);
- PlayerTextDrawTextSize(playerid,GuideTDs[playerid][1], 188.000000, 575.000000);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][1], 0);
- GuideTDs[playerid][2] = CreatePlayerTextDraw(playerid,32.000000, 154.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][2], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][2], 3);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][2], 0.349999, 1.000000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][2], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][2], 1);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][2], 1);
- PlayerTextDrawUseBox(playerid,GuideTDs[playerid][2], 1);
- PlayerTextDrawBoxColor(playerid,GuideTDs[playerid][2], 100);
- PlayerTextDrawTextSize(playerid,GuideTDs[playerid][2], 607.000000, 0.000000);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][2], 0);
- GuideTDs[playerid][3] = CreatePlayerTextDraw(playerid,131.000000, 154.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][3], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][3], 3);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][3], 0.349999, 1.000000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][3], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][3], 1);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][3], 1);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][3], 0);
- GuideTDs[playerid][4] = CreatePlayerTextDraw(playerid,131.000000, 173.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][4], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][4], 3);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][4], 0.349999, 1.000000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][4], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][4], 1);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][4], 1);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][4], 0);
- GuideTDs[playerid][5] = CreatePlayerTextDraw(playerid,131.000000, 191.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][5], 255);
- PlayerTextDrawFont(playerid,GuideTDs[playerid][5], 3);
- PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][5], 0.349999, 1.000000);
- PlayerTextDrawColor(playerid,GuideTDs[playerid][5], -1);
- PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][5], 1);
- PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][5], 1);
- PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][5], 0);
- for(new i = 0; i < 6; i++) PlayerTextDrawShow(playerid, GuideTDs[playerid][i]);
- td_Showed[playerid][td_Guide] = true;
- }
- PlayerTextDrawSetString(playerid, GuideTDs[playerid][0], G_Naslov);
- PlayerTextDrawSetString(playerid, GuideTDs[playerid][2], G_Stavke);
- PlayerTextDrawSetString(playerid, GuideTDs[playerid][3], G_Tekst1);
- PlayerTextDrawSetString(playerid, GuideTDs[playerid][4], G_Tekst2);
- PlayerTextDrawSetString(playerid, GuideTDs[playerid][5], G_Tekst3);
- }
- else {
- if(td_Showed[playerid][td_Guide] == true) {
- for(new i = 0; i < 6; i++) PlayerTextDrawHide(playerid, GuideTDs[playerid][i]), PlayerTextDrawDestroy(playerid, GuideTDs[playerid][i]);
- td_Showed[playerid][td_Guide] = false;
- }
- }
- return 1;
- }
- stock HideAllPTDs(playerid) {
- if(td_Showed[playerid][td_Guide] == true) ToggleGuideTDS(playerid, false);
- if(td_Showed[playerid][td_Speedo] == true) ToggleSpeedoTDS(playerid, false);
- if(td_Showed[playerid][td_ATM] == true) ToggleATMTD(playerid);
- }
- stock IsItPosibleToShowTDs(playerid, TDid) {
- new str[100] = "da";
- if(TDid == 1) {
- if(td_Showed[playerid][td_Guide] == true) str = "Zatvorite vodic da bi ste mogli izvrsiti radnju!";
- if(td_Showed[playerid][td_Speedo] == true) str = "Napustite vozilo da bi ste mogli izvrsiti radnju!";
- }
- else if(TDid == 2) {
- if(td_Showed[playerid][td_ATM] == true) str = "Odjavite se sa bankomata da bi ste mogli izvrsiti radnju!";
- if(td_Showed[playerid][td_Speedo] == true) str = "Napustite vozilo da bi ste mogli izvrsiti radnju!";
- }
- return str;
- }
- stock CreateGlobalTextdraws() {
- GlobalTDS[0] = TextDrawCreate(607.000000, 12.000000, "~g~B~w~ayside ~g~R~w~oleplay ~n~" SrvVERZIJA);
- TextDrawAlignment(GlobalTDS[0], 3);
- TextDrawBackgroundColor(GlobalTDS[0], 255);
- TextDrawFont(GlobalTDS[0], 3);
- TextDrawLetterSize(GlobalTDS[0], 0.349999, 1.100000);
- TextDrawColor(GlobalTDS[0], -1);
- TextDrawSetOutline(GlobalTDS[0], 1);
- TextDrawSetProportional(GlobalTDS[0], 1);
- TextDrawSetSelectable(GlobalTDS[0], 0);
- GlobalTDS[1] = TextDrawCreate(666.000000, 423.000000, "_");
- TextDrawBackgroundColor(GlobalTDS[1], 255);
- TextDrawFont(GlobalTDS[1], 1);
- TextDrawLetterSize(GlobalTDS[1], 0.469999, -0.299998);
- TextDrawColor(GlobalTDS[1], -1);
- TextDrawSetOutline(GlobalTDS[1], 0);
- TextDrawSetProportional(GlobalTDS[1], 1);
- TextDrawSetShadow(GlobalTDS[1], 1);
- TextDrawUseBox(GlobalTDS[1], 1);
- TextDrawBoxColor(GlobalTDS[1], 255);
- TextDrawTextSize(GlobalTDS[1], 86.000000, -1.000000);
- TextDrawSetSelectable(GlobalTDS[1], 0);
- GlobalTDS[2] = TextDrawCreate(633.000000, 424.000000, ServerMessages[CurrentServerMsg]);
- TextDrawAlignment(GlobalTDS[2], 3);
- TextDrawBackgroundColor(GlobalTDS[2], 255);
- TextDrawFont(GlobalTDS[2], 3);
- TextDrawLetterSize(GlobalTDS[2], 0.389999, 1.100000);
- TextDrawColor(GlobalTDS[2], -1);
- TextDrawSetOutline(GlobalTDS[2], 1);
- TextDrawSetProportional(GlobalTDS[2], 1);
- TextDrawSetSelectable(GlobalTDS[2], 0);
- return 1;
- }
- stock SendMessageToAdmins(lvl, col, msg[]) {
- foreach(Player, i) {
- if(PlayerData[i][Admin] >= lvl) {
- SCM(i, col, msg);
- }
- }
- return 1;
- }
- stock GetVehicleSpeed(vehicleid)
- {
- new Float:x, Float:y, Float:z;
- GetVehicleVelocity(vehicleid, x, y, z);
- return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 2.0);
- }
- stock IsABigVehicle(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 406 || model == 423 || model == 428 || model == 449 || model == 486 || model == 508 || model == 532 || model == 537 || model == 538 || model == 403 || model == 407 || model == 408) return 1;
- else if(model == 414 || model == 416 || model == 427 || model == 431 || model == 432 || model == 433 || model == 437 || model == 443 || model == 444 || model == 455 || model == 456 || model == 498 || model == 499) return 1;
- else if(model == 514 || model == 515 || model == 524 || model == 544 || model == 556 || model == 557 || model == 573 || model == 578 || model == 601 || model == 528) return 1;
- else return 0;
- }
- stock IsAOtherVehicle(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 435 || model == 450 || model == 569 || model == 570 || model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611) return 1;
- else if(model == 457 || model == 485 || model == 530 || model == 571 || model == 572) return 1;
- else return 0;
- }
- stock IsABoat(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 539 || model == 472 || model == 473 || model == 493 || model == 595 || model == 484 || model == 430 || model == 453 || model == 452 || model == 446 || model == 454) return 1;
- else return 0;
- }
- stock IsAAircraft(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 417 || model == 425 || model == 447 || model == 460 || model == 469 || model == 476 || model == 487 || model == 488 || model == 497 )return 1;
- else if(model == 511 || model == 512 || model == 513 || model == 519 || model == 520 || model == 548 || model == 553 || model == 563 || model == 577 || model == 592 || model == 593) return 1;
- else return 0;
- }
- stock IsABike(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 509 || model == 510 || model == 481) return 1;
- else return 0;
- }
- stock IsAMotorbike(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 462 || model == 448 || model == 581 || model == 522 || model == 461 || model == 521 || model == 523 || model == 463 || model == 586 || model == 468 || model == 471) return 1;
- else return 0;
- }
- stock IsARC(vehid)
- {
- new model = GetVehicleModel(vehid);
- if(model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594) return 1;
- else return 0;
- }
- stock IsACar(vehid)
- {
- if(IsABigVehicle(vehid) || IsARC(vehid) || IsABike(vehid) || IsAMotorbike(vehid) || IsAAircraft(vehid) || IsABoat(vehid) || IsAOtherVehicle(vehid)) return 0;
- else return 1;
- }
- //==[Timeri - Timers]==//
- forward Kickaj(playerid);
- public Kickaj(playerid) {
- Kick(playerid);
- return 1;
- }
- forward ChangeServerMSG();
- public ChangeServerMSG() {
- CurrentServerMsg ++;
- if(CurrentServerMsg >= sizeof(ServerMessages)) {
- CurrentServerMsg = 0;
- }
- TextDrawSetString(GlobalTDS[2], ServerMessages[CurrentServerMsg]);
- return 1;
- }
- forward SpeedoTimer(playerid);
- public SpeedoTimer(playerid) {
- if(Server[srvDebugMode] == true) {
- if(IsPlayerConnected(playerid)) printf("timer id %d (speedo timer) for playerid %d | player is connected!", Other[playerid][TimersID][0], playerid);
- else printf("timer id %d (speedo timer) for playerid %d | player is connected!", Other[playerid][TimersID][0], playerid);
- }
- new str[10];
- format(str, sizeof(str), "~w~%d", GetVehicleSpeed(GetPlayerVehicleID(playerid)));
- PlayerTextDrawSetString(playerid, SpeedoTD[playerid][0], str);
- }
- forward FuelTImer(playerid);
- public FuelTImer(playerid) {
- if(Server[srvDebugMode] == true) {
- if(IsPlayerConnected(playerid)) printf("timer id %d (fuel timer) for playerid %d | player is connected!", Other[playerid][TimersID][1], playerid);
- else printf("timer id %d (fuel timer) for playerid %d | player is connected!", Other[playerid][TimersID][1], playerid);
- }
- new vehicleid = GetPlayerVehicleID(playerid), str[10];
- new Speed = GetVehicleSpeed(vehicleid);
- VozilaInfo[vehicleid][viDistance] += floatdiv(Speed, 350.8);
- format(str, sizeof(str), "~w~%0.2f", VozilaInfo[vehicleid][viDistance]);
- PlayerTextDrawSetString(playerid, SpeedoTD[playerid][7], str);
- if(IsAAircraft(vehicleid) || IsABike(vehicleid) || IsARC(vehicleid) || IsABoat(vehicleid) || GetVehicleModel(vehicleid) == 449) str = "~w~--l";
- else {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- new Float:indeks, Float:potrosja;
- if(engine == 1) {
- if(Speed <= 30) indeks = 0.05;
- else if(Speed > 30 && Speed <= 60) indeks = 0.1;
- else if(Speed > 60 && Speed <= 100) indeks = 0.2;
- else indeks = 0.3;
- if(IsABike(vehicleid)) potrosja = 0.1;
- else if(IsAOtherVehicle(vehicleid)) potrosja = 0.09;
- else if(IsABigVehicle(vehicleid)) potrosja = 0.25;
- else if(IsACar(vehicleid)) potrosja = 0.15;
- VozilaInfo[vehicleid][viFuel] -= (1*potrosja*indeks);
- if(VozilaInfo[vehicleid][viFuel] <= 0.09) SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective), INFO(playerid,"Nestalo vam je goriva, motor vozila se ugasio!");
- }
- }
- if(VozilaInfo[vehicleid][viFuel] >= 10) format(str, sizeof(str), "~w~%.0fl", VozilaInfo[vehicleid][viFuel]);
- else format(str, sizeof(str), "~w~%.1fl", VozilaInfo[vehicleid][viFuel]);
- PlayerTextDrawSetString(playerid, SpeedoTD[playerid][2], str);
- if(IsABike(vehicleid)) {
- if(VozilaInfo[vehicleid][viFuel] < 1.5) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
- else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
- }
- else if(IsAOtherVehicle(vehicleid)) {
- if(VozilaInfo[vehicleid][viFuel] < 3.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
- else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
- }
- else if(IsACar(vehicleid)) {
- if(VozilaInfo[vehicleid][viFuel] < 5.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
- else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
- }
- else if(IsABigVehicle(vehicleid)) {
- if(VozilaInfo[vehicleid][viFuel] < 8.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
- else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
- }
- PlayerTextDrawShow(playerid, SpeedoTD[playerid][6]);
- }
- //==[Ucitavanje - Loading]==//
- forward loadBank_data(i, name[], value[]);
- public loadBank_data(i, name[], value[])
- {
- INI_Bool("Spawned", bank_Data[i][bank_Spawned]);
- INI_Bool("UseInterior", bank_Data[i][bank_UseInterior]);
- INI_Float("Pickup_X", bank_Data[i][bank_Pos][0]);
- INI_Float("Pickup_Y", bank_Data[i][bank_Pos][1]);
- INI_Float("Pickup_Z", bank_Data[i][bank_Pos][2]);
- INI_Float("Ulaz_X", bank_Data[i][bank_Pos][3] );
- INI_Float("Ulaz_Y", bank_Data[i][bank_Pos][4] );
- INI_Float("Ulaz_Z", bank_Data[i][bank_Pos][5] );
- INI_Float("Izlaz_X", bank_Data[i][bank_Pos][6] );
- INI_Float("Izlaz_Y", bank_Data[i][bank_Pos][7] );
- INI_Float("Izlaz_Z", bank_Data[i][bank_Pos][8] );
- INI_Int( "Interior",bank_Data[i][bank_Interior]);
- return (true);
- }
- forward loadATM_data(i, name[], value[]);
- public loadATM_data(i, name[], value[])
- {
- INI_Bool("Spawned", atm_Data[i][atm_Spawned]);
- INI_Float("ATM_X", atm_Data[i][atm_Pos][0]);
- INI_Float("ATM_Y", atm_Data[i][atm_Pos][1]);
- INI_Float("ATM_Z", atm_Data[i][atm_Pos][2]);
- INI_Float("ATM_RX", atm_Data[i][atm_Pos][3]);
- INI_Float("ATM_RY", atm_Data[i][atm_Pos][4]);
- INI_Float("ATM_RZ", atm_Data[i][atm_Pos][5]);
- return (true);
- }
- forward UcitajRentVoziloIPF(id, name[], value[]);
- public UcitajRentVoziloIPF(id, name[], value[])
- {
- INI_Bool( "Spawned", RentVozila[id][rvSpawned]);
- INI_Int( "Model", RentVozila[id][rvModel]);
- INI_Float( "X", RentVozila[id][rvPos][0]);
- INI_Float( "Y", RentVozila[id][rvPos][1]);
- INI_Float( "Z", RentVozila[id][rvPos][2]);
- INI_Float( "R", RentVozila[id][rvPos][3]);
- INI_Int( "Boja1", RentVozila[id][rvBoja][0]);
- INI_Int( "Boja2", RentVozila[id][rvBoja][1]);
- INI_Int( "Cijena", RentVozila[id][rvCijena]);
- INI_Float( "Distance", RentVozila[id][rvDistance]);
- INI_Float( "Fuel", RentVozila[id][rvFuel]);
- return 1;
- }
- forward UcitajPostavke(name[], value[]);
- public UcitajPostavke(name[], value[]) {
- INI_String( "Ime", Server[srvIme], 41);
- INI_String( "Lozinka", Server[srvLozinka], 21);
- INI_String( "Rcon", Server[srvRcon], 21);
- INI_Int( "Rekord", Server[srvRekord]);
- INI_Int( "Skin_m", Server[srvSkinM]);
- INI_Int( "Skin_z", Server[srvSkinZ]);
- INI_Float( "X", Server[srvSpawnPos][0]);
- INI_Float( "Y", Server[srvSpawnPos][1]);
- INI_Float( "Z", Server[srvSpawnPos][2]);
- INI_Float( "A", Server[srvSpawnPos][3]);
- INI_Int( "PNovac", Server[srvPNovac]);
- INI_Int( "PLevel", Server[srvPLevel]);
- INI_Bool( "DebugMode", Server[srvDebugMode]);
- return 1;
- }
- forward UcitajIgraca(id, name[], value[]);
- public UcitajIgraca(id, name[], value[])
- {
- INI_String( "Password", PlayerData[id][Password], 20);
- INI_Int( "PocketMoney", PlayerData[id][Money_Pocket]);
- INI_Int( "BankMoney_1", PlayerData[id][BankMoney][0]);
- INI_Int( "BankMoney_2", PlayerData[id][BankMoney][1]);
- INI_Bool( "BankAccount_1",PlayerData[id][BankAccounts][0]);
- INI_Bool( "BankAccount_2",PlayerData[id][BankAccounts][1]);
- INI_Int( "Loan", PlayerData[id][Loan]);
- INI_Int( "LoanRate", PlayerData[id][LoanRate]);
- INI_Int( "Level", PlayerData[id][Level]);
- INI_Int( "Gender", PlayerData[id][Gender]);
- INI_Int( "Age", PlayerData[id][Age]);
- INI_Int( "Spawn", PlayerData[id][Spawn]);
- INI_Int( "Deaths", PlayerData[id][Deaths]);
- INI_Int( "Kills", PlayerData[id][Kills]);
- INI_Int( "Admin", PlayerData[id][Admin]);
- INI_Int( "Skin", PlayerData[id][Skin]);
- return 1;
- }
- //===================[Komande]===================//
- CMD:ask(playerid, params[]) {
- if(PlayerData[playerid][StaffRequest] > gettime()) return ERROR(playerid, "Upit/report adminima mozete poslati svakih 60 sekundi!");
- new str[128];
- if(sscanf(params, "s[128]", str)) return KORISTI(playerid, "/ask [Tekst upita]");
- INFO(playerid, "Uspjesno ste poslali upit adminima koji glasi:");
- SCM(playerid, G_BJELA, str);
- new str2[140];
- format(str2, sizeof(str2), "Igrac %s je poslao upit koji glasi:", PlayerName(playerid));
- SendMessageToAdmins(1, G_LJUBICASTA,str2);
- SendMessageToAdmins(1, G_BJELA,str);
- PlayerData[playerid][StaffRequest] = gettime()+60;
- return 1;
- }
- CMD:report(playerid, params[]) {
- if(PlayerData[playerid][StaffRequest] > gettime()) return ERROR(playerid, "Upit/report adminima mozete poslati svakih 60 sekundi!");
- new str[128], igrac;
- if(sscanf(params, "us[128]", igrac, str)) return KORISTI(playerid, "/report [playerid/dio imena] [Tekst reporta]");
- new str2[140];
- format(str2, sizeof(str2), "Info: "S_BJELA"Uspjesno ste prijavili igraca %s, razlog:", PlayerName(igrac));
- SCM(playerid, G_SRVBOJA, str2);
- SCM(playerid, G_BJELA, str);
- format(str2, sizeof(str2), "Igrac %s je prijavio igraca %s, razlog:", PlayerName(playerid), PlayerName(igrac));
- SendMessageToAdmins(3, G_CRVENA,str2);
- SendMessageToAdmins(3, G_BJELA,str);
- PlayerData[playerid][StaffRequest] = gettime()+60;
- return 1;
- }
- CMD:stats(playerid, params[]) {
- new pol[10];
- if(PlayerData[playerid][Gender] == 0) pol = "Musko";
- else pol = "Zensko";
- new str[512];
- format(str, sizeof(str), S_BJELA "==========[%s]==========\n\nLevel: %d\nNovac u dzepu: %d$\nNovac u banci: %d$\nNovac u banci (stedni racun): %d$\nPreostali kredit: %d$\nRata kredita: %d$\nPol: %s\nGodine: %d\nUbistava: %d\nSmrti: %d\nAdmin level: %d",
- PlayerName(playerid), PlayerData[playerid][Level], PlayerData[playerid][Money_Pocket], PlayerData[playerid][BankMoney][0], PlayerData[playerid][BankMoney][1], PlayerData[playerid][Loan], PlayerData[playerid][LoanRate],
- pol, PlayerData[playerid][Age], PlayerData[playerid][Kills], PlayerData[playerid][Deaths], PlayerData[playerid][Admin]);
- SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Stats", str, "Uredu", "");
- return 1;
- }
- CMD:b(playerid, params[]) {
- new string[128];
- if(isnull(params)) return KORISTI(playerid, "/b [Text]");
- format(string,128,"[OOC] %s kaze: %s", PlayerName(playerid), params);
- ProxDetector(20.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
- return 1;
- }
- CMD:s(playerid, params[]) {
- new string[128];
- if(isnull(params)) return KORISTI(playerid, "/s(hout) [Text]");
- format(string,128,"%s vice: %s", PlayerName(playerid), params);
- ProxDetector(50.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
- return 1;
- }
- CMD:shout(playerid, params[]) return cmd_s(playerid,params);
- CMD:c(playerid, params[]) {
- new string[128];
- if(isnull(params)) return KORISTI(playerid, "/c(lose) [Text]");
- format(string,128,"%s tiho kaze: %s", PlayerName(playerid), params);
- ProxDetector(10.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
- return 1;
- }
- CMD:close(playerid, params[]) return cmd_c(playerid,params);
- CMD:l(playerid, params[]) {
- new string[128];
- if(isnull(params)) return KORISTI(playerid, "/l(ocal) [Text]");
- format(string,128,"%s: %s", PlayerName(playerid), params);
- ProxDetector(30.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
- return 1;
- }
- CMD:local(playerid, params[]) return cmd_l(playerid,params);
- CMD:w(playerid, params[]) {
- new string[128], igrac;
- if(sscanf(params,"us[128]", igrac, string)) return KORISTI(playerid, "/w(isper) [Playerid/Dio imena] [Text]");
- format(string, 128, "Igrac %s vam sapce: "S_BJELA"%s", PlayerName(playerid), string);
- SCM(igrac, G_ZUTA, string);
- format(string, 128, "Sapnuli %s-u: "S_BJELA"%s", PlayerName(igrac), string);
- SCM(playerid, G_ZUTA, string);
- format(string,75,"(( %s sapce %s-u nesto ))", PlayerName(playerid), PlayerName(igrac));
- ProxDetector(5.0, playerid, string,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA);
- return 1;
- }
- CMD:wisper(playerid, params[]) return cmd_w(playerid,params);
- CMD:unrent(playerid, params[]) {
- if(Iznajmiuo[playerid] == -1) return ERROR(playerid, "Vi niste iznajmili vozilo!");
- SetVehicleToRespawn(RentVozila[Iznajmiuo[playerid]][rvID]);
- Iznajmiuo[playerid] = -1;
- INFO(playerid, "Uspjesno ste odjavili vozilo!");
- return 1;
- }
- CMD:bank(playerid, params[], help)
- {
- for(new i = 0; i <= NumberOfBanks; i++) {
- if(IsPlayerInRangeOfPoint(playerid, 2.0, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8]) && bank_Data[i][bank_Spawned] == true) {
- SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
- Other[playerid][dialogData][0] = 1;
- return 1;
- }
- }
- ERROR(playerid, "Niste u banci!");
- return 1;
- }
- CMD:atm(playerid, params[], help)
- {
- if(strlen(IsItPosibleToShowTDs(playerid, 1)) > 3) return SCMF(playerid, G_CRVENA, "Greska:"S_SIVA" %s", IsItPosibleToShowTDs(playerid, 1));
- if(PlayerData[playerid][BankAccounts][0] == false) return ERROR(playerid, "Vi nemate otvoren bankovni racun!");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) ERROR(playerid, "Vi ne mozete koristiti bankomat!");
- for(new i = 0; i <= NumberOfATMS; i++) {
- if(atm_Data[i][atm_Spawned] == true && IsPlayerInRangeOfPoint(playerid, 2, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2])) {
- ToggleATMTD(playerid);
- return 1;
- }
- }
- ERROR(playerid, "Niste u blizini bankomata!");
- return 1;
- }
- CMD:cmds(playerid, params[]) {
- if(strlen(IsItPosibleToShowTDs(playerid, 2)) > 3) return SCMF(playerid, G_CRVENA, "Greska:"S_SIVA" %s", IsItPosibleToShowTDs(playerid, 2));
- new strChapter[100];
- format(strChapter, sizeof(strChapter), "~g~%s~n~~w~%s~n~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
- ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSGlobal[0]);
- Other[playerid][TDData] = 0;
- INFO(playerid, "Poglavlje vodica mjenjate sa tipkom Y | Vodic gasite sa tipkom N");
- return 1;
- }
- //==[Admin komande]==//
- //==[lvl1]==//
- CMD:amsg(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac, str[200], str2[140];
- if(sscanf(params, "us[140]", igrac, str2)) return KORISTI(playerid, "/amsg [playerid/dio imena] [poruka]");
- format(str, sizeof(str), "Admin %s vam odgovara: "S_BJELA"%s", PlayerName(playerid), str2);
- SCM(igrac, G_ZUTA, str);
- format(str, sizeof(str), "Odgovorili ste igracu %s: "S_BJELA"%s", PlayerName(igrac), str2);
- SCM(playerid, G_ZUTA, str);
- return 1;
- }
- CMD:a(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new str[148];
- if(sscanf(params, "s[128]", str)) return KORISTI(playerid, "/a [poruka]");
- format(str, sizeof(str), "Admin %s (%d) kaze: "S_BJELA"%s", PlayerName(playerid), PlayerData[playerid][Admin], str);
- SendMessageToAdmins(1, G_PLAVA,str);
- return 1;
- }
- CMD:veh(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- if(BrojStvorenihVozila == (MAX_VEH_VOZILA -1)) return ERROR(playerid, "Maksimalni broj stvorenih vozila je dostignut!");
- new modelid, Float:pos[4];
- if(sscanf(params, "d", modelid)) return KORISTI(playerid, "/veh [model vozila]");
- GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
- GetPlayerFacingAngle(playerid, pos[3]);
- BrojStvorenihVozila ++;
- StvorenaVozila[BrojStvorenihVozila] = AddStaticVehicleEx(modelid, pos[0], pos[1], pos[2], pos[3], 1, 1, 900);
- PutPlayerInVehicle(playerid, StvorenaVozila[BrojStvorenihVozila], 0);
- VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viVrsta] = 0;
- VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viDistance] = 0.0;
- VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viFuel] = 25.0;
- INFO(playerid, "Uspjesno ste stvorili vozilo!");
- return 1;
- }
- //==[lvl2]==//
- CMD:slap(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac;
- if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/slap [playerid/dio imena]");
- new Float:pos[3];
- GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
- SetPlayerPos(igrac, pos[0], pos[1], (pos[2]+6));
- GetPlayerHealth(igrac, pos[0]);
- SetPlayerHealth(igrac, (pos[0]-5));
- INFO(igrac, "Admin vas je osamario!");
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Osamarili ste igraca %s!", PlayerName(igrac));
- return 1;
- }
- CMD:goto(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac;
- if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/goto [playerid/dio imena]");
- if(PlayerData[igrac][Admin] > PlayerData[playerid][Admin]) return ERROR(playerid, "Pitajte admina da vas porta!");
- new Float:pos[3];
- GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
- SetPlayerPos(playerid, pos[0], pos[1], (pos[2]+3));
- INFO(igrac, "Admin se portao do vas!");
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Portali ste se do igraca %s!", PlayerName(igrac));
- return 1;
- }
- CMD:gotopos(playerid, params[], help)
- {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new Float:pos[3];
- if(sscanf(params, "fff", pos[0], pos[1], pos[2])) return 1;
- if (GetPlayerState(playerid) == 2)
- {
- new tmpcar = GetPlayerVehicleID(playerid);
- SetVehiclePos(tmpcar, pos[0], pos[1], pos[2]);
- }
- else
- {
- SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
- }
- INFO(playerid, "Uspjesno ste se portali na odredene kordinate!");
- return (true);
- }
- CMD:setint(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac, int;
- if(sscanf(params, "ud", igrac, int)) return KORISTI(playerid, "/setint [playerid/dio imena] [int id]");
- SetPlayerInterior(igrac, int);
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili interijer (%d) igracu %s!", int, PlayerName(igrac));
- SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Admin vam je podesio interijer (%d)!", int);
- return 1;
- }
- CMD:setvw(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac, vw;
- if(sscanf(params, "ud", igrac, vw)) return KORISTI(playerid, "/setvw [playerid/dio imena] [vw id]");
- SetPlayerVirtualWorld(igrac, vw);
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili virtualworld %d igracu %s!", vw, PlayerName(igrac));
- SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Admin vam je podesio virtualworld %d!", vw);
- return 1;
- }
- CMD:cc(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- foreach(Player, p) {
- ClearChat(p);
- SERVER(p, "Admin je ocistio chat!");
- }
- return 1;
- }
- //==[lvl3]==//
- CMD:destroycars(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- if(BrojStvorenihVozila <= -1) return ERROR(playerid, "Nema stvorenih vozila!");
- for(new i = 0; i <= BrojStvorenihVozila; i++) {
- if(StvorenaVozila[i] != -1) DestroyVehicle(StvorenaVozila[i]);
- }
- BrojStvorenihVozila = -1;
- INFO(playerid, "Uspjesno ste unistili sva stvorena vozila");
- return 1;
- }
- CMD:kick(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac, razlog[80];
- if(sscanf(params, "us[80]", igrac, razlog)) return KORISTI(playerid, "/kick [playerid/dio imena] [razlog]");
- SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Izbaceni ste sa servera, razlog: %s", razlog);
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Izbacili ste igraca %s sa servera, razlog: %s", PlayerName(igrac), razlog);
- kick(igrac);
- return 1;
- }
- CMD:gethere(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- new igrac;
- if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/gethere [playerid/dio imena]");
- if(PlayerData[igrac][Admin] > PlayerData[playerid][Admin]) return ERROR(playerid, "Pitajte tog admina da se porta do vas!");
- new Float:pos[3];
- GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
- SetPlayerPos(playerid, pos[0], pos[1], (pos[2]+3));
- INFO(igrac, "Admin vas je portao do sebe!");
- SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Portali ste do sebe igraca %s!", PlayerName(igrac));
- return 1;
- }
- //==[lvl4]==//
- //==[lvl5]==//
- CMD:create(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- SPD(playerid, DIALOG_CREATE, DIALOG_STYLE_LIST, S_SRVBOJA "Kreiranje:", S_BJELA "Rent vozilo\nBanka\nBankomat", "Dalje", "Prekid");
- return 1;
- }
- CMD:edit(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- SPD(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, S_SRVBOJA "Izmjna podataka sistema:", S_BJELA "Rent vozilo\nBanka\nBankomat", "Dalje", "Prekid");
- return 1;
- }
- CMD:server(playerid, params[]) {
- if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
- SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
- return 1;
- }
- //==[Privremene]==//
- CMD:padmin(playerid, params[]) {
- PlayerData[playerid][Admin] = 5;
- return 1;
- }
- CMD:radmin(playerid, params[]) {
- PlayerData[playerid][Admin] = 0;
- return 1;
- }
- CMD:pare(playerid, params[], help)
- {
- new kol;
- if(sscanf(params, "d", kol)) return 1;
- Novac(playerid, kol);
- return 1;
- }
- CMD:fuel(playerid, params[], help)
- {
- new Float:f;
- if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
- if(sscanf(params, "f", f)) return 1;
- VozilaInfo[GetPlayerVehicleID(playerid)][viFuel] = f;
- return 1;
- }
- //=================[KRAJ SKRIPTE]================//
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