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- on region enter:
- if "%region%" contains "imaregion":
- loop inventory of player:
- if player's inventory contains cobblestone:
- broadcast "&cIF %player% SEES THIS MESSAGE EVEN WITH &a%player% IS GOOD &cYOU ARE BAD"
- set {amount.%player%} to amount of cobblestone in the player's inventory
- remove {amount.%player%} of cobblestone from the player
- stop
- else:
- broadcast "&a%PLAYER% IS GOOD"
- stop
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