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Sep 19th, 2019
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  1. function onDeath(cid, corpse, deathList)
  2. if(isPlayer(cid) == true) then
  3. for _, pos in pairs(getArea(getCreaturePosition(cid), 1, 1)) do
  4. doSendMagicEffect(pos, 28)
  5. end
  6. doCreatureSay(cid, getCreatureName(cid) .. " killed by " .. getCreatureName(deathList[1]) .. " [R.I.P]", TALKTYPE_ORANGE_1)
  7. end
  8. return true
  9. end
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