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- #
- # KING AntiCheat Configuration file. (configuration.yml)
- # Current version : 0.8.0 | Author : AroveDev | Config version: 2
- #
- # In this file you can edit any highlighted values.
- # Please do not edit "king.<...>" values manually. The syntax for other variables is given.
- # If you want to reset the configuration file, delete it and then restart the server.
- #
- # At this moment any updates of King AntiCheat are not automatic.
- #
- # > King Settings | Please do not change variables from this section.
- # Main script developer.
- king.author: AroveDev
- # Current script version.
- king.version: 0.8.0
- #
- # > System Settings | These are the system settnigs and main values that anticheat will use.
- #
- # Do you want to block interactions of potencial hacker when a cheat is detected ?
- # Syntax : true or false.
- system.blocker: true
- # What should be the main anticheat color ?
- # Syntax : You can use any color (and text format if you want) from bukkit color codes. Examples: "&c", "&a", "e".
- system.color: "&c"
- # How should anticheat react when a cheater was detected ?
- # Syntax : You can use 'NOTHING', "KICK" or "BAN". Option one will only reset player violations.
- system.controlType: "kick"
- # How many violations the player must have before the anticheat interaction ?
- # Higher values increase the threshold.
- # Syntax : 1 - 'Infinity'.
- system.maxViolations: 30
- # Do you want to receive notifications ?
- # Syntax : true or false.
- system.notify: true
- # What should be the difference between notifications ?
- # Higher values increase the difference between notifications.
- # Syntax : 0 ( seconds ) - 10+ ( seconds ) .
- system.notify.delay: 0.5
- #
- # > KillAura Check Settings | All settings for KillAura detection are here. You can edit check status ( enabled or disabled ) and his values.
- #
- # KillAura Aiming Check. This detection collect combat data and match pre and post values.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.aiming.status: true
- # How many hits should be analyzed by the King ?
- # Higher values MAY be more accurate but will take more time.
- # Syntax : 1 - 'Infinity'. It is recommended not to execeed 120 or higher.
- killaura.aiming.storageHits: 40.0
- # Required chance ( % ) for Aiming detection. If the violation threshold is greater than the required value, king will react.
- # Syntax : 0 - 100 ( % ). For increase the false positives we recommended set this variable to the value of 75.
- killaura.aiming.threshold: 50.0
- # KillAura AutoBlock Check. This detection checks if the player is trying to hit the opponent when blocking.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.autoblock.status: true
- # KillAura FailRate Check. This detection analyzes the player's accuracy.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.failrate.status: true
- # Required chance ( % ) for FailRate detection. If the violation threshold is greater than the required value, king will react.
- # Syntax : 0 - 100 ( % ). For increase the false positives we recommended set this variable to the value of 90.
- killaura.failrate.threshold: 60.0
- # KillAura HitBox Check. This detection checks if the player hits the opponent inside or outside his hitbox.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.hitbox.status: true
- # What should be the maximum allowable size of the opponent's hitbox ?
- # Higher values increase the allowable threshold.
- # Syntax : 0 ( Central point of the hitbox ) - 360 ( Maximum expand ).
- killaura.hitbox.expand: 20.0
- # KillAura IllegalCombat Check. This detection checks if player fights in a permitted way.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.illegalcombat.status: true
- # From how many illegalcombat violations will the King react ?
- # Syntax : 1 - 'Infinity'.
- killaura.illegalcombat.threshold: 2
- # KillAura KeepSprint Check. This detection checks if player fights with changing sprint state.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.keepsprint.status: true
- # From how many keepsprint violations will the King react ?
- # Syntax : 1 - 'Infinity'.
- killaura.keepsprint.threshold: 1
- # KillAura MultiHit Check. This detection counting the hitted entities by player and if number of their is too much, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.multihit.status: true
- # KillAura Packets Check. This detection analyzes player's packet when fighting.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.packets.status: true
- # KillAura RayTrace Check. This detection checks the block between player attacker and victim and if the block is solid, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.raytrace.status: true
- # KillAura Reach Check. This detection controls the correct distance between player and opponent.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.reach.status: true
- # What should be maximum allowable distance between entities ?
- # Syntax : 3 - 9 ( Maximum bukkit reach ).
- killaura.reach.maxReach: 3.0
- # From how many reach violations will the King react ?
- # Syntax : 1 - 'Infinity'.
- killaura.reach.threshold: 4
- # KillAura Swing Check. This detection checks if the player hits other entities with swing animation.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- killaura.swing.status: true
- #
- # > Speed Check Settings | Section with basic movement hack blockers.
- #
- # Speed Acceleration Check. This detection checks the player's movement speed and matching it to the legit values. If speed is too high, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- speed.acceleration.status: true
- # What should be the maximum allowable value of player's speed ?
- # Syntax : 0.01 - 'Infinity'.
- speed.acceleration.maxTickSpeed: 0.13
- # Speed Direction Check. Direction check calculating and controling expected strafe value by checking player's movement. If value is wrong, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- speed.direction.status: true
- # What should be the maximum allowable value of player's strafe change speed ?
- # Syntax : 0 - 'Infinity'.
- speed.direction.strafe: 3.05
- # Speed Friction Check. This detection calculating correct player's motion and if motion is too high, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- speed.friction.status: true
- # What should be the maximum allowable value of player's coord motion ?
- # Syntax : 0.01 - 'Infinity'.
- speed.friction.motion: 1.04250
- #
- # > Fly Check Settings | Section with all configurable values of fly-like movement hacks.
- #
- # Fly NoFall Check. This detection checks the player ground state when player is in midair. If player is on ground when is not possible, king will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- fly.nofall.status: true
- # From how many nofall violations will the King react ?
- # Syntax : 1 - 'Infinity'.
- fly.nofall.threshold: 2
- # Fly Normal Check. The main detection of this check is gravity. King checks player's gravity and control player falling 'speed'. This detection is the main check of fly also.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- fly.normal.status: true
- # From how many false gravity moves will the King react ?
- # Syntax : It is difference between 0 ( Excepted player's gravity ) and player's gravity.
- # Syntax : -0.01 - '-Infinity' ( Why '-' ? Minus is second-side result from calculating the difference between old location and latest).
- fly.normal.up.threshold: -0.02
- fly.normal.fall.threshold: 0
- # What should be the maximum allowable gravity changes for falling down ?
- # Syntax : It is difference between 0 ( Expected player's gravity / fall distance of player ) and player's fall distance. For somes blocks, the descent is different so the values may be different too.
- # Syntax : 0. - 'Infinity'.
- fly.normal.descent.threshold: 0.24
- # Fly Step Check. This detection controls player's step methods and moves.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- fly.step.status: true
- # How many moves the player must make before the step ?
- # Syntax : 0 - 'Infinity'.
- fly.step.minMoves: 3
- # What should be the maximum step height ?
- # Syntax : 0.06 - 'Infinity'.
- fly.step.maxStep: 0.625
- #
- # > Interacts Check Settings | Here is a list of all blocked cheats with blocks.
- #
- # Interacts FastPlace Check. This detection checks the number of player's placed blocks in last packet. Check calculating threshold automatically.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- interacts.fastplace.status: true
- # Interacts Interact Check. This is the main check from Interacts. Detection analyzes player's packets and expected values from it. If values are wrong, King will react.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- interacts.interact.status: true
- #
- # > BadPackets Check Settings | Section includes other cheats with basic detections.
- #
- # Interacts InventoryMove Check. This detection blocks the possibility of movement when the player's inventory is opened.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- badpackets.inventorymove.status: true
- # Interacts MultiActions Check. This detection checks the number of player's packets with state of sprinting and sneaking.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- badpackets.multiactions.status: true
- # Interacts MorePackets Check. This detection calculating the difference between player living packets.
- # Do you want to enable this detection ?
- # Syntax : true or false.
- badpackets.morepackets.status: true
- # End of configuration :(
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