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Dec 16th, 2017
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  1. for each entity:
  2. apply physics to entity
  3. apply ai to entity
  4. etc.
  5. render entity
  6.  
  7. // In the physics system:
  8. for each entity:
  9. apply physics to entity
  10.  
  11. // In the AI system:
  12. for each entity:
  13. apply ai to entity
  14.  
  15. // In the rendering system:
  16. for each entity:
  17. render entity
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