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Oct 13th, 2019
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  1. on region enter:
  2. if "%region%" contains "imaregion":
  3. loop inventory of player:
  4. if player's inventory contains cobblestone:
  5. broadcast "&cIF %player% SEES THIS MESSAGE EVEN WITH &a%player% IS GOOD &cYOU ARE BAD"
  6. set {amount.%player%} to amount of cobblestone in the player's inventory
  7. remove {amount.%player%} of cobblestone from the player
  8. stop
  9. else:
  10. broadcast "&a%PLAYER% IS GOOD"
  11. stop
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