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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player=owner
  84. Character=Player.Character
  85. PlayerGui=Player.PlayerGui
  86. Backpack=Player.Backpack
  87. Torso=Character.Torso
  88. Head=Character.Head
  89. Humanoid=Character.Humanoid
  90. LeftArm=Character["Left Arm"]
  91. LeftLeg=Character["Left Leg"]
  92. rarm=Character["Right Arm"]
  93. RightLeg=Character["Right Leg"]
  94. cam=game.Workspace.CurrentCamera
  95. LS=Torso["Left Shoulder"]
  96. LH=Torso["Left Hip"]
  97. RS=Torso["Right Shoulder"]
  98. RH=Torso["Right Hip"]
  99. Face = Head.face
  100. Neck=Torso.Neck
  101. it=Instance.new
  102. attacktype=1
  103. vt=Vector3.new
  104. cf=CFrame.new
  105. euler=CFrame.fromEulerAnglesXYZ
  106. angles=CFrame.Angles
  107. cloaked=false
  108. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  109. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  110. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  111. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  112. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  113. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  114. RootPart=Character.HumanoidRootPart
  115. RootJoint=RootPart.RootJoint
  116. RootCF=euler(-1.57,0,3.14)
  117. attack = false
  118. bounce=false
  119. cooldown=false
  120. deeznuts=false
  121. attackdebounce = false
  122. deb=false
  123. equipped=true
  124. hand=false
  125. MMouse=nil
  126. combo=0
  127. mana=0
  128. trispeed=.5
  129. attackmode='none'
  130. local idle=0
  131. local Anim="Idle"
  132. local Effects={}
  133. local gun=false
  134. local shoot=false
  135. player=nil
  136. mana=0
  137. cam = workspace.CurrentCamera
  138. ZTarget = nil
  139. RocketTarget = nil
  140. local m = Instance.new("Model",Character)
  141. m.Name = "WeaponModel"
  142.  
  143. local m2 = Instance.new("Model",Character)
  144. m2.Name = "MetalMan"
  145.  
  146. for i,v in pairs(Character.Head:children())do
  147. if v:IsA('Decal')then v:Destroy()end
  148. end
  149.  
  150.  
  151. Reaper = Instance.new("Model",Character)
  152. Reaper.Name = "Reaper"
  153. rh = Instance.new("Part")
  154. rh.Name = "rh"
  155. rh.Parent = Reaper
  156. rh.Locked = true
  157. rh.CanCollide = false
  158. mesh = Instance.new("SpecialMesh")
  159. rh.formFactor = "Symmetric"
  160. mesh.MeshType = "FileMesh"
  161. mesh.MeshId = "http://www.roblox.com/asset/?id=22149742"
  162. mesh.TextureId = "rbxassetid://188438213"
  163. mesh.Scale = Vector3.new(1,1,1)
  164. mesh.Parent = rh
  165. local weld = Instance.new("Weld")
  166. weld.Parent = rh
  167. weld.Part0 = rh
  168. weld.Part1 = Player.Character.Head
  169. weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0)
  170. --save shoulders
  171. RSH, LSH=nil, nil
  172. --welds
  173. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  174. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  175. LH=Torso["Left Hip"]
  176. RH=Torso["Right Hip"]
  177. TorsoColor=Torso.BrickColor
  178. function NoOutline(Part)
  179. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  180. end
  181. player=Player
  182. ch=Character
  183. RSH=ch.Torso["Right Shoulder"]
  184. LSH=ch.Torso["Left Shoulder"]
  185. --
  186. RSH.Parent=nil
  187. LSH.Parent=nil
  188. --
  189. RW.Name="Right Shoulder"
  190. RW.Part0=ch.Torso
  191. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  192. RW.C1=cf(0, 0.5, 0)
  193. RW.Part1=ch["Right Arm"]
  194. RW.Parent=ch.Torso
  195. --
  196. LW.Name="Left Shoulder"
  197. LW.Part0=ch.Torso
  198. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  199. LW.C1=cf(0, 0.5, 0)
  200. LW.Part1=ch["Left Arm"]
  201. LW.Parent=ch.Torso
  202.  
  203. function swait(num)
  204. if num==0 or num==nil then
  205. game:service'RunService'.Heartbeat:wait(0)
  206. else
  207. for i=0,num do
  208. game:service'RunService'.Heartbeat:wait(0)
  209. end
  210. end
  211. end
  212.  
  213. function nooutline(part)
  214. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  215. end
  216.  
  217. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  218. local fp=it("Part")
  219. fp.formFactor=formfactor
  220. fp.Parent=parent
  221. fp.Reflectance=reflectance
  222. fp.Transparency=transparency
  223. fp.CanCollide=false
  224. fp.Locked=true
  225. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  226. fp.Name=name
  227. fp.Size=size
  228. fp.Position=Character.Torso.Position
  229. nooutline(fp)
  230. fp.Material=material
  231. fp:BreakJoints()
  232. return fp
  233. end
  234.  
  235. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  236. local fp = it("Part")
  237. fp.formFactor = formfactor
  238. fp.Parent = parent
  239. fp.Reflectance = reflectance
  240. fp.Transparency = transparency
  241. fp.CanCollide = true
  242. fp.Locked=true
  243. fp.BrickColor = brickcolor
  244. fp.Name = name
  245. fp.Size = size
  246. fp.Position = EffectPart.Position
  247. NoOutline(fp)
  248. fp.Material="Neon"
  249. fp:BreakJoints()
  250. return fp
  251. end
  252.  
  253. function wweld(parent,part0,part1,c0)
  254. local weld=it("Weld")
  255. weld.Parent=parent
  256. weld.Part0=part0
  257. weld.Part1=part1
  258. weld.C0=c0
  259. return weld
  260. end
  261.  
  262. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  263. local mesh=it(Mesh)
  264. mesh.Parent=part
  265. if Mesh=="SpecialMesh" then
  266. mesh.MeshType=meshtype
  267. mesh.MeshId=meshid
  268. end
  269. mesh.Offset=offset
  270. mesh.Scale=scale
  271. return mesh
  272. end
  273.  
  274. function decal(part,face,texture,transparency,shiny,specular,name)
  275. local d=it("Decal",part)
  276. d.Shiny=shiny
  277. d.Face=face
  278. d.Specular=specular
  279. d.Transparency=transparency
  280. d.Texture=texture
  281. d.Name=name
  282. return d
  283. end
  284.  
  285. function weld(parent,part0,part1,c0,c1)
  286. local weld=it("Weld")
  287. weld.Parent=parent
  288. weld.Part0=part0
  289. weld.Part1=part1
  290. weld.C0=c0
  291. weld.C1=c1
  292. return weld
  293. end
  294.  
  295. so = function(id,par,vol,pit)
  296. coroutine.resume(coroutine.create(function()
  297. local sou = Instance.new("Sound",par or workspace)
  298. sou.Volume=vol
  299. sou.Pitch=pit or 1
  300. sou.SoundId=id
  301. swait()
  302. sou:play()
  303. game:GetService("Debris"):AddItem(sou,6)
  304. end))
  305. end
  306.  
  307. function clerp(a,b,t)
  308. local qa = {QuaternionFromCFrame(a)}
  309. local qb = {QuaternionFromCFrame(b)}
  310. local ax, ay, az = a.x, a.y, a.z
  311. local bx, by, bz = b.x, b.y, b.z
  312. local _t = 1-t
  313. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  314. end
  315.  
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5/s
  322. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  323. else
  324. local i = 0
  325. if m11 > m00 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00-m11-m22+1)
  333. local recip = 0.5/s
  334. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11-m22-m00+1)
  337. local recip = 0.5/s
  338. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22-m00-m11+1)
  341. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  342. end
  343. end
  344. end
  345.  
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w*xs, w*ys, w*zs
  349. local xx = x*xs
  350. local xy = x*ys
  351. local xz = x*zs
  352. local yy = y*ys
  353. local yz = y*zs
  354. local zz = z*zs
  355. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  356. end
  357.  
  358. function QuaternionSlerp(a, b, t)
  359. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  360. local startInterp, finishInterp;
  361. if cosTheta >= 0.0001 then
  362. if (1 - cosTheta) > 0.0001 then
  363. local theta = math.acos(cosTheta)
  364. local invSinTheta = 1/math.sin(theta)
  365. startInterp = math.sin((1-t)*theta)*invSinTheta
  366. finishInterp = math.sin(t*theta)*invSinTheta
  367. else
  368. startInterp = 1-t
  369. finishInterp = t
  370. end
  371. else
  372. if (1+cosTheta) > 0.0001 then
  373. local theta = math.acos(-cosTheta)
  374. local invSinTheta = 1/math.sin(theta)
  375. startInterp = math.sin((t-1)*theta)*invSinTheta
  376. finishInterp = math.sin(t*theta)*invSinTheta
  377. else
  378. startInterp = t-1
  379. finishInterp = t
  380. end
  381. end
  382. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  383. end
  384.  
  385. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  386. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  387. end
  388.  
  389. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  390. if hit.Parent==nil then
  391. return
  392. end
  393. local h=hit.Parent:FindFirstChild("Humanoid")
  394. for _,v in pairs(hit.Parent:children()) do
  395. if v:IsA("Humanoid") then
  396. h=v
  397. end
  398. end
  399. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  400. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  401. end
  402. if hit.Parent.className=="Hat" then
  403. hit=hit.Parent.Parent:findFirstChild("Head")
  404. end
  405. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  406. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  407. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  408. return
  409. end]]
  410. -- hs(hit,1.2)
  411. local c=Instance.new("ObjectValue")
  412. c.Name="creator"
  413. c.Value=game:service("Players").LocalPlayer
  414. c.Parent=h
  415. game:GetService("Debris"):AddItem(c,.5)
  416. local Damage=math.random(minim,maxim)
  417. -- h:TakeDamage(Damage)
  418. local blocked=false
  419. local block=hit.Parent:findFirstChild("Block")
  420. if block~=nil then
  421. print(block.className)
  422. if block.className=="NumberValue" then
  423. if block.Value>0 then
  424. blocked=true
  425. if decreaseblock==nil then
  426. block.Value=block.Value-1
  427. end
  428. end
  429. end
  430. if block.className=="IntValue" then
  431. if block.Value>0 then
  432. blocked=true
  433. if decreaseblock~=nil then
  434. block.Value=block.Value-1
  435. end
  436. end
  437. end
  438. end
  439. if blocked==false then
  440. -- h:TakeDamage(Damage)
  441. h.Health=h.Health-Damage
  442. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  443. else
  444. h.Health=h.Health-(Damage/2)
  445. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  446. end
  447. if Type=="Knockdown" then
  448. local hum=hit.Parent.Humanoid
  449. hum.PlatformStand=true
  450. coroutine.resume(coroutine.create(function(HHumanoid)
  451. swait(1)
  452. HHumanoid.PlatformStand=false
  453. end),hum)
  454. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  455. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  456. local bodvol=Instance.new("BodyVelocity")
  457. bodvol.velocity=angle*knockback
  458. bodvol.P=0
  459. bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003)
  460. bodvol.Parent=hit
  461. local rl=Instance.new("BodyAngularVelocity")
  462. rl.P=0
  463. rl.maxTorque=Vector3.new(1,1,1)*1
  464. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  465. rl.Parent=hit
  466. game:GetService("Debris"):AddItem(bodvol,2)
  467. game:GetService("Debris"):AddItem(rl,2)
  468. elseif Type=="Normal" then
  469. local vp=Instance.new("BodyVelocity")
  470. vp.P=0
  471. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  472. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  473. if KnockbackType==1 then
  474. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4
  475. elseif KnockbackType==2 then
  476. vp.velocity=Property.CFrame.lookVector*knockback
  477. end
  478. if knockback>0 then
  479. vp.Parent=hit.Parent.Torso
  480. end
  481. game:GetService("Debris"):AddItem(vp,.1)
  482. elseif Type=="Up" then
  483. local bodyVelocity=Instance.new("BodyVelocity")
  484. bodyVelocity.velocity=vt(0,60,0)
  485. bodyVelocity.P=0
  486. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  487. bodyVelocity.Parent=hit
  488. game:GetService("Debris"):AddItem(bodyVelocity,.1)
  489. local rl=Instance.new("BodyAngularVelocity")
  490. rl.P=0
  491. rl.maxTorque=Vector3.new(1,1,1)*1
  492. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  493. rl.Parent=hit
  494. game:GetService("Debris"):AddItem(rl,2)
  495. elseif Type=="Snare" then
  496. local bp=Instance.new("BodyPosition")
  497. bp.P=0
  498. bp.D=0
  499. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  500. bp.position=hit.Parent.Torso.Position
  501. bp.Parent=hit.Parent.Torso
  502. game:GetService("Debris"):AddItem(bp,.1)
  503. elseif Type=="Target" then
  504. local Targetting = false
  505. if Targetting==false then
  506. ZTarget=hit.Parent.Torso
  507. coroutine.resume(coroutine.create(function(Part)
  508. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  509. swait(5)
  510. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  511. end),ZTarget)
  512. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  513. local targetgui=Instance.new("BillboardGui")
  514. targetgui.Parent=ZTarget
  515. targetgui.Size=UDim2.new(10,100,10,100)
  516. local targ=Instance.new("ImageLabel")
  517. targ.Parent=targetgui
  518. targ.BackgroundTransparency=1
  519. targ.Image="rbxassetid://4834067"
  520. targ.Size=UDim2.new(1,0,1,0)
  521. cam.CameraType="Scriptable"
  522. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  523. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  524. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  525. Targetting=true
  526. RocketTarget=ZTarget
  527. for i=1,Property do
  528. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  529. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  530. swait()
  531. end
  532. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  533. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  534. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  535. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  536. end
  537. Targetting=false
  538. RocketTarget=nil
  539. targetgui.Parent=nil
  540. cam.CameraType="Custom"
  541. end
  542. end
  543. local debounce=Instance.new("BoolValue")
  544. debounce.Name="DebounceHit"
  545. debounce.Parent=hit.Parent
  546. debounce.Value=true
  547. game:GetService("Debris"):AddItem(debounce,1)
  548. c=Instance.new("ObjectValue")
  549. c.Name="creator"
  550. c.Value=Player
  551. c.Parent=h
  552. game:GetService("Debris"):AddItem(c,.5)
  553.  
  554. end
  555. end
  556.  
  557. for i,v in pairs(Character:children()) do
  558. if v:IsA("Accessory") then
  559. v:Destroy()
  560. end
  561. end
  562. for i,v in pairs(Character:children()) do
  563. if v:IsA("Hat") then
  564. v:Destroy()
  565. end
  566. end
  567.  
  568. shirt = Instance.new("Shirt", Character)
  569. shirt.Name = "Shirt"
  570. pants = Instance.new("Pants", Character)
  571. pants.Name = "Pants"
  572. Character.Shirt.ShirtTemplate = "rbxassetid://752801935"
  573. Character.Pants.PantsTemplate = "rbxassetid://769974956"
  574.  
  575. function ShowDamage(Pos, Text, Time, Color)
  576. local Rate = (1 / 30)
  577. local Pos = (Pos or Vector3.new(0, 0, 0))
  578. local Text = (Text or "")
  579. local Time = (Time or 2)
  580. local Color = (Color or Color3.new(1, 0, 0))
  581. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  582. EffectPart.Anchored = true
  583. local BillboardGui = Instance.new("BillboardGui")
  584. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  585. BillboardGui.Adornee = EffectPart
  586. local TextLabel = Instance.new("TextLabel")
  587. TextLabel.BackgroundTransparency = 1
  588. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  589. TextLabel.Text = Text
  590. TextLabel.TextColor3 = Color
  591. TextLabel.TextScaled = true
  592. TextLabel.Font = Enum.Font.ArialBold
  593. TextLabel.Parent = BillboardGui
  594. BillboardGui.Parent = EffectPart
  595. game.Debris:AddItem(EffectPart, (Time + 0.1))
  596. EffectPart.Parent = game:GetService("Workspace")
  597. delay(0, function()
  598. local Frames = (Time / Rate)
  599. for Frame = 1, Frames do
  600. wait(Rate)
  601. local Percent = (Frame / Frames)
  602. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  603. TextLabel.TextTransparency = Percent
  604. end
  605. if EffectPart and EffectPart.Parent then
  606. EffectPart:Destroy()
  607. end
  608. end)
  609. end
  610.  
  611. local RbxUtility = LoadLibrary("RbxUtility")
  612. local Create = RbxUtility.Create
  613. local co1 = 9
  614. local co2 = 20
  615. local co3 = 12
  616. local co4 = 45
  617. local cooldown1 = 0
  618. local cooldown2 = 0
  619. local cooldown3 = 0
  620. local cooldown4 = 0
  621. local skillcolorscheme = BrickColor.new("Pastel Blue").Color
  622. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  623. makeframe = function(par, trans, pos, size, color)
  624. local frame = Instance.new("Frame", par)
  625. frame.BackgroundTransparency = trans
  626. frame.BorderSizePixel = 0
  627. frame.Position = pos
  628. frame.Size = size
  629. frame.BackgroundColor3 = color
  630. return frame
  631. end
  632.  
  633.  
  634.  
  635.  
  636. CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
  637.  
  638. if PartType == "Part" then
  639. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  640. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  641. return Part
  642. else
  643. do
  644. if PartType == "WedgePart" then
  645. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  646. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  647. return Part
  648. end
  649. end
  650. end
  651. end
  652.  
  653. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  654.  
  655. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  656. if Mesh == "SpecialMesh" then
  657. Msh.MeshType = MeshType
  658. Msh.MeshId = MeshId
  659. end
  660. return Msh
  661. end
  662.  
  663. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  664.  
  665. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  666. return Weld
  667. end
  668.  
  669. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  670.  
  671. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  672. return Weld
  673. end
  674. }
  675.  
  676. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  677. handle.Transparency = 1
  678. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  679. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  680. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  681. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  682. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  683. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  684. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  685. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  686. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  687. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  688. --editing--
  689. WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  690. WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  691. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  692. --editing--
  693. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  694. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  695. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  696. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  697. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  698. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  699. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  700.  
  701.  
  702. handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  703. handle.Transparency = 1
  704. handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  705. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  706. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  707. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  708. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  709. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  710. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  711. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  712. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  713. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  714. --editing--
  715. WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  716. WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  717. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  718. --editing--
  719. Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  720. Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  721. EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  722. EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  723. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  724. EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  725. EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  726.  
  727. DarkRiftF=function(par)
  728. while lol == true do
  729. wait()
  730. local PWN={}
  731. for _,v in pairs(game.Workspace:children()) do
  732. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  733. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  734. table.insert(PWN,v.Torso)
  735. end
  736. end
  737. end
  738. for _,t in pairs(PWN) do
  739. local targ=par.Position-t.Position
  740. local Mag=targ.magnitude
  741. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  742. if Mag<=30 then
  743. t.Parent.Humanoid:TakeDamage(.5)
  744. local rl=Instance.new("BodyAngularVelocity")
  745. rl.P=3000
  746. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  747. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  748. rl.Parent=t
  749. game:GetService("Debris"):AddItem(rl,.1)
  750. end
  751. if Mag<=20 then
  752. t.Parent.Humanoid:TakeDamage(.1)
  753. else
  754. local vl=Instance.new("BodyVelocity")
  755. vl.P=3000
  756. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  757. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  758. vl.Parent=t
  759. game:GetService("Debris"):AddItem(vl,.1)
  760. end
  761. end
  762. end
  763. wait(.08)
  764. end
  765. end
  766.  
  767. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  768. local msh1 = Instance.new("BlockMesh")
  769. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  770. local S=Instance.new("Part")
  771. S.Name="Effect"
  772. S.Material="Neon"
  773. S.formFactor=0
  774. S.Size=Vector3.new(x1,y1,z1)
  775. S.BrickColor=color
  776. S.Reflectance = 0
  777. S.TopSurface=0
  778. S.BottomSurface=0
  779. S.Transparency=0
  780. S.Anchored=false
  781. S.CanCollide=true
  782. S.CFrame=part.CFrame
  783. S.Parent=game.Workspace
  784. msh1.Parent = S
  785. local W=Instance.new("Weld")
  786. W.Parent=S
  787. W.Part0=S
  788. W.Part1=part
  789. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  790. W.Parent=nil
  791. S.Anchored=true
  792. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  793. end
  794.  
  795. local function BlackHole(parent,cframe)
  796. local effectsmsh = Instance.new("SpecialMesh")
  797. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  798. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  799. effectsmsh.Scale = Vector3.new(3,3,3)
  800. local effectsg = Instance.new("Part")
  801. effectsg.formFactor = 3
  802. effectsg.CanCollide = true
  803. effectsg.Name = "Effect"
  804. effectsg.Locked = true
  805. effectsg.Transparency = 1
  806. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  807. effectsg.Parent = parent
  808. effectsg.BrickColor = BrickColor.new("Royal purple")
  809. effectsg.Material="Neon"
  810. coroutine.resume(coroutine.create(function(Part,Mesh)
  811. local Mesh = Instance.new("SpecialMesh")
  812. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  813. Mesh.MeshType = "Sphere"
  814. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  815. Part=Instance.new("Part")
  816. Part.Name="Effect"
  817. Part.formFactor=0
  818. Part.Size=Vector3.new(1,1,1)
  819. Part.BrickColor=BrickColor.new("Royal purple")
  820. Part.Material="Neon"
  821. Part.Reflectance = 0
  822. Part.TopSurface=0
  823. Part.BottomSurface=0
  824. Part.Transparency=0
  825. Part.Anchored=true
  826. NoOutline(Part)
  827. Part.CanCollide=false
  828. Part.CFrame=cframe
  829. Part.Parent=parent
  830. Mesh.Parent = Part
  831. lol=true
  832. coroutine.resume(coroutine.create(function()
  833. DarkRiftF(Part)
  834. end))
  835. for i=0,200 do
  836. wait()
  837. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  838. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  839. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  840. end
  841. local fff=200
  842. for i=0,100 do
  843. wait()
  844. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  845. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  846. end
  847. for i=0,1,0.05 do
  848. wait()
  849. Part.Transparency=Part.Transparency+0.05
  850. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  851. end
  852. lol=false
  853. Part.Parent=nil
  854. end),nil,nil)
  855. end
  856.  
  857. function makeShockwave(height,color,speed,range,pulse)
  858. local range = range or 2000
  859. local p = Instance.new("Part")
  860. p.Anchored = true
  861. p.CanCollide = true
  862. p.FormFactor = "Custom"
  863. p.BrickColor = color
  864. p.Parent = workspace
  865. local m = Instance.new("SpecialMesh",p)
  866. m.MeshId = "rbxassetid://3270017"
  867. local estimateSurvival = math.floor(range/speed) * 0.03
  868. game:GetService("Debris"):AddItem(p,estimateSurvival)
  869. Spawn(function ()
  870. for i = 1,range,speed do
  871. p.Transparency = 1-math.min(0.5,3-(i/500))
  872. m.Scale = Vector3.new(i,i,i*height)
  873. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  874. wait()
  875. end
  876. p:Destroy()
  877. end)
  878. end
  879.  
  880. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  881. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  882. prt.Anchored=true
  883. prt.CFrame=cframe
  884. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  885. game:GetService("Debris"):AddItem(prt,2)
  886. coroutine.resume(coroutine.create(function(Part,Mesh)
  887. for i=0,2,delay do
  888. wait()
  889. Part.CFrame=Part.CFrame
  890. Part.Transparency=i
  891. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  892. end
  893. Part.Parent=nil
  894. end),prt,msh)
  895. end
  896.  
  897. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  898. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  899. prt.Anchored=true
  900. prt.CFrame=cframe
  901. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  902. game:GetService("Debris"):AddItem(prt,5)
  903. coroutine.resume(coroutine.create(function(Part,Mesh)
  904. for i=0,1,delay do
  905. wait()
  906. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  907. Part.Transparency=i
  908. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  909. end
  910. Part.Parent=nil
  911. end),prt,msh)
  912. end
  913.  
  914. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  915. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  916. if Type~=2 then
  917. prt.Anchored=true
  918. end
  919. prt.CFrame=cframe
  920. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  921. game:GetService("Debris"):AddItem(prt,5)
  922. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  923. local wld=nil
  924. if dur==2 then
  925. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  926. end
  927. for i=0,1,delay do
  928. swait()
  929. if dur==1 then
  930. Part.CFrame=Part.CFrame
  931. elseif dur==2 then
  932. wld.C0=cframe
  933. end
  934. Part.Transparency=i
  935. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  936. end
  937. Part.Parent=nil
  938. end),prt,msh,Type)
  939. end
  940.  
  941. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  942. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  943. prt.Anchored=true
  944. prt.CFrame=cframe
  945. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  946. game:GetService("Debris"):AddItem(prt,5)
  947. coroutine.resume(coroutine.create(function(Part,Mesh)
  948. for i=0,1,delay do
  949. swait()
  950. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  951. Part.Transparency=i
  952. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  953. end
  954. Part.Parent=nil
  955. end),prt,msh)
  956. end
  957.  
  958. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  959. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  960. prt.Anchored=true
  961. prt.CFrame=cframe
  962. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  963. game:GetService("Debris"):AddItem(prt,5)
  964. coroutine.resume(coroutine.create(function(Part,Mesh)
  965. for i=0,1,delay do
  966. wait()
  967. Part.CFrame=Part.CFrame
  968. Part.Transparency=i
  969. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  970. end
  971. Part.Parent=nil
  972. end),prt,msh)
  973. end
  974.  
  975. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  976. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  977. prt.Anchored=true
  978. prt.CFrame=cframe
  979. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  980. game:GetService("Debris"):AddItem(prt,5)
  981. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  982. end
  983.  
  984. function Blast(parent)
  985. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  986. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  987. end
  988.  
  989. function ChargeBall(parent,t)
  990. local counter=0
  991. local size=1
  992. for i=0,t,1 do
  993. swait()
  994. counter=counter+1
  995. if counter%10==0 then
  996. if size==3 then
  997. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  998. elseif size==2 then
  999. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1000. end
  1001. end
  1002. if counter%5==0 then
  1003. if size==1 then
  1004. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1005. elseif size==2 then
  1006. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1007. elseif size==3 then
  1008. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1009. end
  1010. end
  1011. end
  1012. end
  1013.  
  1014. function ChargeBall2(parent,t)
  1015. local counter=0
  1016. local size=1
  1017. for i=0,t,1 do
  1018. swait()
  1019. counter=counter+1
  1020. if counter%10==0 then
  1021. if size==3 then
  1022. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1023. elseif size==2 then
  1024. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1025. end
  1026. end
  1027. if counter%5==0 then
  1028. if size==1 then
  1029. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1030. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1031. elseif size==2 then
  1032. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1033. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1034. elseif size==3 then
  1035. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1036. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1043. for _,c in pairs(workspace:children()) do
  1044. local hum=c:findFirstChild("Humanoid")
  1045. if hum~=nil then
  1046. local head=c:findFirstChild("Torso")
  1047. if head~=nil then
  1048. local targ=head.Position-Part.Position
  1049. local mag=targ.magnitude
  1050. if mag<=dis and c.Name~=Character.Name then
  1051. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057.  
  1058.  
  1059. function computeDirection(vec)
  1060. local lenSquared = vec.magnitude * vec.magnitude
  1061. local invSqrt = 1 / math.sqrt(lenSquared)
  1062. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1063. end
  1064.  
  1065. local rarmc1 = RW.C1
  1066. local larmc1 = LW.C1
  1067. local rlegc1 = RH.C1
  1068. local llegc1 = LH.C1
  1069. function PlayAnimationFromTable(table, speed, bool)
  1070. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1071. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1072. RW.C0 = clerp(RW.C0, table[3], speed)
  1073. LW.C0 = clerp(LW.C0, table[4], speed)
  1074. RH.C0 = clerp(RH.C0, table[5], speed)
  1075. LH.C0 = clerp(LH.C0, table[6], speed)
  1076. if bool == true then
  1077. if resetc1 == false then
  1078. resetc1 = true
  1079. RootJoint.C1 = RootJoint.C1
  1080. Torso.Neck.C1 = Torso.Neck.C1
  1081. RW.C1 = rarmc1
  1082. LW.C1 = larmc1
  1083. RH.C1 = rlegc1
  1084. LH.C1 = llegc1
  1085. end
  1086. end
  1087. end
  1088.  
  1089. function GetsugaTenshou()
  1090. attack=true
  1091. local chargecounter = 0
  1092. for i=0,1,.25 do
  1093. swait()
  1094. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1095. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1096. end
  1097. chargecounter = chargecounter + 1
  1098. wait(0.1)
  1099. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot
  1100. Wave.Material = 'Neon'
  1101. Wave.Transparency = 0
  1102. Wave.Shape = "Ball"
  1103. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1104. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
  1105. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1106. if Humanoid~=nil and bounce==false then
  1107. bounce=true
  1108. Wave.Touched:connect(function(hit)
  1109. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1110. Damagefunc(Wave,hit,60,60,math.random(3,3),"Normal",RootPart,.2,1)
  1111. end
  1112. end)
  1113. end
  1114.  
  1115.  
  1116. for i = 0,1,0.11 do
  1117. swait()
  1118. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1119. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1120. end
  1121. attack=false
  1122. bounce=false
  1123. scfr=nil
  1124. end
  1125.  
  1126. function Mugetsu()
  1127. attack=true
  1128. for i=0,1,.25 do
  1129. swait()
  1130. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1131. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1132. end
  1133. wait(0.3)
  1134. spawn(function()
  1135. for i=1,55 do
  1136. wait()
  1137. local c = Character
  1138. local radius = 8
  1139. local pos = WedgeSpot.CFrame
  1140. local clrz = {'Cyan','Teal'};
  1141. for i = 1,2.7 do
  1142. local clr = clrz[math.random(1,#clrz)]
  1143. pos = WedgeSpot.CFrame
  1144. local p = Instance.new('Part',c)
  1145. local mafa = math.random(-360,360)
  1146. p.CanCollide = false
  1147. p.Size = Vector3.new(1,1,1)
  1148. local m = Instance.new('SpecialMesh',p)
  1149. m.MeshType = 'Sphere'
  1150. spawn(function()
  1151. for i = 0,50 do
  1152. local int,int2 = .05,.05
  1153. m.Scale = m.Scale - Vector3.new(int,int,int)
  1154. p.Transparency = p.Transparency + int2
  1155. swait()
  1156. end
  1157. end)
  1158. p.BrickColor = BrickColor.new(clr)
  1159. p.Material = 'Neon'
  1160. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1161. local bp = Instance.new('BodyPosition',p)
  1162. bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0)
  1163. bp.D = 100
  1164. bp.P = 300
  1165. bp.Position = pos.p
  1166. game.Debris:AddItem(p,10)
  1167. end
  1168. end
  1169. end)
  1170. wait(3)
  1171. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot
  1172. Wave.Material = "Neon"
  1173. Wave.Transparency = 0
  1174. Wave.Shape = "Ball"
  1175. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1176. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
  1177. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1178.  
  1179. if Humanoid~=nil and bounce==false then
  1180. bounce=true
  1181. Wave.Touched:connect(function(hit)
  1182. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1183. Damagefunc(Wave,hit,100,100,math.random(3,3),"Normal",RootPart,.2,1)
  1184. end
  1185. end)
  1186. end
  1187.  
  1188.  
  1189. for i = 0,1,0.11 do
  1190. swait()
  1191. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1193. end
  1194. attack=false
  1195. bounce=false
  1196. scfr=nil
  1197. end
  1198. mouse.KeyDown:connect(function(k)
  1199. k=k:lower()
  1200. if attack == false and k == 'e' then
  1201. Mugetsu()
  1202. end
  1203. if attack == false and k == 'q' then
  1204. GetsugaTenshou()
  1205. end
  1206. if attack == false and k == '1' and deeznuts==false then
  1207. deeznuts=true
  1208. MetalMan()
  1209. deeznuts=true
  1210. end
  1211. if attack == false and k == '0' and deeznuts==false then
  1212. cooldown=true
  1213. MegaMan()
  1214. deeznuts=true
  1215. end
  1216. end)
  1217.  
  1218.  
  1219. local sine = 0
  1220. local change = 1
  1221. local val = 0
  1222.  
  1223. while true do
  1224. swait()
  1225. sine = sine + change
  1226. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1227. local velderp=RootPart.Velocity.y
  1228. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1229. if equipped==true or equipped==false then
  1230. if attack==false then
  1231. idle=idle+1
  1232. else
  1233. idle=0
  1234. end
  1235. if idle>=500 then
  1236. if attack==false then
  1237. end
  1238. end
  1239.  
  1240. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1241. Anim="Jump"
  1242. if attack==false then
  1243. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1244. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1245. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1246. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1247. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1248. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1249. end
  1250. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1251. Anim="Fall"
  1252. if attack==false then
  1253. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1254. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1255. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1256. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1257. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1258. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1259. end
  1260. elseif torvel<1 and hitfloor~=nil then
  1261. Anim="Idle"
  1262. if attack==false then
  1263. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1264. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1267. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1268. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1269. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1270. end
  1271. elseif torvel>2 and hitfloor~=nil then
  1272. Anim="Walk"
  1273. if attack==false then
  1274. change=3
  1275. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1276. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1277. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
  1278. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
  1279. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
  1280. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
  1281. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1282. end
  1283. end
  1284. end
  1285. if #Effects>0 then
  1286. for e=1,#Effects do
  1287. if Effects[e]~=nil then
  1288. local Thing=Effects[e]
  1289. if Thing~=nil then
  1290. local Part=Thing[1]
  1291. local Mode=Thing[2]
  1292. local Delay=Thing[3]
  1293. local IncX=Thing[4]
  1294. local IncY=Thing[5]
  1295. local IncZ=Thing[6]
  1296. if Thing[1].Transparency<=1 then
  1297. if Thing[2]=="Block1" then
  1298. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1299. Mesh=Thing[1].Mesh
  1300. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1301. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1302. elseif Thing[2]=="Cylinder" then
  1303. Mesh=Thing[1].Mesh
  1304. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1305. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1306. elseif Thing[2]=="Blood" then
  1307. Mesh=Thing[7]
  1308. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1309. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1310. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1311. elseif Thing[2]=="Elec" then
  1312. Mesh=Thing[1].Mesh
  1313. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1314. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1315. elseif Thing[2]=="Disappear" then
  1316. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1317. end
  1318. else
  1319. Part.Parent=nil
  1320. table.remove(Effects,e)
  1321. end
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
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