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- unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)
- joystick 1
- joy_advanced "1" // use advanced joystick options (allows for multiple axes)
- joy_name "L4D Xbox360 Joystick Configuration"
- joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
- joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
- joy_advaxisz 0 // z-axis is treated like a button
- joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
- joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
- joy_advaxisv 0 // v-axis is unused
- joy_forwardsensitivity -1.0 // movement sensitivity
- joy_sidesensitivity 1.0
- joy_forwardthreshold 0.1 // movement dead zone settings
- joy_sidethreshold 0.1
- joy_pitchsensitivity 1.0 // look sensitivity
- joy_yawsensitivity -1.5
- joy_pitchthreshold 0.1 // look dead zone settings
- joy_yawthreshold 0.0
- joy_variable_frametime 1
- joy_autoaimdampenrange 0.85
- joy_autoaimdampen 0.5
- joy_lowend 0.65
- joy_lowmap 0.15
- joy_accelscale 3.0
- joy_accelmax 4.0
- joy_response_move 5
- joy_response_look 1
- joy_autoaimdampen 0.3
- joy_autoaimdampenrange 0.85
- joyadvancedupdate // advanced joystick update allows for analog control of move and look
- // Alternate control 1
- +jlook // enable joystick look
- bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
- bind "B_BUTTON" "+reload" // (B) button - Reload
- bind "X_BUTTON" "+use" // (X) Use
- bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
- bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
- bind "L_TRIGGER" "+attack2" // LT - Melee
- bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
- bind "L_SHOULDER" "toggle_duck" // LB - Duck
- bind "STICK1" "vocalize smartlook" // LS - vocalize
- bind "STICK2" "+zoom;-zoom" // RS click - Rifle Zoom
- // Fixed bindings, do not change these across joystick presets
- bind "BACK" "togglescores;Vote No" // (back) button - scores
- bind "START" "gameui_activate;Vote Yes" // (start) button - pause
- bind "S1_UP" "+menuUp" // Hud menu Up
- bind "S1_DOWN" "+menuDown" // Hud menu Down
- bind "UP" "impulse 100" // DPad Up - Toggle flashlight
- bind "LEFT" "slot3" // DPad Left - grenade
- bind "RIGHT" "slot4" // DPad Right - health
- bind "DOWN" "slot5" // DPad Down - Pills
- // controller2 bindings
- +jlook // enable joystick look
- cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
- cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload
- cmd2 bind "X_BUTTON" "+use" // (X) Use
- cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
- cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
- cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee
- cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
- cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
- cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize
- cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom
- // Fixed bindings, do not change these across joystick presets
- cmd2 bind "BACK" "togglescores" // (back) button - scores
- cmd2 bind "START" "gameui_activate" // (start) button - pause
- cmd2 bind "S1_UP" "+menuUp" // Hud menu Up
- cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down
- cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
- cmd2 bind "LEFT" "slot3" // DPad Left - grenade
- cmd2 bind "RIGHT" "slot4" // DPad Right - health
- cmd2 bind "DOWN" "slot5" // DPad Down - Pills
- sk_autoaim_mode 2
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