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  1. /*
  2.          _________
  3.         |    __   |
  4.         |   |  |  |
  5.         |   |__|  |                                        ____________   _           _
  6.         |   ______|              _                        |  __________| |_|         | |
  7.         |  |__________     _____| |       _       _       | |                        | |    ______
  8.         |    _______  |   |  ___  |      | |     | |      | |_______      _     _____| |   |   _  |
  9.         |   |       | |   | |   | |      | |     | |      |_______  |    | |   |  ___  |   |  |_| |
  10.         |   |       | |   | |   | |  _   | |     | |              | |    | |   | |   | |   |  ____|
  11.         |   |_______| |   | |___| |_| |  | |_____| |       _______| |    | |   | |___| |   | |________
  12.         |_____________|   |___________|  |_______  |      |_________|    |_|   |_______|   |__________|
  13.                                                  | |                                                    Roleplay
  14.                                           _      | |
  15.                                          | |_____| |                                                    By: Adnan Pasic (Chris/Pasa)
  16.                                          |_________|                                                    Verzija: 1.0 - Beta
  17.  
  18. Evidencija skripte:
  19. ===============================================================================================================================
  20.    
  21.     - Verzija: 1.0 Beta:
  22.       ++++++++++++++++++++
  23.         + Register/login sistem +
  24.         + Chatovi (/w /l /b /s /c) +
  25.         + Dinamicni rent vozila +
  26.         + Dinamicni sistem banki i bankomata +
  27.         + Dinamicne postavke servera (Ime, lozinka, rcon lozinka, osnovna spawn pozicija, pocetni skin, novac, level, debug mode skripte) +
  28.         + Obicni stats +
  29.         + Interface (TD-ovi) +
  30.         + Vodic (/cmds | /help) +
  31.         + Pocetni admin sistem (bit ce nadogradeno) +
  32.  
  33. Informacije:
  34. ===============================================================================================================================
  35.  
  36.     - Komandom /server podesavate pocetni stats
  37.     - Ako ste postavili lozinku servera da je ponistite ostavite prazno polje ili unesite 0 pri podesavanju lozinke
  38.     - Kao admin level 5 mozete uci i voziti rent vozila bez iznajmljivanja
  39.     - Komandom /create kreirate stvari na server te ih uredujete i brisete komandom /edit
  40.     - Da izmjenite rent vozila (/edit) morate biti u njima da bi ste ih uredivali
  41.     - Maksimalno mozete unijeti 68 znakova u jerad red namjenjen za tekst vodica
  42.     - Kada upalite debug mode skripte pri odredenim callbackovima/funckijama ce vam ispisivati u konzolu pojedine podatke
  43.  
  44. */
  45.  
  46. #include    <a_samp>
  47. #include    <sscanf2>
  48. #include    <streamer>
  49. #include    <zcmd>
  50. #include    <YSI\y_ini>
  51. #include    <YSI\y_va>
  52. #include    <foreach>
  53. #include    <crashdetect>
  54.  
  55. //=================[Definicije - Definitions]=================//
  56. #define     SrvIME          "Bay side Roleplay"
  57. #define     SrvSIME         "BS:RP"
  58. #define     SrvVERZIJA      "V 1.0 Beta"
  59. #define     SrvMAP          "Bay side"
  60. #define     SrvCREDITS      "by Adnan Pasic"
  61.  
  62. //==[Boje - Colors]==//
  63. #define G_SRVBOJA           0x008000C8
  64. #define S_SRVBOJA           "{008000}"
  65.  
  66. #define G_CRVENA            0xFF0000C8
  67. #define S_CRVENA            "{FF0000}"
  68. #define G_PLAVA             0x599BDEC8
  69. #define S_PLAVA             "{599BDE}"
  70. #define G_ZUTA              0xFFFF00C8
  71. #define S_ZUTA              "{FFFF00}"
  72. #define G_BJELA             0xFFFFFFC8
  73. #define S_BJELA             "{FFFFFF}"
  74. #define G_SIVA              0xdcdcdcdc
  75. #define S_SIVA              "{dcdcdc}"
  76. #define G_LJUBICASTA        0xC2A2DAAA
  77. #define S_LJUBICASTA        "{C2A2DA}"
  78.  
  79. //==[Olaksice - Exemptions]==//
  80. #define     SCM             SendClientMessage
  81. #define     SCMF            va_SendClientMessage
  82. #define     SPD             ShowPlayerDialog
  83.  
  84. #define     INFO(%0,%1)     SCM(%0, G_SRVBOJA,  "Info:"S_BJELA" "   %1)
  85. #define     SERVER(%0,%1)   SCM(%0, G_PLAVA,    "Server:"S_SIVA" "%1)
  86. #define     KORISTI(%0,%1)  SCM(%0, G_ZUTA,     "Koristi: "S_BJELA"" %1)
  87. #define     ERROR(%0,%1)    SCM(%0, G_CRVENA,   "Greska:"S_SIVA" "  %1)
  88.  
  89. #define     ClearChat(%0)   for(new i=0; i<16; i++) SendClientMessage(%0, -1, " ")
  90.  
  91. #define PRESSED(%0) \
  92.     (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  93.  
  94. //==[Limiti - Limits]==//
  95. #define MAX_VEH_VOZILA          3
  96. #define MAX_RENT_VOZILA         15
  97. #define MAX_POGRESNA_LOZINKA    "4"
  98. #define MAX_BANKS               5
  99. #define MAX_ATMS                5
  100.  
  101. //==[Path's]==//
  102. #define FAJL_IGRACA             "Players/%s.ini"
  103. #define FAJL_RENTVOZILA         "RentCars/%d.ini"
  104. #define FAJL_POSTAVKE           "Server/Settings.ini"
  105. #define BANK_PATH               "Banks/%d.ini"
  106. #define ATM_PATH                "ATMs/%d.ini"
  107.  
  108. //==[Ostalo - Other]==//
  109. #define ACCOUNT1_PRICE          "100"
  110. #define ACCOUNT2_PRICE          "150"
  111.  
  112. //==[Idovi spawnova]==//
  113. #define SPAWN_POCETNI           1
  114.  
  115. //==================[Dialozi - Dialogs]==================//
  116. enum {
  117.     DIALOG_OTHER,
  118.     DIALOG_LOGIN,
  119.     DIALOG_REGISTER,
  120.     DIALOG_REGISTER_POL,
  121.     DIALOG_REGISTER_GODINE,
  122.     DIALOG_REGISTER_POTVRDA,
  123.     DIALOG_POSTAVKE,
  124.     DIALOG_POSTAVKE_IME,
  125.     DIALOG_POSTAVKE_SLOZINKA,
  126.     DIALOG_POSTAVKE_RCON,
  127.     DIALOG_POSTAVKE_SKINM,
  128.     DIALOG_POSTAVKE_SKINZ,
  129.     DIALOG_POSTAVKE_POS,
  130.     DIALOG_POSTAVKE_PNOVAC,
  131.     DIALOG_POSTAVKE_PLEVEL,
  132.     DIALOG_POSTAVKE_DEBUG,
  133.     DIALOG_CREATE,
  134.     DIALOG_CREATE_RENT,
  135.     DIALOG_EDIT,
  136.     DIALOG_EDIT_RENTVOZILA,
  137.     DIALOG_RENT,
  138.     DIALOG_BANK_MAIN,
  139.     DIALOG_CREATE_BANK,
  140.     DIALOG_EDIT_BANK,
  141.     DIALOG_EDIT_ATM,
  142.     DIALOG_ATM
  143. };
  144.  
  145. //=================[Varijable - Variables]================//
  146. //==[Textdraws]==//
  147. new PlayerText:ATMTD[MAX_PLAYERS][10],
  148.     PlayerText:GuideTDs[MAX_PLAYERS][6],
  149.     Text:GlobalTDS[3],
  150.     PlayerText:SpeedoTD[MAX_PLAYERS][9];
  151.  
  152. enum td_showed {
  153.     bool:td_ATM,
  154.     bool:td_Guide,
  155.     bool:td_Speedo
  156. };
  157.  
  158. new td_Showed[MAX_PLAYERS][td_showed];
  159.  
  160. //==[Globalne varijable - Global variables]==//
  161. new StvorenaVozila[MAX_VEH_VOZILA],
  162.     BrojStvorenihVozila = -1,
  163.     bool:Prijavljen[MAX_PLAYERS],
  164.     CountPogresneLozinke[MAX_PLAYERS],
  165.     BrojRentVozila = 0,
  166.     Iznajmiuo[MAX_PLAYERS],
  167.     NumberOfBanks = -1,
  168.     NumberOfATMS = -1,
  169.     Float:InterestRate = 0.0015,
  170.     CurrentServerMsg = 0;
  171.  
  172. //==[Enums]==//
  173. enum e_Igrac {
  174.     StaffRequest,
  175.     Password[20],
  176.     Money_Pocket,
  177.     BankMoney[2],
  178.     bool:BankAccounts[2],
  179.     Loan,
  180.     LoanRate,
  181.     Level,
  182.     Gender,
  183.     Age,
  184.     Spawn,
  185.     Deaths,
  186.     Kills,
  187.     Admin,
  188.     Skin
  189. };
  190. new PlayerData[MAX_PLAYERS][e_Igrac];
  191.  
  192. enum e_Server {
  193.     srvIme[41],
  194.     srvRcon[21],
  195.     srvLozinka[21],
  196.     srvRekord,
  197.     srvSkinM,
  198.     srvSkinZ,
  199.     Float:srvSpawnPos[4],
  200.     srvPNovac,
  201.     srvPLevel,
  202.     bool:srvDebugMode
  203. };
  204. new Server[e_Server];
  205.  
  206. enum e_Rvozila {
  207.     bool:rvSpawned,
  208.     rvModel,
  209.     Float:rvPos[4],
  210.     rvBoja[2],
  211.     rvCijena,
  212.     Float:rvDistance,
  213.     Float:rvFuel,
  214.     rvID
  215. };
  216. new RentVozila[MAX_RENT_VOZILA][e_Rvozila];
  217.  
  218. enum e_VozilaInfo {
  219.     viVrsta,
  220.     Float:viDistance,
  221.     Float:viFuel
  222. };
  223. new VozilaInfo[MAX_VEHICLES][e_VozilaInfo];
  224.  
  225. enum atm_data {
  226.     bool:atm_Spawned,
  227.     Float:atm_Pos[6],
  228.     Text3D:atm_Label,
  229.     atm_Object 
  230. };
  231. new atm_Data[MAX_ATMS][atm_data];
  232.  
  233. enum bank_data {
  234.     bool:bank_Spawned,
  235.     bool:bank_UseInterior,
  236.     Float:bank_Pos[9], // 1-3 pickup, 3-6 ulaz, 6-9 izlaz
  237.     bank_Interior,
  238.     bank_Pickup[3],
  239.     Text3D:bank_Label[3]
  240. };
  241. new bank_Data[MAX_ATMS][bank_data];
  242.  
  243. enum e_Other
  244. {
  245.     Float:ppPosition[3],
  246.     intID,
  247.     kreiranjeID,
  248.     kreiranjeBanke,
  249.     dialogData[2],
  250.     TDData,
  251.     TimersID[2]
  252. };
  253. new Other[MAX_PLAYERS][e_Other];
  254. //==["2D" varijable - "2D" Variables]==//
  255. new Loans[15][3] = { // Maksimalni krediti po levelu ( maksimalni kredit | maksimalni broj rata ) - maximal loan per level ( max loan | max loan rates )
  256.     {0,0},       //lvl0
  257.     {0,0},       //lvl1
  258.     {0,0},       //lvl2
  259.     {10000,24},  //lvl3
  260.     {10000,24},  //lvl4
  261.     {15000,28},  //lvl5
  262.     {20000,32},  //lvl6
  263.     {30000,40},  //lvl7
  264.     {60000,45},  //lvl8
  265.     {80000,50},  //lvl9
  266.     {100000,100},//lvl10
  267.     {150000,120},//lvl11
  268.     {200000,150},//lvl12
  269.     {300000,200},//lvl13
  270.     {500000,250} //lvl14
  271. };
  272.  
  273. new ServerMessages[][] = {
  274.     "~w~Dobro dosli na bayside roleplay.",
  275.     "~w~Trenutno igrate na "SrvVERZIJA" modu.",
  276.     "~w~Skripter ove skripte je Adnan Pasic, maper Emrah Kadiric."
  277. };
  278.  
  279. new CMDSChapter[6][20] = {
  280.     "Opcenito",
  281.     "Imovina",
  282.     "Posao",
  283.     "Organizacija",
  284.     "Lider",
  285.     "Staff"
  286. };
  287.  
  288. new CMDSGlobal[1][100] = {
  289.     "~w~/stats /atm /bank /unrent /report /ask~n~\
  290.     ~g~C~w~hatovi: /b /w(isper) /s(hout) /l(ocal) /c(lose)"
  291. };
  292.  
  293. new CMDSProperty[1][100] = {
  294.     "~w~Trenutno nista ne mozete posjedovati!"
  295. };
  296.  
  297. new CMDSJobs[1][100] = {
  298.     "~w~Trenutno se ne mozete zaposliti!"
  299. };
  300.  
  301. new CMDSFactions[1][100] = {
  302.     "~w~Trenutno ne mozete biti clan neke organizacije!"
  303. };
  304.  
  305. new CMDSLeader[1][100] = {
  306.     "~w~Trenutno ne mozete biti lider!"
  307. };
  308.  
  309. new CMDSStaff[5][100] = {
  310.     "~g~1~w~: /a /amsg /veh",
  311.     "~g~2~w~: /slap /goto /gotopos /setint /setvw",
  312.     "~g~3~w~: /destroycars /kick /gethere /cc",
  313.     "~g~4~w~: Trenutno za ovaj admin level nema komandi!",
  314.     "~g~5~w~: /create /edit /server"
  315. };
  316.  
  317. //=================[Callbacks]=================//
  318. main()
  319. {
  320.     print("\n\n---------------------------------------------------\n- " SrvIME " | " SrvVERZIJA " | " SrvCREDITS " -\n---------------------------------------------------\n\n");
  321. }
  322.  
  323. public OnGameModeInit()
  324. {
  325.     new OGMIstr[128];
  326.  
  327.     //==[Postavke servera]==//
  328.     SetGameModeText(SrvSIME " " SrvCREDITS); //ime gm-a
  329.     SendRconCommand("mapname " SrvMAP); //ime mape
  330.     ShowPlayerMarkers(0);
  331.     UsePlayerPedAnims();
  332.     DisableInteriorEnterExits();
  333.     LimitGlobalChatRadius(30);
  334.     SetWorldTime(8);
  335.     SetWeather(2);
  336.     EnableStuntBonusForAll(0);
  337.     ManualVehicleEngineAndLights();
  338.  
  339.     //==[Protiv bug-a pri spawnu]==//
  340.     AddPlayerClass(0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);
  341.  
  342.     //==[Timers]==//
  343.     SetTimer("ChangeServerMSG", 15000, true);
  344.  
  345.     //==[Global TDs]==//
  346.     CreateGlobalTextdraws();
  347.  
  348.     //==[Ucitavanja]==//
  349.     print("=====[Ucitavanje podataka]====");
  350.  
  351.     if(fexist(FAJL_POSTAVKE)) INI_ParseFile(FAJL_POSTAVKE, "UcitajPostavke");
  352.     else PostaviDefPostavke();
  353.     format(OGMIstr, 50, "hostname %s", Server[srvIme]);
  354.     SendRconCommand(OGMIstr);
  355.     format(OGMIstr, 30, "password %s", Server[srvLozinka]);
  356.     SendRconCommand(OGMIstr);
  357.     format(OGMIstr, 30, "rcon_password %s", Server[srvRcon]);
  358.     SendRconCommand(OGMIstr);
  359.  
  360.     print("*Server postavke ucitane!");
  361.  
  362.     for(new i = 0; i < MAX_RENT_VOZILA; i++) {
  363.         if(fexist(FajlRentVozila(i))) UcitajRentVozilo(i);
  364.         else break;
  365.     }
  366.  
  367.     printf("*Ucitano %d rent vozila!", BrojRentVozila);
  368.  
  369.     for(new i = 0; i < MAX_BANKS; i++)
  370.     {
  371.         if(!fexist(BankFilePath(i))) continue;
  372.         LoadBank(i);
  373.     }
  374.  
  375.     for(new i = 0; i < MAX_ATMS; i++)
  376.     {
  377.         if(fexist(ATMFilePath(i))) LoadATM(i);
  378.     }
  379.  
  380.     printf("*Ucitano %d banki i %d bankomata!", NumberOfBanks+1, NumberOfATMS+1);
  381.  
  382.  
  383.     return 1;
  384. }
  385.  
  386. public OnGameModeExit()
  387. {
  388.     for(new i = 0; i < BrojRentVozila; i++) {
  389.         SpremiRentVozilo(i);
  390.     }
  391.  
  392.     return 1;
  393. }
  394.  
  395. public OnPlayerConnect(playerid)
  396. {
  397.     SetPlayerColor(playerid, G_BJELA);
  398.     Prijavljen[playerid] = false;
  399.     return 1;
  400. }
  401.  
  402. public OnPlayerDisconnect(playerid, reason)
  403. {
  404.     if(Prijavljen[playerid] == true) {
  405.         SavePlayerData(playerid);
  406.         ToggleSpeedoTimer(playerid, false);
  407.     }
  408.     return 1;
  409. }
  410.  
  411. public OnPlayerRequestClass(playerid, classid)
  412. {
  413.     if(Prijavljen[playerid] == false) {
  414.         TogglePlayerSpectating(playerid, true);
  415.         if(fexist(FajlIgraca(playerid))) {
  416.             new str[200];
  417.             format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", PlayerName(playerid));
  418.             SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
  419.             CountPogresneLozinke[playerid] = 0;
  420.             INI_ParseFile(FajlIgraca(playerid), "UcitajIgraca", .bExtra = true, .extra = playerid);
  421.  
  422.             PostaviNovac(playerid, PlayerData[playerid][Money_Pocket]);
  423.             SetPlayerScore(playerid, PlayerData[playerid][Level]);
  424.         }
  425.         else {
  426.             new str[210];
  427.             format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
  428.             SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
  429.         }
  430.     }
  431.     else {
  432.         SpawnPlayer(playerid);
  433.     }
  434.     return 1;
  435. }
  436.  
  437. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  438. {
  439.     switch(dialogid) {
  440.         case DIALOG_LOGIN: {
  441.             if(!response) {
  442.                 ERROR(playerid, "Ponisitli ste prijavu i radi toga ste izbaceni sa servera!");
  443.                 kick(playerid);
  444.                 return 1;
  445.             }
  446.             if(5 <= strlen(inputtext) < 16) {
  447.                 PokusajPrijavitIgraca(playerid, inputtext);
  448.                 return 1;
  449.             }
  450.             else {
  451.                 new str[250];
  452.                 format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Duzina lozinke moze biti od 5 do 15 znakova!\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", PlayerName(playerid));
  453.                 SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
  454.                 CountPogresneLozinke[playerid] ++;
  455.                 return 1;
  456.             }      
  457.         }
  458.         case DIALOG_REGISTER: {
  459.             if(!response) {
  460.                 ERROR(playerid, "Ponisitli ste registraciju i radi toga ste izbaceni sa servera!");
  461.                 kick(playerid);
  462.                 return 1;
  463.             }
  464.             if(5 <= strlen(inputtext) < 16) {
  465.                 format(PlayerData[playerid][Password], 18, "%s", inputtext);
  466.                 INFO(playerid, "Uspjesno ste odabrali lozinku, sada odaberite vas pol!");
  467.                 SPD(playerid, DIALOG_REGISTER_POL, DIALOG_STYLE_LIST, S_SRVBOJA "Registracija - odabir pola "S_BJELA"[2/4]", S_SRVBOJA "1. "S_BJELA"Musko\n"S_SRVBOJA"2. "S_BJELA"Zensko", "Dalje", "Nazad");
  468.                 return 1;
  469.             }
  470.             else {
  471.                 new str[280];
  472.                 format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Duzina lozinke moze biti od 5 do 15 znakova!\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
  473.                 SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
  474.                 return 1;
  475.             }
  476.         }
  477.         case DIALOG_REGISTER_POL: {
  478.             if(!response) {
  479.                 new str[215];
  480.                 format(str, sizeof(str), S_BJELA "Dobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Vi nemate korisnicki racun, morate se "S_SRVBOJA"registrirati"S_BJELA"\nMolimo vas da unesete vasu zeljenu "S_SRVBOJA"lozinku", PlayerName(playerid));
  481.                 SPD(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - odabir lozinke "S_BJELA"[1/4]", str, "Dalje", "Izlaz");
  482.                 return 1;
  483.             }
  484.             PlayerData[playerid][Gender] = listitem;
  485.             if(listitem == 0) INFO(playerid, "Dobro, vi ste musko sada unesite broj godina (IC)!");
  486.             else INFO(playerid, "Dobro, vi ste zensko sada unesite broj godina (IC)!");
  487.             SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_BJELA "Molimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
  488.             return 1;
  489.         }
  490.         case DIALOG_REGISTER_GODINE: {
  491.             if(!response) {
  492.                 SPD(playerid, DIALOG_REGISTER_POL, DIALOG_STYLE_LIST, S_SRVBOJA "Registracija - odabir pola "S_BJELA"[2/4]", S_SRVBOJA "1. "S_BJELA"Musko\n"S_SRVBOJA"2. "S_BJELA"Zensko", "Dalje", "Nazad");
  493.                 return 1;
  494.             }
  495.             new godine = strval(inputtext);
  496.             if(18 <= godine < 41) {
  497.                 INFO(playerid, "Uspjesno ste unijeli vase godine!");
  498.                 PlayerData[playerid][Age] = godine;
  499.                 new str[200], pol[7];
  500.  
  501.                 if(PlayerData[playerid][Gender] == 0) pol = "Musko"; else pol = "Zensko";
  502.  
  503.                 format(str, sizeof(str), S_BJELA "Dali zelite registrovati nick "S_SRVBOJA"%s "S_BJELA"sa sljedecim podacima?\n\nLozinka: "S_SRVBOJA"%s"S_BJELA"\nSpol: "S_SRVBOJA"%s"S_BJELA"\nGodine: "S_SRVBOJA"%d", PlayerName(playerid), PlayerData[playerid][Password], pol, PlayerData[playerid][Age]);
  504.                 SPD(playerid, DIALOG_REGISTER_POTVRDA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Registracija - potvrda registracije "S_BJELA"[4/4]", str, "Da", "Nazad");
  505.                 return 1;
  506.             }
  507.             else {
  508.                 SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_CRVENA "Greska:"S_BJELA" Vas karakter moze imati od "S_SRVBOJA"18"S_BJELA" do "S_SRVBOJA"40"S_BJELA" godina!\n\nMolimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
  509.                 return 1;
  510.             }
  511.         }
  512.         case DIALOG_REGISTER_POTVRDA: {
  513.             if(!response) {
  514.                 SPD(playerid, DIALOG_REGISTER_GODINE, DIALOG_STYLE_INPUT, S_SRVBOJA "Registracija - unos godina "S_BJELA"[3/4]", S_BJELA "Molimo vas da unesete broj godina vaseg karaktera ("S_SRVBOJA"18 - 40"S_BJELA"):", "Dalje", "Nazad");
  515.                 return 1;
  516.             }
  517.             RegistrujIgraca(playerid);
  518.             INFO(playerid, "Uspjesno ste se registrovali!");
  519.         }
  520.         case DIALOG_POSTAVKE: {
  521.             if(!response) return 1;
  522.             switch(listitem) {
  523.                 case 0: {
  524.                     new str[400];
  525.                     format(str, sizeof(str), S_BJELA "Ime servera: %s\nLozinka servera: %s\nRcon lozinka: %s\nPocetni muski skin: %d\nPocetni zenski skin: %d\nSpawn pozicija: %f %f %f %f\nPocetni novac: %d\nPocetni level: %d",
  526.                     Server[srvIme], Server[srvLozinka], Server[srvRcon], Server[srvSkinM], Server[srvSkinZ], Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2], Server[srvSpawnPos][3], Server[srvPNovac], Server[srvPLevel]);
  527.                     SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Pregled podesavanja:", str, "Uredu", "");
  528.                 }
  529.                 case 1: { // Ime servera
  530.                     SPD(playerid, DIALOG_POSTAVKE_IME, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena imena servera:", S_BJELA "Unesite novo ime servera:", "Podesi", "Nazad");
  531.                 }
  532.                 case 2: { // Lozinka servera
  533.                     SPD(playerid, DIALOG_POSTAVKE_SLOZINKA, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena lozinke servera:", S_BJELA "Unesite novu lozinku servera:", "Podesi", "Nazad");
  534.                 }
  535.                 case 3: { // Rcon lozinka
  536.                     SPD(playerid, DIALOG_POSTAVKE_RCON, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena rcon lozinke:", S_BJELA "Unesite novu rcon lozinku:", "Podesi", "Nazad");
  537.                 }
  538.                 case 4: { // Pocetni skin - muski
  539.                     SPD(playerid, DIALOG_POSTAVKE_SKINM, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog muskog skina:", S_BJELA "Unesite ID novog pocetnog muskog skina:", "Podesi", "Nazad");
  540.                 }
  541.                 case 5: { // Pocetni skin - zenski
  542.                     SPD(playerid, DIALOG_POSTAVKE_SKINZ, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog zenskog skina:", S_BJELA "Unesite ID novog pocetnog zenskog skina:", "Podesi", "Nazad");
  543.                 }
  544.                 case 6: { // Pocetna spawn pozicija
  545.                     SPD(playerid, DIALOG_POSTAVKE_POS, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Promjena spawn lokacije:", S_BJELA "Dali sigurno zelite podesiti spawn lokaciju na vasoj trenutnoj poziciji?", "Podesi", "Nazad");
  546.                 }
  547.                 case 7: { // Pocetni novac
  548.                     SPD(playerid, DIALOG_POSTAVKE_PNOVAC, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog novca:", S_BJELA "Unesite novu kolicinu pocetnog novca:", "Podesi", "Nazad");
  549.                 }
  550.                 case 8: { // Pocetni level
  551.                     SPD(playerid, DIALOG_POSTAVKE_PLEVEL, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog levela:", S_BJELA "Unesite novi pocetni level:", "Podesi", "Nazad");
  552.                 }
  553.                 case 9: { // Debug mode
  554.                     SPD(playerid, DIALOG_POSTAVKE_DEBUG, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Paljenje debug mode-a:", S_BJELA "Dali zelite upaliti debug mode skripte?", "Upali", "Ugasi");
  555.                 }
  556.             }
  557.         }
  558.         case DIALOG_POSTAVKE_IME: {
  559.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  560.  
  561.             if(strlen(inputtext) > 40) return SPD(playerid, DIALOG_POSTAVKE_IME, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena imena servera:", S_CRVENA "Greska: "S_BJELA"Ime moze imati najvise 40 znakova!\nUnesite novo ime servera:", "Podesi", "Nazad");
  562.             new str[50];
  563.             format(Server[srvIme], 41, "%s", inputtext);
  564.             format(str, 50, "hostname %s", Server[srvIme]);
  565.             SendRconCommand(str);
  566.             SpremiPostavke();
  567.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novo ime servera (%s).", inputtext);
  568.         }
  569.         case DIALOG_POSTAVKE_SLOZINKA: {
  570.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  571.  
  572.             if(strlen(inputtext) > 20) return SPD(playerid, DIALOG_POSTAVKE_SLOZINKA, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena lozinke servera:", S_CRVENA "Greska: "S_BJELA"Lozinka moze imati najvise 20 znakova!\nUnesite novu lozinku servera:", "Podesi", "Nazad");
  573.             else if(strlen(inputtext) > 0) {
  574.                 new str[30];
  575.                 format(Server[srvLozinka], 21, "%s", inputtext);
  576.                 format(str, 30, "password %s", Server[srvLozinka]);
  577.                 SendRconCommand(str);
  578.                 SpremiPostavke();
  579.                 SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu lozinku servera (%s).", inputtext);
  580.             }
  581.             else {
  582.                 new str[30];
  583.                 format(Server[srvLozinka], 21, "0");
  584.                 format(str, 30, "password %s", Server[srvLozinka]);
  585.                 SendRconCommand(str);
  586.                 SpremiPostavke();
  587.                 INFO(playerid, "Uspjesno ste ponistili lozinku servera.");
  588.             }
  589.         }
  590.         case DIALOG_POSTAVKE_RCON: {
  591.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  592.  
  593.             if(20 < strlen(inputtext) < 3) return SPD(playerid, DIALOG_POSTAVKE_RCON, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena rcon lozinke:", S_CRVENA "Greska: "S_BJELA"Lozinka moze imati najvise 20 znakova!\nUnesite novu rcon lozinku:", "Podesi", "Nazad");
  594.             new str[30];
  595.             format(Server[srvRcon], 21, "%s", inputtext);
  596.             format(str, 30, "rcon_password %s", Server[srvRcon]);
  597.             SendRconCommand(str);
  598.             SpremiPostavke();
  599.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu rcon lozinku (%s).", inputtext);
  600.         }
  601.         case DIALOG_POSTAVKE_SKINM: {
  602.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  603.  
  604.             if(strval(inputtext) < 1 || strval(inputtext) > 299) return SPD(playerid, DIALOG_POSTAVKE_SKINM, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog muskog skina:", S_CRVENA "Greska: "S_BJELA"Skin ID moze biti veci od 0 ili manji od 300!\nUnesite ID novog pocetnog muskog skina:", "Podesi", "Nazad");
  605.             Server[srvSkinM] = strval(inputtext);
  606.             SpremiPostavke();
  607.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni muski skin (%d).", Server[srvSkinM]);
  608.         }
  609.         case DIALOG_POSTAVKE_SKINZ: {
  610.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  611.  
  612.             if(strval(inputtext) < 1 || strval(inputtext) > 299) return SPD(playerid, DIALOG_POSTAVKE_SKINZ, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog zenskog skina:", S_CRVENA "Greska: "S_BJELA"Skin ID moze biti veci od 0 ili manji od 300!\nUnesite ID novog pocetnog zenskog skina:", "Podesi", "Nazad");
  613.             Server[srvSkinZ] = strval(inputtext);
  614.             SpremiPostavke();
  615.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni zenski skin (%d).", Server[srvSkinZ]);
  616.         }
  617.         case DIALOG_POSTAVKE_POS: {
  618.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  619.  
  620.             GetPlayerPos(playerid, Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2]);
  621.             GetPlayerFacingAngle(playerid, Server[srvSpawnPos][3]);
  622.             SpremiPostavke();
  623.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novu spawn poziciju (%f, %f, %f, %f).", Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2], Server[srvSpawnPos][3]);
  624.         }
  625.         case DIALOG_POSTAVKE_PNOVAC: {
  626.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  627.            
  628.             if(strval(inputtext) < 1) return SPD(playerid, DIALOG_POSTAVKE_PNOVAC, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog novca:", S_CRVENA "Greska:"S_BJELA" Pocetni novac ne moze biti ispod 1$!\nUnesite novu kolicinu pocetnog novca:", "Podesi", "Nazad");
  629.             Server[srvPNovac] = strval(inputtext);
  630.             SpremiPostavke();
  631.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni novac (%d).", Server[srvPNovac]);
  632.         }
  633.         case DIALOG_POSTAVKE_PLEVEL: {
  634.             if(!response) return SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  635.  
  636.             if(strval(inputtext) < 1) return SPD(playerid, DIALOG_POSTAVKE_PLEVEL, DIALOG_STYLE_INPUT, S_SRVBOJA "Promjena pocetnog levela:", S_CRVENA "Greska:"S_BJELA" Pocetni level ne moze biti ispod 1!\nUnesite novi pocetni level:", "Podesi", "Nazad");
  637.             Server[srvPLevel] = strval(inputtext);
  638.             SpremiPostavke();
  639.             SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili novi pocetni level (%d).", Server[srvPLevel]);
  640.         }
  641.         case DIALOG_POSTAVKE_DEBUG: {
  642.             if(response) Server[srvDebugMode] = true, INFO(playerid, "Uspjesno ste upalili debug mod skripte!");
  643.             else Server[srvDebugMode] = false, INFO(playerid, "Uspjesno ste ugasili debug mod skripte!");
  644.             SpremiPostavke();
  645.         }
  646.         case DIALOG_CREATE: {
  647.             if(!response) return 1;
  648.             switch(listitem) {
  649.                 case 0: {
  650.                     if(BrojRentVozila >= MAX_RENT_VOZILA) return ERROR(playerid, "Maksimalni broj rent vozila je vec kreiran!");
  651.                     SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_BJELA "Unesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
  652.                 }
  653.                 case 1: {
  654.                     SPD(playerid, DIALOG_CREATE_BANK, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Kreiranje banke", S_BJELA "Dal banka koristi interijer?", "Da", "Ne");
  655.                 }
  656.                 case 2: {
  657.                     for(new i = 0; i < NumberOfATMS; i++) {
  658.                         if(atm_Data[i][atm_Spawned] == false && fexist(ATMFilePath(i))) {
  659.                             Other[playerid][kreiranjeID] = i;
  660.                             GetPlayerPos(playerid, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2]);
  661.                             atm_Data[i][atm_Object] = CreateDynamicObject(2618, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], (atm_Data[i][atm_Pos][2]+1.5), 0,0,0);
  662.                             EditDynamicObject(playerid, atm_Data[i][atm_Object]);
  663.  
  664.                             atm_Data[i][atm_Spawned] = true;
  665.                             atm_Data[i][atm_Pos][3] = 0.0, atm_Data[i][atm_Pos][4] = 0.0, atm_Data[i][atm_Pos][5] = 0.0;
  666.  
  667.                             atm_Data[i][atm_Label] = Text3D:INVALID_3DTEXT_ID;
  668.                             return 1;
  669.                         }  
  670.                     }
  671.                     if(NumberOfATMS >= (MAX_ATMS-1)) return ERROR(playerid, "Na serveru je kreiran maksimalni broj bankomata!");
  672.                     NumberOfATMS++;
  673.                     Other[playerid][kreiranjeID] = NumberOfATMS;
  674.                     GetPlayerPos(playerid, atm_Data[NumberOfATMS][atm_Pos][0], atm_Data[NumberOfATMS][atm_Pos][1], atm_Data[NumberOfATMS][atm_Pos][2]);
  675.                     atm_Data[NumberOfATMS][atm_Object] = CreateDynamicObject(2618, atm_Data[NumberOfATMS][atm_Pos][0], atm_Data[NumberOfATMS][atm_Pos][1], (atm_Data[NumberOfATMS][atm_Pos][2]+1.5), 0,0,0);
  676.                     EditDynamicObject(playerid, atm_Data[NumberOfATMS][atm_Object]);
  677.                     atm_Data[NumberOfATMS][atm_Spawned] = true;
  678.                     atm_Data[NumberOfATMS][atm_Pos][3] = 0.0, atm_Data[NumberOfATMS][atm_Pos][4] = 0.0, atm_Data[NumberOfATMS][atm_Pos][5] = 0.0;
  679.                     atm_Data[NumberOfATMS][atm_Label] = Text3D:INVALID_3DTEXT_ID;
  680.                     return 1;
  681.                 }
  682.             }
  683.         }
  684.         case DIALOG_EDIT: {
  685.             if(!response) return 1;
  686.             switch(listitem) {
  687.                 case 0: {
  688.                     switch(listitem) {
  689.                         case 0: {
  690.                             if(VozilaInfo[GetPlayerVehicleID(playerid)][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu!");
  691.                             SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje rent vozila", S_BJELA "Spawn pozicija\nCijena iznajmljivanja\nModel\nBoja\nIzbrisi rent vozio", "Dalje", "Prekid");
  692.                             Other[playerid][dialogData][0] = 1;
  693.                         }
  694.                     }
  695.                 }
  696.                 case 1: {
  697.                     Other[playerid][dialogData][0] = 1;
  698.                     SPD(playerid, DIALOG_EDIT_BANK, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje banke", S_BJELA "Molimo unesite id banke koju zelite da uredite", "Dalje", "Nazad");
  699.                 }
  700.                 case 2: {
  701.                     Other[playerid][dialogData][0] = 1;
  702.                     SPD(playerid, DIALOG_EDIT_ATM, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje bankomata", S_BJELA "Molimo unesite id bankomata kojeg zelite da uredite", "Dalje", "Nazad");
  703.                 }
  704.             }
  705.         }
  706.         case DIALOG_CREATE_RENT: {
  707.             if(!response) return 1;
  708.             new model, cijena, boja[2];
  709.             if(sscanf(inputtext, "dddd", model, cijena, boja[0], boja[1])) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_BJELA "Unesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
  710.             if(model < 400 || model > 611) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_CRVENA "Greska: "S_BJELA "Pogresan model vozila!\nUnesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
  711.             if(cijena < 1) return SPD(playerid, DIALOG_CREATE_RENT, DIALOG_STYLE_INPUT, S_SRVBOJA "Kreiranje rent vozila:", S_CRVENA "Greska: "S_BJELA "Cijena mora biti minimalno 1$!\nUnesite "S_SRVBOJA"[model vozila] [cijenu iznajmljivanja] [boja 1] [boja 2]"S_BJELA" da kreirate novo rent vozilo:", "Kreiraj", "Prekid");
  712.             INFO(playerid, "Uspjesno ste stvorili rent vozilo!");
  713.             for(new i = 0; i < BrojRentVozila; i++) {
  714.                 if(RentVozila[i][rvSpawned] == false) {
  715.                     RentVozila[i][rvCijena] = cijena;
  716.                     RentVozila[i][rvModel] = model;
  717.                     GetPlayerPos(playerid, RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2]);
  718.                     GetPlayerFacingAngle(playerid, RentVozila[i][rvPos][3]);
  719.                     RentVozila[i][rvBoja][0] = boja[0];
  720.                     RentVozila[i][rvBoja][1] = boja[1];
  721.                     RentVozila[i][rvDistance] = 0.0;
  722.  
  723.                     RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
  724.                     PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
  725.                     VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
  726.                     VozilaInfo[RentVozila[i][rvID]][viDistance] = 0.0;
  727.                     VozilaInfo[RentVozila[i][rvID]][viFuel] = 25.0;
  728.                     RentVozila[i][rvSpawned] = true;
  729.                     SpremiRentVozilo(i);
  730.                     return 1;
  731.                 }
  732.             }
  733.             RentVozila[BrojRentVozila][rvCijena] = cijena;
  734.             RentVozila[BrojRentVozila][rvModel] = model;
  735.             GetPlayerPos(playerid, RentVozila[BrojRentVozila][rvPos][0], RentVozila[BrojRentVozila][rvPos][1], RentVozila[BrojRentVozila][rvPos][2]);
  736.             GetPlayerFacingAngle(playerid, RentVozila[BrojRentVozila][rvPos][3]);
  737.             RentVozila[BrojRentVozila][rvBoja][0] = boja[0];
  738.             RentVozila[BrojRentVozila][rvBoja][1] = boja[1];
  739.  
  740.             RentVozila[BrojRentVozila][rvID] = AddStaticVehicleEx(RentVozila[BrojRentVozila][rvModel], RentVozila[BrojRentVozila][rvPos][0], RentVozila[BrojRentVozila][rvPos][1], RentVozila[BrojRentVozila][rvPos][2], RentVozila[BrojRentVozila][rvPos][3], RentVozila[BrojRentVozila][rvBoja][0], RentVozila[BrojRentVozila][rvBoja][1], 900);
  741.             PutPlayerInVehicle(playerid, RentVozila[BrojRentVozila][rvID], 0);
  742.             VozilaInfo[RentVozila[BrojRentVozila][rvID]][viVrsta] = 1;
  743.             RentVozila[BrojRentVozila][rvSpawned] = true;
  744.            
  745.             SpremiRentVozilo(BrojRentVozila);
  746.             BrojRentVozila++;
  747.         }
  748.         case DIALOG_EDIT_RENTVOZILA: {
  749.             if(!response) return 1;
  750.             if(Other[playerid][dialogData][0] == 1) {
  751.                 switch(listitem) {
  752.                     case 0: { // S poz
  753.                         SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Uredivanje spawn pozicije rent vozila", S_BJELA "Dali zelite postaviti spawn poziciju rent vozila na kojoj se sada nalazite?", "Da", "Prekid");
  754.                         Other[playerid][dialogData][0] = 2;
  755.                     }
  756.                     case 1: { // cijena
  757.                         SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje cijene rent vozila", S_BJELA "Unesite novu cijenu rent vozila:", "Dalje", "Prekid");
  758.                         Other[playerid][dialogData][0] = 3;
  759.                     }
  760.                     case 2: { // model
  761.                         SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_BJELA "Unesite novi model rent vozila:", "Dalje", "Prekid");
  762.                         Other[playerid][dialogData][0] = 4;
  763.                     }
  764.                     case 3: { // Boje
  765.                         SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje boje rent vozila", S_BJELA "Unesite [boja 1] [boja 2]:", "Dalje", "Prekid");
  766.                         Other[playerid][dialogData][0] = 5;
  767.                     }
  768.                     case 4: { // izbrisi
  769.                         SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Brisanje rent vozila", S_BJELA "Dali zelite izbrisati rent vozila?", "Da", "Prekid");
  770.                         Other[playerid][dialogData][0] = 6;
  771.                     }
  772.                 }
  773.             }
  774.             else if(Other[playerid][dialogData][0] == 2) {
  775.                 new vehicleid = GetPlayerVehicleID(playerid);
  776.                 if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
  777.                 for(new i = 0; i < BrojRentVozila; i++) {
  778.                     if(vehicleid == RentVozila[i][rvID]) {
  779.                         VozilaInfo[vehicleid][viVrsta] = -1;
  780.                         GetVehiclePos(vehicleid, RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2]);
  781.                         GetVehicleZAngle(vehicleid, RentVozila[i][rvPos][3]);
  782.                         DestroyVehicle(RentVozila[i][rvID]);
  783.                         RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
  784.                         VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
  785.                         PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
  786.                         SpremiRentVozilo(i);
  787.                         INFO(playerid, "Uspjesno ste promjenili poziciju rent vozila!");
  788.                         return 1;
  789.                     }
  790.                 }
  791.                 ERROR(playerid, "Niste u rent vozilu");
  792.             }
  793.             else if(Other[playerid][dialogData][0] == 3) {
  794.                 new vehicleid = GetPlayerVehicleID(playerid);
  795.                 if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
  796.                 new cijena;
  797.                 if(sscanf(inputtext, "d", cijena)) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje cijene rent vozila", S_BJELA "Unesite novu cijenu rent vozila:", "Dalje", "Prekid");
  798.                 for(new i = 0; i < BrojRentVozila; i++) {
  799.                     if(vehicleid == RentVozila[i][rvID]) {
  800.                         RentVozila[i][rvCijena] = cijena;
  801.                         INFO(playerid, "Uspjesno ste promjenili cijenu rent vozila!");
  802.                         SpremiRentVozilo(i);
  803.                     }
  804.                 }              
  805.             }
  806.             else if(Other[playerid][dialogData][0] == 4) {
  807.                 new vehicleid = GetPlayerVehicleID(playerid);
  808.                 if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
  809.                 new model;
  810.                 if(sscanf(inputtext, "d", model)) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_BJELA "Unesite novi model rent vozila:", "Dalje", "Prekid");
  811.                 if(model < 400 || model > 611) return SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje modela rent vozila", S_CRVENA "Greska: "S_BJELA"Model ne moze biti manji od 400 ili veci od 611!\nUnesite novi model rent vozila:", "Dalje", "Prekid");
  812.                 for(new i = 0; i < BrojRentVozila; i++) {
  813.                     if(vehicleid == RentVozila[i][rvID]) {
  814.                         INFO(playerid, "Uspjesno ste promjenili model rent vozila!");
  815.                         VozilaInfo[vehicleid][viVrsta] = -1;
  816.  
  817.                         RentVozila[i][rvModel] = model;
  818.                         DestroyVehicle(RentVozila[i][rvID]);
  819.                         RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
  820.                         VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
  821.                         PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
  822.  
  823.                         SpremiRentVozilo(i);
  824.                     }
  825.                 }              
  826.             }
  827.             else if(Other[playerid][dialogData][0] == 5) {
  828.                 new vehicleid = GetPlayerVehicleID(playerid);
  829.                 if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
  830.                 new boje[2];
  831.                 if(sscanf(inputtext, "d", boje[0], boje[1])) SPD(playerid, DIALOG_EDIT_RENTVOZILA, DIALOG_STYLE_INPUT, S_SRVBOJA "Uredivanje boje rent vozila", S_BJELA "Unesite [boja 1] [boja 2]:", "Dalje", "Prekid");
  832.                 for(new i = 0; i < BrojRentVozila; i++) {
  833.                     if(vehicleid == RentVozila[i][rvID]) {
  834.                         INFO(playerid, "Uspjesno ste promjenili boju rent vozila!");
  835.                         VozilaInfo[vehicleid][viVrsta] = -1;
  836.  
  837.                         RentVozila[i][rvBoja][0] = boje[0], RentVozila[i][rvBoja][1] = boje[1];
  838.                         DestroyVehicle(RentVozila[i][rvID]);
  839.                         RentVozila[i][rvID] = AddStaticVehicleEx(RentVozila[i][rvModel], RentVozila[i][rvPos][0], RentVozila[i][rvPos][1], RentVozila[i][rvPos][2], RentVozila[i][rvPos][3], RentVozila[i][rvBoja][0], RentVozila[i][rvBoja][1], 900);
  840.                         VozilaInfo[RentVozila[i][rvID]][viVrsta] = 1;
  841.                         PutPlayerInVehicle(playerid, RentVozila[i][rvID], 0);
  842.  
  843.                         SpremiRentVozilo(i);
  844.                     }
  845.                 }                  
  846.             }
  847.             else if(Other[playerid][dialogData][0] == 6) {
  848.                 new vehicleid = GetPlayerVehicleID(playerid);
  849.                 if(vehicleid == -1 || VozilaInfo[vehicleid][viVrsta] != 1) return ERROR(playerid, "Niste u rent vozilu");
  850.                 for(new i = 0; i < BrojRentVozila; i++) {
  851.                     if(vehicleid == RentVozila[i][rvID]) {
  852.                         VozilaInfo[vehicleid][viVrsta] = -1;
  853.  
  854.                         RentVozila[i][rvSpawned] = false;
  855.                         DestroyVehicle(RentVozila[i][rvID]);
  856.                         RentVozila[i][rvID] = -1;
  857.  
  858.                         SpremiRentVozilo(i);
  859.                         INFO(playerid, "Uspjesno ste izbrisali rent vozilo!");
  860.                         return 1;
  861.                     }
  862.                 }
  863.                 ERROR(playerid, "Niste u rent vozilu");
  864.             }
  865.         }
  866.         case DIALOG_RENT: {
  867.             if(!response) {
  868.                 if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  869.                 return 1;
  870.             }
  871.             if(GetPlayerVehicleID(playerid) == RentVozila[Other[playerid][dialogData][0]][rvID]) {
  872.                 INFO(playerid, "Uspjesno ste iznajmili vozilo, da ga odjavite kurajte /unrent!");
  873.                 Iznajmiuo[playerid] = Other[playerid][dialogData][0];
  874.                 Novac(playerid, -RentVozila[Other[playerid][dialogData][0]][rvCijena]);
  875.             }
  876.             else {
  877.                 if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  878.             }
  879.         }
  880.         case DIALOG_CREATE_BANK: {
  881.             Other[playerid][dialogData][0] = -1;
  882.             Other[playerid][kreiranjeID] = -1;
  883.             for(new i = 0; i < MAX_BANKS; i++) {
  884.                 if(bank_Data[i][bank_Spawned] == false && fexist(BankFilePath(i))) {
  885.                     Other[playerid][kreiranjeID] = i;
  886.                     break;
  887.                 }
  888.             }
  889.  
  890.             if(NumberOfBanks >= (MAX_BANKS-1) && Other[playerid][kreiranjeID] == -1) return ERROR(playerid, "Na serveru je kreiran maksimalni broj banaka!");
  891.             else if(Other[playerid][kreiranjeID] == -1) NumberOfBanks++, Other[playerid][kreiranjeID] = NumberOfBanks;
  892.  
  893.             if(!response) {
  894.                 Other[playerid][kreiranjeBanke] = 3;
  895.                 INFO(playerid, "Odaberite lokaciju pulta (tipka H)!");
  896.                 bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] = false;
  897.             }
  898.             else {
  899.                 Other[playerid][kreiranjeBanke] = 1;
  900.                 INFO(playerid, "Odaberite lokaciju ulaza banke (tipka H)!");
  901.                 bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] = true;
  902.             }
  903.             return 1;
  904.         }      
  905.         case DIALOG_EDIT_BANK: {
  906.             if(!response) return Other[playerid][dialogData][0] = -1;
  907.             if(Other[playerid][dialogData][0] == 1) {
  908.                 new id = strval(inputtext);
  909.                 if(id < 0 || id > NumberOfBanks || bank_Data[id][bank_Spawned] == false) return ERROR(playerid, "Pogresan ID banke!");
  910.                 Other[playerid][dialogData][0] = 2;
  911.                 Other[playerid][dialogData][1] = id;
  912.                 SPD(playerid, DIALOG_EDIT_BANK, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje bankomata - odabir uredivanja", S_BJELA "Promjeni ulaznu poziciju\nPromjeni izlaznu poziciju\nPromjeni salter poziciju\nIzbrisi banku", "Dalje", "Nazad");
  913.             }
  914.             else if(Other[playerid][dialogData][0] == 2) {
  915.                 switch(listitem) {
  916.                     case 0: {
  917.                         if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == false) return ERROR(playerid, "Banka pod tim ID-om ne koristi interijer!");
  918.                         Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
  919.                         Other[playerid][kreiranjeBanke] = 1;
  920.                         INFO(playerid, "Sada mozete odabrati lokaciju ulaza (tipka H)!");
  921.                     }
  922.                     case 1: {
  923.                         if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == false) return ERROR(playerid, "Banka pod tim ID-om ne koristi interijer!");
  924.                         Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
  925.                         Other[playerid][kreiranjeBanke] = 2;
  926.                         INFO(playerid, "Sada mozete odabrati lokaciju izlaza (tipka H)!");
  927.                     }
  928.                     case 2: {
  929.                         Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
  930.                         Other[playerid][kreiranjeBanke] = 3;
  931.                         INFO(playerid, "Sada mozete odabrati lokaciju saltera (tipka H)!");
  932.                     }
  933.                     case 3: {
  934.                         if(bank_Data[Other[playerid][dialogData][1]][bank_UseInterior] == true) {
  935.                             DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][0]), bank_Data[Other[playerid][dialogData][1]][bank_Label][0] = Text3D:INVALID_3DTEXT_ID;
  936.                             DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0]), bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0] = -1;
  937.                             DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][1]),bank_Data[Other[playerid][dialogData][1]][bank_Label][1] = Text3D:INVALID_3DTEXT_ID;
  938.                             DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][1]),bank_Data[Other[playerid][dialogData][1]][bank_Pickup][0] = -1;
  939.                         }
  940.                         DestroyDynamic3DTextLabel(bank_Data[Other[playerid][dialogData][1]][bank_Label][2]),bank_Data[Other[playerid][dialogData][1]][bank_Label][2] = Text3D:INVALID_3DTEXT_ID;
  941.                         DestroyDynamicPickup(bank_Data[Other[playerid][dialogData][1]][bank_Pickup][2]), bank_Data[Other[playerid][dialogData][1]][bank_Pickup][2] = -1;
  942.                         bank_Data[Other[playerid][dialogData][1]][bank_Spawned] = false;
  943.                         SaveBank(Other[playerid][dialogData][1]);
  944.                         INFO(playerid, "Uspjesno ste izbrisali banku!");
  945.                     }
  946.                 }
  947.             }
  948.             return 1;
  949.         }
  950.         case DIALOG_EDIT_ATM: {
  951.             if(!response) return Other[playerid][dialogData][0] = -1;
  952.             if(Other[playerid][dialogData][0]== 1) {
  953.                 new id = strval(inputtext);
  954.                 if(id < 0 || id > NumberOfATMS || atm_Data[id][atm_Spawned] == false) return ERROR(playerid, "Pogresan ID bankomata!");
  955.                 Other[playerid][dialogData][0] = 2;
  956.                 Other[playerid][dialogData][1] = id;
  957.                 SPD(playerid, DIALOG_EDIT_ATM, DIALOG_STYLE_LIST, S_SRVBOJA "Uredivanje bankomata - odabir uredivanja", S_BJELA "Promjeni poziciju bankomata\nIzbrisi bankomat", "Dalje", "Nazad");
  958.             }
  959.             else if(Other[playerid][dialogData][0] == 2) {
  960.                 switch(listitem) {
  961.                     case 0: {
  962.                         EditDynamicObject(playerid, atm_Data[Other[playerid][dialogData][1]][atm_Object]);
  963.                         INFO(playerid, "Sada mozete promjeniti poziciju bankomata!");
  964.                         Other[playerid][kreiranjeID] = Other[playerid][dialogData][1];
  965.                         Other[playerid][dialogData][0] = -1;
  966.                         Other[playerid][dialogData][1] = -1;
  967.                     }
  968.                     case 1: {
  969.                         DestroyDynamicObject(atm_Data[Other[playerid][dialogData][1]][atm_Object]);
  970.                         if(atm_Data[Other[playerid][dialogData][1]][atm_Label] != Text3D:INVALID_3DTEXT_ID) DestroyDynamic3DTextLabel(atm_Data[Other[playerid][dialogData][1]][atm_Label]);
  971.                         atm_Data[Other[playerid][dialogData][1]][atm_Spawned] = false;
  972.                         SaveATM(Other[playerid][dialogData][1]);
  973.                         Other[playerid][dialogData][0] = -1;
  974.                         Other[playerid][dialogData][1] = -1;
  975.                         INFO(playerid, "Uspjesno ste izbrisali bankomat!");
  976.                     }
  977.                 }
  978.             }
  979.             return 1;
  980.         }
  981.         case DIALOG_ATM: {
  982.             if(!response) return 1;
  983.             new kol = strval(inputtext);
  984.             if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~r~[Greska]~n~~y~Nemate dovolnjo novca na racunu!~n~~n~Dizanje novca sa racuna");
  985.             PlayerData[playerid][BankMoney][0] -= kol;
  986.             Novac(playerid, kol);
  987.             new str[120];
  988.             format(str,sizeof(str), "~y~~n~Dizanje novca sa racuna~n~~n~Uspjesno ste podigli ~w~%d~g~$~y~ ~n~sa vaseg racuna!", kol);
  989.             PlayerTextDrawSetString(playerid, ATMTD[playerid][8], str);
  990.             SavePlayerData(playerid);
  991.         }
  992.         case DIALOG_BANK_MAIN: {
  993.             //===[Glavni meni]
  994.             if(Other[playerid][dialogData][0] == 1) {
  995.                 if(!response) return 1;
  996.                 switch(listitem) {
  997.                     case 0: {
  998.                         if(PlayerData[playerid][BankAccounts][0] == false) {
  999.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - otvaranje bankovnog racuna", S_BJELA "Dali ste sigurni da zelite otvoriti bankovni racun?\nCjena otvaranja racuna je "ACCOUNT1_PRICE"$!", "Da", "Ne");
  1000.                             Other[playerid][dialogData][0] = 2;
  1001.                         }
  1002.                         else {
  1003.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1004.                             Other[playerid][dialogData][0] = 4;                        
  1005.                         }
  1006.                     }
  1007.                     case 1: {
  1008.                         if(PlayerData[playerid][BankAccounts][1] == false) {
  1009.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - otvaranje stednog racuna", S_BJELA "Dali ste sigurni da zelite otvoriti stedni racun?\nCjena otvaranja racuna je "ACCOUNT2_PRICE"$!", "Da", "Ne");
  1010.                             Other[playerid][dialogData][0] = 3;
  1011.                         }
  1012.                         else {
  1013.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
  1014.                             Other[playerid][dialogData][0] = 5;
  1015.                         }
  1016.                     }
  1017.                 }
  1018.             }
  1019.             //===[Otvaranje racuna]
  1020.             else if(Other[playerid][dialogData][0] == 2) {
  1021.                 if(response) {
  1022.                     if(PlayerData[playerid][Money_Pocket] < strval(ACCOUNT1_PRICE)) return ERROR(playerid, "Nemate dovoljno novca da otvorite bankovni racun ("ACCOUNT1_PRICE")!");
  1023.                     INFO(playerid, "Uspjesno ste otvorili bankovni racun!");
  1024.                     PlayerData[playerid][BankAccounts][0] = true;
  1025.                     Novac(playerid, -strval(ACCOUNT1_PRICE));
  1026.                     SavePlayerData( playerid );
  1027.                 }
  1028.                 else INFO(playerid, "Ponistili ste otvaranje bankovnog racuna!");
  1029.                 SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
  1030.                 Other[playerid][dialogData][0] = 1;
  1031.                 return 1;
  1032.             }
  1033.             else if(Other[playerid][dialogData][0] == 3) {
  1034.                 if(response) {
  1035.                     if(PlayerData[playerid][Money_Pocket] < strval(ACCOUNT2_PRICE)) return ERROR(playerid, "Nemate dovoljno novca da otvorite stedni racun ("ACCOUNT2_PRICE")!");
  1036.                     INFO(playerid, "Uspjesno ste otvorili stedni racun!");
  1037.                     PlayerData[playerid][BankAccounts][1] = true;
  1038.                     Novac(playerid, -strval(ACCOUNT2_PRICE));
  1039.                     SavePlayerData( playerid );
  1040.                 }
  1041.                 else INFO(playerid, "Ponistili ste otvaranje stednog racuna!");
  1042.                 SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
  1043.                 Other[playerid][dialogData][0] = 1;
  1044.             }          
  1045.             //===[Kontrola racuna]
  1046.             else if(Other[playerid][dialogData][0] == 4) {
  1047.                 if(!response) {
  1048.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
  1049.                     Other[playerid][dialogData][0] = 1;
  1050.                     return 1;
  1051.                 }
  1052.                 switch(listitem) {
  1053.                     case 0: {
  1054.                         new str[100];
  1055.                         format(str, sizeof(str), S_BJELA "Stanje vaseg racuna iznosi "S_SRVBOJA "%d$"S_BJELA "!", PlayerData[playerid][BankMoney][0]);
  1056.                         SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje racuna", str, "Uredu", "");
  1057.                     }
  1058.                     case 1: { //podigni
  1059.                         Other[playerid][dialogData][0] = 6;
  1060.                         SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da podignete sa vaseg bankovnog racuna!", "Podizni", "Nazad");
  1061.                     }
  1062.                     case 2: { //ostavi
  1063.                         Other[playerid][dialogData][0] = 7;
  1064.                         SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_BJELA "Unesite kolicinu novca koju zelite da ostavite na vas bankovni racuna!", "Ostavi", "Nazad");
  1065.                     }
  1066.                     case 3: { //kreditiranje
  1067.                         if(PlayerData[playerid][Loan] > 0) {
  1068.                             new str[100];
  1069.                             format(str, sizeof(str), S_BJELA "Ostalo za odplatit: %d$\nIznos mjesecne rate: %d$",
  1070.                                 PlayerData[playerid][Loan], PlayerData[playerid][LoanRate]);                   
  1071.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje kredita", str, "Uredu", "");
  1072.                         }      
  1073.                         else {
  1074.                             new lvl = GetPlayerLevel(playerid);
  1075.                             if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
  1076.                             if(Loans[lvl][0] <= 0) return ERROR(playerid, "Vi ne mozete podignuti kredit!"), Other[playerid][dialogData][0] = 4, SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1077.  
  1078.                             Other[playerid][dialogData][0] = 8;
  1079.  
  1080.                             new str[140];
  1081.                             format(str, sizeof(str), S_BJELA "Unesite kredit koji zelite da podigneta (najvise"S_SRVBOJA " %d"S_BJELA "):\nTrenutna kamatna stopa iznosi: "S_SRVBOJA "%.4f",
  1082.                                 Loans[lvl][0], InterestRate);
  1083.  
  1084.                             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "dalje", "Nazad");
  1085.                         }
  1086.                     }
  1087.                     case 4: { //transfer
  1088.                         Other[playerid][dialogData][0] = 9;
  1089.                         SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_BJELA "Unesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1090.                     }
  1091.                 }
  1092.             }
  1093.             else if(Other[playerid][dialogData][0] == 5) {
  1094.                 if(!response) {
  1095.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
  1096.                     Other[playerid][dialogData][0] = 1;
  1097.                     return 1;
  1098.                 }
  1099.  
  1100.                 switch(listitem) {
  1101.                     case 0: {
  1102.                         new str[100];
  1103.                         format(str, sizeof(str), S_BJELA "Stanje vaseg stednog racuna iznosi "S_SRVBOJA "%d$"S_BJELA "!", PlayerData[playerid][BankMoney][1]);
  1104.                         SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - stanje racuna", str, "Uredu", "");
  1105.                     }
  1106.                     case 1: { //podigni
  1107.                         Other[playerid][dialogData][0] = 10;
  1108.                         SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da podignete sa vaseg stednog racuna!", "Podizni", "Nazad");
  1109.                     }
  1110.                     case 2: { //ostavi
  1111.                         Other[playerid][dialogData][0] = 11;
  1112.                         SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_BJELA "Unesite kolicinu novca koju zelite da ostavite na vas stedni racuna!", "Ostavi", "Nazad");
  1113.                     }
  1114.                 }
  1115.             }  
  1116.             //===[Dizanje novca sa racuna]
  1117.             else if(Other[playerid][dialogData][0] == 6) { //obicni
  1118.                 if(!response) {
  1119.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1120.                     Other[playerid][dialogData][0] = 4;
  1121.                     return 1;
  1122.                 }
  1123.                 new kol = strval(inputtext);
  1124.                 if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca na vasem bankovnom racunu!\nUnesite kolicinu novca koju zelite da podignete sa vaseg bankovnog racuna!", "Podizni", "Nazad");
  1125.  
  1126.                 PlayerData[playerid][BankMoney][0] -= kol;
  1127.                 Novac(playerid, kol);
  1128.                 SavePlayerData( playerid );
  1129.  
  1130.                 new str[160];
  1131.                 format(str, sizeof(str), S_BJELA "Uspjesno ste podigli "S_SRVBOJA "%d$"S_BJELA " sa vaseg racuna!\nNovo stanje vaseg racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][0]);
  1132.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje novca", str, "Uredu", "");
  1133.             }  
  1134.             else if(Other[playerid][dialogData][0] == 10) { //stedni
  1135.                 if(!response) {
  1136.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
  1137.                     Other[playerid][dialogData][0] = 5;                    
  1138.                     return 1;
  1139.                 }
  1140.                 new kol = strval(inputtext);
  1141.                 if(kol < 1 || kol > PlayerData[playerid][BankMoney][1]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca na stednom racunu!\nUnesite kolicinu novca koju zelite da podignete sa vaseg stednog racuna!", "Podizni", "Nazad");
  1142.  
  1143.                 PlayerData[playerid][BankMoney][1] -= kol;
  1144.                 Novac(playerid, kol);
  1145.                 SavePlayerData( playerid );
  1146.  
  1147.                 new str[160];
  1148.                 format(str, sizeof(str), S_BJELA "Uspjesno ste podigli "S_SRVBOJA "%d$"S_BJELA " sa vaseg stednog racuna!\nNovo stanje vaseg stednog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][1]);
  1149.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje novca", str, "Uredu", "");
  1150.             }  
  1151.             //===[Ostavljanje novca na racun]
  1152.             else if(Other[playerid][dialogData][0] == 7) { //obicni
  1153.                 if(!response) {
  1154.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1155.                     Other[playerid][dialogData][0] = 4;
  1156.                     return 1;
  1157.                 }
  1158.                 new kol = strval(inputtext);
  1159.                 if(kol < 1 || kol > PlayerData[playerid][Money_Pocket]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca kod sebe!\nUnesite kolicinu novca koju zelite da ostavite na vas bankovni racun!", "Ostavi", "Nazad");
  1160.  
  1161.                 PlayerData[playerid][BankMoney][0] += kol;
  1162.                 Novac(playerid, -kol);
  1163.                 SavePlayerData( playerid );
  1164.  
  1165.                 new str[160];
  1166.                 format(str, sizeof(str), S_BJELA "Uspjesno ste ostavili "S_SRVBOJA "%d$"S_BJELA " na vas bankovni racun!\nNovo stanje vaseg bankovnog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][0]);
  1167.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - ostavljanje novca", str, "Uredu", "");
  1168.             }              
  1169.             else if(Other[playerid][dialogData][0] == 11) { //stedni
  1170.                 if(!response) {
  1171.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola stednog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac", "Dalje", "Nazad");
  1172.                     Other[playerid][dialogData][0] = 5;                    
  1173.                     return 1;
  1174.                 }
  1175.                 new kol = strval(inputtext);
  1176.                 if(kol < 1 || kol > PlayerData[playerid][Money_Pocket]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - ostavljanje novca", S_CRVENA "[Greska]: "S_BJELA "Nemate dovoljno novca kod sebe!\nUnesite kolicinu novca koju zelite da ostavite na vas stedni racun!", "Ostavi", "Nazad");
  1177.  
  1178.                 PlayerData[playerid][BankMoney][1] += kol;
  1179.                 Novac(playerid, -kol);
  1180.                 SavePlayerData( playerid );
  1181.  
  1182.                 new str[160];
  1183.                 format(str, sizeof(str), S_BJELA "Uspjesno ste ostavili "S_SRVBOJA "%d$"S_BJELA " na vas stedni racun!\nNovo stanje vaseg stednog racuna iznosi: "S_SRVBOJA "%d$"S_BJELA "!", kol, PlayerData[playerid][BankMoney][1]);
  1184.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - ostavljanje novca", str, "Uredu", "");
  1185.             }  
  1186.             //===[kreditiranje]
  1187.             else if(Other[playerid][dialogData][0] == 8) {
  1188.                 if(!response) {
  1189.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1190.                     Other[playerid][dialogData][0] = 4;
  1191.                     return 1;
  1192.                 }
  1193.  
  1194.                 new lvl = GetPlayerLevel(playerid);
  1195.                 if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
  1196.                
  1197.                 new kol = strval(inputtext), str[190];
  1198.                 if(kol < 1 || kol > Loans[lvl][0]) {
  1199.                     format(str, sizeof(str), S_CRVENA "[Greska]:"S_BJELA " Pogresan iznos kredita!\n"S_BJELA "Unesite kredit koji zelite da podigneta (najvise"S_SRVBOJA " %d"S_BJELA "):\nTrenutna kamatna stopa iznosi: "S_SRVBOJA "%.4f",
  1200.                         Loans[lvl][0], InterestRate);                  
  1201.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");
  1202.                     return 1;
  1203.                 }
  1204.  
  1205.                 Other[playerid][dialogData][1] = kol;
  1206.  
  1207.                 format(str, sizeof(str), S_BJELA "Unesite broj rata koliko zelite za vracanje kredita (najvise"S_SRVBOJA " %d"S_BJELA "):", Loans[lvl][1]);                
  1208.                 SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");               
  1209.                 Other[playerid][dialogData][0] = 12;
  1210.             }
  1211.             else if(Other[playerid][dialogData][0] == 12) {
  1212.                 if(!response) {
  1213.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1214.                     Other[playerid][dialogData][0] = 4;
  1215.                     return 1;
  1216.                 }
  1217.                 new lvl = GetPlayerLevel(playerid);
  1218.                 if(lvl >= sizeof(Loans)) lvl = (sizeof(Loans)-1);
  1219.            
  1220.                 new kol = strval(inputtext), str[170];
  1221.                 if(kol < 1 || kol > Loans[lvl][1]) {
  1222.                     format(str, sizeof(str), S_CRVENA "[Greska]:"S_BJELA " Pogresan iznos rata kredita!\n"S_BJELA "Unesite broj rata koliko zelite za vracanje kredita (najvise"S_SRVBOJA " %d"S_BJELA "):", Loans[lvl][1]);                   
  1223.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - dizanje kredita", str, "Dalje", "Nazad");
  1224.                     return 1;
  1225.                 }
  1226.  
  1227.                 new kredit = Other[playerid][dialogData][1];
  1228.                 for(new i = 0; i < kol; i++) {
  1229.                     kredit += floatround((kredit*InterestRate));
  1230.                 }
  1231.                
  1232.                 PlayerData[playerid][LoanRate] = kol;
  1233.                 Other[playerid][dialogData][0] = 13;
  1234.                 new mjesrata = floatround((kredit/PlayerData[playerid][LoanRate]));
  1235.  
  1236.                 format(str, sizeof(str), S_BJELA "Kredit koji dizete: %d$\nKamatna stopa: %.4f\nBroj rata: %d\nMjesecna rata: %d$\nKrajnji dug: %d$\n\nDali ste sigurni da zelite dignuti ovaj kredit?",
  1237.                     Other[playerid][dialogData][1], InterestRate, kol, mjesrata, (mjesrata*kol));                  
  1238.                 SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje kredita", str, "Da", "Nazad")
  1239.             }
  1240.             else if(Other[playerid][dialogData][0] == 13) {
  1241.                 if(!response) {
  1242.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1243.                     Other[playerid][dialogData][0] = 4;
  1244.                     return 1;
  1245.                 }          
  1246.                 new kredit = Other[playerid][dialogData][1], str[140];
  1247.                 PlayerData[playerid][BankMoney] += kredit;
  1248.                 for(new i = 0; i < PlayerData[playerid][LoanRate]; i++) {
  1249.                     kredit += floatround((kredit*InterestRate));
  1250.                 }
  1251.                 Other[playerid][dialogData][1] = PlayerData[playerid][LoanRate];
  1252.                 PlayerData[playerid][LoanRate] = floatround((kredit/PlayerData[playerid][LoanRate]));
  1253.                 PlayerData[playerid][Loan] = (PlayerData[playerid][LoanRate]*Other[playerid][dialogData][1]);
  1254.                 Other[playerid][dialogData][0] = 0;
  1255.  
  1256.                 SavePlayerData(playerid);
  1257.  
  1258.                 format(str, sizeof(str), S_BJELA "Uspjesno ste digli kredit na %d rata!\n\nIznos mjesecne rate: %d$\nUkupni dug: %d$",
  1259.                     Other[playerid][dialogData][1], PlayerData[playerid][LoanRate], PlayerData[playerid][Loan]);
  1260.  
  1261.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - dizanje kredita", str, "Uredu", "");                   
  1262.             }  
  1263.             //===[transfer]
  1264.             else if(Other[playerid][dialogData][0] == 9) {
  1265.                 if(!response) {
  1266.                     SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - kontrola bankovnog racuna", S_BJELA "Stanje racuna\nPodigni novac\nOstavi novac\nKreditiranje\nPrebaci novac na drugi racun", "Dalje", "Nazad");
  1267.                     Other[playerid][dialogData][0] = 4;
  1268.                     return 1;
  1269.                 }
  1270.                 new id, kol;
  1271.                 if(sscanf(inputtext, "du", kol, id)) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_BJELA "Unesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1272.                 if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA " Pogresan ID/Ime igraca!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1273.                 if(id == playerid) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA " Ne mozete prebacivati novac na svoj racun!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1274.  
  1275.                 if(kol < 1 || kol > PlayerData[playerid][BankMoney][0]) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA "Nemate dovoljno novca na svom racunu!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1276.                 if(PlayerData[playerid][BankAccounts][0] == false) return SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_INPUT, S_SRVBOJA "Banka - prebacivanje novca", S_CRVENA "[Greska]:"S_BJELA "Taj igrac nema otvoren bankovni racunu!\nUnesite: [ "S_SRVBOJA "Svota novca"S_BJELA " ] [ "S_SRVBOJA "ID / Dio imena"S_BJELA " ]\nDa prebacite novac sa vaseg racuna!", "Prebaci", "Nazad");
  1277.                 PlayerData[id][BankMoney][0] += kol;
  1278.                 PlayerData[playerid][BankMoney][0] -= kol;
  1279.                 SavePlayerData(playerid);
  1280.                 SavePlayerData(id);
  1281.  
  1282.                 new str[120];
  1283.                 format(str,sizeof(str), "Uspjesno ste prebacili %d$ na bankovni racun igraca %s", kol, PlayerName(id));
  1284.                 SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Banka - prebacivanje novca", str, "Uredu", "");
  1285.                 format(str, sizeof(str), "[INFO]: {C0C0C0}Igrac %s vam je prebacio %d$ na vas bankovni racun!", PlayerName(id), kol);
  1286.                 SendClientMessage(id, 0x06BF00FF, str);
  1287.             }
  1288.             return 1;
  1289.         }
  1290.     }
  1291.     return 1;
  1292. }
  1293.  
  1294. public OnPlayerSpawn(playerid)
  1295. {
  1296.     if(Prijavljen[playerid] == false) {
  1297.         OnPlayerRequestClass(playerid, 0);
  1298.         return 1;
  1299.     }
  1300.  
  1301.     if(PlayerData[playerid][Spawn] == SPAWN_POCETNI) {
  1302.         SetPlayerSkin(playerid, PlayerData[playerid][Skin]);
  1303.         SetPlayerPos(playerid, Server[srvSpawnPos][0], Server[srvSpawnPos][1], Server[srvSpawnPos][2]);
  1304.         SetPlayerFacingAngle(playerid, Server[srvSpawnPos][3]);
  1305.     }
  1306.     return 1;
  1307. }
  1308.  
  1309. public OnPlayerDeath(playerid, killerid, reason)
  1310. {
  1311.     return 1;
  1312. }
  1313.  
  1314. public OnVehicleSpawn(vehicleid)
  1315. {
  1316.     return 1;
  1317. }
  1318.  
  1319. public OnVehicleDeath(vehicleid, killerid)
  1320. {
  1321.     return 1;
  1322. }
  1323.  
  1324. public OnPlayerText(playerid, text[])
  1325. {
  1326.     return 1;
  1327. }
  1328.  
  1329. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1330. {
  1331.     if(!ispassenger) {
  1332.  
  1333.     }
  1334.     return 1;
  1335. }
  1336.  
  1337. public OnPlayerExitVehicle(playerid, vehicleid)
  1338. {
  1339.     return 1;
  1340. }
  1341.  
  1342. public OnPlayerStateChange(playerid, newstate, oldstate)
  1343. {
  1344.     new str[128];
  1345.     if(newstate == PLAYER_STATE_DRIVER) {
  1346.         HideAllPTDs(playerid);
  1347.         ToggleSpeedoTDS(playerid, true);
  1348.         ToggleSpeedoTimer(playerid, true);
  1349.  
  1350.         new vehicleid = GetPlayerVehicleID(playerid);
  1351.  
  1352.         new engine, lights, alarm, doors, bonnet, boot, objective;
  1353.         GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  1354.  
  1355.         if(engine == -1) SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective), engine = 0;
  1356.  
  1357.         if(engine == 0) INFO(playerid, "Motor vozila je ugasen, ako ga zelite upaliti pritisnite tipku 2.");
  1358.         if(lights != 1) INFO(playerid, "Svjetla vozila su ugasena, ako ih zelite upaliti pritisnite tipku N.");
  1359.  
  1360.         if(VozilaInfo[vehicleid][viVrsta] == 1) {
  1361.             if(PlayerData[playerid][Admin] != 5) {
  1362.                 if(Iznajmiuo[playerid] != -1 && vehicleid != RentVozila[Iznajmiuo[playerid]][rvID]) return SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_CRVENA "Greska!", S_BJELA "Vi ste vec iznajmili vozilo!", "Uredu", ""), RemovePlayerFromVehicle(playerid);
  1363.                 for(new i = 0; i < BrojRentVozila; i++) {
  1364.                     if(vehicleid == RentVozila[i][rvID]) {
  1365.                         foreach(Player, p) {
  1366.                             if(Iznajmiuo[p] == i) {
  1367.                                 if(p != playerid) SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_CRVENA "Greska!", S_BJELA "Neko je vec iznajmio ovo vozilo!", "Uredu", ""), RemovePlayerFromVehicle(playerid);
  1368.                                 return 1;
  1369.                             }
  1370.                             format(str, sizeof(str), S_BJELA "Ovo se vozilo iznajmljuje za %d$.\nDali zelite iznajmiti ovo vozilo?", RentVozila[i][rvCijena]);
  1371.                             SPD(playerid, DIALOG_RENT, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Iznajmljivanje vozila", str, "Iznajmi", "Izlaz");
  1372.                             Other[playerid][dialogData][0] = i;
  1373.                             break;
  1374.                         }
  1375.                         break;
  1376.                     }
  1377.                 }
  1378.             }
  1379.         }
  1380.     }
  1381.     else if(oldstate == PLAYER_STATE_DRIVER) {
  1382.         ToggleSpeedoTDS(playerid, false);
  1383.         ToggleSpeedoTimer(playerid, false);
  1384.     }
  1385.     return 1;
  1386. }
  1387.  
  1388. public OnPlayerEnterCheckpoint(playerid)
  1389. {
  1390.     return 1;
  1391. }
  1392.  
  1393. public OnPlayerLeaveCheckpoint(playerid)
  1394. {
  1395.     return 1;
  1396. }
  1397.  
  1398. public OnPlayerEnterRaceCheckpoint(playerid)
  1399. {
  1400.     return 1;
  1401. }
  1402.  
  1403. public OnPlayerLeaveRaceCheckpoint(playerid)
  1404. {
  1405.     return 1;
  1406. }
  1407.  
  1408. public OnRconCommand(cmd[])
  1409. {
  1410.     return 1;
  1411. }
  1412.  
  1413. public OnPlayerRequestSpawn(playerid)
  1414. {
  1415.     return 1;
  1416. }
  1417.  
  1418. public OnObjectMoved(objectid)
  1419. {
  1420.     return 1;
  1421. }
  1422.  
  1423. public OnPlayerObjectMoved(playerid, objectid)
  1424. {
  1425.     return 1;
  1426. }
  1427.  
  1428. public OnPlayerPickUpPickup(playerid, pickupid)
  1429. {
  1430.     return 1;
  1431. }
  1432.  
  1433. public OnVehicleMod(playerid, vehicleid, componentid)
  1434. {
  1435.     return 1;
  1436. }
  1437.  
  1438. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1439. {
  1440.     return 1;
  1441. }
  1442.  
  1443. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1444. {
  1445.     return 1;
  1446. }
  1447.  
  1448. public OnPlayerSelectedMenuRow(playerid, row)
  1449. {
  1450.     return 1;
  1451. }
  1452.  
  1453. public OnPlayerExitedMenu(playerid)
  1454. {
  1455.     return 1;
  1456. }
  1457.  
  1458. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1459. {
  1460.     return 1;
  1461. }
  1462.  
  1463. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1464. {
  1465.     if(PRESSED(KEY_CTRL_BACK)) {
  1466.         if(Other[playerid][kreiranjeBanke] == 1) {
  1467.             GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2]);
  1468.  
  1469.             if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
  1470.                 DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][0]);
  1471.                 DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0]);
  1472.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][0] = CreateDynamic3DTextLabel("[Banka - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
  1473.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 0, 0);
  1474.  
  1475.                 SaveBank(Other[playerid][kreiranjeID]);
  1476.  
  1477.                 INFO(playerid, "Uspjesno ste promjenili lokaciju ulaza!");
  1478.                 Other[playerid][kreiranjeBanke] = -1;
  1479.                 Other[playerid][dialogData][0] = -1;
  1480.                 Other[playerid][dialogData][1] = -1;    
  1481.                 Other[playerid][kreiranjeID] = -1;     
  1482.             }
  1483.             else {
  1484.                 INFO(playerid, "Uspjesno ste odabrali lokaciju ulaza, sada izlaza (tipka H)!");
  1485.                 Other[playerid][kreiranjeBanke] = 2;
  1486.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][0] = CreateDynamic3DTextLabel("[Banka - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
  1487.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2], 0, 0);
  1488.                 Other[playerid][ppPosition][0] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][0];
  1489.                 Other[playerid][ppPosition][1] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][1];
  1490.                 Other[playerid][ppPosition][2] = bank_Data[Other[playerid][kreiranjeID]][bank_Pos][2];
  1491.             }
  1492.         }  
  1493.         else if(Other[playerid][kreiranjeBanke] == 2) {
  1494.             GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5]);
  1495.             SetPlayerVirtualWorld(playerid, Other[playerid][kreiranjeID]);
  1496.             Other[playerid][intID] = Other[playerid][kreiranjeID];
  1497.             bank_Data[Other[playerid][kreiranjeID]][bank_Interior] = GetPlayerInterior(playerid);
  1498.  
  1499.             if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
  1500.                 DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][1]);
  1501.                 DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1]);
  1502.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][1] = CreateDynamic3DTextLabel("[Banka - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1503.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1504.  
  1505.                 SaveBank(Other[playerid][kreiranjeID]);
  1506.                
  1507.                 INFO(playerid, "Uspjesno ste promjenili lokaciju izlaza!");
  1508.                 Other[playerid][kreiranjeBanke] = -1;
  1509.                 Other[playerid][dialogData][0] = -1;
  1510.                 Other[playerid][dialogData][1] = -1;   
  1511.                 Other[playerid][kreiranjeID] = -1;
  1512.             }
  1513.             else {
  1514.                 INFO(playerid, "Uspjesno ste odabrali lokaciju izlaza, sada odaberite lokaciju pulta (tipka H)!");
  1515.                 Other[playerid][kreiranjeBanke] = 3;           
  1516.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][1] = CreateDynamic3DTextLabel("[Banka - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1517.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][3], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][4], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][5], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1518.             }
  1519.         }
  1520.         else if(Other[playerid][kreiranjeBanke] == 3) {
  1521.             bank_Data[Other[playerid][kreiranjeID]][bank_Spawned] = true;
  1522.             GetPlayerPos(playerid, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8]);          
  1523.             SaveBank(Other[playerid][kreiranjeID]);
  1524.  
  1525.             if(Other[playerid][dialogData][0] == 2 && Other[playerid][dialogData][1] == Other[playerid][kreiranjeID]) {
  1526.                 DestroyDynamic3DTextLabel(bank_Data[Other[playerid][kreiranjeID]][bank_Label][2]);
  1527.                 DestroyDynamicPickup(bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2]);
  1528.  
  1529.                 INFO(playerid, "Uspjesno ste promjenili lokaciju saltera banke!");
  1530.                 Other[playerid][dialogData][0] = -1, Other[playerid][dialogData][1] = -1;                  
  1531.                 if(bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] == true) {
  1532.                     SetPlayerVirtualWorld(playerid, Other[playerid][kreiranjeID]);
  1533.                     Other[playerid][intID] = Other[playerid][kreiranjeID];
  1534.                 }  
  1535.             }
  1536.             else INFO(playerid, "Uspjesno ste kreirali banku!");
  1537.  
  1538.             if(bank_Data[Other[playerid][kreiranjeID]][bank_UseInterior] == true) {
  1539.                 new str[80];
  1540.                 format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", Other[playerid][kreiranjeID]);
  1541.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1542.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], Other[playerid][kreiranjeID], bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1543.             }
  1544.             else {
  1545.                 new str[80];
  1546.                 format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", Other[playerid][kreiranjeID]);
  1547.                 bank_Data[Other[playerid][kreiranjeID]][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1548.                 bank_Data[Other[playerid][kreiranjeID]][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[Other[playerid][kreiranjeID]][bank_Pos][6], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][7], bank_Data[Other[playerid][kreiranjeID]][bank_Pos][8], 0, bank_Data[Other[playerid][kreiranjeID]][bank_Interior]);
  1549.             }
  1550.  
  1551.             Other[playerid][kreiranjeBanke] = -1;
  1552.             Other[playerid][kreiranjeID] = -1;
  1553.         }
  1554.     }
  1555.     else if(PRESSED(KEY_SECONDARY_ATTACK)) {
  1556.         if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
  1557.             if(GetPlayerVirtualWorld(playerid) == 0 && Other[playerid][intID] == -1) {
  1558.                 for(new i = 0; i <= NumberOfBanks; i++) {
  1559.                     if(bank_Data[i][bank_UseInterior] == true && IsPlayerInRangeOfPoint(playerid, 1.5, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2])) {
  1560.                         GetPlayerPos(playerid, Other[playerid][ppPosition][0], Other[playerid][ppPosition][1], Other[playerid][ppPosition][2]);
  1561.                         Other[playerid][intID] = i;
  1562.  
  1563.                         SetPlayerInterior(playerid, bank_Data[i][bank_Interior]);
  1564.                         SetPlayerVirtualWorld(playerid, i);
  1565.                         SetPlayerPos(playerid, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5]);
  1566.                     }
  1567.                 }
  1568.             }
  1569.             else {
  1570.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, bank_Data[Other[playerid][intID]][bank_Pos][3], bank_Data[Other[playerid][intID]][bank_Pos][4], bank_Data[Other[playerid][intID]][bank_Pos][5])) {
  1571.                     SetPlayerPos(playerid, Other[playerid][ppPosition][0], Other[playerid][ppPosition][1], Other[playerid][ppPosition][2]);
  1572.                     SetPlayerInterior(playerid, 0);
  1573.                     SetPlayerVirtualWorld(playerid, 0);
  1574.                     Other[playerid][intID] = -1;
  1575.                 }
  1576.             }
  1577.         }
  1578.     }
  1579.     else if(PRESSED(KEY_NO)) {
  1580.         if(td_Showed[playerid][td_Guide] == true) ToggleGuideTDS(playerid, false);
  1581.         if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1582.             new engine, lights, alarm, doors, bonnet, boot, objective,
  1583.                 vehicleid = GetPlayerVehicleID(playerid);
  1584.  
  1585.             GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  1586.  
  1587.             if(lights != 1) SetVehicleParamsEx(vehicleid, engine, 1, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste upalili svjetla!");
  1588.             else SetVehicleParamsEx(vehicleid, engine, 0, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste ugasili svjetla!");
  1589.         }
  1590.     }
  1591.     else if(PRESSED(KEY_YES)) {
  1592.         if(td_Showed[playerid][td_Guide] == true) {
  1593.             Other[playerid][TDData] ++;
  1594.             if(Other[playerid][TDData] >= sizeof(CMDSChapter)) Other[playerid][TDData] = 0;
  1595.             new strChapter[100], strtext1[100] = "_", strtext2[100] = "_", strtext3[100] = "_";
  1596.             if(Other[playerid][TDData] == 0) {
  1597.                 format(strChapter, sizeof(strChapter), "~g~%s~n~~w~%s~n~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1598.                 ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSGlobal[0]);
  1599.             }
  1600.             else if(Other[playerid][TDData] == 1) {
  1601.                 format(strChapter, sizeof(strChapter), "~w~%s~n~~g~%s~n~~w~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1602.                 ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSProperty[0]);
  1603.             }
  1604.             else if(Other[playerid][TDData] == 2) {
  1605.                 format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~~g~%s~n~~w~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1606.                 ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSJobs[0]);
  1607.             }
  1608.             else if(Other[playerid][TDData] == 3) {
  1609.                 format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~~g~%s~n~~w~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1610.                 ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSFactions[0]);
  1611.             }
  1612.             else if(Other[playerid][TDData] == 4) {
  1613.                 format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~~g~%s~n~~w~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1614.                 ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSLeader[0]);
  1615.             }
  1616.             else if(Other[playerid][TDData] == 5) {
  1617.                 if(PlayerData[playerid][Admin] < 1) {
  1618.                     format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~%s~n~~g~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1619.                     ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, "~r~V~w~i niste u staff team-u!");                
  1620.                 }
  1621.                 else {
  1622.                     format(strChapter, sizeof(strChapter), "~w~%s~n~%s~n~%s~n~%s~n~%s~n~~g~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  1623.                     if(PlayerData[playerid][Admin] >= 1) format(strtext1, sizeof(strtext1), "%s", CMDSStaff[0]);
  1624.                     if(PlayerData[playerid][Admin] >= 2) format(strtext1, sizeof(strtext1), "%s~n~%s", strtext1, CMDSStaff[1]);
  1625.                     if(PlayerData[playerid][Admin] >= 3) format(strtext2, sizeof(strtext2), "%s", CMDSStaff[2]);
  1626.                     if(PlayerData[playerid][Admin] >= 4) format(strtext2, sizeof(strtext2), "%s~n~%s", strtext2, CMDSStaff[3]);
  1627.                     if(PlayerData[playerid][Admin] >= 5) format(strtext3, sizeof(strtext3), "%s", CMDSStaff[4]);
  1628.  
  1629.                     ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, strtext1, strtext2, strtext3);
  1630.                 }
  1631.             }
  1632.         }
  1633.     }
  1634.     else if(PRESSED(KEY_LOOK_BEHIND)) {
  1635.         if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  1636.             new engine, lights, alarm, doors, bonnet, boot, objective,
  1637.                 vehicleid = GetPlayerVehicleID(playerid);
  1638.  
  1639.             GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  1640.  
  1641.             if(engine != 1) {
  1642.                 if(VozilaInfo[vehicleid][viFuel] > 0.09) SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste upalili motor vozila!");
  1643.                 else ERROR(playerid, "U vozilu nema dovoljno goriva.");
  1644.             }
  1645.             else SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective), INFO(playerid, "Uspjesno ste ugasili motor vozila!");
  1646.         }
  1647.     }
  1648.     return 1;
  1649. }
  1650.  
  1651. public OnRconLoginAttempt(ip[], password[], success)
  1652. {
  1653.     return 1;
  1654. }
  1655.  
  1656. public OnPlayerUpdate(playerid)
  1657. {
  1658.     return 1;
  1659. }
  1660.  
  1661. public OnPlayerStreamIn(playerid, forplayerid)
  1662. {
  1663.     return 1;
  1664. }
  1665.  
  1666. public OnPlayerStreamOut(playerid, forplayerid)
  1667. {
  1668.     return 1;
  1669. }
  1670.  
  1671. public OnVehicleStreamIn(vehicleid, forplayerid)
  1672. {
  1673.     return 1;
  1674. }
  1675.  
  1676. public OnVehicleStreamOut(vehicleid, forplayerid)
  1677. {
  1678.     return 1;
  1679. }
  1680.  
  1681. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1682. {
  1683.     return 1;
  1684. }
  1685.  
  1686. public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) {
  1687.     if(response == EDIT_RESPONSE_CANCEL) return ERROR(playerid, "Ne mozete ponistiti uredivanje objekta"), EditDynamicObject(playerid, objectid);
  1688.     else if(response == EDIT_RESPONSE_UPDATE) SetDynamicObjectPos(objectid, x,y,z), SetDynamicObjectRot(objectid, rx, ry, rz);
  1689.     else {
  1690.         if(Other[playerid][kreiranjeID] > -1 && objectid == atm_Data[Other[playerid][kreiranjeID]][atm_Object]) {
  1691.             new i = Other[playerid][kreiranjeID];
  1692.             SetDynamicObjectPos(objectid, x,y,z);
  1693.             SetDynamicObjectRot(objectid, rx, ry, rz);
  1694.             atm_Data[i][atm_Pos][0] = x, atm_Data[i][atm_Pos][1] = y, atm_Data[i][atm_Pos][2] = z, atm_Data[i][atm_Pos][3] = rx, atm_Data[i][atm_Pos][4] = ry, atm_Data[i][atm_Pos][5] = rz;
  1695.             if(atm_Data[i][atm_Label] != Text3D:INVALID_3DTEXT_ID) DestroyDynamic3DTextLabel(atm_Data[i][atm_Label]);
  1696.             new str[80];
  1697.             format(str, sizeof(str), "[Bankomat (%d)]\nKomande: "S_BJELA "/atm", i);           
  1698.             atm_Data[i][atm_Label] = CreateDynamic3DTextLabel(str, G_SRVBOJA, x, y, (z+2), 5.0);
  1699.             SaveATM(i);
  1700.             INFO(playerid, "Uspjesno ste kreirali/pomjerili bankomat!");
  1701.             Other[playerid][kreiranjeID] = -1;
  1702.         }
  1703.     }
  1704.     return 1;
  1705. }
  1706.  
  1707. public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) {return 1;}
  1708.  
  1709. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
  1710.     if(playertextid == ATMTD[playerid][1]) {
  1711.         if(Other[playerid][TDData] == 1 || Other[playerid][TDData] == 3) { //podigni
  1712.             PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Dizanje novca sa racuna");
  1713.             PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Nazad -");
  1714.             Other[playerid][TDData] = 3;
  1715.  
  1716.             SPD(playerid, DIALOG_ATM, DIALOG_STYLE_INPUT, S_SRVBOJA "Bankomat - dizanje novca", S_BJELA "Unesite kolicinu novca koju zelite da dignete sa bankovnog racuna!", "Uredu", "Prekid");
  1717.         }
  1718.         else if(Other[playerid][TDData] == 2) { //vrati na pocetni
  1719.             PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
  1720.             PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Stanje -");
  1721.             PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Odaberite opciju");
  1722.             Other[playerid][TDData] = 1;
  1723.         }
  1724.     }
  1725.     else if(playertextid == ATMTD[playerid][3]) {
  1726.         if(Other[playerid][TDData] == 1) { //stanje
  1727.             PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Nazad~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
  1728.             PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Nazad -");
  1729.             new str[80];
  1730.             format(str,sizeof(str), "~y~Stanje vaseg racuna iznosi~n~~n~~w~%d~g~$", PlayerData[playerid][BankMoney]);
  1731.             PlayerTextDrawSetString(playerid, ATMTD[playerid][8], str);
  1732.             Other[playerid][TDData] = 2;
  1733.         }
  1734.         else if(Other[playerid][TDData] == 2 || Other[playerid][TDData] == 3) { //vrati na pocetni
  1735.             PlayerTextDrawSetString(playerid, ATMTD[playerid][5], "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
  1736.             PlayerTextDrawSetString(playerid, ATMTD[playerid][6], "Stanje -");
  1737.             PlayerTextDrawSetString(playerid, ATMTD[playerid][8], "~y~~n~Odaberite opciju");
  1738.             Other[playerid][TDData] = 1;
  1739.         }
  1740.     }
  1741.     else if(playertextid == ATMTD[playerid][4]) { //izlaz
  1742.         ToggleATMTD(playerid);
  1743.         return 1;
  1744.     }
  1745.     return 1;
  1746. }
  1747.  
  1748. public OnPlayerClickTextDraw(playerid, Text:clickedid) {
  1749.     if(_:clickedid == INVALID_TEXT_DRAW) {
  1750.         if(td_Showed[playerid][td_ATM] == true) SelectTextDraw(playerid, G_SRVBOJA);
  1751.         return 1;  
  1752.     }
  1753.     return 1;
  1754. }
  1755.  
  1756. forward OnPlayerCommandPerformed( playerid, cmdtext[ ], success);
  1757. public OnPlayerCommandPerformed( playerid, cmdtext[ ], success)
  1758. {
  1759.     if(Prijavljen[playerid] == false) return ERROR(playerid, "Morate biti prijavljeni da mozete koristiti komande!");
  1760.     if(!success)
  1761.     {
  1762.         ERROR(playerid, "Unijeli ste pogresnu komandu, da vidite spisak komandi kucajte /cmds!");
  1763.     }
  1764.     return 1;
  1765. }
  1766.  
  1767. //===================[Funckije - Functions]===================//
  1768. stock PreparePlayer(playerid) {
  1769.     SetPlayerScore(playerid, PlayerData[playerid][Level]);
  1770.     PostaviNovac(playerid, PlayerData[playerid][Money_Pocket]);
  1771.  
  1772.     TogglePlayerSpectating(playerid, false);
  1773.  
  1774.     TextDrawShowForPlayer(playerid, GlobalTDS[0]);
  1775.     TextDrawShowForPlayer(playerid, GlobalTDS[1]);
  1776.     TextDrawShowForPlayer(playerid, GlobalTDS[2]);
  1777.  
  1778.     Iznajmiuo[playerid] = -1;
  1779.     Prijavljen[playerid] = true;
  1780.     Other[playerid][intID]  = -1;
  1781.  
  1782.     ToggleSpeedoTimer(playerid, false);
  1783.  
  1784.     td_Showed[playerid][td_ATM] = false;
  1785.     td_Showed[playerid][td_Guide] = false;
  1786.     td_Showed[playerid][td_Speedo] = false;
  1787.     return 1;
  1788. }
  1789.  
  1790. stock BankFilePath(i)
  1791. {
  1792.     new ba_File[27];
  1793.  
  1794.     format(ba_File, sizeof(ba_File), BANK_PATH, i);
  1795.     return ba_File;
  1796. }
  1797.  
  1798. stock ATMFilePath(i)
  1799. {
  1800.     new ba_File[27];
  1801.  
  1802.     format(ba_File, sizeof(ba_File), ATM_PATH, i);
  1803.     return ba_File;
  1804. }
  1805.  
  1806. stock SaveBank(i)
  1807. {
  1808.     new ba_File[32];
  1809.     format(ba_File, sizeof(ba_File), BANK_PATH, i);
  1810.     new INI:Data = INI_Open(ba_File);
  1811.  
  1812.     INI_WriteBool(Data, "Spawned", bank_Data[i][bank_Spawned]);
  1813.     INI_WriteBool(Data, "UseInterior", bank_Data[i][bank_UseInterior]);
  1814.     INI_WriteFloat(Data, "Pickup_X", bank_Data[i][bank_Pos][0]);
  1815.     INI_WriteFloat(Data, "Pickup_Y", bank_Data[i][bank_Pos][1]);
  1816.     INI_WriteFloat(Data, "Pickup_Z", bank_Data[i][bank_Pos][2]);       
  1817.     INI_WriteFloat(Data, "Ulaz_X",  bank_Data[i][bank_Pos][3]  );
  1818.     INI_WriteFloat(Data, "Ulaz_Y",  bank_Data[i][bank_Pos][4]  );
  1819.     INI_WriteFloat(Data, "Ulaz_Z",  bank_Data[i][bank_Pos][5]  );
  1820.     INI_WriteFloat(Data, "Izlaz_X", bank_Data[i][bank_Pos][6]  );
  1821.     INI_WriteFloat(Data, "Izlaz_Y", bank_Data[i][bank_Pos][7]  );
  1822.     INI_WriteFloat(Data, "Izlaz_Z", bank_Data[i][bank_Pos][8]  );
  1823.     INI_WriteInt(Data,   "Interior",bank_Data[i][bank_Interior]);
  1824.     INI_Close(Data);
  1825.     return (true);
  1826. }
  1827.  
  1828. stock LoadBank(i)
  1829. {
  1830.     new bFile[32];
  1831.     format(bFile, sizeof(bFile), BANK_PATH, i);
  1832.     INI_ParseFile(bFile, "loadBank_%s", .bExtra = true, .extra = i);
  1833.  
  1834.     if(bank_Data[i][bank_Spawned] == true) {
  1835.         new str[110];
  1836.         if(bank_Data[i][bank_UseInterior] == true) {
  1837.             format(str, sizeof(str), "[Banka (%d) - ulaz]\nZa ulaz pritisnite"S_BJELA "F / Enter", i);
  1838.             bank_Data[i][bank_Label][0] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0);
  1839.             format(str, sizeof(str), "[Banka (%d) - izlaz]\nZa izlaz pritisnite"S_BJELA "F / Enter", i);
  1840.             bank_Data[i][bank_Label][1] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, i, bank_Data[i][bank_Interior]);
  1841.             format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", i);
  1842.             bank_Data[i][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, i, bank_Data[i][bank_Interior]);
  1843.  
  1844.             bank_Data[i][bank_Pickup][0] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][0], bank_Data[i][bank_Pos][1], bank_Data[i][bank_Pos][2], 0, 0);
  1845.             bank_Data[i][bank_Pickup][1] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][3], bank_Data[i][bank_Pos][4], bank_Data[i][bank_Pos][5], i, bank_Data[i][bank_Interior]);
  1846.             bank_Data[i][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], i, bank_Data[i][bank_Interior]);
  1847.         }
  1848.         else {
  1849.             format(str, sizeof(str), "[Banka (%d) - salter]\nDa vidite opcije banke\nKoristite komandu: "S_BJELA "/bank", i);
  1850.             bank_Data[i][bank_Label][2] = CreateDynamic3DTextLabel(str, G_SRVBOJA, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, bank_Data[i][bank_Interior]);
  1851.             bank_Data[i][bank_Pickup][2] = CreateDynamicPickup(1239, 1, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8], 0, bank_Data[i][bank_Interior]);          
  1852.         }
  1853.     }
  1854.     else {
  1855.         for(new br = 0; br < 3; br++) { bank_Data[i][bank_Label][br] = Text3D:INVALID_3DTEXT_ID, bank_Data[i][bank_Pickup][br] = -1; }
  1856.     }
  1857.  
  1858.     NumberOfBanks++;
  1859.     return (true);
  1860. }
  1861.  
  1862. stock SaveATM(i)
  1863. {
  1864.     new ba_File[32];
  1865.     format(ba_File, sizeof(ba_File), ATM_PATH, i);
  1866.     new INI:Data = INI_Open(ba_File);
  1867.  
  1868.     INI_WriteBool(Data, "Spawned", atm_Data[i][atm_Spawned]);
  1869.     INI_WriteFloat(Data, "ATM_X",  atm_Data[i][atm_Pos][0]);
  1870.     INI_WriteFloat(Data, "ATM_Y",  atm_Data[i][atm_Pos][1]);
  1871.     INI_WriteFloat(Data, "ATM_Z",  atm_Data[i][atm_Pos][2]);       
  1872.     INI_WriteFloat(Data, "ATM_RX", atm_Data[i][atm_Pos][3]);
  1873.     INI_WriteFloat(Data, "ATM_RY", atm_Data[i][atm_Pos][4]);
  1874.     INI_WriteFloat(Data, "ATM_RZ", atm_Data[i][atm_Pos][5]);
  1875.     INI_Close(Data);
  1876.     return (true);
  1877. }
  1878.  
  1879. stock LoadATM(i)
  1880. {
  1881.     new bFile[32];
  1882.     format(bFile, sizeof(bFile), ATM_PATH, i);
  1883.     INI_ParseFile(bFile, "loadATM_%s", .bExtra = true, .extra = i);
  1884.  
  1885.     if(atm_Data[i][atm_Spawned] == true) {
  1886.         new str[80];
  1887.         format(str, sizeof(str), "[Bankomat (%d)]\nKomande: "S_BJELA "/atm", i);
  1888.         atm_Data[i][atm_Label] = CreateDynamic3DTextLabel(str, G_SRVBOJA, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], (atm_Data[i][atm_Pos][2]+2), 5.0);
  1889.         atm_Data[i][atm_Object] = CreateDynamicObject(2618, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2], atm_Data[i][atm_Pos][3], atm_Data[i][atm_Pos][4], atm_Data[i][atm_Pos][5]);
  1890.     }
  1891.     else {
  1892.         atm_Data[i][atm_Object] = -1;
  1893.         atm_Data[i][atm_Label] = Text3D:INVALID_3DTEXT_ID;
  1894.     }
  1895.  
  1896.     NumberOfATMS++;
  1897.     return (true);
  1898. }
  1899.  
  1900. stock UcitajRentVozilo(id) {
  1901.     INI_ParseFile(FajlRentVozila(id), "UcitajRentVoziloIPF", .bExtra = true, .extra = id);
  1902.  
  1903.     if(RentVozila[id][rvSpawned] == true) {
  1904.         RentVozila[id][rvID] = AddStaticVehicleEx(RentVozila[id][rvModel], RentVozila[id][rvPos][0], RentVozila[id][rvPos][1], RentVozila[id][rvPos][2], RentVozila[id][rvPos][3], RentVozila[id][rvBoja][0], RentVozila[id][rvBoja][1], 900);
  1905.         VozilaInfo[RentVozila[id][rvID]][viVrsta] = 1;
  1906.         VozilaInfo[RentVozila[id][rvID]][viDistance] = RentVozila[id][rvDistance];
  1907.         VozilaInfo[RentVozila[id][rvID]][viFuel] = RentVozila[id][rvFuel];
  1908.     }
  1909.  
  1910.     BrojRentVozila = (id+1);
  1911.     return 1;
  1912. }
  1913.  
  1914. stock SpremiRentVozilo(id) {
  1915.     new INI:File = INI_Open(FajlRentVozila(id));
  1916.     INI_SetTag(File,"Podaci");
  1917.  
  1918.     INI_WriteBool(File,     "Spawned",  RentVozila[id][rvSpawned]);
  1919.     INI_WriteInt(File,      "Model",    RentVozila[id][rvModel]);  
  1920.     INI_WriteFloat(File,    "X",        RentVozila[id][rvPos][0]);
  1921.     INI_WriteFloat(File,    "Y",        RentVozila[id][rvPos][1]);
  1922.     INI_WriteFloat(File,    "Z",        RentVozila[id][rvPos][2]);
  1923.     INI_WriteFloat(File,    "R",        RentVozila[id][rvPos][3]);
  1924.     INI_WriteInt(File,      "Boja1",    RentVozila[id][rvBoja][0]);
  1925.     INI_WriteInt(File,      "Boja2",    RentVozila[id][rvBoja][1]);
  1926.     INI_WriteInt(File,      "Cijena",   RentVozila[id][rvCijena]);  
  1927.  
  1928.     if(RentVozila[id][rvSpawned] == true) {
  1929.         INI_WriteFloat(File,    "Distance", VozilaInfo[RentVozila[id][rvID]][viDistance]);
  1930.         INI_WriteFloat(File,    "Fuel",     VozilaInfo[RentVozila[id][rvID]][viFuel]);
  1931.     }
  1932.     else {
  1933.         INI_WriteFloat(File,    "Distance", 0.0);
  1934.         INI_WriteFloat(File,    "Fuel",     0.0);
  1935.     }
  1936.  
  1937.     INI_Close(File);  
  1938.     return 1;
  1939. }
  1940.  
  1941. stock PokusajPrijavitIgraca(playerid, lozinka[]) {
  1942.     if(!strcmp(lozinka, PlayerData[playerid][Password], false)) {
  1943.         INFO(playerid, "Uspjesno ste se prijavili!");
  1944.  
  1945.         PreparePlayer(playerid);
  1946.         SpawnPlayer(playerid);
  1947.     }
  1948.     else {
  1949.         CountPogresneLozinke[playerid] ++;
  1950.         if(CountPogresneLozinke[playerid] < strval(MAX_POGRESNA_LOZINKA)) {
  1951.             new str[250];
  1952.             format(str, sizeof(str), S_CRVENA "Greska:"S_BJELA" Pogresna lozinka (%d/"MAX_POGRESNA_LOZINKA")\n\nDobro dosli "S_SRVBOJA"%s "S_BJELA"na "S_SRVBOJA""SrvIME"\n"S_BJELA"Ovaj korisnicki racun je "S_SRVBOJA"registrovan"S_BJELA"\nUnesite vasu "S_SRVBOJA"lozinku "S_BJELA"da se prijavite", CountPogresneLozinke[playerid], PlayerName(playerid));
  1953.             SPD(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, S_SRVBOJA "Prijava", str, "Prijava", "Izlaz");
  1954.         }
  1955.         else {
  1956.             ERROR(playerid, "Izbaceni ste sa servera jer ste pogrjesili "MAX_POGRESNA_LOZINKA" puta lozinku!");
  1957.             kick(playerid);
  1958.         }
  1959.     }
  1960.     return 1;
  1961. }
  1962.  
  1963. stock RegistrujIgraca(playerid) {
  1964.     PlayerData[playerid][Level] = Server[srvPLevel];
  1965.     PlayerData[playerid][Money_Pocket] = Server[srvPNovac];
  1966.     PlayerData[playerid][Spawn] = SPAWN_POCETNI;
  1967.     PlayerData[playerid][Deaths] = 0;
  1968.     PlayerData[playerid][Kills] = 0;
  1969.     PlayerData[playerid][Admin] = 0;
  1970.  
  1971.     if(PlayerData[playerid][Gender] == 0) PlayerData[playerid][Skin] = Server[srvSkinM];
  1972.     else PlayerData[playerid][Skin] = Server[srvSkinZ];
  1973.    
  1974.     SavePlayerData(playerid);
  1975.  
  1976.     PreparePlayer(playerid);
  1977.     SpawnPlayer(playerid);
  1978.     return 1;
  1979. }
  1980.  
  1981. stock SavePlayerData(playerid) {
  1982.     new INI:File = INI_Open(FajlIgraca(playerid));
  1983.     INI_SetTag(File,"podaci");
  1984.  
  1985.     INI_WriteString(File,   "Password",     PlayerData[playerid][Password]);
  1986.     INI_WriteInt(File,      "PocketMoney",  PlayerData[playerid][Money_Pocket]);
  1987.     INI_WriteInt(File,      "BankMoney_1",  PlayerData[playerid][BankMoney][0]);
  1988.     INI_WriteInt(File,      "BankMoney_2",  PlayerData[playerid][BankMoney][1]);
  1989.     INI_WriteBool(File,     "BankAccount_1",PlayerData[playerid][BankAccounts][0]);
  1990.     INI_WriteBool(File,     "BankAccount_2",PlayerData[playerid][BankAccounts][1]);
  1991.     INI_WriteInt(File,      "Loan",         PlayerData[playerid][Loan]);
  1992.     INI_WriteInt(File,      "LoanRate",     PlayerData[playerid][LoanRate]);
  1993.     INI_WriteInt(File,      "Level",        PlayerData[playerid][Level]);
  1994.     INI_WriteInt(File,      "Gender",       PlayerData[playerid][Gender]);
  1995.     INI_WriteInt(File,      "Age",          PlayerData[playerid][Age]);
  1996.     INI_WriteInt(File,      "Spawn",        PlayerData[playerid][Spawn]);
  1997.     INI_WriteInt(File,      "Deaths",       PlayerData[playerid][Deaths]);
  1998.     INI_WriteInt(File,      "Kills",        PlayerData[playerid][Kills]);
  1999.     INI_WriteInt(File,      "Admin",        PlayerData[playerid][Admin]);
  2000.     INI_WriteInt(File,      "Skin",         PlayerData[playerid][Skin]);
  2001.  
  2002.     INI_Close(File);
  2003.     return 1;
  2004. }
  2005.  
  2006. stock SpremiPostavke() {
  2007.     new INI:File = INI_Open(FAJL_POSTAVKE);
  2008.     INI_SetTag(File,"Postavke servera");
  2009.    
  2010.     INI_WriteString(File,"Ime",         Server[srvIme]);
  2011.     INI_WriteString(File,"Lozinka",     Server[srvLozinka]);
  2012.     INI_WriteString(File,"Rcon",        Server[srvRcon]);
  2013.     INI_WriteInt(File,  "Rekord",       Server[srvRekord]);
  2014.     INI_WriteInt(File,  "Skin_m",       Server[srvSkinM]);
  2015.     INI_WriteInt(File,  "Skin_z",       Server[srvSkinZ]);
  2016.     INI_WriteFloat(File,"X",            Server[srvSpawnPos][0]);
  2017.     INI_WriteFloat(File,"Y",            Server[srvSpawnPos][1]);
  2018.     INI_WriteFloat(File,"Z",            Server[srvSpawnPos][2]);
  2019.     INI_WriteFloat(File,"A",            Server[srvSpawnPos][3]);
  2020.     INI_WriteInt(File,  "PNovac",       Server[srvPNovac]);
  2021.     INI_WriteInt(File,  "PLevel",       Server[srvPLevel]);
  2022.     INI_WriteBool(File, "DebugMode",    Server[srvDebugMode]);
  2023.  
  2024.     INI_Close(File);
  2025.     return 1;
  2026. }
  2027.  
  2028. stock PostaviDefPostavke() {
  2029.     format(Server[srvIme],  sizeof(Server[srvIme]),   "~ " SrvIME " - " SrvVERZIJA " ~");
  2030.     format(Server[srvLozinka], sizeof(Server[srvLozinka]),  "0");
  2031.     format(Server[srvRcon], sizeof(Server[srvRcon]),  "123");
  2032.     Server[srvRekord] = 0;
  2033.     Server[srvSkinM] = 21;
  2034.     Server[srvSkinZ] = 12;
  2035.     Server[srvSpawnPos][0] = -2223.8271;
  2036.     Server[srvSpawnPos][1] = 2301.1282;
  2037.     Server[srvSpawnPos][2] = 5.2828;
  2038.     Server[srvSpawnPos][3] = 5.0;
  2039.     Server[srvPLevel] = 1;
  2040.     Server[srvPNovac] = 1500;
  2041.  
  2042.     SpremiPostavke();
  2043.     return 1;
  2044. }
  2045.  
  2046. stock GetPlayerLevel(playerid) {
  2047.     if(PlayerData[playerid][Level] < 1) PlayerData[playerid][Level] = 1;
  2048.     return PlayerData[playerid][Level];
  2049. }
  2050.  
  2051. stock SetPlayerLevel(playerid, lvl) {
  2052.     if(lvl < 1) PlayerData[playerid][Level] = 1;
  2053.     else PlayerData[playerid][Level] = lvl;
  2054.     SetPlayerScore(playerid,PlayerData[playerid][Level]);
  2055.     return 1;
  2056. }
  2057.  
  2058. stock Novac(playerid, novac) {
  2059.     PlayerData[playerid][Money_Pocket] = PlayerData[playerid][Money_Pocket] + novac;
  2060.     ResetPlayerMoney(playerid);
  2061.     GivePlayerMoney(playerid, PlayerData[playerid][Money_Pocket]);
  2062.     return 1;
  2063. }
  2064.  
  2065. stock PostaviNovac(playerid, novac) {
  2066.     PlayerData[playerid][Money_Pocket] = novac;
  2067.     ResetPlayerMoney(playerid);
  2068.     GivePlayerMoney(playerid,novac);
  2069.     return 1;
  2070. }
  2071.  
  2072. stock PlayerName(playerid) {
  2073.     new Ime_Str[MAX_PLAYER_NAME];
  2074.     GetPlayerName(playerid, Ime_Str, MAX_PLAYER_NAME);
  2075.     return Ime_Str;
  2076. }
  2077.  
  2078. stock FajlIgraca(playerid) {
  2079.     new f_str[50];
  2080.     format(f_str, sizeof(f_str), FAJL_IGRACA, PlayerName(playerid));
  2081.     return f_str;
  2082. }
  2083.  
  2084. stock FajlRentVozila(id) {
  2085.     new f_str[30];
  2086.     format(f_str, sizeof(f_str), FAJL_RENTVOZILA, id);
  2087.     return f_str;
  2088. }
  2089.  
  2090. stock kick(playerid) {
  2091.     SetTimerEx("Kickaj", 100, false, "i", playerid);
  2092.     return 1;
  2093. }
  2094.  
  2095. stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
  2096. {
  2097.     new Float:posx, Float:posy, Float:posz, Float:oldposx, Float:oldposy, Float:oldposz, Float:tempposx, Float:tempposy, Float:tempposz;
  2098.     GetPlayerPos(playerid, oldposx, oldposy, oldposz);
  2099.     for(new i = 0; i < MAX_PLAYERS; i++)
  2100.     {
  2101.         if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
  2102.         {
  2103.             GetPlayerPos(i, posx, posy, posz);
  2104.             tempposx = (oldposx -posx);
  2105.             tempposy = (oldposy -posy);
  2106.             tempposz = (oldposz -posz);
  2107.             if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
  2108.             {
  2109.                 SCM(i, col1, string);
  2110.             }
  2111.             else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
  2112.             {
  2113.                 SCM(i, col2, string);
  2114.             }
  2115.             else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
  2116.             {
  2117.                 SCM(i, col3, string);
  2118.             }
  2119.             else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
  2120.             {
  2121.                 SCM(i, col4, string);
  2122.             }
  2123.             else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
  2124.             {
  2125.                 SCM(i, col5, string);
  2126.             }
  2127.         }
  2128.     }
  2129.     return 1;
  2130. }
  2131.  
  2132. stock ToggleSpeedoTimer(playerid, bool:toggle) {
  2133.     if(toggle == true) {
  2134.         if(Other[playerid][TimersID][0] == -1) Other[playerid][TimersID][0] = SetTimerEx("SpeedoTimer", 500, true, "i", playerid);
  2135.         if(Other[playerid][TimersID][1] == -1) Other[playerid][TimersID][1] = SetTimerEx("FuelTImer", 4000, true, "i", playerid), FuelTImer(playerid);
  2136.     }
  2137.     else {
  2138.         if(Other[playerid][TimersID][0] != -1) {
  2139.             KillTimer(Other[playerid][TimersID][0]);
  2140.             Other[playerid][TimersID][0] = -1;
  2141.         }  
  2142.         if(Other[playerid][TimersID][1] != -1) {
  2143.             KillTimer(Other[playerid][TimersID][1]);
  2144.             Other[playerid][TimersID][1] = -1;
  2145.         }  
  2146.     }
  2147.     return 1;
  2148. }
  2149. //==[Textdraws]==//
  2150. stock ToggleATMTD(playerid) {
  2151.     if(td_Showed[playerid][td_ATM] == false)
  2152.     {
  2153.         ATMTD[playerid][0] = CreatePlayerTextDraw(playerid,-29.000000, -18.000000, "_");
  2154.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][0], 255);
  2155.         PlayerTextDrawFont(playerid,ATMTD[playerid][0], 0);
  2156.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][0], 0.720000, 55.299999);
  2157.         PlayerTextDrawColor(playerid,ATMTD[playerid][0], -1);
  2158.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][0], 0);
  2159.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][0], 1);
  2160.         PlayerTextDrawSetShadow(playerid,ATMTD[playerid][0], 1);
  2161.         PlayerTextDrawUseBox(playerid,ATMTD[playerid][0], 1);
  2162.         PlayerTextDrawBoxColor(playerid,ATMTD[playerid][0], 255);
  2163.         PlayerTextDrawTextSize(playerid,ATMTD[playerid][0], 700.000000, 111.000000);
  2164.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][0], 0);
  2165.  
  2166.         ATMTD[playerid][1] = CreatePlayerTextDraw(playerid,0.000000, 87.000000, "LD_OTB2:butnC");
  2167.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][1], 255);
  2168.         PlayerTextDrawFont(playerid,ATMTD[playerid][1], 4);
  2169.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][1], 1.800000, 15.199999);
  2170.         PlayerTextDrawColor(playerid,ATMTD[playerid][1], -1);
  2171.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][1], 0);
  2172.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][1], 1);
  2173.         PlayerTextDrawSetShadow(playerid,ATMTD[playerid][1], 1);
  2174.         PlayerTextDrawUseBox(playerid,ATMTD[playerid][1], 1);
  2175.         PlayerTextDrawBoxColor(playerid,ATMTD[playerid][1], 255);
  2176.         PlayerTextDrawTextSize(playerid,ATMTD[playerid][1], 76.000000, 81.000000);
  2177.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][1], 1);
  2178.  
  2179.         ATMTD[playerid][2] = CreatePlayerTextDraw(playerid,562.000000, 44.000000, "_");
  2180.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][2], 255);
  2181.         PlayerTextDrawFont(playerid,ATMTD[playerid][2], 1);
  2182.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][2], 1.110000, 36.999977);
  2183.         PlayerTextDrawColor(playerid,ATMTD[playerid][2], -1);
  2184.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][2], 0);
  2185.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][2], 1);
  2186.         PlayerTextDrawSetShadow(playerid,ATMTD[playerid][2], 1);
  2187.         PlayerTextDrawUseBox(playerid,ATMTD[playerid][2], 1);
  2188.         PlayerTextDrawBoxColor(playerid,ATMTD[playerid][2], -1094795521);
  2189.         PlayerTextDrawTextSize(playerid,ATMTD[playerid][2], 75.000000, 28.000000);
  2190.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][2], 0);
  2191.  
  2192.         ATMTD[playerid][3] = CreatePlayerTextDraw(playerid,563.000000, 87.000000, "LD_OTB2:butnC");
  2193.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][3], 255);
  2194.         PlayerTextDrawFont(playerid,ATMTD[playerid][3], 4);
  2195.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][3], 1.800000, 15.199999);
  2196.         PlayerTextDrawColor(playerid,ATMTD[playerid][3], -1);
  2197.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][3], 0);
  2198.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][3], 1);
  2199.         PlayerTextDrawSetShadow(playerid,ATMTD[playerid][3], 1);
  2200.         PlayerTextDrawUseBox(playerid,ATMTD[playerid][3], 1);
  2201.         PlayerTextDrawBoxColor(playerid,ATMTD[playerid][3], 255);
  2202.         PlayerTextDrawTextSize(playerid,ATMTD[playerid][3], 76.000000, 81.000000);
  2203.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][3], 1);
  2204.  
  2205.         ATMTD[playerid][4] = CreatePlayerTextDraw(playerid,0.000000, 250.000000, "LD_OTB2:butnC");
  2206.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][4], 255);
  2207.         PlayerTextDrawFont(playerid,ATMTD[playerid][4], 4);
  2208.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][4], 1.800000, 15.199999);
  2209.         PlayerTextDrawColor(playerid,ATMTD[playerid][4], -1);
  2210.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][4], 0);
  2211.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][4], 1);
  2212.         PlayerTextDrawSetShadow(playerid,ATMTD[playerid][4], 1);
  2213.         PlayerTextDrawUseBox(playerid,ATMTD[playerid][4], 1);
  2214.         PlayerTextDrawBoxColor(playerid,ATMTD[playerid][4], 255);
  2215.         PlayerTextDrawTextSize(playerid,ATMTD[playerid][4], 76.000000, 81.000000);
  2216.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][4], 1);
  2217.  
  2218.         ATMTD[playerid][5] = CreatePlayerTextDraw(playerid,84.000000, 101.000000, "- Podigni~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~- Izlaz");
  2219.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][5], 255);
  2220.         PlayerTextDrawFont(playerid,ATMTD[playerid][5], 1);
  2221.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][5], 0.490000, 1.800000);
  2222.         PlayerTextDrawColor(playerid,ATMTD[playerid][5], -1);
  2223.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][5], 1);
  2224.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][5], 1);
  2225.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][5], 0);
  2226.  
  2227.         ATMTD[playerid][6] = CreatePlayerTextDraw(playerid,553.000000, 101.000000, "Stanje -");
  2228.         PlayerTextDrawAlignment(playerid,ATMTD[playerid][6], 3);
  2229.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][6], 255);
  2230.         PlayerTextDrawFont(playerid,ATMTD[playerid][6], 1);
  2231.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][6], 0.500000, 1.800000);
  2232.         PlayerTextDrawColor(playerid,ATMTD[playerid][6], -1);
  2233.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][6], 1);
  2234.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][6], 1);
  2235.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][6], 0);
  2236.  
  2237.         ATMTD[playerid][7] = CreatePlayerTextDraw(playerid,310.000000, 364.000000, "~g~Nasa banka ~w~-~g~ Bankomat");
  2238.         PlayerTextDrawAlignment(playerid,ATMTD[playerid][7], 2);
  2239.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][7], 255);
  2240.         PlayerTextDrawFont(playerid,ATMTD[playerid][7], 1);
  2241.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][7], 0.500000, 1.800000);
  2242.         PlayerTextDrawColor(playerid,ATMTD[playerid][7], -1);
  2243.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][7], 1);
  2244.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][7], 1);
  2245.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][7], 0);
  2246.  
  2247.         ATMTD[playerid][8] = CreatePlayerTextDraw(playerid,318.000000, 162.000000, "~y~~n~Odaberite opciju");
  2248.         PlayerTextDrawAlignment(playerid,ATMTD[playerid][8], 2);
  2249.         PlayerTextDrawBackgroundColor(playerid,ATMTD[playerid][8], 255);
  2250.         PlayerTextDrawFont(playerid,ATMTD[playerid][8], 1);
  2251.         PlayerTextDrawLetterSize(playerid,ATMTD[playerid][8], 0.629999, 1.500000);
  2252.         PlayerTextDrawColor(playerid,ATMTD[playerid][8], -65281);
  2253.         PlayerTextDrawSetOutline(playerid,ATMTD[playerid][8], 1);
  2254.         PlayerTextDrawSetProportional(playerid,ATMTD[playerid][8], 1);
  2255.         PlayerTextDrawSetSelectable(playerid,ATMTD[playerid][8], 0);
  2256.  
  2257.         for(new i = 0; i <= 8; i++) PlayerTextDrawShow(playerid, ATMTD[playerid][i]);
  2258.         SelectTextDraw(playerid, G_SRVBOJA);
  2259.         td_Showed[playerid][td_ATM] = true;
  2260.  
  2261.         Other[playerid][TDData] = 1;
  2262.     }
  2263.     else {
  2264.         for(new i = 0; i <= 8; i++) PlayerTextDrawHide(playerid, ATMTD[playerid][i]), PlayerTextDrawDestroy(playerid, ATMTD[playerid][i]), ATMTD[playerid][i] = PlayerText:INVALID_TEXT_DRAW;
  2265.         CancelSelectTextDraw(playerid);
  2266.         td_Showed[playerid][td_ATM] = false;
  2267.     }  
  2268. }
  2269.  
  2270. stock ToggleSpeedoTDS(playerid, bool:toggle) {
  2271.     if(toggle == true) {
  2272.         if(td_Showed[playerid][td_Speedo] == false) {
  2273.             SpeedoTD[playerid][0] = CreatePlayerTextDraw(playerid,602.000000, 402.000000, "~w~0");
  2274.             PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][0], 3);
  2275.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][0], 255);
  2276.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][0], 3);
  2277.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][0], 0.699999, 2.000000);
  2278.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][0], -1);
  2279.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][0], 1);
  2280.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][0], 1);
  2281.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][0], 0);
  2282.  
  2283.             SpeedoTD[playerid][1] = CreatePlayerTextDraw(playerid,605.000000, 409.000000, "~g~k~w~mh");
  2284.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][1], 255);
  2285.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][1], 3);
  2286.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][1], 0.389999, 1.100000);
  2287.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][1], -1);
  2288.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][1], 1);
  2289.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][1], 1);
  2290.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][1], 0);
  2291.  
  2292.             SpeedoTD[playerid][2] = CreatePlayerTextDraw(playerid, 525.000000, 402.000000, "~w~--l");
  2293.             PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][2], 3);
  2294.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][2], 255);
  2295.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][2], 3);
  2296.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][2], 0.699999, 2.000000);
  2297.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][2], -1);
  2298.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][2], 1);
  2299.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][2], 1);
  2300.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][2], 0);
  2301.  
  2302.             SpeedoTD[playerid][3] = CreatePlayerTextDraw(playerid,549.000000, 418.000000, "_");
  2303.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][3], 255);
  2304.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][3], 3);
  2305.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][3], 0.389999, -0.100000);
  2306.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][3], -1);
  2307.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][3], 1);
  2308.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][3], 1);
  2309.             PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][3], 1);
  2310.             PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][3], 255);
  2311.             PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][3], 524.000000, -108.000000);
  2312.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][3], 0);
  2313.  
  2314.             SpeedoTD[playerid][4] = CreatePlayerTextDraw(playerid,553.000000, 399.000000, "R");
  2315.             PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][4], 3);
  2316.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][4], 255);
  2317.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][4], 2);
  2318.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][4], 0.649999, 1.799998);
  2319.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][4], 255);
  2320.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][4], 0);
  2321.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][4], 1);
  2322.             PlayerTextDrawSetShadow(playerid,SpeedoTD[playerid][4], 0);
  2323.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][4], 0);
  2324.  
  2325.             SpeedoTD[playerid][5] = CreatePlayerTextDraw(playerid,547.000000, 403.000000, "_");
  2326.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][5], 255);
  2327.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][5], 3);
  2328.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][5], 0.389999, 1.199998);
  2329.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][5], -1);
  2330.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][5], 1);
  2331.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][5], 1);
  2332.             PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][5], 1);
  2333.             PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][5], 255);
  2334.             PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][5], 526.000000, -106.000000);
  2335.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][5], 0);
  2336.  
  2337.             SpeedoTD[playerid][6] = CreatePlayerTextDraw(playerid,544.000000, 405.000000, "_");
  2338.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][6], 255);
  2339.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][6], 3);
  2340.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][6], 0.379999, 0.299997);
  2341.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][6], -1);
  2342.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][6], 1);
  2343.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][6], 1);
  2344.             PlayerTextDrawUseBox(playerid,SpeedoTD[playerid][6], 1);
  2345.             PlayerTextDrawBoxColor(playerid,SpeedoTD[playerid][6], -1);
  2346.             PlayerTextDrawTextSize(playerid,SpeedoTD[playerid][6], 529.000000, -110.000000);
  2347.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][6], 0);
  2348.  
  2349.             SpeedoTD[playerid][7] = CreatePlayerTextDraw(playerid,451.000000, 402.000000, "~w~--");
  2350.             PlayerTextDrawAlignment(playerid,SpeedoTD[playerid][7], 3);
  2351.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][7], 255);
  2352.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][7], 3);
  2353.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][7], 0.699998, 2.000000);
  2354.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][7], -1);
  2355.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][7], 1);
  2356.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][7], 1);
  2357.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][7], 0);
  2358.  
  2359.             SpeedoTD[playerid][8] = CreatePlayerTextDraw(playerid,453.000000, 409.000000, "~g~k~w~m");
  2360.             PlayerTextDrawBackgroundColor(playerid,SpeedoTD[playerid][8], 255);
  2361.             PlayerTextDrawFont(playerid,SpeedoTD[playerid][8], 3);
  2362.             PlayerTextDrawLetterSize(playerid,SpeedoTD[playerid][8], 0.389999, 1.100000);
  2363.             PlayerTextDrawColor(playerid,SpeedoTD[playerid][8], -1);
  2364.             PlayerTextDrawSetOutline(playerid,SpeedoTD[playerid][8], 1);
  2365.             PlayerTextDrawSetProportional(playerid,SpeedoTD[playerid][8], 1);
  2366.             PlayerTextDrawSetSelectable(playerid,SpeedoTD[playerid][8], 0);        
  2367.             td_Showed[playerid][td_Speedo] = true;
  2368.         }
  2369.         for(new i = 0; i < 9; i++) PlayerTextDrawShow(playerid, SpeedoTD[playerid][i]);
  2370.     }
  2371.     else {
  2372.         if(td_Showed[playerid][td_Speedo] == true) {
  2373.             for(new i = 0; i < 9; i++) PlayerTextDrawHide(playerid, SpeedoTD[playerid][i]), PlayerTextDrawDestroy(playerid, SpeedoTD[playerid][i]);
  2374.             td_Showed[playerid][td_Speedo] = false;
  2375.         }
  2376.     }
  2377. }
  2378. stock ToggleGuideTDS(playerid, bool:toggle, G_Naslov[] = "_", G_Stavke[] = "_", G_Tekst1[] = "_", G_Tekst2[] = "_", G_Tekst3[] = "_") {
  2379.     if(toggle == true) {
  2380.         if(td_Showed[playerid][td_Guide] == false) {
  2381.             GuideTDs[playerid][0] = CreatePlayerTextDraw(playerid,32.000000, 137.000000, "_");
  2382.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][0], 255);
  2383.             PlayerTextDrawFont(playerid,GuideTDs[playerid][0], 3);
  2384.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][0], 0.400000, 1.100000);
  2385.             PlayerTextDrawColor(playerid,GuideTDs[playerid][0], -1);
  2386.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][0], 1);
  2387.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][0], 1);
  2388.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][0], 0);
  2389.  
  2390.             GuideTDs[playerid][1] = CreatePlayerTextDraw(playerid,320.000000, 151.000000, "_");
  2391.             PlayerTextDrawAlignment(playerid,GuideTDs[playerid][1], 2);
  2392.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][1], 255);
  2393.             PlayerTextDrawFont(playerid,GuideTDs[playerid][1], 1);
  2394.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][1], 0.850000, 0.000000);
  2395.             PlayerTextDrawColor(playerid,GuideTDs[playerid][1], -1);
  2396.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][1], 0);
  2397.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][1], 1);
  2398.             PlayerTextDrawSetShadow(playerid,GuideTDs[playerid][1], 1);
  2399.             PlayerTextDrawUseBox(playerid,GuideTDs[playerid][1], 1);
  2400.             PlayerTextDrawBoxColor(playerid,GuideTDs[playerid][1], 255);
  2401.             PlayerTextDrawTextSize(playerid,GuideTDs[playerid][1], 188.000000, 575.000000);
  2402.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][1], 0);
  2403.  
  2404.             GuideTDs[playerid][2] = CreatePlayerTextDraw(playerid,32.000000, 154.000000, "_");
  2405.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][2], 255);
  2406.             PlayerTextDrawFont(playerid,GuideTDs[playerid][2], 3);
  2407.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][2], 0.349999, 1.000000);
  2408.             PlayerTextDrawColor(playerid,GuideTDs[playerid][2], -1);
  2409.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][2], 1);
  2410.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][2], 1);
  2411.             PlayerTextDrawUseBox(playerid,GuideTDs[playerid][2], 1);
  2412.             PlayerTextDrawBoxColor(playerid,GuideTDs[playerid][2], 100);
  2413.             PlayerTextDrawTextSize(playerid,GuideTDs[playerid][2], 607.000000, 0.000000);
  2414.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][2], 0);
  2415.  
  2416.             GuideTDs[playerid][3] = CreatePlayerTextDraw(playerid,131.000000, 154.000000, "_");
  2417.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][3], 255);
  2418.             PlayerTextDrawFont(playerid,GuideTDs[playerid][3], 3);
  2419.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][3], 0.349999, 1.000000);
  2420.             PlayerTextDrawColor(playerid,GuideTDs[playerid][3], -1);
  2421.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][3], 1);
  2422.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][3], 1);
  2423.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][3], 0);
  2424.  
  2425.             GuideTDs[playerid][4] = CreatePlayerTextDraw(playerid,131.000000, 173.000000, "_");
  2426.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][4], 255);
  2427.             PlayerTextDrawFont(playerid,GuideTDs[playerid][4], 3);
  2428.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][4], 0.349999, 1.000000);
  2429.             PlayerTextDrawColor(playerid,GuideTDs[playerid][4], -1);
  2430.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][4], 1);
  2431.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][4], 1);
  2432.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][4], 0);
  2433.  
  2434.             GuideTDs[playerid][5] = CreatePlayerTextDraw(playerid,131.000000, 191.000000, "_");
  2435.             PlayerTextDrawBackgroundColor(playerid,GuideTDs[playerid][5], 255);
  2436.             PlayerTextDrawFont(playerid,GuideTDs[playerid][5], 3);
  2437.             PlayerTextDrawLetterSize(playerid,GuideTDs[playerid][5], 0.349999, 1.000000);
  2438.             PlayerTextDrawColor(playerid,GuideTDs[playerid][5], -1);
  2439.             PlayerTextDrawSetOutline(playerid,GuideTDs[playerid][5], 1);
  2440.             PlayerTextDrawSetProportional(playerid,GuideTDs[playerid][5], 1);
  2441.             PlayerTextDrawSetSelectable(playerid,GuideTDs[playerid][5], 0);
  2442.  
  2443.             for(new i = 0; i < 6; i++) PlayerTextDrawShow(playerid, GuideTDs[playerid][i]);
  2444.             td_Showed[playerid][td_Guide] = true;
  2445.         }
  2446.         PlayerTextDrawSetString(playerid, GuideTDs[playerid][0], G_Naslov);
  2447.         PlayerTextDrawSetString(playerid, GuideTDs[playerid][2], G_Stavke);
  2448.         PlayerTextDrawSetString(playerid, GuideTDs[playerid][3], G_Tekst1);
  2449.         PlayerTextDrawSetString(playerid, GuideTDs[playerid][4], G_Tekst2);
  2450.         PlayerTextDrawSetString(playerid, GuideTDs[playerid][5], G_Tekst3);
  2451.     }
  2452.     else {
  2453.         if(td_Showed[playerid][td_Guide] == true) {
  2454.             for(new i = 0; i < 6; i++) PlayerTextDrawHide(playerid, GuideTDs[playerid][i]), PlayerTextDrawDestroy(playerid, GuideTDs[playerid][i]);
  2455.             td_Showed[playerid][td_Guide] = false;
  2456.         }
  2457.     }
  2458.     return 1;
  2459. }
  2460.  
  2461. stock HideAllPTDs(playerid) {
  2462.     if(td_Showed[playerid][td_Guide] == true) ToggleGuideTDS(playerid, false);
  2463.     if(td_Showed[playerid][td_Speedo] == true)  ToggleSpeedoTDS(playerid, false);
  2464.     if(td_Showed[playerid][td_ATM] == true) ToggleATMTD(playerid);
  2465. }
  2466.  
  2467. stock IsItPosibleToShowTDs(playerid, TDid) {
  2468.     new str[100] = "da";
  2469.  
  2470.     if(TDid == 1) {
  2471.         if(td_Showed[playerid][td_Guide] == true) str = "Zatvorite vodic da bi ste mogli izvrsiti radnju!";
  2472.         if(td_Showed[playerid][td_Speedo] == true) str = "Napustite vozilo da bi ste mogli izvrsiti radnju!";
  2473.     }
  2474.     else if(TDid == 2) {
  2475.         if(td_Showed[playerid][td_ATM] == true) str = "Odjavite se sa bankomata da bi ste mogli izvrsiti radnju!";     
  2476.         if(td_Showed[playerid][td_Speedo] == true) str = "Napustite vozilo da bi ste mogli izvrsiti radnju!";
  2477.     }
  2478.  
  2479.     return str;
  2480. }
  2481.  
  2482. stock CreateGlobalTextdraws() {
  2483.     GlobalTDS[0] = TextDrawCreate(607.000000, 12.000000, "~g~B~w~ayside ~g~R~w~oleplay ~n~" SrvVERZIJA);
  2484.     TextDrawAlignment(GlobalTDS[0], 3);
  2485.     TextDrawBackgroundColor(GlobalTDS[0], 255);
  2486.     TextDrawFont(GlobalTDS[0], 3);
  2487.     TextDrawLetterSize(GlobalTDS[0], 0.349999, 1.100000);
  2488.     TextDrawColor(GlobalTDS[0], -1);
  2489.     TextDrawSetOutline(GlobalTDS[0], 1);
  2490.     TextDrawSetProportional(GlobalTDS[0], 1);
  2491.     TextDrawSetSelectable(GlobalTDS[0], 0);
  2492.  
  2493.     GlobalTDS[1] = TextDrawCreate(666.000000, 423.000000, "_");
  2494.     TextDrawBackgroundColor(GlobalTDS[1], 255);
  2495.     TextDrawFont(GlobalTDS[1], 1);
  2496.     TextDrawLetterSize(GlobalTDS[1], 0.469999, -0.299998);
  2497.     TextDrawColor(GlobalTDS[1], -1);
  2498.     TextDrawSetOutline(GlobalTDS[1], 0);
  2499.     TextDrawSetProportional(GlobalTDS[1], 1);
  2500.     TextDrawSetShadow(GlobalTDS[1], 1);
  2501.     TextDrawUseBox(GlobalTDS[1], 1);
  2502.     TextDrawBoxColor(GlobalTDS[1], 255);
  2503.     TextDrawTextSize(GlobalTDS[1], 86.000000, -1.000000);
  2504.     TextDrawSetSelectable(GlobalTDS[1], 0);
  2505.  
  2506.     GlobalTDS[2] = TextDrawCreate(633.000000, 424.000000, ServerMessages[CurrentServerMsg]);
  2507.     TextDrawAlignment(GlobalTDS[2], 3);
  2508.     TextDrawBackgroundColor(GlobalTDS[2], 255);
  2509.     TextDrawFont(GlobalTDS[2], 3);
  2510.     TextDrawLetterSize(GlobalTDS[2], 0.389999, 1.100000);
  2511.     TextDrawColor(GlobalTDS[2], -1);
  2512.     TextDrawSetOutline(GlobalTDS[2], 1);
  2513.     TextDrawSetProportional(GlobalTDS[2], 1);
  2514.     TextDrawSetSelectable(GlobalTDS[2], 0);
  2515.     return 1;
  2516. }
  2517.  
  2518. stock SendMessageToAdmins(lvl, col, msg[]) {
  2519.     foreach(Player, i) {
  2520.         if(PlayerData[i][Admin] >= lvl) {
  2521.             SCM(i, col, msg);
  2522.         }
  2523.     }
  2524.     return 1;
  2525. }
  2526.  
  2527. stock GetVehicleSpeed(vehicleid)
  2528. {
  2529.     new Float:x, Float:y, Float:z;
  2530.     GetVehicleVelocity(vehicleid, x, y, z);
  2531.     return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 2.0);
  2532. }
  2533.  
  2534. stock IsABigVehicle(vehid)
  2535. {
  2536.     new model = GetVehicleModel(vehid);
  2537.     if(model == 406 || model == 423 || model == 428 || model == 449 || model == 486 || model == 508 || model == 532 || model == 537 || model == 538 || model == 403 || model == 407 || model == 408) return 1;
  2538.     else if(model == 414 || model == 416 || model == 427 ||  model == 431 || model == 432 || model == 433 || model == 437 || model == 443 || model == 444 || model == 455 || model == 456 || model == 498 ||  model == 499) return 1;
  2539.     else if(model == 514 || model == 515 || model == 524 ||  model == 544 || model == 556 || model == 557 || model == 573 || model == 578 || model == 601 || model == 528) return 1;
  2540.     else return 0;
  2541. }
  2542.  
  2543. stock IsAOtherVehicle(vehid)
  2544. {
  2545.     new model = GetVehicleModel(vehid);
  2546.     if(model == 435 || model == 450 || model == 569 || model == 570 || model == 584 || model == 590 ||  model == 591 ||  model == 606 ||  model == 607 ||  model == 608 || model == 610 || model == 611) return 1;
  2547.     else if(model == 457 || model == 485 || model == 530 || model == 571 || model == 572) return 1;
  2548.     else return 0;
  2549. }
  2550.  
  2551. stock IsABoat(vehid)
  2552. {
  2553.     new model = GetVehicleModel(vehid);
  2554.     if(model == 539 || model == 472 || model == 473 || model == 493 || model == 595 || model == 484 || model == 430 || model == 453 || model == 452 || model == 446 || model == 454) return 1;
  2555.     else return 0;
  2556. }
  2557.  
  2558. stock IsAAircraft(vehid)
  2559. {
  2560.     new model = GetVehicleModel(vehid);
  2561.     if(model == 417 || model == 425 || model == 447 || model == 460 || model == 469 || model == 476 || model == 487 || model == 488 || model == 497 )return 1;
  2562.     else if(model == 511 || model == 512 || model == 513 || model == 519 || model == 520 || model == 548 || model == 553 || model == 563 || model == 577 || model == 592 || model == 593) return 1;
  2563.     else return 0;
  2564. }
  2565.  
  2566. stock IsABike(vehid)
  2567. {
  2568.     new model = GetVehicleModel(vehid);
  2569.     if(model == 509 || model == 510 || model == 481) return 1;
  2570.     else return 0;
  2571. }
  2572.  
  2573. stock IsAMotorbike(vehid)
  2574. {
  2575.     new model = GetVehicleModel(vehid);
  2576.     if(model == 462 || model == 448 || model == 581 || model == 522 || model == 461 || model == 521 || model == 523 || model == 463 || model == 586 || model == 468 || model == 471) return 1;
  2577.     else return 0;
  2578. }
  2579.  
  2580. stock IsARC(vehid)
  2581. {
  2582.     new model = GetVehicleModel(vehid);
  2583.     if(model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594) return 1;
  2584.     else return 0;
  2585. }
  2586.  
  2587. stock IsACar(vehid)
  2588. {
  2589.     if(IsABigVehicle(vehid) || IsARC(vehid) || IsABike(vehid) || IsAMotorbike(vehid) || IsAAircraft(vehid) || IsABoat(vehid) || IsAOtherVehicle(vehid)) return 0;
  2590.     else return 1;
  2591. }
  2592.  
  2593. //==[Timeri - Timers]==//
  2594. forward Kickaj(playerid);
  2595. public Kickaj(playerid) {
  2596.     Kick(playerid);
  2597.     return 1;
  2598. }
  2599.  
  2600. forward ChangeServerMSG();
  2601. public ChangeServerMSG() {
  2602.     CurrentServerMsg ++;
  2603.     if(CurrentServerMsg >= sizeof(ServerMessages)) {
  2604.         CurrentServerMsg = 0;
  2605.     }
  2606.     TextDrawSetString(GlobalTDS[2], ServerMessages[CurrentServerMsg]);
  2607.     return 1;
  2608. }
  2609.  
  2610. forward SpeedoTimer(playerid);
  2611. public SpeedoTimer(playerid) {
  2612.     if(Server[srvDebugMode] == true) {
  2613.         if(IsPlayerConnected(playerid)) printf("timer id %d (speedo timer) for playerid %d | player is connected!",  Other[playerid][TimersID][0], playerid);
  2614.         else printf("timer id %d (speedo timer) for playerid %d | player is connected!", Other[playerid][TimersID][0], playerid);
  2615.     }
  2616.  
  2617.     new str[10];
  2618.     format(str, sizeof(str), "~w~%d", GetVehicleSpeed(GetPlayerVehicleID(playerid)));
  2619.     PlayerTextDrawSetString(playerid, SpeedoTD[playerid][0], str);
  2620. }
  2621.  
  2622. forward FuelTImer(playerid);
  2623. public FuelTImer(playerid) {
  2624.     if(Server[srvDebugMode] == true) {
  2625.         if(IsPlayerConnected(playerid)) printf("timer id %d (fuel timer) for playerid %d | player is connected!",  Other[playerid][TimersID][1], playerid);
  2626.         else printf("timer id %d (fuel timer) for playerid %d | player is connected!", Other[playerid][TimersID][1], playerid);
  2627.     }
  2628.  
  2629.     new vehicleid = GetPlayerVehicleID(playerid), str[10];
  2630.     new Speed = GetVehicleSpeed(vehicleid);
  2631.  
  2632.     VozilaInfo[vehicleid][viDistance] += floatdiv(Speed, 350.8);
  2633.     format(str, sizeof(str), "~w~%0.2f", VozilaInfo[vehicleid][viDistance]);
  2634.     PlayerTextDrawSetString(playerid, SpeedoTD[playerid][7], str);
  2635.  
  2636.     if(IsAAircraft(vehicleid) || IsABike(vehicleid) || IsARC(vehicleid) || IsABoat(vehicleid) || GetVehicleModel(vehicleid) == 449) str = "~w~--l";
  2637.     else {
  2638.         new engine, lights, alarm, doors, bonnet, boot, objective;
  2639.         GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  2640.         new Float:indeks, Float:potrosja;
  2641.  
  2642.         if(engine == 1) {
  2643.             if(Speed <= 30) indeks = 0.05;
  2644.             else if(Speed > 30 && Speed <= 60) indeks = 0.1;
  2645.             else if(Speed > 60 && Speed <= 100) indeks = 0.2;
  2646.             else indeks = 0.3;
  2647.  
  2648.             if(IsABike(vehicleid)) potrosja = 0.1;
  2649.             else if(IsAOtherVehicle(vehicleid)) potrosja = 0.09;
  2650.             else if(IsABigVehicle(vehicleid)) potrosja = 0.25;
  2651.             else if(IsACar(vehicleid)) potrosja = 0.15;
  2652.  
  2653.             VozilaInfo[vehicleid][viFuel] -= (1*potrosja*indeks);
  2654.  
  2655.             if(VozilaInfo[vehicleid][viFuel] <= 0.09) SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective), INFO(playerid,"Nestalo vam je goriva, motor vozila se ugasio!");
  2656.         }
  2657.     }
  2658.     if(VozilaInfo[vehicleid][viFuel] >= 10) format(str, sizeof(str), "~w~%.0fl", VozilaInfo[vehicleid][viFuel]);
  2659.     else format(str, sizeof(str), "~w~%.1fl", VozilaInfo[vehicleid][viFuel]);
  2660.     PlayerTextDrawSetString(playerid, SpeedoTD[playerid][2], str)
  2661.  
  2662.     if(IsABike(vehicleid)) {
  2663.         if(VozilaInfo[vehicleid][viFuel] < 1.5) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
  2664.         else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
  2665.     }
  2666.     else if(IsAOtherVehicle(vehicleid)) {
  2667.         if(VozilaInfo[vehicleid][viFuel] < 3.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
  2668.         else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
  2669.     }
  2670.     else if(IsACar(vehicleid)) {
  2671.         if(VozilaInfo[vehicleid][viFuel] < 5.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
  2672.         else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
  2673.     }
  2674.     else if(IsABigVehicle(vehicleid)) {
  2675.         if(VozilaInfo[vehicleid][viFuel] < 8.0) PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -16776961);
  2676.         else PlayerTextDrawBoxColor(playerid, SpeedoTD[playerid][6], -1);
  2677.     }
  2678.     PlayerTextDrawShow(playerid, SpeedoTD[playerid][6]);
  2679. }
  2680.  
  2681. //==[Ucitavanje - Loading]==//
  2682. forward loadBank_data(i, name[], value[]);
  2683. public loadBank_data(i, name[], value[])
  2684. {
  2685.     INI_Bool("Spawned", bank_Data[i][bank_Spawned]);
  2686.     INI_Bool("UseInterior", bank_Data[i][bank_UseInterior]);
  2687.     INI_Float("Pickup_X", bank_Data[i][bank_Pos][0]);
  2688.     INI_Float("Pickup_Y", bank_Data[i][bank_Pos][1]);
  2689.     INI_Float("Pickup_Z", bank_Data[i][bank_Pos][2]);
  2690.     INI_Float("Ulaz_X",  bank_Data[i][bank_Pos][3]  );
  2691.     INI_Float("Ulaz_Y",  bank_Data[i][bank_Pos][4]  );
  2692.     INI_Float("Ulaz_Z",  bank_Data[i][bank_Pos][5]  );         
  2693.     INI_Float("Izlaz_X", bank_Data[i][bank_Pos][6]  );
  2694.     INI_Float("Izlaz_Y", bank_Data[i][bank_Pos][7]  );
  2695.     INI_Float("Izlaz_Z", bank_Data[i][bank_Pos][8]  );
  2696.     INI_Int(  "Interior",bank_Data[i][bank_Interior]);
  2697.     return (true);
  2698. }
  2699.  
  2700. forward loadATM_data(i, name[], value[]);
  2701. public loadATM_data(i, name[], value[])
  2702. {
  2703.     INI_Bool("Spawned", atm_Data[i][atm_Spawned]);
  2704.     INI_Float("ATM_X",  atm_Data[i][atm_Pos][0]);
  2705.     INI_Float("ATM_Y",  atm_Data[i][atm_Pos][1]);
  2706.     INI_Float("ATM_Z",  atm_Data[i][atm_Pos][2]);
  2707.     INI_Float("ATM_RX", atm_Data[i][atm_Pos][3]);
  2708.     INI_Float("ATM_RY", atm_Data[i][atm_Pos][4]);
  2709.     INI_Float("ATM_RZ", atm_Data[i][atm_Pos][5]);          
  2710.     return (true);
  2711. }
  2712.  
  2713. forward UcitajRentVoziloIPF(id, name[], value[]);
  2714. public UcitajRentVoziloIPF(id, name[], value[])
  2715. {
  2716.     INI_Bool(   "Spawned",  RentVozila[id][rvSpawned]);
  2717.     INI_Int(    "Model",    RentVozila[id][rvModel]);
  2718.     INI_Float(  "X",        RentVozila[id][rvPos][0]);
  2719.     INI_Float(  "Y",        RentVozila[id][rvPos][1]);
  2720.     INI_Float(  "Z",        RentVozila[id][rvPos][2]);
  2721.     INI_Float(  "R",        RentVozila[id][rvPos][3]);
  2722.     INI_Int(    "Boja1",    RentVozila[id][rvBoja][0]);
  2723.     INI_Int(    "Boja2",    RentVozila[id][rvBoja][1]);
  2724.     INI_Int(    "Cijena",   RentVozila[id][rvCijena]);
  2725.     INI_Float(  "Distance", RentVozila[id][rvDistance]);
  2726.     INI_Float(  "Fuel",     RentVozila[id][rvFuel]);
  2727.     return 1;
  2728. }
  2729.  
  2730. forward UcitajPostavke(name[], value[]);
  2731. public UcitajPostavke(name[], value[]) {
  2732.     INI_String( "Ime",          Server[srvIme],     41);
  2733.     INI_String( "Lozinka",      Server[srvLozinka],     21);
  2734.     INI_String( "Rcon",         Server[srvRcon],    21);
  2735.     INI_Int(    "Rekord",       Server[srvRekord]);
  2736.     INI_Int(    "Skin_m",       Server[srvSkinM]);
  2737.     INI_Int(    "Skin_z",       Server[srvSkinZ]);
  2738.     INI_Float(  "X",            Server[srvSpawnPos][0]);
  2739.     INI_Float(  "Y",            Server[srvSpawnPos][1]);
  2740.     INI_Float(  "Z",            Server[srvSpawnPos][2]);
  2741.     INI_Float(  "A",            Server[srvSpawnPos][3]);
  2742.     INI_Int(    "PNovac",       Server[srvPNovac]);
  2743.     INI_Int(    "PLevel",       Server[srvPLevel]);
  2744.     INI_Bool(   "DebugMode",    Server[srvDebugMode]);
  2745.     return 1;
  2746. }
  2747.  
  2748. forward UcitajIgraca(id, name[], value[]);
  2749. public UcitajIgraca(id, name[], value[])
  2750. {
  2751.     INI_String( "Password",     PlayerData[id][Password],   20);
  2752.     INI_Int(    "PocketMoney",  PlayerData[id][Money_Pocket]);
  2753.     INI_Int(    "BankMoney_1",  PlayerData[id][BankMoney][0]);
  2754.     INI_Int(    "BankMoney_2",  PlayerData[id][BankMoney][1]);
  2755.     INI_Bool(   "BankAccount_1",PlayerData[id][BankAccounts][0]);
  2756.     INI_Bool(   "BankAccount_2",PlayerData[id][BankAccounts][1]);
  2757.     INI_Int(    "Loan",         PlayerData[id][Loan]);
  2758.     INI_Int(    "LoanRate",     PlayerData[id][LoanRate]);
  2759.     INI_Int(    "Level",        PlayerData[id][Level]);
  2760.     INI_Int(    "Gender",       PlayerData[id][Gender]);
  2761.     INI_Int(    "Age",          PlayerData[id][Age]);
  2762.     INI_Int(    "Spawn",        PlayerData[id][Spawn]);
  2763.     INI_Int(    "Deaths",       PlayerData[id][Deaths]);
  2764.     INI_Int(    "Kills",        PlayerData[id][Kills]);
  2765.     INI_Int(    "Admin",        PlayerData[id][Admin]);
  2766.     INI_Int(    "Skin",         PlayerData[id][Skin]);
  2767.     return 1;
  2768. }
  2769.  
  2770. //===================[Komande]===================//
  2771. CMD:ask(playerid, params[]) {
  2772.     if(PlayerData[playerid][StaffRequest] > gettime()) return ERROR(playerid, "Upit/report adminima mozete poslati svakih 60 sekundi!");
  2773.     new str[128];
  2774.     if(sscanf(params, "s[128]", str)) return KORISTI(playerid, "/ask [Tekst upita]");
  2775.     INFO(playerid, "Uspjesno ste poslali upit adminima koji glasi:");
  2776.     SCM(playerid, G_BJELA, str);
  2777.     new str2[140];
  2778.     format(str2, sizeof(str2), "Igrac %s je poslao upit koji glasi:", PlayerName(playerid));
  2779.     SendMessageToAdmins(1, G_LJUBICASTA,str2);
  2780.     SendMessageToAdmins(1, G_BJELA,str);
  2781.  
  2782.     PlayerData[playerid][StaffRequest] = gettime()+60;
  2783.     return 1;
  2784. }
  2785.  
  2786. CMD:report(playerid, params[]) {
  2787.     if(PlayerData[playerid][StaffRequest] > gettime()) return ERROR(playerid, "Upit/report adminima mozete poslati svakih 60 sekundi!");
  2788.     new str[128], igrac;
  2789.     if(sscanf(params, "us[128]", igrac, str)) return KORISTI(playerid, "/report [playerid/dio imena] [Tekst reporta]");
  2790.     new str2[140];
  2791.     format(str2, sizeof(str2), "Info: "S_BJELA"Uspjesno ste prijavili igraca %s, razlog:", PlayerName(igrac));
  2792.     SCM(playerid, G_SRVBOJA, str2);
  2793.     SCM(playerid, G_BJELA, str);
  2794.     format(str2, sizeof(str2), "Igrac %s je prijavio igraca %s, razlog:", PlayerName(playerid), PlayerName(igrac));
  2795.     SendMessageToAdmins(3, G_CRVENA,str2);
  2796.     SendMessageToAdmins(3, G_BJELA,str);
  2797.  
  2798.     PlayerData[playerid][StaffRequest] = gettime()+60;
  2799.     return 1;
  2800. }
  2801.  
  2802. CMD:stats(playerid, params[]) {
  2803.     new pol[10];
  2804.     if(PlayerData[playerid][Gender] == 0) pol = "Musko";
  2805.     else pol = "Zensko";
  2806.  
  2807.     new str[512];
  2808.     format(str, sizeof(str), S_BJELA "==========[%s]==========\n\nLevel: %d\nNovac u dzepu: %d$\nNovac u banci: %d$\nNovac u banci (stedni racun): %d$\nPreostali kredit: %d$\nRata kredita: %d$\nPol: %s\nGodine: %d\nUbistava: %d\nSmrti: %d\nAdmin level: %d",
  2809.     PlayerName(playerid), PlayerData[playerid][Level], PlayerData[playerid][Money_Pocket], PlayerData[playerid][BankMoney][0], PlayerData[playerid][BankMoney][1], PlayerData[playerid][Loan], PlayerData[playerid][LoanRate],
  2810.     pol, PlayerData[playerid][Age], PlayerData[playerid][Kills], PlayerData[playerid][Deaths], PlayerData[playerid][Admin]);
  2811.  
  2812.     SPD(playerid, DIALOG_OTHER, DIALOG_STYLE_MSGBOX, S_SRVBOJA "Stats", str, "Uredu", "");
  2813.     return 1;
  2814. }
  2815.  
  2816. CMD:b(playerid, params[]) {
  2817.     new string[128];
  2818.     if(isnull(params)) return KORISTI(playerid, "/b [Text]");
  2819.     format(string,128,"[OOC] %s kaze: %s", PlayerName(playerid), params);
  2820.     ProxDetector(20.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
  2821.     return 1;
  2822. }
  2823.  
  2824. CMD:s(playerid, params[]) {
  2825.     new string[128];
  2826.     if(isnull(params)) return KORISTI(playerid, "/s(hout) [Text]");
  2827.     format(string,128,"%s vice: %s", PlayerName(playerid), params);
  2828.     ProxDetector(50.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
  2829.     return 1;
  2830. }
  2831.  
  2832. CMD:shout(playerid, params[]) return cmd_s(playerid,params);
  2833.  
  2834. CMD:c(playerid, params[]) {
  2835.     new string[128];
  2836.     if(isnull(params)) return KORISTI(playerid, "/c(lose) [Text]");
  2837.     format(string,128,"%s tiho kaze: %s", PlayerName(playerid), params);
  2838.     ProxDetector(10.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
  2839.     return 1;
  2840. }
  2841.  
  2842. CMD:close(playerid, params[]) return cmd_c(playerid,params);
  2843.  
  2844. CMD:l(playerid, params[]) {
  2845.     new string[128];
  2846.     if(isnull(params)) return KORISTI(playerid, "/l(ocal) [Text]");
  2847.     format(string,128,"%s: %s", PlayerName(playerid), params);
  2848.     ProxDetector(30.0, playerid, string, 0xffffffFF, 0xdbdbdbFF, 0xcbcbcbFF, 0xb4b4b4FF, 0x959595FF);
  2849.     return 1;
  2850. }
  2851.  
  2852. CMD:local(playerid, params[]) return cmd_l(playerid,params);
  2853.  
  2854. CMD:w(playerid, params[]) {
  2855.     new string[128], igrac;
  2856.     if(sscanf(params,"us[128]", igrac, string)) return KORISTI(playerid, "/w(isper) [Playerid/Dio imena] [Text]");
  2857.     format(string, 128, "Igrac %s vam sapce: "S_BJELA"%s", PlayerName(playerid), string);
  2858.     SCM(igrac, G_ZUTA, string);
  2859.     format(string, 128, "Sapnuli %s-u: "S_BJELA"%s", PlayerName(igrac), string);
  2860.     SCM(playerid, G_ZUTA, string);
  2861.     format(string,75,"(( %s sapce %s-u nesto ))", PlayerName(playerid), PlayerName(igrac));
  2862.     ProxDetector(5.0, playerid, string,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA,G_LJUBICASTA);
  2863.     return 1;
  2864. }
  2865.  
  2866. CMD:wisper(playerid, params[]) return cmd_w(playerid,params);
  2867.  
  2868. CMD:unrent(playerid, params[]) {
  2869.     if(Iznajmiuo[playerid] == -1) return ERROR(playerid, "Vi niste iznajmili vozilo!");
  2870.     SetVehicleToRespawn(RentVozila[Iznajmiuo[playerid]][rvID]);
  2871.     Iznajmiuo[playerid] = -1;
  2872.     INFO(playerid, "Uspjesno ste odjavili vozilo!");       
  2873.     return 1;
  2874. }
  2875.  
  2876. CMD:bank(playerid, params[], help)
  2877. {
  2878.     for(new i = 0; i <= NumberOfBanks; i++) {
  2879.         if(IsPlayerInRangeOfPoint(playerid, 2.0, bank_Data[i][bank_Pos][6], bank_Data[i][bank_Pos][7], bank_Data[i][bank_Pos][8]) && bank_Data[i][bank_Spawned] == true) {
  2880.             SPD(playerid, DIALOG_BANK_MAIN, DIALOG_STYLE_LIST, S_SRVBOJA "Banka - Odabir racuna", S_BJELA "Bankovni racun\nStedni racun", "Odaberi", "Izlaz");
  2881.             Other[playerid][dialogData][0] = 1;
  2882.             return 1;
  2883.         }
  2884.     }
  2885.     ERROR(playerid, "Niste u banci!");
  2886.     return 1;
  2887. }
  2888.  
  2889. CMD:atm(playerid, params[], help)
  2890. {
  2891.     if(strlen(IsItPosibleToShowTDs(playerid, 1)) > 3) return SCMF(playerid, G_CRVENA, "Greska:"S_SIVA" %s", IsItPosibleToShowTDs(playerid, 1));
  2892.     if(PlayerData[playerid][BankAccounts][0] == false) return ERROR(playerid, "Vi nemate otvoren bankovni racun!");
  2893.     if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) ERROR(playerid, "Vi ne mozete koristiti bankomat!");
  2894.     for(new i = 0; i <= NumberOfATMS; i++) {
  2895.         if(atm_Data[i][atm_Spawned] == true && IsPlayerInRangeOfPoint(playerid, 2, atm_Data[i][atm_Pos][0], atm_Data[i][atm_Pos][1], atm_Data[i][atm_Pos][2])) {
  2896.             ToggleATMTD(playerid);
  2897.             return 1;
  2898.         }
  2899.     }  
  2900.     ERROR(playerid, "Niste u blizini bankomata!");
  2901.     return 1;  
  2902. }
  2903.  
  2904. CMD:cmds(playerid, params[]) {
  2905.     if(strlen(IsItPosibleToShowTDs(playerid, 2)) > 3) return SCMF(playerid, G_CRVENA, "Greska:"S_SIVA" %s", IsItPosibleToShowTDs(playerid, 2));
  2906.     new strChapter[100];
  2907.  
  2908.     format(strChapter, sizeof(strChapter), "~g~%s~n~~w~%s~n~%s~n~%s~n~%s~n~%s", CMDSChapter[0], CMDSChapter[1], CMDSChapter[2], CMDSChapter[3], CMDSChapter[4], CMDSChapter[5]);
  2909.  
  2910.     ToggleGuideTDS(playerid, true, "~g~V~w~odic (~g~v~w~ 1.0) - ~g~K~w~omande:", strChapter, CMDSGlobal[0]);
  2911.     Other[playerid][TDData] = 0;
  2912.  
  2913.     INFO(playerid, "Poglavlje vodica mjenjate sa tipkom Y | Vodic gasite sa tipkom N");
  2914.     return 1;
  2915. }
  2916. //==[Admin komande]==//
  2917.  
  2918. //==[lvl1]==//
  2919. CMD:amsg(playerid, params[]) {
  2920.     if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2921.     new igrac, str[200], str2[140];
  2922.     if(sscanf(params, "us[140]", igrac, str2)) return KORISTI(playerid, "/amsg [playerid/dio imena] [poruka]");
  2923.     format(str, sizeof(str), "Admin %s vam odgovara: "S_BJELA"%s", PlayerName(playerid), str2);
  2924.     SCM(igrac, G_ZUTA, str);
  2925.     format(str, sizeof(str), "Odgovorili ste igracu %s: "S_BJELA"%s", PlayerName(igrac), str2);
  2926.     SCM(playerid, G_ZUTA, str);
  2927.     return 1;
  2928. }
  2929.  
  2930. CMD:a(playerid, params[]) {
  2931.     if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2932.     new str[148];
  2933.     if(sscanf(params, "s[128]", str)) return KORISTI(playerid, "/a  [poruka]");
  2934.     format(str, sizeof(str), "Admin %s (%d) kaze: "S_BJELA"%s", PlayerName(playerid), PlayerData[playerid][Admin], str);
  2935.     SendMessageToAdmins(1, G_PLAVA,str);
  2936.     return 1;
  2937. }
  2938.  
  2939. CMD:veh(playerid, params[]) {
  2940.     if(PlayerData[playerid][Admin] < 1) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2941.     if(BrojStvorenihVozila == (MAX_VEH_VOZILA -1)) return ERROR(playerid, "Maksimalni broj stvorenih vozila je dostignut!");
  2942.  
  2943.     new modelid, Float:pos[4];
  2944.     if(sscanf(params, "d", modelid)) return KORISTI(playerid, "/veh [model vozila]");
  2945.  
  2946.     GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
  2947.     GetPlayerFacingAngle(playerid, pos[3]);
  2948.  
  2949.     BrojStvorenihVozila ++;
  2950.     StvorenaVozila[BrojStvorenihVozila] = AddStaticVehicleEx(modelid, pos[0], pos[1], pos[2], pos[3], 1, 1, 900);
  2951.     PutPlayerInVehicle(playerid, StvorenaVozila[BrojStvorenihVozila], 0);
  2952.     VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viVrsta] = 0;
  2953.     VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viDistance] = 0.0;
  2954.     VozilaInfo[StvorenaVozila[BrojStvorenihVozila]][viFuel] = 25.0;
  2955.  
  2956.     INFO(playerid, "Uspjesno ste stvorili vozilo!");
  2957.     return 1;
  2958. }
  2959.  
  2960. //==[lvl2]==//
  2961. CMD:slap(playerid, params[]) {
  2962.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2963.     new igrac;
  2964.     if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/slap [playerid/dio imena]");
  2965.     new Float:pos[3];
  2966.     GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
  2967.     SetPlayerPos(igrac, pos[0], pos[1], (pos[2]+6));
  2968.     GetPlayerHealth(igrac, pos[0]);
  2969.     SetPlayerHealth(igrac, (pos[0]-5));
  2970.  
  2971.     INFO(igrac, "Admin vas je osamario!");
  2972.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Osamarili ste igraca %s!", PlayerName(igrac));
  2973.     return 1;
  2974. }
  2975.  
  2976. CMD:goto(playerid, params[]) {
  2977.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2978.     new igrac;
  2979.     if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/goto [playerid/dio imena]");
  2980.     if(PlayerData[igrac][Admin] > PlayerData[playerid][Admin]) return ERROR(playerid, "Pitajte admina da vas porta!");
  2981.     new Float:pos[3];
  2982.     GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
  2983.     SetPlayerPos(playerid, pos[0], pos[1], (pos[2]+3));
  2984.  
  2985.     INFO(igrac, "Admin se portao do vas!");
  2986.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Portali ste se do igraca %s!", PlayerName(igrac));
  2987.     return 1;
  2988. }
  2989.  
  2990. CMD:gotopos(playerid, params[], help)
  2991. {
  2992.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  2993.     new Float:pos[3];
  2994.     if(sscanf(params, "fff", pos[0], pos[1], pos[2])) return 1;
  2995.     if (GetPlayerState(playerid) == 2)
  2996.     {
  2997.         new tmpcar = GetPlayerVehicleID(playerid);
  2998.         SetVehiclePos(tmpcar, pos[0], pos[1], pos[2]);
  2999.     }
  3000.     else
  3001.     {
  3002.         SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
  3003.     }
  3004.     INFO(playerid, "Uspjesno ste se portali na odredene kordinate!");
  3005.     return (true);
  3006. }
  3007.  
  3008. CMD:setint(playerid, params[]) {
  3009.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3010.     new igrac, int;
  3011.     if(sscanf(params, "ud", igrac, int)) return KORISTI(playerid, "/setint [playerid/dio imena] [int id]");
  3012.     SetPlayerInterior(igrac, int);
  3013.  
  3014.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili interijer (%d) igracu %s!", int, PlayerName(igrac));
  3015.     SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Admin vam je podesio interijer (%d)!", int);
  3016.     return 1;
  3017. }
  3018.  
  3019. CMD:setvw(playerid, params[]) {
  3020.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3021.     new igrac, vw;
  3022.     if(sscanf(params, "ud", igrac, vw)) return KORISTI(playerid, "/setvw [playerid/dio imena] [vw id]");
  3023.     SetPlayerVirtualWorld(igrac, vw);
  3024.  
  3025.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Uspjesno ste postavili virtualworld %d igracu %s!", vw, PlayerName(igrac));
  3026.     SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Admin vam je podesio virtualworld %d!", vw);
  3027.     return 1;
  3028. }
  3029.  
  3030. CMD:cc(playerid, params[]) {
  3031.     if(PlayerData[playerid][Admin] < 2) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3032.     foreach(Player, p) {
  3033.         ClearChat(p);
  3034.         SERVER(p, "Admin je ocistio chat!");
  3035.     }
  3036.     return 1;
  3037. }
  3038.  
  3039. //==[lvl3]==//
  3040. CMD:destroycars(playerid, params[]) {
  3041.     if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3042.     if(BrojStvorenihVozila <= -1) return ERROR(playerid, "Nema stvorenih vozila!");
  3043.     for(new i = 0; i <= BrojStvorenihVozila; i++) {
  3044.         if(StvorenaVozila[i] != -1) DestroyVehicle(StvorenaVozila[i]);
  3045.     }
  3046.     BrojStvorenihVozila = -1;
  3047.     INFO(playerid, "Uspjesno ste unistili sva stvorena vozila");
  3048.     return 1;
  3049. }
  3050.  
  3051. CMD:kick(playerid, params[]) {
  3052.     if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3053.     new igrac, razlog[80];
  3054.     if(sscanf(params, "us[80]", igrac, razlog)) return KORISTI(playerid, "/kick [playerid/dio imena] [razlog]");
  3055.     SCMF(igrac, G_SRVBOJA, "Info: "S_BJELA"Izbaceni ste sa servera, razlog: %s", razlog);
  3056.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Izbacili ste igraca %s sa servera, razlog: %s", PlayerName(igrac), razlog);
  3057.     kick(igrac);
  3058.     return 1;
  3059. }
  3060.  
  3061. CMD:gethere(playerid, params[]) {
  3062.     if(PlayerData[playerid][Admin] < 3) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3063.     new igrac;
  3064.     if(sscanf(params, "u", igrac)) return KORISTI(playerid, "/gethere [playerid/dio imena]");
  3065.     if(PlayerData[igrac][Admin] > PlayerData[playerid][Admin]) return ERROR(playerid, "Pitajte tog admina da se porta do vas!");
  3066.     new Float:pos[3];
  3067.     GetPlayerPos(igrac, pos[0], pos[1], pos[2]);
  3068.     SetPlayerPos(playerid, pos[0], pos[1], (pos[2]+3));
  3069.  
  3070.     INFO(igrac, "Admin vas je portao do sebe!");
  3071.     SCMF(playerid, G_SRVBOJA, "Info: "S_BJELA"Portali ste do sebe igraca %s!", PlayerName(igrac));
  3072.     return 1;
  3073. }
  3074. //==[lvl4]==//
  3075.  
  3076. //==[lvl5]==//
  3077. CMD:create(playerid, params[]) {
  3078.     if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3079.     SPD(playerid, DIALOG_CREATE, DIALOG_STYLE_LIST, S_SRVBOJA "Kreiranje:", S_BJELA "Rent vozilo\nBanka\nBankomat", "Dalje", "Prekid");
  3080.     return 1;
  3081. }
  3082.  
  3083. CMD:edit(playerid, params[]) {
  3084.     if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3085.     SPD(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, S_SRVBOJA "Izmjna podataka sistema:", S_BJELA "Rent vozilo\nBanka\nBankomat", "Dalje", "Prekid");
  3086.     return 1;
  3087. }
  3088.  
  3089. CMD:server(playerid, params[]) {
  3090.     if(PlayerData[playerid][Admin] < 5) return ERROR(playerid, "Vi ne mozete korisiti ovu komandu!");
  3091.     SPD(playerid, DIALOG_POSTAVKE, DIALOG_STYLE_LIST, S_SRVBOJA "Postavke servera", S_BJELA "Trenutne postavke\nPromjenite ime servera\nPromjenite lozinku servera\nPromjenite rcon lozinku\nPromjenite pocetni muski skin\nPromjenite pocetni zenski skin\nPromjenite pocetnu spawn poziciju\nPromjenite pocetni novac\nPromjenite pocetni level\nPaljenje/gasenje debug moda skripte", "Dalje", "Prekid");
  3092.     return 1;
  3093. }
  3094.  
  3095. //==[Privremene]==//
  3096. CMD:padmin(playerid, params[]) {
  3097.     PlayerData[playerid][Admin] = 5;
  3098.     return 1;
  3099. }
  3100.  
  3101. CMD:radmin(playerid, params[]) {
  3102.     PlayerData[playerid][Admin] = 0;
  3103.     return 1;
  3104. }
  3105.  
  3106. CMD:pare(playerid, params[], help)
  3107. {
  3108.     new kol;
  3109.     if(sscanf(params, "d", kol)) return 1;
  3110.     Novac(playerid, kol);
  3111.     return 1;
  3112. }
  3113.  
  3114. CMD:fuel(playerid, params[], help)
  3115. {
  3116.     new Float:f;
  3117.     if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
  3118.     if(sscanf(params, "f", f)) return 1;
  3119.     VozilaInfo[GetPlayerVehicleID(playerid)][viFuel] = f;
  3120.     return 1;
  3121. }
  3122. //=================[KRAJ SKRIPTE]================//
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