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- ITEM.name = "Torso Base";
- ITEM.uniqueID = "torso_base";
- ITEM.model = "models/props_c17/suitcase_passenger_physics.mdl";
- ITEM.invSpace = 3; -- The amount of additional space this item gives when equipped
- ITEM.weight = 2;
- ITEM.useText = "Wear";
- ITEM.category = "Clothing";
- ITEM.description = "A nice torso that can hold stuff.";
- ITEM.bodyGroup = 1; -- Bodygroup category
- ITEM.bodyGroupState = 3; -- Bodygroup number
- ITEM.bodyGroupName = "torso"; -- torso, legs, hands, headgear, bag, glasses, satchel, pouch, badge, armbands, headstrap, kevlar
- ITEM.sewItem = "sewing_kit"; -- Item used to sew the clothing item
- ITEM.maxClothesQuality = 100; -- 100%
- ITEM.qualityDecreaseEquip = 7; -- The amount clothes quality decreases when you equip this armor.
- ITEM.repairItem = "armor_scraps"; -- Which item that is used to repair this item's armor.
- ITEM.isAnonymous = false; -- Is the player anonymous when wearing this item?
- ITEM.canSew = true;
- ITEM.canRepair = true;
- ITEM.hasGasmask = false;
- ITEM.protection = 0;
- ITEM.maxArmor = 0;
- --ITEM.repairAmount = 50; -- the amount of armor that is repaired when using the repair item.
- --ITEM.sewFlag = "F"; leave this out of the item if you don't want the item to need a flag to be sewed
- --ITEM.repairFlag = "F"; leave this out of the item if you don't want the item to need a flag to be repaired
- -- ITEM:AddData("Rarity", 1); -- 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Unique, 5 = Legendary
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